Recent posts by remigen on Kongregate

Flag Post

Topic: Card Monsters / Card Changes Petition

+1

 
Flag Post

Topic: Card Monsters / Card Changes Vote - Final Round - Closed!

1: Yes
2: Yes
3: Yes
4: No. WW is the best for a red crystal ally.
5: Yes.
6: Yes. “A”
7: 1st- “C”, 2nd- “G”
8: “C” (or incrase armor so it goes to 2 cc)

 
Flag Post

Topic: Card Monsters / War Wraith

Firstly, WW is the only red ally what i could think of as a sac. When we made crystal allys with Bmuell a half year ago, then we did go trough every coulor. If we add crystal to WW and nothing is changed, then it will be OP. So something needs to be done. -10 attack or -10 Hp is enough change to it so that it can be used in decks and not being OP.

So my wote is “B/C”, im fine with both.

 
Flag Post

Topic: Card Monsters / Considerations with voting on changes

To WW (70 damage): i see red purple decks with 2 WW and 2 sadis as sacs. (deck in mind: 2 ww, 2 sadi, 2 glamp, 1 musc, 1 DM; Ok, that reflect can crash it, but you add such equips what can protect you. You have the needed backrow and front row killing without equips. what do you need more?)

To Knightingle: i remember to good the time of old Channeling crown… First turn sac play an ally then oponents turn. With “resonate 2” it will be the same or better. Sac somthing, play knightingle play a 2 cc 30 armor. without sacing on the oponents turn the armor holds out 2 turns…

To Squid (the 3 cc version): entagle is a good abilitie. most of the decks aim for the tank/back killing. With its high hp and heal and a lucky entagle in 3 turns your allys wont be killed. I know… use more silence…, but i hate to play 2 more cards only bc there is a card that exists and i can play against it.

 
Flag Post

Topic: Card Monsters / ***Squid***

My wote is for the 40 heal version, but mostly the only thing i want is that i never see the 3 cc version.

 
Flag Post

Topic: Card Monsters / Epic Card Changes - vote ROUND 2 - closed

1. Glampire – NO. I think its good as it is.

2. Squid – NO!!! With those stats its to good. If you think a litle its almost an unkillable backrow. Let it be 2CC entagle crystal 40 heal 90 hp or so.

3. War Wraith – Yes. The 60 damage is good, so it doesnt OHKO-s most of the backs as a sac.
4. Knightingale – Yes.
5. Glambie – No.
6. Fat Pincers – Yes to “A” with only 100 hp.
7. Nucleader – Yes.
8. Kronan – Yes. But i dont care.

 
Flag Post

Topic: Card Monsters / Epic Card Changes - Latest update from Lamatiel

1.: yes with only 20 shield
2.: yes 40 heal, bc with entagle 50 heal is to much
3.: yes with crystal dont let it OHKO a 3 cc backrow, so 60 melee
4.: im OK with how kronan is, so dont care much
5.: we dont need more mages for purple/blue. so i dont care.
6.: yes, no need to add it more fortify
7.: yes
8.: yes with only bless2

 
Flag Post

Topic: Rise of Mythos / [EMERGENCY MAINTENANCE] Rise of Mythos Friday 1/17 @ 11:00pm PST

It works by me to :). So thanks. I hope the players who couldnt attack, get some compensation in crystal and the Angel.

 
Flag Post

Topic: Rise of Mythos / City Defense - Unable to attack?

I have the same problem…

 
Flag Post

Topic: Rise of Mythos / Oh Gamefuse..

to the times http://puu.sh/5eaJm.jpg

 
Flag Post

Topic: Rise of Mythos / Oh Gamefuse..

Nice topic, so +1.
Im almost a free player (VIP2), so i care a litle about it, but when i dont get that 20gold/5 medal for weekly, its not fair. I wont submit a ticket (to much time and effort for nothing). They dont do anything for much more, so what would do they for me… I know 1 thing, that i dont pay for VIP3 and play much less.

 
Flag Post

Topic: Card Monsters / Crystal Crystal

I meant, that i dont like your idea to add other abilities. We made this only becouse we dont have enough sacs, we have only sadi as a useable sac. If we had enough sacs, we didnt need this.

“I like something in this idea, but still it’s not perfect. Adding the crystal crystal would make having crystal ability a disadvantage, ’cause it limits your setups.”
-Why limits the crystal abilitie your setups? Limits crystal any existing sac card? I dont think so.

 
Flag Post

Topic: Card Monsters / Crystal Crystal

bombadillore: I wouldnt like this. Why limits the crystal abilitie your setups? Limits crystal any existing sac card? I dont think so.

 
Flag Post

Topic: Card Monsters / Crystal Crystal

Juzzie: Ok, sorry.

So let the limit be 4.

 
Flag Post

Topic: Card Monsters / Crystal Crystal

The problem is, sadistude is the only “easy” to get epic sac. So not many options in deckbuilding. Thats why we thinked somthing, and this come out.

Juzzie: If we had more option at epic level, we hadnt got any problems. All colors need a sadistude level sac, and it needs to be unlockable becouse to get 3 from the same epic is insane. Bmuell had an idea: so by deckbuilding you can select max. 3 cards, what would count as sacrificeable cards. But edgebee wouldnt like it becouse of to much work and no profit. In this post we didnt wanted to solve the problems what you wrote.

To the foiling: i just hated to put the same cards in my swarm deck and edit it so many times.

The price of things: They coud lover the price by adding more token options. Better deckeditor for 200 tokens. Some bottlebackgrounds for xy tokens. A place for not used cards, live tickets just as light, shorten the cd of swarms with tokens, redo an area for tokens and so many other options.

 
Flag Post

Topic: Card Monsters / Crystal Crystal

Sorry for my english!

We chated with bmuell before he posted this, why most of the top decks are PURPE and RED. In an 8/8 deck 3 sacs (allys with crystal 1) are needed. The best sac card is SADISTUDE (its an unlock and a playable card), and a musculard is a must have. So we have 4 cards in our deck. Red Dragon and Adm. Eagle are one of the best cards for swarms, you have to level them. So no need to level so much cards for live and aa-s. We came to the conclusion, that with sadistude (Green Dragon) being almost the only useable EPIC sac cards, the decks go purple/red. If the other colors had a just as useable epic sac card as sdistude, we dont had problems. If we had them, but they werent unlocks, sadistude were a better option, so this wouldnt solve our problem. The new epic sac cards needs to be unlocks to. We talked hours abut what can be done. We have many epics/rares, what are not bad, but somthing is needed for them to be playable in a deck. With the introduction of the shining crystal, we had a new option. With a crystal, we could add somthing to the cards, why couldnt be this the “crystal 1” abilitie? That would be nice! We had more sac cards and some cards could be used more. Nice idea, but we have some problems:
1: All cards with 2 abilities could be sacs, so we need a limit of sacs in a deck (3).
2: Pricing: for a suggestion to get edgebees attention, they need to get something from it. So the pricing must be almost the same as the cost of the foil crystal.
3: Adds it to the CC of cards? Crystal abilitie is so low costed in the formula, that 90% of the cards CC wouldnt change. The problem would be solved if we can see what the card becomes by adding the abilitie, just like by leveling.
4: Wich level card can be crystallized? Only level 5 cards, becouse some allys gets theirs 3rd abilitie on level 5.
5: Nerfs this some existing sacs? No. But it can buff some unused cards.

 
Flag Post

Topic: Card Monsters / Crystal Crystal

+1

I love how noobs complain over RD :(.

 
Flag Post

Topic: Card Monsters / Live play and Account Migration problem

Error: SWFLoader::Bad source, ‘http://cdn.edgebee.com/static/portal/avatars/35913269d0a9c55403487995a944e3c1_small_1.png’ could not be found.
at com.edgebee.atlas.ui.controls::SWFLoader/ioErrorHandler()

 
Flag Post

Topic: Card Monsters / Live play and Account Migration problem

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at TournamentLeagueView/update()
at TournamentLeagueView/set restrictionFlag()
at com.edgebee.cardr.data.events::UpdatePlayersLiveScoresEvent/execute()
at com.edgebee.atlas.managers::GameEventDispatcher/dispatch()
at com.edgebee.atlas::Client/handleGameEvents()
at com.edgebee.atlas.net::JsonService/processReception()
at com.edgebee.atlas.net::JsonService/onReceptionComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.edgebee.atlas.net::ServerConnection/__completeHandler()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()

 
Flag Post

Topic: Card Monsters / Live play and Account Migration problem

Error: Unexpected input <undefined>
at MethodInfo-2889()
at com.edgebee.atlas.data::Player/onKongregateInfoLoadComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()