Recent posts by stormcommando on Kongregate

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Topic: Elements / The Elements Login Database is down - For now

Can log on now, but lost a lot of progress.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

I’d be happy with any of these:

20 human packs for epic Ilha

20 elf packs for epic Lettice

20 halfblood packs for epic Orc Bride

20 masters packs for the legend versions.

 
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Topic: Rise of Mythos / Remove Pan

Originally posted by nicklaslyy:

pan, dijinn, meditation, conjour troops and there you will see mage flooding units and petting the opponents units.
whereas you guys are complaining about ranger pan and premed combo, premed cost 5hp, 2 premed cause 10hp, if we try to spike with 3wolf and fenris total 22hp gone. then there comes warrior slaughter pit and lacerate and we are dead lol. mage skill doesnt even eat hp and you guys are complaining that much when you can flood the field easily too with pan.

I don’t see why you are arguing, you both agree pan is op in the hands of mages/rangers.

 
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Topic: Rise of Mythos / Game Sucks

Originally posted by Bubbleman:

I think they must have accidentally deleted the non-winter background, it’s been winter for over a year and a half.

Also, this isn’t the worst game ever created, but you’re probably well aware of that if you play Tyrant.

Tyrant ends 8/15/15, so i guess it’ll be the worst in 2 days.

Also, Tyrant was very F2P friendly, partly why it failed.

 
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Topic: Tyrant: General Tyrant Discussion / Last Days of Tyrant, post your surge!

Also works for tourneys and everything.

 
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Topic: Tyrant: General Tyrant Discussion / 3 Cards Gift

Marrow Aileron.
Abominable Raksha.
Hephatat.

 
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Topic: Rise of Mythos / Plz Fix bug

Originally posted by kkeellee:

whale card isnt working with freebie cards. it’s bad synergy. you need to buy it with money then it will work. when put money in this game everything works very smoothly, before that nothing wants.

Dude just stfu all your posts are sarcastic and not funny and entirely unhelpful just stop playing if RoM sucks so much.

 
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Topic: Rise of Mythos / Where is the line drawn?

Originally posted by kkeellee:
Originally posted by Soleil_Noir:
Originally posted by kkeellee:

kg1 is not worth shit atm. some leg rushers i see make top 10-15. on my server that couldnt happen, which is half-dead.

Some people push ranking during the last week. You can’t judge ranking until the end of the season.

I believe you have no idea what you’re talking about. Probably because since your server is half-dead, you lack the experience of facing awakened power or godlike rush decks.

At least pretend that there exists full godlike power decks on your server, since that would make our conversations so much simpler.

theres nobody with godlike on my server. we dont know what is that. we play only rares and goods, and it’s FUN! you should see my army of common goblins!!! they strike at everything with their ARROWS!

If that is the case the mage skill will have no effect on your server anyways, and whatever you say is irrelevant to the topic.

 
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Topic: Rise of Mythos / Where is the line drawn?

Originally posted by archangelXerath:
Originally posted by karsot:
Originally posted by schivver:

Thanks for the info.
I just learned a lot of things :
- djinn is like CO. I hope someone could trade his CO with my djinns
- at the far behind the rankings people running zeus, odin, and other whale cards.
- pet can’t bounced and whenever opponent play a big thing u must use pet on it.

Oh btw, on our cross server, rank 65-200 has 51 mages and 41 rangers. so sure rangers are really dominant here.

I hope you could at least try to play ranger and see how OP it is. And yeah, disinfo is really far better than pet since you can only use it each 2 turns because it reset to 2 CD.

Oh, also please tell me how to deal with ra or karma as ranger. Kill them until they dont returned ?
How to deal with zeus, odin, khnum, garghael, volante ? Disinfo them each time they’re played ?

CO may be harder to get than djinn, but djinn is still very hard to get, and very few lucky free players/low ViPs have it.
As djinn is almost impossible to get for the majority of players, i confirm my statement: “saying mage is strong because of djinn is the same than saying priest is strong because of CO”.
For people on lower rankings, i don’t know what happens on your cross server, but in mine it’s not rare at all to face zeus, odin, augustus in decks fighting for top 100.

As for ranger, you have swift death to kill any threat before it can even reach the board.
Effect of swift death is stronger than effect of petrify (SD on godlike augustus= augustus in grave, pet in godlike augustus= a 39hit points wall), and mastery of swift death is higher than mastery of petrify, by 8%.
And if the big threats reach the board, you can clean them with time to die, and soon with the new ranger skill (kill any unit for 1/2cd, by sacrifice one of your own units)
You can’t complain, really.

The only class that could complain to have weaker skills than mages is warriors…but at least they can rush.
Try to spike with mage, with only hermes wings as offensive skill, you will see.

Someone said mage have the chance to be the only class with ability of stall+removals.
Priests stall only, but not removals.
Warr/ranger removals only but not stall.
You miss the big picture too.
There are 3 important abilities: stalling, removals, and pushing.
Every class is good at 2 of these 3, weak on the 3rd.
Priests have stall and push
Warriors/rangers have removals and push
Mages have stall and removals.

Mages are the only class who can’t push, and it makes the F2P mage gameplay very hard, because in every fight, you need to be able to deal with your whole opponent deck.
A ViP0 mage facing a ViP10 with power deck can surrender on turn1, because he will never resist against the tarots/awakened spam. While a ViP0 ranger/warrior could try to win by spiking, and a VIP0 priest may manage to win with a virtuous champion+sanc spam on it.

Why cant you push with removals? huh?

And why is djin so hard to get? I have one and im not even a mage, its pretty common from spec. packs (in comparison to other things from packs)

Because some cards are very hard to remove especially if they have more than 1 and your only choice is to kill the other player before they can play them.

In fact having cards that are really hard to remove is one of the main things about being vip 10.

As a VIP 0 mage, spiking doesn’t work that well, since you can’t buff your unit’s attack.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

New update!


Vigilance and imobile
Gun axe: damage done can’t be reduced, double damage to cavalry and armor.
????: cant be targeted by single skill and cure 1

Archangel Michael

Name is probably Green Wind Sai-li-ya= Sarya? Salia?.
It’s not gun axe, the gun part actually means spear so it’s more like a spear axe which would be a halberd.
??? is Fairy’s Protection= nimble+regen 1.

Michael gains the ability to drain hp for his summoner.

 
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Topic: Rise of Mythos / Where is the line drawn?

Originally posted by Biskit_23:

The problem here guys is that you fail to see how the devs have limited future card balance issues. After Cull, they have said they will never again nerf a card to lessen their abilities. I don’t agree with this position, but that’s on record.

Cull was a nerf because it was released, then changed to be weaker, so it cheated the players who spent money getting it.

Changing the card before releasing it doesn’t count as a nerf, that’s just balancing.

To the people claiming Mages are strong and don’t need new skills, just because it’s still a strong class doesn’t mean it doesn’t deserve some new playable skills and strategies. Mages deserve a skill that is at least interesting and playable.

 
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Topic: Rise of Mythos / New Card Ideas

Originally posted by Finale_matter:

Cataclysm of Fire: Contradictory unless it has two functions. 1) All friendly units gain Explosive 2 for one turn. 2) Does 5 fire dmg in a 2×2 area… Which one is it??? It’s basically sending one unit to die for 3 enemy units in a 2×2 square… Furthermore, no mastery rate, long cooldown It won’t help stop rush, won’t counter/ compete against other new race skills respective to this update. Can be useable in 2v2, 4×4.

Call of Ice: Let’s hope those are new elf cards. They are not in the 1.1 elves section. Nothing much to say: it doesn’t have Freeze (like [Ice Drake Archer], awakened [Ghost]), LONG COOLDOWN, no RETURN % so even if you have Djinn “oh hey [Call of Ice] go wait 5 turns. ‘Do you want to be a snowman’ by then? Yeah. Alright, cool.” It’s a pitiful downgrade of Deep Freeze (which does its job done and a feasible chance of return).
More bowling pins for Khnuum to knock down, more snacks for Wolves… doesn’t stop rush, doesn’t compete with the other race skills update with this.

THANKS DEV FOR SCREWING MAGE OVER AGAIN Go hug your insta-kill, rushing Rangers and reviving, defending Priests.
Yours truly,
a mage since lvl 1

Cataclysm of Fire has 2 effects, ALL units (friendly and enemy) gain explosive 2 and deal 5 damage to all units in a 2×2 area.

Essentially makes all units explosive and attempts to set it off like a mini arma.

Idk about Call of Ice, summoning 4 crap units does have uses.

You do realize this will be a 60 medal skill and it won’t be arma or chosen one right?
Mages have been getting screwed with new skills but are still strong; they need something new and interesting, but it doesn’t have to be absolutely top tier and it definitely shouldn’t be as OP as some of the other skills being released.

Sincerely,
A Mage from lvl 1.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by brokenspoke87:

Absolute defence Sean is good. The others not so much especially once Queen is released. I’d still rather ultimate karma, sky reaver Vera, and iron first talis. Not sure if Sean was meant to give allies vigilance and not enemies. Those tarot are kinda weak.

Originally posted by stormcommando:

Here I’ll translate the other 2:
Chariot God Valice? Venice? Venus?
God Spear: +1 range, deals double damage to cavalry and sprint.
Vigilance.
Immobilization.


Absolute Defense Sean?
Challenge: Vigilance, all surrounding enemies gain vigilance.
Platinum Armor: Reduces physical damage to 2, damage dealt cannot be reduced.
Counterattack

He only gives vigilance to enemies. The name of the skill is something like to challenge to a duel.

Seems kind of like a cross between tallis and lawrence.

 
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Topic: Rise of Mythos / New Card Ideas

Since Mages haven’t gotten a good skill in a long time, and since the new mage skill won’t be released since it’s OP here are some replacement ideas:


Legend does 7 damage, Godlike does 9 damage and gives units Explosive 3.


Legend summons legendary Elven Frost Mages, Godlike summons godlike Elven Frost Mages and increases ice damage by 2.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Here I’ll translate the other 2:
Chariot God Valice? Venice? Venus?
God Spear: +1 range, deals double damage to cavalry and sprint.
Vigilance.
Immobilization.

Absolute Defense Sean?
Challenge: Vigilance, all surrounding enemies gain vigilance.
Platinum Armor: Reduces physical damage to 2, damage dealt cannot be reduced.
Counterattack

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Well, I started a Chinese account to see some of the cards there, and it’s completely ridiculous.

Also, some of the translations are wrong.

 
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Topic: Rise of Mythos / What attracts us to RoM?

PvP. I know everyone complains about rushing, and its annoying af when you get 1 shot by a critting mifzuna, but some of the battles can be really fun.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Shambot:
Originally posted by AmirM56:
Originally posted by Mardoek:
Originally posted by AmirM56:

New Tarot card realeased!!
The Moon

The moon: when this creature deals damage to enemy hero, card with highest countdown in summoner’s hand will reduced by 1. and a random card in enemy hero’s hand is increased by 1.
wind walk: movement +5 at first turn
????5: attack +5 when enemy hero life is half or less.

hmmmm so these are the future anti-rush card they were talking about ^^ mif wasn’t good enough, it need MOAR :/

I love the moon, she is very good!!!! its like having panic strike and order in one card xD. and Windwalk!!!!!!! @@

That should be the art for the Fool not the Moon, just sayin’

http://en.wikipedia.org/wiki/The_Fool_(Tarot_card)

The name of the card is the fool. It was a mistranslation.

 
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Topic: Rise of Mythos / New tarot cards

Originally posted by AmirM56:

I thought the fool is already implemented?
this was the fool in page one. sorry if I am wrong, my chinese is not native, I only learn little hehehe. :-)

Golden Dawn?
+5 range, Archer.
When this card damages a creature, draw a creature card, when this creature damages a hero, draw a skill card.
Sunder Armor.

lol can always hit something= 1 free card per turn, and he doesn’t walk out to get killed.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by lacrosse29:

can we just get some type of mythos bonanza? been months since we’ve had one. skipped right over ra and osiris but just want something mythos

Freyja?

or

Originally posted by AmirM56:
Originally posted by lacrosse29:

can we just get some type of mythos bonanza? been months since we’ve had one. skipped right over ra and osiris but just want something mythos


you can get mythos from pack. better make bonanza that for event card wich is unobtainable in pack so more people get those cards (celestia, lttuce, neferata, archangel luo, israphel, beach girl cuculhu, tremor, lorie, Inuyasha, crimson buterfly, etc. those are very cool cards and not many people use them cause they only in gold event. so I think they should give the vip 0 chance to cllect more cards to be able to compete.

Royal Maiden

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

I am sorry for misstranslation, my chinesse is not really good hehehe :-)

The “with priority” part of the vigilance description is referring to how they hit units in back first, not that they have first strike.

Originally posted by EliteNatt:

“Mage: Deal 2 fire damage to a creature and it takes 9 fire damage each turn. "

it’s like reverse fire ball (legend) deal 9 fire damage and 2 fire damage each turn

“Mage: Icy Blast. When this card moves, a card in your graveyard. "

what this mean?
a card in your graveyard what?

I couldn’t translate the remaining parts cuz some of the skill descriptions were cut off.

Also, translations are somewhat confusing, because move in Chinese (and English) can refer to either to take action or to change position.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by legendarypb2:

Well..they just don’t got awakened dragons, they got an other mega CRAZY stuff :/
See those screenshot and you will see what I mean.. http://prntscr.com/5y8j0b http://prntscr.com/5y8k10 http://prntscr.com/5y8kqa http://prntscr.com/5y8lgj http://prntscr.com/5y8me7

Pretty sure they’re not actual useable cards.
 
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Topic: Rise of Mythos / Chinesse new card that have very nice art

More accurate translation for elf skill is Hibernate, and the Icy blast has an additional immobilize tacked onto it.

The Human uses shadow bolt, not chaos bolt.
Would be nice if we could see the summoned unit so we know what the skills do.

 
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Topic: Rise of Mythos / Various Card Ideas

Glow Snail, well, might have some uses?
Wall of Mushrooms just sucks, it’s unlikely it will kill anything.

 
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Topic: Rise of Mythos / Lumineers

Originally posted by performance7777:

deal double damage to flying creatures (and) creatures with vigilance skill

No malucifer just said she has vigilance, and does double damage to creatures with flying.