Topic: General Gaming /
The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**
I hath not abandoned thee.
Nerfs: Biohazard spore rate, Fighter SD halved except Fury, Fighter Yard launch spread, Carrier Racks slowed
Buffs: Armor Tech, Force Round Damage, Mosquito and Athena Range, Athena Armor, Laser Turret fire rate, Plasma Halo Speed, Small Artillery double shot, Dark Mastery homing speed
Also, Obliterate Everything Four has been said by the game developer to be aimed for release in December, along with a beta key.
Here is an OE4 topic for suggestions you can add too:
As for OE3, let’s see if we can come up with some quick ideas.
New Mods and Upgrades
1) Engine behavior change!
Here’s an idea I really like. Make the Engine upgrade for ships slow down AND speed up ships!
How should this work? Kind of like spectres.
When a ship is OUT of range with its guns, make the ship speed up.
(higher top speed = * 1.6)
When a ship is IN range with its guns, make the ship slow down!
(lower top speed = / 1.6)
This will cause the ship to spend more time in a good position, and people wouldn’t just sell their Engine modded units, as they do right now.
(I think also make the ships slow down in preparation for being in range)
2) Armor Plating buff
Change armor mod to Prism Armor. This causes lasers that hit that ship to split laser damage to all nearby ships. I’m going to say it causes the main ship to take 1/5th the damage from lasers, but spread the other 4/5th damage to 4 other ships? (so it will look like 4 lasers shoot out from the ship being hit, maybe make them colors of the rainbow due to the prism effect) This will work with green Armor+15% barricade in the Store Packs. This prism effect can hit allies OR enemies. (maybe only if no allies are near?) 1/5th damage might be too extreme? What about 2/5th damage, and 3 off shoot prism lasers?
3) Repair Organs
Since armor plating would be changed to Prism Armor, change Repair Organs to give a higher armor. Like 10% armor buff.
1) Base Cloak.
This is like the cloak field from Cloak Field, but as a tech. It will make all buildings and ships near your base be cloaked. Exceptions are: HQ, Barricades, Constructors, and Cloak Field generators. (constructors will also generate cloak?)
2) Shielded Plating.
This gives every unit you own a tiny 5% shield. If you think that is too much? Then also have it take away 5% armor. (-5% armor, +5% shield) Maybe have this replace the Armored Plating tech that no one uses?
3) Insurance Policy
This tech adds a small insurance for all your buildings. Say, 10% insurance to all?
4) Dark Mastery buff
Have dark mastery make black holes that hit something not be targets any more. Right now as a black hole hits a target, the target takes a second to shrink, while at the same time still allowing the target to SHOOT and also still allowing the target to take bullets. What dark mastery should do is cause the ship to instantly stop being a target. (that way 2 black holes cant hit the same target)
5) Expansion tech buff
Expansion makes your base bigger, it should also make lots of things bigger. Like Base Shield should expand. Base Cannons get more range. Mega Shield expands. Tactical Shield expands. Cloak Field expands.
6) Mining Beam
Make mining beam have a crazy RANGE boost. Like, 20% range boost. Also I think it might be good to make the mine rate NOT boost mine fire rate, but instead just make metal collection stronger? For example, each shot of mining takes 2 metal now, but with 1 mining beam tech, it should take 2.15 metal. (it would also be nice if asteroids only lost 2 metal, so that this mining beam tech would be useful in low metal asteroid situations?)
1) Force Rounds AOE Missile turret
This turret is like the Pandemic acid missile, but it uses FORCE ROUNDS, and it targets ships.
2) Mine Sprayer turret. The way I think this should work (so as to have a unique usage) is it with toss 3 mines in a line at a target that approaches, but the mines don’t activate for a second. So what happens is some mines will appear behind the enemy. A small diagram:
-—→ o E o o
The turret will shoot 3 mines, and 2 will land behind the enemy. This will cause a unique situation for a turret to end up hitting enemies behind the frontal enemy.
The edgeslasher is really terrible.
How it should be changed is to have the boomerands fire all at once, in a shotgun pattern.
Think of it as a spread shot. This will cause the homing boomerangs to go in all sorts of directions as they target different ships.
1) Pandemic and Tyrant and Biohazard changes
Please have the AOE missile these ships shoot, aim only for the nearest enemy building, rather than enemy ships. You can make the missile a bit fatter so it hits passing ships. But the idea for this change is to have the acid/freeze missile to aim “more deeply” into approaching enemies.
I think this would breath new life into these ships. It would make their weaponry more interesting, while still keeping the friendly fire aspect to their missiles intact.
Could it be possible to make the nukes exit the Rangnarok exit the ship at 45 degree angles instead of straight forward? Kind of like Biohazard shoots its spores out at 90 degrees. I feel like the Ragnarok gets absolutely no use, but with this change, it would have a wider burst to its nuke, whil still killing itself.
Please change the bomb racks on the falcon to Microlasers. Make it a mini laser medium ship. The game doesn’t have one, and also, no one uses the falcon. If you make it a mini laser ship it will at least have that unique aspect to it.
4) Literally never used Minotaur
Make the minotaur fire its big ass missile but also make the Mino “knockback” when doing so. Because the kick back from shooting that missile is so high. That way it keeps a bit of a longer distance once it gets closer. Think of this as reverse force rounds?
5) Literally used less than 0% Myrmidon
Ummmmm. I’d say like the Falcon, make this the premier Plasma ship for mediums. Change its guns to more plasma. Heck. Make it fire 5 plasma. That would look cool in an arrow head shape.
I think miners should have a behavior change. Instead of mining for 16 seconds. Instead make them mine for 12 shots. (not sure how many shots on exhumer, but basic miner should be 12) IMO, this will have a positive effect on the game’s metal economy fairness, while stabilizing how crazy metal mining can get.
No one uses these guys. I figure what they could be used for is as a way to heal freeze. RATHER than a way to heal damage. So, in other to make this work, have engineers have very long range beams (170 range). Very high rate of fire. (every frame) But very very very low heal power. (.1 hp heal?) And give them a targeting system that aims for whatever unit just got frozen. (most recently frozen is most in need)
This still doesn’t give units that much to do. So engineers should also give a 1 HP shield? Even to units that don’t have shield.
Maybe if the unit has cloak abilities, it can turn the cloak back on?
Maybe engineers can give some buff? I’m not sure what. Maybe speed tune up? Quick turn? Heat cool down? Maybe they can give units cloak? Would that be too good? I mean, the cloak will likely turn be lost, and you can’t get every ship. Plus it’s using a fighter slot and you have to build it.
So this is turning engineers from HP healers, into status healers/buff.
Change all Auxilliaries to Turrets. That means, we can use multiple auxilliaries! (also change the 2 auxillary slots into Turret slots)
I think this would major change how the game feels, because, there really are some Auxilliaries that are terrible, and some that are great. But since there is only 2 slots the great auxes hog all the slots, while the weaker auxes get rarely (if ever) used.
This would really really help! Please change Processor to NOT use metal below our current Energy.
For example, if I have 500 energy, please stop the processor from eating metal below 500. This would make the item so much more user friendly. The reason being is, is that metal collection is sometimes a random thing. And by putting in this limit, it makes using the processor much more sane to use. It’s no longer a crazy balancing act.
1) Buff Flank and Skirmish enemies.
These maps are way too easy. Way too simplistic. 95% of the time there is 0 challenge to these maps. Why? Because I can just sit back, away from the enemies, and they end up killing each other.
Make Flanks like this.
-—— CPU1 -————CPU2
The large range between cpu1 and cpu2 mean cpu1 will 100% of the time attack me.
Make Skirmishes like this.
1) Remove blanks from store. Replace it with RAINBOW RANDOM UPGRADE unit. (have the color on the item quickly rotate between green/blue/red)
Here’s how I see it working.
For example, currently let’s say there is a blank item that sells for 1000 credits.
In my idea, that ship now sells for 1750. And the ship’s color on the shop menu quickly rotates between colors.
Clicking on the ship buys 1 ship.
After clicking the ship the shop will show you the ship you bought, and you will also have an option to immediately sell that item.
The reason this is good is it eliminates the whole click journey of buying blank items, then going to upgrade menu, then finding the ship in the list, then clicking that ship, then getting a bad upgrade, then having to scroll and find the ship to sell it. Repeat over and over.
This idea clears this whole thing down to 1 click.
(this does eliminate pure blanks from the store, but IMO even newbies don’t really care about blanks from store. Blanks can still be found in campaign. Honestly think about it. 1 blank item is only useful 1 time to any player, 99% of the time people want upgrades)
1) Please make the the “Multiplayer” text at the bottom right of the menu have an exclamation point if there are people playing PVP. (this will alert people to go into PVP to SEARCH to get the next game)
But also make the “Multiplayer” text flash red is someone searching for pvp!
These 2 additions would help so much :D
2) If someone disconnects and the are 100% not connected to the game (check if they are still connected to the game server, if the player’s screen says “disconnected” then I would accept that as an honest disconnect, and no loss or win is necessary) please give them a loss. And the other player the win.