Recent posts by nasajd on Kongregate

Flag Post

Topic: Kings Of The Realm / Tourney Suggestions and Voting

I like that idea modman26, my thoughts on your tournament would be:

Possibly make it a challenge with a “guest” commander, fixed level/buffs that can only be used for attacking this special camp.
Give this commander stats that don’t necessarily line up with normal commanders such as more troop slots / abnormal max troop size.
Make the events somewhat short to encourage players to come up with strategies themselves rather than long forum discussions.
Smaller level brackets to give players on the low end of current brackets a fair shot.

 
Flag Post

Topic: Swords & Potions 2 / Announcement: The Future of S&P2

Thank you for the great communication, and openness so far, I really hope it continues and look forward to giving a new game a try once available.

 
Flag Post

Topic: Kings Of The Realm / Attacking glitch?

It depends, if the other player attacked taking a small percentage of resources at first, such as by only attacking a single outer district each time this would not trigger your shield.

 
Flag Post

Topic: Swords & Potions 2 / Refunds for kreds spent on tokens?

Kongregate has a set policy on this, that you are refunded any kreds spent on a game which shuts down within 30 days of what you spent. Happened somewhat recently with backyard monsters 2 when they shut down the kongregate version and moved everyone to facebook, as well as many other games I’m sure. For those that are bigger spenders (such as those given K+ for free as well as the other special items), you receive significantly friendlier support and may have some further resolution, though the rest should just enjoy the game which may still be around for quite a long time.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

Once you have access to a customer (need to see them enter your shop once) they remain permanently unlocked. This is to prevent you from having customer issues if you either downgrade city size, or decide at a later point to make your own private city Lavi04.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

INoodle is it possible you are in a small city that has not unlocked all of the resources yet?

TheBuster1 you are absolutely right they should fix that bug that allows quests to reward resources above capacity once you log out, this would fix your problem and keep you from worrying about using that 240 oil stockpile. Now smile, be happy with a decent game and remember that for the vast majority of players you are enjoying a free game with a couple of known issues and updates we wish were a bit faster; or at least try to be polite that we have a fun game.

 
Flag Post

Topic: Swords & Potions 2 / Mahogany walls ridiculously expensive

Yes really Beerblog, these other players have given very friendly answers, no need to be hostile toward them. Possibly the issue with the 500k wall upgrade is that it is unlocked from the start. The game locks certain higher cost items until you reach certain levels such as level 40 for the enchanter. So possibly you need to look at the wall upgrade differently, instead of thinking of it as locking out 16 customers, look at how many times per day you see any of those 16 people.

My guess is even if they all hate you that you still have 2 or 3 every single shop day that you click on.
My guess is you waste 10~ seconds on that click.
My guess is you will eventually develop a surplus of items from lack of buying customers if not upgrading properly.

So that 500k gave your shop 2-3 more potentially buying customers per day, improved the average item sold to you, improved your ability to find specific adventurers to send on quests when you want, etc.

Now what is 500k gold? For me it is about 2-4 in game days, or 5-10 minutes of playing, and none of my upgrades are that cheap anymore. Instead I look at walls, and actively consider doing the 100M upgrade at some point for my walls just to ban a couple of customers that I never use.

 
Flag Post

Topic: Swords & Potions 2 / Shop appeal of Class Banners

Class banners do give shop appeal, the wiki is just not very clear how. The class banners provide appeal at the following rate:

tier1=10,5,5,5,5
tier2=5,5,5,5,10
tier3=10,5,5,5,15

This is the same rate as equipment racks.

 
Flag Post

Topic: Swords & Potions 2 / PvP - PETITION - PvP

Yes, as the button suggests for it to be “opt in” giving those that say no the option not to have it

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

Originally posted by gargathkeep:

Daily Spin improvement:
Make it reset after 1 day of server time & count down from there for a missing spin. Give us a clock to see when the Daily Spin will reset so we won’t miss out a spin.
Right now I’ve absolutely no idea when I can do a spin. I used to spin around 8-9 am in the morning of China Beijing Time but now I can’t seem to spin during that time anymore which I find rather weird. It should be a page by itself for us to check so that we don’t have to relog into the game just so we can do a spin.

The daily spin timer is 23 hours long, and starts counting down from the time you last had a daily spin.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by cisaruj:

I started building a gem, crystal, and mithril bins. I started my day and noticed that my steel bin from 112/12 has reset to 12/12. I refreshed the game, but nothing. I hope that after the bins finish, they will come back otherwise this is real bad luck on my part :(.

You cancelled crafting an item that uses steel, which removed any excess you had beyond your current cap, its quite annoying, and been mentioned many times in the last 59 pages of bugs. At least now you know and won’t make a similar mistake, also steel is relatively fast to regenerate.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

Steel rods are a normal resource, stored in a normal bin with regeneration once that bin is built assuming your city can produce steel. Until you have a steel bin they are stored in item chests.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by vlasec:

A weird bug:

My leatherworker needs a 2-II sewing table. One of the tables is in progress to 2-II, the other one is nearly 2-V already. The worker looks, “hey, this one is 2-II, which is the lowest that fits my recipe”, and he selects the table. However, it’s not 2-II yet, it’s an upgrade in progress. So it says me I don’t have the needed table and I have to pay you money to get it earlier.

Well, I won’t obviously pay you huge money just because it’s bugged and paying goes faster than fixing. Try to fix this, my friends experienced it as well, and it’s fking annoying.

Just hit refresh and it will go away, minor nuisance while upgrading workstations that goes away when not mid upgrade.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Considering you stopped playing for a while it is very likely you were removed from your former city, and placed in a starter city that does not yet have fabric production. I’d suggest looking at city population, and either moving to a larger public city or finding a decent private one in kongregate chat.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

For your crafters you can click on their icons on the left to select them quickly rather than finding them in your shop.

 
Flag Post

Topic: Swords & Potions 2 / Double Item Bug

Please stick to the bug reports and issues stickied thread for organization, but to answer this; the recipe becomes unlocked by crafting one more of the item, starting a new day in your shop, or refreshing. So the result is a very very minor inconvenience. Perhaps we should start a known issues list though I doubt it would prevent many reports.

 
Flag Post

Topic: Swords & Potions 2 / Experience level

http://www.edgebee.com/wiki/index.php?title=Shop_Fame

 
Flag Post

Topic: Mob Wars: La Cosa Nostra / Official Add-me thread!

76D722

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by odessey:

hi,
i know this is not a bug but i made a mistake and accidently used my Starry coupons to fill my resource. when i was trying to craft an item i clicked to fast and that pop-up page appeared and i saw that my resource got filled. i think there should be a second approval pop-up for using such and important item. maybe it is not a big issue for you guys but wasting all these coupons , which i planing to use on world trade, is a big deal for me. i know you are busy with other stuffs but i would be glade if you guys turn that coupons back to me. and add an option to ask " if i am sure to buy this thing with my coupons or etc." in game..
also this problem occured in 5 February, around 17:30 EET that my help to check logs or something.

i hope you can turn my precious coupons back.. :)

have a nice day

Odessey

Under setting do you have the option:
“hide confirmation windows” checked or unchecked?

 
Flag Post

Topic: Swords & Potions 2 / Pricing

I’m somewhat curious if you can share whether the 10% off sale had any affect on spending by players, I don’t favor permanent price cuts but I would be interested in a new form of one time purchase similar to elite, which doesn’t devalue any past purchase and instead gives those of us thinking prices are to high for certain things a chance to drop one new reasonable value purchase.

 
Flag Post

Topic: Swords & Potions 2 / Pricing

Hammers on city upgrades have a fixed value of 1,000 gold per platinum hammer, so the most expensive city upgrade if done only with hammers would require 1 million platinum hammers. 100 hammers require 2125 tokens for purchase, so 21,250,000 tokens which costs 1.8 million kreds. Bulk kred purchases over 5k get special pricing, contact kongregate for specifics but around $90,000 dollars for the final castle upgrade. The upgrades kfaulk may have referred to require 250 million gold possibly rather than 1 billion gold.

For those that complain the prices are too high I have a question, if the prices were much lower wouldn’t the game be pay to win at that point?


  • Lets say for $50 or less I could buy one city building upgrade, I bet we would see all of the top 10 cities at max population.

  • Lets say for $10 dollars all my quests were 15% faster, my adventurers reach the key customer levels days sooner than my non paying competition.

  • Lets say for $1 I can duplicate any 3 quest items
  • Each of those three items has a specific reference depending on how long you have played. Whales on kongregate aren’t random chance they are statistical fact for the website. Its not something that works for every game but kongregate.com as a whole. The high prices keep me from looking at this game as pay to win and I’m happy with that.

    Mejunkie if you want to buy increased odds on quests you currently can by using hammers for extra grand banners

 
Flag Post

Topic: Swords & Potions 2 / city invitation

The city mayor has a different button to cancel the invitation.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Resources gained from quests prior to having a bin from them are stored in inventory. If you ever have more of a resource than you can normally store, do not cancel any recipe that uses that material or it will be lowered to your current capacity for that resource, in your case this was 0 since you did not have a bin.

 
Flag Post

Topic: Swords & Potions 2 / Pricing

Your math is off somewhere, three elite packages are priced in kreds rather than dollars. Roughly they cost $20, $50, and $100. If you use trial pay for kreds those numbers are even less yet. Couple options:

Purchase 225 kreds for $20, buy elite, have 25 kreds left over for another day, and the $20 elite package.

Do the $7 godaddy.com trial pay offer and earn 250 kreds to buy elite with 200. Saving 13 dollars, getting 25 extra kreds but jumping through an annoying hoop (and needing to be in the US)

Now going over to that powerpoint I suggested reading as well as the kong developer blog in general, a quality game will see more than 5% (yes 1/20 paying people) spending OVER $1000. Out of all kongregate revenue although that percentage is small this accounts for more than 50% of ALL kongregate revenue! Additionally over 80% of revenue is from spending of at least $100. So designing a game around the existence of whales is essential when they are more than 50% of your income, sure small purchase incentives are nice also, but they don’t add up to as much as you would hope, the goal is quality games with wide bases to support the enjoyment of players who can keep this great site alive.

Check out slides 19-23 for a quick summary with pretty pictures.

 
Flag Post

Topic: Swords & Potions 2 / Pricing

Kongregates powerpoint to developers may be of interest to you.

http://developers.kongregate.com/blog

Personally I like the model used for S&P2, I bought elite and can be a competitive player without feeling obligated to pay more. The other model I enjoy is moderate pay as you go with around $10-$15 about quarterly with new content. I would somewhat appreciate a second package similar to elite to purchase as I just like supporting games I enjoy.