Recent posts by zwookie on Kongregate

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Topic: Clash of the Dragons / Bortha not getting drawn

Originally posted by scriblemaker:

Hey,

I’ve been running a bortha, manywelps deck, just to get rid of those acid flasks the mb boss has. But many times instead of drawing bortha I end up drwing a potion or tali, without having any cards in depletion pile or banish pile.

Grakberos has banner of dread, which means you can’t draw bortha.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Devs: Nerf Kamehas ASAP please

Originally posted by Gorigomi:

Its strange, but whenever I level kamehas on my craw I do much worse than when I level ampnotics. They are dangerous and very harrassing, but they are not OP. It just seems like they get distracted and/or hit wall too much.

This is consistent with my experience when playing craw, hitting amps is much more important than hitting your kamehas for a kill.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Devs: Nerf Kamehas ASAP please

Kamehas do nothing if you’re next to a wall, even if you go near a wall after they were fired, and well.. there’s walls pretty much everywhere on the map. Also they have a long cooldown. I don’t think it’s op.

Oh right.. just remembered something else, kamehas stop working if the enemy uses any sort of speed boost/teleport, including unduloreans future drive and jabbers vorpal line, I’ve just tried this in live play, had 0 deaths against a craw, his kamehas never hit me as I just stayed near walls whenever in enemy base.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] thruster tech vs max speed

Originally posted by lobstershow:

I’ve tested all the speed techs and they do work. Now notice that thrust techs do not increase movement speed, but the acceleration.

What about AB power? If Have 10 AB power techs, and my ships AB multiplier is 1.7x, will it become 1.7 * 1.1 = 1,87, which means I will be 10% faster with AB? Or just accelerate 10% faster to my max speed?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Victory medal not being awarded

Originally posted by Colin50505:

No, I think it’s about your contribution to the win, but yes, 80% of the time I have this problem

And how is this “contribution” calculated? Why didn’t my clank ever get victory medal even when it had 15+ structure kills?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Victory medal not being awarded

I played 80~ games with clank and didnt get victory medal, played 2 games with craw and got it. I suspect it has something to do with k/d or amount of kills.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] when was the last time you've seen a fair match based on close ratings? do they exist?

Originally posted by spower:

My beefs aren’t with ELO. I don’t give a shit about scores. The problem is that “winning” or “Losing” is not winning or losing when the win or loss is due to inexperienced players who have no idea what’s going on and either quit or feed. I propose segregation to better the user experience for both the new and the veteran player. In that situation, i DO expect for all parties to get 50% +/- 10-15%. But it needs to start somewhere.

Currently, the win/loss reasons are not due to “good” matches, they’re 100% because of shitty players not knowing what to do. Those players don’t belong paired with 1300+ players.

You say you don’t care about ELO and then say 1300+ ELO players shouldn’t play with lower ELO, you might not realize it but a proper ELO system is the only way to make games fair. The reason why VORPs ELO system doesn’t work is because it’s not implemented properly and it’s being abused. The system thinks 4x 1200 ELO players + 1x 1500 ELO player is as good as 5x 1300 ELO players, which of course is nonsense, the ELO of a player should be weighted depending on the amount of high/low ELO players on a team, then we would see games like 3x 1200 + 2x 1300 vs 3x 1200 + 2x 1300.

But a bigger problem is the abuse, we see people with 1350-1400 rating (myself included!) that are no better than players with 12xx rating, or even alt account leavers like sanyassasin and masakiri that cheat their rating. Because of this rating inflation you might have a team with 4x 1300 rating players and one 1200x rating player, where 2 or 3 of the 1300 rating players should actually have 12xx rating (if they didnt team/lobby jump), such a team has obvious disadvantage compared to players that got 1300 rating without lobby jumping, but instead of balancing out their ELO those players will continue abusing the system, which makes the problem worse. It really doesn’t matter what ELO player teams up with you as long as the ELO system can’t be cheated, do you really care if its 5x 1300 rating players vs 5x 1300 rating players or 1x 1300 rating player + 4x 1200 rating players vs 1x 1300 + 4x 1200?

I don’t play League of Legends anymore but I must admit their ELO system is practically perfect, every game I played was fair IMO, and what’s important most players had 50-60% winrate, unlike VORP where 60%+ is the norm, and I firmly believe if there was no way to team or lobby jump people winrate would drastically drop.

What I’m saying is, if today, suddenly ALL players stopped teaming and lobby jumping, then the game would be perfectly fair, you wouldn’t have games with 5x 1300 rating vs 5x 1200 rating, it would most likely be 3-4 1200 rating players + one 1300 rating player vs the same ratings.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Highscore

Not my best but I think 3860 score with 0 kills… using SS is fairly uncommon :)

http://vorp.endgames.net/stats/player/123235#/show=Match43976+/stats/match/43976

 
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Topic: Kongregate Multiplayer Games / [Vorp!] when was the last time you've seen a fair match based on close ratings? do they exist?

Just to add to what pchoo is saying, the reason people have such a high win ratio is not because they’re good, or because of matchmaking, it’s because the ELO system is not implemented properly in VORP. In a proper ELO system you should NOT expect to win more than 50% of the time, a handful of players might reach 60% winrate, but that’s as high as it should be, because in a proper ELO system you fight people of equal strength.

I agree with pchoo that vorps ELO system sets bad player expectations, players think that they deserve to have 80%, 90%, or more winrate, and then they complain about bad matchmaking when it drops below that. If your winrate is around 50% the matchmaking system is perfect, if it’s higher, you’re probably abusing the matchmaking system (teaming, lobby jumping, using alt accounts, etc).

TL;DR people say that the matchmaking system is broken when their winrate drops below 70%, however lower winrates mean the matchmaking system works. In fact, VORPs matchmaking system would be very good if people didnt abuse it (lobby jumping and teaming are the main problems).

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Looks like sanyassasin is using alt account leavers too

When confronted in kong chat today he said he did it a very long time ago, when I pointed out it was 3 days ago, he said he never did it and doesn’t know who sanyass is… I guess he sucks at lying, or he’s a politician.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] when was the last time you've seen a fair match based on close ratings? do they exist?

Most of my matches are close games, often both emitters are open… Sometimes the enemies are newbies though, it feels unfair fighting them :(

Of course sometimes I’m the newb and get slaughtered :D

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Best Solo Time by ship type

good job lobster, I knew SS can do it in 6 minutes. I suppose phase beam is much better for solo than the debuff shield I lvled :)

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Looks like sanyassasin is using alt account leavers too

He actually admitted it:

http://i.imgur.com/Di6lQ.jpg

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Best Solo Time by ship type

I tried it with SS, killing the first emitter is insanely fast if you heal your big drones, I got the emitter down in 1:30, the problem is killing all the bats which is insanely slow for SS, I gave up on the 7 minute mark.

#EDIT

Just retried it, finished in 07:30

http://i.imgur.com/ys4oa.jpg

I’m 100% sure SS can do it in 6 minutes, the main reason it took me so long is I dont know the “perfect” spots to shoot vorpedos from, if you shoot them too far they wont hit, too close and they do no damage. 2nd emitter was dead by 02:30 btw, so more than half the time was lost killing batteries.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Looks like sanyassasin is using alt account leavers too

http://vorp.endgames.net/stats/match/42816
http://vorp.endgames.net/stats/match/42464
http://vorp.endgames.net/stats/match/42546

3 games where sanyassasin plays with sanyass, all 3 times sanyass leaves in the beginning.

 
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Topic: Crazy Fairies / Analysis of damage mechanics (lots of tests)

I decided to figure out how damage works in this game, and there’s quite a few interesting things I’ve found, for instance, with physical weapons its best to shoot the back, whereas with magical weapons its best to shoot the front of the enemy.

For most of the tests I used the test mode (quick game → test mode), which allows you to shoot a test dummy for as long as you want. Then I repeated some of these tests in PVE and PVP, it’s consistent with test mode.

These are average damages for all weapons, front and back shots:

(pastebin link in case kongregate screws up the formatting) http://pastebin.com/gLJaVSXW

###############################################################################

  1. Physical
  2. back shot – you hit the enemy in the back, he is facing AWAY from the shot
  3. front shot – you hit the enemy in the face, he is facing the shot

Axe:
Front shot – 155 damage
Back shot – 173 damage

Cannon:
Front shot – 153 damage
Back shot – 169 damage

Bow:
Front shot – (5 × 30) = 150 damage
Back shot – (5 × 33) = 165 damage

Thor hammer:
Front shot – 153 damage
Back shot – 169 damage

###############################################################################

  1. For all magic attacks:
  2. tap – the damage dealth when the projectile collides with the opponent
  3. explosion – the projectile effect AFTER the tap
  4. back shot – explosion hits enemy in the front (projectile passes through opponents back)
  5. front shot – explosion hits enemy in the back (projectile passes through opponents front)
  6. because of this, unlike physical attacks, its best to shoot opponents
  7. in the face, not their back (the tap will do less damage, however
  8. the explosion will do more, as it hits the enemy in the back)

Devil’s little wand:
Front shot – tap 23 + 160 explosion = 183 damage
Back shot – tap 25 + 149 explosion = 174 damage

Witch’s staff:
Front shot – tap 23 + 172 explosion = 195 damage
Back shot – tap 25 + 157 explosion = 182 damage

Sword:
Front shot – tap 23 + 172 explosion = 195 damage
Back shot – tap 25 + 157 explosion = 182 damage

Frog:
Front shot – tap 23 + (50 × 4) explosion = 223 damage
Back shot – tap 25 + (40 × 4) explosion = 185 damage

Lightning:
Front shot – 157 + 31 + 31 = 219 damage
Back shot – 172 + 34 + 34 = 240 damage

I assume every weapon has an “ideal” amount of +ATK for its upgrade level, for instance if you go to the shop, the level 2 weapons there seem to have the highest possible +ATK, and some weapons have a higher +ATK than others.

I assume testing mode uses the same “ideal” weapons, but level 1 weapons instead of level 2. Because of this, a cannon does almost the same damage as an axe in testing mode, because a lvl 1 “ideal” axe has just 2 more +ATK than a cannon, however a lvl 2 axe has 7 more +ATK than a lvl 2 cannon, so the difference will be greater depending on your weapons level.

 
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Topic: Clash of the Dragons / Daily Reward (bug)

Same thing happened to me. It was day 6 yesterday, got a pack from the daily rewards, now its day 0, so I missed a kasan idol. I logged in 4-5 times in the past 24 hours so there’s no way I could have skipped a day.

 
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Topic: Clash of the Dragons / Goblin witch doctor

Originally posted by changochango111:

Can anyone help me with these? They have a ton of banishing cards so i cant cycle.

I used a normal 35 card deck to beat them, no problems at all. They don’t deal a lot of damage, neither do they have a lot of defense.

 
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Topic: Clash of the Dragons / Blood Moon

Originally posted by ah376:

I don’t know if I have somehow misunderstood the meaning, but it says “Each opponent’s Absorption becomes 0”, and yet nothing happens when it is played

If I remember correctly, blood moon is an environment card used by some NPCs, environment cards currently do not seem to work.

 
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Topic: Clash of the Dragons / Drop rate of GHP's

Originally posted by Dave1004:

Thanks, Zwookie! The nukes don’t work because the damage from AF and SS are calculated before your damage, so even if I deal an easy killing blow, I’ll run out of hp first.

Oh, and wait, where do magic lamps drop from? I never knew it was a 100% drop, badass! Thanks xD

@Chang: Luck is required for…Everything! o_O

It drops from erakka-sak in zone 5.

 
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Topic: Clash of the Dragons / Drop rate of GHP's

Originally posted by Dave1004:

@Brian: Well, I only have moment of silence for group heals, so that’s not really helpful. Thanks for the idea though, I think I’ll plop some MoS’s in my deck, just to help out.

@Zwookie: SoulStealer, Acid Flask > Nukes. I hit a hundred damage on the Lurking Horror nightmare with only a few turns preparation, and don’t forget beastment champion, – When they deplete, they hit you for 1. Combine it with the SS’s and AF’s, and you have some nasty retaliation.

Plus, f**k cows. I cleared the whole lot of ’em on Normal 3 times (45 cows, not including the Monarch), but I got only 4 hides, 2 which are white.

I have twin talismans of slaying, yeah. Plus, dude, magic lamps are badass. 15% chance to play 2 extra cards, right? Yeah, like I’d ever get that. I’ve done quite a few drafts so far (42 wins!), but I just have junky cards. I do appreciate the help though, don’t mean to be a whiny douche…Sorry.

Oh, yeah: My brawl wins are at 290 now, fyi.

I don’t quite understand your point, nukes don’t kill me in z4 on normal/hard, so they shouldn’t kill you either, you’ve cleared the cows just 3 times on normal without even touching monarch, you can’t expect to get all hides with just that, I did hard/nm cows (including monarch) and it took me 4 runs in total.
And you say you will never get magic lamp, why is that? Its a quest drop that has a 100% chance of dropping.

If you want info on killing erakka-sak its on the official forums, my deck against cows which worked for a lot of people: http://www.clashofthedragons.com/forum/showthread.php?5003-As-a-free-player-can-I-even-defeat-Bovine-Monarch&p=30997&viewfull=1#post30997

 
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Topic: Clash of the Dragons / Drop rate of GHP's

Originally posted by Dave1004:

Hm. Well, my cards, basically, suck. I have horrible luck with basically everything, a la the drops of GHP’s, and drafts. But that’s irrelevant. I just don’t have the time in my day to sit there for 4-5 minutes a fight, 10-20 fights a session. I play brawls by hand because I can slaughter them with ease (As long as I stay alive, Hellblade+Planned Assault is murder, or even better. Malevolent Power/Hellblade/Second Wind), but the quests just take too much time for too little reward, and there’s too many of them.

Sad to know that even with a cycle I wouldn’t be able to win. I’ll probably just stop doing the quests, and focus on brawls/pvp/drafts.

Are there any cards besides Spear of Destruction/Bernard/Swallow your Soul that banish instead of deplete on hit? Right now I only have a few SoD’s, so eh…

Thanks for all the helps/tips although!

@Brian: As I said, I generally survive any brawl with Warlord/CC/BK with nigh full cards. I don’t think that the more cards you have in deck at the end means better rewards, because that wouldn’t make sense, and would make cycles in brawls basically worthless. I myself can probably solo the Nightmare Warlord brawl, should try it some time. Thanks for the idea though!

You have amazing cards like second wind and malevolent power and say that it takes you 4 minutes to finish a z4 node? I can finish most, if not all z4 normal/hard nodes in one turn with my lamps, the procedure is as follows: Use cow helm, nuke, nuke, nuke, victory. Any 4 to 7 damage nuke works fine for these purposes, and the enemy only survives if it has a necro tonic. Obviously you should use talismans of slaying/manslayers hand for crits to happen on a regular basis.

 
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Topic: Clash of the Dragons / Drop rate of GHP's

Originally posted by Dave1004:

The whole point is, I’m too bored of playing through all the quest fights. I guess I could build a deck to counter them, but what’s the point? I’m a lazy dick who takes the easy way out.

@zwookie: I’ve never been to the high-scores, but my notepad should be right. I generally log every fight I do.

Even if you would get 3 GHP, you would probably not be able to auto the z4 nodes with a cycle. The main reason being, you could draw potions in hand, and the AI wouldn’t play them, or wouldn’t use a heal (if any).

I can auto most z4 nodes with a 36 card deck, although I use 2 magic lamps and potions to survive the acid flasks, mainly because my deck deals a lot of damage, you can build a healing/banish deck which can auto z4 nodes though. (Sentinel with 2 talismans of fortitude and 2 talismans of the sentinel is essentially invincible to the damage from z4 nodes).

 
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Topic: Clash of the Dragons / Drop rate of GHP's

Originally posted by Dave1004:

Seriously, what is it? Can anybody who knows please tell me? I’ve done:

122 Orc Warlords (Nightmare)
43 Crimson Courtesans (Nightmare)
19 Black Knights (Nightmare)

I rarely, if ever, die during these brawls, and I always deal a pretty good amount of damage. (Hellblade+Planned Assault). I would just love a GHP, but I’m really getting tired of this…

Thanks, y’all.
(I only want the GHP so I can make a cheap cycle and auto-pilot Z4…The quests bore me.)

I doubt that info is correct, you don’t appear anywhere in the brawl highscores. Anyway, according to kongregate highscores I have 320 brawl wins and just 3 GHP so far.

 
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Topic: Clash of the Dragons / will of the sapphire king 1 text

Originally posted by popcornsundae:

Accidentally closed the text box after finishing this node. Would appreciate anyone who could send me the story. Sometimes I just forget that it’s the last enemy in the stack.

This Sapphire King you spoke of… Tessa says.
What of the wretch?
I’ve never heard of such a title. I thought the Diamond Queen was the only oroc monarch, and that all clans who didn’t pledge loyalty to her were ruled by their own petty warlords or chieftains.
So they are. Make no mistake: though the Sapphire King may claim the title and trappings of ancient royalty, he’s no different from any of the other renegade warlords but for the number and strength of his followers.
Ancient royalty? you ask. Then there was once a Sapphire King?
That was long ago, when our people scrawled our history on rock like savages.
What do you write them on now?
Crystal.
I see…
The Sapphire King ruled all orocs in that time, before he was slain by the daughter he in his sin had ravished. It was she who became the first Diamond Queen. This present upstart claims to be descended from him… But such claims are easy to make, and impossible to prove or disprove. No clan’s knowledge of lineage extends so far.
If he gained so many followers, Tessa says, does that mean others believe him?
They say he possesses the Sapphire Crown, which was once cast into the magma along with its wearer’s body. A powerful artifact, and a potent enough symbol to lend credence to his claims among those who bear no love of the Diamond Queen.
You digest this information, musing over its implications. The Diamond Queen’s relations with Crenus are frosty — harmed when he attempted to conscript orocs living on the surface, whom she rightly or wrongly considers to be under her dominion. But if her position in the underground realm is threatened, it’s possible that she might seek to rekindle the old alliance between her throne and that of West Kruna’s royal family…
Those ponderings come to an end, however, when the first boulder flies.
Hurlers! Rakshara yells, battering the huge rock aside with her shield.
Broad-shouldered orocs are taking up their positions in the cavern ahead, alongside piles of heavy stone missiles…

Victory text:

This Sapphire King of yours must really hate trespassers, Hugh says. Most people would just tell them to piss off, not have sodding boulders lobbed at them.
He’s no king of mine. Rakshara’s eyes flash. And he’s the trespasser here, not us.
Her manner brooks no disagreement, nor does the sight of the nearby hurler whose head she split in half with her sword. So the rotund cook simply murmurs an apologetic platitude.