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  <post>
    <body>Characters have been updated. Also, please don't name characters that have already been listed. You don't play as any one character, you just make their actions in the battle if you so choose.

Also, it will probably start in a day or two. Or if I stop getting any character ideas.</body>
    <body-html>&lt;p&gt;Characters have been updated. Also, please don&amp;#8217;t name characters that have already been listed. You don&amp;#8217;t play as any one character, you just make their actions in the battle if you so choose.&lt;/p&gt;
&lt;p&gt;Also, it will probably start in a day or two. Or if I stop getting any character ideas.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-17T11:37:14-07:00</created-at>
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    <id type="integer">1304752</id>
    <post-number type="integer">18</post-number>
    <topic-id type="integer">57109</topic-id>
    <updated-at type="datetime">2009-09-17T11:37:14-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/2/topics/57109?page=1#posts-1302027'&gt;Mysterymason&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Ill join. Just tell me were to sign.&lt;/p&gt;&lt;/blockquote&gt;

Did you read the first post?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/2/topics/57109?page=1#posts-1302027&quot;&gt;Mysterymason&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Ill join. Just tell me were to sign.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Did you read the first post?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-16T08:17:45-07:00</created-at>
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    <id type="integer">1302366</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">57109</topic-id>
    <updated-at type="datetime">2009-09-17T04:22:21-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/2/topics/57109?page=1#posts-1301957'&gt;Jabor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;
&lt;p&gt;and they will be added to the rooster&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Is this a giant man-eating rooster or something?&lt;/p&gt;&lt;/blockquote&gt;
Damn, my plan has been spotted.

Seriously though. I'd like to get this rolling.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/2/topics/57109?page=1#posts-1301957&quot;&gt;Jabor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br /&gt;
&lt;p&gt;and they will be added to the rooster&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Is this a giant man-eating rooster or something?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Damn, my plan has been spotted.&lt;/p&gt;
&lt;p&gt;Seriously though. I&amp;#8217;d like to get this rolling.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-15T22:15:44-07:00</created-at>
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    <id type="integer">1301963</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">57109</topic-id>
    <updated-at type="datetime">2009-09-17T04:22:21-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>All I can really say is, you cannot say &quot;Furries are...&quot; Or &quot;Furries always...&quot;. They aren't clones of eachother, they're all different.

I don't consider myself furry, but if I had the opertunity to become a house cat I would totally do it. Lazy bastards get to eat and sleep all day.

Also, the porn is hot. There, I said it. Does this make me a bad person? Probably.

EDIT: Also, I have to say I dislike furries who act overly defencive or people who whine about furries too much. It's futile. The more you hate something, the stronger it becomes.</body>
    <body-html>&lt;p&gt;All I can really say is, you cannot say &amp;#8220;Furries are&amp;#8230;&amp;#8221; Or &amp;#8220;Furries always&amp;#8230;&amp;#8221;. They aren&amp;#8217;t clones of eachother, they&amp;#8217;re all different.&lt;/p&gt;
&lt;p&gt;I don&amp;#8217;t consider myself furry, but if I had the opertunity to become a house cat I would totally do it. Lazy bastards get to eat and sleep all day.&lt;/p&gt;
&lt;p&gt;Also, the porn is hot. There, I said it. Does this make me a bad person? Probably.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: Also, I have to say I dislike furries who act overly defencive or people who whine about furries too much. It&amp;#8217;s futile. The more you hate something, the stronger it becomes.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-15T22:10:29-07:00</created-at>
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    <post-number type="integer">393</post-number>
    <topic-id type="integer">6621</topic-id>
    <updated-at type="datetime">2009-09-16T23:42:28-07:00</updated-at>
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  </post>
  <post>
    <body>Concept: This is a multiversal scale tounement to find out which person, creature, entity, sentient, or ectoplasmic form (Or anything else) is most talented in the art of badassery. It will take place in four stages.

Stage one: The entry. I have made a small list of characters who will be fighting. Name anyone and what they are from, and they will be added to the rooster. A brief description will be needed for anyone who is not well known. We will do this for however long I feel like it. NOTE: Anyone added MUST be a single being. No groups of people or hive minds allowed. They must also be able to fight or do something somewhat similar to fighting, such as dancing or jumping jacks.

Stage two: The arrangement. I will personally arrange all of the matches in a way that I deem fair.

Stage three: The brawl. Matches will go though one by one. I will randomly pick someone to start, and say what their first action will be. Another person must respond with how the opponent would counter that action, and the next person responds to that post with the ac- blah blah blah. You get it. This continues until one character performs an action that cannot be countered, and defeats their opponent. _I_ will determine when someone is dead, don&#8217;t post saying &#8220;And then he uses so and so attack, killing so and so character. Next match pl0x.&#8221; If you do, I will personally order and old woman to come to your house and complain about political issues to you.

Stage four: The winner. You must bow down to the winner of the tournament.


Rooster:
(EXCUSE MY TYPOS, IT IS ELEVEN THIRTY AT NIGHT AND I AM VERY TIRED. D:)
*Castlevania:*
Brauner. (Vampire, makes his paintings come to life and attack.)
Dracula.
*Half-life:*
Gordan Freeman.
*Harry Potter:*
Harry Potter.
*Lord of the rings:* (Because we know someone would have said it sooner or later.)
Aragorn.
Gandalf.
Witch King.
*Mario:*
Bowser.
Kammy Koopa.
Luigi.
Mario.
*Metroid.:*
Dark Samus IV. (Metroid prime 2)
Mother Brain (Original Metroid.)
Samus Aran (Gravity suit).
*Misc:*
Bob the builder.
Michel Jackson&#8217;s ghost.
Satan.
*Ratchet and Clank:*
Ratchet.
*Starcraft:*
Sarah Kerrigan (Zerg).
*Star wars:*
Darth Revan. (Jedi knight turned Sith lord turned jedi master.)
Luke Skywalker.
Darth Vader.
Kyle Katarn. (Mercenary/Jedi knight from star wars.)
The Emperor.
*Watchmen:*
Dr. Manhattan.
The Comedian.
*Zelda:*
Gannon.
Link.
Skull kid.


BANNED FROM THE TOURNIMENT: (Because they&#8217;re too awesome.)
Chuck Norris.
God.
Greg. 

Currently we are doing stage one. Read the rules on it.</body>
    <body-html>&lt;p&gt;Concept: This is a multiversal scale tounement to find out which person, creature, entity, sentient, or ectoplasmic form (Or anything else) is most talented in the art of badassery. It will take place in four stages.&lt;/p&gt;
&lt;p&gt;Stage one: The entry. I have made a small list of characters who will be fighting. Name anyone and what they are from, and they will be added to the rooster. A brief description will be needed for anyone who is not well known. We will do this for however long I feel like it. &lt;span class=&quot;caps&quot;&gt;NOTE&lt;/span&gt;: Anyone added &lt;span class=&quot;caps&quot;&gt;MUST&lt;/span&gt; be a single being. No groups of people or hive minds allowed. They must also be able to fight or do something somewhat similar to fighting, such as dancing or jumping jacks.&lt;/p&gt;
&lt;p&gt;Stage two: The arrangement. I will personally arrange all of the matches in a way that I deem fair.&lt;/p&gt;
&lt;p&gt;Stage three: The brawl. Matches will go though one by one. I will randomly pick someone to start, and say what their first action will be. Another person must respond with how the opponent would counter that action, and the next person responds to that post with the ac- blah blah blah. You get it. This continues until one character performs an action that cannot be countered, and defeats their opponent. &lt;em&gt;I&lt;/em&gt; will determine when someone is dead, don&#8217;t post saying &#8220;And then he uses so and so attack, killing so and so character. Next match pl0x.&#8221; If you do, I will personally order and old woman to come to your house and complain about political issues to you.&lt;/p&gt;
&lt;p&gt;Stage four: The winner. You must bow down to the winner of the tournament.&lt;/p&gt;
&lt;p&gt;Rooster:&lt;br /&gt;
(&lt;span class=&quot;caps&quot;&gt;EXCUSE&lt;/span&gt; MY &lt;span class=&quot;caps&quot;&gt;TYPOS&lt;/span&gt;, IT IS &lt;span class=&quot;caps&quot;&gt;ELEVEN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THIRTY&lt;/span&gt; AT &lt;span class=&quot;caps&quot;&gt;NIGHT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; I AM &lt;span class=&quot;caps&quot;&gt;VERY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;TIRED&lt;/span&gt;. D:)&lt;br /&gt;
&lt;strong&gt;Castlevania:&lt;/strong&gt;&lt;br /&gt;
Brauner. (Vampire, makes his paintings come to life and attack.)&lt;br /&gt;
Dracula.&lt;br /&gt;
&lt;strong&gt;Half-life:&lt;/strong&gt;&lt;br /&gt;
Gordan Freeman.&lt;br /&gt;
&lt;strong&gt;Harry Potter:&lt;/strong&gt;&lt;br /&gt;
Harry Potter.&lt;br /&gt;
&lt;strong&gt;Lord of the rings:&lt;/strong&gt; (Because we know someone would have said it sooner or later.)&lt;br /&gt;
Aragorn.&lt;br /&gt;
Gandalf.&lt;br /&gt;
Witch King.&lt;br /&gt;
&lt;strong&gt;Mario:&lt;/strong&gt;&lt;br /&gt;
Bowser.&lt;br /&gt;
Kammy Koopa.&lt;br /&gt;
Luigi.&lt;br /&gt;
Mario.&lt;br /&gt;
&lt;strong&gt;Metroid.:&lt;/strong&gt;&lt;br /&gt;
Dark Samus IV. (Metroid prime 2)&lt;br /&gt;
Mother Brain (Original Metroid.)&lt;br /&gt;
Samus Aran (Gravity suit).&lt;br /&gt;
&lt;strong&gt;Misc:&lt;/strong&gt;&lt;br /&gt;
Bob the builder.&lt;br /&gt;
Michel Jackson&#8217;s ghost.&lt;br /&gt;
Satan.&lt;br /&gt;
&lt;strong&gt;Ratchet and Clank:&lt;/strong&gt;&lt;br /&gt;
Ratchet.&lt;br /&gt;
&lt;strong&gt;Starcraft:&lt;/strong&gt;&lt;br /&gt;
Sarah Kerrigan (Zerg).&lt;br /&gt;
&lt;strong&gt;Star wars:&lt;/strong&gt;&lt;br /&gt;
Darth Revan. (Jedi knight turned Sith lord turned jedi master.)&lt;br /&gt;
Luke Skywalker.&lt;br /&gt;
Darth Vader.&lt;br /&gt;
Kyle Katarn. (Mercenary/Jedi knight from star wars.)&lt;br /&gt;
The Emperor.&lt;br /&gt;
&lt;strong&gt;Watchmen:&lt;/strong&gt;&lt;br /&gt;
Dr. Manhattan.&lt;br /&gt;
The Comedian.&lt;br /&gt;
&lt;strong&gt;Zelda:&lt;/strong&gt;&lt;br /&gt;
Gannon.&lt;br /&gt;
Link.&lt;br /&gt;
Skull kid.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BANNED&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;FROM&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;TOURNIMENT&lt;/span&gt;: (Because they&#8217;re too awesome.)&lt;br /&gt;
Chuck Norris.&lt;br /&gt;
God.&lt;br /&gt;
Greg.&lt;/p&gt;
&lt;p&gt;Currently we are doing stage one. Read the rules on it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-15T21:56:26-07:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/52373?page=1#posts-1178627'&gt;skyboy&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;is index a function?  and you have to splice &lt;em&gt;before&lt;/em&gt; removing it, otherwise it will not get spliced because you removed it before the code to splice it could execute&lt;/p&gt;&lt;/blockquote&gt;

No, index is not a function. I thought I was simply supposed to put that there. Also, thanks. I moved the splice before the removal. Although it still doesn't work properly.

&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/52373?page=1#posts-1178630'&gt;Tidenburg&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&amp;#8216;or&amp;#8217; is outdated for starters, use &amp;#8216;||&amp;#8217; instead.&lt;/p&gt;
&lt;p&gt;Second, you must be running through some kind of for loop right? the index in the first field of splice should be the index for that loop. You should also run the loop through backwards now that you are removing elements to prevent &amp;#8220;jumping&amp;#8221; of instances on the screens.&lt;/p&gt;&lt;/blockquote&gt;

I only used a for loop when checking to see if it has touched an obstical. (Wall, enemy, etc.) For moving off the screen I only used If (_x blah blah blah _y blah blah blah) etc.

Or maybe I have no idea what you mean by that.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/52373?page=1#posts-1178627&quot;&gt;skyboy&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;is index a function?  and you have to splice &lt;em&gt;before&lt;/em&gt; removing it, otherwise it will not get spliced because you removed it before the code to splice it could execute&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;No, index is not a function. I thought I was simply supposed to put that there. Also, thanks. I moved the splice before the removal. Although it still doesn&amp;#8217;t work properly.&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/52373?page=1#posts-1178630&quot;&gt;Tidenburg&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&amp;#8216;or&amp;#8217; is outdated for starters, use &amp;#8216;||&amp;#8217; instead.&lt;/p&gt;
&lt;p&gt;Second, you must be running through some kind of for loop right? the index in the first field of splice should be the index for that loop. You should also run the loop through backwards now that you are removing elements to prevent &amp;#8220;jumping&amp;#8221; of instances on the screens.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I only used a for loop when checking to see if it has touched an obstical. (Wall, enemy, etc.) For moving off the screen I only used If (_x blah blah blah _y blah blah blah) etc.&lt;/p&gt;
&lt;p&gt;Or maybe I have no idea what you mean by that.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-10T16:22:47-07:00</created-at>
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  <post>
    <body>Ok, well, I put this into the bullet code.

&lt;pre&gt;
if (_x&gt;=800 or _x&lt;=-250 or _y&lt;=-150 or _y&gt;=550) {
			this.removeMovieClip();
			Array.splice(index(_root.TheCharacter.basicbullets), 1);
		}
&lt;/pre&gt;

But that just gives me a whole lot of errors.</body>
    <body-html>&lt;p&gt;Ok, well, I put this into the bullet code.&lt;/p&gt;
&lt;pre&gt;
if (_x&amp;gt;=800 or _x&amp;lt;=-250 or _y&amp;lt;=-150 or _y&amp;gt;=550) {
			this.removeMovieClip();
			Array.splice(index(_root.TheCharacter.basicbullets), 1);
		}
&lt;/pre&gt;
&lt;p&gt;But that just gives me a whole lot of errors.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-10T10:21:11-07:00</created-at>
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  <post>
    <body>Oh, that makes sense. Unfortunetly I am a complete noob to action script and I have no idea how to do that. Can anyone give me the basic code, and how I would apply it?</body>
    <body-html>&lt;p&gt;Oh, that makes sense. Unfortunetly I am a complete noob to action script and I have no idea how to do that. Can anyone give me the basic code, and how I would apply it?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-10T07:55:21-07:00</created-at>
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  <post>
    <body>So, in my current project in AS2, the game seems to slow down more and more as you continue to shoot your various weapons. At first, I assumed that my script to make the bullets disapear when they fly off the screen was failing. But I zoomed out to check, and it was not.

Here is the code to delete bullets:
&lt;pre&gt;
		if (_x&gt;=800 or _x&lt;=-250 or _y&lt;=-150 or _y&gt;=550) {
			this.removeMovieClip();
		}
&lt;/pre&gt;
Again, that seemed to be working.

Here's the code for spawning them:
&lt;pre&gt;
if (Key.isDown(Key.SHIFT) &amp;&amp; guntimer&gt;=15 &amp;&amp; laserlevel == 1 &amp;&amp; currentweapon == 1) {
			var BasicLaser = _root.attachMovie(&quot;BasicLaser&quot;, &quot;BasicLaser&quot;+_root.getNextHighestDepth(), _root.getNextHighestDepth());
			basiclasers.push(BasicLaser);
			BasicLaser._x = _x;
			BasicLaser._y = _y+Vspeed/2;
			guntimer = 0;
		}
&lt;/pre&gt;
Yes, I did rip a good portion of this out of shootorials. Don't worry, I'm not making another rip off of shoot. :)

If anyone has any idea why my game is slowing down, please inform me. If you need me to post some other bit of code or information, I'll try to supply that as well.</body>
    <body-html>&lt;p&gt;So, in my current project in AS2, the game seems to slow down more and more as you continue to shoot your various weapons. At first, I assumed that my script to make the bullets disapear when they fly off the screen was failing. But I zoomed out to check, and it was not.&lt;/p&gt;
&lt;p&gt;Here is the code to delete bullets:&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
		if (_x&amp;gt;=800 or _x&amp;lt;=-250 or _y&amp;lt;=-150 or _y&amp;gt;=550) {&lt;br /&gt;
			this.removeMovieClip();&lt;br /&gt;
		}&lt;br /&gt;
&lt;/pre&gt;&lt;br /&gt;
Again, that seemed to be working.&lt;/p&gt;
&lt;p&gt;Here&amp;#8217;s the code for spawning them:&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
if (Key.isDown(Key.&lt;span class=&quot;caps&quot;&gt;SHIFT&lt;/span&gt;) &amp;amp;&amp;amp; guntimer&amp;gt;=15 &amp;amp;&amp;amp; laserlevel == 1 &amp;amp;&amp;amp; currentweapon == 1) {&lt;br /&gt;
			var BasicLaser = &lt;em&gt;root.attachMovie(&amp;#8220;BasicLaser&amp;#8221;, &amp;quot;BasicLaser&amp;quot;+&lt;/em&gt;root.getNextHighestDepth(), &lt;em&gt;root.getNextHighestDepth());&lt;br /&gt;
			basiclasers.push(BasicLaser);&lt;br /&gt;
			BasicLaser.&lt;/em&gt;x = &lt;em&gt;x;&lt;br /&gt;
			BasicLaser.&lt;/em&gt;y = _y+Vspeed/2;&lt;br /&gt;
			guntimer = 0;&lt;br /&gt;
		}&lt;br /&gt;
&lt;/pre&gt;&lt;br /&gt;
Yes, I did rip a good portion of this out of shootorials. Don&amp;#8217;t worry, I&amp;#8217;m not making another rip off of shoot. :)&lt;/p&gt;
&lt;p&gt;If anyone has any idea why my game is slowing down, please inform me. If you need me to post some other bit of code or information, I&amp;#8217;ll try to supply that as well.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-09T17:36:25-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1176425</id>
    <post-number type="integer">1</post-number>
    <topic-id type="integer">52373</topic-id>
    <updated-at type="datetime">2009-09-17T03:56:20-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>The file is... 9.04 MB.

I tried extracting and converting again. Didn't work.</body>
    <body-html>&lt;p&gt;The file is&amp;#8230; 9.04 MB.&lt;/p&gt;
&lt;p&gt;I tried extracting and converting again. Didn&amp;#8217;t work.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-10T14:12:44-07:00</created-at>
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    <id type="integer">1080083</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">48837</topic-id>
    <updated-at type="datetime">2009-09-17T03:34:23-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Nope, I used IE. That's not it.</body>
    <body-html>&lt;p&gt;Nope, I used IE. That&amp;#8217;s not it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-10T11:18:38-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1079677</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">48837</topic-id>
    <updated-at type="datetime">2009-09-17T03:34:23-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>I'm trying to upload a song I just made (Go me), but whenever I upload it, all I get is a blank audio file five seconds long that won't play or make noise. I extracted the song from my music program as a .WAV, then converted it to MP3. I tried playing the MP3 file off my computer, but it played fine.

Does anyone know why it won't play on the site? If you need any more information, I'll be happy to answer.</body>
    <body-html>&lt;p&gt;I&amp;#8217;m trying to upload a song I just made (Go me), but whenever I upload it, all I get is a blank audio file five seconds long that won&amp;#8217;t play or make noise. I extracted the song from my music program as a .&lt;span class=&quot;caps&quot;&gt;WAV&lt;/span&gt;, then converted it to MP3. I tried playing the MP3 file off my computer, but it played fine.&lt;/p&gt;
&lt;p&gt;Does anyone know why it won&amp;#8217;t play on the site? If you need any more information, I&amp;#8217;ll be happy to answer.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T20:15:18-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
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    <id type="integer">1078400</id>
    <post-number type="integer">1</post-number>
    <topic-id type="integer">48837</topic-id>
    <updated-at type="datetime">2009-09-17T03:34:23-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>I want to be a mod because I am a mod.

*WAIT...*</body>
    <body-html>&lt;p&gt;I want to be a mod because I am a mod.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;WAIT&lt;/span&gt;&amp;#8230;&lt;/strong&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-08T22:23:46-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1075873</id>
    <post-number type="integer">679</post-number>
    <topic-id type="integer">11878</topic-id>
    <updated-at type="datetime">2009-09-17T00:07:53-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Ah, that was the problem. Thank you.</body>
    <body-html>&lt;p&gt;Ah, that was the problem. Thank you.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T23:23:25-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1062114</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">48161</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:48-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>I tried changing the var name to hitnoise, but that did nothing.

&lt;pre&gt;
class RedTower extends MovieClip {
	var hitnoise:Sound;
	function onLoad() {
		hitnoise.attachSound('lowbuzz');
	}
	function onEnterFrame() {
		if (this.hitTest(_root.TheCharacter._x, _root.TheCharacter._y, true)) {
			_root.TheCharacter.redtouch = true;
			hitnoise.start(0, 1);
		}
	}
}
&lt;/pre&gt;

Any other ideas?</body>
    <body-html>&lt;p&gt;I tried changing the var name to hitnoise, but that did nothing.&lt;/p&gt;
&lt;pre&gt;
class RedTower extends MovieClip {
	var hitnoise:Sound;
	function onLoad() {
		hitnoise.attachSound('lowbuzz');
	}
	function onEnterFrame() {
		if (this.hitTest(_root.TheCharacter._x, _root.TheCharacter._y, true)) {
			_root.TheCharacter.redtouch = true;
			hitnoise.start(0, 1);
		}
	}
}
&lt;/pre&gt;
&lt;p&gt;Any other ideas?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T21:22:54-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1061881</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">48161</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:48-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Alright, to be frank, I have no idea how to make a sound play from inside of a class.

&lt;pre&gt;

class RedTower extends MovieClip {
	var lowbuzz:Sound;
	function onLoad() {
		lowbuzz.attachSound('lowbuzz');
	}
	function onEnterFrame() {
		if (this.hitTest(_root.TheCharacter._x, _root.TheCharacter._y, true)) {
			_root.TheCharacter.redtouch = true;
                                      // The above line has nothing to do with the sound.
			lowbuzz.start(0, 1);
		}
	}
}
&lt;/pre&gt;

I patched together this sound emmiting code from some AS2 tutorials and it doesn't work. Frankly, I'm not supprised. Can anyone give me a hand?</body>
    <body-html>&lt;p&gt;Alright, to be frank, I have no idea how to make a sound play from inside of a class.&lt;/p&gt;
&lt;pre&gt;

class RedTower extends MovieClip {
	var lowbuzz:Sound;
	function onLoad() {
		lowbuzz.attachSound('lowbuzz');
	}
	function onEnterFrame() {
		if (this.hitTest(_root.TheCharacter._x, _root.TheCharacter._y, true)) {
			_root.TheCharacter.redtouch = true;
                                      // The above line has nothing to do with the sound.
			lowbuzz.start(0, 1);
		}
	}
}
&lt;/pre&gt;
&lt;p&gt;I patched together this sound emmiting code from some AS2 tutorials and it doesn&amp;#8217;t work. Frankly, I&amp;#8217;m not supprised. Can anyone give me a hand?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T12:45:44-07:00</created-at>
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    <id type="integer">1060691</id>
    <post-number type="integer">1</post-number>
    <topic-id type="integer">48161</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:48-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Erm.

I dunno? How would I go about doing that?</body>
    <body-html>&lt;p&gt;Erm.&lt;/p&gt;
&lt;p&gt;I dunno? How would I go about doing that?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-02T15:47:09-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1058597</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">48074</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:31-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Hello.

I am in the process of making a game (As usual), and I sent a demo of it to my friend. However, he cannot seem to click on the continue button to get back the introduction of the story. Due to previous similar problems, I believe that the script I am using for the continue button may not be compatable with macs.

Here is the code:

&lt;pre&gt;

class ButtonContinue extends MovieClip {
	var Timer
	function onLoad() {
		Timer = 0
                          // The timer is so that you can't accidently click the button
                          // twice in a row and skip the story.
	}
	function onEnterFrame() {
		Timer += 1
		if (Key.isDown(1)) {
			if (Timer &gt;=10) {
			_root.nextFrame();
			_root.MessageFade.gotoAndPlay(1);
                                      // That above script will make the next frame fade in
                                      // instead of suddenly appearing.
			Timer = 0
			}
		}
	}
}
&lt;/pre&gt;

Can anyone comfirm my suspicions, and tell me what I can do to fix this? Or possibly give another explination?

(And yes, I do know that you can click anywhere and the button still registers. That is intentional.)

Thanks in advance, Orc.</body>
    <body-html>&lt;p&gt;Hello.&lt;/p&gt;
&lt;p&gt;I am in the process of making a game (As usual), and I sent a demo of it to my friend. However, he cannot seem to click on the continue button to get back the introduction of the story. Due to previous similar problems, I believe that the script I am using for the continue button may not be compatable with macs.&lt;/p&gt;
&lt;p&gt;Here is the code:&lt;/p&gt;
&lt;pre&gt;

class ButtonContinue extends MovieClip {
	var Timer
	function onLoad() {
		Timer = 0
                          // The timer is so that you can't accidently click the button
                          // twice in a row and skip the story.
	}
	function onEnterFrame() {
		Timer += 1
		if (Key.isDown(1)) {
			if (Timer &amp;gt;=10) {
			_root.nextFrame();
			_root.MessageFade.gotoAndPlay(1);
                                      // That above script will make the next frame fade in
                                      // instead of suddenly appearing.
			Timer = 0
			}
		}
	}
}
&lt;/pre&gt;
&lt;p&gt;Can anyone comfirm my suspicions, and tell me what I can do to fix this? Or possibly give another explination?&lt;/p&gt;
&lt;p&gt;(And yes, I do know that you can click anywhere and the button still registers. That is intentional.)&lt;/p&gt;
&lt;p&gt;Thanks in advance, Orc.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-02T15:43:25-07:00</created-at>
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    <topic-id type="integer">48074</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:31-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>'Ello.

Here is my difficulty. In the game I am currently making, (AS2) At the begining of every level, there is a sign that you can read. To read it, you just walk up to it and click. Then the message is displayed. Here's the problem: There are going to be several different messages, and some levels skip messages entirely. I'm trying to find a way to be able to change the text displayed for each level without making 40ish different movie clips. Does anyone have any ideas?

Unrelated problem: How can I save data to someones computer, so their statistics will be saved?</body>
    <body-html>&lt;p&gt;&amp;#8217;Ello.&lt;/p&gt;
&lt;p&gt;Here is my difficulty. In the game I am currently making, (AS2) At the begining of every level, there is a sign that you can read. To read it, you just walk up to it and click. Then the message is displayed. Here&amp;#8217;s the problem: There are going to be several different messages, and some levels skip messages entirely. I&amp;#8217;m trying to find a way to be able to change the text displayed for each level without making 40ish different movie clips. Does anyone have any ideas?&lt;/p&gt;
&lt;p&gt;Unrelated problem: How can I save data to someones computer, so their statistics will be saved?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-11T22:46:38-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
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    <id type="integer">998148</id>
    <post-number type="integer">1</post-number>
    <topic-id type="integer">45815</topic-id>
    <updated-at type="datetime">2009-09-17T03:19:15-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>So, since I'm using AS2, I change my code from
&lt;pre&gt;if (this.hitTest(_root.TheCharacter)) {
&lt;/pre&gt;

to

&lt;pre&gt;
if (this.hitTest(_root.TheCharacter, true)) {
&lt;/pre&gt;

? Or is that still incorrect?
(&quot;TheCharacter&quot; is the instance name of what I'm hitTesting against.)</body>
    <body-html>&lt;p&gt;So, since I&amp;#8217;m using AS2, I change my code from&lt;br /&gt;
&lt;pre&gt;if (this.hitTest(_root.TheCharacter)) {&lt;br /&gt;
&lt;/pre&gt;&lt;/p&gt;
&lt;p&gt;to&lt;/p&gt;
&lt;pre&gt;
if (this.hitTest(_root.TheCharacter, true)) {
&lt;/pre&gt;
&lt;p&gt;? Or is that still incorrect?&lt;br /&gt;
(&amp;#8220;TheCharacter&amp;#8221; is the instance name of what I&amp;#8217;m hitTesting against.)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-20T15:59:38-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">939836</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">43387</topic-id>
    <updated-at type="datetime">2009-09-17T03:04:30-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>And, ah, call me an idiot, but how would I change the parameters of something?</body>
    <body-html>&lt;p&gt;And, ah, call me an idiot, but how would I change the parameters of something?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-19T14:20:38-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">937636</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">43387</topic-id>
    <updated-at type="datetime">2009-09-17T03:04:30-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Ok, so here's the basic idea: I want to have a beam of light that sends you back to the starting point of the level when you touch it. It works fine, except for one thing. The &quot;Tower&quot; part of the light beam, where the light is projected from, shoots light in more then one direction. As we all know, symbols are treated as a large rectange, the result being that if you get anywhere near the lights you get sent back to the start.

I've thought of one possible solution for this: Make the beams narrower, and only have one beam of light shooting out at a time, making it a general rectangle shape anyways.

It would be a huge pain to change everything to work like that, so I'd rather find some other way. Does anyone have any suggests as to what I could do? Perhaps change where the linkage is coming from? I'm stumped for a solution.</body>
    <body-html>&lt;p&gt;Ok, so here&amp;#8217;s the basic idea: I want to have a beam of light that sends you back to the starting point of the level when you touch it. It works fine, except for one thing. The &amp;#8220;Tower&amp;#8221; part of the light beam, where the light is projected from, shoots light in more then one direction. As we all know, symbols are treated as a large rectange, the result being that if you get anywhere near the lights you get sent back to the start.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve thought of one possible solution for this: Make the beams narrower, and only have one beam of light shooting out at a time, making it a general rectangle shape anyways.&lt;/p&gt;
&lt;p&gt;It would be a huge pain to change everything to work like that, so I&amp;#8217;d rather find some other way. Does anyone have any suggests as to what I could do? Perhaps change where the linkage is coming from? I&amp;#8217;m stumped for a solution.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-18T20:46:30-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <post-number type="integer">1</post-number>
    <topic-id type="integer">43387</topic-id>
    <updated-at type="datetime">2009-09-17T03:04:30-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Can we please bring formatting on profiles back?

Please?</body>
    <body-html>&lt;p&gt;Can we please bring formatting on profiles back?&lt;/p&gt;
&lt;p&gt;Please?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-13T10:05:55-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">922310</id>
    <post-number type="integer">222</post-number>
    <topic-id type="integer">41724</topic-id>
    <updated-at type="datetime">2009-09-17T02:54:26-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>I don't quite understand what you mean. Do I erase the linkage? The var footstep?</body>
    <body-html>&lt;p&gt;I don&amp;#8217;t quite understand what you mean. Do I erase the linkage? The var footstep?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-04-30T21:05:52-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">891543</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">41690</topic-id>
    <updated-at type="datetime">2009-09-17T02:54:08-07:00</updated-at>
    <user-id type="integer">208840</user-id>
  </post>
  <post>
    <body>Urg. Ok. It's late over here right now, so forgive me if I'm not making sense or forgetting something obvious. I'm using AS2 here and I can't get my sound to play.

&lt;pre&gt;
class Character extends MovieClip {
	var movespeed;
	var footstep:Sound;
	var steptimer;
	function onLoad() {
		movespeed = 3;
		steptimer = 0;
		footstep.attachSound('sound1');
	}
	function onEnterFrame() {
		if (steptimer == 5) {
			footstep.start(0, 1);
			steptimer = 0;
		}
		if (Key.isDown(Key.UP)) {
			if (!Key.isDown(Key.LEFT)) {
				if (!Key.isDown(Key.RIGHT)) {
					this._y -= movespeed;
					gotoAndStop(1);
					steptimer += 1;
				}
			}
		}
              }
}
&lt;/pre&gt;

This is supposed to simulate a footstep noise every five frames as the person walks. I went to the sound in question, which is imported to the library in the game, and set the idenifer as &quot;sound1&quot;.

Any help would be apprciated. Just tell me if I'm leaving out something important that you need to know to help me.</body>
    <body-html>&lt;p&gt;Urg. Ok. It&amp;#8217;s late over here right now, so forgive me if I&amp;#8217;m not making sense or forgetting something obvious. I&amp;#8217;m using AS2 here and I can&amp;#8217;t get my sound to play.&lt;/p&gt;
&lt;pre&gt;
class Character extends MovieClip {
	var movespeed;
	var footstep:Sound;
	var steptimer;
	function onLoad() {
		movespeed = 3;
		steptimer = 0;
		footstep.attachSound('sound1');
	}
	function onEnterFrame() {
		if (steptimer == 5) {
			footstep.start(0, 1);
			steptimer = 0;
		}
		if (Key.isDown(Key.UP)) {
			if (!Key.isDown(Key.LEFT)) {
				if (!Key.isDown(Key.RIGHT)) {
					this._y -= movespeed;
					gotoAndStop(1);
					steptimer += 1;
				}
			}
		}
              }
}
&lt;/pre&gt;
&lt;p&gt;This is supposed to simulate a footstep noise every five frames as the person walks. I went to the sound in question, which is imported to the library in the game, and set the idenifer as &amp;#8220;sound1&amp;#8221;.&lt;/p&gt;
&lt;p&gt;Any help would be apprciated. Just tell me if I&amp;#8217;m leaving out something important that you need to know to help me.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-04-29T20:20:51-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T02:54:08-07:00</updated-at>
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  </post>
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