Topic: Dream World /
How Diplomacy Works
Diplomacy functions just came live today, and this is my attempt to make sense o fit. It is a system to provide experience point bonuses and penalties in PvP combat, simulating relationships between guilds.
Diplomacy is divided into two parts, relations and status. Every 24 hours, the Guild Master for a guild may set his guild’s relations for three other guilds. He may choose to make relations friendly or make them hostile. Failure to designate for a particular guild makes relations neutral. The combination of the relations set by two guilds determines status, and status determines the penalties and bonuses your receive in battle. Here are how the combination of relations work to determine status:
Hostile v. Hostile = War status.
Hostile v. Neutral = Hostile status.
Neutral v. Neutral = Neutral status.
Friendly v. Neutral = Friendly status.
Friendly v. Friendly = Alliance status.
Here is how the status ranking impacts your experience:
War: winner gains 150% xp, defeated loses 50% xp
Hostile: winner gains 125% xp, defeated loses 25% xp
Neutral: winner gains 100% of xp, defeated loses 0 xp
Friendly: winner gains 50% of xp, defeated loses 0 xp
Alliance: members unable to attack
So, if your guild has hostile relations with the guild of your PvP opponent, what you get in battle depends on what relations his guild sets with yours. If his guild is also hostile towards yours, you have war. And given the current PvP battle system overwhelmingly favoring the attacker — you’d better get to the arena and start attacking. If you don’t want to PvP, best to set friendly relations with the hostiles — that will counteract the EXP benefits of the new diplomacy system and protect your EXP in case you are attacked.
I’d love to hear other takes on diplomacy.