Recent posts by elbonians on Kongregate

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Topic: Swords & Potions 2 / Bug Reports and Issues

My everlasting pistol broke.

 
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Topic: Swords & Potions 2 / (unofficial) Player Council for SP3

Can I be on the player council? I have led my city to be undefeated at city wars. And I have had eleven beers tonight, which could be construed as a misspelling of elven beers, which should have been a sorceress item from the beginning.

 
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Topic: Swords & Potions 2 / Let's have a fun survey thread!

1) I have no idea.
2) Probably it was fire sword, then fairy bow.
3) Jeweler.
4) I didn’t keep track by worker. I was looking at commons in terms of level, doing all level 7s across all workers, then all level 8s, etc. I do remember that the last t3 recipes to finish was man handlers and blue lagoons. Last t4 recipes to finish were horns of ages and mindful staffs.
5) Rare recipes actually finished went about in the order of: fairy bow, fire sword, paladin’s heater shield, evasive armor, elven commander, yeti armor, dominus, moon stone staff, healer’s companion, dreadstick, phoenix baton, adamant spear, courier’s sandals, opal helmet.

Vest of lies, dragon powder, foundation ring, breath of frost = very close though I dunno if I will bother to finish.

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

Cloudcade, you’ve answered every question I could ask here. And you’re doing an awesome job. I only hope you don’t wear yourself out with the depth of this pit. It’s not even your pit. I get that. I look forward to your new game.

For anyone just joining us, and was curious about Swords and Potions 2 (remember that game?):

The baby has been washed out with the bathwater. There is no baby here. Stop talking about the baby. So what if you’re on that very baby’s forum? Enough about the baby! The bathwater was suboptimal. The bathwater had to die. Perhaps it had some babies in it. Perhaps those babies won awards and had like 4.2 stars which any other baby would kill for. It was nonetheless understood that we were never going with that baby! It was a practice baby, that baby with 4.2 stars. You paid for the for baby’s college education, thinking that the initial success of the baby implied growth? NOPE! Simple misunderstanding. Oh well!

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

It is so weird to think a comment I type here might get seen by the developers of this game. The new ones, anyway.

I’ve always had some pity for people who were big fans of S&P1, since even though it was still around, development of new content obviously went into S&P2. So whatever efforts they put in were scrapped, and now scrapped twice if they did allow themselves to grow fond of the new game.

Supposing Cloudcade survives a while. Are you going to make a new game every time you have so many new ideas that they seem not to fit into the current one? Will any version ever last long enough that someone less passionate than eridol will be able to reach the final content?

I can’t help thinking that everyone who has ever directed a movie sequel probably said it was going to be better than the first in just as excited language as Cloudcade is using here. Sometimes the audience has its own opinions on that.

 
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Topic: Swords & Potions 2 / Why items might not be selling on World Trade.

This post smells like desperation. Time to raise prices!

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

One of my workers is researching a recipe. Just one. However, ALL of my workers are showing recipe research icons for whatever they happen to be making. Hard to explain so here is a screenshot:

http://i.imgur.com/GZ8bEKc.png

Jeweler looks like he is researching the Symbol Of The Gods. But as you can see, that’s impossible because he’s already made quite a few of them, and is about 4/5 through that progress bar. All because Tinkerer is researching mithril shurikens at this same time.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

dual-wielder’s gloves don’t show up in my inventory. I have a bunch of them but I can only see them when attempting a trade, but not in the inventory by either the inventory button in or clicking the chest.

I haven’t checked what other items are not showing up.

dual-wielder’s gloves do show up in world trade, checked that too.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Today I was showing bonus xp from my 3 dungeon quests. I cannot for the life of me see any reason why I should be getting a bonus, except that I have a grand banner in construction. But the construction is not nearly finished yet…

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Ok I wish I had the patience to read through all these existing bugs, but it’s longer than 3 pages, so I don’t. At the risk of repeating others:

1. When I view the shops of others, I see my walls. So, everyone shows as mahogany no matter what. And they see only theirs.

2. “Gone on a quest/hunt/job (will not visit shop)” designation in the customers listing is entirely haywire. Those gone on a Dungeon quest are NOT given the “will not visit shop” marking, yet, they indeed will not visit the shop. Those gone on an Event quest DO get the “will not visit shop” marking, but… here they are, visiting my shop! Hunt/quest/job seems to imply all of them, so I don’t even know what the plan was but it’s messed up.

3. We can’t see our resources while not in shop. This is such a sorely needed feature that I’m calling it a bug not to have it. Recipes, also.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Love the game!

The knight’s hauberk is given a helmet icon, and categorized as a helmet, but in every outside source I look at, a hauberk is a shirt mail. Someone asked me if I had a knight’s hauberk, and I had no idea if I did or where to look for it. So I googled hauberk to see what general category of armor it fell into. And the result (something you wear like a shirt) led me to look at my armor tabs, which led me to say, no, I don’t have one.

But really I had 11.

 
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Topic: Cyberpunks vs Syndicates / Ally Requests (put them here)

http://www.kongregate.com/games/mososh/cyberpunks-vs-syndicates?kv_ME=e33c4bbd-1afe-11e3-ac13-22000a9d2ad4

 
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Topic: Tyrant: General Tyrant Discussion / Poll, Alternate artwork for upgraded cards

I think it makes sense for upgrades to come with upgraded art. The lowest rung could be MS Paint 4/1 type art… that could be level 0 downgrades with terrible stats. It could be a source of gold revenue to downgrade your cards to MS Paint art instead of selling them.

 
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Topic: Tyrant: General Tyrant Discussion / In-game typos - Grammar Nazis are welcome

Not as easy to fix all at once but can fix if noticed.

This vim regex does it for me:

:%s_\([.?!]\)  \([A-Z]\)_\1 \2_g
 
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Topic: Tyrant: General Tyrant Discussion / In-game typos - Grammar Nazis are welcome

The authors of the <desc> and <speech> text have been grossly inconsistent on whether one or two spaces should lie between sentences. I’m not going to take a side on what is right, but for a stretch of early missions the <desc> consistently uses one at the same time <speech> is using two. I will be holding off on warbond purchases until one or the other is decided upon.

 
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Topic: Tyrant: General Tyrant Discussion / Happy April Fools!

Originally posted by TheRealPip:
Originally posted by sylsylde:

Okay, so interesting idea and all, but 2 points stand against it.

Point 1: This has been done before, specifically by the game Clash of the Dragons, so not super original.
Point 2: This was prioritized over fixing everything else wrong with this game, so once again, delaying critical fixes to multiple areas?

Remember that it is the artwork that got a change. The artists wouldn’t be the ones to fix bugs/make functional changes/etc.

Just have fun.

-Pip

Although, I don’t think the artists would be the ones making this art. This is pretty much what genuine efforts at artwork by programmers looks like.

EDIT: replied in wrong thread. Not moving it though.

 
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Topic: Tyrant: General Tyrant Discussion / [not dev, but for the devs] Please reduce the time overhead

If these things bother you so much, sure, you could speed them up slightly.

Keep working at your quest decks to the point where you can do them all with a few decks. “Whatever I’m currently using in faction wars” is a win for most raids and for certain quests. The only time I ever Edit Deck is to swap out for a more appropriate commander, which usually means Emanuel for Behemoth.

Your memory should eventually cover the association of enemy visual with quest step number, and you can force the issue by spending one of your twenty minute sessions developing a memory aid. “Look for your deck for that step number” should mean nothing more than looking for a predefined in-game deck whose name can be a list of quest steps it is meant for.

With raids, try to do them all, without focusing on any one raid. With a modicum of flexibility you should never have to start your own raid or find someone else to (except during events, in which case, give up).

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] What is best in life?

- ui overhaul? why? i like how it’s 4 clicks to get to tournament history; finding way to start new raid every time is like a mini quest; scrolling to first zone with each new event is the best part of it

+1

Finding what finished raids have unclaimed rewards is a simple matter of trying them all.

Checking what the next tournament will be is a simple matter of “Battle”, “View” (the current tournament), “<< Main”. Only 3 clicks if you know what to click.

The “hide card filters” button is… possibly the most useful button ever for people owning 20 cards or less and who want to see what a strip of the lower midsection of the background image looks like.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] What is best in life?

Refocus efforts on the Tyrant feature film that was promised.

 
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Topic: Tyrant: General Tyrant Discussion / hunterhogan's prelude to goodbye?

You can probably damage the keyboard further to prevent the built-in keys from doing anything at all. I am not sure why people are doubting your ability to find another computer/keyboard/solution and saying goodbye here.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Do not share accounts

yes, yes you should

the benefits of reducing stamina to 0 outweigh the costs

a 5 hour delay is nothing in the scheme of things

The opposite of everything you say is a pretty good point. And your post history shows you’re a novelty account who does this on purpose.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Do not share accounts

Originally posted by synapticon:
Originally posted by SeanDougherty86:
Originally posted by synapticon:

The only reason (as far as I understand) that players do not want a much higher stamina cap is due to Faction Wars. What if we drastically increased the stamina cap (e.g. 300 to 600) but limited the amount of stamina you could spend in a faction war to, say, 250?

I think that would make it too complicated for the layman user.

Why are people so opposed to increase stamina cap? It would be a level playing field for all

What if war length was increased to 8 hours instead of 6?

I’d like to hear an answer to this question too – why? Especially if we prevent ‘feeders’ by reducing stamina to 0 when a new player joins a faction.

I don’t care what the stamina cap is but please don’t reduce new members’ staminas to zero. Should I have to wait a couple of hours to see what kind of ratio a trial member can pull?

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Do not share accounts

Originally posted by catepillar:
Originally posted by serna12345:
Originally posted by ReNero:

Hey defs, good to see you taking a stand against sharing accounts but what about me and my gf who sometimes play on the same pc and more often the same Ip-adress? Are we sharing or just playing the game together?

Devs don’t care a beep about account-sharing. So any actions done from your account are your responsibility unless proved otherwise. If you want to prove that you were hacked just bring all the evidence from your provider, police, or even better court judgement. %)

We would need every bit of communication he attempted from the time he started playing til now to see if he ever A) gave up his password or B) gave up his canvas link. And we might have to go even farther back if he uses the same password for multiple things.

“No, see, I was hacked and then the hacker gave my friends the password.”

 
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Topic: Tyrant: General Tyrant Discussion / Strike all record*new*~Highest single attack~

Let’s not give in so easily. Augmented strike all, no enfeeble. Player 1:

Player 2: (slight but important difference in 9th card)

turns 1-23: (both players)

Mimics target each other. All strikes—it’s the damnest thing—target Slug Borg. Don’t worry, he’s ok! It gets a little heated toward the end with all those attack 1’s. However, before a DNA Assimilator has to die, mimics can start targeting the weaken all on one side, and the protect 1 on the other, barely sparing the worst off.

turn 24: (player 2)

Player 2’s 8 DNA Assimilators use Augment Xeno 1 on the last friendly DNA Assimilator = 8.

Player 2’s Hydraulis, Slug Borg, and 8 DNA Assimilators all mimic the opposing Windreaver. Mimic doesn’t preserve faction specification, and every one of them is free to target that same DNA Assimilator for their Augment 3, who is now augmented 8 + 3 * 10 = 38.

Across from that DNA Assimilator is Vivisectionist with cooldown 1. He emulates these 38 augments.

turn 25: (player 1)

Player 1’s 7 DNA Assimilators use Augment Xeno 1 on Vivisectionist. 38 + 7 = 45.

Player 1’s Hydraulis, Slug Borg, and 7 DNA Assimilators mimic Player 2’s Windreaver. Their mimicked augments target Vivisectionist. 45 + 3 * 9 = 72.

Vivisectionist strikes all for 72.

I know this works because it happened 4 or 5 times in the arena this morning.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] 3/19/2013 Worldship Pack 2 Released!

Originally posted by asd123:
Originally posted by stormcommando:

Cyclops.

+1

+1

1 cyclops + 1 cyclops + 1 cyclops = 3 cyclopes.