Recent posts by victorhui on Kongregate

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Topic: Tyrant / Tyrant Errors

same here

 
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Topic: Tyrant / [Suggestion] The real Blood Forge - a way to make use of stacked old cards

I agree refining is needed, esp. for the number of forge points.

 
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Topic: Tyrant / [Suggestion] The real Blood Forge - a way to make use of stacked old cards

Have you been annoyed by the 5 omega you drew so “luckily”?
Or become speechless for the tonnes of Ranger Lieutenant from numerous tournaments?
The following suggestion may help. :)

One of the recent breakthrough in Tyrant is the introduction of blood forge….which is essentially a crafting involving collection of component, but, this is NOTHING TO DO with blood, SO, WHY NOT ALLOW players to KILL OFF USELESS UNITS TO FORGE NEW CARDS? this is what we call a REAL blood forge!
Here is the practical details for implementing:
1. Every player can sacrifice their cards to gain forge point (FP)
Forge point gain depends on rarity:
Common: 1 point
Uncommon: 5 points
Rare: 50 points
Legendary: 100 points
2. New card can be “forged” in expenditure of forge point.
(indeed just draw from overall card pool ignoring card packs)
Three sort of forging are available:
Common forging: spend 2 points, yielding common cards
Uncommon forging: spend10 points, yielding uncommon cards
Rare forging: spend 100 points, yielding rare and legendary cards

If you agree with this idea, please vote via the link below to help making the developer aware of it.
http://synapsegames.uservoice.com/forums/141585-tyrant/suggestions/3001691-the-real-blood-forge-a-way-to-make-use-of-stacke

 
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Topic: Tyrant / Create your own Tyrant Card Contest Discussion

Card Name: Suicidal Terrorist
Card Type: Assault
Faction Type: Unique Raider
Cooldown: 1
Attack: 1
Health: 1
Skill 1: split
Skill 2: shock 5 on death
Skill 3: backfire 5 on death

 
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Topic: Tyrant / Suggestions

[Collection-based Bonus]

Afterall, Tyrant is a Card-Collection Game, how could there be no bonus for finishing collections in different pack?

Details for implementation:
Each player can get weekly bonus based on the % finish of each car pack.
100% gives 1WB, >90% gives 1000 gold, >75% gives 100 gold

Why should the Developer support this idea?
1. Because this is a Card Collection Game!!!
2. This re-vitalize the selling of old card packs, or even the card vault, making some weaker cards in previous versions valuable again.
3. This encourages more advanced players to play some easier raids, in a hope to collect weaker reward cards, thus making the earler raids become more popular again.
4. This way of rewarding WB, can allow free players to access to WB steadily, making the game more challenging for cash-players, thus making them spend more. XD

Why should we players support this idea?
1. Come on….any way that increases our bonus should be supported, isn’t it?
2. This compensates the reduction in chance of getting WB since the update in daily bonus
3. A steady and predictable WB income is always more comfortable than waiting for luck, right?

How could you support this idea?
Vote here-

 
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Topic: Tyrant / Suggestions

[Collection-based Bonus]
http://synapsegames.uservoice.com/forums/141585-tyrant/suggestions/2832261-collection-based-bonus-

 
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Topic: Tyrant / [Petition] Make Nexus packs buyable with gold

Signed

 
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Topic: Kongregate Multiplayer Games / [Crush The Castle 2] Level Sharing Thread

This is my first castle, gold can be done with wisdom and precision.
Please enjoy and feel free to rate. =]
http://www.kongregate.com/games/ArmorGames/crush-the-castle-2?castle=178937