Recent posts by FateIsEscaped on Kongregate

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Topic: Mini Heroes / How to fix Duels (make 1 AP moves cost 0 AP, easy) it's a way to keep players playing.

Yes, my idea divides people into arenas based on level.


Another big issue with duels I noticed is AP Drain.

It’s totally ridiculous that AP drain is so dominating in duels.

AP drain is -5 AP. Most people have 10 AP. 1 infuser with -5 AP is like adding 50% immobile to any piece of gear! -10 AP Drain usually means doom (99%). -15 for 99.9%

Two fixes I would put in to fix AP drain. First, easiest solution Likwid could add today, so easily, is he could turn every skill that takes 1 AP, into taking 0 AP. So so so easy to add! :D And it would fix so so so much!

Second (and optional for Likwid), AP Regen (and MP regen) should happen at the BEGINNING of your turn. Not the end.

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Topic: Kongregate Multiplayer Games / OE4 Suggestions

Other ideas for OE4 that don’t get much attention.

1) Achievements/Trophies.

2) EXP levels.

3) Battle stats.

4) Constructor limits.
Now in OE4 there is no more Constructor. Instead, Reactors get the constructor ability!
IMO this sound fun, but potentially iimbalanced.
Here’s my solution.

Limit the maximum build range to a center line. Splitting the map in half.

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Topic: Mini Heroes / Gigantic Glitch: If your dungeon party has 3 or 4 players

My suggestion for how party ordering should go in dungeons is to make it random first turns.

This would make dungeon fights more interesting than they currently are.

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Topic: Mini Heroes / Gigantic Glitch: If your dungeon party has 3 or 4 players

Then lots of the time the 3rd and 4th player never get a turn.

Also, it affects the enemy too! I’ve had battles with 3 or 4 party members cause the enemy to NEVER get a turn. For some reason it bugs out the enemy party too.

What often happens is the battle cycles between Player 1 going first (always party leader, 100% of the time) and then the first player to reply to the Party fight invite. (slower players don’t get a turn)

This is pretty huge, and one of the biggest things in this game is the dungeon grinding.

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Topic: Mini Heroes / Stuck in my pool, at my house. And, a giant bug in the game: Forever Broken pickaxe.

No, it is bugged.

I got the bug while just in my home. No dungeon at all.

And yeah, I cleaned out my inbox yesterday (I was missing friend requests, so I had to clean it out), and I would work on my yard, but Im instead working on my cave.

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Topic: Mini Heroes / Stuck in my pool, at my house. And, a giant bug in the game: Forever Broken pickaxe.

Nos, how did you get the bug to happen?

Oh, and I cleaned out my inbox. Now it’s Spic ’N Span!

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Topic: Mini Heroes / Stuck in my pool, at my house. And, a giant bug in the game: Forever Broken pickaxe.

Like my pool? Looks like Im stuck here for a while :/

Also, Likwid Games, there is a huge bug with my Pickaxe. It never gets fully repaired, and does weird things. So it’s rarely usable.

You can reproduce the perma-broken Pickaxe bug by using it in your hose/cave (and shovel too, I think) and then send them to be repaired. But then RELOAD the game.

When you get back into the game the pickaxe will look partially usable, but won’t be.

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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Doubled artillery halo, VS level 99 pincer.

Doubling a capital is done just by making a capital bay in 1 spot while paused, then blowing it up, and rebuilding it. This will produce an extremely powerful overlapping arty halo that can pierce even highly phalanxed and defended bases (my arty halo is fusion + fire rate) because all the mjolnirs aim at the same targets. (and the fusion eats any capitals in the way)

This technique is good to use in tight spaces when you don’t have constructor.

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Topic: Mini Heroes / How to fix Duels (make 1 AP moves cost 0 AP, easy) it's a way to keep players playing.

One of the only reasons to be become super powerful would seem to be duels, but, we can’t use pets during them? Why?

I think it would be good for the game to allow this.

Secondly, to enhance the dueling aspect of the game there should be some sort of arena or organization to daily fighting and winning. (prizes for being the best, every day. probably within level ranges. such as an arena for level 1-9, and 10-19, etc)

This would keep players playing long after they annihilate the the final dungeon.

1 final suggestion would be, could you make it so a party in a dungeon can set their attacks BEFORE their turn comes? And maybe make multiple ally attacks in a row happen NEARLY at the same time. (like 1,2,3, instead of 1………… 2……………3 )

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Topic: Mini Heroes / Spread sheet for materials

Very useful, thanks.

Also useful:

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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Battle between ShadowDrake VS ShadowDragon

And now FractalPanda vs a pincer fight, caught between two enemies.

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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Obliterate campaign enemy/loot unlocking guide.
[this is when the enemy gets stuff]

Level 2 = Cloud and Infestor enemies, Technology loot
Level 3 = Tyrant/FY loot
Level 4
Level 5 = Enemy uses 1 Expansion + enemy gets free 1st defensive turret
Level 6 = Enemy uses Munitions
Level 7 = Enemy uses 30% shield mod on turrets
Level 9 = Enemy uses non Piranha carrier hangars
Level 10 = Nuke loot, boss gives 15 platinum
Level 13 = Enemy gets free 2nd defensive turret
Level 23 = 3rd defensive turret
Level 25 = This is first boss that gives maximum of 30 Platinum
Level 33 = 4th defensive turret
Level ?? = First Level with no blank items as loot, enemy gets primer, enemy gets heatsink, enemy gets manufacturing

Levels keep getting harder and harder because enemy gets higher and higher resource multiplier, even at level 96

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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

I hath not abandoned thee.

UPDATE 7/6/2015
Nerfs: Biohazard spore rate, Fighter SD halved except Fury, Fighter Yard launch spread, Carrier Racks slowed

Buffs: Armor Tech, Force Round Damage, Mosquito and Athena Range, Athena Armor, Laser Turret fire rate, Plasma Halo Speed, Small Artillery double shot, Dark Mastery homing speed

Also, Obliterate Everything Four has been said by the game developer to be aimed for release in December, along with a beta key.

Here is an OE4 topic for suggestions you can add too:

As for OE3, let’s see if we can come up with some quick ideas.

New Mods and Upgrades
1) Engine behavior change!
Here’s an idea I really like. Make the Engine upgrade for ships slow down AND speed up ships!
How should this work? Kind of like spectres.
When a ship is OUT of range with its guns, make the ship speed up.
(higher top speed = * 1.6)
When a ship is IN range with its guns, make the ship slow down!
(lower top speed = / 1.6)
This will cause the ship to spend more time in a good position, and people wouldn’t just sell their Engine modded units, as they do right now.
(I think also make the ships slow down in preparation for being in range)

2) Armor Plating buff
Change armor mod to Prism Armor. This causes lasers that hit that ship to split laser damage to all nearby ships. I’m going to say it causes the main ship to take 1/5th the damage from lasers, but spread the other 4/5th damage to 4 other ships? (so it will look like 4 lasers shoot out from the ship being hit, maybe make them colors of the rainbow due to the prism effect) This will work with green Armor+15% barricade in the Store Packs. This prism effect can hit allies OR enemies. (maybe only if no allies are near?) 1/5th damage might be too extreme? What about 2/5th damage, and 3 off shoot prism lasers?

3) Repair Organs
Since armor plating would be changed to Prism Armor, change Repair Organs to give a higher armor. Like 10% armor buff.

New Techs/buffs
1) Base Cloak.
This is like the cloak field from Cloak Field, but as a tech. It will make all buildings and ships near your base be cloaked. Exceptions are: HQ, Barricades, Constructors, and Cloak Field generators. (constructors will also generate cloak?)

2) Shielded Plating.
This gives every unit you own a tiny 5% shield. If you think that is too much? Then also have it take away 5% armor. (-5% armor, +5% shield) Maybe have this replace the Armored Plating tech that no one uses?

3) Insurance Policy
This tech adds a small insurance for all your buildings. Say, 10% insurance to all?

4) Dark Mastery buff
Have dark mastery make black holes that hit something not be targets any more. Right now as a black hole hits a target, the target takes a second to shrink, while at the same time still allowing the target to SHOOT and also still allowing the target to take bullets. What dark mastery should do is cause the ship to instantly stop being a target. (that way 2 black holes cant hit the same target)

5) Expansion tech buff
Expansion makes your base bigger, it should also make lots of things bigger. Like Base Shield should expand. Base Cannons get more range. Mega Shield expands. Tactical Shield expands. Cloak Field expands.

6) Mining Beam
Make mining beam have a crazy RANGE boost. Like, 20% range boost. Also I think it might be good to make the mine rate NOT boost mine fire rate, but instead just make metal collection stronger? For example, each shot of mining takes 2 metal now, but with 1 mining beam tech, it should take 2.15 metal. (it would also be nice if asteroids only lost 2 metal, so that this mining beam tech would be useful in low metal asteroid situations?)

New Turrets/changes
1) Force Rounds AOE Missile turret
This turret is like the Pandemic acid missile, but it uses FORCE ROUNDS, and it targets ships.

2) Mine Sprayer turret. The way I think this should work (so as to have a unique usage) is it with toss 3 mines in a line at a target that approaches, but the mines don’t activate for a second. So what happens is some mines will appear behind the enemy. A small diagram:
T -—→ o E o o
The turret will shoot 3 mines, and 2 will land behind the enemy. This will cause a unique situation for a turret to end up hitting enemies behind the frontal enemy.

The edgeslasher is really terrible.
How it should be changed is to have the boomerands fire all at once, in a shotgun pattern.
Think of it as a spread shot. This will cause the homing boomerangs to go in all sorts of directions as they target different ships.

Ship changes
1) Pandemic and Tyrant and Biohazard changes
Please have the AOE missile these ships shoot, aim only for the nearest enemy building, rather than enemy ships. You can make the missile a bit fatter so it hits passing ships. But the idea for this change is to have the acid/freeze missile to aim “more deeply” into approaching enemies.
I think this would breath new life into these ships. It would make their weaponry more interesting, while still keeping the friendly fire aspect to their missiles intact.

2) Ragnarok
Could it be possible to make the nukes exit the Rangnarok exit the ship at 45 degree angles instead of straight forward? Kind of like Biohazard shoots its spores out at 90 degrees. I feel like the Ragnarok gets absolutely no use, but with this change, it would have a wider burst to its nuke, whil still killing itself.

3) Falcon
Please change the bomb racks on the falcon to Microlasers. Make it a mini laser medium ship. The game doesn’t have one, and also, no one uses the falcon. If you make it a mini laser ship it will at least have that unique aspect to it.

4) Literally never used Minotaur
Make the minotaur fire its big ass missile but also make the Mino “knockback” when doing so. Because the kick back from shooting that missile is so high. That way it keeps a bit of a longer distance once it gets closer. Think of this as reverse force rounds?

5) Literally used less than 0% Myrmidon
Ummmmm. I’d say like the Falcon, make this the premier Plasma ship for mediums. Change its guns to more plasma. Heck. Make it fire 5 plasma. That would look cool in an arrow head shape.

6) Miners/Exhumers
I think miners should have a behavior change. Instead of mining for 16 seconds. Instead make them mine for 12 shots. (not sure how many shots on exhumer, but basic miner should be 12) IMO, this will have a positive effect on the game’s metal economy fairness, while stabilizing how crazy metal mining can get.

7) Engineer
No one uses these guys. I figure what they could be used for is as a way to heal freeze. RATHER than a way to heal damage. So, in other to make this work, have engineers have very long range beams (170 range). Very high rate of fire. (every frame) But very very very low heal power. (.1 hp heal?) And give them a targeting system that aims for whatever unit just got frozen. (most recently frozen is most in need)

This still doesn’t give units that much to do. So engineers should also give a 1 HP shield? Even to units that don’t have shield.

Maybe if the unit has cloak abilities, it can turn the cloak back on?

Maybe engineers can give some buff? I’m not sure what. Maybe speed tune up? Quick turn? Heat cool down? Maybe they can give units cloak? Would that be too good? I mean, the cloak will likely turn be lost, and you can’t get every ship. Plus it’s using a fighter slot and you have to build it.

So this is turning engineers from HP healers, into status healers/buff.

Auxilliary changes
Change all Auxilliaries to Turrets. That means, we can use multiple auxilliaries! (also change the 2 auxillary slots into Turret slots)
I think this would major change how the game feels, because, there really are some Auxilliaries that are terrible, and some that are great. But since there is only 2 slots the great auxes hog all the slots, while the weaker auxes get rarely (if ever) used.

Processor bufffffff
This would really really help! Please change Processor to NOT use metal below our current Energy.
For example, if I have 500 energy, please stop the processor from eating metal below 500. This would make the item so much more user friendly. The reason being is, is that metal collection is sometimes a random thing. And by putting in this limit, it makes using the processor much more sane to use. It’s no longer a crazy balancing act.

Enemy Changes

1) Buff Flank and Skirmish enemies.
These maps are way too easy. Way too simplistic. 95% of the time there is 0 challenge to these maps. Why? Because I can just sit back, away from the enemies, and they end up killing each other.
The fix.

Make Flanks like this.
Me -—— CPU1 -————CPU2
The large range between cpu1 and cpu2 mean cpu1 will 100% of the time attack me.

Make Skirmishes like this.

Shop change

1) Remove blanks from store. Replace it with RAINBOW RANDOM UPGRADE unit. (have the color on the item quickly rotate between green/blue/red)
Here’s how I see it working.
For example, currently let’s say there is a blank item that sells for 1000 credits.
In my idea, that ship now sells for 1750. And the ship’s color on the shop menu quickly rotates between colors.
Clicking on the ship buys 1 ship.
After clicking the ship the shop will show you the ship you bought, and you will also have an option to immediately sell that item.
The reason this is good is it eliminates the whole click journey of buying blank items, then going to upgrade menu, then finding the ship in the list, then clicking that ship, then getting a bad upgrade, then having to scroll and find the ship to sell it. Repeat over and over.

This idea clears this whole thing down to 1 click.

(this does eliminate pure blanks from the store, but IMO even newbies don’t really care about blanks from store. Blanks can still be found in campaign. Honestly think about it. 1 blank item is only useful 1 time to any player, 99% of the time people want upgrades)

Multiplayer changes

1) Please make the the “Multiplayer” text at the bottom right of the menu have an exclamation point if there are people playing PVP. (this will alert people to go into PVP to SEARCH to get the next game)

But also make the “Multiplayer” text flash red is someone searching for pvp!

These 2 additions would help so much :D

2) If someone disconnects and the are 100% not connected to the game (check if they are still connected to the game server, if the player’s screen says “disconnected” then I would accept that as an honest disconnect, and no loss or win is necessary) please give them a loss. And the other player the win.

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Topic: Kongregate Multiplayer Games / OE4 Suggestions

From what I understand there will be way more mods in OE4 per ship. So its going to be much rarer to get a “perfect” ship. (the ships will be based on Hull + Wings + Engine + Weapon(s) + Extra Systems)

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Topic: Kongregate Multiplayer Games / OE4 Suggestions

Obliterate Everything 3

The OE3 topic:

Disconnects should always take some rating.

The way disconnects should work is…

1) If a disconnect occurs, have the server try to get in contact with both users.
2) Whoever the server can connect with, he is the winner. (if only 1 person)
3) If the server can connect with both players, the match continues.
4) If the server can connect with both players, but the players cannot connect, then the winner is the player who killed the most buildings on the enemy side (measured by scoring energy + metal cost to the enemy)

The way multiplayer match ups should go is:

1) Take a list of all online players in the last 10 minutes.
2) Divide this list into two, down the middle, by # of wins. (NOT rating. Rating can be faked via losing on purpose, so a good player can troll weak players)
3) Players in the bottom list can only play with each other. Players in the top list can only play with each other.
4) This keeps newbies playing with newbies, and vets with vets.
5) By making the 2 categories flexible (based on who is online) this prevents either category from being too full, or too empty. If you make a bunch of categories for players, I think segregating players more than this (3 groups? or more) will end up boring.

*The reason 2 categories is enough is because the best of the best players enjoy beating up each other, so by partitioning them off into 2 categories that should be most satisfactory. Also, a rating system does not work if you segment people into too many categories.

Miners should work based on number of shots, rather than a timer. The reason for this is, a timer based miner is too chaotic.

Additional New multiplayer mode -

OFFLINE multiplayer, Base VS Base.

The way it works is this, I pre-build 1-100 bases. (no economy needed)

These bases, I give each 1 a percentage to appear. (I could have 1 base, appear 100% of the time. Or I could make 2 bases appear 77%/23% of the time, etc.)

Then, anyone can fight my offline Bases, with their own custom base.

The percentages I give to my bases is part of what makes my base set up strong, because if I make my bases have a smart balance, you cant just make 1 base to counter all my bases, because I’ll have another random base that handles that sometimes.

Think of the idea as battlebots vs battlebots. And the advantage to this mode is it never runs out of players. Once a player submits a base (as little as 1, to as many as 100) then this guy will forever be a possible opponent.

So there would be 3 modes, campaign, multiplayer, and base wars.

Each mode would have the own scores. Campaign level. Multiplayer Rating. And Base Wars Rating.

There would be “setting limits” on what your opponent has. The opponent has his own build and that’s that.

Enhanced Campaign mode.

Campaign is nice, but what if it was part of a great war?

All players, every month, will be assigned a new faction. (in the first 2 months you choose your 1 faction. But after, it’s randomly assigned to make each month unique and the factions balanced) Then as you play campaign, you contribute to the war effort.

If you do lots of low level campaigns you are weakly contributing to the war effort. If you do high level campaigns, you are greatly contributing to the war effort.

Campaign bosses should follow a pattern.

All boss colors should be available as bosses (including clouds and infestors, orange and purple) but they can only be fought 1 time, every X levels. For example. Let’s say there are 10 enemy races. That means every level, 1 to 10, will have 1 boss of each color. (randomly picking from bosses not fought yet)

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Topic: Straw Hat Samurai: Duels / The clan to join is Aka Ryu Red clan. Armor Games is joining blue and hunting us.

Wouldn’t say it’s all that serious, but it is fun! Go Kongregate! Go red!

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Topic: Straw Hat Samurai: Duels / Rebirthing = 25 FREE Gold, let's talk about best Rebirth elements and what to do with that gold.

Originally posted by Zombiecross:

Back to the topic, I believe the best use of the gold is probably orange gear with the specific stats you want for your build. Masks and gloves, specifically. I could be wrong, though.

That’s what I’m doing now.

I’m using the gold for transfers. And maybe 15 gold for a good mask or glove at the shop.

My first transfer was a blue into an orange sword. -10 gold. (saves me a ton of weight in the future on carrying swords)

And then I bought a very nice mask for -15 gold.

And that was it, for my gold. LOL

Leveling takes so long….

Now for the elements: Element power goes like this: Water > Fire > Earth > Wind > Water

This means let’s say you choose Earth as your Element – it will give you 10 earth ATK and 10 Wind DEF, because wind is weak against you.

Now for choosing element: if you don’t want to use Element skills at all for some reason – probably good idea to go for balanced elements to get a little DEF in every aspect.

Ok, so it’s been confirmed that the maximum elemental power you can get nowadays is 100 total elemental attack.

That means it is possible to get 3 elemental nukes, and 1 more incomplete element.

For example, you could get Tornadoes, Typhoons, and Earthquakes, but you wouldn’t be able to max out Fire.

30 wind, 10 fire, 30 earth, and 10 + 20 into water. (for example)

Another possiblity would be 70 into your main element, and 30 into the 3 side elements. (but that would mean you couldn’t teach until your 9th rebirth)

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Topic: Straw Hat Samurai: Duels / The clan to join is Aka Ryu Red clan. Armor Games is joining blue and hunting us.


Don’t let Rune get to you. :p

Calmly shred him.

Like once Rune said in chat that “Straw Hat Samurai came out on Armor Games first. Therefore this series by Lut is actually an Armor Games title.”

Terrible logic first off.

Second off, of course, checking his claims shows that Straw Hat Samurai 1 was out on Kong on October 1st, 2008. But on Armor Games on October 6th 2008. He can’t even make a bad point, half right. :/

He’s no rocket surgeon.

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Topic: Straw Hat Samurai: Duels / Getting FREE Oranges/Glove/Mask! Do 31 Daily Prizes and Clan War actions.

Originally posted by kunchi:

so level 80 is the best level to open a 30 day login bonus?

In general, no.

IMO, you open the present when you are ready to make some transfers to make some better items.

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Topic: Straw Hat Samurai: Duels / The clan to join is Aka Ryu Red clan. Armor Games is joining blue and hunting us.

Thanks for telling everyone how to play the game, Poomi. If they want to follow the advice here, they can. If they don’t, then they don’t.

If they want to play with their friends in the chat room, chances are much higher their friends are in red.

No one has to play the game via the 3 line story for each clan. Or the wiki. Or based on what’s in the facebook. Or based on any other role playing rules. And yes, they CAN choose to play the game as Kongregate VS Armor Games if they want.


(Poomi/Laxus: a Green clan member from another website who signed up HERE on Kong, just to try to promote their clan, when they were failing on getting new members naturally. As can be seen by this thread’s success, as other players from other websites try to come here for members. I guess Red is doing too well?)

Originally posted by iostiogic:

If you are just reading this after having chosen another clan. Don’t be afraid to delete your char and start over! It’s worth it!

I often see players donating their old equipment in clan chat, so say say hi after you turn level 10. Everyone is here to help! go red

BTW, congrats to IostIogic. The new leader of Aka Ryu. =D

Kongregate has successfully taken over the Red Clan and now leads it, and Red Clan is now among the stronger clans in the game. [we have massively filled up red]

As a matter of fact, the Kongregate clan has gotten so big, Red Clan was temporarily closed to new users. So any new users that want to join red, just know that space is now limited in Aka Ryu, so get a seat while you can.

I guess we can say, Kongregate has ‘officially’ entered the “Straw Hat Samurai History books” and changed Aka Ryu forever.

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Topic: Straw Hat Samurai: Duels / How to grind for Levels and EXP, the easy way.

Added some more data to the top post.

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Topic: Straw Hat Samurai: Duels / mines

I might be good to list places where there are no mines either. Just so people don’t look in the same place twice.

No Mines:
46,40 and 46,41

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Topic: Straw Hat Samurai: Duels / Our wiki

Originally posted by Captain_Catface:
Originally posted by Hida_Kisada:
Now my question is, should these decades of content be removed from the wiki now that they’ve been uncanonized?

Wookiepedia, unlike the SHS:D wiki, has a large warning on information that is non-canon— Which now should be on nearly every page on that wiki. A similar warning should/could be created on the SHS:D wiki. And user pages should still be moved to the user pages.

Right on.

Even in the supposed prime example of Wookieepedia, [Star Wars, Kisada, is quite different from a game. It’s a pure work of fiction, while a game has player interacting code, the game, while fiction like Star Wars is 100% passive. 95% of the people who go to a wiki want the non-passive parts of the game explained to them. They want the SCIENCE. Not the History. Not the Fictions of the players.]

In Wookieepedia, There are canon, and “legendary” (expanded universe, non-canon) pages FOR EACH SUBECT. Clearly Wookieepedia knows not to mix in Canon with Non-Canon.

So, here are the 3 game subjects, and they should NEVER mix in the wiki. (it’s like mixing sections in a library)

1) Non-Player Generated info. [AKA Official game]
a) Game science and math. [wiki-edited]

^ most VISITORS want this front and center. The wiki is for visitors.

2) Player Generated info. (most people don’t care about these two, and they definitely don’t belong in sections BIGGER than the above section)
a) History [highly moderated]
b) Role Play [100% unmoderated!! 0 lore moderators]

^ these 2 can be on a Wiki, in theory, but should be clearly marked off, if they are. (first, due to new players finding what they need, and second, due to the huge bias involved in these last 2 categories)

Originally posted by Hida_Kisada:

Lore moderator is the term we used on my old game, but it is not written in stone, we could very use the word RP moderator or content mod. The name matters little, the idea is important, and I think we’re on the same page now ;)

Lore moderator is definitely what the wiki does not need.

Why? Because IMO, the only good part of role playing is the freedom to do what you want with YOUR story. If Chronos want to be master of all time, and Calsan wants to eat up a Tengu, let them.

I am FOR god mode, if that’s what that player wants.

I love how we’re on completely opposite pages with this :)

IF role playing is on the wiki or wikia. IF. Then Role playing should never be moderated. Other than the simple idea that 1 user, gets to decide his user page. No one else. [of course, not counting offensive rule breaking stuff]

Originally posted by ZetsueiChronos:

don’t bother trying to stop me or get in my way because it won’t work anyway.

Sounds like the new wikia, is gonna be the exact same as the old wiki, if you’re setting it up this way. :(

Nothing is going to change from the old to the new wikia.

Originally posted by Lutgames:

The wikia will be used as the wiki for official information while the old wiki will be used as a place for RP and fan-fic. When the wikia is ready, we will change the links on the game pages to point to that.

While it isn’t everyone’s cup of t̶e̶a̶ sake, roleplaying is encouraged in the game since it adds to the flavor and the theme.

I totally think role play is fine too. It just needs to be separated and marked as such on a wiki.

BTW, here is how I define “official” via example.

Imagine some company buys this game, and starts it over in some foreign country. With 0 players, and 0 player guilds.

If we look at that server, day 0, everything on it as of that moment, is official.

Everything that happens afterwards, in non-official. (player generated)

I think that’s a good definition of official. It makes a clear line between things.

So if I am reading you right Lut, you are disagreeing with Chronos, right?

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Topic: Straw Hat Samurai: Duels / Our wiki

Originally posted by MalayangPilipino:
Originally posted by Hida_Kisada:

“I despise roleplaying so it should be banned even though it has existed on this game for more than two years and that I’ve personnally been playing this game since one month and haven’t done anything relevant for the community save messing it up with ridiculous considerations about the gamsite origin of players”

Can’t argue with that. Flawless.

Only acceptable option Silver_mist is option 1. Again, respect and tolerance people, I don’t like grinding, yet I don’t ask for rebirth to be removed and for the combats to bring more XP…

By any chance, are you referring to what I said?
Look, every community site has its own culture that I respect. However, that doesn’t mean that I am not allowed to voice out my opinion. Saying that something must not be removed simply because it has been there for years is just another word for rejecting improvements.
It’s the very basics of evolution: If it is not desirable nor needed, it will be a burden trying to keeping it. Just sayin

Unfortunately I have to agree Malay.

I thought we could come to a compromise. User Pages seemed a good one.

But apparently, the role players don’t compromise. This is their fantasy world.

So I guess the only option is the one I didn’t want it to come to. 2 wikis.

The old wiki, for those that want the role playing.

And the new wiki (minus role playing, minus player bios, minus other player only generated stuff, and minus other non OFFICIAL info). Official developer game based stuff only. Just the BUILT IN facts, ma’am.

And on the front page for both wiki’s, a link to the other one. Just so people can choose what they want.

Two ways of thinking here, as no other compromise seems possible. Oh well, not a big deal. One group will do things their way, and the other their own way.

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Topic: Straw Hat Samurai: Duels / mines

| 12,69
| Tin
| Diamond
| 30

The mine at 5,5