Recent posts by Danishdragon on Kongregate

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avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / How Do You Pronounce...

I’m at an international education here in Denmark where everything is conducted in English – so during a day I switch a lot between English and Danish, and I would pronounce them a bit differently:

English:
http://vocaroo.com/i/s0vxed6wtI08

Danish:
http://vocaroo.com/i/s0NsKmCA34GU

(I might want to add that the JSON one sounds a lot different in Danish as I would pronounce it J (the letter) – Son)

Some of these I’ve never heard of, so that might change it a bit.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / I am looking to make a game...

Originally posted by The_Valkyr:

Do not ahve the time to learn anything at the moment, I am in a private school and get tons of homework to do so when I have free time I like to game.

Use the time on creating games instead of playing them if you are actually serious about wanting to make one.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Google Code Jam 2013

Round 1A was happening at like 3 AM for me, so I’m glad round 1B is possible for me, as I so far have no plans for that day :D… Even though I don’t count even passing through to next round xD

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Show us a screenshot of what you're working on!

http://i.imgur.com/vwVNEPT.png
link because of a full-size screenshot.

My project with making music that fits the current environment is going along nicely. Need to tweak a few calculations, but I’m getting some decent results in my environment detection now :)

(Data of the surrounding blocks is being sent from Minecraft, and Max is taking care of calculations (what the image is showing) and later on the music as well)

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Unity discontinues Flash support

And even if you were to make Unity games and want to publish them… It’s easy enough with the normal unity player really.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / GiTD [#32] Entries and Discussion

Originally posted by Ace_Blue:
Originally posted by Danishdragon:

Random theme ideas:

Elements

Oooh, awesome! I vote for that one. It’s been a long time since we had a theme as good as ‘elements’. Oh, wait…

I’ve never been part of any GITD competition, so I have no idea what themes has already been used xD

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / GiTD [#32] Entries and Discussion

Random theme ideas:

North
Cultural
Hunt
Machine
Puppet
Magic
Elements
Dark

I’m not too sure if I’m gonna compete myself, as I’ll be busy with my semester project :(

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Adjacent Grids [AS3]

try uploading it to www.pastebin.com instead :)

And then share the link

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / TIMER PROBLEM

(I might be wrong)

But it sounds like you are trying to call the function addScoreOn by giving it a value, such ass: addScoreOn(100);

Whilst you have defined your function to not need any parameters:

public function addScoreOn(){
}

If you share your relevant code-snippet I can point out the specifics.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Collision in an object oriented manner

Thanks for the quick response ;)

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Collision in an object oriented manner

Ahoy,

I’m trying to get better at object oriented programming and had a hopefully somewhat simple question:

If we take a platformer as an example, how would I go about checking collisions for the player (mainly against the platforms) in object oriented programming?

This is assuming that the platform and the player is separate classes.

I’ve personally done this usually by just moving the player in my main document, where I’m adding all the displayed content – but I suppose this is not much of a proper manner to do it.

Would I have to give the player class a reference of the level layout, or?

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Google Code Jam 2013

Even if I did it in different languages… I would just have ended up using all the ‘normal’ ones such as java, javascript, c, c++ and c#…. Heck, even Matlab >_> It’s not much interesting when ActionScript is the most exotic one I know of xD…

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Reviewing under rated games

Originally posted by GameBuilder15:
Originally posted by Danishdragon:

That video was fascinating. I’m not kidding. I didn’t think it was boring.

that was including editing and 100 attempts of recording my voice…. If you see my ‘live’ presentations I sound like a tired pilot speaking xD

I tried to make up for the info by making some quick animations xD

Also fair warning; you can’t trust the conclusions we made in our report, as we ended up finding out at the exam we had made a calculation mistake (Always be sceptic with student projects, we’re still learning ;) )

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Reviewing under rated games

Another suggestion: …. don’t be as boring as me!

Video presentation I made for an exam:
https://www.youtube.com/watch?v=LHgb0Dk5RB8

also… if you want to cringe, just watch my programming presentations haha >_<

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Reviewing under rated games

Originally posted by UnknownGuardian:

Some guy made this. Might be worth checking out. http://www.kongregate.com/games/Profusion/miniquest-trials

Some guy…. I wonder who!

Non the less, good luck with your project, Oat.

Judging from what is popular on YouTube, if you want some more views doing things such as walkthrough / guides of games who just recently got a badge, or you think might get a badge should gain some popularity.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Google Code Jam 2013

Yeah… It ended up working… But it wasn’t fast enough to calculate the large input file xD

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Google Code Jam 2013

haha, thanks for sharing that site as well! Funny to see the list of my own country xD

also; I was 1/7 contestans using ActionScript xD… together with UG I see.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Looking for Norwegian Flash programmer

You might want to elaborate on why you need one.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Google Code Jam 2013

I just looked through some random entries…. a guy named ‘Soultaker’ from NL (rank 62). the first tic tac toe source code is just a txt file saying he did it in hand. for the large tic tac toe there is a brainfuck code, and the rest is coded in python, c and c++ hereby changing language at every problem >_<…. That Brainfuck part…. lol.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Google Code Jam 2013

only completed the first problem then I went to bed, haven’t started on the others yet… so 30 pts I think so far

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Minecraft - Find nearby block ID's

Thanks for posting – that was the method I ended up using yesterday :)

For fooling around and testing I’ve now managed to be able to create a map in Max:
http://danishdragon.com/minecraftmap.png
http://danishdragon.com/minecraftmapUnderground.png

So now we just have to continue our research, and figure out how we want our procedural music to work :)

If I want it to only send me the data when the player has changed position, I suppose I just have to track for a difference in position in the updateTick? Or is there a smarter way to do that.

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Minecraft - Find nearby block ID's

Think I’ve figured it out with a little help from the Minecraft forums; found out how to check the block north, south, west and east of you – so should be easy to just turn that into a larger area :)

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Minecraft - Find nearby block ID's

Ahoy!

I’m currently doing a project where I’ve decided to just modify Minecraft. It’s about producing music depending on your surroundings – so I want to figure out – as an example the nearby blocks in a 10×10×10 cube around the player.

I have just gotten Max MSP (what I use for the sound) and Minecraft to communicate together – but since this is my first time ever modding Minecraft myself, I’m in doubt how to gather the nearby block ID’s in an array or something.

Might have been smarter to use a Minecraft forum, but I’ll try my luck here first _

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Collaborations / Need a composer, a coder, and an artist

If you are the level designer, why would the coder need to be able to make ‘Good’ water levels?

 
avatar for Danishdragon Danishdragon 367 posts
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Topic: Game Programming / Did Stencyl copy Scratch or Scratch copied stencyl?

http://www.everythingisaremix.info/
^ Really good doc about topics like that.