Recent posts by stormcommando on Kongregate

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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by DehNutCase:

Or we could not be stupid and work the thing out because we have more than enough information already? Seriously, even a total lackwit would be able to calculate mastery % increase by: class changing to mage, packing a bunch of scorches, and doing a map level to count the bounces.

I never bothered doing that because, unlike you, I actually pay attention to the fact that I’m testing the mastery % increase every single match just by watching bounces. That is to say, I’m sufficiently confident that I’m right that I won’t bother testing the hypotheses unless significant evidence to the contrary appears, for example, a pair of scorches melting a board of units with 80 hp between them, which is actually LESS than the expected damage @ 80 hero crit if mastery is base * (1 + crit/100) [96 damage without crits] but hilariously beyond expected damage if mastery is base * (1 + crit/200) [36 damage without crits]

There’s ‘skewed by confirmation bias’ and then there’s ‘too stupid to realize you’re five standard deviations away from the expected outcome.’

Well I don’t count, only have leg scorches, and don’t have that high of a hero crit.

To me the formula seems fine.

Also, you don’t appear to have recorded the data and from what you’ve said you aren’t even a mage.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by DehNutCase:

It’s less anecdotes and more playing a guy with 80 hero crit a bunch of times every day. Or are you gonna say the unit crit formula is [unit crit % = unit crit / 100] despite all the ‘anecdotes’ of people who pvp?

The difference between one scorch barely killing one virt champ (1 use + 2 bounces @ 67% bounce) and one scorch easily demolishing two virt champs (1 use + 7 bounces @ 87% bounce) is a huge, very easy to notice difference. Just like how a unit criting 40% of the time rather than 80% of the time is a huge, very easy to notice difference.

Stop being so defensive, anecdotes are small samples skewed by confirmation bias; let’s just stop arguing and have a guy with 79 hero crit test if awakend sd really always returns.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by DehNutCase:

You know, I can also just type:

Mastery formula is blah blah blah = blah blah blah, this is confirmed by dev and on Chinese forums.

That isn’t a source, that’s just someone saying he had a source. (I can read Chinese, so if he had a link, I could go to the forum to check it out, but he doesn’t.) And, bear in mind the dev/mod or whatever ‘source’ he actually had, seemed to speak English.

Does it seem likely the actual devs developing the game gave any shits about English?

Anyway, easiest way to check mastery is just to keep track of skill bounces, the 8% and 16% skills will have too much variance to be accurate, but GL scorch @ 48% before hero crit should be more obvious. If a guy has 80 hero crit, 48% * 1.8 = 86.4% bounce, or, if the formula is in fact crit/200, 48% * 1.4 = 67.0%.

I don’t know about you, but I never felt like scorches were bouncing 8 times a game on average, even against people like capeta. (Otherwise my awakened virt champs @ 20 hp would trade terribly, since 8 * 6 = 48, meaning one scorch ought to murder two virt champs, but that never happens even against a guy with rebound saddle.)

8*4 is more like it since the champs will heal themselves for 2 each turn.

But anecdotes are pretty much useless for testing purposes, so we will have to get a 79 hero crit to use awakend sd and see if it always returns.

 
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Topic: Rise of Mythos / Saviour Carella warrior sanc

Originally posted by KyussLives:

idk why they are comparing sanc to protect tho…… lukestar, have you tried it with those other seraphim angels on the field at the same time? Or even used protect on another creature in the front line with carella on the field?

Because carella acts sanctuary on the hero while protect works like martyr on the hero.

 
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Topic: Rise of Mythos / "locked" sign on soul summoner

Honestly they shouldn’t have bothered, it takes so long to get even farming with alts would take forever.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by kkeellee:
Originally posted by Biskit_23:

Just in case you’re curious how Rangers fair in this, a 56% mastery with my 75 hero crit will bring 98% return rate. Motivate me to godlike my ring and I now have unlimited swift death….if I go ranger.

they block sd and youre stucked with a card you cant get rid of.

Not really, it’s not like they can keep blocking forever, and you can keep trying every turn.

If they want to keep blocking sd they’re also stuck with a card they can’t get rid of.

On top of that the cd counts down anyways so something like danika will average 3 wait if you keep holding it to stall sd.

You need to be lucky enough to draw modesty/ judgement/ whatever in the few turns that the blocker’s cd remains higher than 7.

On top of that there are only 7 cards in the game that can block.

Originally posted by Beakedbard:

I know SD is ridiculously op but the one I’m interested in is Dispel full field dispel could work wonders in big games.

Don’t we have wheel for that?

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

The formula for mastery is (1+crit/100)*base mastery.

So 1= .56*(1+x/100)

x=78.5 lets round up to 79.

79 crit for 100% mastery.

I’m pretty sure reputation does affect return rate, since my petrifies definitely did return more after i used some rep tokens.

so with ranger 50 you need 59 hero crit for 100% return.

So basically rangers can now clean out the hand of anyone that didn’t draw maximus and co.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Biskit_23:

Just in case you’re curious how Rangers fair in this, a 56% mastery with my 75 hero crit will bring 98% return rate. Motivate me to godlike my ring and I now have unlimited swift death….if I go ranger.

You only need 58 hero crit for 100% return, you get 20 from max ranger rep.

In other words, this is just plain stupid.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards


Harvest Goddess Demeter
Inspiration 1 but only for creatures.
All creatures played by summoner gain +2 life for 10 turns.
Cure 3.


Yumi EX
Hunter’s Bow:
Essentially Longbow + knockback 2 + deal 4 damage to enemy creatures and 2 damage to self when they are played.
Withdraw

Well Demeter is obviously crap.

Yumi Ex is kind of interesting but the fact that she does damage to herself is annoying.

The tradeoff is +1 range + 1 deadly reflex damage + double damage to flying + knockback 2 for 1 wait and 2 reckless shot damage to self, so I guess it is probably better than yumi.

I would think knockback is applied to all summoned units, but not sure with the moon witch and frost shock thing. Also I don’t know if she knocks herself back. Probably not considering icy gale ghosts don’t get reflected back.

Also, Awakened skills:

Protect:
Summoner takes damage for creature and creature gains Armor 3, lasting 2 turns.
40% mastery.

Swift Death
56% mastery now

Cloud of War
Only affects enemies now.
40% mastery

Dispel
Remove all negative effects from all allied creatures.
40% mastery

 
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Topic: Rise of Mythos / The Screenshot Thread

Originally posted by Cheesecakeluv:

I have a guildie with an Emperor rush deck who I think will be very excited about that card if they have skeletal.

I think it’ll be better in gsd with the mareth saddle combo.

 
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Topic: Rise of Mythos / Saviour Carella warrior sanc

In a likewise comparison, if you play something like Ofeiger and sanc it, it will still take damage from martyr.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by ChristianW147:
Originally posted by stormcommando:

For chinese players, what server do you play on mine is so dead I can’t get past shimmering cave normal.

You play on WZZH?

I think the game is called wzzh, the website is www.wan.com, server 1

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

For chinese players, what server do you play on mine is so dead I can’t get past shimmering cave normal.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by jooe15:

So…What’s up with the lack of elfs? Seems like their hasn’t been a non-hybrid elf release in over a year…

Mercy is an elf though.

 
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Topic: Rise of Mythos / new Liches

Originally posted by 858isaac:
Originally posted by Soleil_Noir:

I hope you didn’t see them in showdown finals, because that would mean your server is extremely new.

no all we saw were common skeles in showdown finals

Nah there were some good and rare ones too.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Beakedbard:

So does Feles Ex count as an elite then? The symbol would make me believe so which is odd considering the original form isn’t and its not strong enough to be an elite either.

It doesn’t have an original form is what i’m saying, and yes it is an elite.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

The manticores suck.

Elite:
Sprint
When own summoner’s life is below half, do 3 additional shadow damage to creatures. When enemy hero’s life is below half, do additional 3 melee damage to heroes.

Normal:
Vigilance
When damaging enemy units, deal additional X shadow damage.

X = 2, 4, 5 for 1,2,3 wait respectively.

There doesn’t appear to be a delay on the shadow damage, making it something like karachi attack or deception.

Also, contrary to her appearance, the event card is not Feles Assassin Master Ex. In fact, unlike Callista Ex or Juliet Ex, her original card doesn’t exist. Her name in chinese is Feles Sword Saint Ex (calli’s title is also sword saint, so I guess this makes her Feles Sensei Ex?). Not that the chinese name appears to matter, since Merciless Mareth’s chinese name is actually Fallen Star Lucifer.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Avangion:

Wtf, are they just trying to starve us of F2P content now?

Well the specialist walls aren’t f2p.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by VioletSpectre:
Originally posted by Avangion:

I see no difference between charm for 3 turns and 10. if something is going to be charmed for 3 turns you are already going to dig it or cure it.

Hell, even if it’s Charmed for 1 turn, some people still dig it, anyway. lol

Because of the way the count works being charmed for 1 turn isn’t being charmed at all.

Kills her, is charmed for 1 turn, turn ends, is no longer charmed.

Originally posted by Avangion:

I see no difference between charm for 3 turns and 10. if something is going to be charmed for 3 turns you are already going to dig it or cure it.

Or you could wait 2 turns unless it’s absolutely necessary you remove it.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by TommyTheKiddy:

(…) is f2p obtainable, and will probably not be released on global server.

So those f2p cards arent also gonna be released here ? Lmao this is pathetic

They didn’t say they wouldn’t release them, but based on the past record, it’s unlikely they’ll release anything f2p that’s this strong.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

I will note some cards only get a major improvement, so the legend translations don’t quite do them justice.

For example:

At legend, charms the one that kills it for 3 turns.
At godlike, charms the one that kills it for 10 turns.

It’s still not that great when things like chosen and wheel are there but otherwise it pretty much kills the creature that kills it, 10 turns of charm will be dug immediately.

Also, slightly more major announcement,

This set of specialists is available for 60 pvp tokens, meaning the absorb magic 3 deer thing is f2p obtainable, and will probably not be released on global server.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by DehNutCase:

Aries*, was a typo.

So… because his stats and cd are better? What does this have to do with pan?

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by DehNutCase:

Running more skills =/= skills are stronger than creatures. Pan gives all skills a sub-effect of inspire 4, but pan is, himself, a creature, and the things you’re inspiring out are creatures.

If you don’t understand why Fenris is great but Aeris is terrible, you don’t understand why pan is good.

If you don’t understand why petrify, lightning tempest, amnesia, barely cares about pan, while Sarya, Odin, World, Judgement, loves to be in a deck with pan, you don’t understand how tempo works.

There are no wrong threats, there are only wrong answers. Pan allows you to play most of your hand at once, but if most of your hand is answers, you barely get any benefit (that 3rd petrify isn’t doing jack if your opponent only has one creature), whereas if most of your hand is threats, you get maximum benefit. (Odin doesn’t mind being panned out the same turn as World, the more the merrier, and Judgement LOVES coming out in the same round as other threatening creatures.)

Who is Aeris?

I’ve never heard of this card, is it chinese?

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Cheesecakeluv:
Originally posted by DehNutCase:

Not necessarily. Bear in mind devs are deliberately withholding certain cards—-like, say, the pvp skillset of reduce attack to 1, reduce hp to 1, copy a creature, and kill target creature in return for a random creature you own.

So it’s not just a difference of being behind, we also have a different, more creature focused meta since our removals are worse.

Which is just a polite way of saying our meta is more pay to win, since you pay to get creature cards, not pvp skills.

They refuse to release one set of skills and suddenly we have a more creature-focused meta? That’s kind of a joke imo. I mean seriously give it a rest on those four pvp skills. We get virtually everything else the Chinese do except for Aurora assuming the devs get their asses in gear, and with Pan we have a far more skill focused meta if anything.

Although 100% agree on the dragon/goblin elite. Nowhere near as good as devil. There’s a big difference between removing cards from the opponent’s deck and adding useless cards to it, plus Devil activates every turn so you don’t have to disinfo her to use her ability multiple times. And I will just add Devil kinda sucks anyways, so a worse version of her certainly sucks. Only good card in the group is the dragon/beast hybrid and maybe the priest specialist, especially by the time we actually get all of those.

2 actually, because we don’t appear to be getting the returning skills either.

The thing about this one set is that the skills are actually usable and f2p obtainable.
Most skills are completely useless.

 
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Topic: Rise of Mythos / Thread to lower the max starting prices on godlikes and awakens.

Some awakens are utter trash, having such a high minimum makes them unsellable. Why is there a minimum at all? People will bid until it’s what it’s worth.