Recent posts by blarbal on Kongregate

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Topic: Rise of Mythos / Introduction to Your New Mod!! :)

Hello mister, nice to meet you!

 
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Topic: Rise of Mythos / [Mission Complete]Looking for a Mod

If we can vote, then ralk it is!

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Well, I don’t speak Chinese, so I rely on the spoilers in the forum. But returning only creatures is definitely not the same as returning all cards. Hope they bring back the Star for another round, missed that one.

Edit: just tested her, guess she was just another mistranslation, she DOES return all cards in your graveyard, skills and all, except for herself. So she’s good, but still not the most game breaking card you guys think she is.

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Congratulations whiners, the card is crap now. Either the translation was wrong or gamefuse is stupid enough to listen to idiots.

 
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Topic: Rise of Mythos / [Updated with Plan C] US Server Cross Change Plans

I don’t think asking people in the forums is the right way to go considering all the clueless people, not to mention trolls.

Anyways in my opinion plan B seems best so far, but you should consider expanding the monthly rewards system.

 
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Topic: Rise of Mythos / [NEWS] 1.3x HP BUFF

Sooooo, is this going to be implemented or what?

 
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Topic: Rise of Mythos / Wheel of Fortune

Blah blah, ban this, ban that. Power creep is part of the game if you like it or not. Without it people would quit too. Would be nice if they made tarot cards available in vip0 packs, even if extremely rare, just so everyone gets some love. Anyway what I’m saying is if you want to quit, just quit. Devs need to step up to make the game more attractive for us, especially after the unmerge, but banning more cards isn’t going to help anyone.

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Originally posted by JustDab1T:
Originally posted by blarbal:
Originally posted by JustDab1T:
Originally posted by Cheesecakeluv:

Priestess isn’t at all op unless they give us 1.5x hp again… I mean, as a general rule if you’re running out of cards while full-decking your deck needs some work unless your opponents are really lucky with the jaraaxes. Even at 1.3x hp I can honestly say I’ve never ran out of cards in 2s, though at 1.5x I would every now and then (really not often). And if you’re planning some weird cycling deck with her then a simple pet or forgetfulness or even good planning will kill your whole strategy. I mean, she is a good card for sure, but waaaaay worse than some of the other tarots (cupid, demon, world, dude that swaps chosen one from enemy creature to your own, ect.).

With the priest class being hand held by the devs they can absolutely use and abuse the priestess since they don’t have to worry about HP most of the time since they can rely on heavens help, Which is broken in a way many might not know. I saw x3 HH on a simon and when it hit a 3 hp Maia it healed the hero for 9, that is no way how it should be implemented and CO and HH deserve to be downgraded in some form, either that or this game needs a purge rune. (there is no answer to x6 sancs and x6 COs)

Mages are what keep broken cards tolerable most of the time, but now that everywhale is a priest it’s absolutely devastating to the meta.

That’s nice but what does it have to do with high priestess?

I explained my reasoning in the first sentence…. did you even read cheesecakeluv’s post? Does anyone really have to go in depth of how crazy people can stall in 2v2 these days for you? Or has your understanding of balls to the wall stall been disrupted by pan decks?

Well you say priestess is op by saying helping hand is op, which makes me think you’re on the wrong topic. By the time the shuffle effect becomes relevant you’ve already lost as the rush deck. Barring masteries, priest decks are already weak to targeted removal and playing priestess only dilutes their deck of answers to your tariel/darius/fen/etc in exchange for an advantage in a long game, which you should be grateful for since long games aren’t in your favor.

For power vs power obviously high priestess is a good card, but games don’t tend to go that long anymore in my experience and she can be countered, unlike old cull for example. Wheel tarot will affect the metagame a lot more.

 
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Topic: Rise of Mythos / "ISIS" card

Fight Isis with Cancer.

This sounds so wrong. Imagine a bonanza for these cards.

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Originally posted by JustDab1T:
Originally posted by Cheesecakeluv:

Priestess isn’t at all op unless they give us 1.5x hp again… I mean, as a general rule if you’re running out of cards while full-decking your deck needs some work unless your opponents are really lucky with the jaraaxes. Even at 1.3x hp I can honestly say I’ve never ran out of cards in 2s, though at 1.5x I would every now and then (really not often). And if you’re planning some weird cycling deck with her then a simple pet or forgetfulness or even good planning will kill your whole strategy. I mean, she is a good card for sure, but waaaaay worse than some of the other tarots (cupid, demon, world, dude that swaps chosen one from enemy creature to your own, ect.).

With the priest class being hand held by the devs they can absolutely use and abuse the priestess since they don’t have to worry about HP most of the time since they can rely on heavens help, Which is broken in a way many might not know. I saw x3 HH on a simon and when it hit a 3 hp Maia it healed the hero for 9, that is no way how it should be implemented and CO and HH deserve to be downgraded in some form, either that or this game needs a purge rune. (there is no answer to x6 sancs and x6 COs)

Mages are what keep broken cards tolerable most of the time, but now that everywhale is a priest it’s absolutely devastating to the meta.

That’s nice but what does it have to do with high priestess?

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Well no one wants to pay money for crappy cards. I’m not so sure about how powerful high priestess will be. With people getting more godlikes and awakened cards, games end quicker because of the higher power and long term cards become less valuable.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

For me the biggest problem is the long queue times. I suggest improving the pvp rewards.

 
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Topic: Rise of Mythos / [VOTE] HP buff community feedback

1.2 won’t hold with awakened halfblood coming up. In the current meta 1.3x seems fine, but in a few months we need 1.4x or 1.5×.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Darkbringer Garghael

DARKBRINGER GARGHAEL

 
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Topic: Rise of Mythos / Giving out Crystal as a prize

A way to convert crystal to silver efficiently would be very appreciated.

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

OK one more card.

Goddess of Love Qetesh
[Ranged]
[Ice]
[Cooldown]: 2

Icy blast: +2 Range, knocks target back two spaces
Tough Luck: All cards named “Velyn” are removed from targets player library, hand and play and put into the graveyard. For every Velyn removed, gain +1 Attack and +1 Life
Tough Love: Each turn a random creature you control gains sunder.

Epic: 1/9
Legendary: 2/10, two random creatures you control gain sunder
Godlike: 2/13, three random creatures you control gain sunder

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blarbal
Stone Ruins
Kongregate

 
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Topic: Rise of Mythos / [Maintenance] Rise of Mythos Maintenance Wednesday 1/14, 10:00 PM PDT

Thank you for such a clear outline of the upcoming events.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Lots of strong cards, but that devil isn’t one of them.

Can anyone translate all the incarnate cards or only the undead ones because you can see the rest in DrFugu’s vid on youtube.

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

Originally posted by malucifer1:

Hey guys!

Keep up the great card ideas and to help make this easier for the support team to comb over I suggest all players create their card variants using RoM member Stevevin’s card designer. The link is below.
Stevevins card designer

I have taken the liberty to start doing this on my own but the task is enormous and would be greatly appreciated it players can at least create their card(s) and link it in their post.

Malucifer
Community Manager

I really hope you don’t bother doing that. I struggle to understand how it makes it easier to judge cards by seeing the same three pictures over and over again. Seems like a lot of wasted time and energy.

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

Depending on your relationship with the coders you might like this one:

[Goddess of Love Qetesh] AKA Coder Love
Physical
Melee

Legendary 7/5/15
Godlike 7/6/19
[Love Aura]: Charms all adjacent male enemy creatures
[Morning Surprise]: Randomly change the gender of all adjacent enemy creatures to either male or female
[Compulsion]: Whenever Goddess of Love Qetesh attacks a creature and the number of syllables is same as the number of vowels in that creatures name, then gain Life equal to the number of consonants in that creatures name, if this number exceeds 5, then also gain 1 Attack.

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blarbal
Stone Ruins
Kongregate

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

[Goddess of Love Qetesh]
Melee
Fire

Legendary 5/1/9
Godlike 5/1/12, Rage 2
[Belief]: All friendly creatures gain Cure 1 and Faith 1
[Immolation 4]: Takes 4 Fire damage each turn
[Rage 1]: Upon taking damage, gain 1 Attack

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[Goddess of Order Maat]
Melee
Holy

Legendary 11/1/17
Godlike 11/1/23
[Seraphim] (like gabriel)
[Resonance] (like gabriel)
[Detain]: Each turn return all adjacent creatures to owner’s hand before Goddess of Order Maat moves

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[Goddess of Serpent Edjo]
Melee
Physical

Legendary 7/2/14
Godlike 7/2/14, Hidden Danger 2 (Decay 2) and vengeance 12
[Hidden Danger 1] Deals damage to all enemy creatures and enemy heroes (doesn’t walk like the World). Decay 1
[Sunder]
[Vengeance 9]

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blarbal
Stone Ruins
Kongregate

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

[Goddess of Love Qetesh]
Melee
Holy

Epic: 4/2/12
[Holy Nova]: Attacks all enemy creatures and heroes in adjacent squares. Damage dealt cannot be reduced and creatures killed cannot activate ability: reanimate, soulbound of skeleton.
[Enthralled]: Creatures dealt damage by Goddess of Love Qetesh gain Entrhalled (They deal 0 damage to Goddess of Love Qetesh and gain Vigilance)
[Enervate 1]: Restores 1 Life each turn for each adjacent creature

Legendary: 4/2/15
[Holy Nova]: Attacks all enemy creatures and heroes in adjacent squares. Damage dealt cannot be reduced and creatures killed cannot activate ability: reanimate, soulbound of skeleton.
[Enthralled]: Creatures dealt damage by Goddess of Love Qetesh gain Entrhalled (They deal 0 damage to Goddess of Love Qetesh and gain Vigilance)
[Enervate 1]: Restores 1 Life each turn for each adjacent creature

Godlike: 4/3/15
[Holy Nova]: Attacks all enemy creatures and heroes in adjacent squares. Damage dealt cannot be reduced and creatures killed cannot activate ability: reanimate, soulbound of skeleton.
[Enthralled]: Creatures dealt damage by Goddess of Love Qetesh gain Entrhalled (They deal 0 damage to Goddess of Love Qetesh and gain Vigilance)
[Enervate 2]: Restores 2 Life each turn for each adjacent creature

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[Goddess of Order Maat]
Melee
Physical

Legendary: 3/4/13
[Leap]: Movement +1. Flying. Can pass over non-Flying creatures.
[Balance]: Creatures with attack less than Goddess of Order Maat gain 1 attack, creatures with higher attack lose 1 attack

Godlike: 3/5/14
[Leap]: Movement +1. Flying. Can pass over non-Flying creatures.
[Balance]: Creatures with attack less than Goddess of Order Maat gain 1 attack, creatures with higher attack lose 1 attack
[Inspiration 1]: Reduces the countdown of a card with the highest countdown in it’s summoner’s hand by 1

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[Goddess of Serpent Edjo]
Melee
Physical

Epic: 3/0/7
[Serpent Throne]: Cannot move or attack. Summon an elite Cobra (3/2/5/Sunder) in an adjacent square
[Serpent Blessing]: Each turn the Cobra gets +1 Attack and +1 Life
[Mass Cure 1]: Restores 1 Life to all friendly creatures each turn

Legendary: 3/0/9
[Serpent Throne]: Cannot move or attack. Summon an elite Cobra (3/3/5/Sunder) in an adjecent square
[Serpent Blessing]: Each turn the Cobra gets +1 Attack and +1 Life
[Mass Cure 1]: Restores 1 Life to all friendly creatures each turn

Godlike: 3/0/9
[Serpent Throne]: Cannot move or attack. Summon an elite Cobra (3/3/5/Sunder) in an adjecent square
[Serpent Blessing]: Each turn the Cobra gets +2 Attack and +2 Life
[Mass Cure 1]: Restores 1 Life to all friendly creatures each turn

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IGN: blarbal
Server: Stone Ruins
Platform: Kongregate

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Since we had zeus, odin, khnum, it’s now time for:

DARKBRINGER GARGHAEL

 
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Topic: Rise of Mythos / Score not reseting - again

Funny how my 1v1 score got reset today after getting to 1500 something score normally. Especially considering I ranked #1 in 1v1 last season.

 
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Topic: Rise of Mythos / Someone who enjoys this Game

Yeah it’s a fun game. Wouldn’t have minded if the all the money costs were cut by a factor of 10 though.