Recent posts by AmbroseMerle on Kongregate

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Topic: Clicker Heroes / Patch 0.13

Algorath2020, I’d suggest reading my tutorial. Usually when the game hits a crawl either you’re not using the right approach, or you need to ascend. Hopefully it will clarify for you which that is and help you progress. I now hit level 1000 like I’m hitting level 10, and that’s not exactly unobtainable by far.

 
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Topic: Clicker Heroes / Suggestions for next Update

I’m with Bonneyj’s last post. An idea as to what is going on, will be going on, and so forth would be nice. It will give us, the users/consumers the ability to adapt and work with changes, provide closer to live/realtime feedback thereby helping to reduce complaints about builds/versions, and will also give us an idea as to how much our feedback is influencing the game’s future. Something like your patch 0.12 post, but with an eye for the future.

As of right now clickerheroes beta page (993) isn’t showing any updates. Right now I check it as my primary source of information as to what is coming, but ever since 12a was released, it’s been updated at the same time the regular game is… This means I have a harder to writing up the tutorial and responding to user questions or concerns about certain features/imbalances.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Typo, I’ll edit it. Meant to hit 100 XD

EDIT: Special thanks to Salwerkas and Fatesight for helping to fill in some of those missing references.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Actually, I just looked through it and it looks a lot more refined now. I can agree with it better. I’m mixed on the Bubos versus Kumawakamaru. Basically to summarize, Kuma is more likely to work against someone by causing them to progress to quickly and get stuck on a boss, wherein bubos may be the difference between determind a boss will take too long to beat and actually reaping the rewards. Khrysos I think is useful for getting a better starting run earlier on and if it’s him or something like Thusia, Hecatonchier, and so forth, I’d say he’s a better pick than wasting souls on a refresh. I personally got him for the convenience of not having to click to start quickly. I can buy a level 100 Ivan, Treebeast, and Brittany right off the bat, come back in a few moments, and between Libertas and Siyalatas I’m long gone and can get everyone up to level 100 at least.

Also, “Khrysos gives up to Natalia during ascensions at cap”. Natalia..?

This is my opinion/viewpoint, obviously everyone will have their own versions of what’s best and like their setups better than the next, but I remember getting Kuma at first and feel my runs are going smoother with Bubos instead of Kuma.

EDIT: I decided to go ahead and replace the tips discussion with this. It took a good few minutes of thinking and honestly I feel there’s a lot of mistakes being made such as rumors of Thusia “giving more gold” that need to be remedied. I feel bad for anyone that made that assumption or thought that was the case. Thusia was the first one I got and tested and confirmed wasn’t what others thought it be.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

@ JotarkKa: I’ll think about it, but I want to research more. I’m primarily tentative because I think a few of them are going to get changed around soon. Already happened with Solomon, I’m going to guess Siyalatas might be another one getting changed soon.

@ Glium. Not all heroes have passive skills after 100. Aphrodite, Midas, Referi Jerator, and Ivan the Drunken Brawler all have one skill after Level 100. This may change, but really when you’re investing into skills, you will want to mind the level of some passive skills.

EDIT: Typo’d 100 into 200 as goku90504 pointed out.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Yeah, basically as Olinn said. I mentioend in the tutorial that it will pick up over time, and ascending is actually becoming a very popular way of keeping otherwise short idle games lasting longer. Cookie Clicker,AdVenture Capitalist, Necromander Idle, and many others utilize an ascension system of some nature or another. It’s kind of like how in some games like Diablo II/III and Borderlands you’re rewarded for doing a Game+ or something similar where you either start over from scratch but with increasingly better perks, or start over with the same character as the perk and increased difficulty. It’s a game mechanic that gets easier with time and will open up new opportunities!

Dasupahplayer, not really sure what you’re getting at and I don’t think your comment had any place in this thread. Please keep posts on topic.

Hey JotarkKa, I’ll take a look, but even as small as the link post is, it’s apparently already somehow over its coding limit and adding even one more link throws it off a cliff perspectively speaking… I may need to remove a link to append the one you’re suggesting…

EDIT: I looked through that one yesterday actually, and didn’t entirely agree with it, in addition to not having any room for it.

 
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Topic: Clicker Heroes / No play-button

Not sure what to tell you folks, I’m sure the dev knows about the problem and is working on it, but I think this is more of a flash problem. Over the last two major flash releases I’ve seen an onslaught of unpatchable bugs come in from “white”/“grey”/“black” screens on flash games loading to elements of flash games going missing, to increased memory leaks. Sadly, this might not get patched for some until a future Adobe Flash update regardless of what the devs of this game do… I’m hoping there’s some easy fix though and that the dev will have it pumped out to the public soon.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Yes, I got that, if you read my previous post you’d have seen that I saw that potential… I was more saying past that it seems kinda useless and maxing it seems silly.

EDIT: Updated the threads a bit. Missed a bit of this and that, found a bit of something else, learned a couple of things, and verified some jokes. In otherwords, nothing much! 8D

 
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Topic: Clicker Heroes / Vaagur (Cooldown Reduction)

Apparently it is 119 souls to purchase and max Vaagur. He should be one of the first ones available, and maxes out at Level 15 with a 75% cooldown reduction bonus. Frankly speaking it’s up to you how to play the game, but a lot of people will probably cash in on him right away. However, I wouldn’t recommend getting him if you’re under 200 souls since that might actually cripple your ability to quickly get more souls.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Yeah… That was my thought as well… Really at this point Thusia is one of those things I’m trying to figure out a use for, since it’s not really obvious to me… Perhaps this is something to give the developers feedback on..?

EDIT: Thanks Suuljin, meant to fix that but forgot to. I think I got them all.

 
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Topic: Clicker Heroes / No play-button

A thread like this already existed, and hopefully the post I put in it will be helpful… No one has responded to my comment informing me as to whether or not anything in it helped. Sorry I can’t be of anymore help.

Thread: No PLAY button

P.S. It sounds like you’ve already tried some/most of it, but… Ya never know…

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

From what I saw, no. I had read in a few places that health and gold were supposed to be interconnected, but I think it was largely users running figures. I maxed out Thusia at one point and I was recieving 1D before and after from the Treasure Chests I killed. However, Thusia might be a worthwhile investment with Pluto, Dora, Fortuna, Chawedo, Mimzee, and so forth boosted fully. Past that, I do not recommend Thusia, especially if you’re limited to just a few ancients. If I had to recommend Thusia to anyone (especially a maxed Thusia), it would be to the man who already has a lot of ancients already pimped out.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

I wish I knew, killer_esp, I’m not too familiar with the numbers behind this game… Unless I get an official “this is the equation for this”, I’m largely going to leave that to those who enjoy math, or the developers (I’m not bad at math, but i’m not enthusiastic about it either.). XD

Thank you, Suuljin. I tried to append the link but the blasted Kongregate coding limitations kept messing up the post!

EDIT: PHEW… I didn’t thinkI’d get that caught up as quick as I did…

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Oh bother! It’s my dyslexia, sometimes my eyes jump lines or flip things around and next thing you know I’m Sex IT instead of Sec IT, or I’m 52 years old instead of 25. It can be so embarassing (and oh how it made math a nightmare)
< ___ >

EDIT: It should be fixed! Let me know if you find any other typographical errors or hypographical areas!!

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

I think you’re being overly critical. It’s not a final boss, it’s a bounty boss and may change in appearance. There is no definitive final boss… er… yet… That’s more up to the developers.

The 100-200 souls per run isn’t a bragging point, it’s an example. I’ll reword it with an example, but frankly my soul count is kind of piddly compared to some other players. I merely meant it as a way of reassuring others that things will pick up – not a way of letting you know you’re inferior (because that’d be just plain stupid and rude XD.).

EDIT: Just took a second, replaced the line with an example instead (not accurate I’m sure but really it gets down to luck.). The final bounty boss is actually Lagomorph and even that’s just an “achievement”/“secondary” boss type. The game will go on forever if you let it. Also appended a note clarifying that some/most of the bounty bosses that are coming up are Easter Eggs/Extras.

 
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Topic: Clicker Heroes / No PLAY button

I don’t normally say things that might qualify me for a ban for “discussing cheats”, but you may be able to bypass this bug by the following methods…


1. Refresh your page.
2a. Backup your information if possible (one of the future steps might help as a temporary fix allowing you to do this)
2b. Clear your browser cache.
3. Right click the flash and click “play” to try and force it onto the next frame (I HAVE NOT TESTED THIS, USE AT YOUR OWN RISK.).
4. Redownload flash to verify you have the most recent version.


Alternatively if you’re using Chrome, it does have its own independent version of flash that on occassion can cause bugs. It’s called “Pepperflash”. To disable it go to chrome://plugins/ and look for “Adobe Flash Player (2 files)”. Under that (you may need to expand it to see both files), look for the version of flash that has “PepperFlash” in the location path. Try disabling that one, restarting you browser, and seeing if the game will load then. If this results in any problems, simply go back the same way you came and hit “Enable”.


If THAT doesn’t work, maybe try reinstalling your entire browser (bit extreme but at this point ehhh…)

Also, verify you don’t have third party malware, adware, or any other type of malicious junk on your system. Sometimes people who download things like macro tools and automatic clicking tools also download any third party junk along with them. You can go to your add/remove programs, sort by date, and check to see if any weird or unfamilair programs were installed on the same date as those tools.


SOURCE: I’m an Information Technologist and have some experience with this problem. If nothing else, see if you can file a bug report with the developer and supply them with your email. If you’re lucky, they may have more system or browser specific advice for you given that you tell them what your Operating System is, and what your Browser + Browser Version is. For example, I use Windows 7 Professional 64-bit with Chrome Version 37.0.2062.120 m.


P.S. I’ve filed a bug report about another missing button – the Progression/Farm button (Version 0.11). I know others who have had issues with the Progression/Farm button missing, so it’s possible the flash file may on occassion not load the layers/frames quite right, or something else may be getting in the way. It’s hard to tell given that Flash is like Jenga…

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Noted, reviewed all four (My original link and your three suggested links) links and appended the changes! Thank you for the feedback, I hope others will find those links (and threads regardless!) very helpful!! 8D

EDIT: Thanks to MyManM for eh… “suggesting”… I put down links to other useful threads! Thanks to Skidmarrk for putting up one of the first tutorials and being an all around nice guy (We didn’t kick it off the greatest, but eh… Life happens.), in addition to some helpful critiques.

EDIT: Thanks to JotarkKa for suggesting those links, and jxm1985 for being a good sport and trying to help! Sort of thanks to hahaownedlolz for the “suggestion” to put in an rough approximation example rather than using myself as an example (Remember, some runs will suck, others will rock! It’s possible to get a primal every boss level, or to make it hundreds of levels and never see a single one! You just need to keep trying!!)

EDIT: Thank you JRCameron, rickfury, englishchannel, and lilitschi for pointing out those mistakes! They should be fixed now.

EDIT: A little shout out to Nicollins and all others responsible for the creation of the French tutorial. I hope to see more tutorials out there, especially those in other languages, or expanding upon various details that I can’t really go into in this thread. Feel free to copy and paste from my tutorial, there is no need to credit, I simply did this to save everyone some time with explaining everything.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Not a problem! Glad to see that you found the information you were looking for. I know it’s a long read, but that’s because there’s a LOT of information… It’s kind of intimidating really o_o; I should get back to researching…

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

LIST OF CENTURION BOSSES & APPLICABLE ACHIEVEMENTS:

  • Bounty: Omeet “Defeat Omeet.” +5% DPS (Damage Per Second) “How can one hamster be so hated throughout the land?”
  • Bounty: The Green One “Defeat the Green One.” +5% DPS (Damage Per Second).
  • Bounty: Woodchip, the Rodent “Defeat Woodchip, the Rodent” +5% DPS (Damage Per Second) “He used to be a Kung Fu master, but he really let himself go. Probably one too many pizzas.”
  • Bounty: Queen of Bloops “Defeat Queen of Bloops” +5% DPS (Damage Per Second) “She’s very angry that you’ve been smashing her babies.”
  • Bounty: Doppler, the Robot “Defeat Doppler, the Robot” +5% DPS (Damage Per Second).
  • Bounty: Rashon, the Duke “Defeat Rashon, the Duke” +5% DPS (Damage Per Second) “Once An ancient, Duke Rashon became mortal when a group of 5 (Five) adventurers stole his Aegis. Good thing, too, because he’s standing in your way of getting this achievement.”
  • Bounty: The Dark Wizard “Defeat the Dark Wizard” +5% DPS (Damage Per Second) “A legendary boss from another realm, he’s here on a secret mission.”
  • Bounty: Tako, Head of the Octopi “Defeat Tako, Head of the Octopi” +5% DPS (Damage Per Second) “He’ll probably come back if you kill him.” (“I’ll be back” is a quote from The Terminator series.)
  • Bounty: Tako Returns “Defeat Tako, again” +5% DPS (Damage Per Second) “This isn’t even his final form.”
  • Bounty: Lagomorph of Caerbannog “Defeat Lagomorph of Caerbannog” +5% DPS (Damage Per Second).

LIST OF THE ANCIENTS: (INCOMPLETE)

  • Argaiv, Ancient of Enhancement: Gilded heroes dish out more pain by percentage.
  • Atman, Ancient of Souls: Increased chance of getting a primal boss in each boss zone. Max level 25 (+25% chance).
  • Berserker, Ancient of Rage" Powersurge will last longer by flat rate increments.
  • Bhaal, Ancient of Murder: Increased Critical Click damage by percentage.
  • Bubos, Ancient of Disease: Decreased boss health by percentage. Max level 25 (50% reduction).
  • Chronos, Ancient of Time: Adds time to each boss timer.
  • Chawedo, Ancient of Agitation: Clickstorm will last longer by flat rate increments.
  • Dogcog, Ancient of Thrift: Hiring Heroes and Hero upgrades cost less by percentage. Max level 25 (50% reduction).
  • Dora, Ancient of Discovery: Increased Treasure Chest spawn chance. Max level 50 (+1000% chance).
  • Energon, Ancient of Battery Life: Metal detector will last longer by percentage.
  • Fortuna, Ancient of Chance: Gives a chance (percentage) of receiving 10x (Ten times) gold. Max level 40 (10% to get 10x).
  • Fragsworth, Ancient of Wrath: Additional click damage by percentage.
  • Hecatoncheir, Ancient of Wallops: Super Clicks last longer by flat rate increments.
  • Khrysos, Ancient of Inheritance: Increased starting gold when you use ASCENSION (Formerly Rockefeller). Max level 10 (100M Gold).
  • Kleptos, Ancient of Thieves: Golden Clicks last longer by percentage.
  • Kumawakamaru, Ancient of Shadows: Decreases the required number of monsters you must kill in each zone to progress. Max level 5 (Up to five enemies).
  • Libertas, Ancient of Freedom: Idling will gain you more gold by percentage.
  • Mammon, Ancient of Greed: Increases the amount of gold dropped by enemies by percentage.
  • Mimzee, Ancient of Riches: Receive more gold from each Treasure Chest you annihilate by percentage.
  • Morgulis, Ancient of Death: Appends damage to your hero soul damage bonus by percentage (The name is a reference to a Game of Thrones statement meaning “All men must die.”).
  • Pluto, Ancient of Wealth: Increases the amount received via Golden Clicks (An Active Skill) by percentage.
  • Siyalatas, Ancient of Abandon: Idling increases your DPS (Damage Per Seconds) by percentage.
  • Snipero, Ancient of Accuracy: Lucky Strikes lasts longer by flat rate increments.
  • Solomon, Ancient of Wisdom: Increases the amount of Hero Souls received from Primal Bosses.
  • Thusia, Ancient of Vaults: Increases the amount of life Treasure Chests have by percentage.
  • Vaagur, Ancient of Impatience: Decreases skill cooldown by percentage (up to 75%). Max level 15 (75% reduction).
 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

15

Tips, Tricks, and More:

This is not even my final form!:" A common question to find circulating around is “How do I progress in this game”. Without pointing through the basics posted above, the only other way I can think to answer this question is… Invest in the next hero. If you unlock TreeBeast, try to get Ivan, Brittany, and The Wandering Fisherman. Hard pressed to beat a boss? Camp out on the last boss level you could beat for an hour while you do something else (It’s an idle game after all). When you come back, hopefully you can unlock that next best hero, like Sir George II or Frostleaf. It’s best to balance your decisions… Don’t spend too much time upgrading your current units, but don’t forget about them either!


1000 is the New 1: Because of how the game is balanced, you will start out grinding up to heroes like FrostLeaf from level 1. When you hit your highest hero, you’ll wind up needing to go back and reinvest in older units like Treebeast. As you do so, you’ll find that Level 1,000 is the new Level 1. That is where gildings are really going to come in handy, and it’s important to understand how everything works.


Money Confusion: One thing that throws some people in a bit of a loop about this game is “I had 10,000K and bought something work 10M?” Once you start hitting the thousands of one group, you’re actually technically in the next. 1,000 is 1K; 1,000K is 1M; 1,000M is 1B; and so on. It’s stylization; Nothing more, nothing less.


Good Skill Usage: Some skills go well together. Here are some examples!

  • Energize + Super Clicks is a crowd favorite for bosses.
  • Energize + Clickstorm can help with the clicking speed achievements.
  • Energize + Dark Ritual can give up to a 10% permanent power boost rather than the normal 5%.
  • Energize + Reload will recharge the last two skills used prior by the amount of time listed.
  • Energize + Dark Ritual + Reload; Then Energize + Reload when the skills are available!! (Because patience is sometimes at least somewhat optional.) This should, if done right, allow you to deduct TWO hours from Dark Ritual’s timer thereby alleviating some of that late level grind!

Bad Skill Usage:

  • Energizing the skill Energize won’t do anything, period.
  • Do not reload a skill, and attempt to use it again – It won’t stack the benefits, it will overwrite them.
  • Using Power Surge, Energize, and Dark Ritual in that order will not give you a permanent 20% power boost.

Good Ancient Usage: (Seems like there’s a lot of questions about how to use ancients floating around so…)

  • Khrysos is a nice way to expedite the first few minutes of grinding up through the lower levels of ascension. Investing a few points into him may allow you to simply buy a unit and skate through the first ten without the need to click a monster even once. One of many ways to simply hit Progression Mode and forget it.
  • A popular pairing for the “set it and forget it” mentality is Siyalatas and Libertas. Libertas will allow you to really rake in the money you so desperately need to maintain a good pace while charging through zones. Siyalatas on the other hand will give you a wonderful power boost after just a few levels making him an ideal champion for those who have better things to do than babysit the game.

Bad Ancient Usage:

  • Kumawakamaru is an expensive ancient I’d recommend for the man who has it all and doesn’t need to (or want to) whack every normal monster on his way to the top. Don’t get Kumawakamaru until you have some serious hero soul and/or ancient power to flex as he could wind up slowing you down rather than speeding you up.
  • Thusia, despite a popular misconception, will not directly give you more gold. While you can pair up Thusia with others and potentially benefit, some players have made the mistake of buying and maxing Thusia right away in hopes of cashing in on their long battles with treasure chests. So far no one has suggested maxing Thusia knowing this, and some may even advise against getting Thusia at all unless you’re a really active player.
  • While Morgulis can be extremely nifty in the long run, he can also lead players into poor budgeting habits. Be careful how much you invest into him, because it takes a lot to notably benefit, and only takes a little to potentially miss out on a great investment opportunity early on.

16

FAQ (Frequently Asked Questions):

Question: Is it more effective to grind the highest regular mob level, or the highest boss level that you can beat.
Answer: Just got done running two side by side copies of the same save under such conditions. The last defeatable boss proved to be far more lucrative over a prolonged period of time. This may change as of Version 0.12 though where you can have an Ancient increase the odds of Treasure Chest monsters appearing, amongst other possibilities.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

14 Tutorials, Tips, Discussions, and Guides

French Guide by Nicollins
“Portugeuse Tutorial by Ninotnt”: (pending)
Ancients discussion by spyke252
Gilded Heroes discussion by JuanLVBR
Skill Combo discussion by Thirdy
Late Game Hero Power discussion by RoboTurtle
Energize Explanation and More by ddueber
New to Clicker Heroes Readme by Skidmarrk

(Can’t add anymore links because Kong has horrendous coding limitations, sorry!)

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

13

A Tutorial for the Future!

(WIP like nobody’s business!)
(It’d be from the future but I’m allergic to paradoxes and don’t have a time machine…)

WARNING: Version 0.13 is now LIVE, Version 0.13 is also BETA. That means there is nothing to report back on just yet and once I catch wind of any changes i’ll be sure to put them down here. Once this line is gone, you should start seeing changes down below!

Version 0.13
Clicker Heroes Beta Version


CHANGES: As of this post the next version has…


BUGS:


RUMORS & WISHFUL THINKING:

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

A TUTORIAL FOR THE PRESENT

Version 0.13


Clicker Heroes on Kongregate
Clicker Heroes Website


CONTENTS:
1 Universes, Areas, & Zones
2 Hero Levels
3 Hero Souls & Ancients
4 Bosses
5 Primal & Centurion Bosses
6 Ascension
7 Passive Skills
8 Active Skills
9 Gilding
10 Game Features
11 Easter Eggs
12 DISCLAIMER
13 FUTURE TUTORIAL!
14 Tutorials, Tips, Discussions, and Guides
15 Tips, Tricks, and More
16 FAQ


1 Universes, Areas, & Zones:

  • A Universe consists of an infinite number of Areas and Zones.

    * A Universe can only be left via ASCENSION or a Hard Reset.

  • An Area consists of five Zones.

    * Four (4) Zones in each Area contain regular monsters that you must kill.

    * In Version 0.11, a regular mob zone requires you to kill 10 (Ten) monsters to proceed.

    * In Version 0.12, a regular mob zone may require you to kill as few as 5 (Five) to proceed.

    * The fifth (5Th) Zone in each Area will contain a boss or primal boss.

  • A Zone is any numerical level; e.g. Level 1, Level 50, Level 100, and so on.

2 Hero Levels:

Spoilers: Cid is a girl!!

  • Left click the “HIRE”/“LVL UP” button on a hero to purchase 1 (One) level.

    * Hold SHIFT to go up 10 (Ten) levels, Z to go up 25 (Twenty-five), and CTRL to go up 100 (One hundred).

    * Starting with level 200 (Two hundred), a hero will gain a 4x (Four times) bonus every 25 (Twenty-five) levels to their DPS (Damage Per Second).

    * Starting with level 1000 (One thousand), a hero will gain a 10x (Ten times) bonus every 1000 (One thousand) levels to their DPS (Damage Per Second).


3 Hero Souls: Hero souls function as a currency and permanent stat boost.

  • For every 2000 (Two thousand) hero levels you have total, you will obtain 1 (One) Hero Soul. Primal Bosses provide hero souls upon their death.
  • As of Version 0.12 Hero Souls contribute a 10% increase in DPS (Damage Per Second) per hero soul with no cap.
  • To review your hero soul bonuses please refer to the Statistics tab (blue bar graph icon) and scroll down.

Ancients: A Hero Soul Store that allows you to buy permanent buffs in a similar fashion to heroes. Instead of spending gold on ancients, you spend hero souls.

  • Hold SHIFT to go up 10 (Ten) levels, CTRL to go up 100 (One hundred), and Z to go up 1000 (One thousand).
  • Ancients provide a unique buff such as enhanced skill timers, increased starting gold, increased boss fight durations, increased gold from Golden Clicks, and so on.
  • You can respec ALL of your ancients (not individually) and regain 75% of what you spent on them.
  • Ancients double in cost meaning the costs will be binary (i.e. 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024)
  • Some ancients have maximum levels – I have not confirmed whether or not some don’t. (e.g. Kumawakamaru maxes out at level 5.)
  • Ancients stick with you through ASCENSION, so they are a long term investment. Ancients like Rockefeller (now Khrysos) were specifically made for the sole purpose of ascending with extra perks to make runs quicker and quicker over time.
  • One thing to note is that Ancients appear to largely function in “teams”. Solomon gives you more Primal Souls, Atman gives you an increased chance of seeing a primal, and so forth.

4 Bosses: A boss is a unique, or an elite version of a mob.

Oh dear… Here we go, again…

  • You have 30 seconds to defeat a boss. If you fail to beat a boss within that amount of time, it gets reset (Full health, new timer.).
  • Timing out on a boss will end Progressive Mode and return you to a previous level.

5 Primal Bosses: Primal bosses are elite versions of a normal boss.

Yummeh Primal, come to papa~!

Centurion Bosses: Centurion bosses are unique bosses that occur every 100 (One hundred) levels. They work just like primal bosses, but grant achievements!

Hey pretty lady, nice gonnads~! (To quote ZeFrank)

  • Primal Bosses will have certain graphical indicators such as a purple font, and a glowing aura!
  • Defeating a primal boss will award a certain number of hero souls.
  • You have a 25% chance of encountering a primal boss on every Fifth (5Th) zone (aka boss zone) starting with zone 105.
  • Only the first boss in any boss zone may be a primal boss. Therefore it is not possible to grind a boss zone for primal bosses.
  • Leaving a boss zone or failure to kill a primal boss will not result in the primal boss disappearing. It will persist until you defeat it.

6 Ascension:

ASCENSION means REDEMPTION!

  • The skill ASCENSION is Amenhotep’s Fourth (4Th) skill with a level 150 and 19,200q (Quadrillion) Prerequisite.
  • ASCENSION will soft reset the world, wiping all progress but achievements, settings, hero souls (and as of v0.12, Ancients.).
  • You must ascend in order to use hero souls.
  • As a Rule of Thumb most players seem to agree a good starting run is 5 (Five) to 10 (Ten) Hero Souls. Over time you’ll start getting more and more hero souls on average (e.g. 10 to 20 maybe on your second run, 50 to 70 on your fifth, and so on.). More is better, but not if it takes too long.
  • Another helpful thing to do is to level up older/weaker heroes like Treebeast and Ivan as you go forward. If your Frostleaf is level 100, odds are your first three or four heroes should easily be level 900, and your next push should be to make them 1000. Similarly the next few heroes after them should easily be 800, and the ones after those heroes 700. This will maximize your Hero Soul Profit for ASCENSION!
    WARNING: DO NOT HARD RESET. ASCENSION IS A SKILL. I REPEAT, DO NOT HARD RESET.

7 Passive Skills: A Passive Skill is a permanent buff that can be purchased from any applicable hero once they’re reached the prerequisite level.


8 Active Skills: An Active Skill is a buff that can be purchased from any applicable hero once they’re reached the prerequisite level. These skills have cooldown periods, must be activated in order to use them, and only function for a set amount of time (Dark Ritual, for example, expires when you ascend.).

  1. Clickstorm: Automatically performs 10 (Ten) clicks per second for 30 (Thirty) seconds (Default). 20 clicks per second (Energized).
  2. Powersurge: +100% Damage for 30 (Thirty) seconds (Default). +200% (Energized).
  3. Lucky Strikes: +50% Chance for Critical Clicks for 30 (Thirty) seconds (Default). +100% for Critical Clicks (Energized).
  4. Metal Detector: +100% gold dropped by enemies for 30 (Thirty) seconds (Default). +200% (Energized).
  5. Golden Clicks: +1% of monsters gold per click for 30 (Thirty) seconds (Default). +2% (Energized).
  6. The Dark Ritual: +5% (1.05x) increase in DPS (Damage Per Second) until ASCENSION (Default). +10% (1.10x) (Energized).
  7. Super Clicks: +200% clicking damage for 30 (Thirty) seconds (Default). +400% (Energized).
  8. Energize: Doubles the effect of your next skill (Default). Absolutely nothing! (Energized).
  9. Reload: Reduce the cooldown of the last skill used by 1 (One) hour (Default). Reduce the colldown of the last 2 (Two) skills used by 1 (One) hour (Energized).


    Note: An Energized Reload will reduce the cooldown of the two skills used before you used Energize.


9 Gilding: A “Gilded” hero will gain a 50% power boost per gilding, in addition to an appearance change.

Not sure if that’s gold, or beer…

  • For every 10 (Ten) levels you beat starting with zone 100, you will obtain a new gilding.
  • If you have already received a gilding from a zone on a previous ascension or your current ascension, you will not receive another.
  • To regild a hero, purchase gildings (30 kreds per 3 gildings), or to regild (2 hero souls per regildings) simply scroll down to the bottom of your hero list and click the green button labeled “Gilded”.

10 Game Features: Here is a break down of some in-game features and how they work.

  • Settings: A wrench icon on the upper right. It allows you to save (as of 0.12 this exports via a Hexidecimal Text File to note), import (Hexidecimal Text File), disable and enable various features to improve appearance or performance, and hard reset (USE AT YOUR OWN RISK).
  • Community/Follow: Two icons on the upper right. The Reddit icon is for Clicker Heroes’ Reddit Page, and the Twitter icon is for Clicker Heroes’ Twitter Page.
  • Quality: An eye icon on the upper right. Allows you to reduce or increase the quality respectivelly.
  • Farm/Progression Mode: A boot shaped icon on the upper right. Farm mode is a game default in which you stay on the current zone until you specify otherwise. Progression mode is an in-game optional feature that causes you to automatically progress after completing a zone. Progression Mode will automatically turn off once you time out on a boss. Progression mode can be activated with the “A” key as of 0.12!
  • Mute Music/Sound: Two icons on the bottom right. The note icon is for music, the speaker icon is for sound.
  • Tabs: There are three tabs on the upper left. “Heroes” (Two swords), “Achievements” (Three stars), and “Statistics” (A blue bar graph). Additionally a new tab “Ancients” (Pyramid with an eye) will be released in Version 0.12.
  • Spend: A green “Spend” button will allow you to spend Kreds (Kongregate digital currency) to speed up time (20 kreds per 8 hours) or purchase three random gildings (10 kreds per gilding; 30 kred option only.).

11 Easter Eggs:

  • Kappa is a Twitch meme and Easter Egg boss on Clicker Heroes.
  • Shift or Control clicking a monster should result in flavor text appearing stating things like “0 Damage” and “Nice try!”

12 DISCLAIMER: All images are owned by the creators of Clicker Heroes respectively. The screencaps above are simply for educational purposes only, I claim no ownership over them. Any discussions of cheats within the forum are to be discouraged based on the ToS (Terms of Service) and CG (Conduct Guidelines). I take no responsibility for any comments of others who choose to discuss cheating. How you play the game is up to you, but this tutorial is intended for legitimate playthroughs only (legit meaning no cheating of any nature used.).


Special thanks to Skidmarrk, MyManM, JotarkKa, JRCameron, rickfury, englishchannel, Suuljin, Salwerkas, Fatesight, and lilitschi. I know not all feedback was intended to be feedback, but they were valid points all the same. I also appreciate the support I was eventually shown, and will use it to try and put out the most helpful tutorial I can! When lilitschi chose to sticky my tutorial I immediately got to work trying to polish it out since it was still freshly a Work-In-Progress… It’s now like… 3 AM… I should probably get to sleep… o_o;

 
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Topic: Clicker Heroes / Dear Mod: Delete/Lock this thread, please!

O_O! NOOOOOOOOOOSKIDMARRK! I might have disliked you at first but we should be tut buddies! I wonder there’s a way we can do that…

 
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Topic: Clicker Heroes / Dear Mod: Delete/Lock this thread, please!

THIS TUT BE DEADUSE THIS ONE INSTEAD!
EDIT: THIS THREAD IS NO LONGER VALID. PLEASE SEE THE ABOVE LINK FOR THE NEW VERSION AS SUGGESTED BY lilitschi!!