Recent posts by MyLuckyDay on Kongregate

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avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Noob question (AS3)

Try www.swfcabin.com

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / [as3] stage error.... i think

“screenManager” is not a property of Stage. You need to find another way to access it.

option 1: keep a reference to screenManager in your document class, then call it with


MovieClip(root).screenManagerReference.changeScreens(yada, yada);

of course this can only be called by a DisplayObject that is currently in the display list.

option 2: pass around a reference to screenManager when you instantiate your objects.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / Poison Games! (We need flash artists!) [Looking for Team Members]

Nice banner. What font is that?
So what’s wrong with AS3 programmers?

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Planning a game

You could try looking into UML.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / 50 Minigames Collab

I jumped the gun. I counted myself in before you posted the rules. I don’t use AS2. Sorry.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / 50 Minigames Collab

I’m in.

but…

I prefer not to communicate through email. Why not coordinate the project here? This could be the official project collab thread.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Build and compile AS3 online!

Very cool.
Bookmarked.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Cannon Game

Thank you for your response TH155.
I’m not exactly sure what you’re saying, but I think you’re advising me not to program any type of frame-independent collision detection, and just stick to the built in hitTestObject (which, of course, will only detect actual overlapping of images).
That option does have it’s advantages. Probably less lag than using my own methods. Easier to program.
The only issue I have with it is that it feels like I’m cheating the player somehow.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / Premium Games removed

Originally posted by athanor77:

I’ve just seen Kongregate is no longer seeking to fund Premium games.



Link please.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Cannon Game

I’ve been inspired by “Toss the Turtle” and I’d like to make a Cannon style game. Does anyone have any experience with that type of game? I could use all the tips and advice I can get.
For example:
How would you handle the high speed collision detection?
How would you manage the vertical and horizontal scrolling of the background images?

And anything else you think I’ll need to know before I get started.

Thanks for all help.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Only happening once

Try Tweener.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / game engines

en·gine
Pronunciation: \ˈen-jən\
Function: noun
Etymology: Middle English engin, from Anglo-French, from Latin ingenium natural disposition, talent, from in- + gignere to beget — more at kin
Date: 13th century
1 : something used to effect a purpose : agent, instrument
2 : something that produces a particular and usually desirable result
3 : computer software that performs a fundamental function especially of a larger program

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / FL Studio Artist - Bored

I could use some music and sfx.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / AS3-frame events?

You could make a custom event that fires when you enter a certain frame if you want to.
But it might be easier just to check MovieClip’s currentFrame property.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Rotation Constraints

Originally posted by UnknownGuardian:

Does rotation get ‘%ed’ if it goes over 360?

The method I’m using to calculate rotation wraps from 0 to 360.



	var xDist:Number = mouseX - shooter.x;
	var yDist:Number = mouseY - shooter.y;
	
	var ang:Number = Math.atan2(yDist, xDist);
	
	shooter.rotation = ang*(180/Math.PI);

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Rotation Constraints

Originally posted by notallama:

theta = //whatever you have to find the angle
rotation =
theta > max_angle ? max_angle :
theta < min_angle ? min_angle :
theta;

Yeah, tried that already. It doesn’t really work.
It breaks if max_angle > 360 or min_angle < 0.
Another problem with that method: let’s say min_angle == 10 and max_angle == 90, the shooter will jump to 10 if theta is between 0 and 10, but it will jump to 90 if theta is between 90 and 360. So if you’ve got the mouse at an angle just short of 0 the shooter will be pointing the wrong way. That looks really bad in a game.

any thoughts on how to overcome these issues?

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Rotation Constraints

I’ve got a shooter thingy that rotates toward the mouse and fires on mouse down.
Now I need a good method for constraining the rotation so that it won’t go past a minimum and maximum angle.
Any suggestions?

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / Artist needed for collaboration

Originally posted by Ncio:

I’m interested. Check your whispers buddy.



Hi Ncio.
You’ve got some good stuff there. You shouldn’t have any problem with the art for this.
Do you have a favorite messenger?

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / Artist needed for collaboration

Still looking for an artist to help me bring my project home.
Please don’t let me release this game with my own art. That would be a crime.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / Artist needed for collaboration

Hi all,

I’m getting to the point in my current project where it’s time to start replacing my ugly ass programmer art with some quality graphics.
I can’t give away too much about the game, but it’s pretty simple as far as the art. Not too much work.
What I really need is someone with a good eye for design.

Contact me however you like. Reply here, PM, IM, Email, Carrier Pigeon, whatever you’re comfortable with.
just be sure to include samples of your work.

Thanks

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Thanks for Sharing

It’s a rare thing when developers are willing to share their sales stats.
The guy who made the game Fig. 8 did an interesting thing. He put up on his blog a time line of the bidding process for his game on FLG.
Very cool.

check it out here

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Flash for iPhone

As far as I know CS4 doesn’t have the capabilities to publish stand alone iPhone apps. If it does then I blew $3,000 on Unity for nothing.
I believe some devs are working on an iPhone version of Haxe, but I think that’s still alpha.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Game Programming / Flash for iPhone

I just heard the next version of Flash will compile natively to iPhone. This means we will be able to create apps in Flash. Yeah!
AS3 only, btw. Another good reason to switch from AS2.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / Artists needed for a card game!

I happen to know a very talented artist who would be perfect for this project. He actually designed Blizzard’s “World of Warcraft” Trading Cards.
But…
He doesn’t work for percentages. If you would be willing to pay a flate rate I’ll shoot him an email for you.

 
avatar for MyLuckyDay MyLuckyDay 112 posts
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Topic: Collaborations / Vague Entertainment looking to get a start going.

Do you ever check your whispers?