Recent posts by legodude12 on Kongregate

Subscribe to Recent posts by legodude12 on Kongregate

avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by koolaidperson:
Originally posted by OWENFRANCIS:

what about a unit that burrows underground to avoid attacks, or a minelayer boat?

Mole commando:

>>>DESCRIPTION<<<

A commando tasked with strategic defense through the use of heavy weapons, although capable of great defense he can be over-run with coordinated and quick attacks. Can entrench (fortify a position with a sandbag enclosure, and mounted gun)

>>>STATS<<<

Price: 250

Health: 50 (medium)

Damage: 35 (medium)

Range: 2-4

Movement: 2 (foot)

>>>BUFFS<<<

1. Flak (2X damage to light armor)

2. Sandbag: (50% less damage from light attacks when entrenched)

3. Fixed: (can’t move when entrenched)

4. Mounted gun: (can’t attack unless entrenched)

>>>FEEDBACK<<<

What do you think? It doesn’t avoid attacks like you wanted it to, put takes a lot less damage when it entrenches.

Entrenched is in valleys right? And Fixed is the name of the buff on blockades. Plus mounted gun makes it useless because i’ve only played 2 maps with valleys in them. And I’ve been playing B:A for a while.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by OWENFRANCIS:

what about a unit that burrows underground to avoid attacks, or a minelayer boat?

FAIL this is for new units. Not new abilities

Originally posted by dota08:

Conscript
$50
Description:Weak but effective in numbers.
HP:35(Light)
Attack:17(Light)
Move:3(Foot)
Mods:
Capture
Tracking

uhhh. Isn’t that the same as a strike commando.

Originally posted by koolaidperson:

stinger commando

>>>DESCRIPTION<<<

A commando armed with a stinger missile launcher. He is capable of destroying aircraft easily, but can’t engage ground units. This means he will need protection.

>>>STATS<<<

Price: 100

Health: 40 (light)

Damage: 18 (light)

Movement: 3 (foot)

>>>BUFFS<<<

1. Capture: (captures properties)

2. Flak: (2X damage to light units)

3. Sky sweeper: (can engage aircraft)

4. AA only: (can only engage air units)

>>>P.S.<<<

Sorry legodude for the new buff, but its not unbalanced, and stingers can only engage aircraft.

ok. I like the A.A only thing. But if its A.A only you don’t need to waste a buff position for skysweeper. Next time I’ll remember to post that new buff in the next post of the rules. But the damage could go to 17. Same as flak. But in reality thats taking 1-3 damage away but thats very little. But 17 is the normal for A.A units in battalion. Thats what I’m saying

And for a new unit:

Sneaker $100
HP: 40 light
Atack: 15 light
Movement: 3 foot
Buffs: Stealth, Fixed (I forgot to add this in the rules but for fixed it says: This unit does not prevent military defeat)
Its meant for pissing off your oponent by blocking the path, killing pesky trucks and is weak against the strike commando. i.e the tracking buff.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by chuckthegr8:

Assault Commado
$150
HP 50 Light
Dmg 20 Light (* 2 when attacking)
Speed 3 Foot
Assault (AKA like cloak but always attack bonus), Covering Fire (25% attacked unit doesnt Counter attack), Exposed (+ 40% counter attack DMG)

Recruit
N/A Cities/Towns (Do they have them in Battalion?)
Free unit from a City for defence
Speed 3 foot
HP 20
DMG 15 (both light)
Buffs: Fanatic (uses original HP for counter attack), Guerlla (25% chance to counter attack the attacking unit even if destroyed) Capture

Guerlla Commando
Cost: 180
Speed, 3 Foot
HP 25 Medium
DMG 10 light. * 1.5 when attacking * 2 When attacking from Cloak (* 3.5 total or 35)
Buffs: Fanatic, Cloaking, (Air units have 2 range to decloat Guerllas), Swim, Capture, Guerlla

Leopard Tank
Cost: 250
hp: 40 Medium
DMG: 20 Medium
Speed: Tracked 8
Buffs: Skirmish, Outflank (*1.5 attack if the attacked unit was attacked last turn by another unit)

Are these balanced? I though of Guerlla of Vietnam, and the Leopard is just a quick scouting tank if we implement fog of war in future games.

NOOB! follow the rules!

Originally posted by Lerneros:

I have no new units to propose but there are two things that would make the game more interesting ….

1) Jammer Truck: New Ability—→ Jammer thorn: The jammer track can shoot one sensor which sticks to the ground and detects stealth and prevents air units to travel through it. Its radius would be small→2 blocks while the jammer truck could shoot it no further than 4 blocks.

2) Warmachines: Should be able to move and build but not move and shoot. That would balance some maps where the first man to play is inevitably the winner.

SAME HERE! This is for new units. Not new abilities

Originally posted by nano5002:

(Mrs. Doubtfire voice) Hellooo! (End voice)

Alrighty, here’s a new unit I came up with.

Mercenary

Price: Twenty Dollarz ($120)

Hp: 20 light (basically gets one-hit-killed by most units)

Attack: 45 heavy (1 range)

Move: 4 foot

Buffs:

Flak

Fire Bomb

Stun

Capture

-A power unit to pierce enemy defenses for the final charge. Good for clearing out infantry or units protecting or capturing a Command Center. A merciless warrior of fortune, carrying an arsenal of weapons both legal and non with which to pulverize the enemy. Unfortunately, most of said weapons are either highly explosive or flammable, so getting them shot is a good way to die.

For this. I believe its a nice idea.
The clean up crew is HERE!

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Unit!

COPY! I MADE THE ORIGINAL NEW UNITS THREAD! Then noobs make their own and after those get pwned by mine those noobs migrate to my thread. I hope the noob who made this doesn’t come to my thread

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Kongregate / The 99 Bricks impossible badge...

These strategys all seem good. Plus for fun I’d like to know where the gravity defyer program on google is?
I want this imp to be my 2nd imp (I already have Sonny 2’s imp)

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Ohhhh and noobs can stop this. I’m back. I was grounded if anyone wants to know. But now I’m back!!!!!!!!!!!!!
I also see noone has used my mad libs new units thing. Thats sad. I think they were good.

But I have new units.

War-bringer $800
HP: 75 heavy
Attack: 65 medium Range: 2-4
Movement: treads 3
Buffs: Counter-battery, Mammoth, Linchpin, Fire-bomb

Its basiclly a warmachine that can’t build and is more based on power than strategy

Infiltrator $500
HP: 50 light
Attack: 30 light
Movement: Warp 5
Buffs: Blind-spot, Skirmish, Stun

A strike commando with TELEPORTATION!

And now for a joke.
Noob $SIDEWAYS 8
HP: SIDEWAYS 8 MEDIUM
Attack: SIDEWAYS 8 HEAVY!
Movement: 999999999999999999999999999999999999999999999999999999999 foot
Buffs: All

This is what a super-mega noob could post

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

From What I see this is getting crappy.

New Rules:

Nothing over $800

Nothing doing more than 70 damage.

Nothing with more than range 6 for maximum

Nothing with two attacks

No more new movement types Accepted is rotors(AKA a helicopter. Same as wings but if it does absolutely nothing on your turn it regains10 HP from landing. Also turbulence means it takes 1.5 points to move over mountains. And turning 90 degrees costs 1 point instead of 0), Rudder(a boat), Warp(Teleportation. It teleports past anything in its path. If it teleports onto a stealthed unit both are destroyed. stopping in jammer field cuts HP in half), Treads, Wheels, Foot, Air bubble(hovercraft. takes 1 move over plains and hills and sea, 1.5 for roads and forests :O, 0.5 on shores)

Accepted buffs: Mammoth, blitz, counter-battery, fixed, linchpin, Capture, flak, skysweeper, Stealth(tanks and planes only), Unrepairable, Blind-spot, Stun, Anti-sub, Tracking, Tall(Can walk over enemy units), Salvage(If it dies you’re refunded 10%), Fire-bomb(not many know of this but 50% more damage if unit is in a building…I think), Swim (only for foot units. Can get into water and stay there for one turn), Traction(Treads only. Uses 1 move point to mave across everything), Skirmish(after attacking the unit may run away).

No more snipers

You may make unbalanced units as jokes but you must label them as jokes.

I will try to stop some arguements but take stress off me and don’t try to start arguements.

No talking about realism.

These are the new rules.

Welllll. I’m re-posting the rules……Again……………….
I’m not quoting it. Just copy paste. Remember. These are the current rules. The latest post by me with the rules in it is the current rules……………………

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / I was wondering

Originally posted by dbruser:
Originally posted by legodude12:
Originally posted by Vara:

A factory needs to be put on a shore to enambe sea units to enter it.

Uhhhh no. On a level I played once I could move my intrepid through my factory which was on a 1×1 island, no shore.


I asked about this and the opponent said this was possible.

for one thing, terrain DOES NOT affect anything if under a building, the building affects the unit.

also, the factory is like a shore itself, as long as something can get into the next square, they can reach the factory

Soooooo This must be the answer. Maybe I’ll try it to prove your idea.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by rokun:

SPIDER DROIDS

Price:150 (each)

Health: 50 light

Damage: 20 light

Move: 4 foot

Buff:Money stealer can go into a enemy barracks and steal 50+ money from them

There are no barracks and you’re a noob here. I posted the rules and you didn’t follow them. Koolaidperson says only the noobs have these ideas that don’t follow rules. Follow them or I delete this.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / Paying for a flash game?

Originally posted by modvenger:

btw.. upgrading to the new internet explorer 7, I’ve been witnessing better connectivy problems.

btw.. upgrading to the new internet explorer 7, I’ve been witnessing better connectivy problems.From a teenager’s perspective and most users, people aren’t going to pay for anything. But from a developer’s perspective who probablly spent several hundred hours on a game like Battaliion: Arena, that measly $20-30 doesn’t sound like much. Seems like a good paying model, so maybe before complaining about the system, reccomend a better paying model that doesn’t make everything free.

btw.. upgrading to the new internet explorer 7, I’ve been witnessing better connectivy problems.From a teenager’s perspective and most users, people aren’t going to pay for anything. But from a developer’s perspective who probablly spent several hundred hours on a game like Battaliion: Arena, that measly $20-30 doesn’t sound like much. Seems like a good paying model, so maybe before complaining about the system, reccomend a better paying model that doesn’t make everything free.PS – if you want to see more good games like this, SUPPORT THE DEVELOPERS!

Good points. Now me I want premium but I sadly have no credit card.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / I was wondering

Originally posted by Vara:

A factory needs to be put on a shore to enambe sea units to enter it.

Uhhhh no. On a level I played once I could move my intrepid through my factory which was on a 1×1 island, no shore.
I asked about this and the opponent said this was possible.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / games are freezing

Here are reasons I can think of:

1: you have slow connection
2: The server is over-flowing
3: your Internet browser is one of those bad ones out there (switch to IE7 as said above or firefox. Firefox is good)
4: Your flash is old
5: You’re running out of RAM
6: Your opponent is hacking the game
7: Your computer is damaged in a way
and 8: Your java is out-dated
Try and fix these problems and see if that helps

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / I was wondering

If a sea unit can go over a factory if its on a shore or land thats bordering water……
Then that means a factory can be built on a hill, A battle cruiser can go on that and get a range of 7?
Urban can lock this after this is answered

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by legodude12:

From What I see this is getting crappy.

New Rules:
Nothing over $800
Nothing doing more than 70 damage.
Nothing with more than range 6 for maximum
Nothing with two attacks
No more new movement types Accepted is rotors(AKA a helicopter. Same as wings but if it does absolutely nothing on your turn it regains10 HP from landing. Also turbulence means it takes 1.5 points to move over mountains. And turning 90 degrees costs 1 point instead of 0), Rudder(a boat), Warp(Teleportation. It teleports past anything in its path. If it teleports onto a stealthed unit both are destroyed. stopping in jammer field cuts HP in half), Treads, Wheels, Foot, Air bubble(hovercraft. takes 1 move over plains and hills and sea, 1.5 for roads and forests :O, 0.5 on shores)
Accepted buffs: Mammoth, blitz, counter-battery, fixed, linchpin, Capture, flak, skysweeper, Stealth(tanks and planes only), Unrepairable, Blind-spot, Stun, Anti-sub, Tracking, Tall(Can walk over enemy units), Salvage(If it dies you’re refunded 10%), Fire-bomb(not many know of this but 50% more damage if unit is in a building…I think), Swim (only for foot units. Can get into water and stay there for one turn), Traction(Treads only. Uses 1 move point to mave across everything), Skirmish(after attacking the unit may run away).
No more snipers
You may make unbalanced units as jokes but you must label them as jokes.
I will try to stop some arguements but take stress off me and don’t try to start arguements.
No talking about realism.

These are the new rules.

RE-POST BECAUSE I NEED TO REMIND THESE NOOBS!!!!!!!!!!!!
I changed this a little because I felt like it!

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by koolaidperson:

Cargo Plane:

Price: Free in blitz, $150 in classic

Health: 60 (light)

Movement: 5 (wings)

Damage: NAN

>>>>

Buffs:

Transporter: This unit can transport ground units.

>>>>

Description: This is similar to an albatross, except it can carry tanks and truck in addition to commandos. Great for crossing sea tiles, when there are no shores near by. Is the price to much?

But for commandos noone would choose this. 50 bucks more (I think) for 10 more health. But for tanks thats good….

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

First of all how do we get a plane with long-range.
Second of all The air warfare is good. A fighter and a bomber. Thats basicly whats in air warfare currently.
Third of all I’ll repost the rules ocasionally.
Fourth of all for fun I made a mad libs sorta thing for new units on page 24.
Fifth of all try not to make arguements. This is for new units not argueing.
Sixth of all if I spelled any words incorrectly don’t nag me about it.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by holl000:

Bonzai Attacker

Price: $75

Health: 5

Damage: 30 M

Move: 2 Foot

Modifiers: Surprise: 50% Attack bonus if unit initiates attack, Blind Spot, Mammoth

DAMMIT! THE RULES!!!! WE HAVE RULES HERE!
I will delete this thread. Since I made it I can delete from the top of the page.
RULES OR NO NEW UNITS! I will make a new thread with invited people. Anyone elses ideas will be ignored unless they are good. Then they will become an invited. Plus with blind-spot it basiclly does 45 damage at full health so then surprise is totally negated in a way. If you don’t get what I’m saying then I will tell you this. Sometimes I suffer communication problems

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

To stop this I got a few skeletons for you to work on. Like mad libs. For fun.

$600
________ tank
HP: (between 50 and 80) medium 1-1 range
Move: 5 __________
Attack: (between 30 and 40) medium
Buffs: (Choose stun or blitz), (choose Stealth or fire-bomb), (choose Tracking or skirmish)


truck $400

HP: 40 (choose light or medium)
Move: (between 3 and 5) wheels
Attack 20 _______ 1-1 range
Buffs: (choose between skirmish or blitz)

There. A truck and a tank. Partially finished! Finish it.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by koolaidperson:

Lego-dude you should lock this.

Reasons:

1. noobs are not following the rules.

2. noobs don’t know how to spell.

3. noobs keep repeating ideas.

4. I CAME UP WITH AIRCRAFT CARRIER, QUIT COPYING!!

5. noobs are noobs

6. noobs filled the thread with pointless and crappy ideas.

7. don’t you remember the good old days of pages 12-18, me, saddaminsane, miargem, and you owned this thread. we actually had good ideas.

__

So in conclusion, LOCK THIS THREAD

I want to but I’ll wait……Too bad we can’t flag for not following rules made for a specific topic.
Plus I think these noobs are moving from those crappy, horrible, copied, stupid and un-original crap new unit forums. The only good unit I saw in any of those was the skirmisher tank.

Originally posted by OWENFRANCIS:

what this game needs is a ICBM (intercontinental ballistic missile)
get it by buying a launch pad and placing it on the screen
has 1 hp
does 90 dmg
has a range of 10 spaces
costs $900
it does super dmg but is a 1 hit kill

Uhhh an anni can survive that, you didn’t put whether its light, medium or heavy damage and the launch pad is a stupid idea. Its a game of war. I don’t think someone can easily set-up a mobile launch-pad without being shot in the face.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by grenade17:

Napalm Commando
Price: 150
Health: 35 L
Damage: 40 M
Move: 3 Foot
Superpowers: capture, tracking, unaffected by terrain defenses
Anti-Air Commando
Price: 150
Health: 35 L
Damage: 35 L
Move: 3 Foot
Superpowers: capture, tracking, skysweeper

Finnaly! a rule follower………Napalm commando can be affected by defense. Its not that strong in my opinion

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by ConcreteGate:

5. Nude Streaker (Misc) Updated

Land and Sea

Cost: $100,000
Armor: 1000 Heavy
Guns: None (Fists)
Movement: Inf Squares
Mods:
- Force Field (Enemies within 2 squares of it cannot attack it)
- Rapid Attack (Can attack 10 enemies in one turn)
- Hijack (Can steal enemy units and change them into friendlies)
- Retalitate Buff (Deals back 10x damage when retalitating)
- Attack Buff (Attacks for 50% enemy health, and the combined attack strength of all the friendly units)
- Ship Sinker (Can sink ships and submarines by walking on top of them)
- Tank Crusher (Crushes tanks by walking on them)
- Impact Repell (Repells damage if the attack is less than 50% than it’s current health, directing the damage to the nearest enemy unit)
- Skyjack (Can take over enemy aircraft above it)
- Berserk (Deals 150% extra damage if current health is under 50% of maxmimum health, and 500% extra damage if current health is under 20% of maximum health)
- Structure Buff (Does 2x damage for buildings)
- Sea Buff (Does 50% more damage to sea vehicles when in water)
- Blind (Blinds all units 1 Square in each direction)
- Stealth
- Radar (Able to find cloaked units within 3 spaces)
- Jamming (Can disable stealth modifications when this unit is one square away from the target, disables for 5 turns)
- Repairing Buff (Heals itself every 5 turns)

LOADS OF DA MODS MAN!

Was this really nessasary???/
This thing was kinda retarded no offense

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Building/Terrain

Originally posted by Kayack:

now for units

1.doctor-can heal any infantry unit in a nearby square

2.mechanic-heals any tank in a nearby square. attack-none armer=light

3.helicopter-armer=medium ,attack=heavy,can move 4 squares

4.sniper can shoot up to 3 aquares ahead of it,can move 3 squares on foot,armor=light,attack=heavy

5.cargo plane-a transport for tanks,attack=none,armer=meduim,can move 8 squares.

I have a new units thread.

Anyway urban said new units, terrain etc. are near the bottom of his to-do list. He said he’d be focusing on other things. I asked him.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: General Gaming / Easiest Impossible Badges

My first impossible was on sonny 2. Its acheivable.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / New Units!

Originally posted by tridda1:

new units=new buffs and stuff….jesus…

New units can re-use old buffs.

 
avatar for legodude12 legodude12 336 posts
Flag Post

Topic: Battalion: Arena / Weather

Originally posted by holl000:

Raining Cats and Dogs

Randomly rains cats and dogs

Increase health of all units by 5 per turn

Lasts 3 turns

xD

lol!
I got some new weather.

Meteo*rite* shower
Does 5 damage to all units except light armor units in between turns. Also reveals stealth tanks for a second before them cloaking again.

Solar flare
jammers lose their abilities, winged movement is reduced to 1, Stealth stops working and warmachines aren’t able to build.

Diesease ridden wind (Can blow left, right, up or down)
Commandos lose 5 HP each turn, Aircraft get a speed boost if they move with the wind, Speed reduction if against, 50% chance that water gets infected and subs can’t move through infected water if a sub is caught in infected water the sub dies.

Monsoon
Warmachines can’t mine, All but tracks air and sea are slowed, Fire-bomb buff is disabled and wheel units can only move on roads