Recent posts by jpo40 on Kongregate

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Topic: General Gaming / [GemCraft chapter 0] Big gems

Frostlion, Xcecil, and navrunner started a series of big gem postings a few weeks ago over in this post.

Gems this big are kind of useless on their own, but they’re interesting because big gems (and the big mana pools needed to create them) are one of the only ways of tracking progress for the hard-core players who anger a lot and like to push the limits of the game.

Anyway, here are my latest:

The mana pool indicator starts running out of room around 1B or so:

But it still works fine; to check your mana, you just have to spend enough to get it down to a value it can display:

The G46 above is pretty powerful. I put it in a tower, no amps, and angered up some waves to see what it could handle. Angering with 6xG37 produced a wave with 2,037 monsters, each about 1 quadrillion (10^15) HP. These were all one-hit kills offscreen, and the wave was gone in about 2 seconds. Angering with 9xG37 produced a wave with 3,112 monsters, 10 quadrillion HP. Also one-hit kills. Same with 12xG37 (4,136 monsters, 115 quadrillion HP). I had to go to 15xG37 in order to get the big guy to break a sweat:

These took multiple hits to kill, and it took a couple minutes to chew through the wave, but it wasn’t too hard.

In a trap, this gem would be a lot stronger, but the game becomes super-laggy with big gems in traps (anything over G35 or so becomes almost unplayable).

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

Continuing with the next few gems in the series started by navrunner.

I forgot to screenshot the G36 before combining it into the G37, sorry.

In towers, no amps:

G38 in trap with 6 G32 amps:

Making gems this big is kind of useless, obviously, with the current HP cap, but might become useful at some point for endurance if the HP cap is removed. I was able to chew through this wave without any leakage (angered with 14xG25):

I’m sure I could have gone a lot higher, but the game gets super-laggy with huge gems like this (five seconds per frame or so), making it almost unusable. After this wave I just replaced it with a much smaller G30, which is more than enough to click through to the end of endurance in ten minutes or so.

 
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Topic: GemCraft Labyrinth / [GemCraft Labyrinth] Help me tweak and refine my strategy please.

Originally posted by LordBucket:All these people you see making grade 30+ gems and getting millions of points on levels are totally caught up a metagame.

Tru dat. LOL, guilty as charged. Bring on the metagame!

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

So if it can chain on the same target, that means that this G35 can do 163,469,445 × 4,673 × 4,173 damage to a single monster (?). Ouch.

 
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Topic: GemCraft Labyrinth / Numbercraft (the math behind GCL)

Duh, mine was way too complicated. I knew there had to be a better way. Thanks, fractalman.

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

Once the level cap was removed, I predicted here on March 5 that we’d see a G35 gem within 24 hours. It took six days longer than I was expecting, but navrunner has delivered. Nice work.

My best is G33, and I don’t have the patience to assemble four of those to make a G35 (or beyond).

 
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Topic: GemCraft Labyrinth / Numbercraft (the math behind GCL)

The summon formula (edit: at least for pylon levels) is as follows:

Multiplier = e^(-0.53 * ln(U/S))

where
S = Summoned (as reported at the end of battle)
U = Unsummoned (Killed – Summoned, both as reported at the end of battle)

This fits all my datapoints to the two decimals of precision that are displayed, including my highest of 70,277 summoned, 70,288 killed, 370.52 multiplier, along with fractalman’s datapoint above.

Other expressions of the formula are probably possible, but note that the constant of -0.53 in the above formula is reasonably exact (I got my best fit at -0.529999443), which makes me think that this is the specific calculation logic used in the app.

Edit: This doesn’t seem to fit some of my older datapoints for non-pylon levels, so it’s possible that the logic is slightly (or significantly) different for non-pylon levels. Or maybe my old data is bad. In any case, it doesn’t matter much, because it’s impossible to rack up really high multipliers on non-pylon levels.

 
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Topic: GemCraft Labyrinth / The Gemcraft Labyrinth Help Thread

@alexrogers823, it’s a handy way to track which levels you have achieved big scores on, and those that you haven’t. The ones with low multipliers are good candidates to go back and replay for higher scores.

Also, it’s just a cool way of visualizing your progress and history through the course of the game.

 
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Topic: General Gaming / [GemCraft chapter 0] GemCraft Labyrinth.

Ha, level cap gone. I predict that we’ll see a G35 here within 24 hours.

 
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Topic: GemCraft Labyrinth / The Gemcraft Labyrinth Help Thread

On the question from a couple days ago on unlocking A1, I just established that it unlocks via the 7,000 monster challenge amulet on L9.

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

@Celaeris – the summon multiplier is based on the ratio of the number of monsters summoned to the number of monsters normally present in the wave (without summoning). I don’t have a regression formula yet, but here’s a graph of some data points:

Note that this is currently bugged if you’re using the Violent Explosions skill (premium), which increases the number of monsters you get for each anger. When using this skill, the “Monsters summoned” stat at the end of the battle reports the number that would have been summoned if you didn’t use the skill, not the number that were actually summoned. This means that if your goal is a high summon multiplier, you probably don’t want to use this skill.

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

@FlareAndrew – I’m not picky about how I create my L/Y/O gems. My usual formula is L + Y + O + O (all of grade N), combined to create a grade (N+2). Your combined gem won’t really suffer if you screw this up. The specials will favor whichever color is most prevalent in your source gems.

Once I have a combo of grade N, I just keep upgrading it by feeding in another grade N. So if you have a G6 Y/L/O, combine it with another G6 yellow (which will emphasize its multiplication) or with another G6 lime (which will emphasize its multiple hits) or with another G6 orange (which will emphasize its mana gain). Any of the three are good, depending on what your needs are at the moment. Rinse and repeat until you have a real killer gem.

And dude, you’re spending a lot of time on this game, shell out the $5 for Premium! I know some people can’t, and that’s fine, but if you’re able to, it’s totally worth it, to benefit both you and the developer.

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

That sounds about right, actually. My numbers were in traps, not towers (specials are a lot higher in traps, obviously). And I have my trap skill maxed, along with the individual skills for lime and yellow; if yours aren’t maxed, that will account for some (possibly a lot) of the difference.

Try maxing your trap, yellow, and lime skills, and sticking a L/Y in a trap with no amps; you should see numbers fairly close to mine.

Mastering L/Y/O traps seems to be one of the keys to beating this game, so it’s worth figuring this out. I’m sure there are other good techniques (the shrine discussions going on here are interesting), but a single killer L/Y/O in a trap with amps can take out all 1337 waves on any map without breaking a sweat. (Of course, once Peter fixes [what I assume is] the bug that caps HP at 3.3B, then we’ll all be struggling to figure out a technique to get through 1337 waves with HP at like 10^15, but we’ll cross that bridge when we come to it).

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

@FlareAndrew – the high multipliers are just a function of high-grade gems. Build high-grade gems and you’ll see the big multipliers.

I’m currently getting the following for Y/L specials in traps:

G4 71% 2x
G5 98% 2x
G6 35% 3x
G7 86% 3x
G8 57% 4x
G9 55% 5x
G10 90% 6x
G11 76% 8x
G12 33% 11x

This is for the yellow special, but the lime special is very similar. The growth in specials varies in linear proportion to the sqrt of the mana cost of the gem.

@almos – is it true that the levels max out at 500?

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

Once you get essentially unlimited mana from a O/Y/L trap, you can start to put together some serious firepower…

 
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Topic: General Gaming / [GemCraft chapter 0] 228 waves in Gemcraft (labyrinth!)

I’m sure others are way ahead, but I’m posting this as a data point, and because it’s the highest score I’ve seen.

Sorry I didn’t screenshot the game screen, but I was just pretty much fooling around and didn’t think it was anything special – was kind of surprised to see how high the score came out. The whole run was based on one Y/L FP gem surrounded by Y/L amps, as per frostlion’s example. FP got up to G11, amps were G7 or G8.

The difference in score between this run and frostlion’s earlier run is entirely due to the Battle Settings multiplier. I was playing with Quadruple monsters, Triple HP, Giants only, Higher Armor, Banished Heal, and Banishment Extra Income. I can’t quite handle Tenfold HP yet, which is the only significant multiplier remaining.

I can confirm that Battle Amulets maxes out at 3.40, because I got all of them (on this level at least – not sure if they vary per level).

The most interesting data point here is the growth of the Endurance multiplier. Frostlion ended up with 8.46, after defeating (it looks like) wave 225 or so. I was at 5.45, and I think the last wave I killed was 136. It’s hard to tell from just two data points, but it looks like the multiplier grows with something like a log function of the wave, which is not good news, since the HPs grow more quickly than that, and the mana per kill more slowly.