Recent posts by Shmanel on Kongregate

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Topic: Anti-Idle: The Game / Tukkin said...

Click the Achievements tab, and look down 2 lines from what you just clicked.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Had 30k Chaos Crates sitting around, so I decided to try and do one of those spiffy AA-driven Impossibles

Unfortunately, it didn’t work quite so well. I only have 170k rep, and was stupid about watching boost, so it took me almost 25k crates.

Is there even a good way to get boost above 3000? All I could come up with was Attendance Boxes, and dont have nearly enough to do a whole ascension. Oh well, maybe I’ll try again once I can REST in the HOUSE.

15 trillion YC well spent? Probably not =/

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

That was just posted around here somewhere in the last day or two. Not in this thread or FAQ though.

edit – found it

Originally posted by Uroogla:

From MBR, you get earrings every 20 rounds up to and including 400, with rank 100+round. Every 300 total kills (can be accumulated over multiple runs), you get a level 1 armor unique. Every 1000, you get a level 1 weapon unique. Every 1500, you get a level 5 armor unique, and every 5000, you get a level 5 weapon unique. I also was getting around 40-50 levels per run on a hard at level 8500, with essentially no EXP bonuses, so those rewards are nice too.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

New ? Epic Skill – When you claim a reward, .01% chance per rank to gain 1 Red Coin.

100 ranks, costs 1+ Red Coins per rank to buy, and add a quest to collect them.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Shmanel:

Yay, my seeds look like this again, with the same fail cropping and everything. But there is one big difference now, all of the non-base seeds say +50 after them. And Tukkun didn’t change it again when I was just a few seeds away from being finished :)

Aurian suggested to make a video to show it, but I dont feel like figuring out how to do that just for this thing. If no one believes me, whatever, I know it happened /dealwithitsunglasses. I did take a picture of part of the spreadsheet I used to keep track of it though (1050 harvests is when it hits +50 for those who dont know):

Oh, and all of that harvesting on top of what I got from regular garden, and I’m still 120k GP away from S-ranking the Harvest Trees! quest. Soon…

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

They had it from the start, but drew it midway through? With superpowers only available to players?

LM’s get lots of advantages that players dont, and from what I’ve seen, random free cards is one of them. I could be wrong, but I never see free Dream Books/Infernos from decks that dont have them, and I do see all LM’s play free cards at some point.

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

Its been my experience that the LM’s just get to cheat and play free cards now and again. I know I’ve seen them have an empty hand, so I think I’m all good for a turn or two, and then pull a purple Inferno and asplode me.

 
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Topic: Anti-Idle: The Game / REVIVE! - Sneak Peek

I think the point of resting is to give a leg-up to people who cant play all the time, not punish those who do.

 
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Topic: Anti-Idle: The Game / REVIVE! - Sneak Peek

Originally posted by EtchenBa:

So upon 1000 ascensions (500 medium, 250 hard, 250 impossible) will there be some super ultra mega ultimate equipment or something?

The game goes blank, and a screen pops up that says “You did it, you finally beat Anti-Idle. Now, go outside or something. Seriously, its 2050, we have flying cars and light sabers, surely you can find something fun to do!”

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

I didn’t know threads could go on vacation. What will the internet think of next?

Can you add reorx8’s FCG thread? I know there’s already a bunch there, but I’m tired of going through Fexghadi’s thead to get there.
http://www.kongregate.com/forums/60-anti-idle-the-game/topics/290951-reorx8s-tfcg-deck-list

Also at the very top of this thread, its at least Version 8 by now. The Final Balancing? The Rebirthening? Tukkun shot his computer in Reno, just to watch it die? I dunno, just been a while since the Triangle Apocalypse.

 
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Topic: Anti-Idle: The Game / Suggestions!

Tooltip Suggestions – these are basically all just things that I dont want to keep changing Tech Lights to check, or running off to forums/spreadsheets to figure out. All just info/accessibility, nothing game-changing.

AG Breeding – On the Results screen, instead of just saying you gain Seed #XX, how about adding a “You Combined Seed A + B To Get…” And/or when selecting the second seed to breed, preview the results on the tooltip (i.e. you select #1 as the first seed and mouse-over #26 as the second, it says “50% #51, 25% #13, 25% #14”)

AG Trees – Show Seed #. I know I mentioned this above, and crazy said probably not, but it just doesnt make sense. The game has gotta keep track of what tree it is somewhere, why not the tooltip? I may be the only person to plant a #22-#25 at the same time next to each other, but hell if I can tell them apart. Or add some stripes or something ;)

Garden Check Tech Light – Any way to work in the AA Gardener cooldown into it?

BA Map – Show limited entries on the zone tooltips. I also mentioned this above, but just to elaborate a bit. Corruption/MBR says how many entries left, SD shows Full EXP Entries, SA/DP/DM tells you how many Keys, SC/TH lets you know if youve killed any today. These next two kinda go with this as well

DP Entry Screen – Show keys for SA/DM as well, just to help out when chucking TBNGs.

TH – Add a “Today” line like SC has. This was an old note from when the Apocalypse quests were still up, but it would be nice to see at a glance when entering the zone.

IA’s – I know it goes against their invisible nature, but something showing which one you have out. Maybe just something under your guy that says #432 and when you mouse-over it gives you the info for CHAOS. Or a little icon or something. Maybe mouse-over your BA dude gives you the tooltip?

SD – Next to the map, little numbers for remaining rooms, red XX/20, purple Y/4, yellow ZZ/10. Maybe they stay as grey ??’s until you start opening chests.

BA Player Debuffs – Mouse-over to tell you what they do? Maybe prevent a newbie or two from executing themselves with Zombie.

MBR – Add a little “Round ####” label at the bottom. I know there’s a gigantic message when you start a round, but when that fades, its hard to know which one youre on. I just want to know, for example, if I have ~10 sec left, and I’m at round 301, I’ll just be lazy and coast to the end. If I’m at 295, I’ll try a little harder to get the next earring.

ToD – Can you show the lockout timer on the tower when you mouse over. Still show the thing about the guards when you click it, just to explain to people, but have the timer there so you dont need to keep clicking if youre waiting.

BA Item Crafting Menu – If there’s a tooltip for CFC’s, it doesn’t work, probably because its moving. The cursor changes rapidly when you mouse-over, but I dont even see a box pop up at all.

AA – I thought I saw this mentioned somewhere, but how about a little slide-menu for the various resources you can spend, similar to the one in BA for SCM/Unob/etc. Just for things that aren’t available at a glance like coins or refills. Off the top of my head, that would include: Pixels, CM, Keys/Boxes, Fertilizers, and Arcade Tokens. I’ll also mention the Gardener cooldown here again, if he could get added.

Fishing Treasure Boxes – Show the possible contents when you mouse-over the icon in your bucket.

Boost Generator – Stats somewhere for average boost. And maybe a breakdown for Today, This Session, Last ~10 Minutes. Some way to compare and see what things like the Auto Ant Sprayer or Perks are actually doing.

Also, visual aids!

Sprayer Active Indicator:

Slight re-arrangement of BA Menu:

A little cramped, but it fits more or less. Also to go with the idea written on here, maybe mouse-over your EXP bar shows the IA tooltip?

Okay, I think thats all I got. For now…MUAHAHAHAAHA

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by Tukkun:

It’s fixable but generally it’s not worth it because it requires a lot of additional coding and the issue is hard to reproduce. I mean, you would need a pretty terrible lag spike to do that.

Not sure if its the same problem, but in reference to what SaintToaster said about the Corruption, it doesnt take a lag spike to reproduce it. Corruption/MBR Envelopes stay on screen for a second or so once you enter the zone, and if you click on it while its still up, it will just waste entries. If you click fast enough, you can probably waste all 10 entries at once. I have a twitchy mouse-finger, so I waste them all the time in this fashion.

I always just assumed it was to try and screw over people using an auto-clicker or something.

 
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Topic: Anti-Idle: The Game / Suggestions!

Can you raise the max time for the Random Quest / Any Sprayer..uhhh..items?..in the Special Shop? Still buy it 24hrs at a time, but it caps out at say 25 hours instead. Just so that if you want to buy it every day, you have a little bit of leeway, and dont have to purchase at the same minute every day.

Also, where do tooltips fall on Tukkun’s not-gonna-happen-o-meter? Just some relatively small ones; AG trees show the seed # when planted, mouse-over BA Buff tells what the buff does, not just “SHIFT+Click to cancel buff” or more ambitious ones; BA Map shows keys/limited entries on each zone. I have some ideas that I jotted down around here somewhere, and I was just wondering if its worth finding them to post, or if it would be like suggesting a currency converter.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Uroogla:

high bestiary and all IAs mastered in those areas

I dont know that either of these matter for Arena EXP. Basing that on crazy’s spreadsheet, his numbers seem to be dead on for me, and dont ask for bestiary/IA anywhere

 
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Topic: Anti-Idle: The Game / Fusion Simulator v1629

So, for some reason I cannot load this page normally. I can load hostzi.com just fine, but when I try to load the fusion sim, it just times out. Ive tried 3 computers (all on the same network) and at least 2 browsers on each, and all the same result. However, when I type the address into Google, it comes up with a Translate link, which is weird because its already in English, and opening that up loads the page just fine. It just will only work through Google Translate.

Anyone know wtf is up with that?

 
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Topic: Anti-Idle: The Game / Refund code

The Refund Code from v1600, one of the last things on the high scores menu.

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by Travis0902:

Battle Arena Invisible ally scroll glitch

I have tamed several monsters, so I tried to see how much I had and filtered them. As doing so, I saw I had less than enough to fill atleast a screen full of slots (Slots in the invisible allies menu after being filtered to tamed monsters only). I attempted to scroll down, even though there was nothing to see, but the screen went down a slot or a few and the scrolling bar on the right started glitching up and down, not sliding, but like teleporting to the top and bottom. I can't really show you a screenshot because It's just the scroll bar going up or down showing partially page filled tamed mobs that were filtered. I tried to be as thorough as possible and I hope this helps.

Travis0902 | 875 / 2,234,781,236 | [d1]–49 | F0 | v1,635 | WIN 11,7,700,225 | Sat Jun 22 09:18:18 GMT-0500 2013

If you have just over 1 page of IA’s, and drag the slider, it freaks out like that because you are in between possible positions for the slider. If you only have 3 more IA’s than fit on a page (which is 12, so 15) there’s only 4 spots that slider can be, top, bottom, and 2 in between. And since the slider itself doesnt get longer, there’s blank spots on the slider bar where it just cant be. If you try to drag it there, it constantly rounds between the nearest two and bounces back and forth.

tl;dr – use the arrow buttons until you get more IA’s

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

It is all careers, just pops up more often on Item Maker. With the career blessed, 1-5000 exp will get doubled, 5001-10000 will double as well, but cap out at 10k, and anything over 10k blessing has no effect on. So if you just make stuff that gives 5k or less base exp, it will get full use out of your blessing.

Another thing that gets blessing-capped often is business reward. If you cash in a business with score under 5k (which is like 37.1 iirc) that can get doubled by blessing too. So to get the best bang for your buck: activate business, bless career, make stuff under 5k career exp, and cash in business before it gets over 5k score.

 
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Topic: Anti-Idle: The Game / BREAKING NEWS: Tukkun's computer has been destroyed

Originally posted by Tukkun:

  • Robacon’s EXP gain bug was fixed.
  • Some features’ EXP/Coin gain rates were increased. (Button Machine, Arcade, Stadium, LolMarket)
  • Two Special Shop items that used to work for the day you purchase them now work for 24 hours instead.
  • Some rebalancing changes in TukkunFCG were made.
  • Rewards were given for TLTTP’s Challenge.

Do these things imo. If u gotta redo the boost system, I dont think its worth it, but the rest of these dont seem too hard.

 
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Topic: Anti-Idle: The Game / [Guide] Business

Its covered in the 2 posts right above yours. The score scale isnt linear, so once you hit 50.0 it takes 10x as much xp for it to go up. Its moving, but slower.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I was just messing around seeing what happens on a new ascension with lots of PB’s, and eventually your boost hits 9999%. Then I tried a little harder

I had the EXP by like 2:40, but it took a minute to actually count up to 9000 to be able to ascend. I dont know how that compares, but the number of PB’s struck me as low. Taking into account the BC I earned from leveling, its only 2.4mil BC to buy an ascension. I dunno, its not that its too easy to get, that just seems cheap for 2.5bil exp.

I wasnt even planning to keep the save, but I dunno, I like the way that 3 looks.

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by treg01:

I bought the ‘No ants for a day item’

I just bought from the quest shop the "No ants for a day" item and it took my 3k and the ants are still there.

I'm guessing you changed how ants worked and so that happened. I only have like 7k quest tokens left now. Thanks for reading this.

treg01 | 2,833 / 75,781,007,042 | [d1]–471 | F0 | v1,635 | WIN 11,7,700,224 | Fri Jun 21 06:26:01 GMT-0400 2013

Its actually because he changed how the sprayers work, and if you read the Special Shop, its called “Automatic Ant Sprayer.” Buying it still does the same thing, in that it automatically uses your ant sprayers, but since they have cooldowns now, you dont sit at 0 ants all the time. If you watch the cooldowns, they are still being used.

 
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Topic: Anti-Idle: The Game / Suggestions!

This might be more of a bug, but when you Rebirth and your Robo gets reset, it resets your recipes too. I dont think I should have to wait until hes r500 again to make another bacon sword. If you could either change the requirement, change “Have” to “Attain” or something, or add “/Rebirth” into it like the the Level from the Basic recipes.

As a related suggestion, can Robacon levels get banked during a Rebirth the way stuff gets banked during Hard/Imp? I did a bunch of ToD to finish my first Rebirth and lazily idled in SI in between, so when I hit 500, my Robro was only 488. Its not a huge deal, most people will probably have him at 499ish, and its not like anyone is going to be hundreds of levels off, but it still seems unnecessary.

 
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Topic: Anti-Idle: The Game / [Update1] Removal of Boost system?

Wow, when I read this thread this morning, I was excited for the end of the boost system. I personally think its an archaic system thats overly and unnecessarily complex. I like what it does, but its a lot of a system to basically just boil down to +xp/coin. I realize that A:tG itself is basically a complex system for +xp/coin, but past the first couple ascensions, Boosts dont really add any interesting gameplay to the game. When you’re idle in BA, it will basically balance itself out at a decent rate. When you’re trying to keep it maxed, you will likely be leveling quickly anyway, and the level-up rewards more than take care of boosts. It is nice to have the extra stuff to turn on, like Elite boost, but as long as there is something comparable, nothing is lost, just renamed.

The reason I was so excited was just because of the idea of what there could be replacing it. Boost is everywhere in the game, and if the system was removed, it just seems like a lot of areas would be opened up for some bit of change. By no means comprehensive but, it could mean new – Level-up bonus, RF rewards, BA loot, Bestiary bonus, items in every Shop, Dragon bonus, Epic Skill, Mystery Box rewards, 2 Temp & 3 Perm perks, not to mention the decent chunk of screen space. All that to turn the Boost system into more +EXP stuff all over? Okay.


If you do keep some form of Boost system in place, could you somehow add them into the stats screen? Part of the reason I dont like boosts is they are rather hard to quantify, so while I buy them because I’m sure they are helping, I really dont know exactly how much. I was thinking a purple data point on the graph, but something tells me it wouldnt be that simple.

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

Went to plant my last seeds in AG to get them to +40, and I noticed the seed next to it was +41. Apparently I had missed this in the patch notes:

Originally posted by Version 1621

Garden EXP gain for Another Garden seeds is now capped at 50 (doesn’t apply to seeds #1, #26 and #51).

Just when I thought I was done, now I gotta harvest all these things another 250 times. Q_Q