Recent posts by aj2000 on Kongregate

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Topic: The Gate / 4 Star Disciple Tier list (Standard only, event excluded)

Bumping thru the Bugged 2nd page.

 
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Topic: The Gate / ---

Edit: As previously mentioned in thread, time is up and post deleted =3

 
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Topic: Global Assault / And the Grinder says.... Denied

Well it’s a given this game will head toward the path of TU.

I considered the flank cache for a moment before I realized it’s probably intended feature that a whole cache will give you just short of 1 full premium unit. That’s pretty low… It’s going to be worst then TU =)

I’m out, have fun all.

 
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Topic: Global Assault / Bugged Flank cache? incomplete Alpha Lobo

Originally posted by shmilywhy:

unlike tu, u can fuse two 2* for one 3* here

Sure, but that still won’t give you an alpha Lobo, which needs 4x Lobo.

Cyclone + disruptor = 1 Lobo
2 Haze+ 2 wrecker + 2 Slammer = 1 Lobo (with 1 wrecker+ 1 slammer left over)
and the single lobo in cache of course.

After fusing everything you will have:

1 Beta Lobo
1 Lobo
1 Wrecker
1 Slammer

You still need 2 Haze to finish the 4th Lobo, hence why I thought it’s a bug.

 
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Topic: Global Assault / Bugged Flank cache? incomplete Alpha Lobo

So a Flank cache just popped up in shop and I was looking at it.

I noticed that the full cache is just short of being able to complete a alpha Lobo.

From what I recalled in TU, full cache and boxes lets you complete 1 copy of whatever premium unit that was the feature.

Is my cache bugged? I doubt even Synap could seriously intend to design it like this.

For reference, the Flank cache in my shop shows:

1x Lobo
1x Cyclone
1x Disruptor
2x Haze Humvee
2x Wrecker
2x Slammer

which would only give 3x Lobo, 1 short of an Alpha.

Anyone?

 
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Topic: Global Assault / Unit Fusion Charts

Bump

 
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Topic: Global Assault / Preparing for Grinder given Zeus nerf?

Well, I’ll probably head toward the direction of:

3 zeus
2 spitfire
2 galvanizer
1 pray for a nice 4* premium

See how I do for all those timed events with nice reward.

Can always leave if I can’t surmount the pay wall i find once I know what I’m doing =3

 
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Topic: Global Assault / Preparing for Grinder given Zeus nerf?

So I’m on day 3 right now preparing for along the lines of:
http://www.kongregate.com/forums/2280-global-assault/topics/445603-for-a-good-start-lets-guide-you-newbie

Then I saw that there will be an incoming nerf to the whole Zues/Oni line:
http://www.kongregate.com/forums/2280-global-assault/topics/447846-dev-rebalanced-stats?page=1

Any ideas on how to prepare for grinder given those upcoming changes?

Also, how to you stop cards like Crusher with f2p builds?

 
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Topic: The Gate / 4 Star Disciple Tier list (Standard only, event excluded)

Done, description on each disciple is finished.

 
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Topic: The Gate / 2.3 Full patch list (Help fill out)

The hope change could easily be made acceptable with a minor tweak:

Instead of claiming the hope at a specified time only, make the 40 hope point claimable with 1.5 hr / 2 hr login respectively. 80 hope would be a fair trade for 50 hope that could be saved, and Spicy still gets the increased logged in activity they want with a 2 hr login requirement.

 
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Topic: The Gate / 2.3 Full patch list (Help fill out)

As there are lots of changes in the patch that is unannounced per standard Operandi Modus for Spicy, I’ll post the unannounced changes here for your reference.

Please help fill in any unannounced changes and post them up if its not in my list, thanks!

Unannounced patch change

- New button in battle, “Alpha strike” which makes all your disciples focus fire a single enemy.

- Hope potion is gone from daily, nerfed into 40 hope pts that must be used when claimed and can only be claimed 2 hours out of a day, available every 12 hours at server time 00:00-04:00 and 12:00-16:00. This is already in patch note without much details (with good reason heh), but is a hope nerf instead of what Spicy said so I added it here.

- 10 shard equipment from arena shop has been nerfed into 50 shards. (Spicy say it will be fixed)

- Improved performance for friend list scrolling.

- Disciple selection screen for pvp interface nerfed, now more annoying to pick through your team members.

- Palette change for some skill in battle to make it more visible. (Purson’s shield wall …etc)

-Doppelganger nerfed, can no longer have more then 1 clone out at a time (weaker boss raid power).

I’ll add more as I find them.

 
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Topic: The Gate / 4 Star Disciple Tier list (Standard only, event excluded)

Updated a new section to the post, slowly adding highlight to each SR individually.

 
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Topic: The Gate / Ultra Rare L1 stats (Help called for)

thanks, I’ll give the 1 stat off a past and put a circle next to it lol.

 
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Topic: The Gate / Skill Upgrading

Tier S

2 → 3: 4800 coins; 4h
3 → 4: oops
4 → 5: 38400 coins; 21h 47m
5 → 6: 28000 coins; 40h 43m (checked twice, yes its 28k coins… maybe I got 4-5 coins wrong?)
6 → 7: 85340 coins; 71h 07m

 
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Topic: The Gate / Getting the most out of raid boss for you and your friends

I’ve noticed that some folks 1 shot 4R raid boss often or whenever they can and would like to suggest a better way if you aren’t already doing it.

The mechanic for boss drop (normal raid only) is that you get a “tick” when you A) Score the most damage. or B) kill the boss. A tick is a ~1% increase in boss drop chance plus a chance to get the boss card drop.

Killing the boss from 100% hp does NOT give you double tick, it still counts for a single tick only.

That means that ideally, 2 players can get a tick off the same boss! What do you get out of leaving a boss alive after doing 50%+ damage other then being a good guy team player? You can save rood most of the time depending on how much hp the boss have!

Basically, I either plan to do 50%+ damage to a 4R boss, or finish it if I see one less then 50%+ damage. Usually I get to save a rood or 2 doing that instead of going for a 100% kill. The exception is when the boss doesn’t have much time left, then I kill it outright in case it escapes without my friends noticing that it is ready for a finisher.

Of course, assuming you’re doing the 50%+ portion, you do miss out on the kill bonus, which is pretty negligible. Fair warning, the kill bonus do have a very very small chance of giving you a recharge of some sort (rood, rebirth scroll …etc)

Of course, 3Rs are plentiful and a perfect way to increase your drop chance until you hit a certain drop % based on your preference (For me it’s 8-9%). You can get your 1hko and kill bonus fix off of those.

 
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Topic: The Gate / Bandage or Heal

I’m fairly certain Bandage only targets the caster himself the few times I tested it. Although I haven’t done detailed number testing on whether it regens the healer’s hp or whatever.

As for the regen x% every 5 second like on Furcas (recover, recuperate), that’s an always on passive working on himself.

Heal (xx% over 10 seconds) however is cast on any team member, usually the one with lowest health. I think you can see which to use between this and bandage =3

 
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Topic: The Gate / Guide to Evolution Super shortcut - and its cost

I’m sure each of you have read this definitive guide to evolution by Laserman:
http://spicyworld.spicyhorse.com/social/thread-2563-1-1.html

Some of you may have seen evolution bonus of over 66%, or have heard of someone getting 100%+ evolution bonus, and some surmise there may be a super shortcut to evolution . Well I’ve taken these whispers and did some testing, but before that I’ll present you with a pic:

http://i.imgur.com/H2Xoalm.png

TL;DR summary – A super shortcut to evolution does exist, but you lose a few percentage point in stats. The best practice is still to do the original evolution by maxing the main branch. However, Evo mistakes can be mostly remedied by using the super shortcut if you messed up the evolution somewhere, you’ll lose a few percentage points in stats but that’s better then a complete FUBAR.

The super shortcut method

My testing involved 4 copies of queen succubi, on which I have applied the super shortcut method as follows:

(See “Testing Completed” chart, ignore the “Extrapolation” chart for now)
http://i.imgur.com/xXkWR1E.png

I then compared the stats of my 4x Evo Queen as seen in the pic above using the super shortcut to a perfect Evo 4x queen. For reference the perfect Evo 4x queen stats was arrived at using a prediction formula I have tested four times with perfect results minus rounding. Of course, If you have a 4x perfect Evo Queen Succubi at L15 and no equipment / devil blood, please help post her stats here to help me penta-confirm thanks.

The results

The results of the comparison is that the super shortcut 4x queen has:
0% change in HP
3.2% less attack
2.9% less defense

compared with a perfect 4x evo

Note: the super shortcut actually has 0.2% more hp then the perfect Evo, but I wrote that off to rounding due to immateriality.

Now the same super shortcut method should work with a 8x evo, per evo chart linked above under “Extrapolation”, but keep in mind you’ll likely lose a bit more attack and defense then the 4x Evo.

The verdict:
Stick with the original laserman perfection evolution method, but if you mess up the perfect evo (both the main and feeder branch) then you can patch it up using the super shortcut.

You might also decide to use the super shortcut on your weaker and backup 4Rs if monster XP happens to be tight for some reason, but that’s your call and one I personally have no plans of doing myself (well except maybe my queen succubi, whom I’ve sacrificed to science).

Epilogue
I still plan to finish the 8x super shortcut test and come up with the exact %, but that’s looking pretty far away… like 4 queen succubi away, and I’ve yet to decide if I want an 8x queen missing a few percentage points in stats. The possibility always exist for some surprise on the 8x super shortcut, such as a more then expected stat variance, both good or bad, so that’s the disclaimer and you’ve been warned!

 
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Topic: The Gate / Guide to Mare and FAQs

Originally posted by aj2000:

…I honestly don’t care even if it were to be true about this credit thing and that was not the intent of my post above anyway, it’d be crazy to claim the origin of this tactic. I’m certain many veterans and Armor games forerunners have used and have long progressed past this into more advanced tactics that are available with a bigger and powerful event card pools (looking at the leaderboards sometimes can yield inspiration!)…

Originally posted by aj2000:

Edit: deleted

Just when I was about to leave Provokes’ reply alone as one back and forth is more then enough for reasonable individuals, another jumps in? =.=’’

I noticed that you jumped on another post of mine looking for trouble a few days before while I just ignored it as best practice. I’m sorry as while your name looks veery familiar I can’t remember where we meet previously… Tyrant (the good one)? SAS4? I’d guess Tyrant since that was a long long time ago that.

Do work on that reading comprehension though. Understanding issues and stances before speaking is often helpful in not appearing less then fully present. Alas, as meaningful communication with your type is quite impossible from my experience, let’s desist shall we?

 
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Topic: The Gate / Guide to Mare and FAQs

Originally posted by Provokes:

Also guys, there’s a bug with Mare where when you quit the battle and if your disciples die, they don’t stay dead after.

I discovered it this morning and honestly thought it was intentional to the game design.

DEVS PLEASE FIX

Now I think I know why aj deleted his Mare thread.

? Lol man, I already apologized in the other thread unintendedly insinuating that you took the tactic I shared in chat and made it your own, but I see its become quite a festering pet grudge for you now. You really should look in the mirror sometime and do some introspection dude.

But since you really wanna start, k:

I’ve been wondering why you said you were clearing Mare everyday at L30 since awhile ago and that it was easy, whereas I found it very hard to full clear and takes a lot of concentration. Well maybe now we know why heh, so much for the manual dual healer tactic I guess, now I really don’t know whether my apologies was called for.

Oh yeah, interesting how you added a clarification said you discovered it this morning, since that’s not what you were saying in chat this morning when I heard of it. Nice. Oh I like how you kept saying it wasn’t an exploit against the other folks who were rightly putting down this weak cheating bull.

I approve of covering up after the fact btw with announceing the exploit here and in comment, after you revealed your Mare trick to the chat. I guess you really have to practice the manual dual healer strat now eh? (I upvoted the comment because it really is a bullshit exploit that needs to be fixed though, so props there)

 
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Topic: The Gate / Ultra Rare L1 stats (Help called for)

Thx Niceguy, that will come in handy.

Updated

 
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Topic: The Gate / Ultra Rare L1 stats (Help called for)

Originally posted by ThatsANiceGuy:

This looks fun!

Unit – HP/DPS/DEF/SPEED/RIGHT?

Wailing Crispus – 7554/646/399/FAST/X

Well, you seem to have most of them, can’t find any more new ones, but I’ll try harder when I have more time to preview premium summon over and over again c:

We already got crispus stats =3
Props for contributing~

 
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Topic: The Gate / Ultra Rare L1 stats (Help called for)

Originally posted by CyberSe7en:

Ngu Tinh X– 5787/497/249/Very Fast

Wow, this thing is so much weaker then the wiki stats of 8144/528/350

thanks again~

I wonder if some ppl get careless, see the stats on wiki and target an UR, only to buy it in Mare without looking on the card stat carefully heh.

 
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Topic: The Gate / 4 Star Disciple Tier list (Standard only, event excluded)

Originally posted by DarkKaiser:

So Octopain is pretty much as good as any other SR that is R4? Thats pretty crazy. Should I use her over any SR that is R2?

Right now I am thinking about using this team.

Argetes R8.
King Purson R4
King Rimmon R2
Octopain R4

sub: Lili Scortch R2

Yes she has more stats then any SRs of the equivalent level, but this holds up only up to the 4x vs 4x evolution comparison, once the R4s hit 8x evolution they will outpace Octo again.

 
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Topic: The Gate / Edit: *Deleted post*

Just logging my daily Mare here for reference between me and my frds, please ignore.

9th:
Data collection complete

8th Oct:
first 4 parts – Full L25 teams, no healers (quadra assault mostly), little to some DB, few synergy team, somewhat easy but harder then 4th-7th.
5th part – First 5R appeareance, otherwise weak teammates 2x L20 and 1x L15 ekek, looks to be Armor games player with new 5R. Arg 390k hp, 8.5k att and 9k def. (Easy due to chase lock)
http://i.imgur.com/WpxQMmP.png
Island 2 – same as 1-4 stage, but many max db Argestes, Rimmons in a few team.
Island 3 – same as island 2 a bit stronger, 1 strong team with elem synergy + max db argest.
http://i.imgur.com/Ia87EYH.png

7th Oct:
Another similar one.

6th Oct:
Similar to 5th Oct.

5th Oct:
Easier overall. Same at 4th Oct. Yesterday may not be fluke.

4th Oct:
Easier overall. Full L25 teams rare, mostly 2x 25, 2x 20. Tier decreased by 1? Random factor?

3rd Oct:

5th stage: http://i.imgur.com/RtGZaDl.png
Perf Evo, mid-high skills, few DB, no equip, fairly easy.

6th stage: http://i.imgur.com/aLcP155.png
Nasty semi elem synergy, diao chan tons db *energy flux, very high skills, hard. Guy hates hellforge?

9th stage: http://i.imgur.com/tzLa4Oh.png
Dual element single boost, avg stats all fairly high, high skills, hard.

2nd Oct

3rd stage:
http://i.imgur.com/8bHnFyZ.png
deadly fire vs wind, full burst max invested skills, queen 1HKO stun combo 1st priority target, med db on everything.

6th stage:
http://i.imgur.com/oE30phc.png
1 elem boost, deadly fire vs wind, burst build again, some db on everything, highly invested skills.

7th stage:
http://i.imgur.com/vxEL4jv.png
More of the same, non-burst, decent avg stats, no synergy fairly easy.

1st Oct

2nd stage: http://i.imgur.com/4q69n2P.png
Easier then it looks, 3 UR 8x members, no elem synergy, no equipment, perfect Evo, some db, high lvl skills.

4th stage: http://i.imgur.com/xbQwElJ.png
Hard, mono liquid dual elem boost, no equip, some db on all, medium db on qing qiu, high lvl skills.

9th Stage: http://i.imgur.com/Mxn8cEp.png
Looks easy, surprisingly hard. Argestes full DB, all other med DB, high avg stats, very high skill.

10th Stage: http://i.imgur.com/gWINAtN.png
slightly hard. Med DB on all, basic 2R equip, very high skills.

 
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Topic: The Gate / Ultra Rare L1 stats (Help called for)

Originally posted by profile4:

The Hoarfrost – 7499/666/449 Very Fast

You missed an ‘e’ on Glortor Flam Face btw :3

danke, fixed