Recent posts by FlashSmith on Kongregate

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avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / GiTD [#19] Entries and Discussion

Complex Infinity as in http://mathworld.wolfram.com/ComplexInfinity.html

I’m pretty sure WolframAlpha would just say Infinity if they meant just infinity.

But anyways, doesn’t matter too much (at least to me anyways), so… Is there anyone doing the GiTD? Or is it canceled because of the Forum Collab?

 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / Forum Project

Originally posted by jonathanasdf:

game designers in the professional world don’t get what they say either. I have a friend who works as a graphics artist in a MMORPG company, whose friend is a game designer, and basically the game designer gives ideas and then the ideas go through like everyone and by the time it has been made to be profitable and simple to implement and etc it’s no longer anywhere like what the original idea was.

Yeah I was about to say that, although I wanted to give him the benefit of doubt. Game Designers in corporations don’t usually to have a big say in the projects. Since corporations usually need to maintain their profit level to not go bankrupt so they would use tried and true ideas instead of new ideas from game designers.

 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / GiTD [#19] Entries and Discussion

Hmm, according to WolframAlpha, it says that x/0 is equal to Complex Infinity, which is different from normal infinity.

Although feel free to disregard my above statement.

 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / Forum Project

Originally posted by qwerber:
Originally posted by GameBuilder15:
Originally posted by skyboy:
Originally posted by GameBuilder15:

I just don’t really like the project you guys were planning, that’s all.

welcome to the world of corporate programming

That’s why I’d like to be the game designer. ;)

are you saying that your ideas are better than ours?

Uhh.. No he didn’t. I think he said that when he is older, he wants to be the game designer of a project. (as in he wants to become a game designer as a career/job)

 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / Collaborative Project One

Originally posted by Rivaledsouls:
Originally posted by darkscanner:

Yeah, lets stick to 2D.

So, who is going to make the forum that we will move to?

*cough* http://kongcollab.xtreemhost.com/forums/ *cough*

So is this forum official? I already registered and posted, and other people too. I was just wondering if we are going to move to this forum.

 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / Forum Project

C-C-C-COMBO BREAKER! :P

I wish to be in this project, it actually sounds very interesting… :)

Username: FlashSmith
Contact: Pm me for my email or something, or just pm me :)

Field: AS3 Programmer, Mathematics, Interactive Storytelling, 
Writer, Artist, Internet/Trope/Meme Expert :P

Language: AS3 (preferred), C++ (kinda)
Software Used: FlashDevelop, Photoshop, GIMP
 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / A true looping map

A rendering system using bitmaps? Interesting, is that similar to blitting and stuff like that? Is there a tutorial or something somewhere that would explain the bitmap system?

 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / Sound effect creation -- How do the pros do it?

Originally posted by GameBuilder15:

Bump: I made a new one, all made with the hole puncher.

The first part sounds like a horse running, the hooves hitting the ground in a specific rhythm .

 
avatar for FlashSmith FlashSmith 45 posts
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Topic: Game Programming / GiTD [#15] Entries and Discussion (theme suggestions now)

Originally posted by truefire:

•Randomization
•Cellular automation
•Simple rules / Complex gameplay

Originally posted by cmech:
- evolution
- light
- shadows
- playable in under 4 minutes
Originally posted by skyboy:
  • music
  • math
  • gravity (e.g. gravitee. but don’t clone this game .)
  • ancient times | medevil times | prehistoric times | future times | present times; (pick one)
  • time travel
  • worm holes
  • light
  • black holes
  • white holes
  • I personnally like the Cellular Automata and Math, another idea I would like to give is Procedural Generation (if that is what you meant by Randomization then yeah)

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / April Fools Day

    Originally posted by arcaneCoder:

    Also, it’s not only questionable; it’s unoriginal and worn out. How long ago did Kongregate do this with Kongai? How long before that was Rick Rolling already old? If you’re gonna suggest a prank, at least pick an original one.

    Rebecca Black – Friday

    anyone?

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Please help me create a virus

    … Japan has much more to worry about right now than a computer virus.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Game Ratings

    Another thing to note is that:
    How much people like the game is not necessarily proportional to the time you spent working on the game

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Geometric visualizations

    Well, there is WolframAlpha , a computation knowledge engine (and it’s free).

    And then there’s Mathematica , which can be used to create/visualize data, to create interactive GUIs, for image processing, anything I guess (but I’m assuming that’s too much for what you’re looking for?).

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / A few questions from a newbie.

    Well, it’s possible to use AS3 without Adobe Flash, just use FlashDevelop and Flex.
    But I can’t remember, off the top of my head, a tutorial for how to get FlashDevelop and Flex (and how to use them).

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Drawing and using "Graphs"

    Wait, I think I am familiar about what you’re talking about… Are you talking about Neural Networks? A group of nodes that can learn and make decisions? A perceptron?

    Well first of all, you can’t really decide what the initial weights would be, but you could make it learn what the weights will be by using the delta rule (well at least for perceptrons), for a multi-layer network you would have to use backpropagation .

    EDIT: Oh and a website about neural networks. It’s not in AS2/AS3 but the idea should be the same. (and it also goes on about genetic algorithms for learning.)
    http://www.ai-junkie.com/ann/evolved/nnt1.html

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Bow and Arrow/Catapult Style Physics Help

    You could use Box2D to simulate it. Box2D is a physics engine that can be used to simulate things like this.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Shared content api(as3) question

    You could always convert the image into a string then upload the string. Then you could change it back into an image.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Stencyl - Flash Game Creator

    Interesting.

    Would it be possible to see the pure AS3 code at any time as opposed to just the ‘block code’?
    Would it be possible to switch back to text mode (pure AS3), then block mode at anytime easily?
    Can you ‘convert’ AS3 into block mode?

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Game developing (devs only)

    Originally posted by StapleGun:

    I agree with player_03 about putting fun first. Once I think you have a fun game though I generally start by developing on the gameplay, then go back and add the menu scheme at a later time when needed.

    I think the most important thing though is to spend a lot of time planning your game before you make it. Otherwise you will undoubtedly end up spending a week creating something only to decide that’s not really what you wanted, or having to chop up your code because the way you made it doesn’t work with other parts of your game. Over-planning will save you time and headaches in the end.

    Yeah, I agree. Planning everything in advance will save you time and effort.

    I usually think a developer would follow something like this (at least I would follow this plan):

    1) IDEA
    2) Write it down, plan everything, general features of it, what makes it fun, etc.
    3) Code a basic prototype that features the game play.
    4) Test it out, if it’s fun even without fancy graphics, your good.
    4a) If it’s not fun, change it, test it again, repeat until fun.
    5) Develop graphics, (not super fancy ones, but okay ones for now)
    6) Test if it’s still fun (Developing the graphics should have given you enough time to clear your head so you can test it again), if not go back to Step 4.
    7) Create the menus, preloaders, instructions, and possibly re-code the game. (So you can make it more efficient)
    8) Test game out, if it’s not fun, something is wrong. Then ask yourself if you truly want to play that game.
    9) Clear your head a bit.
    10) Possibly test it again.
    11) If all the basics are done, polish your game to perfection. (Graphics, APIs, Advertisements, sounds, etc.)
    12) Test again, if it not fun at all, you have done something wrong in the previous steps probably.
    13) Release the game into the wild, or possibly store it until the time is right.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Warning to Devs...

    Originally posted by Kinsman:
    Originally posted by Pimgd:

    You should know the annoyance of spammers, being a mod.
    How would you feel if you clicked on a game, and all of a sudden, 100x google opens?

    I would feel as though I had visited an untrustworthy website. Mind you, all the random ads scattered around the place would have been a big clue beforehand, but I think the google-bomb would confirm those suspicions, and I would be less likely to visit the site in the future.

    I would think of that the game is the one that is untrustworthy. And it’s not even the player’s fault, why put target the player? It would be better to say that the game can only be played on ‘GameSiteHere’ and it would link directly to the game.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Warning to Devs...

    Originally posted by wolfinthesheep:

    Just pointing a few things here:

    1) People playing on these non-Kongregate flash sites may not know about Kongregate in the first place, or -
    2) They may not care about this whole site competition, and are just looking for a way to pass a few minutes by.

    What a lot of these suggestions seem to be attempting will result in:

    1) People not playing your game, because they just don’t care enough to run through hoops.
    2) People hating your game, because you’re screwing with them (when they, the players, have done nothing wrong).
    3) Players not going to Kongregate, because it’s really not important to them, and just moving on to another game.
    4) Commenters ranting and rating your game down, making sure that even fewer people know about you and your games.

    And so on and so forth. Remember, most people aren’t looking for your game specifically. Most people don’t care about your game, specifically. They saw a game that looked interesting, and felt like trying it – and if you tick them off, then they’ll just quit.

    I agree, players do not specifically care about your game, if they don’t like it or can’t play it they will move on. Players might not even click the link, and just move on to a different game. Just saying that sitelocking may not be the best option.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Viral distribution, site-locking, and your rights as a developer

    Originally posted by Phoenix00017:

    I agree. And wouldn’t it be better if this thread was just changed to just “How To Deal With Viral Distribution, and site-locking” or something like that? At least until this whole FlashGameVault thing settles down.

    I don’t think I understand. You just want to remove “rights as a developer” from the title? Why? I think it’s going to be an important part of the initial posts. Developers should understand what to expect, what their rights are, and how to best protect themselves and enforce those rights.

    True, I guess your right. I was just suggesting it because an argument or something of the like might bring the thread down. But I guess you are right, developers need to know their rights, and how to enforce them.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Viral distribution, site-locking, and your rights as a developer

    Originally posted by gamebuilder15:
    Originally posted by andrew623:
    Originally posted by Phoenix00017:

    Please ignore andrew623 when he clearly has nothing to add to the conversation. Thanks.

    The counter point has nothing to do with the conversation? Okay sorry. I guess ALL dev’s want their games only on Kongregate?

    Do you really not understand?? The developer of a game has the right to post his game where he wants it. Not only on Kong, some put them on other sites such as Armor Games and BubbleBox. They can put their game where they want because it’s their game. If someone posts it on any site without their permission, it’s stealing.

    It’s actually called viral distribution. If you want to prevent viral distribution sitelock the game before it’s released.

    Originally posted by Pimgd:
    Originally posted by andrew623:
    Originally posted by Phoenix00017:

    Please ignore andrew623 when he clearly has nothing to add to the conversation. Thanks.

    The counter point has nothing to do with the conversation? Okay sorry. I guess ALL dev’s want their games only on Kongregate?

    Hmm I guess he wants you to calm down a bit.
    I agree with you on this one – with such a large community as this, you can’t simplify all developers to 1 idea of a developer who needs the money and doesn’t want his game spread in such a way that he could possibly get less money.
    Sort of.
    Instead, some of developers want their game just on a few select sites, whereas others want it everywhere.
    So you can’t send out a massive wave of “get your games off site X, they steal them games” because it’s
    A: wrong from a viewers perspective, makes kong look like greedy bastards AND
    B: not all the devs want their games to be only on Kong/don’t like viral spreading.

    I agree with you guys. Some like viral distribution and some don’t.

    Originally posted by Phoenix00017:

    If he says something worthwhile and actually addressing the counterpoint, that’s fine. I didn’t say always ignore him. But that post was basically going to devolve into “uh huh!” “nuh uh!” “uh huh!”… (as it was “we care”, “no you don’t”, “yes we do!”).

    I agree. And wouldn’t it be better if this thread was just changed to just “How To Deal With Viral Distribution, and site-locking” or something like that? At least until this whole FlashGameVault thing settles down.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / Warning to Devs...

    Originally posted by saybox:

    did you miss the email conversation posted on the first page of this thread? Emailing him is a waste of time.

    Well UnknownGuardian says to ask them nicely to remove it and the email conversations in the first page of this thread aren’t exactly asking nicely.

    I agree with Tetrismaster, UnknownGuardian and FlashBeast, email the siteowner nicely and appropriately and for future games put sitelocks, advertisments and/or links back to your site.

     
    avatar for FlashSmith FlashSmith 45 posts
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    Topic: Game Programming / GoTW #4 - Food!

    Shouldn’t start a new thread per GoTW just to make things clear and organized?

    And can use our own interpretation of the theme to make the game?