Recent posts by chazzacheez on Kongregate

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Topic: Wartune / Missing Hall of Fame Rewards?

Namualam – Server 11
Missing the 62k and 65k reward.
Ticket #440475

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Players we need to watch. Cit Moving and "offline". MY DEAL TO THE COMMUNITY!!

As much as I hate the appearing offline tactic, I don’t really see a sensible answer to it other than saying “Oh damn” and just dealing with it. If you’re targeting towns where the potential gain for points far outweighs the loss, you won’t lose much anyway. If I can beat Alex when she’s online to defend (and she can usually kick my arse pretty handily), I’m sure others are capable of similar feats, whether through skill or luck. You just gotta go and hope for the best. Besides, if I knew how to appear offline, I’d probably do it at least a few times just for kicks. I don’t like cheap tactics, but that isn’t to say that I haven’t used them before, regularly if necessary.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] *SPOILER ALERT* Ultimate Guide of Stats! v.40.0

don’t forget about leadership bonuses for tiles

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

most awesome, i don’t have to do anymore work

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] need Tarkus stats for guide

this is what i got so far…

  • Slice -25mp
    slice 1: 25 damage, 3 decay for 12 secs, 20 marked for dice
    slice 2: 55 damage, 3 decay for 12 secs, 20 marked for dice
    slice 3: 55 damage, 6 decay for 12 sec, 40 extra for dice
    slice 4: 120 dam, 6 decay for 12 secs. 40 extra for dice
    slice 5: 120 dam 9 decay for 12 sec. marked to take 80 dam when hit by dice
    Slice 6: 160 damage, 9 decay for 12 seconds, 80 extra damage from dice.
    Slice 7: 160 damage, 12 decay for 12 seconds, 100 extra damage from dice.
    Slice 8: 190 damage, 12 decay for 12 seconds, 100 extra damage from dice
    slice 9 : 190 dmg, 15 decay 12 sec, 125 extra for dice
    slice 10: 250 dmg, 15 decay 12 sec, 125 extra for dice

  • Dice -20 mana
    dice 1: 40 damage
    dice 2: 60 damage
    dice 3: 100 damage
    dice 4: 140 damage
    dice 5: 190 damage
    Dice 6: 220 damage
    Dice 7: 260 damage
    Dice 8: 300 damage
    dice 9: 350 damage
    dice 10: 410 damage

  • Roar -30 mana
    roar 1: 5 seconds, 5 armor
    Roar 2: 5 seconds, 10 armor
    Roar 3: 7 seconds, 10 armor
    Roar 4: 7 seconds, 20 armor
    Roar 5:
    Roar 6: 9 seconds, 30 armor
    Roar 7: 11 seconds, 30 armor.
    roar 8: 11 seconds, 40 armor
    roar 9: 13 seconds, 40 armor
    roar 10: 13 seconds, 50 armor

  • Leader Passive
    leader 1: +10% dmg, 3 secs
    leader 2: +15% dmg, 3 secs
    leader 3: +20% dmg, 3 secs
    leader 4: +25% dmg, 3 secs
    leader 5: +30% dmg, 3 secs
    Leader 6: +35% dmg, 3 seconds.
    Leader 7: +40% dmg, 3 seconds.
    Leader 8: +45% dmg, 3 seconds.
    Leader 9: +50% dmg, 3 seconds
    Leader 10: +55% dmg, 3 seconds

  • Health
    Health 1: 220
    Health 2: 350
    Health 3: 700
    health 4: 1300
    Health 5:
    Health 6:
    Health 7: 4750
    Health 8: 5800
    Health 9: 7500
    health 10: 8500

  • Damage
    Damage 1: 22
    Damage 2: 45
    Damage 3: 70
    damage 4: 90
    Damage 5:
    Damage 6:
    Damage 7: 230
    Damage 8: 270
    damage 9: 350
    damage 10: 425

  • Armor
    Armor 1: 2
    Armor 2: 5
    Armor 3: 8
    armor 4: 12
    Armor 5:
    Armor 6: 20
    armor 7: 24
    armor 8: 28
    armor 9: 32
    Armor 10: 36

fill in the gaps, pepolz

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation (Top)

7-Detailed Forge Item Stats

Components:
.
Small Forge Kit: Production: Requires Forge 1, 5,000 Wood & Metal, 1 hour / 5 SS.
.
Medium Forge Kit: Production: Requires Forge 2, 50,000 Wood & Metal, 4 hours / 30 SS.
.
Large Forge Kit: Production: Requires Forge 3, 500,000 Wood & Metal, 8 hours / 50 SS.
.
Cloudstone Core: Production: Requires Forge 4, 10 Orichalcum Cores, 16 hours / 50 SS.
.
Orichalcum Core: Obtained from destroying other people’s citadels.
.
Guulak Hide: Obtained from Guulak Mission 1.
.
Guulak Fang: Obtained from Guulak Mission 2.
.
Conquest Core: Obtained from conquest rating.
.
Lens:
.
Red Lens: + 10 Attack.
Production: Requires Forge 1, 2 Small Forge Kits, 4 hours / 5 SS.
.
Maroon Lens: + 20 Attack.
Production: Requires Forge 2, 5 Small Forge Kits, 6 hours / 15 SS.
.
Azure Lens: + 25 Attack, 15 Speed.
Production: Requires Forge 3, 2 Medium Forge Kits, 12 hours / 35 SS.
.
Yellow Lens: + 10 Attack, 1 Range.
Production: Requires Forge 3, 2 Medium Forge Kits, 12 hours / 35 SS.
.
Crimson Lens: + 30 Attack.
Production: Requires Forge 4, 4 Medium Forge Kits, 1 day / 50 SS.
.
Ruby Lens: + 45 Attack.
Production: Requires Forge 5, 2 Large Forge Kits, 3 days / 75 SS.
.
Magenta Lens: + 50 Attack, 20 Speed.
Production: Requires Forge 5, 1 Ruby Lens, 2 Large Forge Kits, 5 Cloustone Cores, 3 days / 150 SS.
.
Carmine Lens: + 75 Attack, 1 Range.
Production: Requires Forge 6, 1 Magenta Lens, 5 Large Forge Kits, 10 Cloustone Cores, 10 days / 400 SS.
.
Armor:
.
Bronze Armor: + 3 Armor.
Production: Requires Forge 2, 5 Small Forge Kits, 6 hours / 15 SS.
.
Iron Armor: + 6 Armor.
Production: Requires Forge 3, 2 Medium Forge Kits, 12 hours / 35 SS.
.
Lifestone: + 600 Health.
Production: Requires Forge 3, 2 Medium Forge Kits, 5 Orichalcum Cores, 12 hours / 35 SS.
.
Steel Armor: + 11 Armor.
Production: Requires Forge 4, 4 Medium Forge Kits, 1 day / 50 SS.
.
Major Lifestone: + 1,500 Health.
Production: Requires Forge 4, 1 Lifestone, 5 Cloudstone Cores, 2 days / 75 SS.
.
Durium Armor: + 20 Armor.
Production: Requires Forge 5, 3 Large Forge Kits, 3 days / 50 SS.
.
Cloudstone Armor: + 20 Armor, 1,500 Health.
Production: Requires Forge 5, 1 Durium Armor, 1 Major Lifestone, 10 Cloudstone Cores, 6 days / 250 SS.
.
Aquinas Plate: + 30 Armor, 2,000 Health.
Production: Requires Forge 6, 1 Cloudstone Armor, 20 Cloudstone Cores, 10 days / 750 SS.
.
Relics: (7-Top)
.
Guardian’s Tome: 25% Health Healed, + 100 Armor, 5 Seconds of Duration. 6 minutes cooldown.
Production: Requires Forge 5, 2 Large Forge Kits, 5 Cloudstone Cores, 3 days / 200 SS.
.
Gungar’s Trumpet: + 150 Attack, + 15 Armor, 15 Seconds of Duration to allies. Also grants +25 Max MP. 1 minute 30 seconds cooldown.
Production: Requires Forge 6, 5 Large Forge Kits, 10 Cloudstone Cores, 10 days / 250 SS.
.
Orbs:
.
Orb of Might: + 25% Tower Damage.
Production: Requires Forge 3, 2 Large Forge Kits, 3 Cloudstone Cores, 2 days / 50 SS.
.
Orb of Fortitude: + 25% Tower Health.
Production: Requires Forge 4, 2 Large Forge Kits, 3 Cloudstone Cores, 2 days / 50 SS.
.
Orb of Power: + 25% Tower Damage, + 25% Tower Health.
Production: Requires Forge 5, 1 Orb of Might, 1 Orb of Fortitude, 4 Cloudstone Cores, 3 days / 75 SS.
.
Campaign Tab:
.
Cerulean Lens: + 20 Attack, + 5 Armor.
Production: Requires Forge 1, 25 Guulak Hides, 6 hours.
.
Guulak Vest: + 8 Armor, + 200 Health.
Production: Requires Forge 1, 25 Guulak Hides, 6 hours.
.
Airship Contract: Unlocks Airships in Barracks and Training Grounds.
Production: Requires Forge 4, 50 Guulak Fange, 6 days.
.
Guulak Mail: + 15 Armor, + 500 Health, + 25 Speed.
Production: Requires Forge 4, 50 Guulak Fangs, 1 Guulak Vest, 1 day.
.
Iridrial Goggles: Removes stun status and prevents stun for 10 seconds. 1 minute cooldown.
Production: Requires Forge 4, 80 Guulak Fangs, 12 hours.
.
Indigo Lens: + 55 Attack, + 15 Armor.
Production: Requires Forge 4, 50 Guulak Hides, 1 Cerulean Lens, 3 days.
.
Conquest Tab:
.
Iridescent Lens: + 55 Attack, + 20 Speed, + 8 Armor.
Production: Requires Forge 1, 15 Conquest Cores, 3 days.
.
Orb of True Sight: + 25% Health, + 2 Range.
Production: Requires Forge 1, 15 Conquest Cores, 3 days.
.
Blight Charm: Deals 20 damage per second for 15 seconds to all targets within range, 30 second cooldown. Grants 25 MP.
Production: Requires Forge 1, 30 Conquest Cores, 3 days.
.
Keirandra’s Mask: Halves damage of all targets within range for 10 seconds, 1 minute 30 seconds cooldown.
Production: Requires Forge 2, 30 Conquest Cores, 3 days.
.
Boomer Contract: Unlocks Boomers in Barracks and Training Grounds.
Production: Requires Forge 2, 25 Conquest Cores, 3 days.
.
Vermilion Lens: + 75 Attack, + 20 Speed, + 10 Armor.
Production: Requires Forge 2, 1 Iridescent Lens, 35 Conquest Cores, 3 days.
.
Now here are some links to other awesome threads of the likes xD

Newbie Guide by Chazz!

Suggestions

More suggestions

Conquest Guide

New Hero Skills

THE END
.
.
Feel free to leave comments about anything. :3 I hope this will come in handy~ ^ . ^

(Return to Top)

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Tarkus

  • Slice -25mp
    slice 1: 25 damage, 3 decay for 12 secs, 20 marked for dice
    slice 2: 55 damage, 3 decay for 12 secs, 20 marked for dice
    slice 3: 55 damage, 6 decay for 12 sec, 40 extra for dice
    slice 4: 120 dam, 6 decay for 12 secs. 40 extra for dice
    slice 5: 120 dam 9 decay for 12 sec. marked to take 80 dam when hit by dice
    Slice 6: 160 damage, 9 decay for 12 seconds, 80 extra damage from dice.
    Slice 7: 160 damage, 12 decay for 12 seconds, 100 extra damage from dice.
    Slice 8: 190 damage, 12 decay for 12 seconds, 100 extra damage from dice
    slice 9 : 190 dmg, 15 decay 12 sec, 125 extra for dice
    slice 10: 250 dmg, 15 decay 12 sec, 125 extra for dice

  • Dice -20 mana
    dice 1: 40 damage
    dice 2: 60 damage
    dice 3: 100 damage
    dice 4: 140 damage
    dice 5: 190 damage
    Dice 6: 220 damage
    Dice 7: 260 damage
    Dice 8: 300 damage
    dice 9: 350 damage
    dice 10: 410 damage

  • Roar -30 mana
    roar 1: 5 seconds, 5 armor
    Roar 2: 5 seconds, 10 armor
    Roar 3: 7 seconds, 10 armor
    Roar 4: 7 seconds, 20 armor
    Roar 5:
    Roar 6: 9 seconds, 30 armor
    Roar 7: 11 seconds, 30 armor.
    roar 8: 11 seconds, 40 armor
    roar 9: 13 seconds, 40 armor
    roar 10: 13 seconds, 50 armor

  • Leader Passive
    leader 1: +10% dmg, 3 secs
    leader 2: +15% dmg, 3 secs
    leader 3: +20% dmg, 3 secs
    leader 4: +25% dmg, 3 secs
    leader 5: +30% dmg, 3 secs
    Leader 6: +35% dmg, 3 seconds.
    Leader 7: +40% dmg, 3 seconds.
    Leader 8: +45% dmg, 3 seconds.
    Leader 9: +50% dmg, 3 seconds
    Leader 10: +55% dmg, 3 seconds

  • Health
    Health 1: 220
    Health 2: 350
    Health 3: 700
    health 4: 1300
    Health 5:
    Health 6:
    Health 7: 4750
    Health 8: 5800
    Health 9: 7500
    health 10: 8500

  • Damage
    Damage 1: 22
    Damage 2: 45
    Damage 3: 70
    damage 4: 90
    Damage 5:
    Damage 6:
    Damage 7: 230
    Damage 8: 270
    damage 9: 350
    damage 10: 425

  • Armor
    Armor 1: 2
    Armor 2: 5
    Armor 3: 8
    armor 4: 12
    Armor 5:
    Armor 6: 20
    armor 7: 24
    armor 8: 28
    armor 9: 32
    Armor 10: 36
 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats
Isunda
Jorund
Gasket
Keris
Colette
Seripha: Down below.
(Top)
Seripha

Attack Speed 2. No Armor.

Rating:

Attacking with units: TBD
Attacking solo: TBD
Defending: TBD
Total rating: TBD
Skills:

Fire (15 MP):
Hit everything in its path and deals damage over time per second.
Level 1: 5 Damage, 7 Path Length, 3 Damage Per Second, 5 Seconds of Duration.
Level 2: 15 Damage, 10 Path Length, 3 Damage Per Second, 5 Seconds of Duration.
Level 3: 15 Damage, 10 Path Length, 5 Damage Per Second, 6 Seconds of Duration.
Level 4: 25 Damage, 10 Path Length, 5 Damage Per Second, 6 Seconds of Duration.
Level 5: 45 Damage, 13 Path Length, 5 Damage Per Second, 6 Seconds of Duration.
Level 6: 45 Damage, 13 Path Length, 8 Damage Per Second, 7 Seconds of Duration.
Level 7: 80 Damage, 13 Path Length, 8 Damage Per Second, 7 Seconds of Duration.
Level 8: 120 Damage, 16 Path Length, 8 Damage Per Second, 7 Seconds of Duration.
Level 9: 150 Damage, 16 Path Length, 12 Damage Per Second, 10 Seconds of Duration.
Level 10: 200 Damage, 16 Path Length, 12 Damage Per Second, 10 Seconds of Duration.
Total of 320 damage to all in path if used only once in 10 seconds.
.
Water (25 MP, exceptionally 3 second cool-down):
Heals and increases damage dealt by every friendly target within radius for 5 seconds.
Level 1: 15 Health Healed, + 5 Damage, 4 Radius.
Level 2: 20 Health Healed, + 10 Damage, 4 Radius.
Level 3: 30 Health Healed, + 15 Damage, 4 Radius.
Level 4: 50 Health Healed, + 15 Damage, 5 Radius.
Level 5: 70 Health Healed, + 20 Damage, 5 Radius.
Level 6: 90 Health Healed, + 30 Damage, 5 Radius.
Level 7: 110 Health Healed, + 30 Damage, 6 Radius.
Level 8: 130 Health Healed, + 40 Damage, 6 Radius.
Level 9: 190 Health Healed, + 40 Damage, 7 Radius.
Level 10: 240 Health Healed, + 50 Damage, 8 Radius.
.
Earth (35 MP, exceptionally 3 second cool-down):
Hits one targeted enemy and bursts on all enemy targets around within radius and enfeebles all (similar to puncture, but AOE) for 10 seconds. Target can be at a max of 6 range from hero.
Level 1: 10 Damage, 2 Burst Radius, 30% Enfeeble.
Level 2: 10 Damage, 2 Burst Radius, 35% Enfeeble.
Level 3: 25 Damage, 3 Burst Radius, 35% Enfeeble.
Level 4: 25 Damage, 3 Burst Radius, 40% Enfeeble.
Level 5: 100 Damage, 4 Burst Radius, 40% Enfeeble.
Level 6: 100 Damage, 4 Burst Radius, 45% Enfeeble.
Level 7: 170 Damage, 5 Burst Radius, 45% Enfeeble.
Level 8: 170 Damage, 5 Burst Radius, 50% Enfeeble.
Level 9: 270 Damage, 6 Burst Radius, 50% Enfeeble.
Level 10: 370 Damage, 6 Burst Radius, 50% Enfeeble.
.
Air (Passive): (Sephira-Top)
Increases Sephira’s armor for 5 seconds when an enemy is destroyed.
Level 1: + 5 Armor.
Level 2: + 10 Armor.
Level 3: + 15 Armor.
Level 4: + 20 Armor.
Level 5: + 25 Armor.
Level 6: + 30 Armor.
Level 7: + 35 Armor.
Level 8: + 40 Armor.
Level 9: + 45 Armor.
Level 10: + 50 Armor.
.
Health:
Level 0: 250 Health.
Level 1: 320 Health.
Level 2: 550 Health.
Level 3: 800 Health.
Level 4: 1,250 Health.
Level 5: 1,750 Health.
Level 6: 2,400 Health.
Level 7: 3,500 Health.
Level 8: 4,500 Health.
Level 9: 5,500 Health.
Level 10: 6,500 Health.
.
Damage:
Level 0: 10 Damage.
Level 1: 15 Damage.
Level 2: 25 Damage.
Level 3: 40 Damage.
Level 4: 65 Damage.
Level 5: 90 Damage.
Level 6: 120 Damage.
Level 7: 150 Damage.
Level 8: 180 Damage.
Level 9: 210 Damage.
Level 10: 250 Damage.
.
Speed/Range:
Level 0: 80 Speed, 2 Range.
Level 1: 80 Speed, 2.5 Range.
Level 2: 85 Speed, 2.5 Range.
Level 3: 85 Speed, 3 Range.
Level 4: 90 Speed, 3 Range.
Level 5: 90 Speed, 3.5 Range.
Level 6: 100 Speed, 3.5 Range.
Level 7: 100 Speed, 4 Range.
Level 8: 110 Speed, 4 Range.
Level 9: 110 Speed, 5 Range.
Level 10: 120 Speed, 6 Range.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats
Isunda
Jorund
Gasket
Keris
Colette
Locke: Down below.
Seripha
(Top)
Locke

Attack Speed 2. No Armor.

Rating:

Attacking with units: TBD
Attacking solo: TBD
Defending: TBD
Total rating: TBD
Skills:

Burrow Shot (30 MP):
Deals stated damage, then deals damage each second for 10 seconds to a single target. Does not stack. Can hit a target at 5.5 range away even at level 1 range/speed skill.
Level 1: 10 Damage, 3 Extra Damage per Second.
Level 2: 15 Damage, 6 Extra Damage per Second.
Level 3: 20 Damage, 12 Extra Damage per Second.
Level 4: 50 Damage, 15 Extra Damage per Second.
Level 5: 100 Damage, 18 Extra Damage per Second.
Level 6: 150 Damage, 21 Extra Damage per Second.
Level 7: 200 Damage, 24 Extra Damage per Second.
Level 8: 250 Damage, 27 Extra Damage per Second.
Level 9: 300 Damage, 30 Extra Damage per Second.
Level 10: 400 Damage, 33 Extra Damage per Second.
For a maximum of 400+330=730 damage in 10 seconds if used only once.
.
Lock On (25 MP):
Increases self-damage for 5 seconds.
Level 1: + 7 Damage.
Level 2: + 20 Damage.
Level 3: + 35 Damage.
Level 4: + 50 Damage.
Level 5: + 100 Damage.
Level 6: + 150 Damage.
Level 7: + 200 Damage.
Level 8: + 250 Damage.
Level 9: + 325 Damage.
Level 10: + 450 Damage.
.
Sweeping Shot (25 MP):
Hits everything within range (range is width x length in front of Hero). Manually targeted.
Level 1: 10 Damage, 3 Range Width, 5 Range Length.
Level 2: 20 Damage, 4 Range Width, 6 Range Length.
Level 3: 30 Damage, 4 Range Width, 6 Range Length.
Level 4: 50 Damage, 5 Range Width, 7 Range Length.
Level 5: 100 Damage, 5 Range Width, 8 Range Length.
Level 6: 100 Damage, 6 Range Width, 9 Range Length.
Level 7: 200 Damage, 6 Range Width, 9 Range Length.
Level 8: 250 Damage, 9 Range Width, 10 Range Length.
Level 9: 320 Damage, 9 Range Width, 10 Range Length.
Level 10: 390 Damage, 10 Range Width, 12 Range Length.
.
Reload (Passive): (Locke-Top)
Regain the stated amount of MP for each enemy unit destroyed.
Level 1: 1 MP regained.
Level 2: 2 MP regained.
Level 3: 3 MP regained.
Level 4: 4 MP regained.
Level 5: 5 MP regained.
Level 6: 6 MP regained.
Level 7: 7 MP regained.
Level 8: 8 MP regained.
Level 9: 9 MP regained.
Level 10: 10 MP regained.
.
Health:
Level 0: 185 Health.
Level 1: 225 Health.
Level 2: 450 Health.
Level 3: 700 Health.
Level 4: 1,150 Health.
Level 5: 1,450 Health.
Level 6: 1,950 Health.
Level 7: 2,300 Health.
Level 8: 3,300 Health.
Level 9: 4,300 Health.
Level 10: 5,500 Health.
.
Range/Speed:
Level 0: 2 Range, 75 Speed.
Level 1: 2.5 Range, 75 Speed.
Level 2: 2.5 Range, 80 Speed.
Level 3: 3 Range, 80 Speed.
Level 4: 3 Range, 85 Speed.
Level 5: 3.5 Range, 85 Speed.
Level 6: 3.5 Range, 90 Speed.
Level 7: 4 Range, 90 Speed.
Level 8: 4.5 Range, 95 Speed.
Level 9: 5 Range, 95 Speed.
Level 10: 5.5 Range, 105 Speed.
.
Damage:
Level 0: 12 Damage.
Level 1: 18 Damage.
Level 2: 35 Damage.
Level 3: 60 Damage.
Level 4: 85 Damage.
Level 5: 115 Damage.
Level 6: 145 Damage.
Level 7: 200 Damage.
Level 8: 250 Damage.
Level 9: 300 Damage.
Level 10: 350 Damage.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats
Isunda
Jorund
Gasket
Keris
Colette: Look down.
Locke
Seripha
(Top)
Colette

Attack Speed 2. No Armor. 0 Range (close-ranged).

Rating:

Attacking with units: Most epic unit support Hero ever. Increases their damage dealt, speed, armor and heals them while being able to take lots of damage. (10/10)
Attacking solo: Total crap; deals merely any damage, but can take good damage and stun towers a lot. (2/10)
Defending: Acceptable defender, can stun enemy units and greatly increase tower damage. (6/10)
Total rating: (6/10)
Skills:

Blinding Light (15 MP):
Stuns all enemy units and towers in its 1-range-wide path.
Level 1: 5 Damage, 7 Path Length, 3 Seconds of Duration.
Level 2: 15 Damage, 10 Path Length, 3 Seconds of Duration.
Level 3: 15 Damage, 10 Path Length, 4 Seconds of Duration.
Level 4: 25 Damage, 10 Path Length, 4 Seconds of Duration.
Level 5: 45 Damage, 13 Path Length, 4 Seconds of Duration.
Level 6: 45 Damage, 13 Path Length, 5 Seconds of Duration.
Level 7: 80 Damage, 13 Path Length, 5 Seconds of Duration.
Level 8: 120 Damage, 16 Path Length, 5 Seconds of Duration.
Level 9: 150 Damage, 16 Path Length, 5 Seconds of Duration.
Level 10: 200 Damage, 16 Path Length, 6 Seconds of Duration.
.
Will O’ Wisp (25 MP):
Heals everything friendly within radius.
Level 1: 15 Health Healed, 4 Radius.
Level 2: 25 Health Healed, 4 Radius.
Level 3: 50 Health Healed, 4 Radius.
Level 4: 75 Health Healed, 5 Radius.
Level 5: 100 Health Healed, 5 Radius.
Level 6: 125 Health Healed, 5 Radius.
Level 7: 150 Health Healed, 6 Radius.
Level 8: 200 Health Healed, 6 Radius.
Level 9: 300 Health Healed, 7 Radius.
Level 10: 450 Health Healed, 8 Radius.
.
Perfect Timing (25 MP, 3 sec cooldown):
Increases speed and attack of everything friendly within radius for 5 seconds.
Level 1: + 20% Speed, + 10 Attack, 4 Radius.
Level 2: + 25% Speed, + 10 Attack, 4 Radius.
Level 3: + 25% Speed, + 20 Attack, 5 Radius.
Level 4: + 30% Speed, + 20 Attack, 5 Radius.
Level 5: + 30% Speed, + 30 Attack, 6 Radius.
Level 6: + 40% Speed, + 30 Attack, 6 Radius.
Level 7: + 40% Speed, + 40 Attack, 8 Radius.
Level 8: + 50% Speed, + 40 Attack, 8 Radius.
Level 9: + 60% Speed, + 50 Attack, 8 Radius.
Level 10: + 75% Speed, + 70 Attack, 8 Radius.
.
Arcane Armor (Passive): (Colette-Top)
Increases Armor of everything friendly within radius.
Level 1: + 2 Armor, 3 Radius.
Level 2: + 3 Armor, 3 Radius.
Level 3: + 4 Armor, 5 Radius.
Level 4: + 6 Armor, 5 Radius.
Level 5: + 8 Armor, 6 Radius.
Level 6: + 10 Armor, 6 Radius.
Level 7: + 15 Armor, 7 Radius.
Level 8: + 20 Armor, 8 Radius.
Level 9: + 25 Armor, 8 Radius.
Level 10: + 35 Armor, 8 Radius.
.
Health:
Level 0: 220 Health.
Level 1: 300 Health.
Level 2: 450 Health.
Level 3: 600 Health.
Level 4: 1,200 Health.
Level 5: 1,700 Health.
Level 6: 2,700 Health.
Level 7: 4,000 Health.
Level 8: 5,500 Health.
Level 9: 7,000 Health.
Level 10: 8,000 Health.
.
Damage:
Level 0: 10 Damage.
Level 1: 15 Damage.
Level 2: 30 Damage.
Level 3: 50 Damage.
Level 4: 70 Damage.
Level 5: 90 Damage.
Level 6: 120 Damage.
Level 7: 150 Damage.
Level 8: 200 Damage.
Level 9: 250 Damage.
Level 10: 300 Damage.
.
Speed:
Level 0: 80 Speed.
Level 1: 95 Speed.
Level 2: 100 Speed.
Level 3: 105 Speed.
Level 4: 110 Speed.
Level 5: 115 Speed.
Level 6: 120 Speed.
Level 7: 125 Speed.
Level 8: 130 Speed.
Level 9: 135 Speed.
Level 10: 145 Speed.
For a total of 254 Speed when in Perfect Timing.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats
Isunda
Jorund
Gasket
Keris: Only the blind wouldn’t notice it.
Colette
Locke
Seripha
(Top)
Keris

Attack Speed 2. No Armor. 0 Range (close-ranged).

Rating:

Attacking with units: Greatly increases units’ damage dealt, but not a good tanker. (8/10)
Attacking solo: Can deal extreme damage to individual buildings, but can get killed quickly. (7/10)
Defending: Poor defender. Can kill other Heroes with not too much difficulty, and can kill units one by one, but gets killed easily when out of shadowwalk. (5/10)
Total rating: (6.66/10)
Skills:

Rupture: (15 MP)
Always lasts 10 seconds. Does not deal damage on impact, only over time.
Level 1: 10 Damage Per Second, 10% Enfeeble.
Level 2: 15 Damage Per Second, 10% Enfeeble.
Level 3: 15 Damage Per Second, 15% Enfeeble.
Level 4: 20 Damage Per Second, 15% Enfeeble.
Level 5: 20 Damage Per Second, 20% Enfeeble.
Level 6: 25 Damage Per Second, 20% Enfeeble.
Level 7: 25 Damage Per Second, 25% Enfeeble.
Level 8: 30 Damage Per Second, 25% Enfeeble.
Level 9: 35 Damage Per Second, 25% Enfeeble.
Level 10: 45 Damage Per Second, 30% Enfeeble.
.
Shadowwalk: (20 MP)
Cannot be targeted by anything, I’m guessing that includes units, meaning using this wouldn’t work to lure units. :/
Level 1: + 10% Speed, 3 Seconds of Duration.
Level 2: + 12% Speed, 4 Seconds of Duration.
Level 3: + 14% Speed, 5 Seconds of Duration.
Level 4: + 16% Speed, 6 Seconds of Duration.
Level 5: + 18% Speed, 7 Seconds of Duration.
Level 6: + 20% Speed, 8 Seconds of Duration.
Level 7: + 22% Speed, 9 Seconds of Duration.
Level 8: + 24% Speed, 10 Seconds of Duration.
Level 9: + 26% Speed, 12 Seconds of Duration.
Level 10: + 32% Speed, 12 Seconds of Duration.
.
Throwing Blades: (15 MP)
Hits targets and marks them. Marked targets recieve extra damage from this skill for 7 seconds. Targets can be marked up to 3 times (stacks).
Level 1: 10 Damage, 6 Extra Damage (up to 18), 3 Range.
Level 2: 20 Damage, 13 Extra Damage (up to 39), 3 Range.
Level 3: 30 Damage, 20 Extra Damage (up to 60), 3 Range.
Level 4: 40 Damage, 27 Extra Damage (up to 81), 4 Range.
Level 5: 50 Damage, 33 Extra Damage (up to 99), 4 Range.
Level 6: 75 Damage, 50 Extra Damage (up to 150), 4 Range.
Level 7: 100 Damage, 66 Extra Damage (up to 198), 4 Range.
Level 8: 125 Damage, 83 Extra Damage (up to 249), 5 Range.
Level 9: 150 Damage, 100 Extra Damage (up to 300), 5 Range.
Level 10: 200 Damage, 150 Extra Damage (up to 450), 5 Range.
.
Sticky Fingers: (Passive) (Keris-Top)
Increases Keris’s Damage and increases the amount of resources looted at the end of a battle.
Level 1: + 4% Loot, + 3 Damage.
Level 2: + 6% Loot, + 5 Damage.
Level 3: + 8% Loot, + 8 Damage.
Level 4: + 10% Loot, + 12 Damage.
Level 5: + 12% Loot, + 16 Damage.
Level 6: + 14% Loot, + 20 Damage.
Level 7: + 16% Loot, + 25 Damage.
Level 8: + 20% Loot, + 30 Damage.
Level 9: + 25% Loot, + 35 Damage.
Level 10: + 30% Loot, + 40 Damage.
.
Health:
Level 0: 75 Health.
Level 1: 120 Health.
Level 2: 200 Health.
Level 3: 450 Health.
Level 4: 700 Health.
Level 5: 1,000 Health.
Level 6: 1,600 Health.
Level 7: 2,400 Health.
Level 8: 3,200 Health.
Level 9: 4,000 Health.
Level 10: 5,000 Health.
.
Speed:
Level 0: 90 Speed.
Level 1: 100 Speed.
Level 2: 110 Speed.
Level 3: 120 Speed.
Level 4: 130 Speed.
Level 5: 140 Speed.
Level 6: 150 Speed.
Level 7: 160 Speed.
Level 8: 175 Speed.
Level 9: 190 Speed.
Level 10: 210 Speed.
For a total of 277 Speed when in level 10 ShadowWalk.
.
Damage:
Level 0: 10 Damage.
Level 1: 24 Damage.
Level 2: 40 Damage.
Level 3: 64 Damage.
Level 4: 100 Damage.
Level 5: 130 Damage.
Level 6: 160 Damage.
Level 7: 200 Damage.
Level 8: 240 Damage.
Level 9: 280 Damage.
Level 10: 320 Damage.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats
Isunda
Jorund
Gasket: Can’t miss it.
Keris
Colette
Locke
Seripha
(Top)
Gasket

Attack Speed 2, Movement Speed Permanently 80.

Rating:

Attacking with units: Very bad unit support, but can tank greatly and take all damage for units, greatly increasing their survivability. (5/10)
Attacking solo: Excellent attacker. If skills are combined properly, can deal extremely heavy damage. (8/10)
Defending: Excellent defender, can hit multiple units at once and deal great damage to them. (8/10)
Total rating: (7/10)
Skills:

Barrage (20 MP):
Hits everything on its path in a straight line (1 range of width). Burst skill and siege buff don’t seem to apply to this skill.
Level 1: 10 Damage, 10 Path Length.
Level 2: 20 Damage, 10 Path Length.
Level 3: 30 Damage, 12 Path Length.
Level 4: 50 Damage, 12 Path Length.
Level 5: 75 Damage, 12 Path Length.
Level 6: 100 Damage, 15 Path Length.
Level 7: 125 Damage, 15 Path Length.
Level 8: 150 Damage, 20 Path Length.
Level 9: 200 Damage, 20 Path Length.
Level 10: 250 Damage, 20 Path Length.
.
Reinforce (40 MP):
Personal buff only.
Level 1: + 5 Armor, 3 Seconds of Duration.
Level 2: + 8 Armor, 3 Seconds of Duration.
Level 3: + 12 Armor, 4 Seconds of Duration.
Level 4: + 16 Armor, 4 Seconds of Duration.
Level 5: + 20 Armor, 5 Seconds of Duration.
Level 6: + 25 Armor, 5 Seconds of Duration.
Level 7: + 30 Armor, 6 Seconds of Duration.
Level 8: + 35 Armor, 6 Seconds of Duration.
Level 9: + 40 Armor, 7 Seconds of Duration.
Level 10: + 50 Armor, 8 Seconds of Duration.
.
Siege (25 MP):
Personal buff only. Always decreases speed by 90% (from 80 to 8).
Level 1: + 20 Damage, + 2 Range, 5 Seconds of Duration.
Level 2: + 40 Damage, + 2 Range, 5 Seconds of Duration.
Level 3: + 60 Damage, + 3 Range, 6 Seconds of Duration.
Level 4: + 80 Damage, + 3 Range, 6 Seconds of Duration.
Level 5: + 100 Damage, + 3 Range, 7 Seconds of Duration.
Level 6: + 125 Damage, + 4 Range, 7 Seconds of Duration.
Level 7: + 160 Damage, + 4 Range, 8 Seconds of Duration.
Level 8: + 200 Damage, + 4 Range, 10 Seconds of Duration.
Level 9: + 250 Damage, + 4 Range, 10 Seconds of Duration.
Level 10: +300 Damage, + 4.5 Range, 10 Seconds of Duration.
.
Quake (Passive): (Gasket-Top)
Damage is dealt to buildings with full health. Range is always 4.
Level 1: 10 Damage, 3 Seconds of Stun.
Level 2: 20 Damage, 3 Seconds of Stun.
Level 3: 30 Damage, 4 Seconds of Stun.
Level 4: 40 Damage, 4 Seconds of Stun.
Level 5: 50 Damage, 5 Seconds of Stun.
Level 6: 60 Damage, 5 Seconds of Stun.
Level 7: 80 Damage, 6 Seconds of Stun.
Level 8: 100 Damage, 6 Seconds of Stun.
Level 9: 125 Damage, 6 Seconds of Stun.
Level 10: 200 Damage, 6 Seconds of Stun.
.
Burst Damage/Burst Radius:
Level 0: 1.5 Burst Radius, 10% Burst Damage.
Level 1: 2 Burst Radius, 10% Burst Damage.
Level 2: 2 Burst Radius, 15% Burst Damage.
Level 3: 2.5 Burst Radius, 15% Burst Damage.
Level 4: 2.5 Burst Radius, 20% Burst Damage.
Level 5: 3 Burst Radius, 20% Burst Damage.
Level 6: 3 Burst Radius, 25% Burst Damage.
Level 7: 3.5 Burst Radius, 25% Burst Damage.
Level 8: 4 Burst Radius, 30% Burst Damage.
Level 9: 4 Burst Radius, 40% Burst Damage.
Level 10: 4 Burst Radius, 50% Burst Damage.
Max of 163 Burst Damage at level 9 Damage/Range skill.
.
Damage/Range:
Level 0: 10 Damage, 2 Range.
Level 1: 20 Damage, 2 Range.
Level 2: 40 Damage, 2 Range.
Level 3: 60 Damage, 3 Range.
Level 4: 80 Damage, 3 Range.
Level 5: 100 Damage, 3 Range.
Level 6: 125 Damage, 4 Range.
Level 7: 160 Damage, 4 Range.
Level 8: 200 Damage, 4 Range.
Level 9: 250 Damage, 4 Range.
Level 10: 325 Damage, 4 Range. (It says 320 in-game, but that’s a lie.)
.
Health/Armor:
Level 0: 100 Health, 3 Armor.
Level 1: 175 Health, 5 Armor.
Level 2: 250 Health, 8 Armor.
Level 3: 400 Health, 12 Armor.
Level 4: 800 Health, 16 Armor.
Level 5: 1,200 Health, 20 Armor.
Level 6: 2,000 Health, 25 Armor.
Level 7: 3,000 Health, 30 Armor.
Level 8: 4,000 Health, 35 Armor.
Level 9: 5,000 Health, 40 Armor.
Level 10: 6,000 Health, 50 Armor.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats
Isunda
Jorund: Just below.
Gasket
Keris
Colette
Locke
Seripha
(Top)
Jorund

Attack Speed 2, No Armor. 0 Range (close-ranged).

Rating:

Attacking with units: Acceptable unit support, though he doesn’t increase their survivablility, but lowers it. Not great at taking tower damage for troops. (5/10)
Attacking solo: Great solo attacker if well controled. Can deal massive damage to multiple or single towers, but doesn’t live very long. (6/10)
Defending: Excellent defender, can kill units very easily, as well as other Heroes. Weak against ranged, but can kill them easily if well timed. (8.5/10)
Total rating: (6.5/10)
Skills:

Bludgeon (20 MP):
One on one stun skill.
Level 1: 30 Damage, 2 Seconds of Stun.
Level 2: 60 Damage, 2 Seconds of Stun.
Level 3: 100 Damage, 4 Seconds of Stun.
Level 4: 150 Damage, 4 Seconds of Stun.
Level 5: 200 Damage, 6 Seconds of Stun.
Level 6: 250 Damage, 6 Seconds of Stun.
Level 7: 300 Damage, 8 Seconds of Stun.
Level 8: 375 Damage, 8 Seconds of Stun.
Level 9: 500 Damage, 8 Seconds of Stun.
Level 10: 650 Damage, 8 Seconds of Stun.
.
Axestorm (30 MP):
All units within radius recieve same damage.
Level 1: 10 Damage, 3 Radius.
Level 2: 25 Damage, 3 Radius.
Level 3: 50 Damage, 3 Radius.
Level 4: 75 Damage, 3.5 Radius.
Level 5: 100 Damage, 3.5 Radius.
Level 6: 125 Damage, 3.5 Radius.
Level 7: 150 Damage, 4 Radius.
Level 8: 200 Damage, 4 Radius.
Level 9: 300 Damage, 5 Radius.
Level 10: 400 Damage, 5.5 Radius.
.
Berserk (40 MP):
Always increases speed by 25% and increases damage taken by 25%.
Level 1: + 25% Attack, 4 Radius, 6 Seconds of Duration.
Level 2: + 27.5% Attack, 4 Radius, 6 Seconds of Duration.
Level 3: + 30% Attack, 4 Radius, 6 Seconds of Duration.
Level 4: + 32.5% Attack, 4 Radius, 6 Seconds of Duration.
Level 5: + 35% Attack, 4 Radius, 6 Seconds of Duration.
Level 6: + 40% Attack, 4 Radius, 6 Seconds of Duration.
Level 7: + 45% Attack, 4 Radius, 6 Seconds of Duration.
Level 8: + 50% Attack, 4 Radius, 6 Seconds of Duration.
Level 9: + 50% Attack, 5 Radius, 8 Seconds of Duration.
Level 10: + 55% Attack, 5 Radius, 10 Seconds of Duration.
.
Feed on Weakness (Passive): (Jorund-Top)
Increases damage for a certain period after destroying a building/unit. Does not stack.
Level 1: + 5 Damage, 3 Seconds of Duration.
Level 2: + 10 Damage, 3 Seconds of Duration.
Level 3: + 15 Damage, 4 Seconds of Duration.
Level 4: + 20 Damage, 4 Seconds of Duration.
Level 5: + 25 Damage, 5 Seconds of Duration.
Level 6: + 30 Damage, 5 Seconds of Duration.
Level 7: + 40 Damage, 6 Seconds of Duration.
Level 8: + 50 Damage, 6 Seconds of Duration.
Level 9: + 70 Damage, 6 Seconds of Duration.
Level 10: + 100 Damage, 8 Seconds of Duration.
.
Health:
Level 0: 100 Health.
Level 1: 150 Health.
Level 2: 225 Health.
Level 3: 450 Health.
Level 4: 800 Health.
Level 5: 1,000 Health.
Level 6: 2,000 Health.
Level 7: 3,000 Health.
Level 8: 4,000 Health.
Level 9: 5,250 Health.
Level 10: 7,500 Health.
.
Speed:
Level 0: 80 Speed.
Level 1: 85 Speed.
Level 2: 90 Speed.
Level 3: 100 Speed.
Level 4: 110 Speed.
Level 5: 120 Speed.
Level 6: 130 Speed.
Level 7: 140 Speed.
Level 8: 150 Speed.
Level 9: 160 Speed.
Level 10: 180 Speed.
.
Damage:
Level 0: 25 Damage.
Level 1: 50 Damage.
Level 2: 75 Damage.
Level 3: 90 Damage.
Level 4: 120 Damage.
Level 5: 150 Damage.
Level 6: 200 Damage.
Level 7: 250 Damage.
Level 8: 300 Damage.
Level 9: 400 Damage.
Level 10: 550 Damage.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats
Isunda: Right here.
Jorund
Gasket
Keris
Colette
Locke
Seripha
(Top)
Isunda:

Attack Speed 2, No Armor.

Rating:

Attacking with units: Excellent unit support, mostly ranged units. (8/10)
Attacking solo: Poor attacker, gets raped easily by towers, though can take acceptable damage, but deals low damage. (3/10)
Defending: Great defender, easily kills ranged units, but gets killed by them easily as well. Great against melee units as they cannot reach her. (7/10)
Total rating: (6/10)
Skills:

Stagger Bolt (15 MP):
Same range as Isunda’s Range
Level 1: 20 Damage, 2 Range Reduction, 5 Seconds of Duration.
Level 2: 40 Damage, 2 Range Reduction, 5 Seconds of Duration.
Level 3: 60 Damage, 2 Range Reduction, 6 Seconds of Duration.
Level 4: 90 Damage, 3 Range Reduction, 6 Seconds of Duration.
Level 5: 120 Damage, 3 Range Reduction, 6 Seconds of Duration.
Level 6: 150 Damage, 3 Range Reduction, 7 Seconds of Duration.
Level 7: 175 Damage, 3 Range Reduction, 7 Seconds of Duration.
Level 8: 200 Damage, 3 Range Reduction, 8 Seconds of Duration.
Level 9: 250 Damage, 3 Range Reduction, 8 Seconds of Duration.
Level 10: 300 Damage, 3 Range Reduction, 9 Seconds of Duration. (So sad it doesn’t reduce any further – sadface – )
.
Mechanized Sight (30 MP):
Buffs all allies within 4 radius around Isunda.
Level 1: + 15% Attack, 1 Added Range, 4 Seconds of Duration.
Level 2: + 15% Attack, 1.2 Added Range, 4 Seconds of Duration.
Level 3: + 15% Attack, 1.4 Added Range, 5 Seconds of Duration.
Level 4: + 15% Attack, 1.6 Added Range, 5 Seconds of Duration.
Level 5: + 20% Attack, 1.8 Added Range, 5 Seconds of Duration.
Level 6: + 20% Attack, 2 Added Range, 6 Seconds of Duration.
Level 7: + 20% Attack, 2.5 Added Range, 8 Seconds of Duration.
Level 8: + 20% Attack, 3 Added Range, 10 Seconds of Duration.
Level 9: + 25% Attack, 3 Added Range, 10 Seconds of Duration.
Level 10: + 30% Attack, 3 Added Range, 10 Seconds of Duration.
.
Mana Mortar (25 MP):
Bolt that damages a large area; targeted manually. Burst Damage is 100% of Damage.
Level 1: 20 Damage, 4 Burst Radius.
Level 2: 30 Damage, 4 Burst Radius.
Level 3: 40 Damage, 4.5 Burst Radius.
Level 4: 60 Damage, 4.5 Burst Radius.
Level 5: 80 Damage, 5 Burst Radius.
Level 6: 100 Damage, 5 Burst Radius.
Level 7: 150 Damage, 5.5 Burst Radius.
Level 8: 200 Damage, 6 Burst Radius.
Level 9: 275 Damage, 6 Burst Radius.
Level 10: 375 Damage, 6.5 Burst Radius.
.
Alacrity (Passive): (Isunda-Top)
Increases all allies’ speed within range.
Level 1: + 20% Speed, 4 Radius.
Level 2: + 25% Speed, 4 Radius.
Level 3: + 25% Speed, 5 Radius.
Level 4: + 30% Speed, 5 Radius.
Level 5: + 30% Speed, 6 Radius.
Level 6: + 35% Speed, 6 Radius.
Level 7: + 40% Speed, 8 Radius.
Level 8: + 50% Speed, 10 Radius.
Level 9: + 60% Speed, 11 Radius.
Level 10: + 75% Speed, 12 Radius.
.
Health:
Level 0: 200 Health.
Level 1: 250 Health.
Level 2: 500 Health.
Level 3: 750 Health.
Level 4: 1,200 Health.
Level 5: 1,500 Health.
Level 6: 2,000 Health.
Level 7: 2,500 Health.
Level 8: 3,500 Health.
Level 9: 4,500 Health.
Level 10: 6,000 Health.
.
Range:
Level 0: 2 Range.
Level 1: 2.5 Range.
Level 2: 3 Range.
Level 3: 3.5 Range.
Level 4: 4 Range.
Level 5: 4.5 Range.
Level 6: 5 Range.
Level 7: 5.5 Range.
Level 8: 6 Range.
Level 9: 7 Range.
Level 10: 7.5 Range.
.
Damage/Speed:
Level 0: 10 Damage, 70 Speed.
Level 1: 15 Damage, 75 Speed.
Level 2: 30 Damage, 75 Speed.
Level 3: 50 Damage, 80 Speed.
Level 4: 75 Damage, 80 Speed.
Level 5: 100 Damage, 85 Speed.
Level 6: 150 Damage, 85 Speed.
Level 7: 200 Damage, 90 Speed.
Level 8: 240 Damage, 100 Speed.
Level 9: 280 Damage, 100 Speed. (Why not 110 Speed?)
Level 10: 320 Damage, 120 Speed.
For a max of 210 speed with maxed Alacrity.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation

Quick move
Alaric / Hero Stats: Scroll down.
Isunda
Jorund
Gasket
Keris
Colette
Locke
Seripha
(Top)
6-Hero Stats
Hero upgrades take:
Level 1: 25 Arcana, 5 minutes / 2 SS.
Level 2: 250 Arcana, 10 minutes / 3 SS.
Level 3: 1,500 Arcana, 15 minutes / 4 SS.
Level 4: 8,000 Arcana, 30 minutes / 7 SS.
Level 5: 25,000 Arcana, 1 hour / 12 SS.
Level 6: 60,000 Arcana, 2 hours / 20 SS.
Level 7: 140,000 Arcana, 6 hours / 45 SS.
Level 8: 250,000 Arcana, 12 hours / 75 SS.
Level 9: 400,000 Arcana, 1 day / 130 SS.
Level 10: 600,000 Arcana, 2 days / 220 SS.
.
Each level requires the same level or higher level Hall of Heroes.
Level 1→10 takes: approx 4 days per skill. ~28 days total.

(Exact numbers : 3 day 22 hours (or 518 SS), for a total of 27 days 9 hours 55 minutes (- 5 minutes for the starter skill) per Hero (or 3624 SS). This would mean that if you don’t miss starting an upgrade for a single second, it would take 54 days, 19 hours and 50 minutes to upgrade 2 Heroes (or 7248 SS); 82 days, 5 hours and 45 minutes for 3 Heroes (or 10872 SS); 109 days, 15 hours and 40 minutes for 4 Heroes (or 14496 SS); 137 days, 1 hour and 35 minutes for 5 Heroes (or 18120 SS); 164 days, 11 hours and 30 minutes for 6 Heroes (or 21744 SS); 191 days, 21 hours, 25 minutes for 7 Heroes (or 25368 SS), and 219 days, 7 hours, 20 minutes for all 8 Heroes (or 28992 SS).

Note: All hero active skills take 2 seconds to cool down.
Note: Enfeeble percentage is the percentage of extra damage the target receives.

Note: Ratings are personal and for Heroes fully level 7 and up. I added them to make it easier to chose a hero, but please do not judge solely on total rating, take in consideration the separate ratings and choose accordingly.

Alaric:

Attack Speed 2. 0 Range (close-ranged).

Rating:

Attacking with units: Good support. Can tank tower damage well, increasing troop survivability and damage. (8/10)
Attacking solo: Great attacker. Combine skills properly to deal massive damage. (7/10)
Defending: Decent defender, if Divine Light is well timed. Weak against ranged units, unless stunned on time. Can be deadly combined with stunning relic. (6/10)
Total rating: (7/10)
Skills:

Puncture (10 MP):
One on one attack skill. Enfeeble always lasts 5 seconds.
Level 1: 25 Damage, 20% Enfeeble.
Level 2: 50 Damage, 20% Enfeeble.
Level 3: 75 Damage, 25% Enfeeble.
Level 4: 100 Damage, 25% Enfeeble.
Level 5: 120 Damage, 30% Enfeeble.
Level 6: 140 Damage, 30% Enfeeble.
Level 7: 160 Damage, 35% Enfeeble.
Level 8: 180 Damage, 35% Enfeeble.
Level 9: 200 Damage, 35% Enfeeble.
Level 10: 230 Damage, 35% Enfeeble.
.
Holy Shield (40 MP):
Increases armor of all allies in range radius.
Level 1: + 3 Armor, 3 Radius, 3 Seconds.
Level 2: + 5 Armor, 3 Radius, 4 Seconds.
Level 3: + 7 Armor, 4 Radius, 4 Seconds.
Level 4: + 10 Armor, 4 Radius, 5 Seconds.
Level 5: + 15 Armor, 5 Radius, 5 Seconds.
Level 6: + 20 Armor, 5 Radius, 8 Seconds.
Level 7: + 25 Armor, 6 Radius, 8 Seconds.
Level 8: + 30 Armor, 7 Radius, 10 Seconds.
Level 9: + 35 Armor, 7 Radius, 10 Seconds.
Level 10: + 40 Armor, 7 Radius, 10 Seconds.
.
Divine Light (75 MP):
Stuns all within target area; targeted manually.
Level 1: 10 Damage, 3 Radius, 2 Seconds of Stun.
Level 2: 10 Damage, 3.5 Radius, 4 Seconds of Stun.
Level 3: 25 Damage, 3.5 Radius, 4 Seconds of Stun.
Level 4: 25 Damage, 4 Radius, 6 Seconds of Stun.
Level 5: 40 Damage, 4 Radius, 6 Seconds of Stun.
Level 6: 50 Damage, 4.5 Radius, 8 Seconds of Stun.
Level 7: 60 Damage, 4.5 Radius, 8 Seconds of Stun.
Level 8: 75 Damage, 5 Radius, 10 Seconds of Stun.
Level 9: 120 Damage, 5 Radius, 10 Seconds of Stun.
Level 10: 175 Damage, 5.5 Radius, 12 Seconds of Stun.
.
Honored Blades (Passive): (Alaric-Top)
Increases all allies’ damage within range radius.
Level 1: 3 Attack, 2 Radius.
Level 2: 4 Attack, 2 Radius.
Level 3: 5 Attack, 2.5 Radius.
Level 4: 7 Attack, 2.5 Radius.
Level 5: 10 Attack, 2.5 Radius.
Level 6: 12 Attack, 3 Radius.
Level 7: 15 Attack, 3 Radius.
Level 8: 20 Attack, 4 Radius.
Level 9: 25 Attack, 4 Radius.
Level 10: 30 Attack, 4 Radius.
.
Health:
Level 0: 150 Health.
Level 1: 200 Health.
Level 2: 350 Health.
Level 3: 500 Health.
Level 4: 1,000 Health.
Level 5: 1,500 Health.
Level 6: 2,500 Health.
Level 7: 3,750 Health.
Level 8: 5,000 Health.
Level 9: 6,500 Health.
Level 10: 7,000 Health.
.
Damage:
Level 0: 12 Damage.
Level 1: 20 Damage.
Level 2: 40 Damage.
Level 3: 60 Damage.
Level 4: 80 Damage.
Level 5: 100 Damage.
Level 6: 150 Damage.
Level 7: 200 Damage.
Level 8: 250 Damage.
Level 9: 325 Damage.
Level 10: 400 Damage.
.
Armor/Speed:
Level 0: 90 Speed, 0 Armor.
Level 1: 95 Speed, 0 Armor.
Level 2: 100 Speed, 3 Armor.
Level 3: 105 Speed, 5 Armor.
Level 4: 110 Speed, 10 Armor.
Level 5: 115 Speed, 12 Armor.
Level 6: 120 Speed, 15 Armor.
Level 7: 125 Speed, 20 Armor.
Level 8: 130 Speed, 25 Armor.
Level 9: 130 Speed, 30 Armor.
Level 10: 130 Speed, 40 Armor.
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation (Top)

5-Defense Tower Stats

Note: Attack Speed is # where # = seconds to reload.

Archer Tower:
.
Attack Speed 3.
.
Level 1: 100 Health, 2 Damage, 7 Range.
Requires: Citadel 1, 25 Wood, 15 Metal, 5 Arcana, 15 seconds / 1 SS.
.
Level 2: 250 Health, 12 Damage, 8 Range.
Requires: Citadel 1, 100 Wood, 80 Metal, 25 Arcana, 1 minute 30 seconds / 1 SS.
.
Level 3: 600 Health, 20 Damage, 8 Range.
Requires: Citadel 2, 500 Wood, 400 Metal, 100 Arcana, 6 minutes / 2 SS.
.
Level 4: 1,000 Health, 32 Damage, 9 Range.
Requires: Citadel 3, 2,200 Wood, 1,750 Metal, 300 Arcana, 25 minutes / 6 SS.
.
Level 5: 2,250 Health, 45 Damage, 9 Range.
Requires: Citadel 3, 9,000 Wood, 7,500 Metal, 1,250 Arcana, 1 hour 20 minutes / 15 SS.
.
Level 6: 3,500 Health, 60 Damage, 10 Range.
Requires: Citadel 4, 20,000 Wood, 16,000 Metal, 7,500 Arcana, 8 hours / 60 SS.
.
Level 7: 5,000 Health, 85 Damage, 11 Range.
Requires: Citadel 5, 40,000 Wood, 32,000 Metal, 12,000 Arcana, 16 hours / 100 SS.
.
Level 8: 7,000 Health, 120 Damage, 13 Range.
Requires: Citadel 5, 75,000 Wood, 60,000 Metal, 25,000 Arcana, 1 day / 130 SS.
.
Level 9: 9,000 Health, 160 Damage, 13 Range.
Requires: Citadel 7, 180,000 Wood, 150,000 Metal, 70,000 Arcana, 1 SC, 1 day 16 hours / 200 SS.
.
Level 10: 12,000 Health, 200 Damage, 13 Range.
Requires: Citadel 8, 350,000 Wood, 280,000 Metal, 120,000 Arcana, 1 SC, 2 days / 225 SS.
.
Max of 5 attained at level 5 Citadel.
.
Flame Bunker:
.
Attack Speed 3. Deals area of effect damage equal to 20% of total damage. Don’t worry, I did the math and rounded for you.
.
Level 1: 200 Health, 6 Damage, 0 (0.5) Burst Radius, 1 Burst Damage, 5 Range.
Requires: Citadel 1, 15 Wood, 25 Metal, 15 seconds / 1 SS.
.
Level 2: 325 Health, 9 Damage, 0 (0.7) Burst Radius, 2 Burst Damage, 5 Range.
Requires: Citadel 1, 80 Wood, 100 Metal, 25 Arcana, 1 minute 30 seconds / 1 SS.
.
Level 3: 750 Health, 15 Damage, 1 Burst Radius, 3 Burst Damage, 5 Range.
Requires: Citadel 2, 400 Wood, 500 Metal, 100 Arcana, 6 minutes / 2 SS.
.
Level 4: 1,250 Health, 20 Damage, 1 (1.3) Burst Radius, 4 Burst Damage, 6 Range.
Requires: Citadel 3, 1,750 Wood, 2,200 Metal, 300 Arcana, 25 minutes / 6 SS.
.
Level 5: 2,500 Health, 27 Damage, 1.6 (1) Burst Radius, 5 Burst Damage, 6 Range.
Requires: Citadel 3, 7,500 Wood, 9,000 Metal, 1,250 Arcana, 1 hour 20 minutes / 15 SS.
.
Level 6: 4,000 Health, 42 Damage, 2 Burst Radius, 8 Burst Damage, 7 Range.
Requires: Citadel 4, 16,000 Wood, 20,000 Metal, 7,500 Arcana, 8 hours / 60 SS.
.
Level 7: 5,500 Health, 60 Damage, 2 (2.2) Burst Radius, 12 Burst Damage, 7 Range.
Requires: Citadel 5, 32,000 Wood, 40,000 Metal, 12,000 Arcana, 16 hours / 100 SS.
.
Level 8: 7,500 Health, 75 Damage, 2 (2.5) Burst Radius, 15 Burst Damage, 8 Range.
Requires: Citadel 5, 60,000 Wood, 75,000 Metal, 25,000 Arcana, 1 day / 130 SS.
.
Level 9: 10,000 Health, 95 Damage, 2 (2.5) Burst Radius, 19 Burst Damage, 9 Range.
Requires: Citadel 7, 150,000 Wood, 180,000 Metal, 70,000 Arcana, 1 SC, 1 day 16 hours / 200 SS.
.
Level 10: 14,000 Health, 130 Damage, 2 (2.5) Burst Radius, 26 Burst Damage, 10 Range.
Requires: Citadel 8, 280,000 Wood, 350,000 Metal, 120,000 Arcana, 1 SC, 2 days / 225 SS.
.
Max of 5 attained at level 5 Citadel.
.
Web Pillar: (5-Top)
.
Attack Speed 5. 50% burst damage, slows enemies by 50% for 5 seconds. Once again, I did the math for you.
.
Level 1: 1,200 Health, 24 Damage, 5 Range, 0 (0.5) Burst Radius, 12 Burst Damage.
Requires: Citadel 3, 2,500 Wood, 5,000 Metal, 1500 Arcana, 40 minutes / 9 SS.
.
Level 2: 2,000 Health, 32 Damage, 5 Range, 0 (0.8) Burst Radius, 16 Burst Damage.
Requires: Citadel 3, 15,000 Wood, 30,000 Metal, 8,000 Arcana, 1hour 30 minutes / 16 SS.
.
Level 3: 3,000 Health, 40 Damage, 6 Range, 1 Burst Radius, 20 Burst Damage.
Requires: Citadel 4, 30,000 Wood, 60,000 Metal, 15,000 Arcana, 4hours 30 minutes / 37 SS.
.
Level 4: 4,500 Health, 46 Damage, 6 Range, 1 (1.2) Burst Radius, 23 Burst Damage.
Requires: Citadel 4, 60,000 Wood, 120,000 Metal, 30,000 Arcana, 10 hours / 65 SS.
.
Level 5: 6,000 Health, 52 Damage, 7 Range, 1 (1.5) Burst Radius, 26 Burst Damage.
Requires: Citadel 5, 90,000 Wood, 180,000 Metal, 50,000 Arcana, 1 day / 130 SS.
.
Level 6: 8,000 Health, 60 Damage, 7 Range, 2 Burst Radius, 30 Burst Damage.
Requires: Citadel 6, 120,000 Wood, 240,000 Metal, 80,000 Arcana, 3 days / 300 SS.
.
Level 7: 11,000 Health, 72 Damage, 8 Range, 2 Burst Radius, 36 Burst Damage.
Requires: Citadel 7, 220,000 Wood, 440,000 Metal, 125,000 Arcana, 1 SC, 5 days / 425 SS.
.
Level 8: 15,000 Health, 100 Damage, 9 Range, 2 Burst Radius, 50 Burst Damage.
Requires: Citadel 8, 600,000 Wood, 1,200,000 Metal, 350,000 Arcana, 1 SC, 5 days / 425 SS. (Not a mistake)
.
Max of 3 attained at level 5 Citadel.
.
Mage Tower:
.
Attack Speed 5. Damages all within range for the same damage.
.
Level 1: 750 Health, 20 Damage, 4 Range & Burst Radius.
Requires: Citadel 3, 5,000 Wood, 2,500 Metal, 1,500 Arcana, 40 minutes / 9 SS.
.
Level 2: 1,500 Health, 25 Damage, 4 Range & Burst Radius.
Requires: Citadel 3, 30,000 Wood, 15,000 Metal, 8,000 Arcana, 1hour 30 minutes / 16 SS.
.
Level 3: 2,250 Health, 30 Damage, 5 Range & Burst Radius.
Requires: Citadel 4, 60,000 Wood, 30,000 Metal, 15,000 Arcana, 4hours 30 minutes / 37 SS.
.
Level 4: 3,200 Health, 36 Damage, 5 Range & Burst Radius.
Requires: Citadel 4, 120,000 Wood, 60,000 Metal, 30,000 Arcana, 10 hours / 65 SS.
.
Level 5: 4,500 Health, 42 Damage, 5 Range & Burst Radius.
Requires: Citadel 5, 180,000 Wood, 90,000 Metal, 50,000 Arcana, 1 day / 130 SS.
.
Level 6: 6,000 Health, 50 Damage, 6 Range & Burst Radius.
Requires: Citadel 6, 240,000 Wood, 120,000 Metal, 80,000 Arcana, 3 days / 300 SS.
.
Level 7: 7,500 Health, 60 Damage, 7 Range & Burst Radius.
Requires: Citadel 7, 440,000 Wood, 220,000 Metal, 175,000 Arcana, 1 SC, 5 days / 425 SS.
.
Level 8: 10,000 Health, 80 Damage, 8 Range & Burst Radius.
Requires: Citadel 8, 1,200,000 Wood, 600,000 Metal, 350,000 Arcana, 1 SC, 6 days / 500 SS.
.
Max of 3 attained at level 5 Citadel.
.
Lightning Totem: (Removed… for now.)
.
Attack Speed 2. Permanently removed when destroyed.
.
Level 1: 1,000 Health, 40 Damage, 10 Range.
Requires: Citadel 3, 10,000 Wood, 5,000 Metal, 2,500 Arcana, 30 minutes / 5 SS.
.
Level 2: 2500 Health, 60 Damage, 12 Range.
Requires: Citadel 4, 50,000 Wood, 25,000 Metal, 10,000 Arcana, 2 hours 30 minutes / 12 SS.
.
Level 3: 4,000 Health, 80 Damage, 14 Range.
Requires: Citadel 5, 80,000 Wood, 40,000 Metal, 20,000 Arcana, 12 hours / 40 SS.
.
Level 4: 5,000 Health, 100 Damage, 16 Range.
Requires: Citadel 6, 125,000 Wood, 75,000 Metal, 50,000 Arcana, 2 days / 85 SS.
.
Max of 2 attained at level 5 Citadel.
.
Bulwark: (Removed… for now.) (5-Top)
.
Attack Speed 2. Permanently removed when destroyed. Damages all within range.
.
Level 1: 50 Health, 2 Damage, 1 Range & Burst Radius.
Requires: Citadel 1, 10 Wood, 20 Metal, 1 minute / 1 SS.
.
Level 2: 200 Health, 7 Damage, 1 Range & Burst Radius.
Requires: Citadel 2, 250 Wood, 300 Metal, 5 minutes / 2 SS.
.
Level 3: 500 Health, 12 Damage, 1 Range & Burst Radius.
Requires: Citadel 4, 1,000 Wood, 1,250 Metal, 20 minutes / 5 SS.
.
Level 4: 1,000 Health, 20 Damage, 1 Range & Burst Radius. (No, it’s not a mistake. It stays 1.)
Requires: Citadel 5, 5,000 Wood, 7,500 Metal, 1 hour / 10 SS.
.
Max of 16 attained at level 6 Citadel.
.
Towers Per Citadel Level Chart:

Just for you Diadem. >.>
For a grand total of 113 Skycores to upgrade all!
Thanks to cscutellaris for counting.
Continues next post (Top)

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation (Top)

4-Support Building Stats

Reinforcing
Damage % reduction on Citadel is exclusive for Citadel reinforcing.
.
Level 1: + 5 Armor, – 10% Hero Damage Dealt to Citadel.
Requires: Citadel 3, 15,000 Wood & Metal, 3 hours / 25 SS.
.
Level 2: + 15 Armor, – 20% Hero Damage Dealt to Citadel.
Requires: Citadel 5, 75,000 Wood & Metal, 8 hours / 60 SS.
.
Level 3: + 30 Armor, – 30% Hero Damage Dealt to Citadel.
Requires: Citadel 7, 350,000 Wood & Metal, 1 day / 130 SS.
.
Citadel:
.
10% resources given to attacker when destroyed.
Permanent stats: Army size +5, Attack size +5.
.
Level 1: 100 Health, 100 Storage.
Requires: Nothing.
.
Level 2: 800 Health, 1,000 Storage.
Requires: 125 Wood & Metal, 5 minutes / 2 SS.
.
Level 3: 2,000 Health, 5,000 Storage.
Requires: 2,800 Wood & Metal, 1 hour / 12 SS.
.
Level 4: 4,000 Health, 10,000 Storage.
Requires: 15,000 Wood & Metal, 8 hours / 60 SS.
.
Level 5: 7,500 Health, 15,000 Storage.
Requires: 80,000 Wood & Metal, 1 day / 130 SS.
.
Level 6: 10,000 Health, 50,000 Storage.
Requires: 400,000 Wood & Metal, 2 days / 220 SS.
.
Level 7: 15,000 Health, 100,000 Storage.
Requires: 925,000 Wood & Metal, 1 SC, 3 days 12 hours / 325 SS.
.
Level 8: 25,000 Health, 200,000 Storage.
Requires: 1,800,000 Wood & Metal, 2 SC’s, 5 days / 435 SS.
.
Hall of Heroes:
.
Hero Upgrade time and requirements are stated in Hero Stats section.
.
Level 1: 250 Health.
Requires: Nothing.
.
Level 2: 500 Health.
Requires: Citadel 1, 220 Wood & Metal, 60 Arcana, 30 minutes / 7 SS.
.
Level 3: 1,200 Health.
Requires: Citadel 2, 1,350 Wood & Metal, 360 Arcana, 1 hour 30 minutes / 16 SS.
.
Level 4: 2,500 Health.
Requires: Citadel 3, 7,200 Wood & Metal, 1,800 Arcana, 6 hours / 45 SS.
.
Level 5: 4,000 Health.
Requires: Citadel 4, 44,000 Wood & Metal, 11,500 Arcana, 12 hours / 80 SS.
.
Level 6: 5,000 Health.
Requires: Citadel 5, 98,000 Wood & Metal, 30,000 Arcana, 1 day / 130 SS.
.
Level 7: 7,000 Health.
Requires: Citadel 6, 380,000 Wood & Metal, 90,000 Arcana, 1 day 12 hours / 175 SS.
.
Level 8: 9,000 Health.
Requires: Citadel 6, 600,000 Wood & Metal, 150,000 Arcana, 2 days / 220 SS.
.
Level 9: 12,000 Health.
Requires: Citadel 7, 850,000 Wood & Metal, 250,000 Arcana, 1 SC, 2 days 12 hours / 250 SS.
.
Level 10: 16,000 Health.
Requires: Citadel 8, 1,750,000 Wood & Metal, 600,000 Arcana, 2 SC’s, 5 days / 435 SS.
.
Training Grounds: (4-Top)
.
Unlocked units level mentioned in units section.
Level 1: 200 Health.
Requires: Citadel 1, 60 Wood, 60 Metal, 15 Arcana, 2 minutes / 3 SS.
.
Level 2: 400 Health.
Requires: Citadel 1, 160 Wood, 200 Metal, 50 Arcana, 30 minutes / 7 SS.
.
Level 3: 1,000 Health.
Requires: Citadel 2, 750 Wood, 1250 Metal, 275 Arcana, 2 hours / 20 SS.
.
Level 4: 1,500 Health.
Requires: Citadel 3, 5,000 Wood, 6,000 Metal, 1,500 Arcana, 8 hours / 60 SS.
.
Level 5: 2,000 Health.
Requires: Citadel 3, 20,000 Wood, 30,000 Metal, 6,000 Arcana, 16 hours / 100 SS.
.
Level 6: 3,000 Health.
Requires: Citadel 4, 70,000 Wood, 85,000 Metal, 20,000 Arcana, 20 hours / 115 SS.
.
Level 7: 4,250 Health.
Requires: Citadel 5, 160,000 Wood, 200,000 Metal, 50,000 Arcana, 1 day / 130 SS.
.
Level 8: 6,000 Health.
Requires: Citadel 6, 450,000 Wood, 525,000 Metal, 150,000 Arcana, 1 day 12 hours / 175 SS.
.
Level 9: 8,000 Health.
Requires: Citadel 7, 600,000 Wood, 750,000 Metal, 225,000 Arcana, 1 SC, 2 days / 220 SS.
.
Level 10: 11,000 Health.
Requires: Citadel 8, 1,250,000 Wood, 1,600,000 Metal, 550,000 Arcana, 2 SC’s, 3 days / 300 SS.
.
Barracks:
.
Level 1: 200 Health. Unlocks Swordsmen.
Requires: Citadel 1, 20 Wood, 20 Metal, 1 minute / 1 SS.
.
Level 2: 600 Health. Unlocks Rangers.
Requires: Citadel 1, 80 Wood, 120 Metal, 10 minutes / 3 SS.
.
Level 3: 1,250 Health. Unlocks Mages.
Requires: Citadel 2, 700 Wood, 800 Metal, 1 hour 15 minutes / 14 SS.
.
Level 4: 2,500 Health. Unlocks Rivets.
Requires: Citadel 2, 2,100 Wood, 2,800 Metal, 3 hours / 27 SS.
.
Level 5: 4,000 Health. Unlocks Voguls.
Requires: Citadel 3, 12,000 Wood, 15,000 Metal, 6 hours / 45 SS.
.
Level 6: 12,500 Health. Unlocks Gyrocopters.
Requires: Citadel 8, 1,000,000 Wood, 1,200,000 Metal, 2 SC, 1 day / 130 SS.
.
Garrison: (4-Top)
.
Level 1: 125 Health, 5 troops.
Requires: Citadel 1, 35 Wood, 35 Metal, 1 minute 15 seconds / 1 SS.
.
Level 2: 200 Health, 10 troops.
Requires: Citadel 1, 180 Wood, 120 Metal, 10 minutes / 3 SS.
.
Level 3: 300 Health, 15 troops.
Requires: Citadel 2, 850 Wood, 700 Metal, 45 minutes / 10 SS.
.
Level 4: 450 Health, 20 troops.
Requires: Citadel 2, 3,600 Wood, 3,000 Metal, 1 hour 45 minutes / 18 SS.
.
Level 5: 750 Health, 25 troops.
Requires: Citadel 3, 15,000 Wood, 13,500 Metal, 3 hours / 27 SS.
.
Level 6: 1,500 Health, 30 troops.
Requires: Citadel 4, 50,000 Wood, 45,000 Metal, 8 hours / 60 SS.
.
Level 7: 3,000 Health, 35 troops.
Requires: Citadel 4, 75,000 Wood, 65,000 Metal, 20 hours / 115 SS.
.
Level 8: 5,000 Health, 40 troops.
Requires: Citadel 5, 125,000 Wood, 100,000 Metal, 2 days / 220 SS.
.
Level 9: 7,500 Health, 45 troops.
Requires: Citadel 7, 250,000 Wood, 200,000 Metal, 1 SC, 3 days 12 hours / 325 SS.
.
Level 10: 10,000 Health, 55 troops.
Requires: Citadel 8, 500,000 Wood, 400,000 Metal, 2 SC’s, 4 days / 370 SS.
.
Max of 3 attained at level 6 Citadel. Max of 170 troops.
.
Encampment:
.
Level 1: 225 Health, 3 Attack Size.
Requires: Citadel 1, 40 Wood, 40 Metal, 2 minutes / 1 SS.
.
Level 2: 800 Health, 7 Attack Size.
Requires: Citadel 2, 2,750 Wood, 2,250 Metal, 1 hour / 12 SS.
.
Level 3: 1,600 Health, 11 Attack Size.
Requires: Citadel 3, 30,000 Wood, 26,000 Metal, 4 hours / 34 SS.
.
Level 4: 3,000 Health, 15 Attack Size.
Requires: Citadel 4, 90,000 Wood, 75,000 Metal, 12 hours / 80 SS.
.
Level 5: 5,000 Health, 20 Attack Size.
Requires: Citadel 5, 150,000 Wood, 100,000 Metal, 1 day / 130 SS.
.
Level 6: 7,500 Health, 25 Attack Size.
Requires: Citadel 6, 240,000 Wood, 160,000 Metal, 3 days / 300 SS.
.
For a total of max 30 attack size.
.
Silo: (4-Top)
.
5% resources given to attacker per silo when destroyed.
.
Level 1: 75 Health, 300 Storage.
Requires: Citadel 1, 45 Wood, 20 Metal, 6 seconds / 1 SS.
.
Level 2: 180 Health, 600 Storage.
Requires: Citadel 1, 90 Wood, 40 Metal, 5 minutes / 2 SS.
.
Level 3: 375 Health, 1,200 Storage.
Requires: Citadel 2, 180 Wood, 75 Metal, 30 min / 7 SS.
.
Level 4: 800 Health, 2,500 Storage.
Requires: Citadel 2, 600 Wood, 280 Metal, 1 hour / 12 SS.
.
Level 5: 1,600 Health, 7,500 Storage.
Requires: Citadel 3, 1,600 Wood, 1,000 Metal, 2 hour 30 minutes / 24 SS.
.
Level 6: 2,250 Health, 15,000 Storage.
Requires: Citadel 3, 4,400 Wood, 2,500 Metal, 4 hours / 35 SS.
.
Level 7: 3,000 Health, 50,000 Storage.
Requires: Citadel 4, 9,200 Wood, 5,000 Metal, 6 hours / 45 SS.
.
Level 8: 4,200 Health, 175,000 Storage.
Requires: Citadel 5, 22,500 Wood, 14,000 Metal, 8 hours 30 minutes / 60 SS.
.
Level 9: 6,000 Health, 300,000 Storage.
Requires: Citadel 6, 60,000 Wood, 42,000 Metal, 1 SC, 14 hours / 85 SS.
.
Level 10: 8,000 Health, 600,000 Storage.
Requires: Citadel 7, 175,000 Wood, 150,000 Metal, 1 SC, 1 day / 135 SS.
.
Max of 4 attained at level 4 Citadel, allowing max of 2,600,000 resources at Level 8 Citadel.
.
Any producer:
.
10% of resources stored inside producer given to attacker if destroyed.
.
Level 1: 50 Health, 20 Rate/hour, 10 Cap.
Requires: Citadel 1, 12 total resources (8/4), 12 seconds / 1 SS.
.
Level 2: 120 Health, 40 Rate/hour, 40 Cap.
Requires: Citadel 1, 35 total resources (23/12), 30 seconds / 1 SS.
.
Level 3: 250 Health, 70 Rate/hour, 135 Cap.
Requires: Citadel 2, 110 total resources (70/35), 1 minute / 1 SS.
.
Level 4: 500 Health, 100 Rate/hour, 400 Cap.
Requires: Citadel 2, 300 total resources (200/100), 5 minutes / 2 SS.
.
Level 5: 1,200 Health, 140 Rate/hour, 980 Cap.
Requires: Citadel 3, 1,200 total resources (800/400), 20 minutes / 5 SS.
.
Level 6: 1,800 Health, 205 Rate/hour, 2360 Cap.
Requires: Citadel 3, 4,200 total resources (2,800/1,400), 1 hour / 12 SS.
.
Level 7: 2,500 Health, 330 Rate/hour, 5280 Cap.
Requires: Citadel 4, 8,500 total resources (5,800/2,900), 5 hours / 40 SS.
.
Level 8: 3,500 Health, 500 Rate/hour, 11,000 Cap.
Requires: Citadel 5, 26,000 total resources (18,000/9,000), 12 hours / 80 SS.
.
Level 9: 5,000 Health, 700 Rate/hour, 20,000 Cap.
Requires: Citadel 6, 72,000 total resources (48,000/24,000), 1 SC, 1 day / 130 SS.
.
Level 10: 7,000 Health, 950 Rate/hour, 33,000 Cap.
Requires: Citadel 7, 180,000 total resources (120,000/60,000), 1 SC, 1 day 12 hours / 175 SS.
.
Lumber Yards require metal only.
Mines require wood only.
Farmsteads require more wood/less metal.
Wellsprings require more metal/less wood.
.
Max of 6 each attained at level 7 Citadel, producing a max of 5,700 resources / hour.
.
War Banner: (4-Top)
.
Level 1: 2,000 Health, + 1 attack.
Requires: Citadel 3, 20,000 Wood & Metal, 1 day / 130 SS.
.
Level 2: 3,500 Health, + 2 attacks.
Requires: Citadel 5, 125,000 Wood & Metal, 2 days / 220 SS.
.
Level 3: 5,000 Health, + 3 attacks.
Requires: Citadel 6, 240,000 Wood & Metal, 4 days / 375 SS.
.
Level 4: 12,000 Health, + 4 attacks.
Requires: Citadel 8, 1,400,000 Wood & Metal, 5 days, 2 SC’s / 435 SS.
.
Forge:
.
Level 1: 2,000 Health.
Requires: Citadel 3, 5,000 Wood & Metal, 1 hour / 12 SS.
.
Level 2: 3,200 Health.
Requires: Citadel 4, 25,000 Wood & Metal, 3 hours / 27 SS.
.
Level 3: 4,500 Health.
Requires: Citadel 5, 100,000 Wood & Metal, 8 hours / 60 SS.
.
Level 4: 6,000 Health.
Requires: Citadel 6, 500,000 Wood & Metal, 1 day / 130 SS.
.
Level 5: 8,500 Health.
Requires: Citadel 7, 1,000,000 Wood & Metal, 1 SC, 2 days / 220 SS.
.
Level 6: 12,000 Health.
Requires: Citadel 8, 1,700,000 Wood & Metal, 2 SC’s, 4 days / 375 SS.
Continues next post (Top)

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation (Top)

3.1-Mercenaries

Obtained by getting contracts.

Airships:
.
Permanent stats: Size 4, Speed 35, Flying (does not get hit by Fire Bunkers nor close-ranged units), Burst Damage 50%, Range 0 (goes right above target to hit it). Attacks defense buildings first, if possible.
.
Level 1: 200 Health, 20 Damage (10 Burst Damage), 3 Burst Radius.
Production: 500 Wood, 2,500 Food, 2 minutes.
Training: Nothing.
.
Level 2: 400 Health, 30 Damage (15 Burst Damage), 3 Burst Radius.
Production: 1,000 Wood, 5,000 Food, 14 minutes.
Training: T.G. 3, 8,000 Arcana, 1 hour 40 minutes / 16 SS.
.
Level 3: 600 Health, 45 Damage (23 Burst Damage), 3 Burst Radius.
Production: 1,500 Wood, 8,000 Food, 16 minutes.
Training: T.G. 4, 18,000 Arcana, 3 hours 15 minutes / 30 SS.
.
Level 4: 800 Health, 60 Damage (30 Burst Damage), 3 Burst Radius.
Production: 2,000 Wood, 10,000 Food, 18 minutes.
Training: T.G. 5, 28,000 Arcana, 6 hours 20 minutes / 50 SS.
.
Level 5: 1,000 Health, 75 Damage (38 Burst Damage), 4 Burst Radius.
Production: 2,500 Wood, 11,000 Food, 20 minutes.
Training: T.G. 6, 78,000 Arcana, 12 hours 40 minutes / 95 SS.
.
Level 6: 1,250 Health, 90 Damage (45 Burst Damage), 4 Burst Radius.
Production: 3,000 Wood, 12,000 Food, 22 minutes.
Training: T.G. 7, 125,000 Arcana, 1 day 20 minutes / 150 SS.
.
Level 7: 1,500 Health, 100 Damage (50 Burst Damage), 4 Burst Radius.
Production: 4,500 Wood, 14,000 Food, 25 minutes.
Training: T.G. 8, 165,000 Arcana, 2 days 20 minutes / 240 SS.
.
Level 8: 1,750 Health, 120 Damage (60 Burst Damage), 4 Burst Radius.
Production: 5,000 Wood, 15,000 Food, 27 minutes.
Training: T.G. 8, 250,000 Arcana, 4 days 20 minutes / 395 SS.
.
Level 9: 2,100 Health, 140 Damage (70 Burst Damage), 4 Burst Radius.
Production: 9,500 Wood, 20,000 Food, 27 minutes.
Training: T.G. 9, 400,000 Arcana, 6 days 20 minutes / 520 SS.
.
Level 10: 2,500 Health, 175 Damage (88 Burst Damage), 4 Burst Radius.
Production: 10,000 Wood, 40,000 Food, 27 minutes.
Training: T.G. 10, 1,650,000 Arcana, 9 days 20 minutes / 695 SS.
.
Boomers:
.
Permanent stats: Size 1, Speed 60, Range 0, Burst Damage 50%. Dies after attacking once (explodes on contact).
.
Level 1: 25 Health, 25 Damage (13 Burst Damage), 4 Burst Radius.
Production: 5 Metal, 15 Food, 30 seconds.
Training: Nothing.
.
Level 2: 50 Health, 50 Damage (25 Burst Damage), 4 Burst Radius.
Production: 8 Metal, 24 Food, 30 seconds.
Training: T.G. 1, 25 Arcana, 20 minutes / 5 SS.
.
Level 3: 75 Health, 100 Damage (50 Burst Damage), 4 Burst Radius.
Production: 15 Metal, 45 Food, 1 minute.
Training: T.G. 2, 300 Arcana, 1 hour / 12 SS.
.
Level 4: 100 Health, 150 Damage (75 Burst Damage), 5 Burst Radius.
Production: 55 Metal, 165 Food, 1 minute.
Training: T.G. 3, 2,000 Arcana, 3 hours / 27 SS.
.
Level 5: 125 Health, 200 Damage (100 Burst Damage), 5 Burst Radius.
Production: 300 Metal, 900 Food, 2 minutes.
Training: T.G. 4, 4,000 Arcana, 6 hours / 45 SS.
.
Level 6: 150 Health, 300 Damage (150 Burst Damage), 5 Burst Radius.
Production: 600 Metal, 1,800 Food, 2 minutes.
Training: T.G. 5, 12,000 Arcana, 14 hours / 85 SS.
.
Level 7: 175 Health, 400 Damage (200 Burst Damage), 6 Burst Radius.
Production: 800 Metal, 2,400 Food, 2 minutes 30 seconds.
Training: T.G. 6, 52,000 Arcana, 1 day / 130 SS.
.
Level 8: 200 Health, 500 Damage (250 Burst Damage), 6 Burst Radius.
Production: 1,000 Metal, 3,000 Food, 2 minutes 30 seconds.
Training: T.G. 7, 120,000 Arcana, 1 day 18 hours / 200 SS.
.
Level 9: 250 Health, 600 Damage (300 Burst Damage), 6 Burst Radius.
Production: 1,600 Metal, 4,800 Food, 3 minutes.
Training: T.G. 9, 225,000 Arcana, 3 days / 300 SS.
.
Level 10: 300 Health, 800 Damage (400 Burst Damage), 6 Burst Radius.
Production: 4,000 Metal, 12,000 Food, 3 minutes.
Training: T.G. 10, 1,000,000 Arcana, 4 days 12 horus / 400 SS.
.
Steam Tank: (3.1-Top)
.
Permanent stats: Size 6, Speed 15, Range 3. Shares level with Voguls. Can only have one. Must be level 5+ to use.
.
Level 1: 300 Health, 8 Armor, 60 Damage.
.
Level 2: 550 Health, 10 Armor, 90 Damage.
.
Level 3: 850 Health, 12 Armor, 120 Damage.
.
Level 4: 1,200 Health, 16 Armor, 150 Damage.
.
Level 5: 1,500 Health, 20 Armor, 180 Damage.
.
Level 6: 1,800 Health, 25 Armor, 220 Damage.
.
Level 7: 2,100 Health, 30 Armor, 260 Damage.
.
Level 8: 2,500 Health, 35 Armor, 300 Damage.
.
Level 9: 3,000 Health, 40 Armor, 350 Damage.
.
Level 10: 4,000 Health, 50 Armor, 450 Damage.
.
Ice Mages:
.
Permanent stats: Size 2, Speed 50. Reduces target’s damage by (or to) 80% for 4 seconds. Must be level 4+ to use. Shares level with Mages.
.
Level 1: 25 Health, 15 Damage, 3 Range.
.
Level 2: 20 Health, 25 Damage, 3 Range. (Not a mistake by me, it’s Syn.)
.
Level 3: 40 Health, 38 Damage, 3 Range.
.
Level 4: 60 Health, 50 Damage, 3 Range.
.
Level 5: 125 Health, 64 Damage, 3 Range.
.
Level 6: 200 Health, 80 Damage, 4 Range.
.
Level 7: 300 Health, 100 Damage, 4 Range.
.
Level 8: 400 Health, 115 Damage, 4 Range.
.
Level 9: 525 Health, 130 Damage, 4 Range.
.
Level 10: 700 Health, 170 Damage, 4 Range.
Continues next post (Top)

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

Continuation (Top)

3-Troop Stats

Note: T.G. = Training Grounds
Note: All troops have attack speed 2 = 2 seconds to reload.

  • Swordsmen:
    .
    Permanent stats: Size 1, Speed 50, Close Ranged. Requires Level 1 Barracks.
    .
    Level 1: 20 Health, 4 Damage, 0 Armor.
    Production: 10 Food, 12 seconds.
    Training: Nothing.
    .
    Level 2: 30 Health, 7 Damage, 0 Armor.
    Production: 10 Food, 12 seconds.
    Training: T.G.1, 10 Arcana, 15 minutes / 4 SS.
    .
    Level 3: 75 Health, 10 Damage, 0 Armor.
    Production: 25 Food, 30 seconds.
    Training: T.G.2, 25 Arcana, 30 minutes / 7 SS.
    .
    Level 4: 100 Health, 14 Damage, 0 Armor.
    Production: 150 Food, 1 minute.
    Training: T.G.3, 500 Arcana, 1 hour / 12 SS.
    .
    Level 5: 250 Health, 20 Damage, 2 Armor.
    Production: 800 Food, 2 minutes.
    Training: T.G.4, 2,000 Arcana, 4 hours / 35 SS.
    .
    Level 6: 350 Health, 25 Damage, 4 Armor.
    Production: 1,500 Food, 3 minutes.
    Training: T.G.5, 10,000 Arcana, 12 hours / 75 SS.
    .
    Level 7: 475 Health, 30 Damage, 7 Armor.
    Production: 1,800 Food, 4 minutes.
    Training: T.G.6, 50,000 Arcana, 1 day / 130 SS.
    .
    Level 8: 600 Health, 40 Damage, 10 Armor.
    Production: 2,500 Food, 5 minutes.
    Training: T.G.7, 100,000 Arcana, 1 day 12 hours / 175 SS.
    .
    Level 9: 750 Health, 50 Damage, 12 Armor.
    Production: 4,000 Food, 5 minutes.
    Training: T.G.9, 200,000 Arcana, 2 days 12 hours / 250 SS.
    .
    Level 10: 1,000 Health, 75 Damage, 15 Armor.
    Production: 10,000 Food, 5 minutes.
    Training: T.G.9, 1,000,000 Arcana, 3 days / 370 SS.
    .
  • Rangers:
    .
    Permanent stats: Size 1, Speed 50, Armor 0. Requires Level 2 Barracks.
    .
    Level 1: 8 Health, 2 Range, 10 Damage.
    Production: 10 Food, 1 minute.
    Training: Nothing.
    .
    Level 2: 20 Health, 3 Range, 13 Damage.
    Production: 20 Food, 2 minutes.
    Training: T.G.1, 50 Arcana, 30 minutes / 7 SS.
    .
    Level 3: 40 Health, 3 Range, 16 Damage.
    Production: 50 Food, 2 minutes.
    Training: T.G.2, 600 Arcana, 1 hour 30 minutes /16 SS.
    .
    Level 4: 60 Health, 3 Range, 20 Damage.
    Production: 200 Food, 3 minutes.
    Training: T.G.3, 3,000 Arcana, 5 hours / 40 SS.
    .
    Level 5: 125 Health, 4 Range, 25 Damage.
    Production: 1,000 Food, 5 minutes.
    Training: T.G.4, 5,500 Arcana, 10 hours / 70 SS. (Temporarily 35, hurry! :P)
    .
    Level 6: 200 Health, 4 Range, 35 Damage.
    Production: 2,000 Food, 5 minutes.
    Training: T.G.5, 12,500 Arcana, 16 hours / 95 SS.
    .
    Level 7: 300 Health, 5 Range, 50 Damage.
    Production: 3,000 Food, 7 minutes 30 seconds.
    Training: T.G.7, 60,000 Arcana, 1 day / 130 SS.
    .
    Level 8: 400 Health, 5 Range, 70 Damage.
    Production: 4,000 Food, 7 minutes 30 seconds.
    Training: T.G.8, 140,000 Arcana, 2 days / 220 SS.
    .
    Level 9: 525 Health, 5 Range, 85 Damage.
    Production: 6,000 Food, 7 minutes 30 seconds.
    Training: T.G.9, 250,000 Arcana, 3 days / 300 SS.
    .
    Level 10: 700 Health, 5 Range, 100 Damage.
    Production: 15,000 Food, 7 minutes 30 seconds.
    Training: T.G.10, 1,100,000 Arcana, 5 days / 435 SS.
    .
  • Gunjacks: (3-Top)
    .
    Permanent stats: Size: 1, Speed 55. Requires level 2 Barracks.
    .
    Level 1: 6 Health, 12 Damage, 3 Range.
    Production: 5 Food, 20 Metal, 2 minutes. (Temporarily 10 minutes)
    Training: Unlocked via special event contract.
    .
    Level 2: 10 Health, 15 Damage, 3 Range.
    Production: 5 Food, 30 Metal, 2 minutes.
    Training: T.G.1, 60 Arcana, 35 minutes / 7 SS.
    .
    Level 3: 20 Health, 20 Damage, 3 Range.
    Production: 10 Food, 50 Metal, 2 minutes.
    Training: T.G.2, 620 Arcana, 1 hour 40 minutes / 16 SS.
    .
    Level 4: 40 Health, 25 Damage, 3 Range.
    Production: 40 Food, 200 Metal, 3 minutes.
    Training: T.G.3, 3,100 Arcana, 5 hours 50 minutes / 40 SS.
    .
    Level 5: 75 Health, 30 Damage, 4 Range.
    Production: 200 Food, 1,000 Metal, 5 minutes.
    Training: T.G.4, 5,700 Arcana, 10 hours 50 minutes / 70 SS. (Temporarily 35, hurry! XD)
    .
    Level 6: 140 Health, 45 Damage, 4 Range.
    Production: 400 Food, 2,000 Metal, 5 minutes.
    Training: T.G.5, 13,500 Arcana, 20 hours / 95 SS.
    .
    Level 7: 200 Health, 65 Damage, 5 Range.
    Production: 600 Food, 3,000 Metal, 7 minutes 30 seconds.
    Training: T.G.7, 63,000 Arcana, 1 day / 130 SS.
    .
    Level 8: 300 Health, 85 Damage, 5 Range.
    Production: 4,200 Food, 800 Metal, 7 minutes 30 seconds.
    Training: T.G.8, 145,000 Arcana, 2 days 1 hour 40 minutes / 220 SS.
    .
    Level 9: 400 Health, 105 Damage, 5 Range.
    Production: 1,250 Food, 6,300 Metal, 7 minutes 30 seconds.
    Training: T.G.9, 255,000 Arcana, 3 days / 300 SS.
    .
    Level 10: 600 Health, 125 Damage, 5 Range.
    Production: 3,000 Food, 15,000 Metal, 7 minutes 30 seconds.
    Training: T.G.10, 1,150,000 Arcana, 5 days / 435 SS.
    .
  • Rivets:
    .
    Permanent stats: Size 3, Speed 30, Close Ranged. Requires Level 3 Barracks.
    .
    Level 1: 50 Health, 10 Damage, 5 Armor.
    Production: 110 Metal, 330 Food, 8 minutes.
    Training: Nothing.
    .
    Level 2: 100 Health, 12 Damage, 7 Armor.
    Production: 250 Metal, 750 Food, 9 minutes.
    Training: T.G.2, 250 Arcana, 12 minutes / 12 SS.
    .
    Level 3: 250 Health, 15 Damage, 10 Armor.
    Production: 400 Metal, 1,200 Food, 10 minutes.
    Training: T.G.3, 1,000 Arcana, 2 hours 30 minutes / 24 SS.
    .
    Level 4: 500 Health, 30 Damage, 13 Armor.
    Production: 1,200 Metal, 3,600 Food, 12 minutes.
    Training: T.G.4, 7,500 Arcana, 5 hours 30 minutes / 45 SS.
    .
    Level 5: 800 Health, 25 Damage, 16 Armor.
    Production: 1,750 Metal, 5,250 Food, 14 minutes.
    Training: T.G.5, 18,000 Arcana, 12 hours / 75 SS.
    .
    Level 6: 1200 Health, 30 Damage, 20 Armor.
    Production: 3,000 Metal, 9,000 Food, 16 minutes.
    Training: T.G.6, 40,000 Arcana, 1 day / 130 SS.
    .
    Level 7: 1600 Health, 40 Damage, 25 Armor.
    Production: 3,500 Metal, 10,500 Food, 18 minutes.
    Training: T.G.7, 80,000 Arcana, 1 day 12 hours / 175 SS.
    .
    Level 8: 2,000 Health, 50 Damage, 30 Armor.
    Production: 4,000 Metal, 12,000 Food, 20 minutes.
    Training: T.G.8, 150,000 Arcana, 2 days 12 hours / 260 SS.
    .
    Level 9: 2,500 Health, 62 Damage, 35 Armor.
    Production: 7,000 Metal, 21,000 Food, 20 minutes.
    Training: T.G.9, 275,000 Arcana, 4 days / 350 SS.
    .
    Level 10: 3,200 Health, 80 Damage, 45 Armor.
    Production: 14,000 Metal, 42,000 Food, 20 minutes.
    Training: T.G.10, 1,300,000 Arcana, 7 days / 550 SS.
    .
  • Mages: (3-Top)
    .
    Permanent stats: Size 2, Speed 50, Armor 0, Burst Radius 3, Attack Speed 2. Requires Level 4 Barracks. Burst Damage = Main Damage.
    .
    Level 1: 20 Health, 2 Range, 12 Damage.
    Production: 100 Arcana, 300 Food, 5 minutes.
    Training: Nothing.
    .
    Level 2: 30 Health, 2 Range, 20 Damage.
    Production: 200 Arcana, 600 Food, 6 minutes.
    Training: T.G.2, 1,500 Arcana, 1 hour 15 minutes / 16 SS.
    .
    Level 3: 60 Health, 2 Range, 30 Damage.
    Production: 300 Arcana, 900 Food, 7 minutes.
    Training: T.G.3, 6,000 Arcana, 4 hours / 35 SS.
    .
    Level 4: 120 Health, 2 Range, 40 Damage.
    Production: 1,000 Arcana, 3,000 Food, 8 minutes.
    Training: T.G.5, 20,000 Arcana, 6 hours / 45 SS.
    .
    Level 5: 200 Health, 3 Range, 50 Damage.
    Production: 1,500 Arcana, 4,000 Food, 9 minutes.
    Training: T.G.6, 30,000 Arcana, 12 hours / 75 SS.
    .
    Level 6: 300 Health, 3 Range, 65 Damage.
    Production: 2,000 Arcana, 6,000 Food, 10 minutes.
    Training: T.G.6, 60,000 Arcana, 1 day / 130 SS.
    .
    Level 7: 400 Health, 3 Range, 80 Damage.
    Production: 2,500 Arcana, 7,500 Food, 11 minutes.
    Training: T.G.7, 100,000 Arcana, 2 days / 220 SS.
    .
    Level 8: 500 Health, 3 Range, 100 Damage.
    Production: 2,700 Arcana, 8,250 Food, 12 minutes.
    Training: T.G.8, 175,000 Arcana, 3 days / 300 SS.
    .
    Level 9: 650 Health, 3 Range, 120 Damage.
    Production: 4,200 Arcana, 12,500 Food, 12 minutes.
    Training: T.G.9, 300,000 Arcana, 5 days / 425 SS.
    .
    Level 10: 800 Health, 3 Range, 150 Damage.
    Production: 12,500 Arcana, 25,000 Food, 12 minutes.
    Training: T.G.10, 1,350,000 Arcana, 8 days / 620 SS.
    .
  • Voguls:
    .
    Permanent stats: Size 4, Speed 50, Close Ranged. Requires Level 5 Barracks.
    .
    Level 1: 100 Health, 50 Damage, 2 Armor.
    Production: 2,000 Food, 10 minutes.
    Training: Nothing.
    .
    Level 2: 250 Health, 75 Damage, 2 Armor.
    Production: 5,000 Food, 12 minutes.
    Training: T.G.3, 7,500 Arcana, 1 hour 30 minutes / 16 SS.
    .
    Level 3: 500 Health, 100 Damage, 3 Armor.
    Production: 8,000 Food, 14 minutes.
    Training: T.G.4, 15,000 Arcana, 3 hours / 27 SS.
    .
    Level 4: 750 Health, 120 Damage, 3 Armor.
    Production: 10,000 Food, 16 minutes.
    Training: T.G.5, 25,000 Arcana, 6 hours / 45 SS.
    .
    Level 5: 1,000 Health, 150 Damage, 4 Armor.
    Production: 13,000 Food, 18 minutes.
    Training: T.G.6, 75,000 Arcana, 12 hours / 75 SS.
    .
    Level 6: 1,200 Health, 175 Damage, 4 Armor.
    Production: 15,000 Food, 20 minutes.
    Training: T.G.7, 120,000 Arcana, 1 day / 130 SS.
    .
    Level 7: 1,400 Health, 200 Damage, 5 Armor.
    Production: 16,000 Food, 23 minutes.
    Training: T.G.8, 160,000 Arcana, 2 days / 220 SS.
    .
    Level 8: 1,600 Health, 225 Damage, 6 Armor.
    Production: 18,000 Food, 25 minutes.
    Training: T.G.8, 200,000 Arcana, 4 days / 375 SS.
    .
    Level 9: 2,000 Health, 260 Damage, 6 Armor.
    Production: 28,000 Food, 25 minutes.
    Training: T.G.9, 350,000 Arcana, 6 days / 500 SS.
    .
    Level 10: 2,800 Health, 325 Damage, 10 Armor.
    Production: 50,000 Food, 25 minutes.
    Training: T.G.10, 1,600,000 Arcana, 9 days / 675 SS.
    .
  • Gyrocopters: (3-Top)
    .
    Permanent stats: Size 2, Speed 70, 0 Armor, Close Ranged. Attacks defences first. Requires Level 6 Barracks.
    .
    Level 1: 50 Health, 10 Damage.
    Production: 10 Food, 8 minutes.
    Training: Nothing.
    .
    Level 2: 500 Health, 25 Damage.
    Production: 10 Food, 8 minutes.
    Training: T.G.4, 40,000 Arcana, 30 minutes / 7 SS.
    .
    Level 3: 600 Health, 32 Damage.
    Production: 25 Food, 9 minutes.
    Training: T.G.5, 60,000 Arcana, 3 hours / 25 SS.
    .
    Level 4: 700 Health, 40 Damage.
    Production: 150 Food, 9 minutes.
    Training: T.G.6, 80,000 Arcana, 6 hours / 45 SS.
    .
    Level 5: 900 Health, 50 Damage.
    Production: 800 Food, 10 minutes.
    Training: T.G.7, 100,000 Arcana, 15 hours / 90 SS.
    .
    Level 6: 1,050 Health, 60 Damage.
    Production: 1,500 Food, 10 minutes.
    Training: T.G.7, 150,000 Arcana, 1 day 4 hours / 145 SS.
    .
    Level 7: 1,300 Health, 70 Damage.
    Production: 1,800 Food, 12 mintues.
    Training: T.G.8, 200,000 Arcana, 2 days 8 hours / 250 SS.
    .
    Level 8: 1,500 Health, 80 Damage.
    Production: 2,500 Food, 12 minutes.
    Training: T.G.8, 325,000 Arcana, 3 days 12 hours / 325 SS.
    .
    Level 9: 2,000 Health, 90 Damage.
    Production: 4,000 Food, 15 minutes.
    Training: T.G.9, 600,000 Arcana, 5 days 12 hours / 470 SS.
    .
    Level 10: 2,500 Health, 110 Damage.
    Production: 10,000 Food, 15 minutes.
    Training: T.G.10, 1,400,000 Arcana, 8 days 12 hours / 650 SS.
    Continues next post (Top)
 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Skyshard Heroes Guide

*STILL A WORK IN PROGRESS*
Please refrain from posting until this thing is done

Click here once to make quick-move links easier to use. It might re-load page, but only once.
Update 0: I’m posting this even if it’s incomplete to tell you that I’m working on such a guide.
Update 1: Defence and Support Buildings: 100% complete.
Update 2: Troops: 100% complete.
Update 3: Heroes: 100% complete.
Update 4: Player Exp: 100% accurate.
Update 5: Gasket info added! ^ _ ^
Update 6: Buff/debuff info added.
Update 7: Added an index (quick-move) and a Return to Top button. :3
Update 8: Added Level 7/9 info. :)
Update 9: Player Stats now includes how Honor works.
Update 10: Keris info added~
Update 11: Added Hero Rating.
Uptade 12: Added SkyStone (SS) costs.
Update 13: Added Colette info.
Update 14: Updated Building and Hero info. Adjusted most info format.
Update 15: Added Mercenaries info.
Update 16: Added level 10/8/4 info. Added SS cost for unit upgrading.
Update 17: Added Gyrocopter info.
Update 18: Added Forge info (and hero rating Excel file).
Update 19: Added Forge Detailed Item info.
Update 20: Added Locke info.
Update 21: Added Gunjacks info.
Update 22: Added Conquest info.
Update 23: Added reinforcing info in support buildings section and link to a newbie guide in the bottom :).
Update 24: Added Seripha info~
Update 25: Added Campaign Forge Items info~
Update 26: Updated Forge info (added Conquest info and arranged format).
Update 27: Updated Mercenaries info.

Next update: Nothing because AleXinoS quit this game. chazzacheez takes the reins


Regularly re-checked and adjusted
Enjoy!

!!SPOILER ALERT!!
DO NOT READ IF YOU DON’T WANT TO KNOW THE STATS OF EVERYTHING.

This thread is for all the stats of everything in this game, since it lacked that kind of walkthrough. :P That way, if you’re not sure about upgrading something, you can refer to this. Rest assured, if I do not write “Incomplete” or “Uncertain”, etc., the information is 100% accurate until devs change it. I’ll put each category in a different post due to format quantity and length limits, and ease of use.

Table of contents:

1-Player Stats/Honor/Conquest. (Scroll down.)
2-Buffs/Debuffs. (Scroll down lower.)
3-Troops Stats.
3.1-Mercenaries.
4-Support Building Stats.
5-Defense Tower Stats.
6-Hero Stats. (You can also use quick-move links in that post to switch between heroes)
- Alaric
- Isunda
- Jorund
- Gasket
- Keris
- Colette
- Locke
- Seripha
7-Detailed Forge Item Stats.
I’ll leave a blank space to avoid having people accidentally reading the stats before they get to see the warning.
.
G
E
T
.
R
E
A
D
Y
.
F
O
R
.
I
T
.
Ok, I think that’s long enough.

NOTE: Skycores can be bought in the store in “items” section for 500 Honor or 15 Skystones.

You also get a skycore from achievements such as upgrading Citadel to level 7 and upgrading Hero Hall to level 9.
Also, “SS” means “SkyStones”, “SC” means “SkyCores”, and “/” means “OR”.

It reduces the space taken, and makes it easier for me and you.

1-Player Stats

Exp Gain:
.
Level 1: 0 total exp.
Level 2: 400 total exp. (You need reach that much to go to Level 2, so you must gain 400.)
Level 3: 800 total exp. (Need 400 more again.)
Level 4: 1,250 total exp. (Need 450.)
Level 5: 2,000 total exp. (Need 750.)
Level 6: 3,000 total exp. (Etc.)
Level 7 + : 500 * ( x – 5 ) * ( x – 6 ) + ( 100 * ( x – 6 ) ) + 3000. Where x = Level .

Max Level : 200 with 18,937,400 exp total. Going from 199 to 200 would require 194,100 exp.
.
Special thanks to agrodon for helping out with the math at 3 am.
.
Honor Gain: (Still not 100% certain) (Top)
.
It is now based on the number of attacks in your list. AI gives half the amount. It still passes on to the next attack if you alternate between AI and Homebases.
.
1 st Attack: 25 Honor / 12 Honor on AI.
2 nd Attack: 25 Honor / 12 Honor on AI.
3 rd Attack: 18 Honor / 9 Honor on AI.
4 th Attack: 14 Honor / 7 Honor on AI.
5 th Attack: 10 Honor / 5 Honor on AI.
6 th Attack: 8 Honor / 4 Honor on AI.
7 th Attack: 6 Honor / 3 Honor on AI.
8 th Attack: 4 Honor / 2 Honor on AI.
9 th Attack: 3 Honor / 1 Honor on AI.
10 th Attack: 2 Honor / 1 Honor on AI.
11 th Attack: 1 Honor / 1 Honor on AI.
12 th Attack: 1 Honor / 1 Honor on AI.
13 th Attack: 1 Honor / 1 Honor on AI.
14 th Attack + : 0 Honor / 0 Honor on AI.
-Resets 24 hours after 1st attack.
.
Conquest System:
→ Only tiles that are activated give points every 6 hours.
- To activate a tile, a hero must be placed.
- Higher level hero placed gives better bonuses to the tile.
- Activated tiles give 1 CR, activated forts give 5 CR and activated guilds give 10 CR.
→ Once a tile is taken over:
- The timer to gain CR is reset, meaning the next ones to own the tile must wait 6 hours again.
- 30-minute protection is added.
- Placed heroes are orbs are returned to their respective owners.
→ Each guild has a limit of owned tiles.
- Limit is equal to # members + # heroes.
- Maximum possible is 20 + 20*7 = 160 tiles (That is if each of the 20 members have all 7 heroes; that includes Loke).
→ A guild can only attack tiles adjacent to one of theirs.
→ Any guild member can defend any tile with any of their owned heroes.
→ Tiles require the following to be upgraded:
- Level 2: I don't know.
- Level 3: 50,000 Wood & Metal, 12,500 Arcana & Food.
- Level 4: 100,000 Wood & Metal, 25,000 Arcana & Food.
- Level 5: 250,000 Wood & Metal, 62,500 Arcana & Food.
- Level 6: 500,000 Wood & Metal, 125,000 Arcana & Food.
- Level 7: 1,000,000 Wood & Metal, 250,000 Arcana & Food.
- Level 8: 2,500,000 Wood & Metal, 625,000 Arcana & Food.
- Level 9: 5,000,000 Wood & Metal, 1,250,000 Arcana & Food.
- Level 10: 10,000,000 Wood & Metal, 2,500,000 Arcana & Food.
K, I think that’s about it for conquest, just tell me if I missed anything.
Side Note:
.
Summoning troops require a 4×4 area (or 3×4 if it’s between two large buildings, mostly Garrisons. Might be a bug though.)
.
2-Buffs/Debuffs

There are multiple buffs and debuffs that end up adding to each other. Here is how it works.

First off, there is land-count debuff, being as follows:
For 60 lands + : (-25)% troop damage.
For 100 lands + : (-50)% troop damage.
For 150 lands + : (-75)% troop damage.
For 200 lands + : (-95)% troop damage. No longer applies, but the formula still stands.

Now, for the formula. It applies to damage % as well as HP on buildings and troops (but there is no HP debuff).

Y = X * (1 – D + B)

Y being total damage / HP.
X being base damage / HP.
D being debuff in decimals (25% means 0.25, 100% means 1).
B being the sum of all buffs in decimals.
.
Example: Your guild has 135 lands, and you’re willing to use level 7 rangers. You have a Hunter’s Guild and fighting against a guild with at least 1 fortification.
Updated example: You have level 7 rangers and 25% units’ attack buff fighting against a player with 25% tower damage buff, 50% tower health buff and 50% defence buff.

Troop’s attack will be: Y = 50 * (1 – 0.5 + 0.25) = 50 * 0.75 = 33 damage.
Fighting against buildings with: Y = X * (1 – 0 + 0.5) = X * 1.5 = 150% HP.

Note: Guilds have a maximum amount of owned tiles.
That amount is equal to the number of guild members + the number of total heroes.

Continues next post (Top)
 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] ignore this thread

[ top ]

[ bullet point ]

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] ignore this thread

i’ll make a new thread and don’t worry about me working with html, Alex. if it was one thing i was halfway decent at in my computing course, it’s html coding. i’ll figure things out.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] ignore this thread

This is a single block quote paragraph.
As long as there isn’t a blank line it will keep quoting.

But this new paragraph won’t be quoted.

However, if we use this notation,

then the next paragraph will be quoted too.

This will continue…

until we identify a normal paragraph with this symbol.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] ignore this thread

Originally posted by chazzacheez:

just playing around with kong formatting. trying to get a hang of things before i copy paste Alex’s guide + hero updates.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] ignore this thread

  • bullet point