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Recent posts by FateIsEscaped on Kongregate
FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Server Rebirth Down Nov. 23 2011
Originally posted by jftps:
Originally posted by mocows:
Thanks, keep us informed please, that’s all we can ask for I guess :)
x2
+1
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FateIsEscaped
564 posts
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
[Announcement] Compensation for the Server Problems during Weekend
Already heard of several people who are getting fed up with golding, and insulting compensation. (the company is good enough to take your money, but not good enough to reimburse (with VIRTUAL items!) when THE COMPANY screws up?)
What’s the point of having a company, with a product they are selling, where in the product, all the goods are “virtual” but if you cant deliver the game’s “virtual goods” on time, you act all cheap like your virtual goods MIGHT RUN OUT? (Also known as : cheap arse compensation that doesn’t cover anything)
Especially when it’s easily demonstrated that you are not delivering on your “virtual goods” to ALL that “ordered” them, over the past few days?
There is a web of trust between player and company.
Players can forgive bugs and server crashes if they feel they are being compensated for the perceived loss.
Especially golders / cashers. They expect a higher level of service than this, generally. And if something goes wrong, to be at least replaced with what they “lost”. Because coming to the game every day, every hour, when it is is broken, is to all players, a perceived waste of time and effort and dashed expectations (you visit games to have FUN! not be stressed!), if there is no satisfactory compensation… that erodes future trust in that company, making the golders less likely to pay (why pay money to people you don’t trust), or cut off their credit cards all together.
That’s just my opinion, of course.
To see more discussion on this topic, visit these links:
http://forum.powermmo.com/viewthread.php?tid=1702
http://forum.powermmo.com/viewthread.php?tid=1685
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Tired of Alts in Guild Wars
Would it be so hard to put an IP check into the guild gates entry area?
(when you enter guild gates entry area, it checks other IPs with yours, then if the same, they (both accounts) get kicked out of guild gates area back to the city)
That’s the minimum automatic checking. It could also check for “Same IP” when JOINING a fight, in addition to when you enter the guild gates.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Horses are finally here. There are many, check your LV Guide, and Mianchi Lobby.
If something doesn’t work after a update, even though other people can use it, it is most likely an issue with cache.
Clear your browser’s memory.
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FateIsEscaped
564 posts
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Forging reds
Well, there is a kind of similarity in the two situations, but also not.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
New Art (Im back to drawing)
Excellent work. :)
The below is my last post from your old topic:
http://www.kongregate.com/forums/37-heroes-of-kung-fu/topics/109246-s2-npc-player-gallery?page=2#post-body-3102188
Kissing my eyes.
Winter: Fateless: Yipiyuk/Memory?: Moganan(me): ZhaoDarkness: Temu: AbyssDragon: TigerSpirit:
Fixed all the image links.
Now they show correctly, with the thumbnail first, and click on the pic to view the full size image. :)
This is still awe inspiring.
Didn’t even know who this Morigan / Moganan / 摩瑞根 / Abomination327 person was, just as some player from Kong Server 2 who’s artistic abilities were amazing.
So, one last bit….. MOAR
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FateIsEscaped
564 posts
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Guild wars vs gold repairs = Bug or too cheap
Suggestion then.
1) Change bricking times for each gate.
Each gate right now is 5 minutes, for 5, 5, 5, 5. (total 20)
So, let’s redistribute those numbers.
Tort, let’s make this gate fall quick and easy.
Every 2 minutes you can drop here. (remainder 18)
Dragon, should be tough, make that 9 minutes. (remainder 9)
Phoenix, 3 minutes. (6 left..)
Tiger, 6.
Each of these time intervals get the same total bricks.
Tortoise should fall quickly, as this will encourage further war.
Phoenix, I brought it to 3 minutes. the OLD timer. (before this change)
Tiger, twice as long.
Dragon, 3 times as long.
By forcing tortoise to be weak, you will encourage more warring.
Also, the timers are just 1 way of doing this. 3 minutes could also be the standard, and merely raise the brick totals dropped at each gate.
As for Gold Repairs. I don’t like the idea that much. Perhaps something like enhanced bricking for defenders? That way it isn’t so enormous a change in the battle. It’s just so, sudden to have all your work wiped out in 1 instant. Giving all defenders double bricking, or half time on their bricking is more, natural, feeling. And the defenders still have to do some work so it doesn’t feel so sudden.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
[Announcement] A Manual Compensation Gift Pack for Event 4 of August on Server Rebirth
WEbmmo . Powermmo , today this is the first time I heard of this topic we have to all post in. My In game name is in that list IGN: conf@FateIsEscaped
As I was in that war that night. I can tell you everyone in the server, Legacy and Rebirth was affected by the server dying. And I do feel all who were in that war should be compensated. The server was dead for all of us. Legacy, and Rebirth. Don’t you think so?
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
[Events] KFK Events of July
The solution is easy.
Make Attachments from the Powermmo forum viewable to people not logged into Powermmo.com
This will be a setting at the Powermmo.com forums that your forum administrator can change.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Elayn-Sara's 1800s fight! aka dont put duels first on pf5/tpf1 =D
I’ve definitely tested it, and it doesn’t. I’ve gone through multiple times with the same team and tried different line ups and anyone, equal to, up to, +15, it is exactly equal EXP.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Elayn-Sara's 1800s fight! aka dont put duels first on pf5/tpf1 =D
Wow, 1800 seconds exactly, Minimi! Lucky.
As for the rules of EXP for the PF. Here are the rule.
1) It doesn’t matter who leads the team, as long as that person is equal to, or up to, 15 levels higher than the enemies in the fight.
For example.
TPF 1 is level 75 enemies.
That means, if your first player is 75, 76, 77, 78 … 87, 88, 89, or 90, you will get the FULL EXP that your team can get.
That often means, LVL 90 Agi Glads who can solo TPF 4 don’t need to take anyone with them! They can just do their solo runs twice, kill TPF4, and be done with it for the day!
LUCKY GLAD BAGS!
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.
.
.
Next.
Rule 2) If all players are lower than the enemies, the highest leveled player should go first for most EXP.
For example, TPF 4. If using a team of a an 85 Assassin, an 83 Glad, and a 81 Duel, put the Assassin up first for most exp.
This rule runs down pretty far, I think it can only be -15 levels before you get no EXP.
.
.
.
.
Final rule.
Rule 3) Team average matters.
For example, in Mocows teams, one team is different because 1 team is 85, 83, 81, and the other is 85, 83, 83.
Technically the lower average team gets better EXP.
I’m not sure how much you lose or gain, but, team average is an affect.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
[Announcement] Merger Details
:) Okay, an idea for the game to keep lots of players in this merge. :)
Well, here’s the best way to pull off this merger, for the best benefit of the players, and Powermmo.
The best way to Merge IS…
Before I get to that.
First, let’s think about why servers should merge.
Reason: Players have few people they know and like, to play with.
Solution, merge servers
Okay good, Powermmo is doing that. Good.
But, as this mergers topic’s title states, Showdown. A showdown, is a fight, and is most interesting between people of equal skill / powers. Heavy weights, VS light weights is no fun. Again a good thing here, as this merge is between players with roughly the same time playing the game.
Now, that we have the reasons for a merge, and why a server merge is good. The suggestion.
Webmmo should merge the states, as well, as the servers.
If think about it, the reasoning is the same as the server merge.
People want to play with those they like and know. BUT there is a problem, lot’s of guilds have lost many active players.
So, why not try to fix this?
Well, we can’t, because, all the 6 states are separate and smaller guilds are cut off from other middle sized guilds that might like to take them in.
This will be NO good during a blind merge, as smaller guilds may just die off and I would say would tend to LOSE those players, rather than have them be absorbed by a non-friendly guild.
So, my solution is simple.
Merge the Kongregate States into 3 states.
Merge the Powermmo States into 3 states.
That way, you, the company, Powermmo, SAVE lots of good players from ever leaving. A much higher chance of them staying, than just sticking with a dying guild.
This in turn also encourages others in stronger guilds to stay as well, as they don’t see their long time friends leaving, who just unfortunately happen to be in another state.
This merging of states will then also encourage long time playership.
That’s good for the players, good for the game, good business.
So, what is the best way to merge the states? Well, a showdown, as stated above, is most interesting between those of equal power.
So, what is a good measure of power? EXP level.
So, I made a tally of the two servers and their top players and total population of each state. (only level 25 and above, 25 is the lowest possible “serious player” in my opinion)
Here it is
PwrMMO 84+ 25+
Qi___ 14 188
Chu__ 3 74
Wei__ 4 104
Yan__ 5 136
Zhao_ 5 110
Han__ 12 146
total 43 758
Suggested merge:
Qi+Chu = 17 (both to Chu)
Han+Wei = 16 (both to Wei)
Yan+Zhao = 10 (both to Zhao)
Kong 84+ 25+
Qi___ 10 116
Chu__ 1 46
Wei__ 3 56
Yan__ 7 140
Zhao_ 4 76
Han__ 5 77
totals 30 511
Suggested merge:
Qi+Chu = 11 (both to Qi)
Yan+Wei = 10 (both to Yan)
Han+Zhao = 9 (both to Han)
This will roughly give each state about the same number of 84+ players, as best as can be done. (I chose 84+ as the number, because of the 84 Gems in the soon to be V3, and because of the 85 weapon, and by then people have lots of REDS! (this is the PRINCIPLE of HEAVYWEIGHT VS HEAVYWEIGHT) Then “moving to” state is chosen as the biggest state IF there was no state merge. ALL OBJECTIVE measures of each state as they are)
If you don’t do a state merge, things actually look worse and messier in my opinion.
Why?
For example, both servers have lots and lots of Qi players. If we merge with just a straight merge, the new server will have a too big Qi, and a very small Chu! By the server merge, we have a chance to even out the states, and do something interesting with the future of the players.
So, we are doing a server merge, but a state merge will also be better for the game LONG TERM.
Here are the reasons why, again.
1) It will keep long time players together more. People who know each other. Save dying guilds. This is more fun for the players.
2) It will even out the power of the states more. This is also more fun for the players too.
So, you guys in control of the merge have a chance to do make a really good choice.
This state merger idea is to save the server from dying for a longer time! :)
Oh, and one more bit, the state merge idea is to keep all the friends on all of our servers together, for as long as possible.
This is of course good. (healthy guilds keep people playing with their friends!)
But I think this idea can be helpful for all future mergers that Powermmo or 9wee ever do.
This is a way to help revitalize and prolong a healthy server, which is the main idea behind a merge.
I’m curious if anyone else has any comments on the idea. I think the idea of a state merge, will help keep the server energetic for a long time.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
[Announcement] Merger Guidelines
:) Okay, an idea for the game to keep lots of players in this merge. :)
Well, here’s the best way to pull off this merger, for the best benefit of the players, and Powermmo.
The best way to Merge IS…
Before I get to that.
First, let’s think about why servers should merge.
Reason: Players have few people they know and like, to play with.
Solution, merge servers
Okay good, Powermmo is doing that. Good.
But, as this mergers topic’s title states, Showdown. A showdown, is a fight, and is most interesting between people of equal skill / powers. Heavy weights, VS light weights is no fun. Again a good thing here, as this merge is between players with roughly the same time playing the game.
Now, that we have the reasons for a merge, and why a server merge is good. The suggestion.
Webmmo should merge the states, as well, as the servers.
If think about it, the reasoning is the same as the server merge.
People want to play with those they like and know. BUT there is a problem, lot’s of guilds have lost many active players.
So, why not try to fix this?
Well, we can’t, because, all the 6 states are separate and smaller guilds are cut off from other middle sized guilds that might like to take them in.
This will be NO good during a blind merge, as smaller guilds may just die off and I would say would tend to LOSE those players, rather than have them be absorbed by a non-friendly guild.
So, my solution is simple.
Merge the Kongregate States into 3 states.
Merge the Powermmo States into 3 states.
That way, you, the company, Powermmo, SAVE lots of good players from ever leaving. A much higher chance of them staying, than just sticking with a dying guild.
This in turn also encourages others in stronger guilds to stay as well, as they don’t see their long time friends leaving, who just unfortunately happen to be in another state.
This merging of states will then also encourage long time playership.
That’s good for the players, good for the game, good business.
So, what is the best way to merge the states? Well, a showdown, as stated above, is most interesting between those of equal power.
So, what is a good measure of power? EXP level.
So, I made a tally of the two servers and their top players and total population of each state. (only level 25 and above, 25 is the lowest possible “serious player” in my opinion)
Here it is
PwrMMO 84+ 25+
Qi___ 14 188
Chu__ 3 74
Wei__ 4 104
Yan__ 5 136
Zhao_ 5 110
Han__ 12 146
total 43 758
Suggested merge:
Qi+Chu = 17 (both to Chu)
Han+Wei = 16 (both to Wei)
Yan+Zhao = 10 (both to Zhao)
Kong 84+ 25+
Qi___ 10 116
Chu__ 1 46
Wei__ 3 56
Yan__ 7 140
Zhao_ 4 76
Han__ 5 77
totals 30 511
Suggested merge:
Qi+Chu = 11 (both to Qi)
Yan+Wei = 10 (both to Yan)
Han+Zhao = 9 (both to Han)
This will roughly give each state about the same number of 84+ players, as best as can be done. (I chose 84+ as the number, because of the 84 Gems in the soon to be V3, and because of the 85 weapon, and by then people have lots of REDS! (this is the PRINCIPLE of HEAVYWEIGHT VS HEAVYWEIGHT) Then “moving to” state is chosen as the biggest state IF there was no state merge. ALL OBJECTIVE measures of each state as they are)
If you don’t do a state merge, things actually look worse and messier in my opinion.
Why?
For example, both servers have lots and lots of Qi players. If we merge with just a straight merge, the new server will have a too big Qi, and a very small Chu! By the server merge, we have a chance to even out the states, and do something interesting with the future of the players.
So, we are doing a server merge, but a state merge will also be better for the game LONG TERM.
Here are the reasons why, again.
1) It will keep long time players together more. People who know each other. Save dying guilds. This is more fun for the players.
2) It will even out the power of the states more. This is also more fun for the players too.
So, you guys in control of the merge have a chance to do make a really good choice.
This state merger idea is to save the server from dying for a longer time! :)
Oh, and one more bit, the state merge idea is to keep all the friends on all of our servers together, for as long as possible.
This is of course good. (healthy guilds keep people playing with their friends!)
But I think this idea can be helpful for all future mergers that Powermmo or 9wee ever do.
This is a way to help revitalize and prolong a healthy server, which is the main idea behind a merge.
I’m curious if anyone else has any comments on the idea. I think the idea of a state merge, will help keep the server energetic for a long time.
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FateIsEscaped
564 posts
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Offical Bugs/Glitch/Problems thread
Originally posted by FateIsEscaped:
Originally posted by slurpz:
Originally posted by FateIsEscaped:
Rebirth, but I only did task checks at around 4:15. Can’t double check now as I am in practice.
Lv.84 Newbie. Haha.
LOL. Also it had no name for my slave master.
Instead of
" Retaliazn’s Slave "
, it was
" ’s Slave "
Originally posted by Webmmo:
Originally posted by FateIsEscaped:
Rebirth, but I only did task checks at around 4:15. Can’t double check now as I am in practice.
The daily task system should be working fine in this server.
Pls refresh to check it later!
Okay, I’ll try later, after practice.
But yeah, other people reported it was broken too, in Chat.
And it’s also shown on the other Powermmo servers in this topic.
http://bbs.powermmo.com/viewthread.php?tid=400
Sounds like it might be fixed. :)
Originally posted by FateIsEscaped:
…. 2.5 hours later….
Whoops, sounds like it was fixed according to this forums and Powermmo.com forums.
But it’s not.
Here, at Rebirth. (for me at least)
http://oi53.tinypic.com/z660y.jpg

Ye, I tried clearing cookies, and cache, and even tried multiple browsers this time.
Still showing the double profile.
Doesn’t hurt me, I can still get and do tasks.
It just looks terrible. :p
So, no rush. Get to it when you can. :)
Originally posted by Webmmo:
Hi FateIsEscaped, it should be normal on Server ReBirth after testing.
You may try it again after the reset.
It works Webmmo / Powermmo, thank you. :)
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Offical Bugs/Glitch/Problems thread
…. 2.5 hours later….
Whoops, sounds like it was fixed according to this forums and Powermmo.com forums.
But it’s not.
Here, at Rebirth. (for me at least)
http://oi53.tinypic.com/z660y.jpg

Ye, I tried clearing cookies, and cache, and even tried multiple browsers this time.
Still showing the double profile.
Doesn’t hurt me, I can still get and do tasks.
It just looks terrible. :p
So, no rush. Get to it when you can. :)
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Offical Bugs/Glitch/Problems thread
Originally posted by slurpz:
Originally posted by FateIsEscaped:
Rebirth, but I only did task checks at around 4:15. Can’t double check now as I am in practice.
Lv.84 Newbie. Haha.
LOL. Also it had no name for my slave master.
Instead of
" Retaliazn’s Slave "
, it was
" ’s Slave "
Originally posted by Webmmo:
Originally posted by FateIsEscaped:
Rebirth, but I only did task checks at around 4:15. Can’t double check now as I am in practice.
The daily task system should be working fine in this server.
Pls refresh to check it later!
Okay, I’ll try later, after practice.
But yeah, other people reported it was broken too, in Chat.
And it’s also shown on the other Powermmo servers in this topic.
http://bbs.powermmo.com/viewthread.php?tid=400
Sounds like it might be fixed. :)
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Offical Bugs/Glitch/Problems thread
Rebirth, but I only did task checks at around 4:15. Can’t double check now as I am in practice.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Offical Bugs/Glitch/Problems thread
Bug at daily task center.

The side area has my profile, instead of my task list?
Allll the way on the right you can see my profile takes up the section where there should be a list of all taken tasks.
And yes, already cleared all cookies, cache and refreshed.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Bye y'all its been a blast
What??
No.
I’ll give you my Nu stones too if you stay.
Dude, as much as you have been through, the guilds, the surveys, the wars, deleting the account seems harsh.
Best idea, take a break. Don’t delete. Give yourself a few weeks, maybe just give Wile your pass so after a few weeks, he can give it back.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
lvl 80 red heavy mantle
You can also get lower Light Gear that you can wear. Butttttt, it’s harder to get. (cause the stores don’t sell it, and it’s lower than the enemies you currently fight)
As an all Con level 84 Mystic, I can wear level 39 Light Gear. Of which there is a weird type of light gear that gives Advanced Find. (LVL 39 = heaven silk, or warrior clothes, or for level 70+ daggers = Golden Wire equips)
And yeah, I do think it’s unfair that those equips “Weird Light Advanced Find Gears” are only for Agi users. Why not make it non-agi/str, like Step Father. Luxury Set isn’t equal since it’s only a rare drop in an old instance.
As for Heavy Mantles only getting 1 slot to Gem, well, in theory, 9Wee correctly balanced (big assumption) heavy mantles to not need a 2nd slot.
You can also look at it as, Webmmo is giving you a gift, your mantle is (assumed) more powerful so it doesn’t need a second gem, therefore, you are actually saving money. :)
(of course, purple heavy mantles ALREADY get attack stats AND get TWO slots (so is the Red really so buffed?), so assuming correct balance isn’t really a good idea)
BTW, all Luxury Gear is listed in the Level Guide under Set Gear for the 6 pieces, and Red Mantles for the mantle.
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FateIsEscaped
564 posts
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Topic: Heroes of Kung Fu /
Gimmie back my kai stones from V1
Yeah, we know, Webmmo. You made up the rules. :p
It’s not like “All Kai Stones Below 25 Cannot Be Tranferred” is some sort of physical rule of nature.
It was an arbitrary rule that could have been changed.
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