Recent posts by GeneralYouri on Kongregate

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Topic: Realm Grinder / The future of the Realm Weather Service and other tools

Originally posted by HuthayfahA:

Does Processing JavaScript count?

I don’t know much about Processing JS, but I do think you’d need some more general programming knowledge. That said, you may be able to learn fairly fast if you already know Processing JS. You could try and look around in the current github repo (the source for the currently running website): https://github.com/GeneralYouri/royal-advisory-board

 
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Topic: Realm Grinder / The future of the Realm Weather Service and other tools

A couple weeks ago, several things happened that eventually led to the original creator of the Royal Advisory Board (RAB) and its tools, including the Realm Weather Service, to ‘quit the scene’ and delete his version of the RAB.

I had personally helped out with development before, and initially intended to ‘take over’ as the maintainer and developer of the RAB. This actually started before the original developer quit, but was obviously reinforced due to him quitting.

However, it’s becoming increasingly tough for me to find any spare time, and even then I’m getting less willing to devote this little spare time into the RAB – a website for a game I’ve even stopped playing myself (again due to time issues).


The reason for making this post and writing this all down is simple – I’m officially stepping away from maintaining the RAB, and I’m looking for someone who is willing and able to take over.

So if you have some programming knowledge, specifically in JavaScript, if you are interested in maintaining and improving the RAB and its tools, and if you have the time and interest to do so – please let me know.

There are several things I can still help with – for example redirecting some of the existing shortcut urls that currently point to my github. I also have knowledge of most of the RAB’s code and can help incase any problems arise.


Practically, the current situation means that you should no longer expect any updates to the RAB or its tools for the foreseeable future. If RG brings out an update that breaks the tools, they’re broken, that’s it.


TL;DR: Looking for someone to take over maintenance of the RAB and its tools.

 
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Topic: AdVenture Capitalist: General / [Earth] This must be a bug? Gain per sec gets lower with each reset.

You must be just missing some upgrades, some investments are a near perfect x4, others are not. This is for both gilded(boosted) and non-gilded, so that shouldn’t be the cause.

 
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Topic: Midas' Gold Plus / Game keeps freezing

I’ve had zero issues with freezing, until I refreshed the game today (for the Apollo artifact). I started freezing on seemingly random actions (these all happened in a 5 minute timespan):

- When hovering a building in the Midaeum (after previously hovering other buildings without problems)
- When trying to open the University tab
- When trying to open the Goals tab

During this, I had Valeria as my champion, and as such autocast was all of my profits, and I was not clicking the Stone.

Originally posted by Volv777:

For what its worth

I unlocked Felix. Crashed a ton of times from opening all sorts of menus or stone clicking.
Turned off stone text and coins – No crashes in 7 hours

This did not help for me. I crashed once again, whilst trying to open the Goals tab. It does seem like I usually crash when I try to open a window in the game, right after switching back to the game’s tab. Though not sure if it’s related.

While the fix did not work for me, it may work for others not using an Energy champion, since the settings seem to not apply on Energy skills. I still get the Stone text from those skills visible.

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

Damnit pseudobyte beat me to the punch again! His PR for the new update’s changes has once again been merged, the tools should be working fine again.

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

I was a tad late on this one, but the PR’s been accepted. Everything should work fine again!

 
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Topic: Realm Grinder / Grand Balance hitting 11 targets

Originally posted by Kelana:

Getting to 6 or 7 doesn’t take particularly long, and is still decently strong in a NU Druid build if you are getting tired of other options. Getting to 11 is the big payout for U Druids, although NU Druids with 11-target GB aren’t too far behind I can’t seem to get their production to exceed U yet.

Reaching 11 targets is the holy grail ofcourse, but don’t forget about the significance of 10 targets. This allows the usage of S150 (still NU only), which has very good scaling, and can easily surpass 100k% for Druids with a bit of mps (high-end reference: with roughly 7k mps I’m getting 400k%).

The gap between 10 and 11 targets is still big, but the gap between 9 and 10 targets should also be sizable.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by qualyn:
Originally posted by GeneralYouri:
Originally posted by qualyn:

For the “Excavations: more than 100” part. Does that mean I have no chance to get the item until my total excavations is more than 100 or does it mean I need to excavate 100 times for each chance at the artifact?

The former. The artifacts just have a minimum excavation count requirement, after meeting it the chance part starts taking place every excavation.

Ok, thanks! I presumed the former but as I am currently Titan with 1101 Excavations, 972 Lightning Stikes and 26h played this game, after 20 excavations I’ve gotten neither of the Titan artifacts. I know, RNG and all, but wanted to make sure it was my crappy luck and not me misunderstanding.

Do keep in mind that the chances are in percentages(%), meaning your chances are roughly 1% and .5% respectively, for each of the Titan artifacts.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by qualyn:

For the “Excavations: more than 100” part. Does that mean I have no chance to get the item until my total excavations is more than 100 or does it mean I need to excavate 100 times for each chance at the artifact?

The former. The artifacts just have a minimum excavation count requirement, after meeting it the chance part starts taking place every excavation.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by daemonik92:
Originally posted by GeneralYouri:

I think that Fairy Bottled Voice has a bugged chance calculation.

Here’s what the code contains:
var_349.method_14(0,100) < class_13.method_411(class_53.id).var_162 >= 40000

I also found that. And if it’s not a bug than it means 1% while having more than 40000 FC casts. True == 1.

I was still typing when you replied, I’ve added some explanation in the post as to why I think it’s bugged and unobtainable.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by daemonik92:
Originally posted by GeneralYouri:

Druids Glyph Table requires you to have the exact same number of all neutral buildings. That’s all eleven, from Farm to HoL, at the same count.

Is it 100%?
Because to me it seems like code is checking only tier0 and tier3 buildings which are Farms and Mines.

The variable you’re mentioning is actually the type of building, not the tier. 0 Referring to the base buildings, Farm, Inn, Blacksmith, Hall of Legends. Then 1 is for Good-, 2 for Evil-, and 3 for Neutral-specific buildings.

Thus it’s checking all 11 buildings that you can own when you’re neutral. Then, in the loop over these buildings, it takes the number owned of the first one encountered. after that, it checks all other neutral building owned amounts against this, and cancels if they’re not equal.

 
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Topic: Realm Grinder / Lore Artefacts Guide

I think that Fairy Bottled Voice is unobtainable, due to a bugged chance calculation.

Here’s what the code contains:
var_349.method_14(0,100) < class_13.method_411(class_53.id).var_162 >= 40000

Note the general form: X < Y >= 40000

X is basically a chance calculation, returning a random number between 0 and 100.
Y is the number of Fairy Chanting casts, this abdication

The big problem here stems from the general form of X < Y >= 40000
X < Y will return true or false, which turn into the number 1 or 0.
However, this number is then compared with 40000, so there are only two options: 1 >= 40000 and 0 >= 40000, both of which are obviously false.

Thus, given that code, the artifact should be unobtainable

 
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Topic: Realm Grinder / Lore Artefacts Guide

I can 100% confirm that Elves Lucky Clover’s chance to get is: (highest number of consecutive Elven Luck procs this reincarnation) * 50 %

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by werewq2:

The Good/Evil faction artifacts require pure faction or can be combined with underworld? (dwarven/drow)

Underworld is not allowed for vanilla faction artifacts

 
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Topic: Realm Grinder / Lore Artefacts Guide

Druids Glyph Table requires you to have the exact same number of all neutral buildings. That’s all eleven, from Farm to HoL, at the same count.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Power Orb
Requires: at least 3000 max mana
Find chance in %: (max mana) / 15000 %

Chocolate Cookie
Find chance in %: ??? %
(can’t quite figure this one, might be (reincarnation count) / 50)

Fossilized Rodent
Find chance in %: (treasure clicks this reincarnation) / 5000000 %

 
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Topic: Realm Grinder / Full Hidden Trophy List

Secret Trophy: Suggestion Master
Requirement: Open the changelog and ponder about what could be added in there for 3 minutes.

Unlocks Upgrade: Suggestion Master
Effect: Increase the production of all buildings based on mysterious events. (1.46%)
Cost: 1000 coins

Upgrade effect may be the save version # (we’re on 1.5.46).

EDIT: As others said, with 1.5.46.1 the effect seems to have increased by 1%.

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

Originally posted by erriperry:

Just minor bug: When I highlight a building and then unhighlight it, the number next to it is still highlighted.

I noticed this as well, however it seems to specifically be a Chrome bug. Firefox works just fine, for example.

This is possible due to the browser not properly updating those generated numbers (they’re created/generated by the browser, not me).

As such, there isn’t much I can do to fix this.

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

Originally posted by Joy2U:

If the dynamic list (removing hits as they occur) wouldn’t be too much work, that would be wonderful. Then we wouldn’t have to constantly export and reenter our saves into the RWS.

It’s an option for the Miracle forecast since it’s time-based, but there’s no way of predicting exactly when and how often you use LS, thus I can’t dynamically remove there. If anything, you’d have to click somewhere to manually remove some forecasts there.

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

Originally posted by Rahler:

Could you expand that to also work when you hover/click on the buildings in the list of owned buildings? The whole point of highlighting is to not have to search the list to find the building you want.

I’ll be looking into it. My plan was to use that list as a way of allowing manual editing of which buildings you owned. I’ll see next week if/how i can improve things further.

Edit: I’ve added a quick fix that makes the buildings list at the top function like a override on the highlights. Hovering/Clicking a building there affects both forecast lists at once, but you can still affect only a specific forecast by clicking a building in the forecast list.

It’s not entirely to my liking, but I expect to have an improved solution once I get to work on the building editing parts.

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

24-01-16 Update

The RWS has now been enhanced with a Building Highlighting feature.

Hovering over a building in the forecast list will highlight all instances of that building in the entire list. The highlight changes the text color and teints the background. Moving the cursor away removes the highlight.

Clicking on a building in the forecast list will further accentuate the highlight by bolding the text. Additionally, this highlight persists until you click the building again (somewhere in the list), to remove the highlight.

Every building tier has a different highlight color, these are hardcoded and will always be the same, no matter what save you try, of how many times you refresh. As there are 11 building tiers, there are also 11 highlight colors. different buildings with the same tier get the same color highlight (for example Heaven’s Gate, Hell Portal, and Ancient Pyramid are all highlighted in Teal color).

Both the hover and the click highlights are unique for that type of forecast, so that the Lightning and Miracle forecasts can have different buildings highlighted.

 
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Topic: Realm Grinder / Doing the E106 to E108 jump

If you’re having trouble with your (research) build, it usually helps if you actually post said build, so others can suggest improvements.

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

Originally posted by junorus:

Nice thing. It would be also nice to have time left for certain miricle (so basicly 2 min times number).

The hits are already numbered, multiply by two and you have the rough minute count, that’s imo too easy to make something special for. Or maybe you were thinking a bit more fancy, like including the current Miracle’s time left, and/or having a live timer, and/or updating the hit list live, removing hit Miracles? Let me know more about your vision.


Originally posted by WookieeNo1:

Can anybody explain what “LS_is_out_to_get_player” means?

As TRB4 mentioned, it’s a fake field that doesn’t even exist in your save, it’s added by RS itself. You can thank pseudobyte for that! :)


Originally posted by WookieeNo1:

Would it be possible to display numbers in the format matching the save game’s Notation setting?

This was actually included in the code for a long time already. However after testing it just now, it seems it’s been bugged pretty much always. It was an easy fix though, so numbers are now posted using the save’s formatting option.

If it wasn’t for your request, who knows how much longer this bug would’ve been around, so thanks! :)

 
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Topic: Realm Grinder / Royal Advisory Board: Realm Weather Forecast & more

As some people may know, pseudobyte once created the Royal Advisory Board as a collection of useful tools for Realm Grinder, including a Lightning Strike predictor.

As some people may also know, he’s recently had to drop his support. after a brief down period, I’ve taken over to maintain the Board instead, and it’s been moved to a new location.

For those of you who do not quite know what I’m talking about, find out by visiting the above link.


Today I’m here to announce my first content update to the Royal Advisory Board, containing a reworked Realm Weather Service. While the largest change happened in the backend of things, you can also enjoy improved formatting, as well as an all new forecast for the Miracle research.

But I’m not quite done yet!

  1. It can sometimes be a bit difficult to find the buildings you’re interested in. To fix this, the next update will include a much requested feature from the early days of the RWS: an easy way for you to highlight specific buildings in the forecast.
  2. Another sought after feature was the ability to generate a forecast for a setting other than what you’re currently playing. Thus the next update will also allow you to manually edit several of the parameters of the forecast, letting you easily compare the forecast of different setups without actually having to try them out beforehand.
  3. While initial testing seems to work fine, backend changes can always come with unforeseen problems. If for whatever reason, RWS is not giving you an expected result, you can PM me

While it’s still relatively early, there are a ton of other changes and additions on my mind, not just to the RWS, but to the Board as a whole! That said, I do have other major time commitments in real life, so you’ll have to sit tight until I can shed more light on these changes.

Additionally, mostly because of my restricted time, I will not be handing out an ETA for any of the updates. Not to worry though, you can stay updated on anything related to the Board via this thread, any updates and major changes will be continually posted here. Furthermore, they will also be posted on the Board’s own News section.


In the meantime, feel free to let me know about any problems with the Royal Advisory Board, or any of its tools. Tell me about what you would like to see changed. Share your vision of new useful tools to add.


Useful links

These will always be updated whenever the Board has to move.
http://bit.do/RGRab – The Royal Advisory Board.
http://bit.do/rws and http://bit.do/RGForecast – The Realm Weather Service.
http://bit.do/RGScribe – The Royal Scribe.
(If you bookmark the above links, instead of the direct links (which look something like …generalyouri.github.io…), you’ll automatically be redirected to the latest version, even if it’s moved elsewhere)


News and Updates

24-01-16 Update Building highlighting for the RWS

 
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Topic: Realm Grinder / IGOT for dummies

Originally posted by razorborne:

I have a question. I’ve been trying to figure out the math on turning on Chanting at 136, and it doesn’t seem to make sense to me. I assume I’m missing something, but here’s my reasoning:

at 136, Chanting gives you an additional 272 assistants. magical treasure turns that into about 40.8 mps, while shapeshifting would make 34, but because of Angel Heritage and Spellfury, that gets increased by 15%, to 39.1. add those together and you’re getting 79.9 mps from chanting, or 799 over 10 seconds. Chanting costs 900, but it counts as the same amount of spells as Tax which costs 100, so you’re really only “wasting” 800 on it, but you’re still losing 1 mana on every Chanting cast at 136 assistants. is it just a gamble that you’ll get a little luck on treasure clicks for that last point? or did I miss something that pushes it that last little bit?

Spellfury and Angel heritage are two separate effects, thus they are multiplicative with each other, not additive. Thus, for the 34 mps of Shapeshifting, this turns into 34 * 1.1 * 1.05 = 39.27 mps, where you assumed 39.1 mps. Together with the 40.8 mps from Magical Treasure that makes 40.08 mps.