Tactful
253 posts
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Topic: Collaborations /
Putting a team together for a fighting game.
Why are you even asking for an artist already? Throw together a prototype, then if it plays well get someone to do the art whilst you finish it. If you can make an enjoyable old school fighter, then be a man and prove it first.
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Tactful
253 posts
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Topic: Collaborations /
Looking to get a team together
Portal 2. There’s barely a feature film’s worth of dialogue. Left4Dead: Great story, humbling setting… No dialogue.
Fuck you for thinking it takes a shit load of writing to make a videogame plot. What do you think the artists and programmers are doing? Limiting themselves to doing your bidding as a writer? Don’t be so pretentious, they are the driving creative force behind your initial concept!
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Tactful
253 posts
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Tactful
253 posts
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Topic: Collaborations /
Looking to do some artwork
Son, you better show me your gosh darn samples or i’ll tear your throat out and shit in the hole.
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Tactful
253 posts
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Topic: Collaborations /
Hi, Ima want a programmer for my first game
I don’t want to see any samples here, no sir. Just keep it blank and sample-free please.
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Tactful
253 posts
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Topic: Collaborations /
[AS3 NEEDED] Kongregate Avatar Picker
I would do it, but I don’t know the API and terminology for uploading images.
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Tactful
253 posts
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Topic: Collaborations /
Need programmer for word game
Email me at tactful.tactful@gmail.com with the basic brief, I might already have something suitable.
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Tactful
253 posts
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Topic: Collaborations /
Battle Shoot - Need artist!
Bumping for justice, this man needs a competent artist. If you can do flash art and animation, get on this.
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Tactful
253 posts
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Topic: Collaborations /
Programmers Needed For A Platformer-esque Beat 'em up Game.
Debatable. There are plenty of game’s with substandard gameplay that have engaging stories. Final Fantasy springs to mind.
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Tactful
253 posts
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Topic: Collaborations /
Unnamed Game Project
English clearly isn’t his first language, that doesn’t make him underage Darkscanner.
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Tactful
253 posts
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Topic: Collaborations /
8-Bit Studios
Haha, I love crushing people’s dreams because it’s fun and morally the right thing to do in the long term.
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Tactful
253 posts
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Topic: Collaborations /
I want a coding mate !
It’s not that I wouldn’t do it (well, yeah it is) it’s that it’s so difficult. It’s all in as2 with objects on the timeline, code all over the place… not to mention the fact that all the variables are in french. Way too much work. Also, AS3 wouldn’t speed it up particularly because the graphics are loose and un-optimized.
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Tactful
253 posts
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Topic: Collaborations /
Please listen
This post has been removed by an administrator or moderator
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Tactful
253 posts
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Topic: Collaborations /
Cloud Team!
Independent teams that try to act like mainstream teams rarely work out. Also, what’s the difference between a “coder” and a “programmer”?
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Tactful
253 posts
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Tactful
253 posts
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Topic: Collaborations /
I want a coding mate !
You could .zip and upload to mediafire, that’s what I do for heavy projects. Or dropbox.
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Tactful
253 posts
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Topic: Collaborations /
Programmers Needed For A Platformer-esque Beat 'em up Game.
In any piece of sci-fi media it’s the setting that counts more than the actual characters. Think Star Wars, Firefly, Blade Runner, Mass Effect etc. The strongest parts of those universes in terms of storytelling are the settings themselves, that’s why Star Wars is so popular.
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Tactful
253 posts
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Topic: Collaborations /
Soldiers in Action - 3D FPS Project - Crew Needed
It might help to write a GDD (game design document) which lists everything that needs to go in the game; all art assets, audio clips and programmable systems. Normally I wouldn’t bother if it’s just a one-man project but it could act as a sort of checklist and help you visualise exactly what needs to be done.
As for programming, think about what you want to do and then imagine logically how you would do it. If you can do that, then all you need to learn is how to translate the logical steps of the process into a programming language. Good luck and that.
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Tactful
253 posts
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Topic: Collaborations /
Splitting Revenue
If you’re in the same country (or europe) you can bank transfer without any payments, if they don’t have Paypal.
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Tactful
253 posts
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Topic: Collaborations /
I need a programmer for another game
A good programmer will be able to speed it up regardless, don’t worry about it.
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Tactful
253 posts
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Topic: Collaborations /
Game Designer Needed
I never really liked the idea of real-time-strategies over flash, it’s so tenacious and you need to be so quick and specific. That being said, if you message me your friends core idea, I’m sure I could spruce it up a bit. A friend of mine is in the middle of a dissertation on how modern RTS games can help extrapolate historical military strategies, I could ask him for a bit of input…
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Tactful
253 posts
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Topic: Collaborations /
Looking for drawer
This is legitimate. I’m not kidding, if you’re a flash artist that can animate, do this.
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Tactful
253 posts
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Topic: Collaborations /
Beta testers needed
I never finished the project no, it’s a lot of work for too little gain. You could use the algorithm I came up with to rank not just enemies in terms of danger level but also terrain in terms of safety; an individual character would scan his field of view for cover objects and enemies; if there are ranged enemies present the character would take cover in the most suitable piece of defensive cover.
The algorithm is pretty simple as I’m not master mathematician, i’ve got it written down here somewhere… hold on…
for targets in view
if target = 1 (run enemy rank)
if target = 2 (run terrain rank)
if target = 3 (run special)
enemy rank:
check range of enemy, range = r
check damage-per-second of enemy, = tDPS
check target defence, = tDef
check enemy health, = tH
check enemy distance-moved-peer-second (speed), = tS
tH/(myDPS-tDef) = seconds to kill, ttk, number of seconds it would take to kill
measure distance between Me + Target, = D
if target is aware and behaviour is set to hold ground, (D-r)/tS = seconds till attack = tta
tDPS – myDefencePerSecond = damage per second dealt to me, myDam
(ttk-tta).myDam = tDPT, total damage per target
Basically my original formula was turn-based but it’s easily enough rigged to be real-time. What this does is, for ranged enemies, assigns them a tDPT, a danger rating calculated based on a projection of how much damage they would be able to do to you. My original one was for melee combat attackers, so it doesn’t factor in 2 key things: the fact that the player-controlled character can move, and the fact that the player-controlled character would also have a limited range.
The algorithm can also factor in a system of psuedo learning: if the characters are encountering a new enemy type, or a new type of weapon, they can guess the characteristics of the enemy or weapon. They if they are shot by the weapon, they “learn” how much DPS that weapon can do by pushing it into an array which is referred to during the algorithm run. Same with target armour and health.
As for cover I’d use a similar system but take into account ranges and defence ratings. I put “special” in there as a target type for things like mounted weapons or explosive barrels or other special cases, that way an AI-controlled character could take them into account and use them properly.
How is your programmer doing? I’d be happy to take a look if you want.
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Tactful
253 posts
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Topic: Collaborations /
Soldiers in Action - 3D FPS Project - Crew Needed
Just focus on the one language at the moment, but good luck.
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Tactful
253 posts
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Topic: Collaborations /
Splitting Revenue
Cash it and split it fairly using maths and bank transfers.
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