Recent posts by Fexghadi on Kongregate

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Topic: Swords & Potions 2 / EdgeBee is back in the game

And then they start a maintenance while you have one running and by the time they’re done, it timed out.

 
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Topic: Swords & Potions 2 / EdgeBee is back in the game

Originally posted by AdlerRU:

As much as I appreciate you Fleece, you gotta admit that 30€ for ONE level 1 card in Card Monsters is completely stupid

I have played another card game here on Kong, and price for ONE top-card was about 800$. Some players buyed it every month. And free player have 0 chance against them.

I can play S&P2 completely free and don’t be cannon fodder for p2w(don’t know if city wars changed it). Some prices may see stupid, but you can buy almost all with in-game gold and use tokens only for reasonable things(like elite membership)

Because one game is more expensive than S&P2 doesn’t make S&P2 cheap, just like grey being lighter than black doesn’t make it white.

 
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Topic: Swords & Potions 2 / EdgeBee is back in the game

As much as I appreciate you Fleece, you gotta admit that 30€ for ONE level 1 card in Card Monsters is completely stupid, considering a single deck will hold 16 and the max level of a card is 5. Just convert that money into MtG packs and see how many cards you’ll get.

Also, remember the times where the last level of the castle alone was around the $12,000 mark? Just go to any other paying or freemium game and see all the wonderful stuff you’ll get with that much money.

Edgebee became overly greedy after their success with Swords and Potions 1, although 4k tokens for a single top tier upgrade was already completely stupid, but you had to be even more stupid to spend that many, at least the only cash-only upgrades (the pets, for those who remember) only cost 250 tokens each and were completely optional.

As bushrat said, if you don’t want to spend money, don’t. But that doesn’t change the fact that Edgebee is overpricing everything as they develop more games.

 
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Topic: Anti-Idle: The Game / Refund Code system changes

Now what if people would actually get refund codes? Someone I know wanted to play the game again, but the refund code is nowhere to be found.

 
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Topic: Anti-Idle: The Game / Make FCG level do something in the card game?

How about this?

We could make it so that you can only use one bonus per level difficulty, in order. (This means that, if you’re playing against the level 3 opponents, you’d only get the first 3 bonuses on the list)

Level 5: For each 5 levels you reach, up to level 50 (included), start your matches with an extra +1HP and +1ATK.

Level 10: Start with 3 extra energy, distributed as you will.

Level 15: For each 5 levels you reach, up to level 50 (included), start your matches with an extra +1DEF and +1 Regen (starts with +3 in each since you’re level 15)

Level 20: Start with an extra card of your choice in your hand.

Level 25: Opponent doesn’t gain energy at the end of its first turn.

Level 30: Choose a monster card in your deck. Start the game with that monster in play. (Possibly add a cost limitation to said monster, and ponder the use of Awesome Face)

Level 35: Opponent doesn’t draw a card at the beginning of its second turn.

Level 40: Start with 1 extra generator of each color.

Level 45: Opponent cannot play a card on its first and second turns.

Level 50: Start with 2 extra energy of each color.

 
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Topic: Anti-Idle: The Game / Game Bugs

Upgraded Magic Bolt not working properly

Card description says: Opponent loses 7 HP and you gain 7 HP.
Actual effect: Opponent loses 6 HP and you gain 7 HP.

Fexghadi | 239,000 / 2,827,873,958,479 | [d1]–164 | F0 | v1,664 | WIN 14,0,0,125 | Mon Jun 30 20:44:09 GMT+0200 2014

 
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Topic: Anti-Idle: The Game / Game Bugs

Ok, thanks. In that case it should be removed from the Supply Crate description ingame :)

 
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Topic: Anti-Idle: The Game / So who has "Activate all cards" running?

9 3-hour cards per day would be, in fact, impossible to sustain.

 
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Topic: Anti-Idle: The Game / Game Bugs

Supply Crates not giving any level-based arena EXP. I’m level 9000, Rank 194 (damn I should really not have rebirthed) and after opening crates I didn’t get any EXP. Bug or intentional?

 
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Topic: Anti-Idle: The Game / Tukkun FCG Balancing

Originally posted by Tukkun:

First, please nerf Elite Inferno. 35 Damage in a turn is ludicrous… especially with enemies that love to pull one at the last second and draw the match. …Unless I’m an idiot and there’s some magical way to block it…

You can block it with defense.

Sadly though, defense is kinda hard to stack from the low amount of cards that provide it and the sheer amount of cards that can remove it.

 
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Topic: Anti-Idle: The Game / Tukkun FCG Balancing

Slight necro’ing in here, but I just thought of a fun suggestion about Perma-monster:

- Destroy the current allied monster in play and gain its HP, attack and defense.
- ADDED FEATURE If there is no allied monster in play, Perma-Monster will affect the next monster played this round.

That way there is no reaction time advantage for the AI anymore, and you can still get rid of a Perma card if you want to make room in your hand without taking poison stacks. The only drawback is in the occasion you’d want to get rid of a Perma and then play a monster you don’t want to Perma. A solution would be to have Perma on a separate place on the board, and let us click it a second time to get rid of it so it won’t affect the next monster.

 
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Topic: Swords & Potions 2 / Show off your shop!

Nope. When you try to upgrade a “building” and it makes you move it instead means it’s fully upped. Torches are maxed at 1-III

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by SadCookieCat:

Still being harassed by the black screen of infinite loading, usually on the transition to either the tavern or shop layout.

That’s the way they found to raise they plays counter… annoying to have to refresh everytime you need to go to the tavern or the building menu, but well…

 
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Topic: Anti-Idle: The Game / [COMPLETE] Anti-Idle Challenge No. 1: Mission: Inconvenient

“Whoever has the LOWEST Time Played wins.”

This sentence is missing a word after “wins”. What does the winner actually get? An autograph of TLTTP with a picture of him headdesking?

 
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Topic: Anti-Idle: The Game / Game Bugs

I gotta agree with the “not so hidden circles”, this just makes them more distracting to me than if they were plain, hence why I got that feature refunded.

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

packor, while every help and opinion is appreciated, may I suggest you open your own TFCG decks thread rather than posting them all in reorx8’s? I mean, it will help people give feedback on your decks rather than clumping everything here (in which, obviously, nobody comments about your decks).

And somehow, I have to support crazye. He’s just saying that opening most of your posts with “I’m not a player nor a fan” is useless: just come straight to the point.

 
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Topic: Anti-Idle: The Game / [guide] Epic Monsters and Worst Moon

missing data for 2011: Triangle Land

 
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Topic: Anti-Idle: The Game / 500 day ascend

How about Tukkun just bans him from the game so he goes over to polluting another game? Or at least ban him from the forums x)

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by Sturmfeder

Wasn’t this when BA was turn-based?

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by betterplayer:

Battle Arena Mirror Match.
You fight a monster of same level, same stats, same skills. etc.

While the idea is good, I don’t see how it would be entertaining. I mean, either you’re gonna fight each other endlessly if you’re building insane defense, or you’re gonna OHKO each other (or whoever hits first), or it would have to be as TFCG Mirror Match: give your opponent the advantage, but I don’t see how you could “outsmart” the AI, except maybe by unequipping your weapon/armor/accessories before battle and re-equipping them when the opponent spawns, which would get boring after a few minutes, or hours for the most devoted players. I’d like to hear more about your idea, like how you could make it entertaining for example.

 
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Topic: Anti-Idle: The Game / Game Bugs

Probably already mentioned, but there we go anyway:

Just a display/art issue

In Battle Arena, all looted coins (yellow, green, blue) display a "G" on their icon, while they display Y, G and B at the top of the game screen.

Fexghadi | 214,353 / 274,934,319,242 | [d1]–19 | F0 | v1,593 | WIN 11,3,300,273 | Sat Apr 13 19:18:04 GMT+0200 2013

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Yes, it’s Mana Eater, sorry. Tried again after switching some points into HP Boost, Adrenaline and Revenge, Rage Power and Rage Mastery, filling Rage in SC and dropping my health in -infinity. Got +10 with 2 minutes left on the timer :) Didn’t even need to increase the mana pool. Thanks for the tips :)

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

So, I need advice for BA again. I’m trying to get to +10 in DP, but I can barely reach ~11b (which is 2 thirds of +10) at level 8950/R500. Here’s my setup:

R500 Light Glaive (level 27/60) U6 with Light Damage, Non-boss Damage and Attack Power
Robacon has a duplicate of this, level 1/60.

CN/CN nearly expired armor all EGR, finalized unfortunately, with Exp, Mastery/Hit Chance/Dodge Chance to reach caps, Attack Power. Probably the main thing to change to get better results, I guess.
Neon Skin (R500) with Exp, Mastery, Attack Power. Finalized (that wasn’t worth it >.>)

Arena Champion Medal;
U8 Unobtainium Pendant + U8 Dominator Gem with Light Damage, Attack, Attack Power.
MBR Earrings with non-boss damage and attack power.

Using Power Ring and Power Buff.

Skills: improved maxed PA, every skill that adds to attack/damage, Mana Power with maxed Drain and MP Boost (Mana pool is ~1,260,000).

My damage stat is around 9,500 (Attack is around 1.1m); 95% Mastery; 95% Ignore Defense; 95% Critical Chance; 910% Critical Damage; 95% Double Hit Chance.

What could be improved to reach +10 and more? I’m farming SCM to craft HBB armor. Thanks.

 
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Topic: Anti-Idle: The Game / [Canceled] NOTICE: Upcoming Mystery Box / Randomfruit limit

While the RF being softcapped is a step forward, I don’t really get why it has to be capped. Unless you plan to make them available sooner in impossibles?

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

Just copy the line with all the numbers below “PvP/Deck load code” for a deck