Recent posts by Fexghadi on Kongregate

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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Without any log, how can you actually pretend to be offering fair compensation to everyone?

I mean, anyone could e-mail you and pretend they lost stuff, or ask for much more than what they lost. But hey, I guess it’s a good way for me to recover those 800m~1b I spent in that city from which the dict mayor kicked me without a valid reason, after everything had been upgraded.

 
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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Originally posted by EdgebeeStudios:

If they were on the trade, didnt you want them to be sold? So money seems a fair compensation

Money would be a fair compensation if you weren’t offering market value, which is at best equal to what the players who lost items would have got if and only if they were trying to get quick cash. I was personally trying to get a little bit more than that (usually +30% higher) since money isn’t a big concern. So not only do I get screwed by a bug (for the second time, need I remind you) but your best compensation offer is basically an extra attempt at screwing your players over?

I don’t know, Edgebee, but when your players are hampered by a bug, you should be trying to offer a compensation that is at least fair. It’s not like it’s gonna hurt you do make that extra effort, or is it?

P.S. Also, are you expecting me to remember exactly the amounts and which items I listed about a week ago?

Originally posted by EdgebeeStudios:

email me at contact@edgebee.com

Originally posted by EdgebeeStudios:

so contact me at contact@edgebeestudios.com

So, which one is it?

 
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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Can’t we instead get the items? I’m sure that would be a better choice for most people.

 
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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Lazy Edgebee…

https://www.edgebee.com/forums/viewtopic.php?f=54&t=13880&p=66497#p66495

 
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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Originally posted by shanoc5902:

Edit: Everything is better for me now, all lost items have been refunded. I would like to thank anyone over at edgebee for any and all of their efforts that may have gone into helping users like me retrieve items that had been lost! It really means a lot at least to me to not have to remake all those amulets of darkness!

Still nothing on my side. Either the bug fixed itself by itself for you, or you’re talking only about the items that timed out after that WT/Klash non-reset bug, as it seems to be working fine for items listed after the bug happened. Considering Edgebee hasn’t been on Kong or on their forums today, and that they’re seemingly unreachable through their support, I don’t think they’re behind that. Glad it worked out for you so you can build up your city though.

 
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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Never heard of that one, and I’ve had quite a few items return to me recently until that bug happened.

 
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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Well, the WT problem could very well be universal but since not everyone is using it, and probably not everyone who is victim of the bug actually notices it, we will never know.

I really hope Edgebee will notice this in time, because as of today they’ve been absent from their forums for 12 days straight, and while they’ve been on Kongregate 5 days ago, they didn’t seem to acknowledge my private message about another issue. I know it’s the holiday season and stuff, but still…

 
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Topic: Swords & Potions 2 / Reporting Bugs & Issues

Today there was an error when I first tried to load the game (code 106660x, I can’t remember the last digit), and now ALL the items I had listed in WT and timed out before being sold were NOT put back in my inventory.

This is the second time it happened, and unlike the first time where I had 360 ED up and it was quite easy to proceed to a “refund”, this time I had 5 pages of various items, including 99 Power of Oceans, 40-ish Divine Leathers, and plenty of other rares.

On a separate note, the 15~30 minutes of server downtime after a Klash are getting ridiculous.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Service re-open

It’s not necessarily 109, since you were just flooding the thread with those “comments” of their activity which were just copy-pastes of that particular line of their profile, and you didn’t add anything else to your posts and to the discussion.

Now let’s see how long until the next “critical issue”. Let’s also note that NO CHANGE has been implemented to the game except for some text during this 2-weeks downtime.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Service pause notice

It’s not necessarily 109, since you were just flooding the thread with those “comments” of their activity which were just copy-pastes of that particular line of their profile, and you didn’t add anything else to your posts and to the discussion.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Service pause notice

Well that’s surely because they have to get it back from the dev who scammed players in the first place, I suppose.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Service pause notice

Originally posted by trickyrodent:

We followed up with the developer this morning. At this point his plan is to have the fixed version of the game back online this coming weekend; hopefully that will work out well and Blue Moon can continue growing!

And another lie by BlueMoon. Lying to Kongregate itself is maybe a bit too much, don’t you think, 109? Such a lousy way to try and run with the little money you gained from the game. Well, after all the loss you scored from just being a bad company developing a game with good potential and never taking advantage of it.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Service pause notice

Everyone who still had membership running, just send a message to Kongregate’s support and explain the situation. The game is definitely not coming back, no decent company has a 24+ hours “emergency” maintenance without any update on what’s going on.

On top of all that, 109 is lying to us by not telling they’ve discontinued the game. A total shame for the community or real hard-working developers.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Service pause notice

He who hopes for nothing will never be disappointed.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Service pause notice

The way it’s worded, it feels like “never” is a pretty accurate ETA.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] Update Notes 2015-04-01

General

  • Warehouse now costs 1 moonstone per deposit or withdrawal of an item, but doesn’t require membership anymore to be accessed.
  • After selecting an mystery prize in the end of dungeon, the other prizes will not be revealed. You can purchase extra prizes for 1, 2, 3, 4 and 5 moonstones, increasing with each extra purchased prize.
  • Hard mode runs now refill 1 each day instead of full capacity to prevent people from exploiting us by never buying any overpriced epic item with random crappy stats from extra merchants.
  • To remove confusion about bonus stats on equipment, we’ve hidden all bonuses.

Vampire

1) Magic Swordsman

  • Skills now scale with Magic attack/speed/critical instead of Melee to stay consistent with the name.
  • However, auto-attack damage remains tied to Melee stats.
  • This is made so that more equipment options can be viable for the profession.
  • You can now wield swords as an off-hand.

2) Wizard

  • Immortality’s cooldown has been removed out of combat, but will consume 10 seconds off of all of your buffs to remain consistent.
  • Immortality now scales with Intelligence instead of maximum health.
  • Immortality has been renamed to “Heal”. Let’s be serious for a moment, folks.
  • After all these changes, Heal was considered too powerful and logical and has been removed from the game. Sorry!

Human

1) Crossbowman

  • If a monster runs at you and gets into melee range, you will now use your crossbow as a point blank weapon, slamming enemies in the face, and dealing 10% of your Melee Attack score per hit.
  • In consequence, maximum melee attack speed for Crossbowman is now 1000%.

2) Gladiator

  • Swords having been moved to Magic Swordsmen, you will no longer be able to use them. Instead, to be the real tank you’ve always dreamt to be, you can now dual-wield shields.
  • Therefore, the following skills have been removed: Knee Cutter, Wind Slash, Sword Mastery, Dismemberment, Combat Booster, and Crescent Slash.
  • We’ve added 6 passive skills boosting END, MIND, and VIT, AGI, INT and HP to replace them.

Werewolf

1) General

  • Werewolf characters are now female. MORE BOOBS, YAY!

2) Axe Warrior

  • Maelstrom now lasts 0.2 seconds.
  • All passive stat increases have been halved.

3) Berserker

  • You can now dual-wield shields too if you so wish.
  • Arc Blow now stuns all the targets around you instead of the targeted-by-default enemy, as the description implies.
  • Just kidding, we have no idea how to do that. That’s why we’re not bothering with the other skills that have the same mechanics, such as Great Earthquake or Crescent Slash (that’s also why we removed it from the game; expect Arc Blow and Great Earthquake to be removed soon too, probably in our next patch in 2017)
 
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Topic: Kongregate Multiplayer Games / [Blue Moon] 109, Where are you?

109 are there sometimes. They seem to have trouble loading the game since I see them log back in and out of the chat a few times before stabilizing. But they’re there for show; they’re not actually there.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] World Event

I wonder if you learnt another sentence than that in your whole life, but I doubt it.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] World Event

Welp, to all of you advocating tooth and claw that 109 is very communicative to the players:

- 109 was apparently sick, whichs explains their absence up until 2 days ago. I have no certainty of this because there’s been no official talk from them ever since, be it on the forums or an ingame announcement of some sort.

- They’ve been back for 2 days now. Have you seen any announcement, update, or even just a message from them? No. Not a single word to the players who have still stuck around. Ironically enough, most of the players who were vehemently defending 109 are now gone. Now that we’ve got rid of the blindly-adulating sheeple, AND IF 109 is really willing to improve the game and their communication, maybe we could get somewhere.

Those 2 points alone prove that the people criticizing the game are the ones who care most about it; sadly, they seem to do so more than the devs do.

- Quick response to Shadow: thank you for proving my point that, just because you’re level 70, you think you know better about mechanics (which, let’s be fair here, the game does not really have an abundance of, and some of the few it has aren’t even working properly) than anybody else around. Also, the clear lack of structure in your post is, just like I said to Killarus (and which, for some reason, has been removed by “a moderator” – at least we can see here that 109 has some time to spend removing what they don’t want other players to see, guess we can call that communication?) makes you look like an angry person who’s so aroused when answering that they don’t even try to be constructive. So if you were trying to make any point other than “look, I’m level 70 so you’re wrong” has flown through the window. The language you threw in here and there finished discrediting you.

Oh, and if you’re wondering why you’re not banned, there are 2 reasons: first, there are no CGU/ToS or whatever for Blue Moon. So, technically speaking, hacking isn’t even bannable. Of course, if 109 decides to ban someone, you still cannot say that they don’t have the right to do so, but again, let’s be fair, which leads to my second point: do you really think 109 can afford to ban 4 players, which is about 20% of their player base? I personally don’t think so.

 

Topic: Kongregate Multiplayer Games / [Blue Moon] World Event

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Topic: Kongregate Multiplayer Games / [Blue Moon] 109, Where are you?

“Great game” rofl

 

Topic: Kongregate Multiplayer Games / [Blue Moon] World Event

This post has been removed by an administrator or moderator
 
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Topic: Kongregate Multiplayer Games / [Blue Moon] good bye

Money won’t buy them skill. Anyone with some brains will know that spending so much money on actual good games is a better investment, so to speak, than buy virtual money that won’t even get you anything much in a poorly-developed game.

And mind your tongue.

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] World Event

Just because R2 games are bad doesn’t make every other company’s games good.

Besides, you’re the only one who sees “communication” between players and devs. All I see is the devs posting about so-called balance changes which don’t often make sense, and not even posting about the extra week of delay of this event. Maybe it’s to make everyone forget they ever planned one?

 
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Topic: Kongregate Multiplayer Games / [Blue Moon] good bye

(Presumably) Spending so much money on a game that’s as obviously flawed in its design as its graphics are all about boobs is pretty stupid in the first place, unless you’re just as stupidly rich in which case that shouldn’t matter.

And the attack speed nerf just means you’ll take a little while longer to kill a boss. You can still go to the bathroom between 2 uses of your buffs and not even see the difference in your HP (and now in your opponent’s HP too!)