Recent posts by aj2000 on Kongregate

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avatar for aj2000 aj2000 181 posts
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Topic: Outernauts / Metal type upgrade retroactive?

I’ve read all the help, description and been told both yes and no by a number of people.

If you upgrade a metal type of a L30 beast (from say iron to silver), will it get the stat boost of L1-29? Or will the bonus stat come into play lvling L30+ onward on a per level increment basis?

The mouse-over description can mean both:

“Increase all stats by a bonus average of x.x per level”

basically it could be a beast level x metal type bonus from that wording… yet it wouldn’t be totally wrong for it to mean the other way around either.

Could anyone who’ve tested it give me some idea of which it is?

 
avatar for aj2000 aj2000 181 posts
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Topic: Zombie Slayer / A New Slayer's Guide To Zombie Slayers

+1

Oh, and squads only help you out in pvp fights?

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list (updated)

Anyway I’ll stop further discourse with Demdisco from this point, anyone reading this thread is free to make their own conclusion based on what evidence is available, inferences and reading between the line. I think any reasonable person can read between the line and make their own conclusion at this point without further input from us.

And really, all I want in making this list is for people to take care and receive first before sending when trading with these folks, in which case everyone wins.

Edit: If any 3rd party is still confused and request clarification, I will create a concise logic chain with proof showing precisely how to arrive at the proper logical conclusion, as Dachende has reached.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list (updated)

You’re avoiding the question, I’ll repeat it again:

you are saying you never said it? Trading 3 light for 1 battery that is?

Cause I’m not sure where you’re standing. One moment it’s 3 light: 1 battery trade is true, and only 2 lights were lost to glitch, the next moment you’re implying you never said you’re trading 3 light for 1 battery.

A little consistency here please if you would. Maybe if you sticked to 1 story instead it’ll be more believable to me?

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list (updated)

Interesting, so you are saying you never said it? Trading 3 light for 1 battery that is? I’m curious as to how you’d answer that, it would clear away my last bit of doubt as to your true nature.

Edit: I saw your reply as I was about to remove your entry, solely due to not hearing another scam from you for awhile and doubting that you’d scam again after having been caught. Also a few of your alliance mates who I know has spoken on your behalf. However, seeing to your reply and what you are implying, I’m now completely certain of what you are.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Halloween reward (Spoiler)

Reward for completing halloween challenge (750 pts):

100 skeletons
75 zombies
50 jason
25 demons

Usable only in combat, so you can’t place them in bunkers. Also you can buy them with chips after beating the challenge, duration 2-3 days, some of the deals are quite decent.

Stats:

Skeleton-
HP- 1,800
Dmg- 290
Type- Single attack
Target- Defenses

Zombie-
HP- 9,000
Dmg- 1,500
Type- Single attack
Target- Any

Jason
HP- 12,000
Dmg- 3,500
Type- Single attack
Target- Defenses

Demon
HP- 17,000
Dmg- 2,000
Type- Area blast
Target- Any

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list (updated)

First off I’d like to say that the Kong Galaxy community is in general really nice, but alas even in such a community there are always going to be bad apples and lately there’s been an increasing number of scammers running around.

I’d like to make this thread where people can post up who these bad apples are and take care when trading / dealing with them!

General guideline:
1. Have a screenshot of the conversation / trade …etc. Not always possible in which case I’ll put a (?) next to the name.
2. Concisely state what the trade was suppose to be.
3. When trading, try not to refresh (to keep chat log, in case you need to screenshot for scammer listing).
4. Stay polite, this is intended to be purely informative for the community and not a QQ thread.
5. I recommend using imgur.com for image hosting, very user friendly =)

Scammer listing:
1. Killer404http://imgur.com/hLioK
2. removed – settled. Certainly of being a scammer below 90%, thus not shown based on benefit of doubt.
3. Demdisco – Old thread http://www.kongregate.com/forums/196-galaxy-life/topics/302071-trader-scam-list

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Halloween 2012!

edit: nm

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list

Scammed by Demdisco, backed up by screenshot.

Trade was his 3 mana light for 1 battery, he only sent only one mana light which I have received. When asked about the other 2 you can see what happened in chat log. He even said he sent only one himself in the log and ask me to send 2 more battery for 2 more mana light, then proceed to ignore me. That he can deny it even now speaks volume about his values.

Demdisco is saying he sent all 3 mana light? With a screenshot like that? Heh.

Again just bringing this to the community’s awareness, who cares about a battery in this game, but on principle scums like these needs to be made known in a self-policing community like Kong Galaxy.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / List for Interface Improvements, streamlining and stuff

Allowing to build lower rank units is due to the current research progression issue. To actually understand this problem you have to know the research stat values, which I can tell you have not seen. (link at bottom)

Example:

L1 zeppelin cost 279,000 gold
L6 zeppelin cost 1,488,000 gold

a 433% cost increase. for which you get:

L1 zeppelin has 16,000 hp, 2,000 damage
L6 zeppelin has 20,000 hp, 3,200 damage, oh and +.25 speed

Do you think a 25% hp bonus + 60% dmg bonus is worth a 433% cost increase? Maybe in some very rare cases you can justify it (stretching it…), but more often then not I’d take L1 any day, especially since researching to L6 would destroy my chance to build L1 forever on that planet, it’s adding a big penalty to your planet.

Some units are worth researching, many are not, and the rest are borderline.

Wiki link with the values I’m talking about: http://galaxylife.wikia.com/wiki/Zeppelin

If you look at S-trike’s (one of the unit with best research stat increase value) stat increase and have some high level war experience you’ll see that there’re circumstances where you want to use Level 4 or level 5 rather then the max level 6. In some case you don’t want to research a unit at all (Falcon, zep …etc) as the cost:power ratio is way out of wack.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / List for Interface Improvements, streamlining and stuff

Noticed a few good suggestions here and there, figure I’ll make a thread to collect it all in one place:

1. Button to collect all gold / resource on a planet (Meirb)

2. When accepting your friend’s help clicks on your planet, add a button “go to planet” below “accept”, which accepts help and send you over to their planet. Also scroll friends bar to where that friend is (for multiple planet clicking).

3. Scroll bar and search field for friends bar.

4. Indicator on your friends bar showing: Which friend you helped( or visited) today, which friend helped you today, and as a bonus activity level of friend. Details: http://www.kongregate.com/forums/196-galaxy-life/topics/303745-improvement-to-friends-bar

5. Craftable Smasher squad.

6. Make all items tradable (green plus sign), and do up a trade interface to prevent scams. Even better would be to revamp the whole wishlist / trade interface into something more streamlined but I doubt that’s feasible (too much programming hour). Although, I understand that it is the way it is to prevent multi-account stocking if my guess is right, so it’s debatable. Would blow to find multi-acc players with infinite catapult, airstrike, colossus/battleship =3

7. Currently when you say have 0 battery you can’t add it to your wish list, make all tradable item possible to add to wishlist. Perhaps via showing all items in inventory even if you have none (X0).

8. Consolidated troop production screen, rather then click on each barrack, factory and airbase (6 buildings in total), make a production button. Clicking on it show you the 3 or 6 row of queue bar: infantry, vehicle, air, at the bottom you can keep the same production list, but add a button to switch between infantry, vehicle and air. As a bonus, add a stargate capacity display to the right which updates with the production you add to the queque, for example: 0/1350, add a falcon to the queue → 40/1350

8a. Allow you to set a troop production template onto shortcut buttons. So I can design a template of say 20 falcons + 18 trikes, then just click 1 button to set queque to produce it on that planet.

9. Consolidated stargate troop display, rather then going to each stargate to calculate your total troop breakdown, add an extra button that lets you see them all added up. As a bonus you can make an overview list, that displays the forces ready in all your planet in one screen. List planets in rows, troops on
columns, scroll where needed.

10. An easier way to keep track of enemy colonies. For example, currently in an alliance war, if an enemy attacked you from a colony, it’s coordinates show up in your battle log (I didn’t know til yesterday, Sorely needed!), but the only way to keep track is to write it down or recheck battle log and slowly look for it. Make it so that once it’s known to you, when you click “spy” on an enemy a list of their known system shows up. Of course you can’t save all this data for each account, so from the programming side of things, have it link the data from battle log. If the battle log data gets pushed out from the bottom of the log then let it expire of course.

11. To be added if I see any other good suggestions or think of some. (have Some I’m forgetting >.<)

12. Look at unit research stat increment and tweak it to be more consistent, eg. S-trike vs Beetle tank. Also an option for you to select what level unit to build once you researched would be very good, since very often you want the cheaper lower research version over the higher research version.

I understand you’ve already made improvement to target finder and alliance war listing for the next patch so I won’t repeat it here, keep up the good work.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Improvement to friends bar

First I’d like to say that the receive all and send all was well done.

Here are some things I would add to friend functions (somewhat in order):

1. Scroll bar for the friends bar.

2. Search field for friends bar (type in first few letters of the name, goto right spot in frd bar)

2a. When accepting friend’s click, there should be an additional button “Accept and go to planet” which will accept their click and move to over to their planet to return their clicks.

3. An icon on each friend on the bar when the 5x clicks have recharged, as mentioned here: http://www.kongregate.com/forums/196-galaxy-life/topics/303594-galaxy-life-version-0-62-1-release-notes?page=1#posts-6439140

4. An icon on each friend on the bar that helped you today. #3 could be a blue star on the upper right of the friend icon, and #4 could be a red star on the upper left for example. If #2a is implemented this might not be as big a priority.

5. ability to highlight a building for frds attention, which will glow or get an arrow pointing to it when a frd visit to click your stuff. This can make those hard to spot turrets or frd bunkers easier for frds to click on.

6. Activity bar on each frd icon in the bar. 3 green bar means logged on in the last 24 hrs, 2 green bar means logged on between 24-48 hours, 1 green means 48-72 hours, full yellow bar means 72-168 hours (3 days+ to 1 week), pass 1 week offline you get a red bar. The same thing should be implemented for the alliance member list.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Improvements to target spotter and alliance war finder

I’ll keep it short:

Target spotter ignores distance, colony shield status and also look for players who are very close in level, rendering its use anywhere from very inefficient to useless. It should search only targets whose shield is off, and allow player to set level range / distance.

Alliance war finder has similar problem, it has the option to search for other alliance not in war, but it ignores alliance shield status. Thankfully, alliance that is available for war has a green “declare war” button, so to be fair the user interface is not totally brain dead. To set a reference though, under the “alliance not in war” list, there are only 1 alliance available for war in the first 100 pages, or 1/500 alliance that can be attacked.

It also suffers from lack of sorting options, and from that could use more field like “member count” and “average level”, and especially “activity level” considering some alliances we fought were 99% destroyed and inactive, which raise the problem of inactive player/alliance traps. Not sure if there are mechanics that kick out base that are say month long inactive, if there are kudos for good thinking.

The alliance list could show more then 5 entries a page too.

Just some ideas, keep up the good work.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list

That’s why there’s an attached screenshot =) Go on click on it, I know you can do it!

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list

Extracted relevant lines from the chat log in screenshot posted above:

Aj2000: Demdisco did you send all 3? Only got 1 =3
Demdisco: aj =3
Demdisco: Send me 3 if you want 3 :p
Aj2000: You said 3 mana light for 1 battery …
Xron01: Demdisco: Trading 3 mana light for 1 star Batteri

So nice of you to give evidence of your scam by your own mouth. Must you dig the hole deeper and make yourself out to be an even bigger scum?

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Trader scam list

I’ll keep this opening thread updated with a list of known scammers for easy reference when trading:

Demdisco

First off I’d like to say that the Kong Galaxy community is in general really nice, but alas even in such a community there are always going to be bad apples.

I’d like to make this thread where people can post up who these bad apples are and take care when trading / dealing with them!

General guideline:
1. Have a screenshot of the conversation / trade …etc
2. Concisely state what the trade is suppose to be.
3. When trading, try not to refresh (to keep chat log, in case you need to screenshot for scammer listing).
4. Stay polite, this is intended to be purely informative for the community and not a QQ thread.
5. I recommend using imgur.com for image hosting, very user friendly =)

Finally I’ll start with 1 Entry:

Demdisco

Trade: My 1 battery for his 3 mana light, as offered by Demdisco. I refreshed and had an incomplete chat log, luckily someone copy pasted it for me in chat, see screenshot.
Summary: Only 1 was received, inquired about the other 2, was told I should send 2 more battery then ignored afterward.
Note: I have most of the players in his alliance “The Kongregation” on friends list and they’re friendly/helpful folks in general, I’d like to clarify that Demdisco’s antics does not at all reflect on them.

Screenshot:
[IMG]http://i.imgur.com/5Kuer.png[/IMG]

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Level = penalty stat. Research = 99% downgrade

Originally posted by aj2000:

…Yes you can pack more power into less stargate capacity but it’s not even close to what it’s worth…

The problem is that the increase in cost is so drastic it can’t even come close to be justified for the bonus of fitting in more power in less stargate capacity. Only very few units have a reasonable cost : power ratio incremental for research, which is mainly S-trike, and to a debatable point starlinator and some other units.

Also you reach a point where packing in battle power into limited stargate isn’t too big an issue in terms of destroying base with 2 attempts, that’s when you get 2 planets with tech 7 colossus, each with 3 L6 stargate.

Let’s look at falcon for example, L6 falcon has 30% more hp, 30% more damage, and cost almost 500% more gold, coming in at a whooping 174k gold each at L6. I can’t begin to see how anyone can possible see this as a favorable “upgrade”.

Zeps at L6 has 25% more hp, 60% more damage, +.25 speed, and cost almost 550% more gold, coming in at a whooping 1.5 million gold each at L7, in fact it is so extreme that starting in L5 upgrade, it cannot make back it’s gold even if it attacks a gold generating building for 6 straight minutes non-stop, if this isn’t a warning sign that the design is messed up, I don’t know what is.

Starlinator would be a debatable case that I’d say could be reasonable, at L7 it has 150% more hp, 233% more damage, 25% faster attack speed (on top of 233% damage), .25 speed. THIS can possibly justify the 800%+ increased cost, though there’re certainly cases where you’d rather use the cheaper version.

The best upgrade, Trike at L6, get 470% more hp, 750% more damage, 290% more attack speed, .3 speed, for 500% increase cost. Compare this to other unit progression… see a problem? Beetle tanks get 50% more hp at L7, ending with 3700 hp, compared to trike’s 8000 hp at L6.

The worst unit research progression needs to be pulled up to the level of at minimum starlinator with perhaps some stat adjustment and role rethinking done, tone down trike’s upgrade to within the mortal realm, give each unit type a better focus (trike on damage, tank on HP …etc) in accordance with its role as rethought, and cost increase needs to be reasonable.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Level = penalty stat. Research = 99% downgrade

Per topic, would just like to suggest revamping of the level system and research progression.

For research, only S-trike is worth researching, very few other units also deserve a L1 research (Starlinator, zooks, beetles for example) though that’s debatable.

I think whoever made the progression statistics don’t understand the concept of power to cost ratio, increasing damage by 10% and adding 50% to its cost is not an upgrade. Yes you can pack more power into less stargate capacity but it’s not even close to what it’s worth.

Inadvertently the poorly designed research progression also renders alliance reward pointless. Currently alliance can reward you with L7 research for certain units, except all the research are big downgrades for most units. What’s alliance really for? Nothing beyond the social aspect (which admittedly is good nough for me) and an excuse to get attacked more.

Also comparing S-Trikes progression to other unit it’s clear that the research progression was heavily neglected in terms of attention and thoughtfulness.

The easiest way to do a proper research progression is probably to hold cost constant and make small stat upgrade per level (Prevent scenarios where you need to have the cheaper version), a more rational stat distribution is needed also (look at tank vs trike’s hp progression…).

At for player level, this is also a very poorly designed area. As it stand a higher level means you can’t engage lower level (by more then -1) to loot, it also heavily modifies alliance war points, making a high level give out huge amount of war points and thus a big liability.

An issue is that player level isn’t really directly linked to player power, you can get exp just from fighting, and building high level walls is a sure way to inflate your level. Attacking higher level (then you) players in alliance also give huge xp, I once gained 3 levels in 1 battle, I’ve never done it again.

When you look at level in a vacuum and in what it does for a player, there’s no pro, only penalties.

For example, I’ve worked to keep my exp low (don’t build high lvl wall, ignore high lvl target in war, don’t fight more then needed and only to procure upgrade materials, try not to destroy high xp target like stargates …etc) and I’m further along in base development and general power then some players twice my level.

It’s beyond lolzy that I can use high xp value low kill utility building like stargate as a deterent defenses, making attacker gain big penalty xp. (position it so it has to be destroyed to reach value target like housing, mine, banks, starbase)

Just some issues for you to take back to the development team.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Unable to add ingame friends

looks fixed, my friends updated into the game.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Unable to add ingame friends

UID Pmed. Hope my account game status can shine some light on the issue.

Note that my friends bunker has my friend’s unit in it, and that my gift log shows me as having received gifts, while my friends bar remain empty.

I’m aware of how the automatic friends add should work as I’ve played half a dozen other multiplayer games here in Kong that uses the same mechanic, for which the automatic ingame friends add works fine.

 
avatar for aj2000 aj2000 181 posts
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Topic: Galaxy Life / Unable to add ingame friends

I have no issue adding friends in other multiplayer games in Kong but this one doesn’t work for me.

Others could see me on friends bar apparently though as I have received free gifts and friend bunker garrisons, though I can’t see them and cannot send them gifts nor click on thanks in the friend’s bunker garrison (the picture above thanks is just an empty square).

Are many of you running into this problem? I’ve heard that it’s not working for many players, and only working sometimes for a few.

Well anyway, considering the importance of friends in this game it’s unplayable with friends bar disabled. Game looks interesting (if mostly standard) with nice art, but not really something that can be explored past the surface without friends function.

From marketing standpoint it seems to be a shame to release this type of game with this kind of flaw, as it’ll turn away a chunk of potential player right from the start who probably won’t come back to see the friends fix, and permanently stunt the population growth on Kong.

Content also looks a bit light.

Well anyway it doesn’t look like the game relies on Kong for player base at all, so I doubt it’s launch on Kong matters all that much to the Dev.

Anyway just my 2 cents, best of luck to the developer.

 
avatar for aj2000 aj2000 181 posts
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Topic: Technical Support / Friend's list link to game does not work

Fixed! Thanks a ton racefan!

 
avatar for aj2000 aj2000 181 posts
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Topic: Technical Support / Friend's list link to game does not work

Greetings,

I’m having an issue in Clash of the dragons and King’s Bounty both where people in my Kong friend’s list do not show up. So in CotD my army list is empty while my KB friend’s bar is also empty.

My friends who are on can see me in their army/friend’s list in these respective game however, and can invite me or do things allowed my the ingame friends interface.

I presume any games that link kong frd list into the game friend list will all face the same problem.

Finally, I’m running no blockers.

thanks in advance and let me know if you need more info.

 
avatar for aj2000 aj2000 181 posts
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Topic: King's Bounty: Legions / You ask - we reply!

A question:

How do you get pvp mats (Chevrons) if everyone surrenders before they lose a unit stack? Are there alternative ways to get it?

I’ve gone on a streak with 0 stack kills as all my opponents just surrender before they lose a stack

 
avatar for aj2000 aj2000 181 posts
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Topic: Clash of the Dragons / "We’ve seen a 75% decrease in bug reports"

At least they’re not lying, bugs were fixed and there is now a 75% decrease in bug reports is true.

See, bug report feature is actually a bug (it was never intended), it is now fixed and voila, less bug reports!

Jokes aside, to be fair it’s been working pretty well for me lately.