Recent posts by stormcommando on Kongregate

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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by kkeellee:

those new dragon/beast hybrids, flaming unicorns, are wrongly translated. when you use a skill with them enemy hero losses a life. it’s a thing that is going to break this game more than anything has ever done before.

They aren’t wrongly translated at all, that’s exactly what it says.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by jooe15:

SD is good enough that they could just give it another 8% Mastery and it would be fine, but I don’t really see the Devs doing something like that. If they really wanted to make SD annoying they could make it move the highest CD unit from opponents hand, and 1(or 2) unit from opponents deck into the grave.

I am more curious about Sanc. I have a feeling they will just make it reflect 2x the damage, but I am hoping for something more. A big problem with buffs is that the card they are on will simply get nuked or removed, and increasing the damage it reflects doesn’t really fix that. It sucks that buffs are only effective on 5+ CD units. It would be very very nice if Sanc could be played on Nimble units, or better yet, grant units Nimble for two turns.

?

No one nukes sanc.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Why don’t we replace repeating charm with repeating blazing blade or repeating revelation?
The devs won’t even have to do any coding all they need to do is copy and paste.

At least I can see these skills being a little useful.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by death1717:

Maybe they could make it so only 1 more elite could be copied. If you dont have the skill cards to kill at least 1 saraya you didnt make your deck right. The copying wheel is situational. Modesty would have to be out on the opponents side for you to use it. I realize these skills cant really be specailist pack only cards for vip 5+ cause many of the lower vips and f2p people need the removal cards, but these cards are long overdue. People need to come to an agreement so they can be released. The ranger removal card is very good. Also the mages get an unusable card for the repeating spell card. Noone uses charm and the slash and disinfo are way better.

Without the copy skill mage will be a lot weaker when repeating skills come out, so instead of charm, they should get something decently strong but not OP. Fireball and pet are definitely out of the question, what if it were repeating deep freeze or something?

Originally posted by Baerk:

Part of the reason the mage dopple was banned though was because its just simply too potent an effect. If wheel gets doppled you get a shield ward wall which not even Modesty can break. If awakened sarya gets doppled the opponent will be hard pressed to play units that can even live. The very nature of the skill breaks one of the core rules of the game by allowing multiples of a given elite on the same side.

Devs are too lazy to code something like that.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by LukeM630:

er…the multi skills are for 60 pvp medals in chinese server

Wow, that’s oddly f2p friendly.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

wrath with all angel with magical absorb and spellfeed is gonna burst a lot of buff!
here is ne incarnate goblin

Toss.
Choose out of 3 effects, deal damage to target and adjacent enemies.
Like noella’s description, it doesn’t say what the effects are :/

Toss.
Damaged units lose 2 attack.

These are alchemists btw

Originally posted by TommyTheKiddy:

Can someone tell me what the multi skills are and if they´ll cost 60 tokens in pvp shop ?

You mean the multiple use skills?
They’re slash, disinform, charm, and inspire.

Not sure how to get but pretty sure devs wouldn’t release for 60 pvp tokens.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Jaikun:

I think the dragon’s forgetfulness ability only works once when it’s summoned, new enemies units will not get forgetfulness when summoned after the dragon

Yeah that’s how it reads.

Originally posted by jooe15:

I agree that priest upgrade is the best. — but I don’t think it will be enough for people to actually use it..

Anyone that can awaken it has better skills.

Why are so many posts being removed?

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Translated

Originally posted by jooe15:

Ascension Tower (Bout time…)


Hell Dragon King Naklaus? Nicholas? something like that.
When this card is played all enemy creatures lose all basic abilities for 3 turns.
Reanimate.

Vice/Virtue


Wrath
When this card acts, deal 1 fire damage to all creatures.
All friendly creatures gain rage 2.
So it’ll work with judge martyn.

Exclusive Offer


Flower Speaker Ross?
+2 range, damaged units are pulled in front(like net) and charmed for 1 turn.
impale.

Awakened Skills

Poison gas now does 3 damage per turn. Still crappy.

+11 life, gains inspiration 2.

+4 attack. When summoner’s hp is less than half, it gains another 4 attack.


Decay 6

Honestly, I feel like Naklaus is ok but compared to modesty it’s just lame.
Wrath should be pretty strong. Like super freyja or something.
Ross doesn’t seem that great, feel like pulling enemy forward kind of doesn’t work too well with charm.
Poison gas and Decay haven’t improved much and I doubt they’ll be used.
Encourage hasn’t been improved much either since it requires you to have less than half life for the other half.
Overall Priest upgrade is best.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

here is new things to discus
new cards in chinesse

Julia Goddess
Rebound Damage: When taking damage deal same amount to attacker (like addlemace but for all damage).
Cure 4.
Whenever she heals, gains 4 life.

Sun Wu Kong
Split: Every turn make 2 monkeys in adjacent square (1/1/1).
Damaged units take 2x damage from all sources.

Julia looks interesting, but i think Sun sucks.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Poffiest:
Originally posted by Beakedbard:
Originally posted by jooe15:

There is no doubt in my mind that SD will kill 2 cards. — I would assume it will be like cure and loose all mastery at awakened.

I have a feeling that will happen to SD at awaken as well. Disinfo and Pet are the ones that interest me though the only things I can think of doing with those is upping the mastery or making them 2×1. Either of which will make those spells op as hell.

so stupid, with pet you basically negate a stong cards ability like awakend sarya or a garg or awakend voidstep… Disinfo what happens you stall 3 more turns at best?

You simply don’t know how to use it.
Disinfo removes the card.
It’s even more versatile than petrify, and can be used for a lot of purposes.
A.: you have a card petrified, near death, or in whatever way in a bad situation you can return it to your own hand.
B.: You remove a card that’s in the way.
C.: You send it back to stall for a few turns.
D.: You promptly swift death it after sending it back.
E.: You remove a card and all buffs it has.

Petrify, on the other hand is only creature control. It can’t save a dying card or remove a card.

I suspect disinformation will only gain more mastery.
Making it affect a 2×1 area could be inconvenient and increasing the cooldown of the card that’s sent back would hurt use A., which is one of the best reasons to use it.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by tomdo99:

^ what you’re saying is a godlike specialist cards beats a 1.0 mage skill?
OMG what insight…

that mage might have to use an actual epic rank pvp skill to kill it…

Godlike mage specialist poison chicken can’t compare to 1.0 common swift death.

I don’t know why you keep arguing it’s already evident that ranger is most OP 1v1 class.

Even with copy skills mage cannot compare.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Poffiest:
Originally posted by DehNutCase:
Originally posted by Beakedbard:
Originally posted by Poffiest:

all these noobs saying ranger is OP, mage has an answer to everything. Pets,forgetfullness, tempest, arma, purge. in 2v2 especially mages are OP cuz of a djinn that stays alive for 1-2 turns and returns every fking skill they used

The way I see it is Rangers are stronger in 1’s and Mages are stronger in 2’s and both are generally needed in 4’s though I would say Mage is needed more. I really don’t get the Djinn argument I mean sure its a powerful card but its 6cd almost always gets removed the turn its summoned and has no real protection if it lasts longer than 2 turns sure its powerful as hell but when does that ever happen?

A djinn that’s removed instantly already got you 1 spell + soaked at least 1 removal. Note how the WORST possible djinn is on the level of meditation, which gets you 2 spells.

And, of course, any game he ISN’T removed instantly… well, mages, after rangers, have the best removal suite in the game, in that their spells could trade 1 for 1 for creatures a lot of the time. Since your opponent draws 1 card a turn, and djinn draws 1 spell a turn…

Djinn, at worst, is a meditation. Djinn, at anything OTHER than the worst possible situation, auto wins the game.

Not to mention godlike scorch. it’s like 70% bounce rate with 6 damage and 1 cd, rangers have a 1 cd true shot for 10 damage that seems to get blocked a lot for me with about 60 hero crit… Give rangers a 48% skill like true shot that does 6 damage and see how stupid it is from a mages perspective

When ranger gets complete nimble wall see how useful scorch is.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by jooe15:
Originally posted by tr00evil:

I think you should take your discussion out of this topic and let this be upcoming changes and translations, thanks!

Discussions are kinda important.. but I agree, people just love to make quote pyramids here and they are getting out of hand..


And on that note:

Cull was nerfed even though it was a whale card.
There’s nothing wrong with giving f2p a decent chance.
But yeah let’s just stop.

Burrow
Backstab
Deals 2 melee damage to summoner.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by jooe15:
Originally posted by tomdo99:

well show me the chinese ranking then.
edit: preferably from one of the first servers not a new one.

Screen shots taken today :P
Server 1, 1v1 Local
Server 1, 1v1 Cross
Server 1, 1v1 Finals

Lemme count:
Top 30 Local:
17 Rangers
12 Mage
1 Priest
0 Warrior
Top 30 Cross:
20 Rangers
9 Mage
1 Priest
0 Warrior
Finals:
This doesn’t tell me their class.

I should note most of the mages show up near the bottom of the top 30.

To sum up:
Ranger is OP and keeps getting OP stuff
Mage is strong, perhaps OP.
Priest is really weak.
Warrior is just crap.

But my point isn’t that mage isn’t strong or overpowered, it’s that it makes no sense that mage is nerfed by banning copy skill even though ranger is clearly much stronger. Rangers need a nerf much more.

Originally posted by DehNutCase:

The fact that mages are still quite competitive despite these shit skills you’ve been getting should tell you something about just how good mage’s 1.0 skills were.

There’s a reason you don’t see warriors in pvp. Their entire skillpool is on the level of that ‘the blazing that most of ppl never use.’

Yes, mages have always been competitive, but rangers have always been better, and somehow it’s mage getting nerfed.
I’ve played as mage from the very beginning but in sealed league I always do better as ranger.
Ranger>Mage>Priest>Warrior

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by tomdo99:
Originally posted by stormcommando:
Originally posted by tomdo99:
Originally posted by stormcommando:
Originally posted by tomdo99:
Originally posted by stormcommando:
Originally posted by tomdo99:
Originally posted by SimonV3:

“that the mage copy skill should be released for at least a while and if it needs a nerf thats ok” ==> i would say, fck nerf, let mages have finally a decent skill, or might treachery wasnt enough crap?

scorch/petrifiy/fireball/tempest/meditation/arma Mage had it easy since 1,1 they dont need more OP skills. All the new skills for mage look weak becuase the old ones were already too strong in comparison.

TL:DR original mage skills were so strong the new skills look weak

Rangers had it easier since 1.1 and they’re still getting strong cards though.

yeah ’’strong’’ cards just like mage is still getting strong cards, the fact is the copy skill isnt a strong card its a game breaking card.

Like a wall that makes everything nimble wasn’t game breaking? Ranger has the most game breaking cards, that’s why they’re the best.

the ranger wall does almost nothing vs mages nowadays, they can’t scorch anything anymore… ohh damn. they still have tempest/forget/arma left + the wall has like 2hp at leg (non nimble) and 6hp at gl(nimble) and a godlike specialist card is supposed to be strong. so can’t really complain about a 6hp wall when you have 3 viable skills to take it out. (not even counting units like zeus/world who can 1-2hit it also)

You do realize all the top players in pvp are rangers right?

http://prntscr.com/9spkps
http://prntscr.com/9spkwv

its split
7 priests
7 rangers
6 mages
0 warriors

so pretty balanced, even with the new fairies (buff to rangers)
what was your point?

This is the english version, before the release of chinese ranger wall.

We’re discussing how ranger is strong and continues to get stronger cards, and you use an example where they don’t get it yet.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by tomdo99:
Originally posted by stormcommando:
Originally posted by tomdo99:
Originally posted by stormcommando:
Originally posted by tomdo99:
Originally posted by SimonV3:

“that the mage copy skill should be released for at least a while and if it needs a nerf thats ok” ==> i would say, fck nerf, let mages have finally a decent skill, or might treachery wasnt enough crap?

scorch/petrifiy/fireball/tempest/meditation/arma Mage had it easy since 1,1 they dont need more OP skills. All the new skills for mage look weak becuase the old ones were already too strong in comparison.

TL:DR original mage skills were so strong the new skills look weak

Rangers had it easier since 1.1 and they’re still getting strong cards though.

yeah ’’strong’’ cards just like mage is still getting strong cards, the fact is the copy skill isnt a strong card its a game breaking card.

Like a wall that makes everything nimble wasn’t game breaking? Ranger has the most game breaking cards, that’s why they’re the best.

the ranger wall does almost nothing vs mages nowadays, they can’t scorch anything anymore… ohh damn. they still have tempest/forget/arma left + the wall has like 2hp at leg (non nimble) and 6hp at gl(nimble) and a godlike specialist card is supposed to be strong. so can’t really complain about a 6hp wall when you have 3 viable skills to take it out. (not even counting units like zeus/world who can 1-2hit it also)

You do realize all the top players in pvp are rangers right?

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by tomdo99:
Originally posted by stormcommando:
Originally posted by tomdo99:
Originally posted by SimonV3:

“that the mage copy skill should be released for at least a while and if it needs a nerf thats ok” ==> i would say, fck nerf, let mages have finally a decent skill, or might treachery wasnt enough crap?

scorch/petrifiy/fireball/tempest/meditation/arma Mage had it easy since 1,1 they dont need more OP skills. All the new skills for mage look weak becuase the old ones were already too strong in comparison.

TL:DR original mage skills were so strong the new skills look weak

Rangers had it easier since 1.1 and they’re still getting strong cards though.

yeah ’’strong’’ cards just like mage is still getting strong cards, the fact is the copy skill isnt a strong card its a game breaking card.

Like a wall that makes everything nimble wasn’t game breaking? Ranger has the most game breaking cards, that’s why they’re the best.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by tomdo99:
Originally posted by SimonV3:

“that the mage copy skill should be released for at least a while and if it needs a nerf thats ok” ==> i would say, fck nerf, let mages have finally a decent skill, or might treachery wasnt enough crap?

scorch/petrifiy/fireball/tempest/meditation/arma Mage had it easy since 1,1 they dont need more OP skills. All the new skills for mage look weak becuase the old ones were already too strong in comparison.

TL:DR original mage skills were so strong the new skills look weak

Rangers had it easier since 1.1 and they’re still getting strong cards though.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Beakedbard:

That Frankenstein can’t work like that can it? Surely that’s too op a giant meat shield beat stick that’s potentially free but in most cases will be a maximum of 3cd even at epic that will be powerful as hell. All in all majority of those look fairly decent though and should make for good matches. Another question I have though with the nimble buffer does it give +2 atk to race fusions of any two of those types?

I did a double take too when I read that, but it’s exactly what it says.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

I am sorry what I mean earlier is awakening skill, not ultimate.

here is some of the cards, the translation will come later cause I have to go to work.

holy light
feather (cant attack unit with attack lower than 3, see hob goblin but this is the opositte)
cure 1

holy light
feather
cure 2

Holy light
feather
cure 3

Holy light
will take 0 damage from unit with CD higher than 4
regen 99

drain life
upon dying will give charm to creature that killed it for 1 turn

drain life
upon dying will give charm to creature that killed it for 2 turn

drain life
upon dying will give charm to creature that killed it for 3 turn

drain life
resurect 33%
upon dying will give charm to creature that killed it for 3 turn

Sprint
when enemy hero use skill, will takes 3 fire damage

Sprint
when enemy hero use skill, will takes 4 fire damage

Sprint
when enemy hero use skill, will takes 5 fire damage

Sprint
when enemy hero use skill, all enemy creatures takes 2 fire damage

Cavalry, Dragon Scale (reduces physical damage to 3), rage 1

rage 2

rage 3

godlike version have 14 atk
gallop but after killing a unit it loses 5 life. Suicide unit?

Nimble, Vigilance, Heroic 1

Nimble, Vig, Heroic 2

Nimble, Vig, Heroic 3

Nimble, Vigilance, Give All Angels, Humans, and Elves +1 attack

Stun. When Enemy die, gain +1 attack. When Friendly die, gain 1 hp.

Stun. When Enemy die, +2 att, When Friendly die, Gain 2 health.

Stun, same thing.

Countdown Skill. For every 6 cards in graveyard, lose 6 wait (wtf this is 0 wait once 6 cards die).

same thing

awakened skill

True shot, deal 12 damage and give wound 1

fire ball, deal 15 fire damage and 5 fire damage each turn

slash deal 17 damage, damaged unit cant act

A single friendly unit is healed for 20 life and gains ability cure 4.

The Warrior move is stun, fyi.

Translated the rest and fixed a few.

 
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Topic: Rise of Mythos / Best cards for a low-mid level

Originally posted by BKT500:
Originally posted by stormcommando:

Probably fairies.

No way am I joining the faerie rushers lol

Ok, if not fairies, there are still skills that are very good:

Deadly Blow, Disinformation, Swift Death 3 of each.

For cheap cards i would recommend Fenris, werewolves, nieman (needs legend), crimson butterfly, onslaught knight lawrence, date masamune, blessed dragonkin, ariella, smasha, traitor cain, yumi, Merath, Tallis, Juliet, Nun the mutinous, Healer Wyte, Oracle El, Simon (need legend), royal maiden, anunket, virtuous champion (need legend), caitlyn, aleksandra, judge martyn, angelic flame(need legend).

 
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Topic: Rise of Mythos / Best cards for a low-mid level

Probably fairies.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

Patience

Agregation 1: each turn draw 1 card from graveyard to your hand.
Patience 2: each turn give distraction 2 to all enemy heroes. (similar to distraction but this affect all enemy heroes)
(in legend she has patience 1 and 9 hp)
so far I think it fits the name card, because it makes all enemy heroes to be patience to use their card by giving distract 2 to all of the enemy lol.

I don’t think patience draws it from your graveyard. It says it only draws creature cards from the deck.

 
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Topic: Rise of Mythos / Some of tarot cards are sucks and need upgrade!

Originally posted by jooe15:

Meditation is a mage card that brings back 2 skills…
Resurrection is a priest card that brings back 2 creatures…

Djinn is a mage specialist that brings back 1 skill each turn…
Now… here you would expect priest to get a specialist to bring back 1 creature each turn…. kinda like Judgment… but instead, they got stuck with Unicorn Ruvas, the worst specialist in the game

A Priest specialist that brings back 1 creature every turn would be judgement, and that’s op af.

Djinn should be nerfed, in exchange mages should get some decent new skills.

 
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Topic: Rise of Mythos / Some of tarot cards are sucks and need upgrade!

Originally posted by AmirM56:
Originally posted by karsot:

way too strong:
your fool is a mizfuna with inspiration + distraction + teleport…
your godlike strenght: + 4 attack to all seriously?…awakened lionroar grants only + 2.
your tower: a mix between thundermage, cull the weak, and bodyguard…imo another stupid auto-win card saying “use petrify or forgetfullness on me or you lost”
your ermit: 2 cards back from grave to hand on each turn, combined with nimble to make it very hard to remove…easily a + 6/+ 8 card advantage in most games, and sometimes a lot more.

why not:
your temperance (damn strong, but at least we can deal with it with petrify/deadly blow so it’s not totally unbalanced)

anyway devs won’t change anything :P
but if you want to ask for balance, better nerf existing tarots than ask to improve the few ones that are not OP

well comparing to other tarot they are not too strong because tarot cards are all meant to be OP. lol
hermit compare to judgement is not as strong since judgment return from graveyard to the field (for hermit you have to wait for the cooldown to summon and hand can be full)

strength is mean to be strong despite her cooldown is 6 2 times than lionroar, there is already noble dragon that godlike give +2 attack to all and the noble dragon is not even elite, so you can summon it 3 on the field.

“use petrify or forgetfullness on me or you lost” I think this statement is happen to the almost other tarot card like Judgement, The wheel, The sun, The Devil, The chariot, the high priestes, the queen, the star, and the lover. (some are even more op because they immune to negative effect like emperor and the world)

I get what you mean, but the way I see it the dev since the beggining want to make tarot card as op as it is. so I suppose they should make upgrade to other sucky tarots cards. even though it is unlikely to happen.

BTW the next set of 7 virtues and 7 deadly sin is even more OP than tarot.

example is
Love (all enemy creatures attack reduce to 1)
Humility (all enemy creature loses basic ability) this one is the most op lol, it will make almost all tarot cards useless, even the wheel get amnesia and cant cancel the debuff. also this card have 14 life and shield ward, so your only choice is to kill it ASAP.

Tarots are too overpowered, we should be nerfing things like judgement instead of buffing the rest.