Recent posts by stormcommando on Kongregate

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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by lacrosse29:

can we just get some type of mythos bonanza? been months since we’ve had one. skipped right over ra and osiris but just want something mythos

Freyja?

or

Originally posted by AmirM56:
Originally posted by lacrosse29:

can we just get some type of mythos bonanza? been months since we’ve had one. skipped right over ra and osiris but just want something mythos


you can get mythos from pack. better make bonanza that for event card wich is unobtainable in pack so more people get those cards (celestia, lttuce, neferata, archangel luo, israphel, beach girl cuculhu, tremor, lorie, Inuyasha, crimson buterfly, etc. those are very cool cards and not many people use them cause they only in gold event. so I think they should give the vip 0 chance to cllect more cards to be able to compete.

Royal Maiden

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

I am sorry for misstranslation, my chinesse is not really good hehehe :-)

The “with priority” part of the vigilance description is referring to how they hit units in back first, not that they have first strike.

Originally posted by EliteNatt:

“Mage: Deal 2 fire damage to a creature and it takes 9 fire damage each turn. "

it’s like reverse fire ball (legend) deal 9 fire damage and 2 fire damage each turn

“Mage: Icy Blast. When this card moves, a card in your graveyard. "

what this mean?
a card in your graveyard what?

I couldn’t translate the remaining parts cuz some of the skill descriptions were cut off.

Also, translations are somewhat confusing, because move in Chinese (and English) can refer to either to take action or to change position.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by legendarypb2:

Well..they just don’t got awakened dragons, they got an other mega CRAZY stuff :/
See those screenshot and you will see what I mean.. http://prntscr.com/5y8j0b http://prntscr.com/5y8k10 http://prntscr.com/5y8kqa http://prntscr.com/5y8lgj http://prntscr.com/5y8me7

Pretty sure they’re not actual useable cards.
 
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Topic: Rise of Mythos / Chinesse new card that have very nice art

More accurate translation for elf skill is Hibernate, and the Icy blast has an additional immobilize tacked onto it.

The Human uses shadow bolt, not chaos bolt.
Would be nice if we could see the summoned unit so we know what the skills do.

 
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Topic: Rise of Mythos / Various Card Ideas

Glow Snail, well, might have some uses?
Wall of Mushrooms just sucks, it’s unlikely it will kill anything.

 
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Topic: Rise of Mythos / Lumineers

Originally posted by performance7777:

deal double damage to flying creatures (and) creatures with vigilance skill

No malucifer just said she has vigilance, and does double damage to creatures with flying.

 
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Topic: Rise of Mythos / Chinesse new card that have very nice art

I believe those were already translated in another thread, but ok.

 
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Topic: Rise of Mythos / Chinesse new card that have very nice art

Originally posted by AmirM56:


Holy Light, Safety First, mass cure 2.

Drain Life, Bleeding attack, siphon mana

Rage 1, Carnivore 3, The physical version of siphon mana.

Infiltrate, Heroic, soul eater 1

strike again, sprint, charge

we have this

Shadow Flare, Attack 1

rebirth, healing prayer 2

we have this

Isn’t this just Athena? name is goddess of wisdom, counterattack, heroic 1, rage 1

Longbow, fear with a different name, 25%chance to stun dmg’d targets

Originally posted by AmirM56:


we have this

shadow bolt, all other allied units gain thunderbolt 1

Holy light, all other allied units gain regen 1

impale, sunder armor

vigilance, when this unit takes physical dmg, heal summoner for same amount, inspiration 1

ambush, nimble, burrow

Frost Flare? imagine shadow flare but with frost shock effect instead of shadow bolt effect, entropic touch.

Meteor Storm (see ark fire mage), fire curse 2 (see elf high flame)

bleeding attack, vampirism, carnivore 3

armor 3, sunder armor, heroic 1

Holy light, inspiration 1, cure 1

omg that was long

 
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Topic: Rise of Mythos / [VOTE] HP buff community feedback

I actually don’t mind rush, just don’t like spike.
1.33

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve bosses

If the bosses are being countered too easily by things like ds, and troll, make them use instant kill and irreducible damage skills.

Also, make them give better cards.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Freyja, celestia, or lettuce

 
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Topic: Rise of Mythos / Is Revelation a joke?

Everyone uses pet as a reason that mages can get crap cards, but in that case rangers should get crap too for swift death, which kills cards before they’re even played.

 
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Topic: Rise of Mythos / Is Revelation a joke?

Originally posted by Mamertus:

Warrior skill is strong indeed. Kills in 1 shot Zeus, Rily…

and finally warrior counter to gringhiest?

 
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Topic: Rise of Mythos / New Card Ideas

Would be cool to have some more multi-element units like chimera.
This one does Thunder and Ice damage:

Thunder blast does thunder damage with 25% to stun.
Icy blast does ice damage and knocks back 2 spaces.
Frozen blast does ice damage and 50% to stop movement.
Godlike: 4/5/4
This one does Fire and Physical:

Godlike: 4/1/12
This one does Shadow and Holy:

Shadow Blast does 0-200% shadow damage.
Holy Blast does holy damage.
Godlike: 4/5/4

 
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Topic: Rise of Mythos / Chosen One

Originally posted by tomdo99:
Originally posted by jumper224:

The problem with the priest class is that most skills are utterly useless (cure anyone? no, how bout ring of healing?) but a few cards are insanely overpowered (sanc, repulse, refuge, and now chosen one). Mages and rangers have almost no useless cards. Warriors are like priests in that many of their cards are useless (name 1 good use for protect) but the few good cards are, well, just good.
Chosen one could use either a nerf (like remove regen or limit to 5 turns) or a good counter (like a creature that can purge effects from enemy creatures each turn or more fear units). Cull the Weak only had the first option.

agree, a solid purge unit needs to be inplemented.
we have aprho and healer wyrte for dispels but all we got for purge is that crappy 6cd wall

Maybe when wheel of fortune comes out?

 
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Topic: Rise of Mythos / Chosen One

Originally posted by tomdo99:
Originally posted by JustDab1T:

I think a bigger issue is that is makes 95% of your units useless vs something with chosen one, unless of course its something that will get wrecked by velyn, there really isn’t any reliable unit that can deal with the average chosen one unit.

Ryli turns into a 5CD hero’s bane 1, cain turns in a 10 skeleton, etc. Obviously stuff like karma and DS can hold the line, but other than skills how can you take out a chosen one callista in 1v1?

Priests demand key counters to their skills and even if you tell a mage to use x3 purge, there’s a far better chance that they will end the game before you’re able to counter.

A purge rune or some unit with like 50-75% fear would be great.

oh priests, can’t pvp against them w/out getting frustrated, and can’t do KM w/out them……

gring wrecks chosen one calista any divine retribution card vs hero wrecks her.
savior carella also wrecks her. there is enough stuff out there but yeah skills are the easiest way.

edit: dread phantom/knight and ptah are also fairly good counters

And which of these isn’t insta-killed by smite or something?

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

The devil is very strong.

Incarnate Undead mage things:
Normal types skills:
Shadow Bolt, Incorporeal, shadow damage heroes bane.
Elite:
+battle fatigue.

Incarnate Undead zombie things:
Normal type skills:
When played, bring a card in graveyard back to deck, some of them have reanimate.
Elite:
When played, bring back one of your dead cards in an adjacent tile, reanimate.

Halfblood fox girls:
Normal:
Decrease the countdown of all skills in hand by the number specified, frost shock.
Elite:
+Draw specified # of skill cards from deck to hand when played.

Halfblood rodent people:
Normal:
Toss, Immobilize, some of them have knock back 3.
Elite:
Toss, Sprint, When damage enemy hero draw a card.

Elves:
Normal:
Cure #, gain # of hp when curing, some of them have regenerate #.
Elite:
When this card moves, all cards gain 1 hp, Regen #.

 
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Topic: Rise of Mythos / Ranger Combo

Originally posted by geggers:
Originally posted by stormcommando:
Originally posted by LinkaBR:

12 CD is never 12 CD and what you call a drawback can be very good for agressive players

I’m sorry, I see no benefit from preventing yourself from drawing cards.

it has a 40% of preventing your opponent from drawing cards. That’s super powerful.

Description says prevents summoning hero, i.e. self from drawing extra cards. So either the description is wrong, or the card is crap.

 
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Topic: Rise of Mythos / Ranger Combo

Originally posted by LinkaBR:

12 CD is never 12 CD and what you call a drawback can be very good for agressive players

I’m sorry, I see no benefit from preventing yourself from drawing cards.

 
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Topic: Rise of Mythos / Ranger Combo

Originally posted by Darknesscross:

It would be great if the 50 rep demon is Aragoth instead of Mareth.

Unless I misunderstood his skill description, he seems very useless. 40% chance to prevent summoning hero from drawing extra cards seems like a drawback, and toxic blade 1 and 12 wait doesn’t help.

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

[Goddess of Love Qetesh]

[Unit Type]: (Melee)

[Attack Type]: (Physical)

Epic:5/1/12
[Charming Strike]: Damaged units have a 50% chance of being charmed for 1 turn.
[Whirlwind]: Attacks all enemy creatures and heroes in adjacent squares.

Legend:5/1/12
[Charming Aura]: All adjacent creatures gain the skill Charming Strike: Damaged units have a 50% chance of being charmed for 1 turn. (Same as Tallis, includes enemies)
[Charming Strike]: Damaged units have a 50% chance of being charmed for 1 turn.
[Whirlwind]: Attacks all enemy creatures and heroes in adjacent squares.

Godlike:5/2/17
[Charming Aura]: All adjacent creatures gain the skill Charming Strike: Damaged units have a 50% chance of being charmed for 1 turn. (Same as Tallis, includes enemies)
[Charming Strike]: Damaged units have a 50% chance of being charmed for 1 turn.
[Whirlwind]: Attacks all enemy creatures and heroes in adjacent squares.

[Goddess of Order Maat]

[Unit Type]: (Melee)

[Attack Type]: (Holy)

Epic:2/1/7
[Wings of Order 2]: +1 movement. Flying. Reduces Magical damage by 2.
[Order 1]: When this unit does damage to an enemy hero, a card with highest countdown in summoner’s hand will reduce by 1.
[Purity]: Cannot be affected by positive or negative effects. Removes a negative effect from a friendly creature each turn.

Legend:2/2/12
[Wings of Order 2]: +1 movement. Flying. Reduces Magical damage by 2.
[Order 2]: When this unit does damage to an enemy hero, a card with highest countdown in summoner’s hand will reduce by 2.
[Purity]: Cannot be affected by positive or negative effects. Removes a negative effect from a friendly creature each turn.

Godlike:2/4/15
[Wings of Order 3]: +1 movement. Flying. Reduces Magical damage by 3.
[Order 2]: When this unit does damage to an enemy hero, a card with highest countdown in summoner’s hand will reduce by 2.
[Purity]: Cannot be affected by positive or negative effects. Removes a negative effect from a friendly creature each turn.

[Goddess of Serpent Edjo]

[Unit Type]: (Melee)

[Attack Type]: (Physical)

Epic:6/1/10
[Toxic Blade 2]: Damaged creatures will take 2 shadow damage at the end of their turn for 5 turns.
[Spawn Snake]: Summons 1 Snake (1/2/1 Toxic Blade 1/Ambush) in an adjacent square each turn.

Legend:6/2/14
[Toxic Blade 3]: Damaged creatures will take 3 shadow damage at the end of their turn for 5 turns.
[Spawn Viper]: Summons 1 Viper (1/2/1 Toxic Blade 1/Ambush/First Strike) in an adjacent square each turn.

Godlike:6/3/18
[Toxic Blade 3]: Damaged creatures will take 3 shadow damage at the end of their turn for 5 turns.
[Spawn Serpent]: Summons 1 Serpent (1/2/1 Toxic Blade 2/Ambush/First Strike) in an adjacent square each turn.

100000
[Snowy Fort]
[kongregate]

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by AmirM56:

new tarot card

the Devil: range +2 attack enemy creature aswell the summoner.
Induce 4 : when this creature deal damage to enemy hero, enemy hero will send 4 card from library to the graveyard.




The devil seems really OP, taking out 4 cards a turn.
You forgot to say it also drains life.
Snow Owl thing: Flying, Order 2. I don’t see it being useful cuz unlike samael, it won’t reach the other side.
Battle Wolf: Sprint, Ambush, gain 3 attack on enemy’s side of field.
Mystic Cat: When summoner’s hp is half or less, gain 7 attack and 5 movement.
Unicorn: When played, summon another unicorn from deck to hand.

 
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Topic: Rise of Mythos / Merciless Mareth description is wrong

I just realized I completely misread the card lol. Thought corruption was thickheaded +explosive, and that it was totally awesome, but now it just fails.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

From what I can understand:
PvP skills part 1:
Warrior: Kill a card with 2 or less attack and decrease countdown by 1.
Ranger: Give a card explosive 10.
Mage: Draw a card.
Priest: A card gets +2 attack, +6 life, Vigilance, and Savior.
PvP skills part 2:
Warrior: deal 10 damage to all heroes.
Ranger: Shuffle and encouraging prayer 1 for a hero.
Mage: Deal 2 fire damage to a creature and it takes 9 fire damage each turn.
Priest: Restore 14 hp to an allied creature or hero.
A New Group Skills Name
I believe that the descriptions for the warrior, ranger, and mage are cut off.
Warrior: Deal equal dmg to enemy and summoner. Vigilance description is cut off, but it’s still vigilance.
Ranger: Sprint. Infiltrate. Deal 5 melee damage to summoner. Description is cut off, not sure if each turn or just once.
Mage: Icy Blast. When this card moves, a card in your graveyard. Description is cut off.
Priest: Holy Light. Deals 3 additional damage per buff (not including light ring effect? I assume it means ressurrect).

btw desperate soul pretty much upgraded soulbound from 50→100%. Varkus the blight gained impale.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Above all else, Freya.