Recent posts by Terr002 on Kongregate

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Topic: Kongregate / Upcoming Badges!


Okay, now I really need to get Red Remover Blast badges up tomorrow so this week isn’t complete fail.

Get over it, this week is awesome. You’re doing great.

 
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Topic: Kongregate / Upcoming Badges!

Sounds good. Just want to say thank you Greg, for making this all possible. To some of us, badges are our lives, or at least the way we get by daily. :)

 
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Topic: Kongregate / October is CROW avatar month :>>>

Crows are overrated. I think we should feature green screamy lifethings.

 
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Topic: Kongregate / Upcoming Badges!

Fair enough, I agree with Gravy’s point. In a sense I guess this is like Tower of Greed, with the random occurring patterns and all. Oh and LouWeed, lay off the ad hominems.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by JayArS2:

-if 100% is not enough for an imp. so just add more tasks to be more harder like greg did in Vertigo: Gravity Llama

I don’t think that making a badge harder to achieve always makes it more suitable to be an impossible. You can make any badge arbitrarily hard, but completing the extra tasks can still be more dependent on luck and repetition than a developed skill.

I also don’t really see the connection between your six points and an impossible badge. For example, oO only matches points 1, 2 and 6, and even those points are really subjective. In fact, the reasons provided are all fairly subjective. That’s not bad, but I personally prefer slightly more objective reasoning.

@Bluji, there are a lot of alternatives to EMHI. You could do two hard badges, with one being slightly harder and different than the other. There has been no problem in the past with hard badges of different skill for the same game and I find it quite fair, actually. One example of two hard badges is a badge for completing level 10, and one hard badge for some extra tasks (85% completion, certain score on survival, etc.).

In conclusion, maybe it’s time to find an objective definition of imp-worthy games. I won’t throw a tantrum if Greg decides to give RS2 an impossible badge, but I still doubt its compliance with other games. I strongly advocate giving impossible badges to ‘rage quit’ games and my opinion is that RS2, while being awesome, does not share that factor. I agree that’s probably not objective, but it could be.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:
Originally posted by Terr002:

100% completion is a lot harder than I anticipated. I wouldn’t mind an impossible badge here, but I don’t think it fits. I think impossible badges should mainly be for games that require excessive skill to complete, and in my humble opinion getting 100% is too influenced by luck.

coughpandemic2cough

I’m not saying the games that currently have impossible badges are not largely dependent on luck (though I did enjoy both Pandemic and Necronomicon). I just think that over the past years the definition of an impossible badge has become more clear, and in this light I feel that an impossible badge for Rogue Soul 2 does not fit in well with the current trend of impossibles.

I think most experienced kong users agree that an impossible badge should demonstrate an insane amount of skill (the “I will never love again” amount). Most imps match this definition, but I think RS2 does not.

 
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Topic: Kongregate / Upcoming Badges!

100% completion is a lot harder than I anticipated. I wouldn’t mind an impossible badge here, but I don’t think it fits. I think impossible badges should mainly be for games that require excessive skill to complete, and in my humble opinion getting 100% is too influenced by luck.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Maritos:

15k on all endless minigames can be pretty hard to achieve. When classifying a badge as hard or impossible, you need to take into account the average skills of the whole community, not your skills alone.

You’re right, I’m probably better at flash games than the average user. On the other hand, I haven’t actually done the endless minigames myself and was making a guess based on the highscores and what I feel qualifies as a hard badge. If this game would get a second hard badge, I don’t think it would be weird if it were ‘pretty hard to achieve’.

Then again, I think we (I?) may be getting ahead of ourselves. The game hasn’t even been out for a day and Greg hasn’t committed to badging it yet, so I’m gonna wait for that. By then there are probably people who finished the game and have an opinion on the badges.

 
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Topic: Kongregate / Upcoming Badges!

Now that I’ve played Rogue Soul 2 a bit, I’d suggest four badges:
Easy – 100 kills.
Medium – Combo of 10
Hard – 100% completion
Hard – 15k score in all four endless minigames.

The game is awesome but I don’t think it’s challenging enough for an imp.

 
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Topic: Kongregate / Upcoming Badges!

Rogue Soul 2 is awesome. 100% total progress sounds good for a hard badge. Has anyone come far enough (survival mode etc.) to see if it has potential for an imp?

 
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Topic: Kongregate / Upcoming Badges!

What DarkRainyKnight says works for me too. Four parts to a level, with three checkpoints between. Each part of a level has at most 6 continues.

To be honest, completing Freeway Fury 3 is relatively easy and should be a medium badge at most. My suggestions:

Easy – Perform a 3 jump combo (“Hopscotch” badge or something. You’re better at this than me)
Medium – Complete the game

 
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Topic: Kongregate / You are going to try to win the heart of your boyfriend/girlfriend by introducing him/her to a romantic night playing Kongregate games.

…are you serious?

Though, I must admit, I actually made some friends with Soccer Physics.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Precarious:

As far as a potential impossible is concerned, if a direct comparison between Endless and deaths isn’t feasible to implement, something like

[ ] 80 points in Endless AND
[ ] 50 points in Endless Drunk AND
[ ] Fewer than 100 total deaths across all levels

might be reasonable. 75/45/120 would be reasonable individual substitutes if any of the above were determined to be slightly too hard.

I’d love this, but the total deaths across all eight levels isn’t a statistic submitted to Kongregate (and even if the API was capable of doing calculations it would probably not be possible to test for non-existing highscores for non-completed levels). A maximum amount of deaths set for every level would, however, be possible.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by aspyderwebb:

now its 3.77

Originally posted by Pulsaris:

The rating of Cupcakeria has dropped from 3.95 to 3.85

Thank you Bluji. Thank you greg.
Thank you greg. Thank you Bluji.
Also thank you very much, the Kongregate users, because you have done justice.

Nobody cares. Drop the topic already.

Originally posted by niceman555:

I’ve actually had an idea for Oo but it was heavily down voted….
Easy:
Complete Level 1.
Medium:
Complete all regular levels
Medium (possibly hard?)
Complete all drunk levels
Imp Badge:
Complete every level with under 30 deaths in each level.

I agree that completing all relugar levels is rather hard for a medium. I also think that less than 30 deaths on each level may be somewhat easy and forgiving for an impossible.

 
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Topic: Kongregate / Upcoming Badges!

Not sure how the badge API works, but I believe its inner workings are still limited. While I think the points > deaths criterium is really creative, that would probably only be possible if oO published a pre-calculated statistic about that.

Still, very few people have over 60 points on normal endless. Oh and 123aaa789, if you didn’t want to have prebadged an impossible badge, then maybe you shouldn’t have gotten #2 score overall. :P

I’m still sticking with my initial suggestion of an easy for level 1 normal, hard for all eight levels and impossible for a certain score in endless.

Edit: oO als doesn’t have a total deaths statistic. Just saying.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by LouWeed:

woOhoO
How about an imp on a unity game? (CW3 was robbed)

Definitely vouching for woOhoO as a badge name.

 
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Topic: Kongregate / Upcoming Badges!

Let’s just say that Greg can read all the arguments and decide for himself whether to badge Papa’s Cupcakeria or not. You guys are not going to come to an agreement. In the meanwhile, I do would like to highlight what Marvaddin said:

Originally posted by Marvaddin:

While we are “forced” to play next BloonsTD (if one comes, surely will get badges, kong gets profit from premium content), good and original games may be forgotten.

Greg is still the only one who manages the badging of ‘regular’ games, among various other tasks. I’m probably not the only one who hopes for more badges weekly, but with his limited time we can’t expect too much. While I like Papa’s and BloonsTD games (yet dislike most other sequels), I do think it would be better if the time were spent on original games rather than sequels.

 
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Topic: Kongregate / Upcoming Badges!

Before I used Kongregate, flash games were just a way to battle boredom, and if I didn’t like a game I wouldn’t play it. Ever since Kong gave me the possibility of earning badges, I kept playing games even after they became (too) hard or repetitive. I would be motivated to play games I personally disliked, because I really, really wanted to get the badges.

To some this may sound bad, but I like this part of Kongregate. I like that not every game I complete is fun or just easy enough for me to complete. Finishing hard or ‘enduring’ games (such as Papa’s) gives a sense of accomplishment. I still remember when I got the Papa’s Pizzeria endurance badge. Pulled my hair out, but it was a challenge worth doing. So yeah, if you dislike a game enough to not play it, you may miss some gamer’s spirit.

Sure, Papa’s games are repetitive, and I wish FliplineStudios would make a different kind of game once in a while, but they’re not terrible. It’s a sturdy series and to some people they give a relaxing vibe. Besides, greg has the tendency of reducing the badge requirements for sequels, so this shouldn’t take too long to complete.

I personally would like the Snail Bob series to stop getting sequels, because I find the games slow, tedious and boring, but they keep coming and getting badged and I just plow myself through them. I dislike the Royal Warfare game too, even though that got badges. Sometimes gaming is enduring.

 
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Topic: Kongregate / If you could play only one game on kongregate,what whold it be?

Soccer Physics.

epic 8-bit music commences

 
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Topic: Kongregate / How is this website developed

Originally posted by SoftHard:

they make by camel

Not sure if you mean an actual camel or OCaml. Making a website with OCaml would be challenging. Then again, someone probably went and did it anyway.

 
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Topic: Kongregate / How is this website developed

Originally posted by ItsabirditsaZHS0:
Originally posted by Terr002:

See this topic: http://www.kongregate.com/forums/1-kongregate/topics/24606-how-to-make-a-site-like-kongregate

Most websites use PHP, although from that topic I guess Kongregate is based on Ruby on Rails. Java is not a common language for websites, though Javascript is, which generally handles all dynamic content on the site (game carrousel, chatbox, et cetera). Pretty much all websites have a database, MySQL is a common option but there are also alternatives like PostGRESQL, MariaDB and MongoDB. The games use Flash or HTML5 to run.

If you want to make a site yourself, know that there is no ‘perfect’ CMS or scripting language for making websites. It generally comes down to your own preferences. I generally prefer Python (Flask) or PHP (Wordpress) for making websites. Just use what best floats your goat.

There is a website that allows you to use Python scripts?
At least it will be better than Wix…
My site…

Flask and Django are common for Python web development. Just remember that Python pretty much only functions as a server-side scripting language (replacing PHP): you still need full knowledge of HTML, CSS and perhaps JS to make a basic website.

To add to my original answer, you can head over to Job Opportunities to get more information about the techniques Kongregate uses.

 
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Topic: Kongregate / Levels

Okay that is pretty amazing. Thanks for the link. :)

 
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Topic: Kongregate / Levels

While we’re on the subject of levels, I haven’t seen a change to them since I first joined Kongregate. I mean, that was over 5 years ago, and since then the maximum level is still 65, and anything connected to levels still works in the same manner. It’s bragging rights, alright, but it’s a shame it’s not more than that.

This does make me wonder why we have levels. Maybe it’s time to update the concept? I’m not saying there should be extra privileges, but it’s not that hard to up the cap and change the leaderboard so you can see rankings after the first 25.

 
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Topic: Kongregate / How is this website developed

See this topic: http://www.kongregate.com/forums/1-kongregate/topics/24606-how-to-make-a-site-like-kongregate

Most websites use PHP, although from that topic I guess Kongregate is based on Ruby on Rails. Java is not a common language for websites, though Javascript is, which generally handles all dynamic content on the site (game carrousel, chatbox, et cetera). Pretty much all websites have a database, MySQL is a common option but there are also alternatives like PostGRESQL, MariaDB and MongoDB. The games use Flash or HTML5 to run.

If you want to make a site yourself, know that there is no ‘perfect’ CMS or scripting language for making websites. It generally comes down to your own preferences. I generally prefer Python (Flask) or PHP (Wordpress) for making websites. Just use what best floats your goat.

 
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Topic: Kongregate / Upcoming Badges!

“Through the Fire and Snails”?