Recent posts by nasajd on Kongregate

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Topic: Global Assault: General / are you able to win the grinder campaign?

Reaching a squad of 4 Zeus by the time you reach grinder is very activity heavy, note I mentioned a squad involving 2 Zeus total, its not uncommon to reach grinder roughly when you have one or two T4 and a squad of T3 units.

 
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Topic: Global Assault: General / are you able to win the grinder campaign?

The grinder campaign starts on your 20th day, and requires a fair bit of activity during those first days but it definitely can be done. Some key items are key to making it possible, having at least 2 zeus, and titanium armor for them helps. Additionally don’t be afraid to spend your league tokens to speed your progress as well, be this on bronze crates for scrap or something higher for units. Grinder used to be MUCH harder of a campaign to complete, but was nerfed to be possible with some effort and a few attempts to get the AI to drop units in the right order.

As to Namagderas, I’m up to 430 SP without any P2W units, doing just fine with the entire campaign finished. Top 500 player moving up to Platinum league next week. Sure my progress is slower for not buying crates but it does not mean I score “lowest in every pvp event” it actually means I finish top 250 (above my dominance rank) thanks to being active.

Additionally although the game clearly slows down as you progress there is a ton of free content to keep you happy and advancing for many months, as well as content updates coming semi regularly (such as leagues last week)

 
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Topic: Global Assault: General / Sort Of Shady And Unfair Response From The Devs

While I’m not sure what the right solution to this issue is, and feel any refund request should be a case by case basis, I feel this was likely not the response the player deserved.

My fear is that the best solution might vary based on what was purchased. First off its unfortunate the itunes account wasn’t password protected for purchases with the shopping cart, which may have prevented this issue. Additionally since the VC were spent it may depend what they were spent on, if the account used the $200 in VC for the Harbringer crate then failed to earn the desired units, a refund request could be just spite for not getting the desired unit. At the end of the day, itunes will refund the purchase if this is a first time event. The devs will then be put in a worse yet position, as they then have to decide fairly quickly what to do with the account.

 
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Topic: Global Assault: General / [Dev] 4/21 Squad Power Calculation

I wonder if a simpler solution to this would be either displaying both SP and dominance. Dominance is indicative of a mix of activity and unit strength, while also indicating potential short squads / premium units if Dom is noticeably higher than it should be for the enemy players SP.

 
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Topic: Global Assault: General / health, raid or pvp?

For now try to spread out raid times and do them in bursts, for example kill foundry / gate then stop for a day + to catch up in leagues again. Once you are caught up go for foundry + AI and drone matrix. Decent squads will take minimal damage from those fights and still have health to keep going reasonably on leagues so long as your not in platinum.

If you are in platinum and wanting to stay competitive just ignore raids for a week, or at most let guild take out buffs and do half the damage of your top contributor to still earn rewards.

Option 3 is just pick up a few squad health refills as needed in order to do everything at your leisure.

 
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Topic: Global Assault: General / supply drop became some kind of joke to me

My longest T1 streak was just over 50, with a couple over 40. I feel bad for Alamand with streaks of 80+. Recently they have been friendlier to me, which is all I can hope for I suppose.

 
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Topic: Global Assault: General / Minor suggestion for League Button placement

I encountered this inconvenience today as well, a button possibly inside events, or the store would be great.

 
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Topic: Global Assault: General / [to devs] Leauges: The way I see 'em

Leagues take nothing from you, and if fully ignored while staying in bronze you will still earn an additional 65 scrap on average per week buying the bronze crate and scrapping the reward, this is increased by 32 for each tier above bronze. Additionally for those in platinum, diamond, and ember crates will be getting new units soon to make those crates stronger yet.

 
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Topic: Global Assault: General / League Promotion

No need to spend money, along with your promotion you were given a handful of skull coins to open a crate if you want. If you think you will continue to advance up to gold league or beyond you can save up those coins until promoted again and spend them on the higher tier crate of choice once unlocked.

 
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Topic: Global Assault: Guild Recruitment / [TOP 6th in Guild Event] TheLostLegion RECRUITMENT

Space once again is available, interested players should review the initial post then contact SusanTheBest on LINE.

 
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Topic: Global Assault: General / [To Dev] New F2P Units -ReUse the Old

Originally posted by Agent00c4:

theres probably a reason why firefly or jackrabbit cant be built

would you really want to see a spam of myrmydons?

While I don’t want to see them spammed, a way to slowly and reliably obtain the rare T3 / T4 units would be nice, with bad luck some players that are 7k+ dom still lack some of these key units while others draw them more often than they can fuse with scrap limitations.

 
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Topic: Global Assault: General / Skull coins

You earn coins based on the league you are currently in, then you will potentially move based on how you are ranked when it ends.

 
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Topic: Global Assault: General / [To Devs] Seriously I'm so F tired of 2500/2500 again! Please increase to 5k cap at least!

Why bash on a suggestion? I’d be happy if the cap was more than 2500, I’d also be happy if you could buy 5 or 10 crates at one time. We can have our hopes, and by voicing them on the forums a chance exists that we will be heard.

 
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Topic: Global Assault: General / [To devs] GloAss Player Boycott

$10k a month is still money, majority of revenue is from whales in top guilds. Key for a boycott to work is for people to ignore incentives such as a VC sale, or good looking crate while waiting for original goal of desired change.

 
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Topic: Global Assault: General / [To Devs] One step forward, two steps back?

I was quoted in a post that agreed with me, is that a first? All the same, thanks for organizing the feedback, hopefully we can find a solution that keeps this game interesting.

 
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Topic: Global Assault: General / [Dev] 4/16 Developer Update and Roadmap

You get less points for winning a fight if you lost to that person previously pepperapril. End result is fewer than 100 points across the three fights.

 
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Topic: Global Assault: General / [Dev] 4/16 Developer Update and Roadmap

While I like staying competitive without frequent logins I also like to be able to play the game, I think removing the scan cap would assist with this more than slowing scans. The benefit to slowing scans would largely be to solve squad health, which could also be fixed by providing a boosted squad health regen rate either overall, during events such as bounty hunter, or possibly a toggle the guild leader could use on occasion.

 
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Topic: Global Assault: General / [To devs] GloAss Player Boycott

Originally posted by synapticon:

Specifically:

1) We do not currently have plans to add new base set fusions – however, leagues are coming out today and our goal for league rewards is to help all players advance. We will monitor player progression over the next couple weeks.
2) We are working through these issues via support tickets throughout the day, and plan on having most issues resolved within just a few hours.
3) This has been discussed as well. We are removing the Fusion Cores within two days.
4) These units are unreleased and do not necessarily represent the final stats. Rudgutter will respond more fully to this.

Originally posted by synapticon:

I understand the concerns. We are working on a new communication process that will include daily posts on the forums in response to the community’s biggest issues.

Please realize synapticon has agreed to try, I realize many only read the first post, then reply with a +1 not noticing the response. If you think these changes are NOT enough, please feel free to boycott, but realize its only as effective as the players make it. The only way this gets noticed is if it is:

1. Long enough time period
2. Shows a significantly lower purchase rate on a good / great deal such as a VC surge / strong crate, etc.

 
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Topic: Global Assault: General / [Dev] PvP Leagues are live!

I wonder if doing short leagues of roughly 1 day for the first 5 days (without rewards) would help settle people into proper positions, then letting leagues with normal duration and rewards be part of the game.

 
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Topic: Global Assault: General / [to devs] your MM system work well : Soul_reaper509(big f*c*ing whale ) three times in a row !!??

At first I was quite annoyed with the matchmaking, and I’m still losing a fair number of my fights. All the same it looks like that is just the trend for how matchmaking is set up, I’m placed roughly the same in this event as past ones. So while losing feels bad based on past experience I’m starting to appreciate the challenge since it is not negatively affecting the rewards I will receive.

 
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Topic: Global Assault: General / [crazy Poll] Please vote 1 of 3 PvP Leagues auto scan max cap options.

2, I think a fair number would be around 30, with potential to override the oldest scans on the map with new ones if needed.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by chaunceymo:

Accidentally clicked “leave” button on my guild screen (continues to amaze me that there’s no confirmation for that), and now my name doesn’t show up on the list of people who have damaged the raid boss we are working on. Does leaving and rejoining the guild reset your boss damage to 0, or is it a display issue?

Correct, leaving and rejoining sets your damage back to 0, its a nice safety feature that allows overly eager members to have damage reset safely.

 
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Topic: Global Assault: General / [Dev] Siam Matchmaking

So far so good, before the change I had one problem bounty at 150~ sp, and the handful of higher SP opponents were fine. I still like the guild version better for bounties as a few bad bounties balances out over 50 members. For solo events, overkill or similar feels like it works better.

 
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Topic: Global Assault: General / Short deck explained - a beginner's guide

I’m in the same boat as Phoen8x, running a full compliment during bounties, but my normal squad is 6 strong, and can happily beat targets much stronger. If I put my 8 highest units in a squad it results in 402 SP, running 6 units I take less damage attacking, and can beat targets up to 440 SP without much issue, and I know what names to avoid by now. For my deck the smaller size is a huge benefit, I can place the units I want almost always when I want, and my units with cover are always free to move and do there job.

 
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Topic: Global Assault: General / ARCX20A aka "Synapticon's worst promotion"

My most common targets presently are XKyotosomoX (by a large margin), followed by ARCX20A, and totenkreuz. Honorable mention would go to redjoe76 who spends nearly 100% of his time available on my map, though since I can’t beat him I’m uncertain to what extent he would show up compared to those mentioned earlier.