Recent posts by fractalman on Kongregate

Flag Post

Topic: GemCraft Labyrinth / Best Gem?

That pic looks like it was from before the pylon cap.

 
Flag Post

Topic: GemCraft Labyrinth / How to save this game?? (if clear browser history all lost??)

Have a completely different user account at the operating system level.

 
Flag Post

Topic: GemCraft Labyrinth / Supergemming(GCL + GC2)

My own expiriments with supergemming at low grades have produced abysmal results as well, but the results for high grades are quite clearly in favor of supergemming…

Perhaps I’ll do another round of testing now that I’m sure I know how to supergem correctly- my early results may have been contaminated by a botched combining method.

 
Flag Post

Topic: GemCraft Labyrinth / GC2:CS hit or miss?

only 15 fields?

Yeah, the gemcraft games have been getting progressively harder. you expected otherwise?

 
Flag Post

Topic: GemCraft Labyrinth / How does the +/- additional waves get affected by the Multiplier selection?

I have no idea what you’re running into…except maybe some random variance in exactly how many monsters are in a given wave, which may have interfered with managain from angering…

Go with fewer monsters instead of reduced waves, since more monsters interferes both with gaining mana from angering, and the angering multiplier at the end.

 
Flag Post

Topic: GemCraft Labyrinth / GemCraft Chasing Shadows

they will.

Peter (game in a bottle) has an agreement with armor games: he has to put it up there first for a few months before he can send it elsewhere. no I’m not quite sure what he gets out of this deal, but it’s probably More Money.

 
Flag Post

Topic: GemCraft Labyrinth / Suggestions for GC:CS

ah, the fusion [i]suggestion[/i] was what was messed up.

 
Flag Post

Topic: GemCraft Labyrinth / Suggestions for GC:CS

How does fusion stop you from supergemming? headscratch

For difficulty, I was thinking along the lines of “dooming” difficulty: +1337 starting hp, and…maybe 1 or two fewer waves to double hp relative to glaring…and an extra 50 waves.

 
Flag Post

Topic: GemCraft Labyrinth / and there goes bloodbound...

checked again, seems I was mistaken.

 
Flag Post

Topic: GemCraft Labyrinth / and there goes bloodbound...

bloodbound no longer amps. :(

Furthermore, specials that come FROM an amp are no longer further boosted via bloodbound. O.o.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

carapace versus faster waves:

If you are setting up a mana farm, 3x effective hp vs 2x the wavestone speed…
Sounds like carapace is more difficult, right?
wrong.

Once booted up (grade 10+), mana farm growth is primarily a function of time, rather than waves.

Furthermore, between grades 10 and 20, mana farm grade is roughly a linear function of time.

So at those grades, faster waves means your mana farm is at only half grade (which roughly translates to half as much angering, or [u]1/4th as much exp as you’d get with same waves but no difficulty setting…)[/u]

Wheras with carapace, anger 3 fewer times than if (normal). it is typical to anger 10-20 times, so that’s only 10-30% exp lost.

 
Flag Post

Topic: GemCraft Labyrinth / How to unlock S hextile and Grey Trees

open enough of the map, and you can drag all the way to the corners.

Each corner corresponds to a number on the number pad.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

glaring+f1+maxed traits: 46 waves. ( not premium).

…think that’s enough waves?

(permafrost trick: haven’t been able to get the kind of resources needed to do that yet.)

EDIT:
it’s not. I typically need 40 waves just to get to the point where I can start angering with 10-15 gems per wave, and trying to run a mana farm on f3(?) fell to pieces thanks to the not-quite-maxed settings. (carapace, corrupted banishment. didn’t max mana lock or wavespeed because duh. )

In the end, I’ll be going with H3, looming instead of glaring, and relying on killgem+smart angering as a mana source.
That’s 70 waves, which should be enough to get some decent exp.

Tl:dr: ahem, i’m NOT PREMIUM. [i]no red skill[/i], no poolbound skill, no bloodbound skill, no orblets, [i]no endurance[/i]

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2


wtf? chasing shadows trait is premium only?
way to go, the game is CALLED chasing shadows and the chasing-shadows trait is premium only…

Anyways, X4 has 250 (O.o) starting hp (and, what, 80 starting armor?), 90 waves, and [i]no red[/i]…and a track that looks nice untill you realize those spiritforge towers are kinda in the way in places…

I think tomorrow I’ll revisit the wizard tower on H and boost my level from 112 to 150 or so. I’m thinking of glaring, plus enough traits for a x18-x19 multiplier.

 
Flag Post

Topic: GemCraft Labyrinth / GCL: About Lime Trap Update

I think they keep lime levels down because of lag, not ineffectiveness.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

fury is magicians pouch?
phoey.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

That’s a rough guess, I didn’t actually run the numbers. I’m not to the point of angering 40 times per wave, either.

It’s probably closer to true on maps where i’m just setting all the difficulties to 1 or 2 each.

And I thought exp added was a flat amount based on grade, that only changed based on swarm/reaver/giant. (less for swarms, normal for reavers, more for giants)

if you’re going to calculate killability, figure out:
1. how long each wave lasts, in internal seconds, depending on level of faster waves.
2. Then numbercrunch. shots per second * (expected average damage-armor) >= (hp*#monsters).

-seriously, I just eyeball things once I get that far.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

In other news, i snagged just shy of 2 mill exp on R3, no endurance. looming, maxed corrupted banishment, maxed beacon storm, giants to 3 or so, mana lock to 2, faster waves to 1.

Angered a handfull of waves with 15 grade 5’s (which proved to be too much), and a bunch with 10 grade 5’s.

Red/yellow/squished black is op’d.

used a manafarm+slow trap to supplement my mana income and tear away the shields produced by all the beacons. Beacons, btw, make up an estimated 1/3rd of my exp.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

anything past level 150 is midgame to an expert, end-game to a beginner.

No I don’t know what’s best at that point, my poor computer is lagging at around 100-200 monsters. Said computer was state of the art in the days of chapter 1.

CONCLUSION AT BOTTOM OF POST.

If we assume that each gem grade gives x percent more hp than the previous, and assume (for simplicity) a a delta(summoned) of a flat 10 per grade past g 12…but that x is lower than the base multiplier for grade 1’s…

Then if we assume mana is not an issue…

um…


lets make some artificial numbers. We should get the same “grade N is best”, if my suspicions are correct..
grade 1: +100% hp.
each grade higher gives 25% more hp.

assume grade 12 summons 50 monsters, every grade after gives 10 more monsters.

grade 12: +375% hp (x4.75), 50 monsters.

grade 13: +400% hp (x5) 60 monsters.
grade 17: +500% hp (x6) 100 monsters
grade 21: +600% hp (x7) 140 monsters..
grade 57: +5500% hp (x56), 500 monsters.

lets assume we want to summon 500 monsters. (Intuition says we’ll get the same result if we focus on the XP factor once we hit 999 monsters)
grade 57: x56 hp. 500 monsters

grade 35-ish: x25x25=x625 hp for 500 monsters…

so, under these assumptions (including "mana is not an object), you should summon with grade 50+.

CONCLUSION: anger with the grade you can afford. If you spend between 10-40% of a wave’s mana income on angering, and the wave is within the desired margin of beatability, you’re using the correct grade.

CAUTION: assumes %hp increase scales linearly with grade. does not hold if %hp increase scales quadratic or faster.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

Originally posted by Kisageru:

When you have a mana farm does the gem targeting matter? I always like to set it to random, I don’t know if it benefits me in any way but I always do it in my mana farm

If you want your mana farm to also kill a couple mobs, set it to least hit points. if it’s a red/blue/orange, random is probably best.

as for #angers:

Take a look at your killgem’s minimum damage.
Anger till the armor is 1/4th to 1/2 of that. (you can go higher but you risk overangering.)
This is for reavers, not giants or swarms, but it applies throughout, not just v3.

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

V3 is easy, if long-winded. you have enough mana to start to make an epic killgem AND some half-decent mana/utility gems in the starting stretch.

red/yellow(black) for the killgem.
Don’t forget to anger early waves with the appropriate grade!

 
Flag Post

Topic: GemCraft Labyrinth / gemcraft 2

, for low levels (below 100), a pure orange tower with beam is pretty good.[s]

I’m trying b2, glaring, with beacon storm maxed (heh heh) and a couple points in other skills. hoping to jump from level 68 to level 80 ish.

Edit: that didn’t work out too well. Overangered. Back to sprinting through the J hextile.

 
Flag Post

Topic: GemCraft Labyrinth / GC:CS E3: Mysterious Compass

yes…

However, there are a bunch of other compasses, all of which need to be pointing in the correct direction (south east?) -and then the loading screen will have all the gems at grade 5. the last compass to point in the correct direction will drop something-you need to beat that level to claim it.

In the meantime, click it to spin it all the way around for an easy acheivement and bonus skillpoint.

 
Flag Post

Topic: GemCraft Labyrinth / GC:CS Low level advice?

yeah, those are the new terms.

Anyways, beat O5, come to find I need to take a detour to go get…curse. Could be about a week till I get there, with the way I play.

…a measely 90k exp from O5. That’s the last time I use “extra giants” untill wiz level 150ish. Can’t anger giants properly yet.

 
Flag Post

Topic: GemCraft Labyrinth / GC:CS Low level advice?

No, it was a reaver wave with boosted speed: ergo, a runner wave.