Recent posts by mauri81992 on Kongregate

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Topic: Swords & Potions 2 / Suggestion and ideas thread

Originally posted by SadCookieCat:

Inventory & Recipes

You can only see recipes when your shop is open. And you can only see your inventory…

You can check your inventory while in a day by clicking a chest. I agree that making recipes/inventory the same is needed, I think I even suggested this a long time ago, but I suposse that edge won’t implement this.

 
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Topic: Swords & Potions 2 / Mercenaries mechanics and others

Originally posted by e2kx:
Originally posted by mauri81992:
Originally posted by e2kx:

If there was a tangible in-game reason to fight for the top spots, maybe we could discuss about the competitive use of mercenaries, but as of right now, their only use is for the people who don’t make it to 24000 points and who would want to spend a few coins to close the gap to the next reward.

If you’re spending money on mercenaries only to win, in the current meta, you’re an idiot.

We are not discussing if it’s there any point in winning, we are discussing if the mercenaries system is good for those that care to win. If you don’t, you don’t have a place in the discussion.

I suppose that by “we” you meant “everyone except the person who made a good point and whom we should get rid of because this is apparently not an open discussion” ?

You haven’t made a good point. You stated your opinion and your opinion is incompatible with what we are discussing, hence you don’t have a place in the discussion. By the way, you shouldn’t discuss something with idiots, we’ll bring you down to our level and beat you in our expertise field.

 
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Topic: Swords & Potions 2 / Mercenaries mechanics and others

Originally posted by fistoz:

You say it as if players just had to spend millions on mercs to add hundreds of points…

Aren’t you experiencing error messages, game reload and strange limitations (send 377 max while you could send more than 5000 with your actual buildings and millions gold in stock) ?

This post was for the previous format of mercs, they now made a classic edgebee and broke it trying to fix it, making this post useless unless edgebee wants to take some ideas to fix it, again.

 
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Topic: Swords & Potions 2 / Mercenaries mechanics and others

Originally posted by e2kx:

If there was a tangible in-game reason to fight for the top spots, maybe we could discuss about the competitive use of mercenaries, but as of right now, their only use is for the people who don’t make it to 24000 points and who would want to spend a few coins to close the gap to the next reward.

If you’re spending money on mercenaries only to win, in the current meta, you’re an idiot.

We are not discussing if it’s there any point in winning, we are discussing if the mercenaries system is good for those that care to win. If you don’t, you don’t have a place in the discussion.

 
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Topic: Swords & Potions 2 / Mercenaries mechanics and others

Hi all, is it only me or the mercs have ruined the klash? Let me explain in what sense.

Before it was like this, whoever sent at last hour the most points won, with some exceptions, but it was the rule.

Now it’s like this, whoever sends a lot at last hour is fine, but the last 10 minutes of waiting period are dedicated to buy mercs, nulling the previous strategies into a matter of who have the most gold on those final minutes.

It was possible for a city like mine (Tropy) to win a point from even the best cities if they were not paying attention or if they had to send too many early or had a missing player. Now they can counter those few thousand points in difference by having more gold than us, or more players at end, and that will happen with weaker town than us against us.

In my opinion the mercs should be send-able until the initial 25 hours end, after that only the customers should be send-able, that way it wouldn’t be a bid war, but an speculation one. You put all your gold in the hopes of reaching a stronger town with the last customers on the waiting period or try to get out of reach of a town that is dangerously closing the point gap and wait for them not to counter your mercs sends.

Also, it’d be good to limit the total number of mercenaries sends; eventually, only the top towns will be able to send a high number of them, and having the hability to send 5-10-20k of all of them is not very strategic, it’s only a power/riches show off. Limiting the total sends among all categories to 20-30k would make a strategy planning much more needed since you can’t extend your lead by 20k on each category, only in one of them, but what happens if your oponent sends all to a category that is “safe”? It’d make everything much more interesting knowing that if you don’t plan very well, or if your oponent does, you can still lose a point.
It’d also stop very rich cities, AKA bot cities, from “buying” VP’s.

Also about the last update I find extremely annoying that edge messed the color coding of the customers, zerkers are the most notable, but the new ninja being green is pretty confusing too.

If you check this: http://i.imgur.com/LfTdj6v.png

You see there that according to the order of appearance, the customers have a color, but the new ninja instead of being black is green, again, I realized that I actually got the new ninja after a lot of days when I clicked whom I thought it was Mimi. If being completely black was considered undesirable, they could have made it white or dark grey.

Berserks, not only are missing the grey-blue cust, that should be Krull now, but Terek is brown instead of black (how it’s supossed to be in the previous order), and you have 2 black customers, Krull and the new guy, which make everything a bit confusing until you get used.

 
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Topic: Swords & Potions 2 / Player made patch notes 15 feb 2016

Nick, the scroll name forgot to take note, you need apocalypscion, seed of skill, dark blood and gems, worth 2.1m iirc

You need apocalypscion to unlock it, I suposse that 100 since it’s the new number for everything

 
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Topic: Swords & Potions 2 / Player made patch notes 15 feb 2016

New rare, dark blood, is the reward on the 3 loots of the new dungeon

 
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Topic: Swords & Potions 2 / Player made patch notes 15 feb 2016

New station upgrades.

Table lvl 6 5m

Other stations 10m

 
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Topic: Swords & Potions 2 / Player made patch notes 15 feb 2016

oh, new lvl 20 knight too, I think that 18-20

 
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Topic: Swords & Potions 2 / Player made patch notes 15 feb 2016

Guards lvl 12-19 and another max 20 (didn’t see the starting lvl)
Zerkers max 18 and 18-21
War Wizard 18-21
Ninja 18-21

the new guilds 75k first upgrade

500 elemental wonder for the WW
500 stalagmite gloves for zerker camp
500 golden shuriken for far east traders

 
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Topic: Swords & Potions 2 / Petition to revise the trade limit

Signed.

 
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Topic: Swords & Potions 2 / Lack of New Content

Originally posted by KCForest:

The new buildings appear to have 4 levels each

upgrading to lv 2 costs 10m coins and takes 10 days
lv 3 is 80 m coins and takes about 21 days
lv 4 is 640 m coins and takes about 28 days

The building bonus appears to be

building temp perm
pier 1,1,1,2 1,1,1,1
monastery 1,1,1,1 5,5,5,5
tiltyard 20,30,40,50 1,1,1,1*
lighthouse 5,5,5,5 1,1,1,1*

*means additional break chances of -1/-2/-3/-5

The mayor can activate temp buffs for klash points (value in thousands)

1 day 3 days 7 days
lv 1 5 10 20
lv 2 10 20 40
lv 3 20 40 80
lv 4 30 60 120

So to have all lv 1 buffs activated continuously using the 7 day buff, your town needs to be able to do roughly 12k war points total each klash

lv 2 23k
lv 3 46k
lv 4 69k

lv 4 buffs can be done with three (3) players farming 100 krowns each gathering 24k points. Or twelve (12) players farming about 50-55 krowns each would be enough. A slight reserve needs to be kept for the 3 day break between tournaments though

Also multiple customers can sell items in a single game day

One thing you didn’t explain in your post is that you have to activate each bonus individually, that means, the lvl 2 bonus will give you 1% bonus duplication on items the same as lvl 1, so you have to activate both to have a 2% bonus, meaning 60k/week, and so on.

To have the full bonus, you’ll need 260k/week for each bonus, which means that you’ll need to do a 150k damage per war to have the 4 full bonuses active permanently.

 
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Topic: Swords & Potions 2 / Lack of New Content

Originally posted by EdgebeeStudios:

Hello folks, I understand your concern. Next week we gonna roll out an upgrade to the game. Player will be rewarded for the klashes. Upgrade will be performed at the beginning of next week. Stay tuned for more details.

Hello Edgebee, it’s cool that you have updated the game and the update is actually good and longterm, it would also be good if you’d care to explain how it actually works. We know the basics and have a rough estimate of the next lvls bonuses, costs, etc.
What we don’t know is,
how do you unlock them? Vp seem to be the answer, but how many for each building? Are they permanent or do we lose them at the beginning of the next klash. What if we lose a building with a 2 weeks bonus activated previously? do we lose it, it keeps going and we receive the bonus, it keeps going and we don’t receive the bonus, it’s frozen till we get the VP’s necessary to unlock said building again?
Please edgebee, we need answers, putting an update and saying nothing is quite lame
 
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Topic: Swords & Potions 2 / Fight Cloudcade!

Originally posted by EdgebeeStudios:

Thanks for your support, We didnt sell anything, they just decided to copy us.

Originally posted by GamerCubed:

The evil people from Cloudcade that nearly destroyed Edgebee are back and with some force! They launched a game identic to S&P2 and they are trying to overtake Edgebee!
Players of Edgebee’s games : We need you! We need to fight against Cloudcade and their identic copy of S&P2 ( and even worse! not gonna give details tho ) that and bring them down! Don’t let Edgebee down!
Vivant et Edgebee! ( aka Long live Edgebee,translated in latin )

Idk for how long have you been playing the game, but I haven’t seen you around on the chatroom nor in the forum until 2-3 days ago and now you are all over defending edgebee, attacking people that demands updates on a freemium game.

I, for instance, am a elite player which means that I payed a bit of money once to get some upgrades on the game, but mainly to support a developer of a game that I enjoy, the problem is that that support I gave (I know people that spent thousands of dollars into this game) hasn’t been corresponded with updates regularly.

There has been from small requests like adding a flag on the customers list to know whom have you sent to war, to big requests like new buildings, customers, ways to spend VPs and almost all of them went unanswered. Yes, they fixed some bugs and errors, made some updates, minor and substantial (PvP), since I started playing but in the year and a half since I did, I have only 14 recipes left to finish and I’ll finish 3 more in 1 or 2 days, leaving me with 11, the PvP system is win for the bragging rights which I don’t care much about, my city is close to be maxxed and the player base has diminished a lot, chatroom #2 on kong has between 30-90 players now when it used to be 130-200, which leaves me with little reason to continue playing.

Maybe for a new player the game seems pretty good and has little flaws, but since Edgebee returned (they abandoned the game for 6 months or so), they fixed some bugs and added PvP and that’s it, most high lvl players are starting to abandon the game and favoring the new “S&P3”, and to be honest, I think I might do it too, I was already playing less and less this game and even when the game may have flaws or if I’ll start from zero, I at least will have something to do (this is a game to relax and vent off).

I think that edgebee must support the playerbase that is what sustain them or they will die, or at least S&P2 will.

 
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Topic: Bloons Monkey City / Suggestions Thread

I think that rearranging your city should be free or at least cheaper, building a city as the game it is would need a lot of planning and sometimes you need an extra tower and you can’t wait to unlock a tile next to the bulk of buildings of the same type. Mainly is a aestethics thing after all the most you need to move to build something is 200-300 gold and compared to the price of some buildings is nothing. That would render more organized and pretty cities which I at least would appreciate very much. And also an “arranging mode” where you can remove ALL your buildings and “store” them to re-positionate wherever you wish and you can’t exit the mode without placing all the items or they will count as demolished.

 
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Topic: Swords & Potions 2 / Suggestion and ideas thread

We need a new Fighter class or new customers in the current classes. Fighters are clearly the hardest category to make good points and with a fewer number of them the options are very limited. My idea other than adding a new class (which would equal the number of classes of each category) would be:

- Add a lvl 20 Knight, there is lvl 20 illusionist and musketeer, which would make perfect sense and would add another max lvl 20 fighter. There is only 3 currently, 5 Rogues and 6 Spellcasters.

(I can’t seem to edit the next paragraph to be separate)

- Add a couple new Mercenaries, Barbarians and Guards, 2 of each would lvl the field in terms in amount of customers, as for the lvls they don’t need to all have a lvl 20, maybe only one class with a lvl 20 and the rest with variations from lvl 16 to 19 (the Barbarian would be overpowered with a lvl 20 considering that it can use swords, maces and spears all with 1m+ items).

And that would be it, you would fix a bit of unbalance in pvp, add new buidings or upgrades to the current buildings without going out of the way overthinking a new balanced class, and for these upgrades/buildings you could implement some of the VP use ideas that some players suggested.

 
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Topic: Contract Wars: General / Suggestions, opinions and feedback

One thing that you HAVE to fix is how you give points to win matches. I mean, sometimes I end with a 3-4 K/D and some noob with exp boost and less than 1 K/D and 10-20 kills less beats me by 500 pts. I think that you shouldn’t consider the XP as a decisive aspect on a match and rather do it by most kills and less deaths or something like that, and in another separate context the XP points. Something like, 1pt/Kill and consider streaks as extra points 1pt/double kill, 2pts/Double Headshot, 5pts/Rage, etc. That way if 2 guys have 30 killed, but one dies 10 times and the other 25, is less likely that one got as many streaks as the other and you actually win a match if you are better and not if you make more headshots or longshots or something like that, same as radar, which is a great match advantage.

OR, if you don’t want to change this feature, remove contracts that complete by winning matches as well as achievements, took me forever to complete some of these because the XP boosts are really OP in this aspect.

 
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Topic: Swords & Potions 2 / Suggestion and ideas thread

Posibility to undo expansions and walls bought:

So, I was in automatic mode and bought walls instead of the 10mil expansion and I can’t undo that, which is pretty annoying, not to start cursing on the forum, so, make the undo possible here. Also, if edgebee would give me back my 9mil and undo it for me, I’d be very happy.

 
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Topic: Swords & Potions 2 / Suggestion and ideas thread

My suggestions are mainly for information pages.

Customers List listing who is in dungeon quests and war, not only on events, also how many xp each one needs:
Because if I decide to lvl 3 monks specifically, knowing that I sent 1 monk lvl 12 is not enough, since I have 5 monks lvl 12, same with a lot of cust that I have at similar lvls.
The same with cust that you already sent to war, to be able to see who have you sent, though I read somewhere that edgebee is taking care of this.
Last on the customer page, to tell you how many xp has each cust, to be able to plan who are you going to send and where.

To be able to see the recipe list on the city:
– This could be done by some kind of tab, like the “City” and “World” on trade, where you click one and the other to switch between inventory and recipes.

 
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Topic: General Gaming / [Mardek 3] How difficult are boss battles without elwyen?

I ended the game once, and a few months ago I started again but I quited before karnos, I’m thinking to go back to it soon, and both times I played with rotative teams and never had problems with any boss. gloria and elwyen are my favorites characters but I use others as well so I can know what I’m missing, and it’s possible to do it with whoever you like, I did it twice. I do each dungeon with a complete different team, sometimes I just had to grind to give them basic defense skills because it’s the first time I use them but it’s very doable.

 
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Topic: Kongregate / Official Voting Thread for the Best of 2010 Quest

Mardek 3