kagrunz
616 posts
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Topic: Tyrant /
[DEV] Additional Content next week
Rewards for even higher faction levels…meh, seems stupid to me. Thats important for about 3 factions, plus, as already mentioned, even by the time those get the cards they will be outdated. Add some rewards for factionlevels between 10-20, thats where people need an incentive. The players in top 20 factions (like le me) are already addicted anyway, no need to give them more stuff they wont use anyway. Level rewards, well, I approve the 200 because I can actually get that one, but with the 250 its the same story as with factionlevel rewards…by the time those cards could be in the meta, they have no place in it anymore.
I mean, Solar Powerhouse? Was never used, not even after upgrade. Its just a plain useless card, which I for example only have cause I can and had nothing better to do with my gold back then.
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kagrunz
616 posts
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Topic: Tyrant /
in good old tyrant...
94) …buying a pack didnt give you 1/200 rares in a pack of which 199 are useless crap
95) …mission and rep rewards where actually important
96) …having draco made you one of the awesometasticest players
97) …faction wars were decided by “whoever gets more levelups/refills”
98) …half of the chatrooms were filled with people raging about dozerregen
99) …auger tank was dope shit
I´ll leave the hundred for someone else
Also:
Originally posted by ManuelDevil:
Originally posted by lannieX:
Originally posted by ManuelDevil:
Originally posted by lannieX:
46) When being rich means you are the winner.
it’s still the same thing
no, there are tokens and shards now. Spending ur money == others using tokens/shards, you lose. Also, the packs buyable with wb before can be bought with gold now.
… is still the same thing
Yep, still the same. I am on lvl 201, used tons of shards and tokens and still lack some very important cards that make you win, cyclopse, ssm, vial etc. just cause I dont have enough luck :/
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kagrunz
616 posts
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Topic: Tyrant /
[Discussion] Conquest changes ideas
so, a low level map? sure, because we have never heard of players starting a new faction with guys from topfactions to screw over noobs….
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kagrunz
616 posts
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Topic: Tyrant /
Buff xeno fear
Originally posted by darkfang77:
I am butthurt because my investment in sycos sucks now
Fix´ed, you´re welcome.
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kagrunz
616 posts
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Topic: Tyrant /
Champions of each Era
Agreeing with all 3 replies above…
seriously, hydra was a piece of crap before buffs, same for tremor wyrm. Sabre…well, was usable, but bad. And since mystic obelisk was never buffed (a little f to the u @synapse when we are at it, after all its the only legendary structure, should be better) and already sucked when it was released…well lets just say whoever uses the legendary slot on it needs to consult a psychologist.
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kagrunz
616 posts
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Topic: Tyrant /
New Updates (22-28 April 2013)
So fear keeps getting better….yay!
Now everyone will just play Freddie with TIs because both cards are so easy to get…or yurich with CGs, Mobile Command will make that even easier to pull off. DISLIKE!
I do love bloodpool though, return of the pummelers please XD
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kagrunz
616 posts
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kagrunz
616 posts
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Topic: Tyrant /
[conquest vs faction wars] - another stupid ideas
Originally posted by skolu:
1 conquest token per 1k damage in faction war? That seems fair with the 60k vs 60k wars.
Originally posted by axa1974:
…what about giving token for score in faction war? 1 token every 1000 points scored in faction war seems legit. This reward will be earned only if the faction win. the best will be the double stam bar (1 for faction wars and 1 for conquest) so who dislikes conquest could grind token.
Originally posted by axa1974:
yep not balanced proposal 1 token for 1k, but 1 token 2k? don’t know but changing rewards could spice up war. And something different from lp is needed. The conquest fix could be complicated but now is too unfair. btw are only ideas to discuss
I think (or hope) that he meant 1 token per 1k damage done by a single member. So if you score like 2k points in a war (which not many will do because in most cases you start saving up before that) you gain 1 Token at the end of the war.
In general I like that idea (cause my scores are high :D) but I´d suggest that netto-score is used for that, obviously with lower steps.
How bout 1 Token per 400 netto points? Should probably include some sort of abuse protection and a cap, just so that there wont be any restarting topfactions who bash 50k scores against dead level 1s….
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kagrunz
616 posts
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Topic: Tyrant /
[idea] new skill
those i posted are just examples, there are way more you could use of course…and btw, I have omega* in my list :D
as for skimmer, carnivore is better. Chaos all, more HP and epic tribute trollfactor. Speaking of Trollfactor, how bout this one?

spam that shit XD
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kagrunz
616 posts
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Topic: Tyrant /
[idea] new skill
Originally posted by fallinsky:
Sorry to hijack your thread but all this made me think of a possible new skill :
Empower (Activation, targets an allied unit) : single target activation skills from the empowered unit become universal target (for example heal 2 becomes heal all 2, strike raider 1 becomes strike all raiders 1)
Basically an alternative version of Augment. Now just make an Empower all action card and you can play concussive guard with it the same way you play TI with vial lolololol.
Would screw over the meta again…heck, why not, its boring right now, so meet your new best friends dear community:

Opiuchus is my absolute favorite, it + some action card/1 cd thing that gives that skill = turn 2 augment all 2, protect all 4 and weaken all 5….gl winning now.
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kagrunz
616 posts
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Topic: Tyrant /
[Buff] Heracles - Why The Ef-Yu-See-Kay Is He Worth 100k?
Buff, yes. Buff like suggested? No way. 5 damage on a 1 CD would be pretty awesome already, even if it had no swipe. Just imagine how the meta would be screwed over by it, it would probably be the same story as when it was new…just with a big difference: many people will have it a minute after its released. It will be in any feardeck, any counterfear, any wallstall with fleshreaper/mobile base/other rally shit….just no.
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kagrunz
616 posts
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kagrunz
616 posts
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kagrunz
616 posts
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Topic: Tyrant /
[SPOILER] New Upgraded Cards and Promos (Feb 13, 2013)
2 month ago i used concussive guards with svetlana, herc and rapiers for standard, got me t25 every time…guess its time to revive that deck MUAHAHA
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kagrunz
616 posts
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Topic: Tyrant /
Warpway Fortress
Originally posted by Superuberpenguin:
Originally posted by Middnight:
haha at all the noobs whining
To all the people complaining about Warpway: Finish the current storyline and get your own. If you can’t beat ’em, join ’em.
Stupid post is stupid.
Most people complaining about WF, i.e. the creator of this thread or myself are people who got that card and use it already. The problem is that its just damn boring since the whole meta is built around 1 annoying card that everyone has…
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kagrunz
616 posts
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Topic: Tyrant /
Warpway Fortress
No matter how it will be done, but the meta really HAS to change…
I´m just pissed that whenever I go surging, the only things I meet are
Originally posted by pacachomp:
structure decks (invariably packed with their own Siege), anti-structure decks, and Fear decks
Its really just like that, 3-4 different commanders all around (stavros, korvald, lord halcyon, IC), a total of maybe 20 playable cards.
BORING! I don´t even like playing my wallstall, but since I got both halcy and MW I pretty much have to because NOTHING ELSE WORKS. Thats just ridiculous, I dont want to play matches that are decided by when do I draw my warpway, do I manage to chaos the right sieger or do I get the blitzer in time to kill it…
really annoying stuff.
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kagrunz
616 posts
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Topic: Tyrant /
[DEV] 2/5/2013 New Upgrade Cards released!
PLEASE devs, introduce a way to rebuy reward cards that were once sold….
I accidently sold both Thaddius and Skullkeeper ages ago because of lag and now that one of them might actually I´d really like getting a chance to buy him back WITHOUT WBs
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kagrunz
616 posts
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Topic: Tyrant /
The Arbiter Is Not So Epic, How To Troll The Community If I were a Dev.
Since I got 2 Pips, me approve.
And btw, Pip isn´t that bad, I actually use him with a lot of monarchs and hes quite a beast in that deck
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kagrunz
616 posts
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Topic: Tyrant /
[TO DEVS] Rewards for high level players
+1 for sure.
Even after the upgrade solar powerhouse is just way too lame to be actually used in a deck, I dont even have it in a conquest def….
Would be nice to get something thats actually worth getting
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kagrunz
616 posts
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Topic: Tyrant /
Wait a moment before trying again
Seriously DEVs, this is damn annoying.
In wars my faction wins anyway I use semi-auto fight, I start the battle, choose the first card and click auto…
And then I skip animations, click again and get this stupid popup.
Its really annoying, I just wanna dump my stamina as fast as possible, so please just LET ME DO IT!
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kagrunz
616 posts
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Topic: Tyrant /
[To Devs]Malgoth and selling cards.
You can be lucky that you obviously started playing not too long ago, back when I started you could still sell unique cards that were only accessible as mission rewards…and when I sold a bunch of cards that I already had 10 of, I had a little lag and accidently sold thaddius.
You know how annoying that was until tabitha was released?
So stop complaining fool.
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kagrunz
616 posts
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Topic: Tyrant /
[DEV] 1/25/2013 Card Upgrades Released!
Instead of QQing, try to see the positive things people….
Before, we had more gold, yes. But it wasn´t usable for anything worth getting, so even if we would only get half the amount of gold now, it would still be better. I´d rather have 10 dollars than 100 stones, so its an improvement for sure.
Since many will still complain because they dont get what has happened, DEVs, just do this:
-Increase gold reward for succesful surges. This should have been done right back when surge was introduced, the fact that it still hasnt happened is a shame.
-Increase gold reward for raiding. Wether you give more per win or a bigger bonus that comes in when claiming the honor, it has to be done to make up for the now missing components.
Do that and all those QQers will have no other choice then to shut up and enjoy the update…
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kagrunz
616 posts
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Topic: Kingdoms CCG /
What Rotating Arena needs
tl;dr version:
Rotating arena is pretty useless unless you get into top 10, doing that is nearly impossible without having spent loads of gems
=> most players only do a max of 5 battles, collect the 1.5k and leave
Suggestion: fix that issue by giving out rewards in a different way, reward players who actually play a lot
For those interested enough to read on:
I got a little problem with rotating arena, would be nice if DEVs answer to this…
The thing with rotating as it is now is that 90% of all players are not encouraged to participate at all. Yeah, you get gold for reaching top 50%, I do that every time. But the thing is, I join, I do a max of 2-3 battles until I am t50, then I stop. Why? Because to get into the top 10 spots, you have to have an insanely strong deck/lots of time/both.
Take t2 standard for example. Since the heros aren´t that incredibly important here as in normal standard arena, in most cases the player with the better cards wins. I actually made it to rank 10 today, but since there were still 30 hours left I wanted to gain a little more so I dont lose the spot again.
Then suddenly, BOOM, here comes mister walletman. Plays Belnir, uses cards that dont fit together at all, but nonetheless kicks my ass 3 times in a row because every 2nd card in his deck is an epic…and the rest are the most wanted rares in the game.
THAT JUST S U C K S. If you want more than 20 players to actually enjoy rotating arena, give rewards out in a different way. I dont want to win 1 battle and then dont look at rotating for the next 50 hours or so just to come back and collect my 1.5k gold.
Make it worth playing in that arena even if you didnt spend a lot of real money on this game/play since it was published for 10 hrs/day.
Like it is now, the guys winning the gems are exactly those that already have the best cards anyway, making the gap between new players and veterans grow wider and wider.
So what do I suggest?
In order to make it more rewarding to actually play a lot in rotating, I feel like the rewards should be given out something like this:
As it is now: How I feel it should be for more participation:
Number 1: 30 gems Number 1: 30 gems
Number 2: 25 gems Number 2-5: 15 gems
Number 3: 20 gems Number 6-10: 5 gems
Number 4&5: 10 gems Top 10*%: 3.000 gold
Number 6-10: 5 gems Top 25%: 1.500 gold
Top 50%*: 500 gold
Apart from those fix rewards, I feel like it could be a good idea to give out crafting stuff to players. Would be a nice thing imo, because right now, I feel like most of the players simply dont do rotating at all or only until they reached t50%, so they just do some few matches…boring.
For essences (we all lack those for crafting, tons of stones but nothing to use them with), maybe use a formula like this:
(n)x(w:n)²x©
with n=number of battles, w=won battles and c= factor that DEVs would have to choose depending on how much they want to give out. Probably there should be a cap, for example a maximum of 20 essences possible.
Example calculation:
I did 23 battles
I won 14 of those
c = 0,5
23×0,37×0,5 = 4 essences (rounded down)
I suck at math, so I guess the formula is pretty horrible and would lead to unbalanced stuff, someone with more skill should do that XD
Anyway, you get the idea. If you only lose (i.e. because you play one of the now common suicide decks), you gain nothing, so no exploiting is possible.
Thoughts?
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kagrunz
616 posts
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Topic: Tyrant /
[DEV] Card Upgrade Feature Announcement
Like it. Maybe start with those fellas, some of them really got flavor but are way too weak…
Originally posted by kagrunz:
These guys here all need buffs:




Some of them were NEVER usefull, like ozeus or hexidac for example, yet they are quite hard to get compared to the now quite relevant hydra….why synapse, why?
I feel like it would be great if the buffs would make the meta a bit more interesting, it sucks that the only xeno deck working is fear, while BT is totally unplayble in mono…
Also, some promos could need buffing:

I mean, auger tank vs. skimmer? Riccochet vs. hydra? Worldquaker vs. any other 4 CD card?
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kagrunz
616 posts
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Topic: Tyrant /
[CONSORTIUM] Official Community Discussion of Conquest
Originally posted by ralkkdillon:
12. Introduce some kind of variables on the maps. Make the effects change places, create some kind of random function among the tiles, randomly place rewards on tiles, etc.
I really like that idea. What I´m thinking is this:
Every inserttimevaluehere a certain number of tiles (randomly chosen) gain a special…. winbonus? or something like that, which is given to the faction that conquers that tile within a given time. To make it fair for the defenders, it should be visible that their tile will have this on it some hours before it starts, just so they can set up proper defenses. As for what those boni could be, I´m thinking about stuff like 1 conquest token/1 shard etc. for each member of the invading faction. The defenders could get rewarded with the same if they win (of course you would have to add a mechanism to stop alt factions from losing the invasion on purpose, maybe only give the defenders rewards if at least X battles were done…or whatever). Or how about every faction member gets a random card from a specific set? Maybe even a new set of reward cards, like the ones for tourneys.
I feel like that would make the map a bit more interesting as there would be an incentive to move.
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