Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
[NOTICE: Update regarding v1622] Anti-Idle Challenge No. 1: Mission: Inconvenient
“Whoever has the LOWEST Time Played wins.”
This sentence is missing a word after “wins”. What does the winner actually get? An autograph of TLTTP with a picture of him headdesking?
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Game Bugs
I gotta agree with the “not so hidden circles”, this just makes them more distracting to me than if they were plain, hence why I got that feature refunded.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Reorx8's TFCG Deck List
packor, while every help and opinion is appreciated, may I suggest you open your own TFCG decks thread rather than posting them all in reorx8’s? I mean, it will help people give feedback on your decks rather than clumping everything here (in which, obviously, nobody comments about your decks).
And somehow, I have to support crazye. He’s just saying that opening most of your posts with “I’m not a player nor a fan” is useless: just come straight to the point.
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Fexghadi
264 posts
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
500 day ascend
How about Tukkun just bans him from the game so he goes over to polluting another game? Or at least ban him from the forums x)
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Originally posted by Sturmfeder
Wasn’t this when BA was turn-based?
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Originally posted by betterplayer:
Battle Arena Mirror Match.
You fight a monster of same level, same stats, same skills. etc.
While the idea is good, I don’t see how it would be entertaining. I mean, either you’re gonna fight each other endlessly if you’re building insane defense, or you’re gonna OHKO each other (or whoever hits first), or it would have to be as TFCG Mirror Match: give your opponent the advantage, but I don’t see how you could “outsmart” the AI, except maybe by unequipping your weapon/armor/accessories before battle and re-equipping them when the opponent spawns, which would get boring after a few minutes, or hours for the most devoted players. I’d like to hear more about your idea, like how you could make it entertaining for example.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Game Bugs
Probably already mentioned, but there we go anyway:
Just a display/art issue
In Battle Arena, all looted coins (yellow, green, blue) display a "G" on their icon, while they display Y, G and B at the top of the game screen.
Fexghadi | 214,353 / 274,934,319,242 | [d1]–19 | F0 | v1,593 | WIN 11,3,300,273 | Sat Apr 13 19:18:04 GMT+0200 2013
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Yes, it’s Mana Eater, sorry. Tried again after switching some points into HP Boost, Adrenaline and Revenge, Rage Power and Rage Mastery, filling Rage in SC and dropping my health in -infinity. Got +10 with 2 minutes left on the timer :) Didn’t even need to increase the mana pool. Thanks for the tips :)
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
So, I need advice for BA again. I’m trying to get to +10 in DP, but I can barely reach ~11b (which is 2 thirds of +10) at level 8950/R500. Here’s my setup:
R500 Light Glaive (level 27/60) U6 with Light Damage, Non-boss Damage and Attack Power
Robacon has a duplicate of this, level 1/60.
CN/CN nearly expired armor all EGR, finalized unfortunately, with Exp, Mastery/Hit Chance/Dodge Chance to reach caps, Attack Power. Probably the main thing to change to get better results, I guess.
Neon Skin (R500) with Exp, Mastery, Attack Power. Finalized (that wasn’t worth it >.>)
Arena Champion Medal;
U8 Unobtainium Pendant + U8 Dominator Gem with Light Damage, Attack, Attack Power.
MBR Earrings with non-boss damage and attack power.
Using Power Ring and Power Buff.
Skills: improved maxed PA, every skill that adds to attack/damage, Mana Power with maxed Drain and MP Boost (Mana pool is ~1,260,000).
My damage stat is around 9,500 (Attack is around 1.1m); 95% Mastery; 95% Ignore Defense; 95% Critical Chance; 910% Critical Damage; 95% Double Hit Chance.
What could be improved to reach +10 and more? I’m farming SCM to craft HBB armor. Thanks.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
[Canceled] NOTICE: Upcoming Mystery Box / Randomfruit limit
While the RF being softcapped is a step forward, I don’t really get why it has to be capped. Unless you plan to make them available sooner in impossibles?
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Fexghadi's TFCG Deck Collection
Just copy the line with all the numbers below “PvP/Deck load code” for a deck
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Bit off topic, but what do those “ignore thingy” bonus rocks do anyway? It’s not like it’s obviously stated in the game.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Just two suggestions, maybe they’ve already been posted, I don’t know:
1) since the new card system, Idlebot is mainly wasted on Idler Appreciation Day. I say mainly because it will still turn idle mode off when you’re active, but its main (imho) use is to get a small increase in progress procs. Could something be done about this like either freezing the idlebot card timer for the day, giving players who log in on that day a card instead of the event, or replacing the event with “you get a free idlebot card”?
2) Invisible medal outfit for BA please x_x
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
New Feature: Invisible Ally Filter
I’m just mastered my IA’s through idling right now so this is no use for me yet but there’s no way one could legitimately complain about this change :) Trading daily cards could be next, I hope! Good job anyways.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Fexghadi's TFCG Deck Collection
This is because I’m not really playing anymore. Check reorx8’s deck collection (linked to in first post), it’s more complete.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Team Challenge Quests v. 1070
#001: 75
#002: 12
#003: +1
#004: 629
#005: 896.672.842
#006: 2950
#007: 1717
#008: 424
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Game Bugs
I’d still rather use my I’ve-hit-the-cap-so-long-ago-and-I-don’t-know-what-to-do-with-those crystals of rarity on Premium Swords (1) to get rid of those faster. 100 IM exp is worthless at higher career levels and inventory is so small you’d have to switch between crafting and deleting so often it’s probably going to bore you before you run out.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
New players are not very smart (and this is okay)
When I reply to people, I usually do so in the form of a question, to drive them towards logical reasoning by themselves and making them want to look for more info. Some find it disrespectful and “pricky”. I don’t care, those people asking questions and not listening to the answers are not worth my time, so they just go in my ignore list; that list is not exclusively reserved to bad-mouthed people and spammers.
Since a few weeks I’ve not been actively playing or participating to the chat, but I always read what’s written when I get by to refresh my trees or clear up my inventories. I reply when I know the answer and I really don’t like when the chat is foul and moody, so I just ignore those people to make the chat welcoming the next time I come by. Easy as that.
TL;DR who cares about my opinion anyway?
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Game Bugs
Spooky Crypt + exhaustion bug
when idling Spooky Crypt with DR, I get the exhaustion warning after a few minutes.
Fexghadi | 99,000 / 2,898,458,090,984 | [d1]–256 | F0 | v1,533 | WIN 11,3,300,271 | Sun Jan 6 20:00:03 GMT+0100 2013
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
problem with possible cause
Originally posted by Aurian:
Oh, I know. I had a look, and I see how the quests connect with each other and build on. I’m just saying it’s not practical on a daily basis. Storylines are better for things you do once and then you’re done, in my opinion.
There’s also the fact that anyone unable to achieve 600k in TC is excluded from all of them.
600k is the score you get for a perfect level 1-2-3 streak. I don’t think there’s anybody unable to do that, even if they don’t score perfect in those levels. At least it doesn’t require you to get S-rank to unlock the next quest :-p
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Celebrate Anti-Idle's 3rd Anniversary with HUGE things!
Might be true, but I don’t really think greedy people ever discouraged Tukkun from introducing “expensive” things. We all know anyway that what one finds expensive at one point, he will find it cheap later on.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
Celebrate Anti-Idle's 3rd Anniversary with HUGE things!
I may sound needy (or dumb if it’s already in the game), but I wish we’d get the possibility to trade the legendary boxes cards for other cards, even for a “bad” ratio ^^
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
[Guide] Spirit (Accurate to v1575)
I’d add somewhere that even if you have “spirited” armor equipped, your skillset will turn into the spirit skillset only if you have a “spirited” weapon.
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Fexghadi
264 posts
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Topic: Anti-Idle: The Game /
[Guide] Invisible Allies
Also, in first post, you wrote Volcano Pea, missing the final k.
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