Recent posts by a3lex33 on Kongregate

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Topic: Game Programming / Animating via code plus other issues

You will probably want to split character on multiple parts, at least hands and body. This way you can control both. It will look somehow like:


if (running)
{
 body.gotoAndPlay(runninganimationframe);
 if (attacking)
  hands.gotoAndPlay(handsattackingframe);
 else
  hands.gotoAndPlay(handsrunningframe);
}

Or you can do it the hard way and make animations for each kind of movement your character can do: standing-attacking, walking-attacking, standing-not attacking, walking-not attacking. But the amount of all possible combinations will greatly increase that way, you will have to draw each of them.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by gabenn12301:

I searching for a game it was a steampunk like game, it was a turn based game where u could make a 3 person party, the characters had many "role"s like berserker or archer and medic and these all was availeable for all character if u wanted u could easilly switch beetwen them, there was more roles but i cant remember exatly, in the main story u must explore a big tower. In the village was a lot of craftable armors and weapons, in the village u could build buildings like woodcutter store and etc, if anyone know this game name pls tell me. The first boss used flame tipe attack.

The Grinns Tale probably. Not alive anymore.

 
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Topic: Game Programming / as3 what is the most efficient way to use enterframes

Did anyone create a game which uses frame enter events in the way Aesica do? I wonder if how big is the performance difference. Also, does switch from pseudo parallel(multiple enter frame events) to linear(loop) affect anything?

 
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Topic: Game Programming / Feedback to my new game (critics are very welcome)

Few issues:

Programming:

Strange controls
Cursor only distracts you. Also, it should change position each frame and not only when you are moving the mouse.
The game is slow

Design:

It is unclear if what hurts you and what does not.
A lot of jumps require to be perfect, else you fall to your doom.
It is unclear if what is your goal and where shall you go.
Secrets require too much pixelperfect jumping and are not rewarding.

 
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Topic: Game Programming / Convert Shape or Polygon Boundaries To X and Y Coordinates

I don’t know much about differences between quickbox2d and box2dflash, but latter allows you to add multiple fixtures to the body. Create a rectangle first, add it to the body, create circle and add it too. It shall solve your first problem which you have described.

 
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Topic: Game Programming / 2014 One Game a Month

I will try. Maybe a strict deadline will help me to finish at least one project. Sign me in, will you?

 
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Topic: Game of Thrones Ascent: Recruitment (Expand Your House) / Boss Quest Links

http://www.kongregate.com/games/DisruptorBeam/game-of-thrones-ascent?kv_origin=/play/join_quest/280409175

 
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Topic: Game of Thrones Ascent: Recruitment (Expand Your House) / Boss Quest Links

http://www.kongregate.com/games/DisruptorBeam/game-of-thrones-ascent?kv_origin=/play/join_quest/280409175

 
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Topic: Game Programming / Is our game too hard?

Took me a while to understand if how game works without reading your instructions on this forum. You don’t have enough time to read the instructions when you show them in game. It looks like you have to somehow jump for the gaps in the middle, while in reality you only have to find other way/break walls. It is really hard or impossible to do 3 small gaps ducking chain(red walls), since you can not see if where to move, the possible solution would be making walls transparent.

 
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Topic: Game Programming / Is self-promotion of games acceptable in this forum?

Do any of you have a problem with it? Is not it always fun to see if what did other create? I can rarely help with advice and try to solve my programming problems on my own, so i post here rarely. But i visit this forum daily – the community here is good and people always discuss something interesting. Self promoting posts only add to this, so why do you want to ban those kind of posts?

 
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Topic: Game Programming / Isometric objects depth[as3]

Sorry, it is hard for me to describe the problem in English. Shake_N_Baker gave a link to the post which illustrates the problem, but i can provide my own pictures if it will help. I am not using any of isometric libraries(the best i found was as3isolib, but it was hard to understand and work with), so i am doing everything manually.

NineFiveThree, i meant that after trying to find solution in google, i found some pages which told that there is no algorithm to calculate object depth for object of any size. Tell me, if i am wrong and there is one.

Shake_N_Baker, can you give me some ideas on how to break objects on 1×1 sized ones? I am not sure if how to slice the texture of object for that.

 
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Topic: Game Programming / Isometric objects depth[as3]

Hello. Can anyone help me with objects depth in isometric world? They are all placed on tiles and may have any size. If object position is (x, y), i calculate his depth with x+y and after sort and set objects childIndexes, based on their depth. However, this works well only for 1×1 tile sized objects and does not work well for bigger ones. More, google tells me that there is no way to calculate isometric depth for object of any size. So, is there any way to change childIndexes of objects of any size to prevent them overlaying each other in a wrong way? Do i have to somehow slice my object on multiple ones of 1×1 size?

 
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Topic: Game Programming / Looking for people to rate my game

This game seems nice and neat. Took me a while to understand that colors mean nothing, its all about the lines. Would be much more interesting if there was some kind of level unlock path, not just square of all available levels.

 
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Topic: General Gaming / What Should I Play?

You seem to like platformer games. First, there is a level pack for meatboy. You could also try spewer, time kufc and my first quantum translocator. And something metroid like, K.O.L.M for example.

 
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Topic: Sandbox Hero / Feature Requests (not multiplayer)

Keys, doors and buttons. And also gravity direction changers. This set will allow developers to create extremely fun levels.

 
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Topic: Game Programming / Viewing recorded statistics?

Since the thread is necroed… I saw some games using other site to keep track of statistics(some variables). You could see that site adress for a brief moment while game was loading. Do anyone know that site?

 
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Topic: Game Design / What do you think about my game?

About the controls, it feels like you are trying to move a box around, not a human being. I believe that its stencyl flaw(since every single stencyl game i played had that problem/messy movement) anyway.

 
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Topic: Game Design / A simple question

Hello everyone, i have a simple question for you. Do you enjoy animated(scrolls, fade e.t.c.) menus in game? I hate them because they are slow – you have to wait until the animation completes before i can do anything. And if game is resource taking, the process of waiting can turn into nightmare. But a lot of people use it, so, what is your opinion?

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by NielsS1:
Originally posted by wecl0me12:
Originally posted by NielsS1:

Dear people.

A few years ago i played a point n click game.
It was about a guy in a blue shirt who had to escape some castle.
There was some sort of cult involved and with a grey old leader who the main person knew for some reason.
There was a sequel in which they traveld back to time for some reason.

I know it is not much but i hope someone recognizes anything and can help me.
I will update when i remember more details.

I remember something more.
The main character had the possibilty to collect something after which he would get a key that could open every door…
I believe this was a part in the sequel…

escape from really boring island series

No sadly not. It was cartoony instead of stick figures

Was it done in quest form(point and click, inventory, no rpg stuff) and with a little of humour/interesting solutions?

 
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Topic: Game Programming / Bitmap draw to back?

Originally posted by vesperbot:

… And since you will do that every frame, make that bitmap class wide and persistent to avoid memory reallocation.

How would i do that?

 
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Topic: Realm of the Mad God / Your most annoying thing that you did in ROTMG.

The one and only time i played as mystic was me using special ability on most powerfull mobs in godlands and dungeons. All the time. In middle of 15 players battle :D Bonus points for doing that in cemetery(so everyone have to wait) and using ability on grey enemies(even more bonus points for making someone die that way).

 
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Topic: Game Programming / Bitmap draw to back?

Thank you for the answers. In my case, i wanted to create an isometric map scrolling – first of all whole tile map is filled with tiles using draw method and when user scrolls map, everything is moved with copypixels and more tiles are added to one of the sides. However, in isometric maps depth matters, this is why i wanted to know if how to do it.

 
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Topic: Game Programming / Bitmap draw to back?

Hello everyone. Is there a way to add object to bitmap using draw method(or similar one), but add it behind everything, that was on bitmap before? So if circle was already on bitmap and i want to add square, square will be behind circle, if overlapping.

 
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Topic: Game Design / Idle games..

Most of so called idle games fail to amuse players because they just go on increasing stats to millions, billions e.t.c. It always feels like you have just started playing the game. And sudenly you reach the end, where you are extremely rich and it all suddenly becomes boring. I mean, that there usually is no mid game balance. Oh, and a lot of idle games lack any interesting gameplay. But players do love GOOD idle games. The most popular, in case you did not know about them, are:

-Candy box
-Candy box 2
-Dark room
-Cookie clicker

First two add amazing adventure twist to idling. The third concentrates more on adventure and surviving and provides you with interesting resource management. The last one – it haves extreme ammount of things to get in the game.

 
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Topic: Realm of the Mad God / Latest death?

Originally posted by WoG1747:
Originally posted by PokeChimp11:

might be a stupid question but, may i ask what are these 2/8 and 5/8 things people in the whole forum are talking about?

Originally posted by PokeChimp11:

might be a stupid question but, may i ask what are these 2/8 and 5/8 things people in the whole forum are talking about?

There are 8 stats you can MAX in game. They are; ATK (attack DMG) DEX (attack speed) DEF (each def point decreases damage done to you by one) SPD (your character’s moving speed) WIS (MP regen speed) VIT (HP regen speed) LIFE (your MAX HP) MANA (your MAX MP)
If i MAX ATK and DEF, this means that character is 2/8.
If i MAX all stats, this means that character is 8/8.

Ohhhh! I thought those were tier of your weapon/armor.