Recent posts by Fexghadi on Kongregate

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Topic: Swords & Potions 2 / Show off your shop!

Nope. When you try to upgrade a “building” and it makes you move it instead means it’s fully upped. Torches are maxed at 1-III

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by SadCookieCat:

Still being harassed by the black screen of infinite loading, usually on the transition to either the tavern or shop layout.

That’s the way they found to raise they plays counter… annoying to have to refresh everytime you need to go to the tavern or the building menu, but well…

 
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Topic: Anti-Idle: The Game / [COMPLETE] Anti-Idle Challenge No. 1: Mission: Inconvenient

“Whoever has the LOWEST Time Played wins.”

This sentence is missing a word after “wins”. What does the winner actually get? An autograph of TLTTP with a picture of him headdesking?

 
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Topic: Anti-Idle: The Game / Game Bugs

I gotta agree with the “not so hidden circles”, this just makes them more distracting to me than if they were plain, hence why I got that feature refunded.

 
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Topic: Anti-Idle: The Game / Reorx8's TFCG Deck List

packor, while every help and opinion is appreciated, may I suggest you open your own TFCG decks thread rather than posting them all in reorx8’s? I mean, it will help people give feedback on your decks rather than clumping everything here (in which, obviously, nobody comments about your decks).

And somehow, I have to support crazye. He’s just saying that opening most of your posts with “I’m not a player nor a fan” is useless: just come straight to the point.

 
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Topic: Anti-Idle: The Game / [guide] Epic Monsters and Worst Moon

missing data for 2011: Triangle Land

 
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Topic: Anti-Idle: The Game / 500 day ascend

How about Tukkun just bans him from the game so he goes over to polluting another game? Or at least ban him from the forums x)

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by Sturmfeder

Wasn’t this when BA was turn-based?

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by betterplayer:

Battle Arena Mirror Match.
You fight a monster of same level, same stats, same skills. etc.

While the idea is good, I don’t see how it would be entertaining. I mean, either you’re gonna fight each other endlessly if you’re building insane defense, or you’re gonna OHKO each other (or whoever hits first), or it would have to be as TFCG Mirror Match: give your opponent the advantage, but I don’t see how you could “outsmart” the AI, except maybe by unequipping your weapon/armor/accessories before battle and re-equipping them when the opponent spawns, which would get boring after a few minutes, or hours for the most devoted players. I’d like to hear more about your idea, like how you could make it entertaining for example.

 
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Topic: Anti-Idle: The Game / Game Bugs

Probably already mentioned, but there we go anyway:

Just a display/art issue

In Battle Arena, all looted coins (yellow, green, blue) display a "G" on their icon, while they display Y, G and B at the top of the game screen.

Fexghadi | 214,353 / 274,934,319,242 | [d1]–19 | F0 | v1,593 | WIN 11,3,300,273 | Sat Apr 13 19:18:04 GMT+0200 2013

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Yes, it’s Mana Eater, sorry. Tried again after switching some points into HP Boost, Adrenaline and Revenge, Rage Power and Rage Mastery, filling Rage in SC and dropping my health in -infinity. Got +10 with 2 minutes left on the timer :) Didn’t even need to increase the mana pool. Thanks for the tips :)

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

So, I need advice for BA again. I’m trying to get to +10 in DP, but I can barely reach ~11b (which is 2 thirds of +10) at level 8950/R500. Here’s my setup:

R500 Light Glaive (level 27/60) U6 with Light Damage, Non-boss Damage and Attack Power
Robacon has a duplicate of this, level 1/60.

CN/CN nearly expired armor all EGR, finalized unfortunately, with Exp, Mastery/Hit Chance/Dodge Chance to reach caps, Attack Power. Probably the main thing to change to get better results, I guess.
Neon Skin (R500) with Exp, Mastery, Attack Power. Finalized (that wasn’t worth it >.>)

Arena Champion Medal;
U8 Unobtainium Pendant + U8 Dominator Gem with Light Damage, Attack, Attack Power.
MBR Earrings with non-boss damage and attack power.

Using Power Ring and Power Buff.

Skills: improved maxed PA, every skill that adds to attack/damage, Mana Power with maxed Drain and MP Boost (Mana pool is ~1,260,000).

My damage stat is around 9,500 (Attack is around 1.1m); 95% Mastery; 95% Ignore Defense; 95% Critical Chance; 910% Critical Damage; 95% Double Hit Chance.

What could be improved to reach +10 and more? I’m farming SCM to craft HBB armor. Thanks.

 
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Topic: Anti-Idle: The Game / [Canceled] NOTICE: Upcoming Mystery Box / Randomfruit limit

While the RF being softcapped is a step forward, I don’t really get why it has to be capped. Unless you plan to make them available sooner in impossibles?

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

Just copy the line with all the numbers below “PvP/Deck load code” for a deck

 
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Topic: Anti-Idle: The Game / Suggestions!

Bit off topic, but what do those “ignore thingy” bonus rocks do anyway? It’s not like it’s obviously stated in the game.

 
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Topic: Anti-Idle: The Game / Suggestions!

Just two suggestions, maybe they’ve already been posted, I don’t know:

1) since the new card system, Idlebot is mainly wasted on Idler Appreciation Day. I say mainly because it will still turn idle mode off when you’re active, but its main (imho) use is to get a small increase in progress procs. Could something be done about this like either freezing the idlebot card timer for the day, giving players who log in on that day a card instead of the event, or replacing the event with “you get a free idlebot card”?

2) Invisible medal outfit for BA please x_x

 
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Topic: Anti-Idle: The Game / New Feature: Invisible Ally Filter

I’m just mastered my IA’s through idling right now so this is no use for me yet but there’s no way one could legitimately complain about this change :) Trading daily cards could be next, I hope! Good job anyways.

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

This is because I’m not really playing anymore. Check reorx8’s deck collection (linked to in first post), it’s more complete.

 
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Topic: Anti-Idle: The Game / Team Challenge Quests v. 1070

#001: 75
#002: 12
#003: +1
#004: 629
#005: 896.672.842
#006: 2950
#007: 1717
#008: 424

 
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Topic: Anti-Idle: The Game / Game Bugs

I’d still rather use my I’ve-hit-the-cap-so-long-ago-and-I-don’t-know-what-to-do-with-those crystals of rarity on Premium Swords (1) to get rid of those faster. 100 IM exp is worthless at higher career levels and inventory is so small you’d have to switch between crafting and deleting so often it’s probably going to bore you before you run out.

 
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Topic: Anti-Idle: The Game / New players are not very smart (and this is okay)

When I reply to people, I usually do so in the form of a question, to drive them towards logical reasoning by themselves and making them want to look for more info. Some find it disrespectful and “pricky”. I don’t care, those people asking questions and not listening to the answers are not worth my time, so they just go in my ignore list; that list is not exclusively reserved to bad-mouthed people and spammers.

Since a few weeks I’ve not been actively playing or participating to the chat, but I always read what’s written when I get by to refresh my trees or clear up my inventories. I reply when I know the answer and I really don’t like when the chat is foul and moody, so I just ignore those people to make the chat welcoming the next time I come by. Easy as that.

TL;DR who cares about my opinion anyway?

 
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Topic: Anti-Idle: The Game / Game Bugs

Spooky Crypt + exhaustion bug

when idling Spooky Crypt with DR, I get the exhaustion warning after a few minutes.

Fexghadi | 99,000 / 2,898,458,090,984 | [d1]–256 | F0 | v1,533 | WIN 11,3,300,271 | Sun Jan 6 20:00:03 GMT+0100 2013

 
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Topic: Anti-Idle: The Game / problem with possible cause

Originally posted by Aurian:

Oh, I know. I had a look, and I see how the quests connect with each other and build on. I’m just saying it’s not practical on a daily basis. Storylines are better for things you do once and then you’re done, in my opinion.

There’s also the fact that anyone unable to achieve 600k in TC is excluded from all of them.

600k is the score you get for a perfect level 1-2-3 streak. I don’t think there’s anybody unable to do that, even if they don’t score perfect in those levels. At least it doesn’t require you to get S-rank to unlock the next quest :-p

 
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Topic: Anti-Idle: The Game / Celebrate Anti-Idle's 3rd Anniversary with HUGE things!

Might be true, but I don’t really think greedy people ever discouraged Tukkun from introducing “expensive” things. We all know anyway that what one finds expensive at one point, he will find it cheap later on.

 
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Topic: Anti-Idle: The Game / Celebrate Anti-Idle's 3rd Anniversary with HUGE things!

I may sound needy (or dumb if it’s already in the game), but I wish we’d get the possibility to trade the legendary boxes cards for other cards, even for a “bad” ratio ^^