Recent posts by 123aaa789 on Kongregate

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Topic: Technical Support / What's up with the chat?

Do you have any browser add-ons? If so, try disabling them to see if that fixes the issue.

 
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Topic: Kongregate / Finished Badge of the day but it isn't reporting properly.

You would have needed to submit a missing badge report during the time that it was the BotD in order to get the bonus BotD points as well, if you just submit it now you’ll still get the badge, but not the bonus points or credit towards the Kongpanions.

 
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Topic: Kongregate / October '14 Suggestion Thread

Originally posted by wavertron:

Howdy all,

New developer to Kongregate.
I notice there doesn’t seem to be an easy search option for Unrated games.
How about a “Discover a gem” search (or some other name), that runs a search on all Unrated games.

Sorting by newest under judgement games seems to be somewhat what you’re asking for.

 
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Topic: Kongregate / Broken badges

Originally posted by Back900:

Seen as it wasn’t mentioned Memohuntress was removed from Kong, it had a medium badge. Believe it is still accessible on other sites though so can maybe send a screenshot and still earn it!?!?

It was brought up by greg in this post, guess it just wasn’t posted here.

 
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Topic: Kongregate / Most Online Players (80,345) - Over 80K!

Pretty sure it’s peaked already, so this was the image I captured at the time:

 
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Topic: Kongregate / Time Signatures

Like adv0 said, it’s the Kongregate in-chat timestamp script, or you could also opt for the Kongregate One script that has some other neat things.

 
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Topic: Kongregate / Extended Leaderboards: Top 704,722 [Updated: October 18th, 2014]

Updated for the past week, down to users with 1,000+ points now, nearing the current capacity that I can work with in Excel (which is 1,048,576 rows, I believe), so if that happens I might try to see if I can work out something a little different.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by zpapa2309:

Here is one for you. So a long time ago my dad rented this game for the gamecube. It was an awesome game and i cant remember the title of it. All i can remember was it was this kinnda robots like dudes playing this game of soccer/football mix. it was pretty sweet and they would hit and tackle you. If anyone knows of it please let me know.

Possibly Sega Soccer Slam, but it’s mostly a guess.


EDIT @below: Darn, thought that since there was a robot team, and tackling and such that it might be it.

 
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Topic: Kongregate / Little Alchemist to Android?

The developer had initially planned for it to be out months prior to that even, but that didn’t happen. At this point I’d just be happy to see it come out by the end of the year, so that I can get those badges that have been available to iOS users this whole time. The most recent news I’ve heard from the developer is:

Originally posted by ChinzillaInc:

Beta is closed at the moment since we are getting ready to do a soft launch soon. Going to test the game on a larger scale and see if there are any final bumps before we release.

Which was posted a couple weeks ago, so who knows what that really means.

 
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Topic: Kongregate / Extended Leaderboards: Top 704,722 [Updated: October 18th, 2014]

Originally posted by Bobogoobo:

Just saw this, great list! More motivation for me to continue working on my badge backlog.

Thanks, glad you’re getting use out of it.


Originally posted by gee_whillikers:

Hah! I love that the are head and shoulders above the next person with only 30 badges.

That’s a huge amount of API data to pull per user though, just to count the number of badges. The summary info is available from the profile page but there doesn’t seem to be any related API call to get that. Distribution of easy/medium/hard badges and bonus points would be an interesting thing to add IMO.

Well, perhaps the next person doesn’t really mind, since it’s more fun to have something to work towards than to necessarily be at the top.

And yeah, it’d be interesting to have that kind of info as well, but it would require an extra html request for every user, which would more than double the execution time (and considering I haven’t gotten around to fixing the asynchronous version of the code which would reduce run time by a factor of about 100 or so, I’m not really willing to do something to make it take longer just yet).


Updated for the past week, down to users with 1,100+ points now.

 
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Topic: Technical Support / Standard and Mobile User Profile

Originally posted by TheRealPip:

What the hell are you talking about?

-Pip

Textile formatting is used on profiles, the mobile site profiles do not show the formatting, but rather the raw text with the formatting characters displayed (asterisks, hyphens, underscores, etc). I’m not sure if this is an implementation issue, or if the mobile browsers just can’t use Textile formatting, however.

 
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Topic: Technical Support / Chat being a bit.. Off.

If you’re running any browser add-ons, try disabling them to see if it fixes the issue. If it does, enable them individually until it reemerges to see which is the cause.

 
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Topic: Kongregate / Suggestion...

If it’s really an issue, you can use two separate browsers and use your volume mixer to mute the one you’re using Kong on. I’m sure there are other ways, this is just what I’ve done in in the past when games don’t have a mute button.

 
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Topic: Kongregate / Extended Leaderboards: Top 704,722 [Updated: October 18th, 2014]

Updated for the past week, now down to users with 1,200+ points, really starting to grow fairly large now (down to the range of users that are level 12).

 
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Topic: Kongregate / Extended Leaderboards: Top 704,722 [Updated: October 18th, 2014]

Updated for this past week, showing users down to 1,300+ points now.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by minionmasterSXS:

hi i played a game here on kong like 1,5-2,5 (around that) that was a mmo base wars kinda like the well known game called League of Legends but instead, it was in space were we had 2 mother ships(that covered basicaly the hole map) with turrets regenerators( that regen itself and most of the turrets/shields) and the further u got inside the stronger the defences would be and on the far end there was the core that needed to be destroyed in order to win, every player would be a type of space ship each with different abilities and skills() there couldn’t be 2 of the same ship) i think the max was 8 players in a fight, there was also purple crystals around for you to gather(used for upgrading the level/ skils of ur ship) that also droped wen a player ship/ minion ship/ turret was destroyed there wa a spawn point behind the core that regens ur hp and i think it was used to trade the crystals for upgrading, some parts of your base would also regen ur hp.

i think it was called star something…

does any1 remembers it?

Sounds like Vorp, which was a game that was removed a while ago unfortunately.

 
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Topic: Kongregate / I need help with K+

You should be able to link it to your Kong account here, and then Kong+ will be given to you shortly.

 
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Topic: Kongregate / Is one greg enough?

I feel as though there are definitely enough games that just get overlooked (check the upcoming badges or old badge suggestions thread), but finding proper criteria for them can be difficult. One of the main things that I feel is contributing to the lack of badges is that there’s no longer any sort of hard deadline to get any out by. In the past, there was always a weekly challenge on Friday, so there always had to be a new set of badges for that, and then usually another set or two at other points in the week, but now there’s no reason to make sure that badges get created by any specific time, so there’s no real drawback to taking extra time.

We’re currently at 11 badges in September, after having only 9 in August and 10 in July, so that’s at least a marginal increase, but still not close to what it was in the past.

 
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Topic: Kongregate / Extended Leaderboards: Top 704,722 [Updated: October 18th, 2014]

Updated for this week, now listing people with 1,400+ points, still looks like there’s plenty of room to keep reducing that.

 
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Topic: Kongregate / What is the character limit for a forum post?

Originally posted by uzzbuzz:

Fun fact: Hyperlinking like so breaks after 15000 characters. I found that from experience when all my links broke in a topic once the post reached 15k.

That link contains a hyphen, could it be possible that at that many links they had enough hyphens to cause breaking?

But yeah, 65,535 is the character limit (if you try posting more it just cuts the rest off), and 45 hyphens (or about that) breaks Textile formatting.

 
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Topic: Kongregate / Extended Leaderboards: Top 704,722 [Updated: October 18th, 2014]

This was a bit of a strange weekend for me, but I just got around to getting the list updated. Listing accounts down to 1,500 points right now in the full zipped .txt file, and once again the top 50,000 are listed in the Google Docs link.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by aaro54:

I am searching for this one game where you manage a company that makes games. There are a few sizes of games, different works you can put people on at and such. The graphics were pretty simple, I think

Could be Game Dev Tycoon.

 
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Topic: Technical Support / What the heck happened with the email login

thus possibly preventing any future normal password resets of said member when he needs to and tries to use the forgot password link

Pretty sure that you can enter either your email address or username when performing a password reset, so even if the email is linked to multiple accounts, you can still reset the password for any of the specific accounts.

 
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Topic: Technical Support / Why can't I see anyone in chat?

Do you have any browser add-ons or scripts running? They’ve been known to cause troubles in the past, so try disabling them all, and if that fixes it re-enable them one by one to find which one is the problem.

 
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Topic: Kongregate / Upcoming Badges!

To go off of what prec said, oO is really about time commitment above all else. Normal levels are really just muscle memory, so I don’t think it worth making a hard/imp for getting below a certain number of total deaths (since you can always say “why not 1 death lower,” unless you have 0 in total, which is not a good choice). Endless is really where the imp should be situated, since it’s mostly skill, but the random element keeps it from being purely memorization. I didn’t spend a whole lot of time on the game, maybe a few hours over the course of a few days, and I got to what is being considered “well above” the imp requirement; that could be because I just got good at the game quickly, or because others hadn’t spent as much time on the endless modes (such as how prec has gotten incredibly higher scores recently, while when I was playing we were roughly the same level).

In my honest opinion, setting the requirements to 80/50 would still be in the top 5 easiest imp badges on the site, comparable to the likes of 99 Bricks and Streamline in both difficulty and time requirement (those are also games which get much easier as time goes on, to the extent where they’re of trivial difficulty, perhaps this could be the same).