Recent posts by nasajd on Kongregate

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Topic: AdVenture Capitalist / Amount of AIs on 2000

I was at ~460 Tredecillion, though I hit the 2k mark when the last update came and was able to purchase the last 50 newspaper with angel investors.

 
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Topic: AdVenture Capitalist / Phase 2 sneak peek?

Still available in the thread stickied on this forum here:
http://www.kongregate.com/forums/2606-adventure-capitalist/topics/428344-sneak-peek-and-speak

Also the sneak peek picture is located at:
twitter.com/AdVenture_CapHH/status/505045297752334336

 
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Topic: AdVenture Capitalist / 2nd time beating game - shocked!

Kred multipliers are linear rather than exponential, so your numbers are off eayze01. Additionally I believe that GamejokerDotNet was referring to finishing the game being 2k newspapers rather than the final three upgrades.

If you have 3 kred multipliers your income is increased by 9 times rather than 27, similarly if you have 8 multipliers your income is increased by 24 times rather than what appears you thought was 6561 times. Makes a sizable difference.

 
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Topic: AdVenture Capitalist / Angel Investors bug.

No need to hard reset, going from 75 duodecillion AI back up to your old tredecillion AI shouldn’t take to long, while going from 0 AI to 75 duodecillion will take a while.

 
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Topic: AdVenture Capitalist / Has anyone gotten 2k of everything legitimately?

I’ve got a decent number of kred multipliers, unfortunately going from 1795 to 1800 is significantly easier than going from 1995 to 2000. The rate you earn angel investors is A = 150√(M/10^15), so your increase in income slows at a very rapid rate at some point past 1800 as multipliers lose effect. At present I need to increase my lifetime earnings by more than 4 times to double my angel investors.

If I wanted to not reset until reaching 2000 of everything I’d be waiting closer to 700 years, I can wait more than a month for my angel investors to double, or I can reset when I want and hope that the update comes soon.

 
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Topic: AdVenture Capitalist / Can't buy a x3 multiplier

Ensure flash and unity are both updated, if that does not help you may want to try a different browser.

Flash is used by kongregate to complete the purchase, while AdCap is unity based.

 
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Topic: AdVenture Capitalist / Halfway Point for Newspapers

I believe its actually 1995 as the halfway point.

http://www.wolframalpha.com/input/?i=%28sum+ax^n+from+n%3D1900+to+1995%29%2F%28sum+ax^n+from+n%3D1900+to+2000%29%2C+x%3D1.15

 
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Topic: AdVenture Capitalist / Buying x3 Boost

The kongregate kred purchase buttons require flash to be updated because kongregate uses flash in the background for kred purchases. Hopefully this or Layt99’s advice will allow you to buy some boosts and support this fun game.

 
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Topic: AdVenture Capitalist / Save Sync

How would you handle players that currently play from two different computers with one kong account(so they have two active different saves)? Changing how saves is handled is a hard thing to do as you risk the wrong save being picked as well as needing that code for saves to check and move from offline to online if a players lose internet access while playing (presently not an issue).

 
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Topic: AdVenture Capitalist / 20 duodecillion AI's

Don’t forget about the 3x multipliers, some people have loads of them.

 
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Topic: AdVenture Capitalist / Does hard reset wipe kred purchase?

All kred purchases are tied through kongregate, so if you log into any computer and sign in to kongregate for a new game you will still have kred purchases.
Game progress is stored locally, if you forget to sign in to kongregate your multipliers would potentially stop being active.

 
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Topic: AdVenture Capitalist / Angel Claim?

Single use to claim current angels on reset. It may become more valuable when the next update comes, we will see.

 
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Topic: Kings Of The Realm / Gold Sale - July 30th

I would love to buy gold during a sale, but it seems I miss sales by roughly 3 hours each time, any chance at a sale with enough time behind it that I actually see it before it ends? This one we had roughly 2 or 3 hours of notice before it ended.

 
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Topic: Kings Of The Realm / Help the Dev please. pt2

Here are my two cents on how shields should work:

Any defenders that are injured when a shield expires have remaining heal time reduced by 2 hours. (You can’t set injured commanders on defense so you won’t get a free heal)
Minimum shield time of 2 hours is fine.
Shield duration is based off of % loot taken in the past 3 days rather than a single attack.
This would allow players who are farmed to quickly earn a 24 hour shield if they are attacked semi frequently.

The heal for defenders would allow slightly more efficient defense at high levels while still allowing providing a choice for players who have heal times of more than 4 hours.

 
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Topic: Kings Of The Realm / Tourney Suggestions and Voting

I like that idea modman26, my thoughts on your tournament would be:

Possibly make it a challenge with a “guest” commander, fixed level/buffs that can only be used for attacking this special camp.
Give this commander stats that don’t necessarily line up with normal commanders such as more troop slots / abnormal max troop size.
Make the events somewhat short to encourage players to come up with strategies themselves rather than long forum discussions.
Smaller level brackets to give players on the low end of current brackets a fair shot.

 
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Topic: Kings Of The Realm / Attacking glitch?

It depends, if the other player attacked taking a small percentage of resources at first, such as by only attacking a single outer district each time this would not trigger your shield.

 
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Topic: Swords & Potions 2 / Refunds for kreds spent on tokens?

Kongregate has a set policy on this, that you are refunded any kreds spent on a game which shuts down within 30 days of what you spent. Happened somewhat recently with backyard monsters 2 when they shut down the kongregate version and moved everyone to facebook, as well as many other games I’m sure. For those that are bigger spenders (such as those given K+ for free as well as the other special items), you receive significantly friendlier support and may have some further resolution, though the rest should just enjoy the game which may still be around for quite a long time.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Once you have access to a customer (need to see them enter your shop once) they remain permanently unlocked. This is to prevent you from having customer issues if you either downgrade city size, or decide at a later point to make your own private city Lavi04.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

INoodle is it possible you are in a small city that has not unlocked all of the resources yet?

TheBuster1 you are absolutely right they should fix that bug that allows quests to reward resources above capacity once you log out, this would fix your problem and keep you from worrying about using that 240 oil stockpile. Now smile, be happy with a decent game and remember that for the vast majority of players you are enjoying a free game with a couple of known issues and updates we wish were a bit faster; or at least try to be polite that we have a fun game.

 
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Topic: Swords & Potions 2 / Mahogany walls ridiculously expensive

Yes really Beerblog, these other players have given very friendly answers, no need to be hostile toward them. Possibly the issue with the 500k wall upgrade is that it is unlocked from the start. The game locks certain higher cost items until you reach certain levels such as level 40 for the enchanter. So possibly you need to look at the wall upgrade differently, instead of thinking of it as locking out 16 customers, look at how many times per day you see any of those 16 people.

My guess is even if they all hate you that you still have 2 or 3 every single shop day that you click on.
My guess is you waste 10~ seconds on that click.
My guess is you will eventually develop a surplus of items from lack of buying customers if not upgrading properly.

So that 500k gave your shop 2-3 more potentially buying customers per day, improved the average item sold to you, improved your ability to find specific adventurers to send on quests when you want, etc.

Now what is 500k gold? For me it is about 2-4 in game days, or 5-10 minutes of playing, and none of my upgrades are that cheap anymore. Instead I look at walls, and actively consider doing the 100M upgrade at some point for my walls just to ban a couple of customers that I never use.

 
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Topic: Swords & Potions 2 / Shop appeal of Class Banners

Class banners do give shop appeal, the wiki is just not very clear how. The class banners provide appeal at the following rate:

tier1=10,5,5,5,5
tier2=5,5,5,5,10
tier3=10,5,5,5,15

This is the same rate as equipment racks.

 
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Topic: Swords & Potions 2 / PvP - PETITION - PvP

Yes, as the button suggests for it to be “opt in” giving those that say no the option not to have it

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Originally posted by gargathkeep:

Daily Spin improvement:
Make it reset after 1 day of server time & count down from there for a missing spin. Give us a clock to see when the Daily Spin will reset so we won’t miss out a spin.
Right now I’ve absolutely no idea when I can do a spin. I used to spin around 8-9 am in the morning of China Beijing Time but now I can’t seem to spin during that time anymore which I find rather weird. It should be a page by itself for us to check so that we don’t have to relog into the game just so we can do a spin.

The daily spin timer is 23 hours long, and starts counting down from the time you last had a daily spin.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by cisaruj:

I started building a gem, crystal, and mithril bins. I started my day and noticed that my steel bin from 112/12 has reset to 12/12. I refreshed the game, but nothing. I hope that after the bins finish, they will come back otherwise this is real bad luck on my part :(.

You cancelled crafting an item that uses steel, which removed any excess you had beyond your current cap, its quite annoying, and been mentioned many times in the last 59 pages of bugs. At least now you know and won’t make a similar mistake, also steel is relatively fast to regenerate.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Steel rods are a normal resource, stored in a normal bin with regeneration once that bin is built assuming your city can produce steel. Until you have a steel bin they are stored in item chests.