SpeedingTurtle
27 posts
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Topic: Akaneiro /
Unbalanced Attributes
maybe critical should also apply to dodge chance, a feature often associated with the ninja!
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SpeedingTurtle
27 posts
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Topic: ShellShock Live 2 /
[Unofficial] Ideas for weapons?
Foot of Fury
2. Shoots a signal flare. When the flare stops bouncing, a giant foot falls down from the sky, crushing all tanks below it. Additionally, the foot flattens the land.
3. Deals moderate damage to all those within range (damage should depend on foot’s length).
Homing Missile/Heat Seeker
2. Shoots a projectile into the air. At the peak height, the missile shoots towards the nearest tank for a 1/4 – 1/2 second. After this time period, the missile continues normal projectile motion.
3. Medium blast radius, moderate damage. Maybe a bit of fire damage, especially if named Heat Seeker.
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SpeedingTurtle
27 posts
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Topic: ShellShock Live 2 /
[Unofficial] Ideas for weapons?
calm down, hes prolly just a 7 year old trolling for fun
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SpeedingTurtle
27 posts
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Topic: Chronicles of Blood /
Questions and Answers
answer – weapon changes into blood rubies
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SpeedingTurtle
27 posts
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Topic: Chronicles of Blood /
Questions and Answers
what advantages does disenchanting a weapon provide?
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[BattleCraft] undead totally imba
I agree with rhys. In the begging the computer seemed a lot tougher than was fair; however, with more game play and stratagy options available I find this game to be significantly easier. Each class gets its perks. The knights get tons of armor. The forest archers get 4+ random bonus damage. Most orcs have the ‘grow’ ability which allows them to continually gain extra attack and health. And, the undead do not die. In the end, this game seems balanced in most aspects, including the undead.
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SpeedingTurtle
27 posts
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[Zombies Online] In-game Cash Pay Allies
In all honesty, buying anything inside a flash game is worthless; however, you might as well buy important items if you enjoy this game. I agree with WildWolf in the fact that buying something that times out within a day is a complete waste of cash.
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[Zombies Online] player's market place?
No, not money for the players. Money for the developers.
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[Zombies Online] player's market place?
A trade function would destroy the games ability to get money through gems.
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[Zombies Online] Melee Weapons: Mutant Thigh Bone And Whirl Knife
It depends on how much energy you already have. If you only have 100 energy, then we are talking about a 60% increase. If you have 100,000 energy, then you will only experience a .06% increase.
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[Platoonz] Longevity/Metagame
I agree. A “build your own level” would be pretty cool. I imagine any of the additions that you described would be popular. It sure would be different than your typical “fight to the death” pvp.
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[Doom Forge] New feature: Trading
Why can’t I sell my dark leather belt? Its the rarest belt crafting item
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SpeedingTurtle
27 posts
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Topic: Realm of the Mad God /
NOOOOOOOOOOOOOOOO
Maybe they should do the runescape thing where you can go back and get your crap so long as you do it within the time limit
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SpeedingTurtle
27 posts
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SpeedingTurtle
27 posts
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Topic: Kongregate Multiplayer Games /
[Platoonz] Weapon and Campaign Ideas
Weapons: Minigun, Sniper, Shotgun, Shurikin
Campaign: Mothership
Vehicle: Spaceship
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SpeedingTurtle
27 posts
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Topic: Swords & Potions /
Thugs
does anybody know what happens when the other player decides to pay the thug?
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SpeedingTurtle
27 posts
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Topic: Swords & Potions /
Thugs
Why do they have to act the same as workers? They don’t make stuff like workers.
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SpeedingTurtle
27 posts
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Topic: Swords & Potions /
Thugs
Maybe thugs should be able to spy on adventurers who say “I forgot to pick up the loot” because nobody is that lame.
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SpeedingTurtle
27 posts
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SpeedingTurtle
27 posts
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Topic: Swords & Potions /
A sincere request from a fan to EdgebeeStudios. Skip to the last 2 lines if you do not want to read.
I say that everyone should just pay $5 through $10 bucks for the game and be done with all of this crap. This would give edgebee a quick profit, and all of the players could play as long as the want without micropayments.
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SpeedingTurtle
27 posts
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Topic: Swords & Potions /
A sincere request from a fan to EdgebeeStudios. Skip to the last 2 lines if you do not want to read.
When I play this game, its a feeling similar to being stranded on a desert island. Being surrounded by ocean, you have no idea how far it is to shore. Its an investment. An unknown investment. Not only a investment of uncountable cash micropayments, but time investments as well. Just playing this game is a gamle, let alone buying anything. Thats why I think edgebee should offer a much more precise, painless route similar to Fizzy. I hate fizzy. But fizzy is better than this. At least I know how much it costs. And, after I pay, I can use the game in the morning, evening, or whenever because I paid for it. I’d say this game should cost, at the very most, $20. And then, if you feel ambitious, you can publish add on packages that players can purchase to voluntarly improve their gaming experience.
The fact is, I don’t know squat about the depth of this game. Should I buy this item, is it worth it? If you don’t tell and prove it to me, I will assume no.
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SpeedingTurtle
27 posts
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SpeedingTurtle
27 posts
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Topic: Swords & Potions /
Guild Fees
I completely agree with Gamle. As it is now, the only reason to be in a guild is so you can complete parts of your shop.
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SpeedingTurtle
27 posts
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Topic: Swords & Potions /
A sincere request from a fan to EdgebeeStudios. Skip to the last 2 lines if you do not want to read.
I have played edgebees other games and I personally believe that this is their best one. However, it suffers from the exact same issues. I would like to present in a respectable manner that they should reformat the game so that the max is 12 days, .5 day/ hour. This would lower the revenue gained from any future advertisements and lower the likely hood that someone will buy additional days, however, it would allow me to feel that my relationship with this game is more stable. Because of this newfound stability, I may find myself investing in premium content or even straight out donating.
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