Recent posts by a3lex33 on Kongregate

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Topic: Game of Thrones Ascent / Boss Quest Links

http://www.kongregate.com/games/DisruptorBeam/game-of-thrones-ascent?kv_origin=/play/join_quest/280409175

 
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Topic: Game of Thrones Ascent / Boss Quest Links

http://www.kongregate.com/games/DisruptorBeam/game-of-thrones-ascent?kv_origin=/play/join_quest/280409175

 
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Topic: Game Programming / Is our game too hard?

Took me a while to understand if how game works without reading your instructions on this forum. You don’t have enough time to read the instructions when you show them in game. It looks like you have to somehow jump for the gaps in the middle, while in reality you only have to find other way/break walls. It is really hard or impossible to do 3 small gaps ducking chain(red walls), since you can not see if where to move, the possible solution would be making walls transparent.

 
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Topic: Game Programming / Is self-promotion of games acceptable in this forum?

Do any of you have a problem with it? Is not it always fun to see if what did other create? I can rarely help with advice and try to solve my programming problems on my own, so i post here rarely. But i visit this forum daily – the community here is good and people always discuss something interesting. Self promoting posts only add to this, so why do you want to ban those kind of posts?

 
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Topic: Game Programming / Isometric objects depth[as3]

Sorry, it is hard for me to describe the problem in English. Shake_N_Baker gave a link to the post which illustrates the problem, but i can provide my own pictures if it will help. I am not using any of isometric libraries(the best i found was as3isolib, but it was hard to understand and work with), so i am doing everything manually.

NineFiveThree, i meant that after trying to find solution in google, i found some pages which told that there is no algorithm to calculate object depth for object of any size. Tell me, if i am wrong and there is one.

Shake_N_Baker, can you give me some ideas on how to break objects on 1×1 sized ones? I am not sure if how to slice the texture of object for that.

 
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Topic: Game Programming / Isometric objects depth[as3]

Hello. Can anyone help me with objects depth in isometric world? They are all placed on tiles and may have any size. If object position is (x, y), i calculate his depth with x+y and after sort and set objects childIndexes, based on their depth. However, this works well only for 1×1 tile sized objects and does not work well for bigger ones. More, google tells me that there is no way to calculate isometric depth for object of any size. So, is there any way to change childIndexes of objects of any size to prevent them overlaying each other in a wrong way? Do i have to somehow slice my object on multiple ones of 1×1 size?

 
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Topic: Game Programming / Looking for people to rate my game

This game seems nice and neat. Took me a while to understand that colors mean nothing, its all about the lines. Would be much more interesting if there was some kind of level unlock path, not just square of all available levels.

 
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Topic: General Gaming / What Should I Play?

You seem to like platformer games. First, there is a level pack for meatboy. You could also try spewer, time kufc and my first quantum translocator. And something metroid like, K.O.L.M for example.

 
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Topic: Sandbox Hero / Feature Requests (not multiplayer)

Keys, doors and buttons. And also gravity direction changers. This set will allow developers to create extremely fun levels.

 
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Topic: Game Programming / Viewing recorded statistics?

Since the thread is necroed… I saw some games using other site to keep track of statistics(some variables). You could see that site adress for a brief moment while game was loading. Do anyone know that site?

 
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Topic: Game Design / What do you think about my game?

About the controls, it feels like you are trying to move a box around, not a human being. I believe that its stencyl flaw(since every single stencyl game i played had that problem/messy movement) anyway.

 
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Topic: Game Design / A simple question

Hello everyone, i have a simple question for you. Do you enjoy animated(scrolls, fade e.t.c.) menus in game? I hate them because they are slow – you have to wait until the animation completes before i can do anything. And if game is resource taking, the process of waiting can turn into nightmare. But a lot of people use it, so, what is your opinion?

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by NielsS1:
Originally posted by wecl0me12:
Originally posted by NielsS1:

Dear people.

A few years ago i played a point n click game.
It was about a guy in a blue shirt who had to escape some castle.
There was some sort of cult involved and with a grey old leader who the main person knew for some reason.
There was a sequel in which they traveld back to time for some reason.

I know it is not much but i hope someone recognizes anything and can help me.
I will update when i remember more details.

I remember something more.
The main character had the possibilty to collect something after which he would get a key that could open every door…
I believe this was a part in the sequel…

escape from really boring island series

No sadly not. It was cartoony instead of stick figures

Was it done in quest form(point and click, inventory, no rpg stuff) and with a little of humour/interesting solutions?

 
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Topic: Game Programming / Bitmap draw to back?

Originally posted by vesperbot:

… And since you will do that every frame, make that bitmap class wide and persistent to avoid memory reallocation.

How would i do that?

 
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Topic: Realm of the Mad God / Your most annoying thing that you did in ROTMG.

The one and only time i played as mystic was me using special ability on most powerfull mobs in godlands and dungeons. All the time. In middle of 15 players battle :D Bonus points for doing that in cemetery(so everyone have to wait) and using ability on grey enemies(even more bonus points for making someone die that way).

 
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Topic: Game Programming / Bitmap draw to back?

Thank you for the answers. In my case, i wanted to create an isometric map scrolling – first of all whole tile map is filled with tiles using draw method and when user scrolls map, everything is moved with copypixels and more tiles are added to one of the sides. However, in isometric maps depth matters, this is why i wanted to know if how to do it.

 
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Topic: Game Programming / Bitmap draw to back?

Hello everyone. Is there a way to add object to bitmap using draw method(or similar one), but add it behind everything, that was on bitmap before? So if circle was already on bitmap and i want to add square, square will be behind circle, if overlapping.

 
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Topic: Game Design / Idle games..

Most of so called idle games fail to amuse players because they just go on increasing stats to millions, billions e.t.c. It always feels like you have just started playing the game. And sudenly you reach the end, where you are extremely rich and it all suddenly becomes boring. I mean, that there usually is no mid game balance. Oh, and a lot of idle games lack any interesting gameplay. But players do love GOOD idle games. The most popular, in case you did not know about them, are:

-Candy box
-Candy box 2
-Dark room
-Cookie clicker

First two add amazing adventure twist to idling. The third concentrates more on adventure and surviving and provides you with interesting resource management. The last one – it haves extreme ammount of things to get in the game.

 
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Topic: Realm of the Mad God / Latest death?

Originally posted by WoG1747:
Originally posted by PokeChimp11:

might be a stupid question but, may i ask what are these 2/8 and 5/8 things people in the whole forum are talking about?

Originally posted by PokeChimp11:

might be a stupid question but, may i ask what are these 2/8 and 5/8 things people in the whole forum are talking about?

There are 8 stats you can MAX in game. They are; ATK (attack DMG) DEX (attack speed) DEF (each def point decreases damage done to you by one) SPD (your character’s moving speed) WIS (MP regen speed) VIT (HP regen speed) LIFE (your MAX HP) MANA (your MAX MP)
If i MAX ATK and DEF, this means that character is 2/8.
If i MAX all stats, this means that character is 8/8.

Ohhhh! I thought those were tier of your weapon/armor.

 
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Topic: General Gaming / The "What was that game called?" Thread

Can anyone help me with not a flash game? It was a RPG, i played it at least 5 years ago. In fact, i did not play it, my friend did and i only remembered some interesting things. First of all, there was some kind of bow or crossbow which could shoot grapple hook and you could climb the rope after it. There was a level, where you had to get out of cave full of spiders, again, with the help of that bow. There were multiple skill branches, at least 1 town and some NPCs(one would turn into something evil if you did not save her). And ending took place into some kind of cave, i think that there was a portal there and you could do 2 endings. Can anyone help me with that?

 
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Topic: Game Programming / Help with enemy ai [AS3]

In your main class code, you define squenemy:Squenemy. But you never initialize it, and later try to do something(add event listener) with it. This creates an error. I believe that you want to do

squenemy = new Squenemy(stage, player);

 
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Topic: Game Programming / A* Pathfinding on 2.5D (fake 3D) grid like old XCOM or Diablo

Since you are using A*, i think that connecting different height nodes will be the main difficulty – you cant just go up or down between different height levels, even if both cells are free. But once you do this and alter the function, which gets neighbour cells, and alter heuristic function, A* shall run normally.

 
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Topic: Game Programming / Can you export a movieclip using Adobe Flash Professional CS6

Open the cs6 and look at publish settings. For me they were on the right, near swf properties. Now look at top left corner and check “SWC” under “Flash(.swf)”. Now, press F12 to publish your .fla. Find the .swc file you generated and put it into any folder(for example, create lib folder into your flashdevelop project folder and put .swc there). Now you only have to right click the .swc file into FlashDevelop and add it to library. Now the name of the file will be blue in flashdevelop and all of library items in your .fla will be visible into FlashDevelop. I also suggest you to read “FlashCS3 and Flex workflow” on FlashDevelop wiki to see if how to use that movieclips correctly.

 
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Topic: Game Programming / Swarm movement?

Hello everyone. I have been writing some pathfinding algorythm and than i had an idea. Lets imagine a normal strategy game with tile map, units and buildings. What if pathfinding for units was enabled only to detect buildings and map blocks on its way – and units would not even take space of a tile – 2 or 3 units could stand at same tile, pushing each other, if 2(or 200 and more) units paths were crossed they would just continue walking without recalculating the paths/waiting for other units? Reminds me of swarm movement, google gave some similar results, but no practical approaches.

So, are there any tutorials on doing this? How is it called correctly? I have been thinking of including box2d library and representing units as simple bodys, which could collide with map, but is there a better approach(since box2d would take a lot of resources)?

 
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Topic: Galaxy Online / How not to do Restricted Instance 10

How much damage comes through all that shields(for both indy and non indy)? I did not yet reach RI8, so i do not have any idea, it just seems amazing that less than 10 EOS are enough.