Recent posts by fanklok on Kongregate

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Topic: Anti-Idle: The Game / Suggestions!

A simple suggestion for I miss the days of yore when auto-loot existed. A magnet bonus most types of drops that drags loot across the screen to your character at a reasonable rate so not everything is missed when you idle but if it’s too far away or bouncing in the wrong direction when it drops it’ll disappear before it makes it, multiple instances of the magnet stack to increase the draw in rate.

 
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Topic: Anti-Idle: The Game / [deleted]

[…]
Firefox
10,3,181,26.
[…]

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

Originally posted by rcktzr:
Originally posted by fanklok:
Problem with that is I had the fighter career active for about 16 hours before that and that was deactivated.

I just tested it and it works fine for me. I activated all of them, restarted my browser, and all were still activated. So I have no idea. Stupid question but just to make sure: This didn’t happen around midnight did it?

Nope some time after 4 pm.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

Originally posted by rcktzr:

No, they stay activated between sessions. Maybe the game didn’t have a chance to update the savefile. It only writes to disk when you open or close the game (or browser), every 5 minutes, and when you manually save. If it’s the flash player that crashed then it may have not have saved correctly.

Problem with that is I had the fighter career active for about 16 hours before that and that was deactivated.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

Are careers supposed to deactivate if you go offline? Firefox crashed and when I got back on my careers where all not active anymore which sucks since I activated one a few minutes before that happened.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

Originally posted by peleg97:

Defend Mission Report:
Getting high bonuses is hard because that most of the time goes to waiting for monsters to spawn. Staying alive is much too easy. No monster even reached me and I have 30,000 atk power. Reward is good but WTF is that proof of mission. The secret lab is useless. The “overwhelming force” misses me always and causes me 1 damage even without armor. Maybe it’s not completed. There is almost no reward for killing the ???s. There is no timer so I always get out manually.

Almost no reward? They give 800k-1M EXP.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

The defense ring either isn’t displaying properly or isn’t working at all, damage reduction is still showing as 30% not 40%.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

The 10X XP has stopped on all save files, I’m getting normal XP on everyone.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

The scrolling store layout is kind of annoying, I can’t stand it moving around when I’m in the travel menu. So the inclusion of a “simple” layout in menu form like the current version would be awesome.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

Ah well then, uhhh yeah. I got nothin else then.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing (Phase 2)

Auto loot would be fantastic, possibly making it some thing like a 50 point skill that gives 2% of the loots value per level and picks every thing up at max level. And none of that moving wall of looting I want stuff to magically disappear when it touches the ground.