Recent posts by EvilSIlphy on Kongregate

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Topic: Tyrant / Advanced counter cards game (squabble edition)

0 wait ftw again!
“The raider encampment X got their long awaited legendary Vehicule codenamed “Scale Hull”… what they forgot to ask from the commandment was trained men capable of riding it … so they used a grunt instead. What they got was a battlefrenzied uber-powered grunt, charging head-first in the fight." – TellTale Stories of War

Rule 276: 2 cards combined into 1. 1st must be assault, 2nd can be anything(even actions and commanders). Stats and faction of first with the skills of the 2nd. Faction-restricted skills are unchanged.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

You were asking for this … Orbo DIGIEVOLVES IN!…… WrathOrbo!!!

inb4 summon on a 0 wait card
Rule 276: 2 cards combined into 1. 1st must be assault, 2nd can be anything(even actions and commanders). Stats and faction of first with the skills of the 2nd. Faction-restricted skills are unchanged.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

then new rule or what?

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Well….this used to be good…

Rule 259: Each card summons exact copy of itself on played. This does not effect cloned cards. Activation summons disallowed (except with action cards). Summoned cards gain this ability as well

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Originally posted by TTekkers:
Originally posted by d00n:
Originally posted by TTekkers:

I’m invincible to your puny strike 4 :D

Rally 2 of course

Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.

TT

Won’t work, the rules of the game say all 50% chance abilities work 100% of the time, so tiamat always flies and never gets hit by your vengeant.

Except that vengeant will survive until the infinity-th turn and by then that rule breaks down, or at least it has every other time I’ve used this kind of counter.

TT

So the moral of the story is …. stallmate is a win too?

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

THIS is a SECRET

AUGUMENT mwahahahha
what I’d really like to see is an AUGer tank with AUGument
‘bout countering oneself … it’s kinda lame… just like that “personal rule” … but oh, well!…

Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.

 
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Topic: Tyrant / TYRANT AWARDS 2012

well obviously in the “Best and worst card in a gold tourney” the award should go to Tremor Showerhead(foh da best) and for the crappiest of the places, worse even than ORBO, should be mr. Grinder
just had a match in a tourney … I get 2 grinders…put 1 because…wtf…nothing better to put here…let him fail here
Opponent drops a jammin’ structure…I keep grinder to put him somewhere safe… opponents next drop is tremor f*dge ya in the shower!!!
game over…no mimic 4 me

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

I think it’ll be best if I choose…AUGUMENT on this card

Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
(is this better?)

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Originally posted by d00n:
Originally posted by EvilSIlphy:

This rule was surely made for fear/siphon … siege/chaos … but it utterly fails

ah and…

Come at me bro Hit me!

Rule 256: You have one Common/Uncommon Assault by your choice, and a Wall with 6 Health and no skills. Destroy that Wall to win.

You realise the rule said common or uncommon?

Oh my…I feel so ashamed of my fail…

here…have this fail…

Rule 256: You have one Common/Uncommon Assault by your choice, and a Wall with 6 Health and no skills. Destroy that Wall to win.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

This rule was surely made for fear/siphon … siege/chaos … but it utterly fails

ah and…

Come at me bro Hit me!

Rule 256: You have one Common/Uncommon Assault by your choice, and a Wall with 6 Health and no skills. Destroy that Wall to win.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Well I’ll be sieged … besieged …

Rule 256: You have one Common/Uncommon Assault by your choice, and a Wall with 6 Health and no skills. Destroy that Wall to win.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

bleh rule


Even more fail in your “personal rule” …
che….personal rule my *

Rule 256: You have one Common/Uncommon Assault by your choice, and a Wall with 6 Health and no skills. Destroy that Wall to win.
 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Well Balls…

In Sane Re Fresh

Rule 255: Commander+Assault. You have to kill the commander to win. They have to be from the same pack. Also Replace Valor x with Rally x

 
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Topic: Tyrant / TYRANT AWARDS 2012

no orbo! noooooooooo!
How about Orbo the FailfullllllllLLLLl!?

worst card must be executioner…. compare it with the COMMON naval bombarder…

 
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Topic: Tyrant / Similar Cards

A supply and 1 extra HP makes the difference between Common and Unique Gold… riiiiight

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Well…it’s legendary..

OLD RULE: Rule 245: Cards gain the skill “strike one.”

NEW RULE: You can exchange 1 ability of the counter card with 1 ability of the countered card.(No abilities = no swap)

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

I’ll rape you!

Rule 245: Cards gain the skill “strike one.”

well….For rapier then…
can’t believe I must counter my counter

Rule 245: Cards gain the skill “strike one.”

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Well I’ll be … armored
damn….ninjed….still a counter…I guess

Rule 245: Cards gain the skill “strike one.”

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Disease and regen baby…disease and regen
the cheap way out

Rule 245: Cards gain the skill “strike one.”

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Disease solves everything …. so does regen

Rule 245: Cards gain the skill “strike one.”

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

I like cutting it close

Rule 245: Cards gain the skill “strike one.”

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Seems Nemesis’s nemesis is a lousy barbarian

Rule 244: All cards must have 2 attack.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

Well … Hyp sux

Rule 244: All cards must have 2 attack.

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

dude.,..different wait…

 
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Topic: Tyrant / Advanced counter cards game (squabble edition)

The meek Shall inherit the earth!

Rule 242. Counter card must have different wait and come from a different faction