Recent posts by kagrunz on Kongregate

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Topic: Tyrant Unleashed: General / 2nd boss is OP, need help...

Sim for it, then despair as you will find you cant beat it. Or buy some boxes, f2p is dead.

Originally posted by Yaksmut:

Spend or play raider… Seriously… Perhaps ol sunder


Raider fails too often enough.

 
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Topic: Tyrant Unleashed: General / The Phobos Heist Phase 2 Boss

Originally posted by ksmpon:

The rwrd is not bad at all,as a quad it has lots of potential. I suspect sth like rally all imp 6 and jam 2 every 5. If that’s the case then , even with those two skills, it still is a much,much better PvE rwrd than what we’ve been getting so far. So stop focusing on the enhance payback part and focus on the skills that really matter. If it had a strong 3rd skill as well then it would be box card material. For f2p players this is a great rwrd , fullstop

Thats the thing. F2P wont get it. Im standing at bigger 1kk BR, place in top 2.5k in brawls and I struggle with that boss…as in a lot. People who are medium f2ps and not high end get devastated by it, to get the quad you need to beat medium difficulty of campaign, which will be a real pain in the ass with this guy punching you dead on 2-6. If even Silus the OP has trouble, I doubt f2p Monoimp players, aka the only ones who can use this card, will be able to beat it.

 
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Topic: Tyrant Unleashed: General / The Phobos Heist Phase 2 Boss

Sooooo we get a structure that enhances payback, a skill that doesnt need enhancing because its a) mostly useless apart from countering jam anyway and b) most cards have a value of >4 already anyway. And for that we have to beat a mission, that just ripped my Silus the OP Barrager Wardriver Mangles and all that stuff deck apart on level 9 already, 50 times. To get the dual. And for the quad, have fun with the campaign, where rush is going to fuck us up so hard that f2p probably wont stand a chance at all to even try yellow difficulty. Good jobs devs, really awesome.

 
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Topic: Tyrant Unleashed: General / [Dev] Warden Raid

Great quad vindi. Too bad the rest of the rewards are completely useless again, I mean seriously, I havent seen even one Oluth’s Volition in PvP at all. Never. Not one. Could f2p PLEASE get ANYTHING good for a reward again soon? Currently whales get stronger and stronger, but it doesnt matter, they only fight among themselves already anyway, the f2p-p2w is way too big by now. Thats fine, but give us at least a bit of sugar…

 
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Topic: Tyrant Unleashed: General / Attack on Ashrock Week 3 Boss

Gladius…great, another card without any uses in current meta, I didnt use the quad for the past half year….

 
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Topic: Tyrant Unleashed: General / [Dev] Prime Pack + Cap Increases

Originally posted by FieryPhoenix:
Originally posted by kagrunz:

I got a great idea: instead of increasing all the caps, why not give players something actually worth upgrading? I got a rough 7k SP lying around even though my epic/leg mats are mostly upgraded to level 3+ already, but nothing to fuse them into…

Thats fine for you, the rest of us need more SP.

If you are still in need of more SP, the SP and inventory cap doesnt bother you anyway, so this update doesnt help you either^^

 
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Topic: Tyrant Unleashed: General / [Dev] Allegiance Skill Description

Maybe on the Vindi fusions? And if we are at it already, any update on when we can expect them?

 
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Topic: Tyrant Unleashed: General / [Dev] Prime Pack + Cap Increases

I got a great idea: instead of increasing all the caps, why not give players something actually worth upgrading? I got a rough 7k SP lying around even though my epic/leg mats are mostly upgraded to level 3+ already, but nothing to fuse them into…

 
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Topic: Tyrant Unleashed: General / Not loading

Same thing with latest Firefox on Windows 10, Germany. Have to reload several times until it works, Android gives the same. Always the same point where it gets stuck as pointed out in the picture on page 1.

 

Topic: Tyrant Unleashed: General / [To Devs] make new base vindies Gilians

This post has been removed by an administrator or moderator
 
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Topic: Tyrant Unleashed: General / [Dev] Attack on Ashrock

Originally posted by HristValkyrie:

Concerning the start time issue that is being debated:

Alternatively, the devs could just cave already and start at 15 energy for brawls and half for conquest. GW doesn’t apply since energy isn’t on a timer.

This.

 
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Topic: Tyrant Unleashed: General / [MK] Prometheus Raid Spoiler

Problem with the vindi is that raider decks….try NOT to let their cards die. Unless you spam Kortroopers with Typhon this card will barely activate its avenge. And since only p2w will get the quad anyway it has pretty much zero use.

Devs seriously, a) make a decent card for f2p so the mass of players has got something to be happy about or b) make the vindi so strong that topfactions actually see an incentive to get it. Like this it will be another card added to the list of utterly ignored crappiles.

 
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Topic: Tyrant Unleashed: General / [To Devs] Thanks for the update, but when will you fix Gold Pack bottleneck?

why u no do dis devs?!
+1 for the 100th time ffs

 
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Topic: Tyrant Unleashed: General / [MK] Harrowing Journey Week 1 + Anniversary Spoilers

Originally posted by Modern_Thinker:

@Syrialia, no offense taken, thank you.

All players, especially new free/miums should take pause before upgrading a card that they only know the dual stats for. Many things could happen that could cause you regret:
- You may not earn the next set of rewards, thus unable to quad (didn’t perform well, missed event due to RL, etc.)
- The quad stats may suck.
- The quad may not be released for ages (8 months for Messale).
- You may wish for your deck to move in alternative directions while waiting.
- Another card’s reward may come out, perhaps you earn a quad reward of it, but you lack the 825 sp toward the 1925 sp due to the dual you made of something else.
- Devs might surprise you in some way, as they just have.

I’m sure I can think of many more. No matter how much a dual actually helps, or that you perceive it helps, I highly recommend (from experience) that you hold off on making the dual fuse. You will survive without the level of improvement it brings. It is not worth the risk. And if the quad is great, won’t it be nice to make it all at once and get it going.

Do what you will folks, but accept that you are taking a risk and might get burned.

I placed top 1k in the past brawls, so i am pretty confident to get whatever i want. The dual was good enough already that even a slight improvement by quadding it would have made a great card for a raider deck, quadragon, roughneck, tranq…its just silly to do something like that without ANY sort of warning

 
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Topic: Tyrant Unleashed: General / [MK] Harrowing Journey Week 1 + Anniversary Spoilers

If you do that to Barracus, please give an option to unfuse him and get the SP back. I already made the dual, anticipating that the quad would be great….well it is, but without being raider its kinda useless. If you had just given out a warning i would have been fine, but this seems like a rip off.

And ffs, why even more evading xeno stuff with counter? I mean I can make one of those decks too, but you are crippling the meta to 2-3 f2p decks that are viable at all

 
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Topic: Tyrant Unleashed: General / [Dev] Announcing Global Battleground Effect: Turning Tides

Seriously, make it half the amount. XH is strong without BGE already, with half it will still be effing ridiculous strong…but if you do it like this, it will be godlike and unbeatable for f2pers.

Global BGEs shouldnt be so strong imo, with SP choke and no option to unfuse etc reacting to them is nearly impossible. You basically need to have a fitting deck already or you are fucked for 2 weeks straight. Fortification was good for me with SDs, but it was a ridiculous BGE overall and it made everything so damn boring…please dont overdo things again, I have XH too but it would be so lame to have a brawl with EVERYONE using it

 
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Topic: Tyrant Unleashed: General / [Dev] The Warden Campaign

The real problem is, as others have said already, the INCREDIBLE randomness in this campaign.
If I meet a maxed Ambush Neutralizer as first drop, backed up by that evading 3CD protectingandweakeningeverydamnthingy and then hyper sec guards….good night, basically no chance to beat this. And then you get matches with just random BS getting dropped and you win on auto losing zero cards.

The whole campaign system is not about good deck building, strategy or smart playing. Its just simming, simming, simming and looooooooots of luck, which really is absolutely ZERO fun. I just want to play and not sim 10 minutes before each battle, thats retarded…

 
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Topic: Tyrant Unleashed: General / [Dev] The Warden Campaign Difficulty Adjustment

Erm….Hyper Sec Guards are still maxed
Deacons Operator too
As well as the Protect all Weaken all 3 CD thing
Where exactly is the nerf for heroic?
Dont you ever use sims yourself synapse to see how strong the decks are BEFORE releasing stuff?!

 
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Topic: Tyrant Unleashed: General / [Dev] PVP Update Proposal #1: New Rankings

If its not just for bragging thats gonna be really annoying….I usually auto most battles because its reaaaally boring to play on manual against the same decks over and over and over again

 
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Topic: Tyrant Unleashed: General / [To Devs] Why we should keep Conquest

IMO Conquest is pretty bad….going with 10 structures against 10 structures in surge with jam and strike and overload everywhere makes it a battle of RNGs. Often enough I get defeated by decks that are far below my level because of bad luck while crushing even p2w easily in other matches.
Its just waaaay too random….least favorite of my events, but the gold amounts are quite high for me and I will get some nice rewards (unless i get more reavers AGAIN) so who cares^^

 
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Topic: Tyrant Unleashed: General / [To Devs] Personal influence requirement too high

If you are in a guild that gets top 25 placements your deck should be good enough that you get those winrates fairly easy^^
Doubt that there will be many players who dont get all of their guilds rewards….and you know what, that happens in raids too.
It makes no sense to make personal requirements when EVERYONE can reach them guaranteed^^

so l2p and stop crying

PS: you can become a whale too if necessary, otherwise devs dont care about you anyway

 
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Topic: Tyrant Unleashed: General / Conquest Matchmaking is completely broken

Solution: become a whale.
Or just accept that events cant give free Vindis to every noobguild.

 
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Topic: The King of Towers / REMOVE "Sure U Want 2 Leave"-window PETITION!

+1

 
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Topic: The King of Towers / Robins useless skills

Ill make it short:

I bought them because I thought it would be a good idea….now every time I actually do Tower Defense parts of the game and not PvP stuff I hate myself for it.

He needs ages to charge up his bow, then uses a skill that will mostly hit an enemy that already died a second ago….or if it hits, it deals less damage than a normal attack that takes half the time.

Fixed values and a levelsystem dont work together, same story for Dragoneers Broiling Flames. Make it scale up with his attack power, like this its so useless and I cant take it back

 
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Topic: Tyrant Unleashed: General / [To Devs] Ignore the crying and whining about Campaign Difficulty

Add one tier below the “easy” one so that beginners can have some fun too, done. Its okay right now, but consider that most people <150k BR wont be able to even beat easy without lots of luck as its pretty random overall. Sometimes you win easily without even losing a card, but if something like The Reverred drops at 2nd and wipes you out, its all back to nothing again.

Only real problem I see is that the “dying cards” system kinda destroys players who went for a rushy deck, while protect/heal decks have a way better chance to win the whole thing