Recent posts by AmbroseMerle on Kongregate

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Topic: Clicker Heroes / Game wont load

Hate to be a tech about it – but are your browsers and flash add-ons up to date? If you aren’t sure, I may be able to walk you through it.

 
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Topic: Clicker Heroes / Lost the ability to mouseover for details

This is another issue where I found scrolling down and back up again actually fixes it – no clue why.

Chrome Version 36.0.1985.143 m
Shockwave Flash 14.0 r0

 
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Topic: Clicker Heroes / Game wont load

If it’s a white screen, this may seem obscure, but try scrolling around on the page before refreshing or closing it. I often find it turns white after loading and that if I scroll down and then back up again the game shows up just fine.

Edit: I’m using chrome to note. Version 36.0.1985.143 m – Shockwave Flash 14.0 r0

 
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Topic: Dawn of Darkness / auction loss of card

Auction cards may take up to Twenty-Four (24) hours as Caldinda mentioned, and she is sadly right that threatening to sue them won’t do anything, but appealing to Kongregate may be an option if you are not given a satisfactory answer within two (2) to three (3) business days by an IGG representative via one of their contact methods. I can’t guarantee it’ll go very far, but Kongregate does have to take some level of responsibility seeing as they host it… Sadly, however, Kongregate is fully of lazy admins and blackguards so that might take more effort than you’ll find comfortable/reasonable.

On the other hand, I’m owed actually a VERY substantial number of cards and other such rewards because they have on numerous occasions advertised in events that you’ll get reward X or reward X with bonus reward Y and didn’t receive anything because the event was improperly scripted. Auction cards should always be within Twenty-four (24) hours, but be very leery of events because as far as I’m concerned there is no guarantee you’ll win anything, regardless of what the messages might say.

Oh, and just to clarify, even still the Twenty-four (24) hours is a load of BS at points. I got a card once after roughly two (2) business days, so round about Forty-Eight (48) hours.

P.S. I take some level of responsibility for the event loss because I spent money on this game despite warnings from others about the quality of IGG’s services. That said, my reports were never responded to and I still reserve the right to file a larger scale complaint if I feel it necessary. I think I’m owed around about one hundred (100) wild cards, and about ten million (10,000,000) silver, not including various energy packs and so on. I kept mental track, but haven’t participated in events in weeks because of this and have since lost track of what I noted missing. The last event I actually really participated in was the Treasure Hunt and I think some Pachinko slots rounds. All events that I didn’t receive rewards on were events prior to those two.

 
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Topic: Dawn of Darkness / Black screen/stuck loading?

Usually if I get a black screen, I wait 15 seconds, hit “spend gold” if I can see the frame and then “play game” and sometimes it comes up. If that fails I try scrolling down and then back up on the screen and sometimes that works… If that fails, I reload and repeat the process up to two (2) or three (3) times.

However in Blazerius’s case, I’d suspect a possible network or filter change at his office. CEO’s and some technicians don’t like people doing non-work stuff at work, and a lot of technicians can see the incoming/outgoing traffic. This is a game that loads some data over ports other than 80, so it’s possible to block it and not the rest of Kongregate or anything else you might need.

P.S. if I’m right about Blazerius’s instance, it’s not necessarily about productivity. Some technicians view doing non-work related stuff at work to be a vulnerability or a threat they need to lock down. This is, sadly, not completely without warrant in some instances. It’s hard to explain and not essential for outlining what may be going on.

EDIT: I tried to look up the ports that are used by this game and once again IGG is one of the only companies of this type incompetent and utterly worthless enough to have no information up, and to have ignored a bug that prevents potentially paying customers from even playing. It’s the epitome of sloth and stupidity to the point it triumphs their greed. If it wasn’t for the community being so friendly, I’d imagine most of the people still clinging on would just up and quit overnight. This is just plain disgraceful. I even went on to their Kong profile and it’s clear they’re ignoring all of their games and focusing only on supporting Galaxy Online 2 which is rather sad considering how many gamers they could have had if they even mildly supported their other games to a realistic extent.

 
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Topic: Dawn of Darkness / Tips for Success

PART TWO
[Kongregate’s formatting system breaks after a certain point so I needed to break this up into multiple portions]

BASIC POINTERS

  • Formations: Your formation can be a vital part of your offense or defense. Each formation improves a specific stat for every character within that formation (so the Evasion formation impacts every active party member’s evasion). If you’re running into a wall of any nature and your whole team is being affected, be sure to take into account what’s going on and see if there is a formation that might help you compensate for it.
  • Battle Royale: Registration begins Server Side at 17:00, and ends at 15:30. If you are making any modifications to your team, battle formation, or any character, be sure to have it all sorted out before registration closes because the game takes a snapshot of your active battle formation and the characters in it. Similarly, if you’re going to use a Form to boost your performance in Battle Royale, do so before Registration closes at 15:30 or it will not be in effect.
  • Reputation: Reputation is an important thing to keep up on as it enables you to unlock new recruitable units over time. While some units require vouchers or gold and a Star Level to recruit, most only require a certain amount of silver and for you to be the correct reputation level. Be sure to collect reputation when possible since it will ultimately allow you to better fill out your team, or upgrade a unit to a more powerful (albeit slightly different) version that may better benefit you.
  • Lucky Trees: Watering any lucky tree increases your lucky tree’s level. For each level it goes up you get a very small bonus to the amount of reputation and silver you gain when harvesting your fruit. To my knowledge your tree level has no influence over the energy and skill points awarded. Additionally, it would appear you do get a small amount of silver when your tree levels.
  • Power: Power is allegedly the overall output of your characters gems, mounts, mount souls, souls, equipment, stats, and pets; but it’s also deceptive. It’s possible to beat a player with a much higher power level, or lose to one with a much smaller power level, depending on who invested in to what and how it impacts their units. Your focus should always be on a well rounded and established team, rather than a team with a super high power level.
  • Using Souls: Once you have obtained a soul, you can do a certain number of things with it. If it’s in storage, you can left click on it to bring up a menu that allows you to equip it, open up the “reset” menu, display it in chat (rather pointless imo), sell it for a certain amount of monetary souls and silver, or lock it just like you can with gems. From the reset menu you can access various other functions previously explained, including unlocking stat booster slots, resets, batch resets, and the “BEST” function which is explained below in the “Advanced Pointers” section. To note, I do not recommend the batch reset function in the slightest.
  • Stat Points: From the Heroes window you can access a “Boost” tab where you can spend vouchers, gold, or skill points to improve your characters base stats. There are four kinds of “effects” you can use depending on your character level and star level. “Regular Effects” use skill points, whereas Enhanced, Platinum, and Supreme effects use vouchers. Of these, I recommend ONLY Regular and Supreme, and I recommend using the Develop (x10) button function. With the Supreme effect, you will be dishing out 1800 vouchers or gold, but you’re also getting a guaranteed boost of 50 Strength (STR), Dexterity (DEX), and Intelligence (INT) every time. With the Regular effect you may wind up wasting thousands to millions to quite possibly even billions of skill points before you get any noticeable effect, and that becomes more complicated with each stat you try to boost and the higher up you go. Doing Develop (x10) costs more initially, but less in the long run, because you get a discount for buying each stat point roll in bulk (not unlike how buying in bulk in real life can often times cost less.). The bottom line goal is to try and improve the recommended stats of each character (with a few exceptions) to the maximum that’s allowed. Angelina, for example, will gain notable amounts of Magic Hit (MHIT) and Magic Attack (MATK) if you max out her Intelligence (INT) which can be the difference between her missing everything and doing little to no damage, or hitting everything and doing massive amounts of damage. Clearly something to save up for when you’re not investing into talents or trying to catch up a reincarnated character.
  • Reincarnation: Reincarnations are tricky, but there’s a rule of thumb virtually every high level player will want me to pass on… Never check the “Automate” button next to the Reincarnation button found in your training menu for any character. Reincarnations should be done when you are ready to deal with a temporarily nerfed character. What Reincarnations do is they send your recruit back to level 1 and then add in any surplus experience points (so if your character can reincarnate at level 50, but is now level 51, odds are he’ll be somewhere around level 5 after reincarnation because of how things even out.), in exchange for a permanent stat boost. While Reincarnations can be a very good thing, they can also be a catastrophic nightmare if, let’s just say you’re trying to take over a node at 15:29 and three of your characters just got sent back to level 1… Not hard to see why automating that process might be messy. However, a 2nd reincarnation level 65 Arnie will be more powerful than a 1st reincarnation level 65 Arnie – which is obviously a good thing when you can get it. A pro-tip for this would be to save up all of your experience cards and some skill points so that when you reincarnate a character, you can dump those exp (experience) cards into him/her/it and get them back up to speed much more quickly.

ADVANCED POINTERS

  • the “BEST” button: When you’re resetting souls, one button you may not have noticed is the “BEST” button. For 500 vouchers or gold you can improve stat boosters on a soul without changing them. This is one of those things you may want to some day consider doing if you have a full set of Grade IV souls with all the stat boosters you want already on them. What you can do at that point is improve those stat boosters to their cap thereby maxing out your soul’s perks. For example, giving a Rogen a Grave IV soul with maxed Physical and Skill Attack (800 cap for each) could be quite beneficial if you have nowhere else to invest your vouchers or gold.
  • Defense, Offense, & Accuracy: Gems come in three flavors (in my opinion); defensive, offensive, and accuracy boosting. Sun and Zircon or Spinel are accuracy boosting; most every character will need some level of accuracy enhancement after awhile if not right away. Azore, Jet, Chalk, and Topaz are some basic defensive gems and can make the difference between a one hit wonder knocking out your whole team; very important later on. Opal, Ruby, and Jade are some basic offensive gems, and can make a huge difference when dealing out damage with your favorite skills, or healing damage after a vicious assault.
  • Making The Most of It: Think about your hero, think about their needs, and observe them in a fight. A good healer is one that will stick around and heal every last bit of damage or more that your enemy can dish out; that means lots of defense, and lots of stuff to boost his healing powers. Think about how long you want a fight to last, how you want it to pan out, who is going to do what, and invest in that setup. If you setup fails, don’t throw it all away, think about what’s wrong or what you’re missing and compensate.
  • An Example: Your team is getting wiped out in one hit, and it really feels like you can’t win; but have you tried increasing your defense? I’m sure the answer is probably yes, but did you think about the effects? Block Formation with Beryl increases your chance of blocking, and blocking reduces any attack by 50% if it succeeds. Still can’t survive? Maybe Coral can help increase your health enough to make a dent. Still not enough? Ask yourself; is it a skill (Jet), an attack (Chalk), or a magic (Azore) attack! Need more? Maybe try throwing in a Topaz for evasion, or grabbing a hero that removes rage if it’s a skill attack so that the enemy can’t use his skill right off the bat (Merlin is a good freebie hero that does that early on.). Still not enough!? Keep cranking out the gem levels, improve your gear, and maybe invest some stat points. Dexterity not only improves a characters skill attack, but also their skill defense! Intelligence isn’t always wasted on a character if you need defense against magic attacks, and similarly strength can bolster your physical attack defense. Give yourself some direction, and you may be surprised where it will take you!
 
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Topic: Dawn of Darkness / Tips for Success

Alright after getting more experience in this game…

1. Adjusted the levels on the equipment listed.
2. Adjusted the advice on the gem combining features.
3. Adjusted the advice on gems (it’s orange, not yellow… apparently).
4. Adjusted the advice on mounts.
5. Adjusted the advice on stats, and so on.
6a. I know right?

6b. That depends on your opponent and your team. Topaz increases evasion which can be paired with counter attacks (your opponent doesn’t need to hit you to activate your chance to counter.), but is generally wasted on characters like Eric or Henery who have low levels of evasion on their own since you need to compensate even more. Evasion on Medusa though, along with a higher critical chance, could prove to be a deadly combination against some opponents. Jet will provide more defense against a lot of characters because it will reduce the amount of damage you receive from a skill attack. Sun would be most useful for a character like Jason who hits more than one character at a time, since your chance to hit each character within the field of attack is unique – just because you hit the first two, it doesn’t mean you’re guaranteed to hit the third one.

 
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Topic: Dawn of Darkness / Need more details about Soulshift

1. Eric will be level 15, Nessa will be 30.
2. Assuming the gear is level 10 or lower, yes. If I’m not mistaken he should be able to, but don’t quote me or take my word for it.
3. I’ve noticed that gem slots don’t change, so he should have 2 gem slots still – not sure why this is.
4. Reincarnation, all stat boosts, stats, and skill levels will be swapped. So if Eric was Reincarnation 1, and Nessa Reincarnation 0, that will have flipped around and Eric will be 0, Nessa will be 1.
5. Skill Level only, skills cannot be swapped around and are unique to that character only.

Does that answer your questions..?

Additionally. Gems, souls, and gear will need to be manually moved from character to character. If you’re going to move Eric’s gear to Nessa because it’s a higher level, you will need to pay to Transform the item, which imo isn’t worthwhile until much later on (level 60+).

 
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Topic: Dawn of Darkness / Undoing pets

Pets and mounts have no impact on your battle formation… there is a maximum of 5 heroes you can put in once you reach the appropriate level and have upgraded your formations to that level (can’t remember what level off the top of my head). To put pets away, click the Mounts button, then go to the Pets tab, and you should say a button that says “keep” somewhere on the resulting window. To redisplay the pet, simply click the same button which should now say “display”.

“Keeping” or “Displaying” your pets has no impact on your stats, battle formations, nor anything else. Same goes for riding and recalling your mount.

Additionally, each new mount and new pet adds a permanent boost to your stats.

… I see no correlation to pets and your battle formation though, so I’m left to assume that’s what you were asking, at which point all the previous should have more than answered your question…

 
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Topic: Dawn of Darkness / A thread to report the in-game issue, bug and so on

Double post necessary in this instance: Holy crap, you guys actually FIXED something… There’s still a ton of bugs in this thread but that’s a first in my book and most of the people I’m talking to on Kong chat are actually almost comatose from the shock! o_O Do that a few more times and people might start sticking around long enough for extra profit.

 
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Topic: Dawn of Darkness / A thread to report the in-game issue, bug and so on

Not that it’ll do jack, and my information is in a post just a few above this one, but I’ve noticed some of the events are becoming increasingly bugged in that I’m getting less and less of what I win. 16 wild cards here, one million silver there, half a dozen SP cards here. This last event (the exploring space one) has actually done a pretty good job of demonstrating your system has some bad bias to it and of completely failing to pay out I’d ballpark close to 40% of the time which isn’t good considering.

Fix your shit or expect to lose a lot more players. People won’t be inclined to spend anything and might start leaving at accelerated rates if they start getting screwed out of what they’re paying for or even getting for free. I pointed this out awhile back, I know I’m not the only one… Figure out why your system isn’t coughing up rewards properly and fix it. I even had a slot reward go missing on me yesterday. It was only 5k silver, but that’s still not a good sign.

P.S. I normally get my rewards within half an hour. It’s been 4 since the most recent, and NONE of the items I hadn’t gotten from previous events (we’re talking up to two weeks here) have decided to find their way home. In short, don’t tell me to refresh my browser or that I’m not waiting long enough. If they don’t show up within the first few minutes, they never show up. I’m still waiting on my January 21st 24 hero cards AMONGST OTHER THINGS (keep in mind, that was just an example, I’m down probably close to 150 cards now, several millions of silver, a few voucher packs probably totaling at around 1000… It’s not good dude, not good.).

I’m going to have to start keeping a tally of what it claims I’m getting…

P.P.S. Bravo on not beta testing your events first, pulling the events instead of fixing them, and leaving events that were broken to the extent no one could play them up and still broken thereby causing you to lose out on income… Be thankful I like the community, because I sure as hell don’t appreciate your business model…

 
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Topic: Dawn of Darkness / A thread to report the in-game issue, bug and so on

Same as ggyy584.

Server: Lepus
Name: Imadi
User ID: 201641

Just sits there telling me my login session has expired which is far from correct, especially since i just refreshed.

Edit: Nice to see a grand total of no-one do anything about it.

Another Edit: In the event anyone actually feels up to repairing or replying to my comment. The egg smashing event has been failing to provide me with any bonus rewards it advertises. For example, I was just informed I got 1 Mill silver coins, and the “Easter Bunny” also gave me Hero Card*24. I got the silver, but once again didn’t get the bonus gift. I’m owed a significant number of bonus rewards of this nature given that I’ve gotten at least four of these kinds of messages previous to today. Do any of your events work right..?

 
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Topic: Dawn of Darkness / Tips for Success

PART ONE
[Kongregate’s formatting system breaks after a certain point so I needed to break this up into multiple portions]

EQUIPMENT:

  • Equipment Type: Each piece of equipment has a class limitation (Staff for a Shaman; Knife for a Rogue) and provides a different stat bonus. Amulets increase your HP (Hit Points), Rings increase you SDEF (Skill Defense), and so on.
  • Equipment Tiers: Increasing an items tier increases the stats you get from leveling it.
    Oriental (Level 0) < Tidal (20) < Sandy (40) < Storm (60) < Frosted (70) < Radiant/Blazing (80) < Dusk/Crescent (90) < ???
  • Equipment Enhancement: Each level adds a certain number of stat points to an item making it more effective when equipped.
  • Rule of Thumb: It’s a good idea to keep your equipment tiers up to par with your level (so once you hit level 40, start really trying to collect Sandy Blueprints, and then try to level up all your gear to the Sandy tier.), but less important to keep the Enhancement up to speed. The difference is that obtained blueprints and increasing your gears tier gets you silver, experience, and helps you complete side quests (or visa versa for the side quests), whereas enhancing costs an increased amount of silver per enhancement level and provides no other perk. By the time you get to Enhancement Level 70, going up one level on a Frosted Rune roughly 1 Million Silver, which may be better invested in to something else!
  • Rule of Thumb (Simplified): Your Enhancements can lag behind 5 to 15 levels without majorly impacting you, but always try to keep the tier of your equipment pretty close to where you are level wise.

GEMS:

  • Gem Type: There are different types of gems, and each type of gem has a unique benefit or benefits. For example, Amber provides a boost to your critical rate, making you more likely to deal extra damage when you attack.
  • Gem Grade: Gems come in four straight forward grades, and two less obvious grades… For example, you can find Opal I (Green), Opal II (Blue), Opal III (Purple), Opal IV (Orange), and Opal IV+ (Grade “V”). Don’t ask why it’s not Opal V, I couldn’t tell you… All Opals Tier I to Tier IV provide one perk; PATK (Physical Attack). Opal IV+ provides two perks; HP (Hit Points) and PATK (Physical Attack). Additionally, to further confuse the daylights out of you, Opal IV+ is on the same tier as Nacre II and Iolite II for example. Despite sounding like they’re be Grade II (Blue) gems, they’re actually double perk Grade “V” (Orange +) gems.
  • Gem EXP & Level: You can improve a gem by putting it into the fusion slot and fusing it with other gems. At first you’ll need to do this manually, and rather slowly, but as you level new options will appear and give you more control over what happens. The higher the level the gem, the higher the perks. Gems cap out at level 40, allegedly; but I’m not sure if anyone has been able to actually confirm this yet…
  • Auto Combine: Actually easy to use if you know how. Drag a gem to the fusion slot, click the Auto Combine button to open up the Auto Combine menu, and then select the grades you want to fuse automatically. For example, if you want to keep Purple and Orange, but fuse Blue and Green, select “Blue (and below)”. Then you can either hit “confirm” and walk away as it eats away at your silver supply slowly, or you can spam click the confirm button (WARNING: This can cause major lag!) so as to repeatedly confirm and cancel the process. Depending on how fast you click, the latter option can burn through millions of silver in seconds if you have it on hand, but you won’t be waiting around for all eternity.
  • Convert Gems: After awhile you’ll accrue a lot of “Gem Shards” as a sort of tertiary monetary system within the game (Think Gold or Vouchers being primary, silver being secondary, and gem shards being tertiary in regards to power or worth.). You obtain gem shards from every single rock or gem you dig up in the game, and they’re only usable for crafting Grade I (green) to Grade IV (Orange) gems; assuming you’re the correct level with which to do so. This is best used early on if you need to upgrade a gem to a higher quality, because most people I know saved their gem shards in hopes of obtaining Grade “V” gems and were very disappointed to find out those cost gold… The “Convert” button can be found on the top of the “Mine Gems” window where you originally would have to go to manually mine gems yourself one click at a time.
  • WORD OF CAUTION 1: One common question is “can I equip gem x and gem y”, normally the answer would be yes, but usually this is in regards to the game’s unconventional naming system. The key thing to note is that gems with the same perks can’t be equipped. So if you have two different gems that give you a boost to your MHIT (Magic Hit Rate), odds are you’re only going to be able to equip one of them. If that’s the case, equip the highest grade gem and level it up or use the lower grade gem on it. Most commonly this applies to questions about Spinel IV and any grade of Zircon. For some confusing reason that makes no sense what so ever, it goes Zircon I, Zircon II, Zircon III, Spinel IV.
  • EXCEPTION TO WoC 1: There is an exception to the previous word of caution (#1). Some gems that have two perks (some may contain more than two, but I’ve never seen one) can be equipped with gems that contain only one identical perk. For example Nacre II (Hit Points and Hit Rate) can stack with Iolite II (Hit Points and Evasion), and both can stack with any single Coral, Topaz, and or Sun.
  • WORD OF CAUTION 2: Some gems can be bad or ineffective on certain characters. Critical gems, for example, will never impact a character’s healing or buffing skills (so Sarlaaca, Baja, Nairobi, and so on). Additionally, equipping Spinel or Zircon on a character that doesn’t have a magical attack or skill is pretty much useless (so much so the game will actually prompt you letting you know that’s not a smart pairing.). Always think about the build of your character, and experiment if you’re not really sure what’s going on. Gems can be a wondrous power booster; or a wondrous time waster that will leave you thumping your head on the desk.
  • EXCEPTION TO WoC 2: You wouldn’t think there would be an exception for this, but there is. Apparently some characters receive weird perks from gems they really shouldn’t. Baja, for example, will heal more if you give him a Ruby to boost his skill attack. It makes no sense, but it’s a thing… Just don’t get too experimental, oddities like these are usually oversights on the developers’ end, not intentional.
  • WORD OF CAUTION 3: There is no such thing as a free level “V” (Opal IV+ or Nacre II for example) gem. You need gold which costs $$$ to get them via events or via gem exchange. Sadly, there is no exception to this WoC that I’ve seen…

SOULS:

Note: There are two kinds of souls. Equipable souls that boost your stats, and a sort of tertiary currency called “souls” that you can exchange for other souls; not unlike gem fragments.

  • Gladiator: The Gladiator “Mini Game” starts out insanely over powered compared to what you’ll be used to, so don’t expect to start raking in copious amounts of souls right off the bat. It’s a slow process and will require you to think and refine a lot if you want to make huge leaps and bounds in it. Each
  • Soul Tier: As you level you’ll unlock new tiers. Whispering (Level 40) < Howling (Level 50) < Ravaged (Level 60) < Misty (Level 70) < Frosted (Level 80) < Shadow (Level 90). Despite what the game may lead you to believe, you can equip souls at any level, so if you win a Shadow soul, don’t wait until you’re level 90 to equip it!
  • Soul Grade: Much like gems, there are different soul grades. Soul I, Soul II, Soul III, and Soul IV exist, but nothing any higher to my knowledge. Grade IV souls are hard to get a hold of and are rather expensive to exchange for (2000 currency souls per IV equipable soul). The higher the grade of the soul, the more likely you are to randomly roll a higher base stat, and the higher the cap on each stat boost.
  • Stat Bonuses: Souls naturally only come with one stat bonus unlocked, such as PATK (Physical Attack) or Block rate. It costs 20 vouchers or gold to unlock the second stat booster, and 30 vouchers or gold to unlock the third stat booster (I do recommend unlocking Grade IV souls if nothing else.). It costs 10 gold to reroll all stat boosters (this applies to your unlocked slots, so if you only have one or two stat boosters unlocked, it still only costs 10). The cost to reroll stat boosters changes based on the number you have unlocked and the number you have locked down (A locked stat booster stays the same and is not impacted by a reroll.). If you want to reroll only one stat booster, for example, but have three unlocked, it will cost you 30 vouchers or gold per reroll. I do not recommend spending vouchers or gold on rerolls, however, since you get three free attempts per day to reroll your stat boosters (free regardless of how many slots you have unlocked or available to you, so if you have all three open and locked down two stat boosters, it’s still free to do what would normally be a 30 voucher or gold reroll.). Each stat booster has a cap that reflects upon the grade of the soul and the impact of the stat.
  • PRO TIP: One thing to keep in mind while going through the gladiator levels is that formations can make a big impact on some of the levels. Block versus enemies that hit your entire team, Force against enemies that are prone to countering, Resilience against enemies that critical hit a lot… Think about what’s going on, and try to negate their bonuses for a more evened playing field.
  • EXTRA: Please note that it is not possible to obtain a Grade IV soul via gladiator. They are only obtainable via soul exchange or in game events such as Pachinko Slots or Treasure Hunt when listed as a possible reward.
  • GLADIATOR MAP EXPLANATION: Each Map (such as howling) has 25 levels. Every 5th level gives one soul as a reward when you initially beat it, and then you can use up to 5 automated attempts to obtain a soul from it after that. From what I’ve seen, you can only collect souls from a level if it’s the 5th level in a set (red with an auto button after you beat it initially) and with automated attempts so don’t waste your time trying to manually get souls from a level you’ve beaten. The rewards are as follows. Level 5 may give Soul I, Level 10 may give Soul I or Soul II, Level 15 may give Soul II, Level 20 may give Soul II or Soul III, Level 25 may give Soul III.

MOUNTS:

  • Mounts: Each unique mount you get gives a permanent stat boost to your character (Jacrix, for example, is a permanent 1000 HP bonus to your main character.). You do not need to ride a mount in order to receive any benefits from it, so they’re largely just cosmetic trophies.
  • Mount Level: You can obtain mount levels by “riding” your mount a certain number of times a day. Each “free” attempt at riding costs a certain amount of silver, and once those “free” attempts are up, it costs gold or vouchers. Once you hit a certain number of mount level (50 for example), you unlock one of the many mount souls which you can then quest to upgrade from the “souls” tab of the mount menu.
  • Mount Souls: Mount souls generally dish out on a 1:3 1:9 ratio. Think Soul:Rounds and Soul:Energy. Each round costs three energy, and I’ve found I generally get one soul per three rounds I engage in. So for 90 energy, I may get 10 souls. Souls are used to upgrade your main character as a part of the “mount” system. Each soul level costs more souls, but also further increases your main character a specific way. For example, Morale (Fury Cores) improves your PATK (Physical Attack).
  • Note: Most people grind for mount souls last, but some people do it first so as to avoid leveling too quickly from side quests. Whichever way you do it, just keep in mind it’s not the most efficient use of energy and it will yield fewer benefits than getting your equipment up to tier.

PETS:

  • Pets: Each unique pet you have, much like mounts, provides a permanent boost to your main character.
  • Bubbles: Bubbles are unlocked after you reach a certain level, and they determine in a Player Versus Player (PvP) scenario who attacks first. Speed, which is obtained by blowing bubbles, is not in any way useful outside of PvP events or mini games since the player will always attack first against an NPC (Non Player Character).

 
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Topic: Dawn of Darkness / Black screen/stuck loading?

I just had this happened, scrolled down, and scrolled back up and it seemed to fix it. Doubt this will help anyone else, but I found it mildly amusing.

 
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Topic: Call of Gods / Maintenance Notice (January 16th)

For some reason I haven’t been able to connect since the 16th’s maintenance o_O Nothing else has changed, nothing else is going on. Google Chrome with updated Flash, Shockwave, and Java. This problem is now persisting on IE and Firefox as well, so it’s not Chrome.

Edit: So nice of nobody to bother trying to help. From the looks of it the developers completely care about their users, given the lack of responses torwards everyone else as well.

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Bug reporting

The “Get Keys” dialogue doesn’t have a functioning close (“X”) button. Just thought you’d like to know~

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Changelog Build 112

Wrong thread ._. There’s a topic on how to contact the support group, and you already started a thread on this.

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Changelog Build 112

I, too, would like a refund on some of my reward points, or baseline equivalency in diamonds. Maybe you flag a one time script that if the player account equals older than x date, it rewards them with the difference?

I’m also enjoying the new energy recharge rate. I think 1 minute is a nice change. :3 Thank you for listening to the users on this and coming up with some form of resolve – it means a lot to me in particular.

 
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Topic: BattleCry / Reset Your Game

Best I can think of is that you can search for the SOL file under you temporary files.

For Windows 7 it’s usually going to be in a folder under… C:\Users\%USERNAME%\AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Under that will be a random set of numbers and letters such as 6AHZ23FR or 1DTE17PS. After that look for “assets.kongregate.com” or anything else with Kong or Kongregate with the name. Some SOL files will be within that folder, but most will be under “gamez”. From what I can tell, mine was gamez/0018/1135/live/ because under all of those was a folder entitled “bc_kong.swf”. Sounds like that’d be BattleCry if you ask me… Could be wrong though. Back up the SOL file to your desktop just in case, and try deleting the SOL file from the folder. Then try opening your web browser, going to the game, and seeing if that fixed the issue.

Otherwise, try searching *.sol or Game.sol. Odds are one of the results will be the save file in question.

Hopefully that complicated mess will solve your problem…

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Bug reporting

Edit: Fixed. It was partially odd because when I clicked the item, it took me to the fighter gloves rather than the novice… Probably partially where I got confused.

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA] How do you sell the resources?

All grey items in your inventory are permanent, or quest items. The resources you’re inquiring about are most like quest items. Go back to the home portion of the game and see what quests are active. If, for example, you want to sell ore but it’s locked, check to see if any quest requires 500 ore for example.

Once you complete the quest, you should be able to sell the items. If not, try refreshing your browser. If you still can’t, and have no correlative quests, I’d recommend taking a screenshot and filing a bug report.

Also, I’m not entirely sure, but it’s possibly some quest items after level time might be unlocked even though you will want them later. I have yet to confirm this though.

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Feedbacks and Suggestions

I have something that’s less of a bug, and more of a suggestion: The alchemical base dropped by the alchemist usually lands exactly where the quest tabs are, and therefore isn’t something you can easily pick up on your own. I’ve also noticed that sometimes I have to pass over dropped items (including combat based drops) multiple times before they pick up. Perhaps increasing the hit box of the items, and moving the alchemist’s drops would be a good idea..?

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Bug reporting

Will do. It seems to be directly correlative to the amount of lag the user is experiencing. I’m -06:00 GMT, and usually somewhere between 6 PM to 10 PM I start experiencing more lag than normal, especially if I’ve left the game open all day. Usually after restarting there’s a 15 to 120 minute window in which the game won’t load, or won’t load very nicely causing all sorts of varying issues.

The most common symptoms I notice with lag are as follows, in order from most common to least common (some of which others have noted as well)…

1. Inventory fails to update correctly (sometimes for long periods of time) if you sell/obtain/equip items.
2. Skills don’t load when you open the tab to use one.
3. All moves take longer to perform as the game tries to communicate or figure out what’s going on (longest I experienced was five minutes for a single enemy unit to attack once its turn had started.).
4. Combat and dialogue prompts will fail to load correctly. A common side effect of the prompt loading incorrectly is an indefinitely scaling number (screenshots have been posted by other users of this.).
5. You’ll become stuck in combat or on a screen because the game can’t register user input or load screens at all.

I’ve never noticed anything worse than five, because I’m pretty by five… The game pretty much has lagged out and is no longer communicating with your servers at all. The issue I specifically mentioned usually appears between 2 or 3, and 4. To note, the gap between 2 and 3 is very narrow, I usually experience both at the same time, but normally if I experience one before the other, it’s the skills that don’t seem to load right, first.

One suggestion I’ve heard before about similar issues on similar games is that you could try to further customize what data is cached on the users system, and try to figure out a nicer way for the user’s system to communicate (handshake) with your servers. Optimally it should go initially entirely from your servers, to the user system, but after awhile the user’s system should have most of the images and basics of the game temporarily or permanently cached so as to reduce latency related issues. If you could somehow have the user steadily download a solid cache that gets updated whenever you update the game, you’d potentially help decrease the toll on your servers, and also eliminate some of these lag related issues.

Obviously if anyone else has suggestions on how to decrease the lag issues, I’d encourage them to bring them forward. My suggestion may not be the best solution, or it could cause more problems if a large number of users clear their cache daily or potentially even more frequently than that. [One thing to note, if you do use my suggestion, I’d maybe make a syntax in the coding to see if the user has had to download the complete cache more than x per day or week. That way people who would constantly be downloading the whole game multiple times a day wouldn’t pinch the resources.).

Edit:
An Example of a number 4 lag issue. I simply clicked the image or chapter 13, the screen flickered, and this is what I saw instead of it providing a start or continue option.
http://i42.tinypic.com/2mw770w.png

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Bug reporting

If I’m not mistaken you can’t sell items on an active quest. If you don’t have a quest available in which you’re supposed to collect alchemical base and obsidian, that would do it.

 
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Topic: Kongregate Multiplayer Games / [Ashtaria] [BETA]Bug reporting

Just found another problem: Your slots seem to be broken. I tried three times on one slot to get a different item, and I got the exact same amount of gold, and the exact same item, three times. So now I have three medium bomb stones. I’m not particularly inclined to try a fourth time expecting a different result…