Recent posts by Shmanel on Kongregate

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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Per Patch Notes

Battle Arena
Special Training Zone is added!
This area is accessible from Beginner Training Zone after reaching Rank 500 (or at least 1 Rebirth).

 
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Topic: Anti-Idle: The Game / Game Bugs

Assuming you mean the one from BTZ, not a potion/gear, it only works if you’re actively doing something, and has a fairly short (~5 sec?) timeout before you get marked “inactive.”

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

You could’ve, if you had them saved up before v1665, but that event is now over.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

That’s kinda what I figured, I was just checking if anyone had more luck with something else. I probably win 80% or more with the Rush deck, its just boring as hell to grind them out.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

I know this is kinda below most of the discussion here, but is there a good deck for Level 5 opponents? I’ve just been using the Level 6 Rush deck, and so far its been working well enough.

I was just wondering if there’s a better option before plowing through another 120+ games to S-rank the quest.

 
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Topic: Anti-Idle: The Game / [Guide] The Golden Age of Cyborg Simulating (or, Man's Crisis of Identity in the Former Half of the 21st Century) <Note: currently being updated to v1694>

Right, now I got it. The ‘total’ part just didn’t register with me.

But now I’m just as confused about something else – why is that even there? From the looks of it, the max you can get from one task is 95 cyborg exp from a max Death Match. So after level 19, the rule never could apply to anything. Why even bother?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Mostly the work of my cyborg, soooo many 100k medals flowing in. I wonder how I can ever repay him.

I know – COUNT MOAR TRIANGLES

 
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Topic: Anti-Idle: The Game / [Guide] The Golden Age of Cyborg Simulating (or, Man's Crisis of Identity in the Former Half of the 21st Century) <Note: currently being updated to v1694>

Exp does roll over upon level up, but is capped based on how much exp it takes to level up. For example, if you would get 70 exp from doing an activity, and it takes a total of 50 to reach the next level, you would only get 50 exp.

This does seem contradictory though. The bolded statement doesn’t match up with the example. If you need 50 exp to level up, and would gain 70, you level up and then are 20 into the next level, right? But the way that example reads, it makes it sound like you only get the 50 exp.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Only if I can call this 50%…

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Heh, I was gonna say, seems like an odd thing to leave out of patch notes.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

I started a Hard Ascension, and none of the trees reset in any of my gardens. I thought trees blanked out even on a Medium, no?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Halfway done!

…sorta

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by CrazyGoldShield:

Impossible Ascension Energy Refill Limit still does not reset

The limit on energy refills for impossible ascensions still does not reset when starting another impossible ascension. (Same bug as DrNoName)

CrazyGoldShield | 364,413 / 1,145,904,800,972 | [d3]–0 | F0 | v1,681 | WIN 16,0,0,235 | Mon Dec 22 10:14:21 GMT-0700 2014

Still seems to be broken in 1682

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Any way to configure a Tech Light to check if my Cyborg is doing something. Like to flash if its in recharge mode?

 
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Topic: Anti-Idle: The Game / Game Bugs

Hadn’t reloaded yet, so I ran through typing on v1664. Seems like that line used to say “upon, so you shouldn’t hack. It takes the fun out” instead of what it says there.

Probably checking vs the old line instead of the changed one.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

@Omesh – Is there any trick behind that, or do you just have to feed the pet a crazy huge number of times?

Also, impressive work.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Not sure if this actually counts as accomplishing something, since all I did was idle fish for a month, but what the hey.

So close, yet so far.

 
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Topic: Anti-Idle: The Game / Playing AI offline?

AFAIK you can’t anymore. You might be able to grab the v1641 posted above, but anything more current than that wont work. Once the game is loaded in a browser, you don’t need the internet connection anymore (except for high scores/chat) but you need to connect to Kong at least once to get it started.

 
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Topic: Anti-Idle: The Game / AdVenture Capitalist vs. Anti Idle

So the coins are sturdy enough to support a bulldozer/crane, but yet you can dive right in and swim around like its water?

SENSE OF IMMERSION RUINED

 
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Topic: Anti-Idle: The Game / AdVenture Capitalist vs. Anti Idle

Unity update broke AdCap, clearly Flash is superior.

Advantage: Tukkun

 
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Topic: Anti-Idle: The Game / Game Bugs

I get that too sometimes, usually when I’m nearing lvl 3000 in an Impossible Ascension trying to afford the Epic License. It goes away at some point, I think at lvl 3000, but I never figured it out for sure.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

For mastering IA’s, your best bet is Anti-Checkpoint Necklace and Spooky Crypt.

And you can craft chips for all of the 2011 mobs, which will probably be quicker than trying to get them as drops.

 
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Topic: Anti-Idle: The Game / [Guide] Ascension

Yes.

Also, dont bump 2 year old, out-dated threads, and ask small questions like this in the stickied thread at the top.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I had saved up a bit over 120k CC’s for the free Imps in 1665, but I hit 900k AA rep and decided to blow through a few to finish that.

So then I decided to keep going, and see if I could max my career too…from level 184.

Something like 270mil career exp. I knew it was going to take a lot of my ~120k crates, but I didn’t think it would be quite this much:

All of which resulted in this:

1 Impossible and 14 Hard ascensions, and many other things. Probably could’ve done it all within a 24 hr period as well, but due to how extremely exciting it is to chain-run AA’s, I could only manage an hour or so at a time.

Next time I do this, I really need to remember to take some before pictures…

 
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Topic: AdVenture Capitalist / Why this Update blows! (V 2.0)

Haven’t read the thread, so I dont know how much of this has been covered, but here’s a list of things that have rustled my jimmies so far, in no particular order

-When the prices keep rolling over to say “Buy” or whatever the thing does, its annoying as hell. It takes less time to figure out the function of that button than it does to wait for Buy to scroll away so I can read the damn price. At least give me the option to turn it off.

-The “til’n” abbreviation is dumb, and doesn’t even save much space. Again, give options to turn it off, or maybe give us the option for scientific notation like people have been asking about FOREVER

-Achievements and stuff popping up in the lower left block the Donuts. You have a nice big chunk of space that’s blank down there, why does it need to stretch that far to cover the donuts. Visibility > that stupid bit of styling.

-The buy 1/10/100 thing sucks. So now with this system there’s a 50/50 chance that I’ll have to double-click the button to get what I want. That is superior to the old check-boxes, how? I’m sure someone spent a while making it look just so, but its just worse than the old system. Also badly placed since its in the same spot as the X to close windows, so if you accidentally double-click, or have a shitty mouse, its constantly changing what you wanted.

-Scrolling in any window – not everyone uses a tablet FFS. You could at least put a regular scroll bar on the side for normal people. If you scroll down the upgrade list to see how much further upgrades cost, its almost quicker to close the window and reload the game than scroll back up.

-Achievements window – just an estimate, but I’d say that over 50% of the screen is just meaningless static crap, leaving just a little bit for the huge achievement list. There’s 367 of them, and you can view 24 at a time, so you have to scroll over 11 times to get from top to bottom. The text box only needs 2 lines and could be much smaller to accommodate another line, and go at least 7 wide if not 8. Also, why blank out unearned achievements? How do I know what to go for? And if its just all 2x or 3x, whats the point of the secrecy?

-Upgrade window – just to mention the crap scrolling again. Seriously, what the hell. And with so many items on the cash list there’s noticeable lag every time you open it. Also IMO move the Angel Upgrades to the Investor tab, since there isn’t much point to it otherwise.

-Stats window – you could maybe give some sort of indication that it scrolls sideways, I dunno, hovering arrow or something. Everything else scrolls vertical, but this one gets to be special horizontal because…..what? Also, its a page for stats, and you know what stat I really would like to see? One that everyone would like to see and have been asking about for a while? SHOW ME MY $@^%ING OVERALL CASH/SECOND

So yea, overall much worse interface, but oooh there’s more colors now. I commend you on your stylistic choice, but I just think there were concessions to gameplay and usability in order to force the style, and its just not worth it.