Recent posts by blarbal on Kongregate

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Topic: Rise of Mythos / Lag

I wonder if this has anything to do with the newbie binding event, which people just use to farm with 10 alts.

 
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Topic: Rise of Mythos / Lag

I still can’t login around this time for about a week now. Other sites or other games on kong work fine

 
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Topic: Rise of Mythos / Lag

Same here, the game isn’t even loading now. They probably got cheaper servers or something. Last post was a total fiasco with all the dcs.

 
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Topic: Transport Defender / Dwarven Mines optimization

The game is essentially dwarven mine simulator since it’s release.

 
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Topic: Rise of Mythos / Reporting/ban system

Disagree. I can’t judge the system without any first hand insight or your specific case fully without any evidence.

But, you admit to trading 2v2 wins with multiple accounts you controlled. Taken from gamefuse terms of service:
“Your Accounts are personal to you. Accounts are non-transferable and cannot be shared, borrowed or exchanged in any way.”

Of course, they seem to be pretty lax with this. But still they are in their right.

Also, by 2v2 trading you are only stimulating even longer queue times.

 

Topic: Rise of Mythos / Unmerge KG-4 from KG-1 Locally

This post has been removed by an administrator or moderator
 
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Topic: Rise of Mythos / [Community Discussion] Merge Compensation

I don’t think compensation is the answer.

You have to look at why people don’t want to merge with us. Everybody wants to be able to play pvp games without long queues.

I think people don’t want to miss out on rewards, of these rewards only cross end of season en postseason are cross-linked.

My suggestion would be to widen the reward system for cross end of season AND to let the top X players of each server fight in post season.

 
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Topic: Rise of Mythos / Merge Compensation Absurdness

Orignally posted by Trigonia:
The exact compensation that KG4 and GB1 will receive are as follows:
5 fire rubies, 10M silver, 5 fire opals, Russet war horse*1, King’s Armor(Leg)*1
This will give the edge that these two servers need to compete with KG1.

This has got to be the most absurd thing I’ve read the past few years and things got pretty absurd. You have to spend thousands of dollars to get 5 fire rubies. I’m over vip10 and I’ve gotten around 7 fire rubies in total. This is giving away the equivalent of over 1000 dollars in goods. And this is just undoing all the money you’ve spend in the game (yeah it is, it’s all about relative power).

And I haven’t even begun about lower vips. Most vip0s have gotten zero rubies over the years. Let’s talk about some examples: abdul, vip0, 0 rubies, played from the start. Loros, vip8, 1 ruby lifetime. 101010, vip 10, 5-7 rubies lifetime.

I know I’ll be quitting if this compensation gets through and I’m sure all the low vips will too. This is just too redicilous.

 
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Topic: Rise of Mythos / Last ditch effort to prevent Kong 4 merge

Originally posted by Trigonia:
Originally posted by Rotjog:
Originally posted by Trigonia:

Compensation will be handed out to players from KG4 and GB1 for the local merge with KG1.

I did hear rumours that they would get 5 fire rubies, 5 fire opals and 10M silver.

The exact compensation that KG4 and GB1 will receive are as follows:
5 fire rubies, 10M silver, 5 fire opals, Russet war horse*1, King’s Armor(Leg)*1

This will give the edge that these two servers need to compete with KG1.

OK, I’m done. I’m vip10, it cost me thousands of dollars to earn 6 or 7 fire rubies and you’re giving it away for free?!? This might be the most retarded decision ever. And I’m not even talking about the people who hardly spend any money on this game, they are lucky to just have gotten 1 fire ruby over the years. Holy sht, the more I think about it, the more of a kick in the groin it becomes.

 
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Topic: Rise of Mythos / Equal recharge bases across all platform and yahoo complain

This whole discussion feels empty without putting in examples of how much gold you get for money. I’ll start:

I’m on KG-1 and for every 2000 kreds you can buy 8000 gold and you get 2000 bonus gold (largest gold buy package).
I’m from europe (started playing before european servers, cut me some slack) and 2900 kreds currently cost 240 euros (also largest package, a year ago around 180 euros).

That ends up being around 60 gold for 1 euro.

Buying with dollars: largest package is 5825 kreds (825 bonus) for 500 dollars, which ends up to around 58 gold for 1 dollar.

 
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Topic: Rise of Mythos / [Discussion] Future Login Rewards

Originally posted by Mesmerize05:

A rare collectible (red ball, purple dragon soul, etc) so we can get a fire ruby. Please.

This. +1111. Ignore all the rest please, they don’t know what they’re talking about.

 
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Topic: Rise of Mythos / Introduction to Your New Mod!! :)

Hello mister, nice to meet you!

 
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Topic: Rise of Mythos / [Mission Complete]Looking for a Mod

If we can vote, then ralk it is!

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Well, I don’t speak Chinese, so I rely on the spoilers in the forum. But returning only creatures is definitely not the same as returning all cards. Hope they bring back the Star for another round, missed that one.

Edit: just tested her, guess she was just another mistranslation, she DOES return all cards in your graveyard, skills and all, except for herself. So she’s good, but still not the most game breaking card you guys think she is.

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Congratulations whiners, the card is crap now. Either the translation was wrong or gamefuse is stupid enough to listen to idiots.

 
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Topic: Rise of Mythos / [Updated with Plan C] US Server Cross Change Plans

I don’t think asking people in the forums is the right way to go considering all the clueless people, not to mention trolls.

Anyways in my opinion plan B seems best so far, but you should consider expanding the monthly rewards system.

 
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Topic: Rise of Mythos / [NEWS] 1.3x HP BUFF

Sooooo, is this going to be implemented or what?

 
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Topic: Rise of Mythos / Wheel of Fortune

Blah blah, ban this, ban that. Power creep is part of the game if you like it or not. Without it people would quit too. Would be nice if they made tarot cards available in vip0 packs, even if extremely rare, just so everyone gets some love. Anyway what I’m saying is if you want to quit, just quit. Devs need to step up to make the game more attractive for us, especially after the unmerge, but banning more cards isn’t going to help anyone.

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Originally posted by JustDab1T:
Originally posted by blarbal:
Originally posted by JustDab1T:
Originally posted by Cheesecakeluv:

Priestess isn’t at all op unless they give us 1.5x hp again… I mean, as a general rule if you’re running out of cards while full-decking your deck needs some work unless your opponents are really lucky with the jaraaxes. Even at 1.3x hp I can honestly say I’ve never ran out of cards in 2s, though at 1.5x I would every now and then (really not often). And if you’re planning some weird cycling deck with her then a simple pet or forgetfulness or even good planning will kill your whole strategy. I mean, she is a good card for sure, but waaaaay worse than some of the other tarots (cupid, demon, world, dude that swaps chosen one from enemy creature to your own, ect.).

With the priest class being hand held by the devs they can absolutely use and abuse the priestess since they don’t have to worry about HP most of the time since they can rely on heavens help, Which is broken in a way many might not know. I saw x3 HH on a simon and when it hit a 3 hp Maia it healed the hero for 9, that is no way how it should be implemented and CO and HH deserve to be downgraded in some form, either that or this game needs a purge rune. (there is no answer to x6 sancs and x6 COs)

Mages are what keep broken cards tolerable most of the time, but now that everywhale is a priest it’s absolutely devastating to the meta.

That’s nice but what does it have to do with high priestess?

I explained my reasoning in the first sentence…. did you even read cheesecakeluv’s post? Does anyone really have to go in depth of how crazy people can stall in 2v2 these days for you? Or has your understanding of balls to the wall stall been disrupted by pan decks?

Well you say priestess is op by saying helping hand is op, which makes me think you’re on the wrong topic. By the time the shuffle effect becomes relevant you’ve already lost as the rush deck. Barring masteries, priest decks are already weak to targeted removal and playing priestess only dilutes their deck of answers to your tariel/darius/fen/etc in exchange for an advantage in a long game, which you should be grateful for since long games aren’t in your favor.

For power vs power obviously high priestess is a good card, but games don’t tend to go that long anymore in my experience and she can be countered, unlike old cull for example. Wheel tarot will affect the metagame a lot more.

 
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Topic: Rise of Mythos / "ISIS" card

Fight Isis with Cancer.

This sounds so wrong. Imagine a bonanza for these cards.

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Originally posted by JustDab1T:
Originally posted by Cheesecakeluv:

Priestess isn’t at all op unless they give us 1.5x hp again… I mean, as a general rule if you’re running out of cards while full-decking your deck needs some work unless your opponents are really lucky with the jaraaxes. Even at 1.3x hp I can honestly say I’ve never ran out of cards in 2s, though at 1.5x I would every now and then (really not often). And if you’re planning some weird cycling deck with her then a simple pet or forgetfulness or even good planning will kill your whole strategy. I mean, she is a good card for sure, but waaaaay worse than some of the other tarots (cupid, demon, world, dude that swaps chosen one from enemy creature to your own, ect.).

With the priest class being hand held by the devs they can absolutely use and abuse the priestess since they don’t have to worry about HP most of the time since they can rely on heavens help, Which is broken in a way many might not know. I saw x3 HH on a simon and when it hit a 3 hp Maia it healed the hero for 9, that is no way how it should be implemented and CO and HH deserve to be downgraded in some form, either that or this game needs a purge rune. (there is no answer to x6 sancs and x6 COs)

Mages are what keep broken cards tolerable most of the time, but now that everywhale is a priest it’s absolutely devastating to the meta.

That’s nice but what does it have to do with high priestess?

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

Well no one wants to pay money for crappy cards. I’m not so sure about how powerful high priestess will be. With people getting more godlikes and awakened cards, games end quicker because of the higher power and long term cards become less valuable.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

For me the biggest problem is the long queue times. I suggest improving the pvp rewards.

 
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Topic: Rise of Mythos / [VOTE] HP buff community feedback

1.2 won’t hold with awakened halfblood coming up. In the current meta 1.3x seems fine, but in a few months we need 1.4x or 1.5×.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Darkbringer Garghael

DARKBRINGER GARGHAEL