Recent posts by MagiMaster on Kongregate

Flag Post

Topic: Game Design / How to attract more players

Some of both. If you look at the high score boards, almost no one is making it past the easy set.

 
Flag Post

Topic: Game Design / How to attract more players

That’s probably about a year away, and my memory’s not that long. :) But I’ll try and remember to post a link on the game’s page at least.

 
Flag Post

Topic: Game Design / How to attract more players

Thanks for the good advice. In this particular case, I can’t actually do some of that though. As you might guess from the notice at the beginning of the game, this is part of a research project, so I can’t lock, order or otherwise single out any of the different sets other than the easy set. (That’s also why the sets are randomly ordered.) I suppose I could lock everything but the easy set until the player completed at least a few of the easy levels.

Also, I know very well that Sokoban is not an original game. I say so in the second sentence of the description.

I’ll look in to changing around the level selection screens though. I don’t think all 25 minimaps will fit on one screen, so I’ll have to change something to make that work.

Edit: Is that more like what yall are talking about? I haven’t locked anything yet, but I think I do like that level select screen better. I’m still debating whether or not to use the same layout on the daily levels or not. There are a whole lot of them, so I’d need to page them either way.

 
Flag Post

Topic: Game Design / How to attract more players

Unlockables sounds like a good idea, but there doesn’t seem to be much to unlock except the levels themselves. To do that though, I’d need the levels to be in a reasonably ascending order of difficulty, which I’m not exactly sure how to do.

I was hoping the level a day would help here, but no one seems to be playing those.

For the levels left, there are 25 levels in each set. Would it be more appealing if it said 3/25 instead of 2-3? (I just realized that the set number is shown wrong anyway. It shows 1 for the easy set and 2 for set 1.)

 
Flag Post

Topic: Game Design / How to attract more players

Well, the title sums it up pretty well. What can I do as a game maker to get more plays?

I’m asking about http://www.kongregate.com/games/MagiMaster/sokokong specifically, but I don’t mind discussing the problem more generally too.

To start with, I know that I’m going to get some comments on the graphics. There are people out there than don’t like Retreaux-style games, but I don’t have the skills or money to make or buy significantly better graphics. Honestly though, I’m of the opinion that graphics aren’t exactly important. I know that they do attract more initial attention though.

 
Flag Post

Topic: Game Programming / Shared Content issue

I’ve been trying to sort this out for a while now, and haven’t been able to find anything, so it’s about time to just ask.

Basically, when I submit a piece of shared content through my game, it only works the first time. After that, nothing happens.

		public function submit():void
		{
			var map:MiniBitmap = new MiniBitmap(toString());
			FlxKongregate.saveSharedContent("levels", toString(), submitFinished, map);
			FlxG.log("Submitting");
		}
		
		public function submitFinished(params:Object):void
		{
			FlxG.log("Submit Finished");
			FlxG.log(params.success);
		}

Every time I click the button that calls submit(), I get the “Submitting” log, but I never get the “Submit Finished” log. Like I said, everything works fine the first time, and I can then load the level I submitted, but I can’t submit anything else afterwards.

I must be doing something wrong, but I’ve gone over it several times and can’t figure out what. Any help would be appreciated.

 
Flag Post

Topic: Kongregate / Badge Suggestions!

Grapnel could really use some badges. It submits (IIRC) 26 stats, so there’s plenty of info to make badges from. I’ll post a few ideas, but since I’m really bad with names, I’ll leave that up to someone else. Also, my subjective opinion of the difficulty of some of these could be way off.

  • -Collect 20 coins in one game (Impossible)
  • -Collect 500 coins total (Medium/Hard)
  • -Get over 3 seconds of hang time in one fall (Easy/Medium)
  • -Travel over 2000 pixels after hitting a mine (Easy/Medium)
  • -Stay in the air for over 10 seconds after hitting a mine (Medium, if somewhat random)
  • -Hit 3 mines (Easy, random)
  • -Hit 5 mines (Hard/Impossible, very random)
  • -Get a total of 50 of each trick over all games (Hard, time consuming)
  • -Fling yourself 500 pixels off the ground while still alive (Easy/Medium)
  • -Fling yourself 550 pixels off the ground while still alive (Hard/Impossible)
  • -Fling yourself over 10000 pixels off the ground with the help of mines (Hard)

-Maintain a sprint (over 9 pixels/frame, IIRC) for over 5 seconds (Easy/Medium) (Edit: Sorry, not 9 pixels/sec. More like 9 pixels/frame.)

Anyway, there’s plenty more stats to make badges from, but I’ve got to go for now.

Edit: After refreshing my memory, some of the difficulties were way off.