Recent posts by FateIsEscaped on Kongregate

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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by jmtb02:

Just so its on the record, this is my favorite Kongpanion ever

Frankly, it’s perverted. Look at that blushing hotdog bun. There are impressionable children here.

Shameful.

 
Flag Post

Topic: Kongregate / February '15 Suggestion Thread

Originally posted by Psychatog:

Why?

Isn’t it obvious?

 
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Topic: Kongregate / Why are 'naming and shaming' threads against Kong's rules?

Because liars.

Because photoshop.

Because half the story.

Because way more work for mods.

I don’t entirely disagree with you though.

 
Flag Post

Topic: Kongregate / February '15 Suggestion Thread

When looking at the friends online list, could you please provide a tab that condenses the list into what games people are playing a lot of?

Like… I could have 20 people playing TowerDefenseABC and 13 people playing MMOXYZ and 6 people playing Puzzler123. I’d kind of like to see the list of friends in that way.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by Heather:

The story behind Betsy:

jmtb02 requested a spider Kongpanion from Jimp and Betsy is what we got. Many of though we should have Jimp add two more legs to her however, other people thought it was hilarious that Jimp only drew her with six legs (“Hey Jimp how many legs do spiders have?”). In the end we kept her as is and jmtb02 made up a story about her losing two legs from being swept down the water spout.

From: Jane Gilles
Date: Wednesday 8 Oct 2008 12.19pm
To: David Thorne
Subject: Overdue account

Dear David,
Our records indicate that your account is overdue by the amount of $233.95. If you have already made this payment please contact us within the next 7 days to confirm payment has been applied to your account and is no longer outstanding.

Yours sincerely, Jane Gilles

From: David Thorne
Date: Wednesday 8 Oct 2008 12.37pm
To: Jane Gilles
Subject: Re: Overdue account

Dear Jane,
I do not have any money so am sending you this drawing I did of a spider instead. I value the drawing at $233.95 so trust that this settles the matter.

Regards, David.

From: Jane Gilles
Date: Thursday 9 Oct 2008 10.07am
To: David Thorne
Subject: Overdue account

Dear David,
Thankyou for contacting us. Unfortunately we are unable to accept drawings as payment and your account remains in arrears of $233.95. Please contact us within the next 7 days to confirm payment has been applied to your account and is no longer outstanding.

Yours sincerely, Jane Gilles

From: David Thorne
Date: Thursday 9 Oct 2008 10.32am
To: Jane Gilles
Subject: Re: Overdue account

Dear Jane,
Can I have my drawing of a spider back then please.

Regards, David.

From: Jane Gilles
Date: Thursday 9 Oct 2008 11.42am
To: David Thorne
Subject: Re: Re: Overdue account

Dear David,
You emailed the drawing to me. Do you want me to email it back to you?

Yours sincerely, Jane Gilles

From: David Thorne
Date: Thursday 9 Oct 2008 11.56am
To: Jane Gilles
Subject: Re: Re: Re: Overdue account

Dear Jane,

Yes please.

Regards, David.

From: Jane Gilles
Date: Thursday 9 Oct 2008 12.14pm
To: David Thorne
Subject: Re: Re: Re: Re: Overdue account

Attached

From: David Thorne
Date: Friday 10 Oct 2008 09.22am
To: Jane Gilles
Subject: Whose spider is that?

Dear Jane, Are you sure this drawing of a spider is the one I sent you? This spider only has seven legs and I do not feel I would have made such an elementary mistake when I drew it.

Regards, David.

From: Jane Gilles
Date: Friday 10 Oct 2008 11.03am
To: David Thorne
Subject: Re: Whose spider is that?

Dear David, Yes it is the same drawing. I copied and pasted it from the email you sent me on the 8th. David your account is still overdue by the amount of $233.95. Please make this payment as soon as possible.

Yours sincerely, Jane Gilles

From: David Thorne
Date: Friday 10 Oct 2008 11.05am
To: Jane Gilles
Subject: Automated Out of Office Response

Thankyou for contacting me. I am currently away on leave, traveling through time and will be returning last week.

Regards, David.

From: David Thorne
Date: Friday 10 Oct 2008 11.08am
To: Jane Gilles
Subject: Re: Re: Whose spider is that?

Hello, I am back and have read through your emails and accept that despite missing a leg, that drawing of a spider may indeed be the one I sent you. I realise with hindsight that it is possible you rejected the drawing of a spider due to this obvious limb ommission but did not point it out in an effort to avoid hurting my feelings. As such, I am sending you a revised drawing with the correct number of legs as full payment for any amount outstanding. I trust this will bring the matter to a conclusion.

Regards, David.

From: Jane Gilles
Date: Monday 13 Oct 2008 2.51pm
To: David Thorne
Subject: Re: Re: Re: Whose spider is that?

Dear David, As I have stated, we do not accept drawings in lei of money for accounts outstanding. We accept cheque, bank cheque, money order or cash. Please make a payment this week to avoid incurring any additional fees.

Yours sincerely, Jane Gilles

From: David Thorne
Date: Monday 13 Oct 2008 3.17pm
To: Jane Gilles
Subject: Re: Re: Re: Re: Whose spider is that?

I understand and will definately make a payment this week if I remember. As you have not accepted my second drawing as payment, please return the drawing to me as soon as possible. It was silly of me to assume I could provide you with something of completely no value whatsoever, waste your time and then attach such a large amount to it.

Regards, David.

From: Jane Gilles
Date: Tuesday 14 Oct 2008 11.18am
To: David Thorne
Subject: Re: Re: Re: Re: Re: Whose spider is that?

Attached

 
Flag Post

Topic: Kongregate / January '15 Suggestion Thread

I think the reason Kongpanions aren’t being used in games is you need to create an overview of all possibilities for what Kongpanions can do. That way devs can use that data to make Kongpanions useful in the game.

A simple base would be to make all the Kongpanions into base types, similar to:

http://pokemondb.net/type

Since obviously Kongpanions and Pokemon share some features. :p

Then you might also want to also expand the detail per Kongpanion into their specific stats.

http://pokemondb.net/pokedex/all

Or better to use a more common RPG stats system like this:

http://en.wikipedia.org/wiki/Attribute_%28role-playing_games%29

How about this as an incentive.

Make it so that everyone who gets a shiny Kongpanion is able to VOTE on these stats for their kongpanions?

Then you just take an average of all the votes to get that Kongpanion’s stats?

That way you would encourage people to get the Shiny.

You could also make the voting matter more the older your account is (this is to help diminish the effect of multiple account voting) and how high level your account is?

http://www.kongregate.com/forums/1-kongregate/topics/376234-new-feature-introducing-kongpanions?page=58#posts-8820578-row

.

.

Now, as for a way to earn older Kongpanions? I don’t know if there even should be a way. But, for the truly dedicated I guess the first rule should be… get all 7 badges of the week.

With this 7th badge you get 1 Kongpanion Star.

These stars can be cashed in (in certain amounts) for each older Kongpanion.

I guess the # of stars needed should be equivalanent to how rare and old that Kongpanion is.

I’d say make the price HUGE. Like, lots of stars, and the more Kongpanions you buy (AND have!), the more stars you need. That way you have something to work towards, and no one can complain they can’t get the old Kongpanions anymore.

 
Flag Post

Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by FateIsEscaped:
Originally posted by FateIsEscaped:

My guesses for Jimp’s future Kongpanions.

Originally posted by TheRealPip:
Originally posted by Tulrog:

This leaves you with some options which are all not great.

  • Ignore new Kongpanions
  • Randomize the stats of every Kongpanion
  • Update your game every week
  • Make all Kongpanions have equal or no stats
  • Generate stats or functionality based on the rather random tags

Not really worth the trouble.

One thing that I suggested elsewhere is to also have the number of Kongpanions that someone has earned mean something. For example, XXX section is unlocked once you have Y Kongpanions; the game gets harder/easier as you get more Kongpanions (XXX Boss gains YYYY health, ZZZ more monsters spawn for every Kongpanion; etc).

I do agree though with you point about having to update the game each week. I had suggested that Kong provide a bit more meta data on each Kongpanions (ie some sort of stats that might be taken at face value, translated into the game, or ignored by the developer).

-Pip

Kongregate should just do a kind of dungeons and dragons stat monster stat sheet.

Or they could do a combination of all those above suggestions.

Give stats to all known Kongpanions.
Try to base stats on new Panions based on old tags.
And generate further random based stats on seed values of their name and tags. (used the tags and name as a seed to generate static stats)
And finally, on occasion, give them permanent stats when you feel like updating the game manually.

Oh, my guesses didn’t do tooooo bad.

I like that I did notice that my “Camera Pig” both turned out to be pirate dogs, and my twin kittens was actually triplet kittens. Got the llama, owl… my stamp turned out to be a saltine. Pufferfish nailed.

Of course, my “robot drill machine” turned out to be 3 carrots…

And my Cthulian Horror was just a puppy.

Originally posted by FlyingCat:

I’m fairly impressed. You’ve gotten quite a decent number of them right. I totally would have said a hydra headed giraffe for Greg, and a ladybug for Tricky. Also wow, I never thought about it, but the bottom right one does look seriously like a coffee machine.

Thanks :D

I’m still maintaining a good guess rate I think. Though I am still disappointed in no “Cthulian Horror” or “Robot Drill Machine”. Maybe in the future? :p

Originally posted by FlyingCat:
Originally posted by Bluji:

I’m starting to lose faith here, FlyingCat. We’re looking at a year’s KPs soon and they have so far done zilch to expand on the feature. They’ve had really long to do so, and they have not.

It’s true they haven’t done much, but it’s possible they may eventually do something eventually. For example lets say Puff Catty has something like the ‘Blue’ tag. Maybe they’ll have equippable Kongpanions, and if you ‘equip’ one, you can speak in colors of whatever Kongpanion you equipped, so a person with a Puff Catty Kongpanion can be speaking in all blue, but it’s still fair for everyone as it’s only a cosmetic change, and to speak in blue, someone only has to wait for the next blue Kongpanion. If speaking in a colour doesn’t work, then maybe having someone’s name change to a specific colour can also work.

They could also do something like a ‘Kongpanion Scavenger Quest,’ and it kind of works like a badge quest, but instead of assembling badges, you only get a medal after getting enough Kongpanion to get all the Kongpanion tags on the scavenger hunt.

I feel like they could be expanded on in their function in their tags.

I know we’ve waited, and we still don’t have anything. People are losing faith in these animals/mascots that are occasionally super cute, but we’ll never know what they may eventually do with it. It may just be a disappointment in the end, but I feel maybe in all this despair, there’s something at the bottom of Pandora’s Kongdora’s Box.

I think what Kongregate should do is take an idea from Pokemon, and use a type system.

http://pokemondb.net/type

Like Grass type vs Psychic type, etc.

It might also be fun to retroactively go back and give all the Kongpanions 1 special attack name.

Perhaps just use a dungeons and dragons stat sheet too? (Str, Con, Dex, Charm…)

Other stats that might be good to have shown would be total number of Shinies, and the order you got your shiny in. (were you the first to get that shiny? Or the 2939th?)

 
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Topic: Kongregate / December '14 Suggestion Thread

New Year’s resolution: Show more love to suggestions.

 
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Topic: General Gaming / Best "Great Dungeon in the Sky" Characters

Originally posted by TARDIS:

what’s the WORST character in the game, though?

I know it’s not the cubes, they can multiply by hitting enemies.

Koi is the worst I’ve found so far.

 
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Topic: General Gaming / Great Dungeon in the Sky - Unlocking All Characters

This game is a badge of the day on wednesday.

I always wanted to complete this game. :)

The flying characters are way too good. Fly should have probably been an ability like magic jump, and limited to a certain distance. It’s way too easy to ambush and escape with Fly, annnnd, it’s ideal for exploring. It makes all the other characters useless.

I guess what would have been best would be for Magic Jump to go almost straight up and down.

And Fly, to go long vertical distances. That way each of those abilities would have a use in certain parts of certain stages. (think Princess Peach in Super Mario Bros 2 levitate)

And therefore, wouldn’t have made traversing many of the maps so, so, so, soooo very trivial.

.

.

Platinum Dragon is terrible. It has Pistol, but it shoots the bullet way too high and misses most enemies.

 
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Topic: Kongregate / Option to remove fans

Originally posted by TheRealPip:
Originally posted by Ryodon:

Some games like Game of Thrones ascent have integrated system that automatically makes any of your fans friends in game. So then you have to sort through tons of people you don’t even know in your mile long friends list to get to the actions you want to perform with your ACTUAL friends. Please add an option to remove fans. I personally have no need for groupies.. my epeen is fine the way it is.

So your problem isn’t that people are your fans on Kongregate… it is that the game you play makes someone who has friended you your friend in the game with no way to remove them. I would direct this concern to the developers of he game.

-Pip

Do lots of games do that?

If a lot of games did that, then what I would suggest is Kong could make a category of ignored fans. (all that happens is these names are removed from your profile, but from the fan’s perspective, NOTHING changes)

But as for removing fans totally? Nah.

I like fanning people who have good high scores in the games I like, or people I like in chat rooms. Basically, people who are good at the games I play. I don’t care if they fan me back, I just want to keep track of the good players or chat room people who know what they are talking about.

So that’s why I never want people to be able to remove fans.

 
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Topic: Off-topic / Why does nintendo attract the most aspies?

Originally posted by Gabidou99:

Because out of all the three, Nintendo is the one that make the most family/kid-friendly games.

This.

Who do you think buys those video game systems? Mom and dad.

 
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Topic: Kongregate / Option to remove fans

Originally posted by Ryodon:

Some games like Game of Thrones ascent have integrated system that automatically makes any of your fans friends in game. So then you have to sort through tons of people you don’t even know in your mile long friends list to get to the actions you want to perform with your ACTUAL friends. Please add an option to remove fans. I personally have no need for groupies.. my epeen is fine the way it is.

No.

 
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Topic: Kongregate / December '14 Suggestion Thread

I always thought it best if kongregate could make each chat room attach itself to 1 tag, and that is the chat room that would commonly show up for that game.

That way each chat room can breed a certain type of player.

Some idea like that I think would really work well, the idea just needs to be fleshed out more.

.

Also on this thread’s first post, is it possible to have the first post of each new suggestion thread link back to the prior month’s suggestion thread?

 
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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated October 14th**

Frame timings for game events.

Ever wonder how much faster hangar rate atually is? Or how much faster Fighter Yards are? (3 times faster!) Or how fast a turret fires? Or how much fire rate ACTUALLY helps?

16.0 seconds = Miners/exhumers mining (includes travel time)
10.0 seconds = Starport/Stardock/Navy Yard
10.0 seconds = Capital carrier hangars ( +.5 seconds between ships)
08.5 seconds = Capital carrier hangars + hangar rate 25% ( +.5 seconds per rack)
?.? seconds = Capital carrier hangars + hangar rate 50% ( +.5 seconds per rack)
?.? seconds = Biolab
07.5 seconds = Fighter Bay
07.4 seconds = Starport/Stardock/Navy Yard + 4 Manufacturing
07.4 seconds = apocalypse first shot
?.? seconds = Capital non-carrier Piranha bay upgrade
05.0 seconds = Medium Carrier hangars
04.9 seconds = 2nd shot Apocalypse + 4 heatsinks
04.2 seconds = Medium carrier hangars + Hangar Rate 25%
?.? seconds = Medium carrier hangars + Hangar Rate 50%
03.9 seconds = 2nd shot Apocalypse + 4 missile doctrine
03.0 seconds = Medium non-carrier Piranha bay upgrade
02.5 seconds = Fighter Yard
02.5 seconds = Tremor mines + ? seconds between mines
02.1 seconds = Tremor mines with Hangar Rate 25%
02.1 seconds = Tremor mines with Hangar Rate 50%
01.8 seconds = Fighter Yard + 4 Manufacturing
01.6 seconds = Fighter Yard + 4 Fighter Rush
01.3 seconds = artillery
00.8 seconds = artillery + 4 missile doctrine
00.8 seconds = artillery + 4 heatsinks
00.3 seconds = microlaser
00.2 seconds = microlaser + rof
00.1 seconds = microlaser + rof rof (10 times a second, nothing gets faster)

As you can see, there are some interesting things here.

Bugs: Firstly that Hangar Rate isn’t giving the right rate. How does 25% increased rate reduce 5 seconds, to 4.2? Makes no sense.

Bugs: Next, there is a bug with Tremors and Hangar Rate. If you put 2 Hangar Rates on then the second one doesn’t work? (this bug might also apply to other carriers, but I don’t have one to test)

Also here is an example of how a Legion times its hangars.

First, it waits 10 seconds. Then it fires the first piranha from each side. Then it waits .5 more seconds and fires the next 2. Then it waits .5 more seconds and fires the next 2. That’s a total of 11 seconds. Then it takes 10 MORE seconds to fire the next round of piranhas. So that means that the second round of piranhas release at the 21st second, and finish at the 22nd.

That means the more Carrier Racks you add to your carrier, the less efficient it becomes. Adding 1 rack to a Tremor does not exactly double the damage beause each mine set you lay causes future ones to be delayed a bit.

.

.

In order to get timings for frames, you need to set your energy to +10 or + 20 or +30 energy (divide by 2 or 3 to get the frames. Then divide by 10 to get the Seconds. As 10 frames = 1 second). Then you use pause to time between shots. I you want to advance +1 frame buy or sell a barricade. (all metal)

.

.

Videos on how to play Obliterate Everything 3, by Rapidity
http://www.kongregate.com/accounts/rapidity
(SillyLand on the wiki)
http://oe3.wikia.com/wiki/User:Sillyland#Some_random_thoughts_and_tips

Video: How to beat level 60 campaign levels by Rapidity
https://www.youtube.com/watch?v=zIBPYlEzbLQ

Videos: How to beat level 60 boss, by rapidity
https://www.youtube.com/watch?v=8nSBmjM2O8Y
https://www.youtube.com/watch?v=8CrHQlrk-I0

.

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How to Void Lance rush a boss:

Use 3 Expansion + 1 Fighter Rush (sometimes use 4 Expansion, sometimes you can use only 2 expansion. It depends on the range of the boss.)

Build 14 miners WAY BEHIND your base. (if you can’t because the only asteroids are in front, build 1 microlaser or barricade up front to protect your miners a bit)

Then wait till you get 280 metal. (sometimes if boss is close enough, you only need 1 constructor for 225 metal)

Then pause the game, then build constructors to reach boss.

Destroy oldest constructor to get more metal.

Build a CLOAKED Void Lance near to the boss. You should build the Void Lance so it can hit the boss directly, but more often, so the black holes can hit the boss at the same time as another target, like a fighter bay that is AROUND the corner from the boss. The Void Lance will aim for the fighter bay, but also hit the boss. Sometimes it can also explode on a nearby shield and hit the boss too, or if you are really slick, the void lance can target a passing ship. Rarely will a void lance get 2 shots, unless you have higher Fire Rate. You can also gamble with Insurance and retry the void lance rush. But I find this often fails. You’d also need a blue Cloaked Insured Void Lance. Instead of just a plain green Cloaked Void Lance

You win. :)

[this rush can fail due to randomness, or worse, if the boss is in a very cramped spot and builds stuff around itself too fast to get a good VL sniping spot. That’s why you want Fighter Rush, so you get can metal super fast] [additional note: if you don’t have a cloaked void lance, try 3 expansion and 1 Black Hole Mastery, and a Fire Rate boosted Void Lance, and add in some barricades. This might also work if no cloak.]

by FateIsEscaped @ Kongregate for Obliterate Everything 3 by CWWallis 2014 Dec 10th

http://imgur.com/cG39E3F

 
Flag Post

Topic: Kongregate / December '14 Suggestion Thread

Originally posted by Bluji:

As somewhat of a response to FateIsEscaped: what about friends who are also mods? How would your system sort those?

Good question.

The first spot, the mod spot, just has the number of mods in the room, and a random choice of a mod.
Ex: (3) ‘RandomMod1’
(it will change every 3 seconds, so its pretty easy to see the mods there)

But, the mods also appear later in the User List. Either in the friend’s portion. Or the non-friend portion. Sorted like any other user. It’s just the first spot that highlights that there are mods in the room, but condenses them down to 1 entry, so that our friends take up more screen real estate.

Originally posted by adv0catus:
Originally posted by FateIsEscaped:

Multiple columns in the chat room.

Elaborate, please?

Sure. I edited in more examples.

 
Flag Post

Topic: Kongregate / December '14 Suggestion Thread

Chat room suggestions:

1) Remove my name from the user list in a chat room.
Do I really need to know that I am in the chat room? Waste of space. Remove my name from the top of the user list. Totally redundant.

,

,

2) Condense moderators in chat rooms down to 1 spot on the list, with a number, that swaps the names out.
For example, let’s say there are 3 chat moderators in a room.
What should happen is that the top spot in the user list should show 1 randomly changing moderator, with a number next to it (to indicate how many mods there are)
Why is this a good idea?
Well, I support the idea that moderators need to be seen.
But I also don’t think the entire list of mods present in a room is a necessity, and, it’s a waste of space. That space at the top of list could go to showing my chat room friends.

So a compromise.

The top spot is for all mods in the room. With a number to show how many there are.

Also, if you scroll down the list, you should be able to see all the mods in the list as they should appear.

,

,

3) The friends at the top of the user list should be sortable. But as a DEFAULT, I’d like to see my newest to the room friends first!

Meaning, if a friend on mine JUST ENTERED the room, I wanna know!

I want to see his name pop up at the top, so I can say HI!

So, please sort the user list by newest people in the room first, thanks.

.

.

4) Multiple columns in the chat room user list.
There are so many people in a chat room, and yet, there is so much space at the top of the user list, on the right.
So I suggest that you make the user list in the chat room into two columns.

.

.

So. Let’s put all those suggestions together, and see what it would look like.

Column 1 / / / / / / / / / / / / / / / / / Column 2
(3) three second swapping mod name, MostNewlyArrivedFriend1
MostNewlyArrivedFriend2, MostNewlyArrivedFriend3
MostNewlyArrivedFriend4, MostNewlyArrivedFriend5
MostNewlyArrivedFriend6, MostNewlyArrivedFriend7
MostNewlyArrivedFriend8, MostNewlyArrivedFriend9
MostNewlyArrivedFriend10, MostNewlyArrivedFriend11
NewlyArrivedNonFriend1, NewlyArrivedNonFriend2,
NewlyArrivedNonFriend3, NewlyArrivedNonFriend4,
NewlyArrivedNonFriend5, NewlyArrivedNonFriend6,

.

.

As you can see. You have the number of mods, and a randomly changing mod name (every 5 seconds) so that’s covered, and you can see there are 11 of my friends easily seeable, right away! And they are sorted by the ones that most recently entered the chat room, so I never miss a friend.

.

.

And here are a couple more chat room suggestions.

5) Please reduce the CPU usage of the flash chat room.
IMO, the flash chat room is significantly affecting on flash game performance.

Chat… on a game site… affects flash game performance? The two are at odds.

Please look into optimizing the chat room’s coding.

.

.

6) Please move the chat room’s name, as it’s a waste of space.
At the top of the chat box it lists the room name.
Why not move that to the second line where it says “Room”?
Less wasted space, more room for chat, and user list.

 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated October 14th**

DPS and Fire Rate data and predictions from CWWallis is incorrect!

Here is the information that shows that.

I tested 4 micro lasers (at least) against a single Command Center, in a private match, and counted the amount of energy generated (+10 energy, from 4 mini reactors) from the time the Microlaser was dropped TILL the base died! Here are the results.


750 energy (75 seconds past) = Microlaser blank (+0% basic rate of fire)
500 energy (50 seconds) = Microlaser + rof (+20% rate of fire)
500 energy (50 secs) = Microlaser + 3 beam doctrines !!!(+45% rate of fire)!!!
250 nrg (25 secs) = Microlaser + rof rof !!!(+40% rate of fire)!!!
250 nrg (25 secs) = Microlaser + rof rof + 4 Beam Doctrines (+100% rate of fire)


So the question becomes, how does a micro with 40% rof, beat a micro with 45% rof???

As you can see in the test, 2 rof causes the micro laser to fire 3 times as fast! (only 250 energy was produced)

That's 40% fire rate causing a 300% DPS!

While 20% rof only causes a 150% DPS! (still wrong! But not 300% wrong!)

According to the in game help, base micro laser should be...

7 DPS (blank Microlaser)
8 DPS (rof microlaser)
10 DPS (rof rof microlaser)

Way, way, way wrong! (according to my test results, plain micro laser does 13.3 DPS, rof micro is actually producing 20 DPS, and rof rof micro is producing a whopping 40 DPS)

40 dps = 4 damage per frame. (1 game second = 10 frames)

.

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Here is the chat log, if you all want to read out the testing adventures. (talk about Rof, DPS, frames, reading code, etc)

uzies: well im ganna use the 4 beam docs techs in pvp now :p
FateIsEscaped: I feel like beam docs cant ever be that important
uzies: it is now
qualXXL: they are
uzies: for defense and offense
uzies: i used 4 manufacturing before :p
qualXXL: glads with 8% rof are real heavy
FateIsEscaped: but 4?
qualXXL: 80%
uzies: 80% rof?
uzies: u mean 60
FateIsEscaped: I feel like its diminishing returns
Evernewb: it's exponential, not additive
FateIsEscaped: the more rof you addd, the less its worth.
qualXXL: i assume you are using a rof glad
uzies: not with todays tactics
Evernewb: 1.2^3, not 1.6
uzies: i mean cloak cutlass rushes and such
FateIsEscaped: Im not sure that is the right formula
FateIsEscaped: thats what people say
FateIsEscaped: but, wheres the proof
Tirikatene: now therye gone
qualXXL: fate it doesn really matter
Evernewb: you can test it pretty accurately with range, framerate checks on fire rates are a bit harder
qualXXL: 80% rof glads are real heavy^^
uzies: fate go pvp and see how hard it is to counter a cloak cutlass
FateIsEscaped: thats what I mean Evernewb
qualXXL: no matter whats the exaact ratio
Evernewb: especially since the animation only loosely follows the actual numbers being ran
FateIsEscaped: since there is no evidence
qualXXL: its every 0.3 sec a shot maybe 0.4
FateIsEscaped: people cant correct each other on whats the correct formula
Evernewb: exponential stacking holds perfectly with range
FateIsEscaped: range is easy
FateIsEscaped: the number is right there
FateIsEscaped: but there is no evidence it works like that for ROF
AshtonKiros: hi guys its me again
FateIsEscaped: people just assume it does
Evernewb: ...I guess the closest to a real test on fire rate would just be to stack it up to some crazy number where the difference is significant
FateIsEscaped: also, there is the fact that rof decreases the time between shots
uzies: yea
AshtonKiros: wait what are you talking about?
Evernewb: like, say, 1.2 1.2 1.15 1.15 1.15 1.15 being 2.52
FateIsEscaped: so weapons that fire salvos are less affected by ROF, apparently
FateIsEscaped: lets say there is 1 second between shots
FateIsEscaped: with 1 rof 20%, that is .8 seconds between salvos
Evernewb: pretty sure it just counts the start of the salvo
FateIsEscaped: so each ROF boost, you get less and less out of each rof
Evernewb: though I don't think you can get it to stack salvos
FateIsEscaped: like a quad missile shoots a salvo of 2 missiles, 3 times
Evernewb: ...that IS a concern, never considered that rof would be reducing rather than increacing
Evernewb: silly of me
AshtonKiros: can you guys even hear me?
uzies: yea but were talking about rof
Evernewb: sorry ashton
AshtonKiros: ok sorry
AshtonKiros: I just thought like the chat server was like broken for me
uzies: :p
FateIsEscaped: well, I was trying to explain, as I made my point Ash
FateIsEscaped: so youd pick up on the convo as it naturally flowed
Evernewb: ...I suppose you could check distance between missiles on quads to see if it just compresses the whole salvo or changes time in between
FateIsEscaped: thats true
FateIsEscaped: youd need at least a double rof quad missle for that
FateIsEscaped: maybe even triple, to be sure
FateIsEscaped: hey, does missile doctrine boost artillery?
Evernewb: most of my items aren't much good for testing like that
uzies: wat how?
FateIsEscaped: does artillery, count as missile tech?
Evernewb: I think atrillery is it's own round type
Evernewb: like bombs
RavenSpyr: Yes it is a round
RavenSpyr: Missiles are homing
FateIsEscaped: is apocalypse missile tech?
Tirikatene: sort of
Evernewb: ...should be
Tirikatene: its a nuclear missile
Evernewb: now that you really could test
FateIsEscaped: I heard bomb racks do get boosted by missile doctrine
Evernewb: fire rate is low enough that even counting it out in your head is reasonably accurate
AshtonKiros: i hate bomb racks
Tirikatene: me too;)
AshtonKiros: lol
Tirikatene: hey;)
uzies: i fint it funny how beam halo gets beaten by sd jup :p
Evernewb: I haven't seen any drop since they boosted the range on them
AshtonKiros: ._.
Tirikatene: hmm
Tirikatene: it is innt it?
Evernewb: kinda considering getting one from the shop since now they really do seem usefull for turret wars
Tirikatene: hmm
Tirikatene: I like arty halo;)
Tirikatene: destroys everything
Evernewb: ^
Tirikatene: usually
Tirikatene: if your fighting infest then..it does not work
AshtonKiros: it can be blocked by a fighter swarm
AshtonKiros: so yeah
Tirikatene: hmm
Tirikatene: yeah I guess your right;)
Evernewb: 1 rapier reduces that issue to the mid ship, glads kill it entirely
AshtonKiros: beam halo is cool
Tirikatene: yeah I lke it too
AshtonKiros: the best way to escort a cap ship is to use glads
Tirikatene: gladiators
AshtonKiros: make a fighteryard
AshtonKiros: use the galds
Tirikatene: lve hammerheads!
AshtonKiros: then use the cap bay
Evernewb: those 4 phalanxes are amazingly helpfull, yeah
AshtonKiros: yeah
AshtonKiros: great escort
Evernewb: though honestly just 1 glad is enough to do the job in most cases
AshtonKiros: use it all thetime
qualXXL: so back
qualXXL: fate still here?
AshtonKiros: odyssey sucks
Tirikatene: perhaps
FateIsEscaped: I iz.
Tirikatene: hate it!
qualXXL: basically all the formulas doesnt matter
Tirikatene: hmm
qualXXL: i have ran some tests
Evernewb: don't be so sure of that ashton
FateIsEscaped: tests on what?
AshtonKiros: if it has mods, yeah then its good enough
Evernewb: you don't actually need all that many fighters to fighter swarm if they have the right mods and oddy IS faster to launch
FateIsEscaped: oddy shoots out front tho
qualXXL: and with 80% rof (20%+15%+15%+15%+15%) it fires every 0.3 seconds
Evernewb: it's 1 bay producing 3 base
AshtonKiros: wha
qualXXL: at 65% rof it is only at 0.4 seconds
AshtonKiros: that's pretty good then
FateIsEscaped: well, the only real test is pausing
FateIsEscaped: in campaign
Evernewb: qual, you need to take shot count over time not frame count
AshtonKiros: but its default are weak ships
FateIsEscaped: and testing frame by frame
Evernewb: the numbers being ran are separate from animation
qualXXL: so it doesnt matter how it stacks. fact is the 80% get you to the next frameskip
uzies: isnt 100% rof like 0.3 for a phalanx
Tirikatene: hmm
qualXXL: to know the exact formula we would need to know how its rounded too
AshtonKiros: so fury mod is what it really needs
Evernewb: qual, according to CW the animation is an approximation of the numbers, not the actual game
FateIsEscaped: I think it is
qualXXL: @evernewb i have counted generated energy until the enemy command base was killed
FateIsEscaped: each frame is the game's speed
AshtonKiros: wait you meanFPS
FateIsEscaped: but the game does skip animation
FateIsEscaped: if things get too busy
Evernewb: the biggest easy example is that you caneasily get phalanx and microlasers to above 1 shot per frame
AshtonKiros: um no
Tirikatene: bye;) have to go an eat lunch!;)
AshtonKiros: that not how it works
Evernewb: the animation goes screwy but they preform accurately
FateIsEscaped: well
AshtonKiros: what it does is use spites
FateIsEscaped: sprites
AshtonKiros: same thing
AshtonKiros: each ships has the pic need for the thrust and turn
AshtonKiros: so when the game goes on
qualXXL: the game logic calculates every 100 miliseconds, only graphics are rendered more often if there is enough gpu power available. if the game is laggy it falls back to 10 frames a second, if it goes even slower then a second just takes more real life…
qualXXL: time
FateIsEscaped: hmmmm
qualXXL: but the ingame time is still 10 frames per second
AshtonKiros: nah it works a about 27 frames for me
AshtonKiros: not game frames
AshtonKiros: the rendering frames
qualXXL: i have asked cwwallis about this, so im pretty sure
AshtonKiros: oh
AshtonKiros: well i guess ur correct then
FateIsEscaped: the test I wanted to do was in campaign
FateIsEscaped: kill an enemy base to nothing
FateIsEscaped: leaving only their command
FateIsEscaped: then place a micro laser at their base
FateIsEscaped: count the frames while paused
FateIsEscaped: then try again, with a rof rof micro laser
FateIsEscaped: or even 4 beam doc, rof rof micro laser
Evernewb: yeesh; I'd forgotten just how much damage spectres can put out
FateIsEscaped: then we'll see if there is "game logic"
FateIsEscaped: going on faster than the animation
FateIsEscaped: which I doubt.
qualXXL: @fate: i did it in private match. the enemy just did nothing, i placed a fixed amount of generators and send 1 gladiator. then i counted my energy at the glads 1st shot to the base expoding
qualXXL: *exploding
FateIsEscaped: better with micro laser, no?
Evernewb: the "check" I used for faster than 1 rof was 1 phalanx trying to block yellow's quads
qualXXL: well i did it for glad cause i was curious how much beam doctrines i need^^
Evernewb: a lot more missiles dissapeared than beams appeared
FateIsEscaped: how does that help, Ever?
FateIsEscaped: hmm
Evernewb: and missiles dissapeared that didn't have a beam go to them
FateIsEscaped: thats a good observation
Evernewb: ...I haven't actually tested much in several updates though, so I'm not sure if things are still the same
FateIsEscaped: what rof and techs did that phalanx have?
qualXXL: this are the numbers i got for a 20%rof glad:
qualXXL: rof: 4 x +15%: 1558-301 = 1257 rof: 3 x +15%: 1769-123 = 1646 rof: 2 x +15%: 1768-120 = 1648
qualXXL: aah before "rof" there should be a new line ^^
Evernewb: 2 rof phalanx, 1 beam doctrine and 3 heatsink
uzies: :p
AshtonKiros: r u you like the smartest guy in the world qual?
FateIsEscaped: qual, you can get exactly 1 energy per frame with 4 mini reactors
Evernewb: I think the base rof got dropped back on the update that added the naval yard though
qualXXL: mmh i would have to explode my base.. yeah might have been interresting how much frames it took
FateIsEscaped: the point with that energy
FateIsEscaped: is that if you have less than or more than eactly 10 generation
qualXXL: aah true you meant generation moved to 10 per second
qualXXL: true
FateIsEscaped: on some frames there will be +1 energy, and some will be +0
FateIsEscaped: that will make energy counting exact
FateIsEscaped: with 4 mini reactors
qualXXL: well i was at 4 reactors, that should be exactly 2 energy / frame
FateIsEscaped: that would work too
FateIsEscaped: anyway, I think a microlaser would be the best test
uzies: wait how we got from rof to energy per frame?
FateIsEscaped: glads have to fly and turn, and retarget
FateIsEscaped: we are using energy to measure frames
qualXXL: but microlasers are easy to get to shoot every frame
uzies: um guys u heard wat i said?
FateIsEscaped: we are also trying to test Evernewb's position that the game fires faster than the game can animate
qualXXL: and microlasers have not the same basic rof like glads, so it does not really help to know it for glads
uzies: :p
FateIsEscaped: @uzies: we are using energy to measure frames
uzies: thought ya meant the eco energy :p
FateIsEscaped: I do
FateIsEscaped: we are using energy over time, to measure how much time has passed
uzies: if ppl r going to use cloak sd engine e cutlasses then i might aswell play defensivw
FateIsEscaped: we are using the energy like a clock
qualXXL: mmh i must have missed evernewb writing this. but i doubt it as i think ingame frames are fixed and dont ever get skipped
uzies: i see fate
FateIsEscaped: using a hand held clock or stop watch is inaccurate
uzies: mostly yes
FateIsEscaped: because everyone's game runs different speeds
FateIsEscaped: thats why pvp games can feel laggy to people
uzies: im starting to see it
FateIsEscaped: 1 person can say: Laggy! and the other can say it feels fine
uzies: anywa in pvp ppl r going to use that sd cloak engine strat then im ganna use a counter to it
FateIsEscaped: and yes
FateIsEscaped: I agree Qual
FateIsEscaped: I personally dont think the game does stuff faster than 1 frame at a time
FateIsEscaped: I feel like it does everything in chunks, at each frame
FateIsEscaped: but maybe Evernewb is right
FateIsEscaped: he says his Phalanx was shooting down more missiles than possible per frame
FateIsEscaped: maybe... there is an AOE on phalanx tho
Evernewb: and more tellingly it was popping missiles with no animation to match
uzies: ther is?
Evernewb: there is a 1 pixel aoe
uzies: oh :p
FateIsEscaped: like all lasers, right?
Evernewb: everything has an aoe, for the lasers it's 1 pixel, phalanx included
qualXXL: anyone want an old times match? (no fy, ny, glad, micro, halos, tyrant, cobra, hyper repair, base cannons, base shield)
uzies: y no halos :p
FateIsEscaped: halos are new gear
qualXXL: ooh i forgot: no dark mastery
qualXXL: just cause they got added at some point
Evernewb: AA is new gear too
qualXXL: true
qualXXL: damn the wikia is not complete :D
FateIsEscaped: you can tell the order cwallis added gear
FateIsEscaped: by the order it appears in your armory
qualXXL: biohazzard is new also
FateIsEscaped: true
FateIsEscaped: for me, manufacturing is the first tech
qualXXL: void lance is also new?
FateIsEscaped: void lance is new too
uzies: oh
FateIsEscaped: newish
FateIsEscaped: it wasnt in v 1.0
FateIsEscaped: like for me, in my techs
FateIsEscaped: Manufacturing is first
FateIsEscaped: so I guess Cww made manufacturing as his first tech
FateIsEscaped: when he was programming the game
uzies: i used all 4 manufacturing tech before
qualXXL: is the list of new stuff complete now?
uzies: now i use all 4 beam docs
FateIsEscaped: glads are new
uzies: ad FY
uzies: and
FateIsEscaped: oh you had that
uzies: had wat
FateIsEscaped: qual made a list of new stuff
FateIsEscaped: we are trying to make sure its complete
uzies: is it?
qualXXL: no fy, ny, glad, halos, tyrant, cobra, arch angel, biohazard, micro laser, hyper repair, void lance, base cannons, base shield, dark mastery
qualXXL: biolab?
FateIsEscaped: biolab was important at one point
uzies: is biolab even new?
FateIsEscaped: it was the only 1 shot kill turret
RavenSpyr: no
RavenSpyr: They had it in OB2
qualXXL: i dont remember but it got buffed
FateIsEscaped: but then void lance made it worth less
Evernewb: heck, micromissile used to be useful, not sure why that insane delay that makes it useless was added
uzies: no for oe3
Evernewb: it's more of a micro bomb rack now
RavenSpyr: No....bio lab was here from the start
qualXXL: ok
qualXXL: well it wont be the real old game, some stats have modified also
FateIsEscaped: yeah, qual has the full list now as far as Ive been playing
FateIsEscaped: all his stuff was added after version 1.0
uzies: as cww makes a new game that does not relate to this one atm
qualXXL: autocaster
qualXXL: wikia IS complete, i just did not scrolled to the end :D
uzies: :p
FateIsEscaped: qual, want to test micro fire rate?
qualXXL: fy, ny, glad, halos, tyrant, cobra, arch angel, biohazard, micro laser, autocaster, hyper repair, void lance, base cannons, base shield, dark mastery
qualXXL: yeah
FateIsEscaped: I got a rof rof micro
FateIsEscaped: and 4 beam docs
FateIsEscaped: Ill construct over to your base
FateIsEscaped: and count energy
qualXXL: im pretty sure it does not require 4 beamdocs
FateIsEscaped: well do 2 fights
uzies: :p
qualXXL: ok
FateIsEscaped: pass: rof
qualXXL: so im the one to be killed
FateIsEscaped: ya :p
uzies: or u could use a turret or a brick
FateIsEscaped: 1000 hp is most accurate
qualXXL: something with much hp
uzies: to be the one being killed
qualXXL: maybe starport?
uzies: or FY
qualXXL: use extractor to ... yeah^^
uzies: all u got to do for fy is divide by 3 :p
qualXXL: but i go to 20 e... aaah damn i have power core equipped
yhvan: guys,if I put freeze and acid mod in my tech what will happened?
uzies: wait can u guys try to sell ur base after u build an constructer
uzies: so the energy be more accurate
yhvan: never
qualXXL: sorry
qualXXL: ^^
dragold: xyan i dont think
dragold: that works out
dragold: probs only the first one u put in works
uzies: ther doing sum scientific stuff atm man
qualXXL: do you have a rof microlaser too? would be nice to know where the frameskips there
FateIsEscaped: 180
qualXXL: start: 445
FateIsEscaped: starting energy for me
FateIsEscaped: this is blank micro laser
FateIsEscaped: I also have a rof rof micro laser
qualXXL: nice
FateIsEscaped: for second test
qualXXL: from watching t i would guess its at 0.6
MERGLON: what caps do you have?
FateIsEscaped: I do think energy keep growing after killing enemy base
qualXXL: i see my start was at 439
FateIsEscaped: 883
FateIsEscaped: was my final energy
FateIsEscaped: as you blew up
qualXXL: 1932-439= 1439
FateIsEscaped: this is 4 beam docs
FateIsEscaped: and double rof, micro
FateIsEscaped: and shield 1
qualXXL: lol
vinster7: imagine 4 missile docks with 80% firerate cataclysm
qualXXL: ^^
vinster7: docs
elementalz: +60% firerate
vinster7: ya
vinster7: dat
dragold: wish i had the plasma halo with that
FateIsEscaped: 120 energy
FateIsEscaped: start point for me
elementalz: it's actually 72.8%, am i right?
qualXXL: 731
FateIsEscaped: -50, brings it to 70
FateIsEscaped: the same with my first number
qualXXL: im pretty sure your micro is at the max frameskip even with 2 beam docs, amybe even with 1
FateIsEscaped: it was 50 higher
FateIsEscaped: 323 energy
qualXXL: 50 higher? aah you placed the micro
FateIsEscaped: when you blew up
FateIsEscaped: yeah
qualXXL: 1226
FateIsEscaped: so, 70 to 323 on my screen
FateIsEscaped: 4 mini reactors
FateIsEscaped: +10 energy generation
FateIsEscaped: 1 energy per frame
qualXXL: 1226-731=495
qualXXL: almost 3 times faster
qualXXL: .. that dont fit to 0.6sec starting rofrate
qualXXL: *rate
FateIsEscaped: 130 to 883, on first test
uzies: so u guys got the formula yet :p
FateIsEscaped: micro, blank
FateIsEscaped: 70 to 323 energy, second test
qualXXL: id like to see the double rof withou any beamdoctrines
FateIsEscaped: rof rof micro + 4 beam docs
FateIsEscaped: okay
FateIsEscaped: Ill do that now qual
FateIsEscaped: oops
FateIsEscaped: 100 start
FateIsEscaped: down to 50 start
FateIsEscaped: wow, thats quick
elementalz: got a normal stuff
FateIsEscaped: 303
elementalz: sapph shield jupiter
elementalz: been using it
FateIsEscaped: well
FateIsEscaped: thats pretty damn exact there
FateIsEscaped: 2 rofs
qualXXL: 1055-560=495
FateIsEscaped: are as good as 2 rof, 4 beam docs
FateIsEscaped: that means, too many beam docs can be wasteful
qualXXL: brb
qualXXL: yeah
qualXXL: the micro dont need any :D
elementalz: so still same or smth?
FateIsEscaped: yup
FateIsEscaped: 2 rof micro laser = 2 rof micro laser + 4 beam doctrines
FateIsEscaped: the 4 beam doctirines did crap
FateIsEscaped: qual, wanna test 1 more things?
FateIsEscaped: I want to test if 1 rof + 1 beam doc reaches max frames
qualXXL: ok im ready
FateIsEscaped: and if not that, then blank + doc doc
qualXXL: i had 2 micros equipped a while
qualXXL: 1 range and 1 rof
qualXXL: at 2 beam doctrines they were at the same rof if i remember right
FateIsEscaped: Im building this one
qualXXL: mmh wait 1 more minute
FateIsEscaped: kk
FateIsEscaped: I have a blue micro laser with 1 rof
FateIsEscaped: and 1 beam doc
FateIsEscaped: thats what Im using
FateIsEscaped: so you are saying that 2 beam docs reaches maximum frames?
FateIsEscaped: 2 beam docs = 2 rof?
FateIsEscaped: for a micro laser?
FateIsEscaped: are you sure?
FateIsEscaped: you know what, Ill test that first
FateIsEscaped: blank micro + 2 beam docs
qualXXL: so im back now
qualXXL: still want some tests fate?
FateIsEscaped: yeah qual
FateIsEscaped: you here?
qualXXL: yeah im ready
uzies: so u guys got the formula?
FateIsEscaped: if youre still around qual I want to test
FateIsEscaped: still data gathering
FateIsEscaped: micro is too fast for a good formula
uzies: then use a quad and phalanx
qualXXL: actually im not searching the formula, just know relevant frameskips :D
FateIsEscaped: I want both
FateIsEscaped: but so far we discovered there is a maximum speed
uzies: rly?
qualXXL: ^^
uzies: is it max to 100%?
NoobClone: is this about the phanalax fireing speed
FateIsEscaped: micro laser max is 40%
FateIsEscaped: the max might even be lower
NoobClone: isn't there someone who has 3 firerate micro
FateIsEscaped: if he does, sucks to be him
SahilD2: I have 40% micro
FateIsEscaped: because 40% micro is max
FateIsEscaped: 250
NoobClone: did you try going beyond 40 with beam lasers
FateIsEscaped: 200 energy start
FateIsEscaped: yes
qualXXL: 1200 something
FateIsEscaped: we tried 2 rof + 4 beam docs
FateIsEscaped: 2 rof + 4 beams EXACTLY equal to 2 rof micro
NoobClone: are you sure it's not a turn rate limitation
qualXXL: fate have you written down your numbers? i got confused cause of the +-50
rickrollreversed: max fighter rush hype
FateIsEscaped: I copy pasted chat
FateIsEscaped: I have it all
NoobClone: I remember your micro geing slow sometimes on fireing spore because of turn rate
NoobClone: or was that lag..
FateIsEscaped: this is a 2 beam doc blank micro
FateIsEscaped: slower for sure
FateIsEscaped: 703 final energy
FateIsEscaped: now wanna try 1 more
FateIsEscaped: 1 rof + 1 beam
qualXXL: 2156-1170 = 986
FateIsEscaped: pass: rof
rickrollreversed: 4 fighter rush techs and a fighter yard
rickrollreversed: op
rickrollreversed: lol cloak army
rickrollreversed: cloak miners and gladiators
qualXXL: what was your start at former test fate?
qualXXL: damn
Mergelon_2pointO: f7v
FateIsEscaped: 200 to 703
FateIsEscaped: for 2 beam doc blank
Mergelon_2pointO: 2000-795
Mergelon_2pointO: play colon
rickrollreversed: shielded engine spores look cool
Mergelon_2pointO: i nment colony
FateIsEscaped: 150 - 50 = 00 start
FateIsEscaped: 100
FateIsEscaped: this test is 1 rof, 1 beam doc micro
FateIsEscaped: 602 final energy
FateIsEscaped: qual, I wanna try 1 more test
rickrollreversed: the fighter rush is real
FateIsEscaped: just to be certain
qualXXL: which laser was this?
FateIsEscaped: 3 beam doc, on a blank
FateIsEscaped: this was 1 rof, 1 beam
qualXXL: aah 35%
FateIsEscaped: final test qual
FateIsEscaped: wanna try 3 beam doc
qualXXL: 1395-400 = 995
FateIsEscaped: oh wait skip
FateIsEscaped: last test
SahilD2: can u get sap hangar on puma ?
FateIsEscaped: showed 1 rof 1 beam was max
FateIsEscaped: right?
qualXXL: no
qualXXL: 35% rof were the same as 30%
FateIsEscaped: ah
FateIsEscaped: yeah
FateIsEscaped: lets try the last test
FateIsEscaped: just to be sure
qualXXL: so 3x 15% now?
1ab1: anyone here every dream-- or is dreaming to go to Princeton?
uzies: idk man
1ab1: http://www.cbsnews.com/news/princeton-university-rejects-all-its-applicants/
1ab1: you've been dreamin
FateIsEscaped: yeah, thats the test we are doing, 3 beam docs
FateIsEscaped: this should put the micro at max frames
1ab1: and I'm serious, that is a real link
FateIsEscaped: should.
qualXXL: the numbers look strange
FateIsEscaped: the numbers work for me
FateIsEscaped: at max frames
qualXXL: apparently max rof is 3 times faster than a blank micro
FateIsEscaped: it took me 250 energy to kill
FateIsEscaped: oh, havent checked that yet
qualXXL: that would mean blank is 0.3 and 0.1 is max
FateIsEscaped: next frame skip took me 500 energy
qualXXL: but that does not really fit
FateIsEscaped: remarkably clean and exact
qualXXL: 40% does not make it 3 times faster one would think...
FateIsEscaped: start is 100 -50 = 50
uzies: um sahil is this for fun or sumthing?
SahilD2: ya
qualXXL: so maybe the initial point is 0.6 and its max is at 0.2?
SahilD2: my first mp in months
FateIsEscaped: weirdness dude
qualXXL: maybe rounding have a hugh effect also
uzies: oh at first i thought u were going to fighter rush me with sd since i wasnt prepared for it
FateIsEscaped: 3 beam doc is NOT as good as 2 rof
qualXXL: lol yeah
FateIsEscaped: the formula has been destroyed
dumbasarockstar: gg
SahilD2: i have gotten slow
uzies: uh hold dat thoguht
1ab1: can't anyone just look through the code for the formulas?
FateIsEscaped: 553 final energy
Mergelon_2pointO: yes i can
FateIsEscaped: so
uzies: early gg sahil :p
qualXXL: maybe you had accidentally equipped wrong number of beam doctrines?
FateIsEscaped: it appears the rof formula that everyone touts
FateIsEscaped: is WRONG
FateIsEscaped: way wrong
uzies: u got a free win
FateIsEscaped: qual
SahilD2: man its no fun
FateIsEscaped: lets try 4 beam docs
1ab1: Mergelon
1ab1: how is rof calculated?
FateIsEscaped: we dont know yet
qualXXL: 2201-1208 = 993
1ab1: can't you loolk through code?
1ab1: or ask cwwallis?
FateIsEscaped: even cww gets it wrong :p
1ab1: he wrote the code
1ab1: probably somewhere is the formula
qualXXL: 4bds on a blank one now?
FateIsEscaped: yup, 4 beams now
FateIsEscaped: if this isnt max frames
FateIsEscaped: then... wow
1ab1: techtype1*techtype2*techtype3*techtype3
1ab1: or somethin
1ab1: good >;)
1ab1: jk
FateIsEscaped: 100 - 50 = 50 start
qualXXL: yeah faster now^^
FateIsEscaped: phew
FateIsEscaped: but still
FateIsEscaped: how can 2 rof be quicker than 3 beam doc
FateIsEscaped: that totally screws with thinking
1ab1: dem formulas
FateIsEscaped: 303 final energy
FateIsEscaped: and cww can be wrong
1ab1: he wrote this
FateIsEscaped: Ive discovered several bugs
FateIsEscaped: by testing
1ab1: there way be unanticipated bugs
qualXXL: 970-473
1ab1: but he wrote the formulas
FateIsEscaped: like, his dps formula is wrong
qualXXL: 970-473 = 497
1ab1: and he can give us the formulas
1ab1: if he wants
FateIsEscaped: bugs
1ab1: or we can find it
1ab1: its ok if there is bugs
qualXXL: seems like the rof mod on microlaser is not what it should be
FateIsEscaped: bugs mean program operates in ways even the dev doesnt understand
1ab1: bugs just mean the formulas are messed up
1ab1: the formula, not code
1ab1: is messed up
rickrollreversed: i am a wizard :3
FateIsEscaped: we only care about results
FateIsEscaped: we are the players
1ab1: so?
1ab1: we get results from the formula
FateIsEscaped: no
1ab1: plug'n'chug
FateIsEscaped: we get results from the game
1ab1: yes we do
FateIsEscaped: cww idealized formula isnt reality
FateIsEscaped: it is theory
1ab1: the formulas ARE the bugs
FateIsEscaped: we want data, real evidence
1ab1: therefore
FateIsEscaped: no
FateIsEscaped: if we ask cww
1ab1: if we use the formulas to calculate, it will calculate the bugs as well
FateIsEscaped: he will give us what he THINKS the formulas are
1ab1: or incorporate the bugs i mean
1ab1: FORMULA=BUG
FateIsEscaped: but his mistaken programming will produce different results
1ab1: ?
1ab1: no
FateIsEscaped: Ive asked cww for technical info before
1ab1: FORMULA=BUG
FateIsEscaped: and hes been wrong
1ab1: k
1ab1: paste it here pls
1ab1: lol
FateIsEscaped: 2 rof > 3 beam docs
FateIsEscaped: pasted
1ab1: so, cwwallis can be wrong
1ab1: anyone can
FateIsEscaped: yup
qualXXL: aah comon guys dont make me mute you
1ab1: but
FateIsEscaped: he can be wrong about his own game
1ab1: the formula is the bug
1ab1: the formula will incorporate the bug
FateIsEscaped: the point was said: "ask cww"
1ab1: if we use the formula, we will get the same results-- with the bug
FateIsEscaped: and my counter point is "he can be wrong"
1ab1: so?
1ab1: I brought up two options
FateIsEscaped: therefore, its better WE test it
qualXXL: the point is cwwallis uses several DIFFERENT formulas which he think they are the same. so he use 1 formula to calculate money from sold towers and ANOTHER formula to write the money you should get by selling that tower
1ab1: 1: ask him for the formulas
1ab1: 2: find the formulas in code
1ab1: 3: test
FateIsEscaped: no 1ab1, we testing is best method
1ab1: like you said
qualXXL: this way you end up seeing the base energy only not taking into account the tower is on insurance
FateIsEscaped: thats what we are doing
FateIsEscaped: thanks :p
1ab1: why not look through code?
1ab1: waaaaay more acc
shpooky: i wonder how ,many reds i would get per level at levels 200+
FateIsEscaped: you go do that
1ab1: naw
SahilD2: do u get more reds if u are at higher lvl?
1ab1: i could just ask him
1ab1: :P
FateIsEscaped: we'll get the results right now
FateIsEscaped: by testing
1ab1: lol
1ab1: I hear you've been testing quite a long time ago
1ab1: not sure if its true
FateIsEscaped: not really
1ab1: nevermind then
FateIsEscaped: I only tested my ideas just now
FateIsEscaped: with qual
1ab1: anyway, im tooo lazy to test
FateIsEscaped: turns out, my ideas were right
FateIsEscaped: and people were thinking of rof in way too simple terms
1ab1: the contrarian ideas?
1ab1: yep, jk
FateIsEscaped: it doesnt work in the way people expected it to
FateIsEscaped: and, Evernewb put forth the idea that it works faster than frames do
FateIsEscaped: also now disproven
1ab1: OMG
1ab1: you took your time to....
qualXXL: mmh testing phalanxes would be cool too
1ab1: ah, players usually understand the game better than the dev
FateIsEscaped: Im not sure about a quality test for phalanx
qualXXL: but thats a harder taks as if you want to stack towers you must time them right...
FateIsEscaped: anyway, its cool that we know a bit more now
1ab1: just use a blaster and a phalanx
1ab1: and constructors
uzies: salhid if ur wondering y i didnt played because i was eating dinner atm
salhid if ur wondering y i didnt played because i was eating dinner atm
qualXXL: im missing some of your records, could you send them to me in that style? 303-(100-50)=253 (reply)
qualXXL: we could add a page to wikia if we have some more data :D (reply)
FateIsEscaped: Ill look over the chat logs qual
FateIsEscaped: I have it all copy pasted
FateIsEscaped: the two most interesting points
qualXXL: im missing the blank micro with 0% rof and both tests of the 40% micro (reply)
FateIsEscaped: rof rof micro = rof rof micro + 4 beam docs
1ab1: refresh and BOOP! all gone
qualXXL: mmh yeah thats true, also our numbers were very close
FateIsEscaped: and, that 2 rof micro beats 3 beam doc micro
qualXXL: yours seems a bit more exact
FateIsEscaped: mine is more exact because I was the one planting the micro
FateIsEscaped: I think
qualXXL: seems like
FateIsEscaped: the biggest question
qualXXL: you placed it at exact 100 and it took 0.3 secs to be placed
FateIsEscaped: is why 2 rof micro beats 3 beam doc micro
FateIsEscaped: 2 rof in only 40%, 3 beam doc is 45%
qualXXL: i still think your setup has not been what you expected it to be
FateIsEscaped: so there is no reason for 3 beam docs to be slower
qualXXL: sometimes it does not get the last techs changed
FateIsEscaped: you wanna try it again?
FateIsEscaped: maybe you're right
FateIsEscaped: the tech didnt "save"
qualXXL: not really but to be sure it would be good
FateIsEscaped: but it did
FateIsEscaped: when I looked after the fight
FateIsEscaped: but lets test again
FateIsEscaped: pass: rof
FateIsEscaped: I agree
FateIsEscaped: its good to test this controversial evidence
FateIsEscaped: retest, I mean
SahilD2: never knew those fighter yards are powerful
rickrollreversed: yes they are
qualXXL: rof rof no bds now?
dumbasarockstar: yeah
rickrollreversed: especially with max fighter rush
1ab1: to the extreme
dumbasarockstar: searching
qualXXL: fighter rush has never been that great
SahilD2: yeah
qualXXL: i gained about 400 rating having 60% rof equipped while everyone used fighterrush :D
1ab1: "controversial evidence" reminds me of the Da Vinci code...
FateIsEscaped: placed at 100 -50 energy = 50 energy start
FateIsEscaped: triple beam doc is still slow
FateIsEscaped: I can see the laser alternating
qualXXL: yeah now its at 0.2
FateIsEscaped: I guess we should check the rof rof micro again?
FateIsEscaped: just to be ultra sure?
qualXXL: hum isnt that the rof rof?
FateIsEscaped: this is the blank
FateIsEscaped: and 3 beam docs
qualXXL: aah ok
FateIsEscaped: 553
FateIsEscaped: energy, final
FateIsEscaped: qual, 1 more test?
Miles3057: people?
FateIsEscaped: last test
qualXXL: 1398-401 = 997
FateIsEscaped: double checking that rof rof micro laser is max speed
shpooky: k???????????????????
uzies: ...?
FateIsEscaped: start 150 - 50 = 100 energy
qualXXL: this is 40% now?
FateIsEscaped: this rof rof micro is full speed
Miles3057: sorry
FateIsEscaped: no beam docs
SahilD2: i will try fighter rush too searching
Miles3057: again?
qualXXL: hum
FateIsEscaped: 4 batteries
FateIsEscaped: no chance of wrong techs
FateIsEscaped: starting energy was 700
qualXXL: end energy at 553?
FateIsEscaped: yup
FateIsEscaped: final was 553
qualXXL: i was at 869-372 = 497
FateIsEscaped: also, this was a different micro laser
FateIsEscaped: this one was rof rof range
FateIsEscaped: first one I tested was rof rof shield A
qualXXL: maybe red ones get an additional boost?
FateIsEscaped: good point qual
FateIsEscaped: possibility
qualXXL: you need more reactors miles this match will take a while :D
qualXXL: mmh so the 20% rof micro, we did only 1 test with?
Miles3057: qual
FateIsEscaped: yeah
FateIsEscaped: we did 20 rof + 1 beam doc
Miles3057: any reason you have 12 reactors?
qualXXL: i just like being prepared xD
Miles3057: yes
FateIsEscaped: but what this did show qual
qualXXL: if yu are fast now you can get me
FateIsEscaped: is that your build
qualXXL: lol
FateIsEscaped: qual and uzies
FateIsEscaped: who said to use 4 beam docs
FateIsEscaped: well, if you want ideal efficiency
Miles3057: awwww
FateIsEscaped: use micro lasers with 0 rof
Miles3057: unfair
qualXXL: i said it, i think uzies too
FateIsEscaped: yeah
FateIsEscaped: so if you do it, get a red micro laser with 0 rof
Inori2300: morning people
FateIsEscaped: morn
qualXXL: damn sorry this was too fast :D
Miles3057: you ass im new to this game
FateIsEscaped: are you using that now qual?
qualXXL: nah im on 2 beam doctrines now
qualXXL: and a rof micro
qualXXL: i think thats at max frameskip too but are not sure
FateIsEscaped: should be
qualXXL: again miles
FateIsEscaped: but then again, who know lol
Miles3057: let me win
Miles3057: no haols
qualXXL: no sorry i lose to much rating
Miles3057: *halos
qualXXL: but sometimes i do big mistakes so maybe you get me ;)
Miles3057: bruh dem capital ships doe
FateIsEscaped: so qual is turtle + generators
FateIsEscaped: right?
FateIsEscaped: build a shell?
Miles3057: uhh im goona sound like a noob qual
FateIsEscaped: then overwhelm?
qualXXL: generatorspam works quite well
qualXXL: if doing right it can even beat cloak sd cutlass
uzies: multiplayer private pass
uzies: test
FateIsEscaped: uzies, able to explain our rof test results?
uzies: well my micro dont have rof on i the only thing i need to know iss how fast it can shoot :p
uzies: anyway speaking of which wat about it
FateIsEscaped: do you think you can explain our results?
FateIsEscaped: 2 rof micro laser, was faster than 3 beam doc micro laser
FateIsEscaped: meaning, 40% rate of fire laser, was faster than a 45% fate of fire laser.
FateIsEscaped: possible explanations?
uzies: try the same rof x2 micro and use 4 beam docs instead?
FateIsEscaped: we tried that too uzies
FateIsEscaped: 2 rof micro, was exactly as fast as, 2 rof micro + 4 beam docs
Miles3057: ?????????
uzies: wait y ask me?
Miles3057: im supposed to get 14 energy but i get like 2 a second
Miles3057: the hell?
Miles3057: what the crap
FateIsEscaped: move the decimal places miles
uzies: its 14 per second
uzies: not 14 per frame
FateIsEscaped: if it says 14
FateIsEscaped: that means 1.4
Miles3057: ?
Miles3057: ooooohhhhh
qualXXL: seconds gets bend down
Miles3057: apparently i am expierienceening lag
FateIsEscaped: +14 energy means 1.4 per frame. so it will only move 1 energy or 2 energy, per frame
SahilD2: hows rapier with shield D + SD ?
Miles3057: wait
Miles3057: what fps does this game operate on?
FateIsEscaped: shield d lets the rapier survive 1 miner laser
Miles3057: 26?
FateIsEscaped: 10 per second
Miles3057: wow
Miles3057: thats terrible
SahilD2: rapiers with cloack are better maybe
uzies: not rly
Miles3057: 10fps?
FateIsEscaped: if you didnt notice it, its not terrible :)
uzies: yea cloak on rapier is good
Miles3057: thats bad bruh
uzies: r u an fps player
Miles3057: depends
Miles3057: you see uzies
uzies: fps player cares about the frames
Miles3057: there is a bit of a "wait period" of like 2 seconds
Miles3057: when i
uzies: not rly
Miles3057: make an action in the game
FateIsEscaped: that might be your computer
Miles3057: also things keep freezing in place
Miles3057: ****ing shit bill gates
uzies: its most likely ur computer
FateIsEscaped: you might have too many things open on your computer
FateIsEscaped: like youtube, or itunes
FateIsEscaped: or other music or video stuff
Miles3057: fate i have only this and youtube on another tab
uzies: like me but i have a very good computer now
FateIsEscaped: or your pc is just slow
FateIsEscaped: or lots of programs boggin your pc down, like anti virus
FateIsEscaped: but yeah
FateIsEscaped: if you game is freezing
Miles3057: ima have to restart
FateIsEscaped: its some computer issue
Miles3057: this is rediculous
Miles3057: brb
uzies: ok
FateIsEscaped: what browser?
Inori2300: what type of rounds should i use
uzies: iridum
Inori2300: i have ice neutron and iridium
FateIsEscaped: ice ice baby!
uzies: yea use iridum
uzies: :p
FateIsEscaped: if you are on early levels, use freeze
Inori2300: so neutron
Inori2300: level 7
FateIsEscaped: level 1 to 4, freeze rules
uzies: use iridum
FateIsEscaped: on 7, you can use freeeze or iridium
AshtonKiros: freeze is good
uzies: neutrin suks compared to iridum
FateIsEscaped: just try to get an iridium ship
AshtonKiros: I don't have freeze
FateIsEscaped: if you use freeze rounds later on
uzies: AI have shields and stuff
FateIsEscaped: like, use freeze
FateIsEscaped: but then later on use beam halo
SahilD2: higher the lv = more reds
Inori2300: pvp go
FateIsEscaped: like, quads, blasters, bomb racks, and base cannons, are pretty cool with freeze
uzies: not rly but increase the chances for modded ships
FateIsEscaped: you can stall enemies for a long time with that while you build up
FateIsEscaped: I think the way CWW says it works is
uzies: the chances of getting modded ships increases all the way to lvl 30 i beleive
FateIsEscaped: that the higher the level, the less blanks
FateIsEscaped: maybe it caps out? IDK
FateIsEscaped: platinum caps out
uzies: i was watching a youtube video about sumone playing oe3 and they got so lucky on lvl 3 getting a mastadon red
AshtonKiros: whoa
AshtonKiros: i wish i was him lol
FateIsEscaped: that is pretty lucky
uzies: i forgot wat mods it has on
uzies: the only thing i remember on that vid is how one of the mods is terrible on it
FateIsEscaped: there arent too many oe3 vids
qualXXL: mosquito hangar?^^
uzies: idk i think its extra armor on it or sumthing
Mergelon_2pointO: i posted a comment please tell me what you think
uzies: wait a minute remember how the rof works fate
uzies: i think that when beam docs stack it decreases the effectivness for it
FateIsEscaped: how it works?
FateIsEscaped: so you are proposing a way to explain why 45% beam doc micro, is worse than 40% rof micro?
uzies: sumbody said that when stacking fighter rush tech it decreases the effectiveness for it
qualXXL: ?
qualXXL: thats nonsense
uzies: idk i might be bullshitting
AshtonKiros: or not
FateIsEscaped: maybe fighter rush caps out?
FateIsEscaped: oh, I wonder how many beam docs a beam halo needs to max out
FateIsEscaped: like double speed beam halo
FateIsEscaped: thats like having 2 beam halos out at once
uzies: lets try it fate u have an FY right?
FateIsEscaped: no more testing right now
FateIsEscaped: for me at least
uzies: :p
FateIsEscaped: just wondering, since beam halo rocks
FateIsEscaped: maybe 4 beam docs max it out
FateIsEscaped: and it doesnt need any ROF
uzies: i wanted to test out the diffrence between 3 manufacturing to 2 fighter rush tech
uzies: or 4 manufacturing and 3 fighter rush tech
FateIsEscaped: one test I can propose
FateIsEscaped: is medium bay and capital bay
FateIsEscaped: vs fighter bay
qualXXL: ive heard fighter rush subtracts 1 second from spawn delay
FateIsEscaped: build them right next to each other
uzies: no an FY on FY battle
qualXXL: so it goes down to 6 seconds with 4 fighter rushes
Andrew_H_Davis: I want to live with a cinnamon girl
FateIsEscaped: fighter rush is a %
uzies: using only blank rapiers
uzies: or sumthing that could one hit kill
FateIsEscaped: I think
FateIsEscaped: anyway
FateIsEscaped: the best way to test is in campaign
FateIsEscaped: build a cap or med or navy bay. then build a fighter bay right next to it
uzies: let me get my other account out for a bit
FateIsEscaped: each 1 frame apart
FateIsEscaped: by using the pause
FateIsEscaped: then you can look at the fighter generation gauge
uzies: that might work
FateIsEscaped: you can compare them
uzies: alrite well u got 3 fighter rush tech rite
uzies: i dont have any :p
FateIsEscaped: nooo testes right now
FateIsEscaped: too many testes
uzies: ok well i need to find sum fighter rush tech then
cheesearmyca: urrr...
FateIsEscaped: you go testes
FateIsEscaped: you want my testes, cheese?
uzies: fine hopefully that the store has fighter rush tech next
FateIsEscaped: you cant have my testes, cheese. sorry.
uzies: i wish the extracters r bufed
FateIsEscaped: mining beam?
uzies: no less cost
FateIsEscaped: ah
uzies: like from 250 to 200
FateIsEscaped: they don even get base cannons
FateIsEscaped: dont
FateIsEscaped: oh
FateIsEscaped: one nice thing about that test qual
FateIsEscaped: 4 damage per shot on a micro
FateIsEscaped: and the test showed 250 energy
FateIsEscaped: 250 * 4 = 1000 hp for command center
FateIsEscaped: just.... perfect
FateIsEscaped: and the next frame skip was 500 energy
elucasPIE: anyone want to quickmatch?
qualXXL: aah true fate
qualXXL: so we can be sure on the base hp atleast

FateIsEscaped: Evernewb, you hear about the rof stuff?
deathhunter10290: is anyone on qm?
Evernewb: what about it?
FateIsEscaped: I discovered that rof does have have a cap
Evernewb: I headed for bed somewhere around using energy count for a frame count base
FateIsEscaped: yeah, we did it
FateIsEscaped: a micro laser with rof rof, does the same DPS as a micro laser with rof rof 4 beam doctrine
Evernewb: so, is it additive/exponential+/exponential-
1ab1: oh grreat
FateIsEscaped: we determined that Rate of fire does not extend past the frame of animation
FateIsEscaped: like, the game does not do game logic beyond the animation
Evernewb: that is rather odd...
FateIsEscaped: maybe for phalanx it does?
FateIsEscaped: but for micro laser, it certainly doesnt
Evernewb: I got the exact oposite result back when I tried testing it, definitively with the phalanx and "probably right" with microlaser
Evernewb: ie microlaser was killing alien mid ships in less distance
FateIsEscaped: how did you test for phalanx?
Evernewb: just put one up where yellow's quads could see it
Evernewb: they popped more missiles than they showed shots being fired at
FateIsEscaped: thats hard to be objective with tho
FateIsEscaped: but...
FateIsEscaped: shop did luckily have an AWESOME phalanx yesterday
FateIsEscaped: so now I can at least try to test it
FateIsEscaped: (store had a rof rof range Phal yesterday)
Evernewb: I still have the phalanx I used, not the microlaser though
Evernewb: heh, that's what I have
FateIsEscaped: sweeet
FateIsEscaped: also
Evernewb: use a range/insurance most of the time though
FateIsEscaped: other test we did also showed curious results
FateIsEscaped: we found that a rof rof micro laser was more DPS, than a 3 beam doctrine microlaser
Evernewb: wait...what?
Evernewb: that doesn't make sense at all
FateIsEscaped: so. 40% rof is better than 45% rof, micro laser. ( 2 rof > 3 beam doc)
Evernewb: should be 1.44 vs 1.5208
FateIsEscaped: yup
FateIsEscaped: thats what people assumed it should be
FateIsEscaped: but no one ever had any evidence for making that formula
FateIsEscaped: even better.
Evernewb: what would the delay reduction model be...god it's been forever since I did anything with math
FateIsEscaped: we have no idea
FateIsEscaped: even better
FateIsEscaped: 1 rof micro laser = +50% DPS
FateIsEscaped: 2 rof micro laser = +200% DPS
Evernewb: erm...the hell?
FateIsEscaped: of course, CWW's dps prediction is completely wrong then
Evernewb: now that we allready knew
the1cam: look at the laser
FateIsEscaped: yup, but being over 160% wrong
FateIsEscaped: is extreme
the1cam: ???
the1cam: on what?
FateIsEscaped: okay like this
FateIsEscaped: blank micro laser, cww prediction = 7
FateIsEscaped: 1 rof micro laser, cww prediction = 8 dps
FateIsEscaped: 2 rof micro laser, cww prediction = 10 dps
Evernewb: 7-7.99999 by the way, display will always round down unless you do some rather annoying things to it to get it not to
FateIsEscaped: the real results is, blank = 7, 1 rof = 10.5, and 2 rof = 21 dps
Evernewb: that makes no sense whatsoever, even assuming it's a frameskip system
FateIsEscaped: thats true Newb
FateIsEscaped: it does round down
FateIsEscaped: the prediction
FateIsEscaped: but also true, the evidence provides results that are unexplainable
FateIsEscaped: according to any model by anyone
FateIsEscaped: (in public)
Evernewb: including CW...yet annother mark in favor of the "CW spews BS whenever someone asks him about mechanics" theory
FateIsEscaped: well, I mean, I was finding out that the DPS system by Cww was wrong months ago
FateIsEscaped: but never really tested it again till yesterday
FateIsEscaped: after you and Qual were making some interesting points
Evernewb: that's been pretty clear to anyone that looked at how the ships actualy perform, though the only noteworty exceptions were that salvo weapons get grossly distorted fire rates
FateIsEscaped: so...
Evernewb: I'm usually to lazy about this game to try testing it
FateIsEscaped: any ideas on how 2 rof micro laser can be 300% dps?
FateIsEscaped: while 3 beam docs can only be 150% dps?
FateIsEscaped: blank = 10 dps, 1 rof = 15 dps, 2 rof = 30 dps
FateIsEscaped: and 3 beam docs = 15 dps
Evernewb: the closest I can think of is that it works on a frame system in direct contradiction to the creator's statements and it goes to 1 per frame, but that doesn't hold to close
Evernewb: how was the dps test done? just distance to kill same target?
FateIsEscaped: btw, 4 beam doctrines goes to 30 dps
FateIsEscaped: test was
FateIsEscaped: +10 energy per second, build micro laser under enemy base (private match)
FateIsEscaped: count energy
Evernewb: same locations?
FateIsEscaped: Of course, bro :)
FateIsEscaped: under the base, and to the left
Evernewb: dangit, there goes one major error factor
FateIsEscaped: Thats why I only trust myself to do testing :p
Evernewb: angle seems to effect fire rate, again with being to lazy to hard test it past a repeated observation
FateIsEscaped: yeah, so same position, on a stationary target, with large hp
Evernewb: pretty conclusive...only other option I can think of is a bit of a nightmare
Evernewb: and that's simply that there are huge problems with the syncing in pvp
Evernewb: effecting things like fire rates and spawn rates
Evernewb: I know for a fact that there are problems like that in the campaign, but pvp is supposed to run on a different system
FateIsEscaped: just to be sure
FateIsEscaped: we even ran the tests twice
FateIsEscaped: same results
FateIsEscaped: 2 rof > 3 beam docs
Evernewb: try with different people
Evernewb: ?
FateIsEscaped: and 2 rof + 4 beam docs is equal to 2 rof
FateIsEscaped: so not only does rof cap out
FateIsEscaped: but for some reason 40% rof is better than 45% rof
FateIsEscaped: so Im trying to think of an objective test for phalanx
Evernewb: brain is to fuzzed right now to check if the 3 15s would be more or less than the 2 1.2 if it's a reduction to remaining CD rather than increace in rate
FateIsEscaped: but I cant think of a good one, like the energy counter test with the micro laser
the1cam: arty?
FateIsEscaped: reduction in cool down, or increase in rate
FateIsEscaped: it is hard to imagine how 40% is better than 45%
FateIsEscaped: no matter the formula model
FateIsEscaped: so how can 40% rof rof, be better than 45% rof 3 beam doctrines
FateIsEscaped: and yet.... rof rof is better than 3 beam doctrines
Evernewb: one is making a reduction in stages one is making an increase in stages, the reduction would loose benefit with added stages in the same way the increase gains benefit
NageshM1: hi Fate ._.
FateIsEscaped: hi nageshhhhh
NageshM1: how are u???
FateIsEscaped: all good in the hood
FateIsEscaped: well, Im gonna test bigger lasers next
NageshM1: and what doing your older laptop ?? o_O
Evernewb: there is also a good chance that the rof techs don't work quite how they say they do, and/or that they don't combine right with inherent boosts
NageshM1: fine and that results
NageshM1: say*
FateIsEscaped: I also know that armor mod, is different from armor techs
FateIsEscaped: beyond just 15% vs 10%
FateIsEscaped: but the rof rof issue is much more interesting hehe
OutlawZz: Fate
OutlawZz: search plz homie
FateIsEscaped: Im just chilling now, not pvping
Evernewb: ...dammit: I was almost ready to go to sleep before this came up, now it's 11:12 and I'm wide awake and need to get up in a few hours
FateIsEscaped: lol
OutlawZz: aight b
FateIsEscaped: its pretty cool though
Evernewb: I'd better sign out and find something excruciatingly boring
FateIsEscaped: micro laser with 300% dps
FateIsEscaped: later
OutlawZz: micro with 30 fr
the1cam: triple rof O.o
FateIsEscaped: yeah cam, thats how weird the DPS gets
FateIsEscaped: blank micro = 10 dps, 1 rof = 15 dps
FateIsEscaped: and rof rof micro = 30 dps
FateIsEscaped: and 3 beam doctrine (45%) = 15 dps
OutlawZz: i have beam doctrine 2x is all
the1cam: game physics are weird
FateIsEscaped: also, rof rof 4 beam doc = 30 dps
FateIsEscaped: so that is the max dps


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Game updated! New Fighter Yard added! And new capital ship: Tyrant!
 
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Topic: Kongregate / November '14 Suggestion Thread

Problem:
Not enough comments in the comments sections get read or voted upon. And the ones that do get seen, get seen way too much.

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Proof:
Look at almost any game, and click on the full list of best comments. You’ll see that the top 5 comments have a ridiculously huge amount of votes. Are we to believe those comments are 5 times better than almost any other comment?

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Solution:
Please randomize the comment section for games in the following ways.

Best Comments: These 5 comments should taken from the top 100 best comments, and 5 randomly chosen, each time the game page is loaded.

Most Recent comments: These 5 comments should be taken from the last 2 days worth of comments OR from the last 100 most recent comments. Which ever is LARGER. This will likewise be random each time the page is loaded.

By doing this Kongregate will give many more comments a much, much, fairer chance of being seen and evenly voted upon. Then the true best comments will come to light. Not just a lucky random few.

And not only that, for people who play the game a lot, we will see new interesting comments more often. Making old games seem not as dead.
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Problem:
Chatters when entering a new room don’t say much.

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Solution:
Whenever entering a new chat room please populate the chat window with a full page (at least) of the chat history.

This will encourage people to chat more and enter into the discussion when they can clearly see what people are talking about. Even if the last chat comment was a bit ago.

This will revitalize slower chat rooms by always providing a topic to talk about.

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Problem:
When chat disconnects, we lose all the chat history we had on screen before the disconnect happened.
(This disconnection can happen when we lose internet connection, or Kongregate chat goes down.)

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Solution:
When the connection is re established, leave the full chat history as it was, in the chat window.

This is most important when you are having a private conversation, but also when you are just lurking the chat.

Please don’t erase the chat room when the connection resumes.

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Problem:
We play lots of games. We get lots of scores. But they are very hard to access. And how do we know how good our scores are compared to others OVERALL over time?

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Solution:
Provide a high scores list on our profile. With one addition. Show our score with a percentile of where we are compared to others in the game.

Say a game has a list of 1000 people with a high score, for simplicity. Let’s say I get a score that places me as the 34th best. Then that would end up giving me a percentile of 3.4%, rounded to 4%. I’d be in the top 4% of players for that game.

Then on my Kongregate profile, I would have a high scores list, and they would be sorted by percentile.

So that top high scores in games were I am exceptional in, are at the top. (small percentile)

This would be a cool way to show a high score list on our profiles.

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Problem:
We have lots of games that have player added data to them. Such as custom maps, or other player made things, that players make for each other. But no real way to track them.

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Solution:
We used to have a box on our profiles that had all these player creations listed. What happened to it??
Who knows.
But I want it back.

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Problem:
People posting multiple replies IN A ROW in comments and on the forums.

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Solution:
Merge any consecutive replies in the comments or forums into 1 singular comment, with the new date. (essentially delete the first post, and edit it into the new post at the beginning)

This will save wasted topic space and reduce spammers.

 
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Topic: Kongregate / Badge of the Day Walkthroughs

Yeah, you got it perfect right now, thanks. =D

You could even change this as time goes on and you figure out quicker ways to do it quicker.

I used to do the same thing you are doing here, but on the Kongai board.

I used to figure out the quickest way to get the card of the week, and post a tiny walk through that explained the quickest way to get the Kongai card of the week.
 
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Topic: Kongregate / Badge of the Day Walkthroughs

Can you post the video times in this thread?

That way I can pick out the quickest badges if I need a quickie.

Also, please include badge name and badge difficulty from Kong.

 
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Topic: Kongregate / New Kongregate Version: Bug fixes

I also have two bugs for you.

On my profile page, with firefox, if my zoom setting isn’t exactly right, the column on the right will be off the page.

^ That is my prefered Zoom level.

^ This is if I zoom out to default zoom.

Second bug, sometimes if I go to a page an click on lots of games to playlist, the playlist buttons will stop cause the mouse over pop up to vanish.

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It would also be really really nice if the chat room disconnects, that I don’t lose the chat history that was on screen.

Also nice would be if I join a new chat room, that the chat room gets filled with 1.5 pages of chat text. That way I can tell what’s happening in that chat.

 
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Topic: Kongregate / A new way of managing comments?

You can select the comment rating as a sort.

You can also select sort by number of ratings.

If you are looking for your comments, there is a link in your profile.

But I do agree the comment rating system isn’t that good.

I think the “best comments” at the top should randomized out of the top 100 best comments. This will help get more good comments rated, or down rated.

The newest comments could also use this. But instead just show 5 random comments from the last 2 days. After 2 days, the comment won’t be considered new enough to show up randomly. This will also give comments a greater chance of being rated correctly. (often comments get buried unluckily, so they don’t get enough of a chance to get rated.) So by having the comments randomly cycle even people who play a game a tiny bit will have a much greater chance to get exposed to many comments to rate.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by FateIsEscaped:

My guesses for Jimp’s future Kongpanions.

Originally posted by TheRealPip:
Originally posted by Tulrog:

This leaves you with some options which are all not great.

  • Ignore new Kongpanions
  • Randomize the stats of every Kongpanion
  • Update your game every week
  • Make all Kongpanions have equal or no stats
  • Generate stats or functionality based on the rather random tags

Not really worth the trouble.

One thing that I suggested elsewhere is to also have the number of Kongpanions that someone has earned mean something. For example, XXX section is unlocked once you have Y Kongpanions; the game gets harder/easier as you get more Kongpanions (XXX Boss gains YYYY health, ZZZ more monsters spawn for every Kongpanion; etc).

I do agree though with you point about having to update the game each week. I had suggested that Kong provide a bit more meta data on each Kongpanions (ie some sort of stats that might be taken at face value, translated into the game, or ignored by the developer).

-Pip

Kongregate should just do a kind of dungeons and dragons stat monster stat sheet.

Or they could do a combination of all those above suggestions.

Give stats to all known Kongpanions.
Try to base stats on new Panions based on old tags.
And generate further random based stats on seed values of their name and tags. (used the tags and name as a seed to generate static stats)
And finally, on occasion, give them permanent stats when you feel like updating the game manually.

Oh, my guesses didn’t do tooooo bad.

I like that I did notice that my “Camera Pig” both turned out to be pirate dogs, and my twin kittens was actually triplet kittens. Got the llama, owl… my stamp turned out to be a saltine. Pufferfish nailed.

Of course, my “robot drill machine” turned out to be 3 carrots…

And my Cthulian Horror was just a puppy.

 
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Topic: General Gaming / Camping on FPS: Perfectly legit strategy or cheap?

Camping is legit.

Camping is also cheap.

And finally, ~ good ~ game design removes camping from the game as a good winning tactic.

I think more games should have kill cams, and there should be bullet trails that show enemy positions that killed teammates. That way if you pass into an area that has a camper you can see all the bullet trails that lead to the camper’s position. Forcing him to move more.