Recent posts by Sharkhunter on Kongregate

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Topic: RobotPet / Not loading

Still does not work. You broke the game.

 
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Topic: RobotPet / Not loading

Originally posted by nooze:
Originally posted by Sharkhunter:
Originally posted by CygnusAeternus:

chrome not loading after i refreshed the page, loads into the splash screen after a few minutes, background only (the one with the roof on the top and the cogs on the bottom), no text that would normally load to start the game. chat has had a problem loading since this happened as well, not sure if there’s a connection

same problem.

try that again please

Still same problem. Game takes so long to load that I get a warning that shockwave flash stopped working, then when it finally loads after 60 seconds or so, it ends up with this problem. Chat does work though after.

 
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Topic: RobotPet / Not loading

Originally posted by CygnusAeternus:

chrome not loading after i refreshed the page, loads into the splash screen after a few minutes, background only (the one with the roof on the top and the cogs on the bottom), no text that would normally load to start the game. chat has had a problem loading since this happened as well, not sure if there’s a connection

same problem.

 
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Topic: RobotPet / Update broke the end game

Originally posted by nooze:

Sorry for that, but you must understand that before update game balance was too easy to play. Many players reach 1000+ levels with only problem is seconds before battles.

For now it is much more balanced game in general, but those players has too overpowered amount of scrap and skills, thats why i suggests hard reset the game.

I know that is hard to do, like wasting your time and like that, but is is a game and it was published like 3 days ago, not so much to loose

The problem i have now is the game will not even load.

 
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Topic: AdVenture Capitalist / Thanks to the Devs

agree, thanks for helping drag kong down the mobile gaming hole, good job!

 
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Topic: AdVenture Capitalist / 2.0.1 - Not far enough.

Originally posted by taco1666:
Originally posted by towerator:

… And what if we stopped insulting and started waiting for the lastest patch, which will be running soon?
I mean, I’ve seen the most formidable collection of reactions all over the forums to claim how nasty were the devs, how horrible was their rating update, how ruined the game was… Stop. They added a ton of content, then they had a sleepless night to fix a good lot of what you vomited on them, they released the patch in 24 hours, and STILL complaining? Okay, this game is far from perfect, and I admit it, but won’t you just stop complaining? If I remember correctly, 1 week ago, you were almost trying to shoot HHG with sniper rifles for not being fast enough. Therefore, they had to rush it a bit, and now that this upgrade is out, you’re complaining even more? Is that supposed to be logical? I’m tired of peoples that just can’t accept changes. We’re living today!


Well, I was really angry when typing, and will probably be insulted, but I don’t regret it.

Oh, and Shark: I’m level 44. Does that makes me more legit than a lv 1?

+1

so you dont find that the same day the update is released, several kong accounts are all created with the name “capitalist” as part of the user name, that start leaving postitive forum posts and comments on the game? I sure find that fishy.

 
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Topic: AdVenture Capitalist / 2.0.1 - Not far enough.

Originally posted by TehCapitalist:
Originally posted by Kailen4:

It’s a step in the right direction, you’ve listened to some of the user complaints. So I went ahead and tried resetting the game.

Nope. Still not playing. Very laggy, unresponsive button presses (shows the button being pressed, doesn’t ACTUALLY do anything), the scrolling via scroll wheel is a great touch but goes so fast as to skip pages of achievements. And the UI is still the new, cluttered, jumbled, eye-sore.

Look, I get that you guys had someone working really hard on the new UI. But for this game, I still think it was the wrong movie. The old UI, simple, efficient, is WHY some of us chose to play this idle game over the many, many other options available. We always had the buy options and money data on screen. When we went to look at the achievements, buy options were all still there. When we were upgrading, buy options were all still there. And THAT is important because we could buy things WHILE upgrading.

This new update kills all of that. And the laggy, unresponsive UI kills the speed of the game.

You’re working to fix things, and working quickly, I appreciate it. But as long as this UI is the one for the game, I’m still not playing. This isn’t a knee-jerk “one look and I’m gone” reaction. I have been TRYING to use it. But the functionality that I want is gone. The speed I am used to is gone. The interface is non-responsive. This is no longer a game I want to play.

Hey come on, give them some credit. They’ve been working on this game practically around the clock ever since the new update came out, trying to fix all of our picky complaints about how we “don’t like the freaking colors”. They’re trying their best, alright?

oh look another level 1 account coming out to suck up to the makers of this game. Suspicious much? hmm.

They obviously did not give a flying flake about non mobile users with this update. The inability to scroll at all without pain tells me they just tested it on mobile.

Mobile game makers have ruined many kong games. This is another one.

 
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Topic: AdVenture Capitalist / Why this Update blows! (V 2.0)

Originally posted by cjamhampton:

Why did you abandon PC and Mac users HyperHippos?

agree. HHG can spout nonsense all they want, this was obviously a mobile port. kong is not an Itune app store

 
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Topic: AdVenture Capitalist / Thanks to the Devs

Originally posted by cjamhampton:

I just want to say that they still kinda abandoned pc/mac users for mobile users.

This. Its garbage.

 
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Topic: AdVenture Capitalist / don´t can see interfaz, help me!!!!!!

zoom out to 100%, refresh. if that doesnt work, try it at 90% and refresh.

Then rate it 1 out of 5 and quit the game.

 
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Topic: AdVenture Capitalist / Do you have ideas for AdCap? Share them here!

Get a Delorean, 1.21 gigawatts, go back in time to where someone brought up this horrible update, and backhand them.

 
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Topic: AdVenture Capitalist / iOS vs. Android: Which do you use?

This is kong, i use a computer. flake off with phone games. you just ruined this one

 
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Topic: AdVenture Capitalist / Why this Update blows! (V 2.0)

I wondered how long it would take before the making of games for phones first, instead of for kong first, ruined a game for me.

This game is the patient zero for me.

I guess I have to accept that mobile gaming is where all the money is, and they don’t care about an interface for normal desktop users.

 
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Topic: AdVenture Capitalist / What the hell is this mess?

yup, great example of changing things in a GUI that didn’t need changing. This game is garbage now.

 
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Topic: Rise of Champions / 6/21 Balance discussion - Skills

Originally posted by ducky999:
Originally posted by FrozenTorch:
Originally posted by Sharkhunter:

fire and burn is so OP there is no point in anything else.

Warrior 75% melee damage reduction skill makes any melee character worthless.

*Worthless to attack for 3 in-game seconds. Do you have no other skills?

The issue is one warrior can use vile insult every turn to maintain debuff and it effects all targets rather than just one. This makes it pointless to have more than 1 warrior on a team.

THIS

 
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Topic: Rise of Champions / 6/21 Balance discussion - Skills

fire and burn is so OP there is no point in anything else.

Warrior 75% melee damage reduction skill makes any melee character worthless.

 
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Topic: Rise of Champions / Bug Topic

[23:55:56] [MMOe] engineTownSquarePlayerLeft: kong9783014
[23:55:56] [MMOe] getTownSquarePlayer: kong9783014
[23:55:56] [MMOe] removeTownSquarePlayer: kong9783014
[23:56:6] [MMOe] engineTownSquarePlayerJoined: kong9783014
[23:56:6] [MMOe] playerExists: kong9783014
[23:56:6] [MMOe] addTownSquarePlayer: kong9783014
[23:56:7] [B] loadNewCharacter complete
[23:56:9] [MMOe] engineTownSquarePlayerJoined: simple4xdblack
[23:56:9] [MMOe] playerExists: simple4xdblack
[23:56:9] [MMOe] addTownSquarePlayer: simple4xdblack
[23:56:10] [B] loadNewCharacter complete
[23:56:28] [MMOe] engineTownSquarePlayerJoined: simplecraig
[23:56:28] [MMOe] playerExists: simplecraig
[23:56:28] [MMOe] addTownSquarePlayer: simplecraig
[23:56:29] [B] loadNewCharacter complete
[23:57:19] [MMOe] engineTownSquarePlayerLeft: kong9783014
[23:57:19] [MMOe] getTownSquarePlayer: kong9783014
[23:57:19] [MMOe] removeTownSquarePlayer: kong9783014
[23:57:30] [MMOe] engineTownSquarePlayerLeft: kong538973
[23:57:30] [MMOe] getTownSquarePlayer: kong538973
[23:57:30] [MMOe] removeTownSquarePlayer: kong538973
[23:57:57] [MMOe] reportError
[23:57:57] = ERROR =
[23:58:1] [MMOe] engineTownSquarePlayerJoined: kong9783014
[23:58:1] [MMOe] playerExists: kong9783014

 
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Topic: Rise of Champions / Bug Topic

now i have an error with no error code.

“failed to connect to arena, try again”

 
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Topic: Rise of Champions / Bug Topic

lots of errors today:

[19:13:4] [MMOe] Do Skill: Arcane Bolt 2 22 0 0
[19:13:5] [MMOe] engineDebug: isMelee [itemClass=warrior]
[19:13:5] [MMOe] engineDebug: isMelee = true (warrior)
[19:13:5] [MMOe] engineDebug: Has melee?: False
[19:13:5] [MMOe] engineDebug: [B] Skill Count: 1
[19:13:5] [MMOe] engineDebug: [B] Has Healing: False
[19:13:5] [MMOe] engineDebug: checkHealth : 0.766505636070853 of ratio: 0.25
[19:13:5] [MMOe] engineDebug: [B] Source health above ratio – skipping
[19:13:5] [MMOe] engineDebug: checkGroupHealth
[19:13:5] [MMOe] engineDebug: checkGroupHealth: All above ratio
[19:13:5] [MMOe] engineDebug: [B] enemies health above very low ratio – skipping
[19:13:5] [MMOe] engineDebug: [B] Buffs > 0.2 – attack lowest health
[19:13:5] [MMOe] engineDebug: getLowestHealth: nuff(id:2) hp = 0.507894736842105 (193 / 380)
[19:13:5] [MMOe] engineDebug: Skill selected: 9 on nuff [ID: 2]
[19:13:5] [MMOe] engineDebug: DoSkill 9 at Target 2
[19:13:5] [MMOe] engineDebug: Crit Chance: 8
[19:13:5] [MMOe] engineDebug: Winner.
[19:13:5] [MMOe] engineDebug: AddGuildXP – Loaded/Created
[19:13:5] [MMOe] engineDebug: Should be receiving final battle results
[19:13:5] [MMOe] Do Skill: Bludgeon 4 22 kong4714463 379
[19:13:5] [MMOe] engineDebug: AddGuildXP – Saved – Sending MMO Call
[19:13:5] [MMOe] reportError
[19:13:5] = ERROR =
[19:13:5] [MMOe] engineDebug: Updating Home Server…
[19:13:5] [MMOe] engineAccountUpdated

 
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Topic: Rise of Champions / Bug Topic

[15:29:59] [B] loadCharacters complete
[15:29:59] [Home] panelLoaded2: false false
[15:29:59] [MMOe] verifyGetRewards
[15:29:59] [Main] WAITING: Checking rewards…
[15:29:59] [MMOe] verifyGetTickets
[15:29:59] [MMOe] playerExists: kong3845828
[15:29:59] [MMOe] addTownSquarePlayer: kong3845828
[15:29:59] [B] loadStage complete
[15:29:59] [MMOe] engineDebug: Received getRewards packet
[15:29:59] [MMOe] engineDebug: Non AI Battle
[15:29:59] [MMOe] engineDebug: Reward incoming
[15:29:59] [MMOe] engineDebug: getRewards: Type=battleWon Level=20
[15:29:59] [MMOe] engineTownSquarePlayerLeft: kong3845828
[15:29:59] [MMOe] getTownSquarePlayer: kong3845828
[15:29:59] [MMOe] removeTownSquarePlayer: kong3845828
[15:29:59] [MMOe] engineDebug: No Tickets Available
[15:29:59] [MMOe] engineGetTickets: 0 4505
[15:29:59] [MMOe] engineDebug: Maps included in reward: 0
[15:29:59] [MMOe] engineGetRewards [object Object],[object Object],[object Object] 0 2 7
[15:29:59] REWARD INFO: 3 0 2
[15:29:59] ERROR [PartyInfo] getCharacter: kong3845828-0
[15:29:59] [MMOe] reportError
[15:29:59] = ERROR =
[15:29:59] ERROR [PartyInfo] getCharacter: kong3845828-0
[15:29:59] [MMOe] reportError

 
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Topic: Rise of Champions / Bug Topic

just hit level 20, went to buy an artifact in the shop to craft, got error:

[13:0:33] [MMOe] addTownSquarePlayer: simpleComet13
[13:0:34] [B] loadNewCharacter complete
[13:0:50] [MMOe] engineTownSquarePlayerLeft: kong1504889
[13:0:50] [MMOe] getTownSquarePlayer: kong1504889
[13:0:50] [MMOe] removeTownSquarePlayer: kong1504889
[13:0:51] [MMOe] engineTownSquarePlayerLeft: kong1889371
[13:0:51] [MMOe] getTownSquarePlayer: kong1889371
[13:0:51] [MMOe] removeTownSquarePlayer: kong1889371
[13:1:1] [MMOe] verifyGetShopItems
[13:1:1] [MMOe] engineDebug: Received Shop Packet
[13:1:1] [MMOe] engineGetShopItems: buy items
[13:1:5] [MMOe] engineTownSquareUpdateLoadouts: 1
[13:1:5] [MMOe] playerExists: kong7107417
[13:1:5] [MMOe] updateTownSquarePlayer: kong7107417
[13:1:5] [MMOe] verifyBuyItem: 2049 gold
[13:1:6] [MMOe] engineDebug: [MMO] Getting Purchased Item Array. Count=2
[13:1:6] [MMOe] engineAddPurchasedItems: 1 0 0 0 7500 0 0
[13:1:6] ITEMS======= [13:1:6] 2754 artifact [13:1:6] BOOSTS======
[13:1:6] RESOURCES=====
[13:1:6] CUSTOMIZATIONS====
[13:1:6] = ERROR =
[13:1:6] = ERROR =
[13:1:6] = ERROR =

 
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Topic: Rise of Champions / Bug Topic

was in a match, i surrendered right as the other player made a move.

[13:43:12] [MMOe] Verify Do Skill: 224 0
[13:43:12] [MMOe] Do Skill: Burning Arrow 4 10 0 0
[13:43:15] [MMOe] Do Skill: Firestorm 12 11 0 0
[13:43:20] [MMOe] Do Skill: Burning Arrow 2 14 0 0
[13:43:21] [MMOe] Verify Quit Match
[13:43:21] [Main] WAITING: Quitting battle…
[13:43:21] [MMOe] engineDebug: You Decided to Quit the Match
[13:43:21] [MMOe] engineEndMatch: false false 0
[13:43:21] loadGameOverScreen: ENEMY false 0
[13:43:21] [Analytics] Stats: single match lose level Level 19 NaN
[13:43:21] [Analytics] Stats: single match lose composition WMRR 19
[13:43:21] [Analytics] Stats: battle time Level 19 48
[13:43:21] [MMOe] engineDebug: Updating Home Server…
[13:43:21] [MMOe] engineAccountUpdated
[13:43:22] [Main] unloadCombatHandler IMMEDIATE
[13:43:22] [Main] finishCombatHandler: false false true
[13:43:22] [Main] loadHome
[13:43:22] [MMOe] verifyJoinTownSquare
[13:43:22] [Main] WAITING: Joining town square…
[13:43:22] [B] init
[13:43:22] [B] loadParticles complete
[13:43:23] [B] loadEffects complete
[13:43:23] = ERROR =
[13:43:23] [MMOe] engineDebug: [MMO] Town Room Connect Success
[13:43:24] [MMOe] engineJoinTownSquare: 11 (x=350, y=250)

 
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Topic: Rise of Champions / Top Guild Recruiting

kong ID 207746
level 16.2.
about 2 weeks.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Victory

dancedancedancedance unceunceunce

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Victory

This is what happens when you ignore your players NOG.

Good luck finding a job.