Raterblaze
5 posts
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Topic: Serious Discussion /
About serious games
When stating “serious games”, I believe it’a following the guide lines of this quote ""about taking resources of the (video) games industry and applying them outside of entertainment", stated by Ben Sawyer, co-founder of Digitalmill Inc. This rises a good question though, do these serious games really apply outside the entertainment realm? If a serious game contains the tag of being a educational game, and the designers attempting to make them entertaining for the user; Are serious games being applied outside of entertainment? As the quote stated.
As for the simulation games question, using flight simulation as an example, they do fall into the education category. Thus which is one of the goals of serious games.
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Raterblaze
5 posts
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Topic: Serious Discussion /
Moral game-play
Is it possible for a video game to effectively teach or change our moral values, judgment, ideals, and way of society? Do you feel a video game can offer the proper game-play to effectively set its point across unto the user? If not, what kind of game-play should it be, in order to complete such a task? Or do video games simply have a single sided goal, to entertain?
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Raterblaze
5 posts
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Topic: Serious Discussion /
Identity Input -2
First off, I would like to state that I am not a spam bot. I am a college taking a course that happens to have reading assignments from “What Video Games Have to Teach us”. I do not have more than one account, and this is not an advertisement. It’s a serious question, to which, I like your thoughts and opinions towards the question that was asked in my previous post “Identity Input” Which is posted below. It would be great to get more thoughts concerning the two questions I asked, than just being told the book “sucks”.
So I have been reading this book "What Video Games Have to Teach us? written by James Paul Gee, and within this book he spoke of user identity input. Basically, the user makes up his or her own identity in a game such as Arcanum; which is a game similar to game oblivion. You have a main quest, a whole bunch of side quests, you can make your own character, and own decision of many situation throughout the game. The user tends to move through the storyline of such game by creating a new identity through the game; by making a character and making decisions on what quest he or she does. Thus, does the user use his or her personal background, experiences, moral values to make decisions in the game? Or are these decision based on the type of person the user would have like to been (identity wise, not an actual a mage, or Knight)?
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Raterblaze
5 posts
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Topic: Serious Discussion /
Identity Input
Umm, I am not a spam bot.
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Raterblaze
5 posts
|
Topic: Serious Discussion /
Identity Input
So I have been reading this book "What Video Games Have to Teach us? written by James Paul Gee, and within this book he spoke of user identity input. Basically, the user makes up his or her own identity in a game such as Arcanum; which is a game similar to game oblivion. You have a main quest, a whole bunch of side quests, you can make your own character, and own decision of many situation throughout the game. The user tends to move through the storyline of such game by creating a new identity through the game; by making a character and making decisions on what quest he or she does. Thus, does the user use his or her personal background, experiences, moral values to make decisions in the game? Or are these decision based on the type of person the user would have like to been (identity wise, not an actual a mage, or Knight)?
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