darkfang77
1923 posts
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Topic: Tyrant /
[GUIDE] Decks to farm Hostile Negotiation Event (May 2013)
Originally posted by Shadowhopeful:
Dear Devs – See what I meant when I said making them more difficult does nothing?
Issue is devs haven’t got the balls to make them really OP.
/argument.
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darkfang77
1923 posts
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Topic: Tyrant /
Thule Hound Decks
outflank is probably the best way, but remove marrow for warp sculptor.
thx pl0x
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darkfang77
1923 posts
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Topic: Tyrant /
[GUIDE] Decks to farm Hostile Negotiation Event (May 2013)
@DB1: whats the WR on deck 3 on HN 3 with destruction*? You used normal destruction there.
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darkfang77
1923 posts
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Topic: Tyrant /
Join our No Kick-Out Faction
removed posts were spiderman memes
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darkfang77
1923 posts
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Topic: Tyrant /
[DEV] Hostile Negotiations Event Announcement!
its insane dat devs prioritised this over raid revamp
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darkfang77
1923 posts
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Topic: Tyrant /
Why Disease no work on refresh commanders
Originally posted by SeanDougherty86:
Originally posted by darkfang77:
Learn to read damage-dependent description for disease.
/thread.
You’re right that it doesnt work because of the description, but from a purely gameplay point of view, i think disease on attack (or some equvalent of it) would be a really cool thing for the game on a commander
Perhaps even something new that is triggered poison+disease on attacked.
agreed, it would bring cleanse back into meta :D
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darkfang77
1923 posts
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Topic: Tyrant /
Why Disease no work on refresh commanders
Learn to read damage-dependent description for disease.
/thread.
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darkfang77
1923 posts
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darkfang77
1923 posts
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darkfang77
1923 posts
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darkfang77
1923 posts
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Topic: Tyrant /
Common tourney - season 1 - 10 spots left
gnorlock + repurposed soldier spam > any single fucking common noob deck you can pull against me.
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darkfang77
1923 posts
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Topic: Tyrant /
RIP Graverobber :-(
Originally posted by JrJetu:
Originally posted by darkfang77:
Originally posted by JrJetu:
Remind me. What happens when Reaver gets struck to death?
I’m not saying Reaver is not better. I’m saying it’s not power creep.
from wiki: “new game mechanics or effects are introduced, making it increasingly difficult for older content to remain in balance without changes”, how is changing the mechanic/effect of rally 2 on death to rally 2 on attacked not an improvement, how can rally 2 on death and rally 2 on attack ever balance each other out?
Forgive me, but in my tired state, I can’t quite understand what you mean here.
That’s fine, I’ll take the moral victory.
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darkfang77
1923 posts
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Topic: Tyrant /
RIP Graverobber :-(
Originally posted by JrJetu:
Remind me. What happens when Reaver gets struck to death?
I’m not saying Reaver is not better. I’m saying it’s not power creep.
from wiki: “new game mechanics or effects are introduced, making it increasingly difficult for older content to remain in balance without changes”, how is changing the mechanic/effect of rally 2 on death to rally 2 on attacked not an improvement, how can rally 2 on death and rally 2 on attack ever balance each other out?
If we swapped the rallies on graverobber and reaver than yes I can see how your argument would apply. But unfortunately reaver has defensive ability (refresh) which makes it rather difficult to justify that it can be struck to death as a feasible disadvantage.
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darkfang77
1923 posts
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Topic: Tyrant /
(SPOILERS) Hostile Negotiation Event Cards Revealed!
Originally posted by JrJetu:
Originally posted by darkfang77:
Originally posted by JRustler:
Originally posted by vifzor:
Stop freaking about osprey omg. It is 4 wait and vulnerable to strike and fear.
Grow up find a way to counter it
Listen to this guy!
He is level 108 and in a level 17 predominantly retired faction. He is the pinnacale of knowledge in this game
he has a small point, 4 wait is not very meta and it has low attack values (althought combined with swipe), its main saving grace is the fact it has v.high health and supply on attacked which makes it a more defensive israfael.
Just keep in mind. Pigs can get active, so this could too. He struggles versus fear, but there’s plenty of ways to stop fear for long enough.
Pigs have armor 3 (better than supply 3), are worth keeping until activation since it has high attack, a Jam all (good chance of stopping fear or any further advance) on activation.
Israfael was great when it was released, but the issue was the on death and counter skills that made it vulnerable.
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darkfang77
1923 posts
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Topic: Tyrant /
RIP Graverobber :-(
Originally posted by JrJetu:
Originally posted by austinguyrules:
Yes, you do need to continue. Rally on attacked is way better than rally on death. You have your rally 2, and you still have your reaver, who rallied himself or something else.
True power creep means exact same card, only with better stats. A 1/1/1 with siege 1 is NOT power creeped by a 2/2/1 with strike 1. On attacked is not on death.
Also, Neverender’s heyday would like to discuss on death being better than on attacked.
Which is more OP, strike 1 or strike 1 on attacked? I think we would compare strike 1 as being a upgraded version of strike 1OA. so which is more upgraded, Rally 2 on death or rally 2 on attacked
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darkfang77
1923 posts
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Topic: Tyrant /
RIP Graverobber :-(
Originally posted by jackdaw:
The advantage of using graverobber is that it dies faster and does something moree useful quicker
Why not just use power surge if you wanted a rally action card?
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darkfang77
1923 posts
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Topic: Tyrant /
United Front - Legion 0?
Originally posted by DaWayne33:
Legion 0 overwrites the Legion 1 and doesn’t activate when Legion normally would.
Do you have any plans to change this?
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darkfang77
1923 posts
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Topic: Tyrant /
(SPOILERS) Hostile Negotiation Event Cards Revealed!
Originally posted by JRustler:
Originally posted by vifzor:
Stop freaking about osprey omg. It is 4 wait and vulnerable to strike and fear.
Grow up find a way to counter it
Listen to this guy!
He is level 108 and in a level 17 predominantly retired faction. He is the pinnacale of knowledge in this game
he has a small point, 4 wait is not very meta and it has low attack values (althought combined with swipe), its main saving grace is the fact it has v.high health and supply on attacked which makes it a more defensive israfael.
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darkfang77
1923 posts
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Topic: Tyrant /
[Petition] Make (very old) event cards early mission rewards for new players
Originally posted by Maharid:
No need for this, Devs have stated that is possible to replay event in future, new player can sooner or later get those cards.
The later a player receives those cards, the less motivated they will be to spend money and the likelier devs will be cleaning my 23 room mansion for $5 an hour in the future.
I like this prospect :D
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darkfang77
1923 posts
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darkfang77
1923 posts
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Topic: Tyrant /
[Petition] Make (very old) event cards early mission rewards for new players
Discuss.
newbies will get raped by Rapier, marrow aileron and many other cards, can at least one card of each be given to them for passing certain missions (Winter solstice for righteous warlord etc)
I am asking because my alt/bot accounts are running into trouble trying to take over United front tiles so it would help enormously.
thx
edit: also newbies will have trouble progressing in doing particular missions where rigs do not work (not sure which exactly but bound to be one). as rapier will eventually be powercreeped, can newbies have a free copy anyway?
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darkfang77
1923 posts
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Topic: Tyrant /
[DEV] Hostile Negotiations Event Announcement!
Originally posted by FredrIQ:
Event screws up new players hard.
Keep this in mind.
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darkfang77
1923 posts
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Topic: Tyrant /
[STREAMER] Epic Tyrant Stream Announcement
yay, another bullshit malutor stream troll.
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darkfang77
1923 posts
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Topic: Tyrant /
Card ideas with sunder (so devs get FP2 right)
Combine sunder with swipe and immobilise pls.
Hazzardous bane analog of FP.
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darkfang77
1923 posts
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Topic: Tyrant /
Buff Diesel idea
Originally posted by TTekkers:
If you can look past the head transplant, that’s a decent upgrade for diesel.
TT
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