Recent posts by omegareaper7 on Kongregate

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Topic: Elements / Proposed Balance Changes for Increased Deck Variety

Yes, it would be a huge difference. But you fail to see that it is still TWELVE turns of invulnerability assuming no pc or other stuff. That is still a massive amount of time. Not to mention they have about 6 turns before they need to play one. Gathering an extra couple quanta isn’t a big deal in that time at all.

The math was done with a two turn dime shield, it still gets more wins then dusk mantle by quite a bit, and it really isn’t that much weaker at all.

And no, you wouldn’t have to buff every other aether card(fractal is never needing a buff, if you think so, leave), aether doesn’t need dime shield to do fairly well. And as I said, two turns would still leave it as one of the strongest shields.

http://elementscommunity.org/forum/nerf-this-card!/dimensional-shield/msg1065106/#msg1065106 and yes the math was done. And that was only 3 copies of the card. Now lets stop derailing this thread.

 
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Topic: Elements / Proposed Balance Changes for Increased Deck Variety

Originally posted by jooe15:

I completely overlooked the Auto-mulligan factor you are completely right. — I’ll change those three cards.

As for Phase/Dim Shield I am unsure if I agree with you. Being slow is quite a big factor. 2-3 quantum more means the initial shield will be played a turn or two later. That may provide enough time for a rush to kill the player before they can even play their shield. That difference can be made up with a Sundial or some other cheep defense, but that would be a big hit to mono aether.

one turn isn’t a big deal when dime shield locks them out entirely. Reducing it to 2 turns would be dramatically better and it would keep most of its effectiveness.

 
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Topic: Elements / Proposed Balance Changes for Increased Deck Variety

I wouldn’t really recommend reducing the costs to 0 as a buff for any of the listed cards. 0 costs create issues with the auto mulligan, so that could be seen as more of a nerf then a buff. Only thing it might help is skellys, the rest it could possibly hurt.

Also, increasing cost wouldn’t make phase shields any less dominant. It would just make games against them slower.

 
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Topic: Elements / If You Think Terms in Other CCGs Should be Implemented in Elements.

Why would anything to do with digimon be here? This is its own thing, not digimon.

 
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Topic: Elements / Proposed Balance Changes for Increased Deck Variety

Originally posted by DragonCrusader:

because by nerfing something, you remove it from the current metagame, which reduces deck variety, unless you nerf ALL the commonly used cards in the current metagame to create another set of commonly used decks in the metagame where the extent of variety will be similar.
E.g. Suppose some Tier 1 cards were nerfed to the ground, and Sofree, Lightning, Sanctuary, Sundials, Shard of Patience and were all nerfed to cost 1 quanta more. All of a sudden decks such as Ghostmares, Monodarks which were already pretty good in the first place will surface to the top, and cards like Boneyard, Schrodingers cat, Armaigos, and such will still be hardly used. The “buff everything” approach is more likely to hit everything that needs to see more use and promote more deck variety and is easier to get right. Lower quanta costs on the whole also you get to spend a lower proportion of your deck with pillars allowing for more combo possibilities in the remaining non pillar cards in your deck

Nerfs far from remove things from the metagame. Look at fractal, discord, immolate, and deflag. All were nerfed and are still very relevant. You just need to be careful with nerfs, which zanz was.

I agree on probably half the buffs, but that doesn’t mean nerfs are bad. Things like discord, or dime shield could get nerfed a bit/more and still be very relevant. 2 turn dime shield still blocks more damage then every other shield, with the only ones really comparable being dusk and bonewall. An activation cost to shard of focus wouldn’t kill it either, one gravity for it wouldn’t be bad at all.

Also, post this to the official forum if you want people to actually care. This forum is viewed so little that it would be better to post things in chat even.

 
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Topic: Elements / What tips do you have for my fire deck?

Originally posted by Elicaire:

5f2 5f2 5f4 5f6 5f6 5f9 5fb 5fc 5fc 5fc 5fc 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dj 7dj 7dk 7dl 7dn 7do 7do 8po

My pure fire deck. Partially upgraded. I wouldn’t want to upgrade the dragon as personally, 15/2 is too fragile for me. And the upgraded Phoenix would reduce it’s firepower to 4/1. I would combo Photons with Immolate if possible. I easily rush down slower decks that can’t stall early on or have bad hands. Vice versa if I can’t get out enough damage or die due to stall as I can’t take as much damage with this kind of setups. Granted Earthquakes just outright kills you.

I would go Fire/Earth to give more hitpoints to my monsters, and protect artifact to secure my firewall shield as it proves to be an asset against immortal monsters.

That deck is all over the place and frankly just not good.

Specters really aren’t good in general, brimstone eaters are next to pointless. Single copy immo is useless. Fire buckler is bad outside of fire stalls.

It seems like you crammed every fire card you could in, and that is a bad way to do things. Focus the deck, rush or control?

 
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Topic: Elements / Elements Goods and Bads for starters

Originally posted by Lolzorz:
Originally posted by Monoxdifly:

As for me, if I were to make that kind of guide, I woulds sum up each elements in one word.
Fire: Attack
Water: Lock
Air: Kill
Earth: Defend
Light: Heal
Darkness: Steal
Life: Swarm
Death: Poison
Gravity: Through
Time: Stall
Aether: Immune
Entropy: Shuffle

I think those are the best specialties of each elements.

All of them: irrelevant because rainbow is insanely OP, so only fools like myself run mono/duo decks.
The order of the day is stack some Quantum Towers and pick the strongest cards from all elements.

poison dials, swallow, new old times, some of the strongest decks in the game, duos and trios. Rainbows aren’t overpowered, stop spouting false BS.

 
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Topic: Elements / What tips do you have for my fire deck?

It looks like you are trying to go for an immo rush. Problem being, like with pretty much every combo deck, you don’t want more then 30 cards. Drop 5 pendulums, might seem like a lot but immolate should be where most of your quanta is coming from. The short sword and a single deflag, you don’t really need 4. That gets you down to 30.

Now, if you wanna go a bit more, you could drop a single photon for another dragon/seraph. Makes it a bit shakier to start, but should be fine. Or you could drop one pendulum and add one of the two in.

Finish the quests to upgrade stuff.

 
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Topic: Elements / Elements Goods and Bads for starters

Originally posted by Monoxdifly:

As for me, if I were to make that kind of guide, I woulds sum up each elements in one word.
Fire: Attack
Water: Lock
Air: Kill
Earth: Defend
Light: Heal
Darkness: Steal
Life: Swarm
Death: Poison
Gravity: Through
Time: Stall
Aether: Immune
Entropy: Shuffle

I think those are the best specialties of each elements.

That isn’t the best for pretty much any of them….

Fire can control just as well as attack.
waters best stuff isn’t control aside from squids.
airs best stuff is rushes.
earth does a whole lot more then just defend, having one of the best mono rushes ever, as well as amazing control options. Light is right.
darkness is right if you count draining life.
Life is better off not swarming, fractal does that better.
death is more then just poison.
gravity…. through? What?
Time doesn’t stall well at all…. it has no healing, and its control is a one turn thing most of the time.
Aether isn’t immune. Psions are its best creatures, which aren’t immaterial. And dime shield isn’t immune to much either.
Entropy does a whole lot more then shuffle. Discord is not all that entropy is. It also has butterfly effect, discord, and chaos power, none of which shuffle anything.

 
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Topic: Elements / Amount of pillars

Originally posted by Xoros_:

30% is enough if they are upgraded, but unupped I’d always go 40% unless you have quanta generators (devourers, damselflies, gnomes, etc).
You can survive 1-tower start, but 1-pillar start can easily lose the game.

Very dependent on deck. Even upgraded. I wouldn’t run below 14 in most upped monos even. Being able to get stuff consistently on the first/second turn is just to good.

 
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Topic: GemCraft - Chasing Shadows / Gem Combination.

Originally posted by Digideus:

Been playing this over on Armor games for a bit now, and the general consensus is yellow/red/white in towers surrounded by yellow amps. black/orange/Red in traps surrounded by orange amps. There are lots of in depth discussions over there about gem combinations. go have a look see for more

Black completely out does white after a point. Once you get past grade 30 or so, no more use for pool bound.

 
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Topic: Elements / Parallel Pegasus Deck

Originally posted by performance7777:

shard of freedom and shard of readiness => more powerfull
freedom let 25% deal 50%atk boost
readiness can use skill without any cost and using a time element can use it again same turn

Not worth making it a time splash when you could just run air mark and have a mono.

 
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Topic: Elements / OpenEtG - Great fanmake with 100+ new cards!

You forgot to mention that it completely changes how the game plays. Buffing/nerfing things that don’t need it, and adding other features that don’t keep to the same nature as the original.

 
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Topic: Elements / Possible invincibility tactic

Originally posted by RewRose:

isn’t a dark-aether splash deck good,i mean devo spam for quanta,vamp spam for life and adding an eternity =decking out is not.

Eternity is neither dark, nor aether. And you didn’t mention a single aether card.

 
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Topic: Elements / Death/Life/Gravity deck

Originally posted by aengis:

Ok.

Thanks for that answer.
I erased spark to get less card, indeed i have less quantas issues.

I would like to keep the Boneyard/Empathic bond as corein the deck wich i think can be exploited.
I thought that Otyugh and Vultures were good choices but i’ll look for something to replace it.

If you want to swarm with bonds in the deck, you should run aflatoxin for cells instead, they are much better at spreading. That opens up offensive options as well.

 
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Topic: Elements / Death/Life/Gravity deck

Big problem with this: It is both very prone to rushes, and control decks. Being weak to both is a HUGE issue. Not to mention with the deck size, you have draw issues, and your life quanta is massively lacking as well. And then, with sparks, more issues arise because they would make you draw your pillars less often, which would in turn, leave you dead in the water.

 
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Topic: Elements / Modified Life/Fire speed deck

Cockatrices > scorpions. Same cost. Don’t rely on adrenaline to do actual damage. And still do more then double factoring in said damage. And aren’t blocked by nearly every shield.

 
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Topic: Elements / Check my Deck

Originally posted by IAHHAI1:

When I first started any card game I used 60 card too but you should reduce it to 30 as I learned and farming AI Level 2 would take forever,you should farm the bronze arena(recommended) or at least the AI3 if you want to get that 500 fast,you seem to have some good card in your inventory you should use them

Bronze is terrible for score. Maybe a bit better for money, but not as good for score. Go ai3 or pvp 1 for score.

 
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Topic: Elements / Check my Deck

Best advice there is: Keep it simple.

Using so many different cards in a deck without draw accel is suicide. You won’t get the control you need or the creatures you need when you need them most of the time.

’As was mentioned, 30 card deck rushes are very good grinders for the start. I would suggest making one, then expanding off of that if you so choose.

 
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Topic: Elements / How many nymphs do you have?

Originally posted by qazzaq123:

X.X Why oracle Why! Another Purple Nymph..

At least you don’t have 13….

 
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Topic: Elements / Elements-dead-game

Originally posted by yeasy:

Why?

Becouse the only content ever was, is and will be: Grind + PvP arena.

You do realize the game has a fairly large and stable player base right?

 
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Topic: Elements / Possible invincibility tactic

Originally posted by drew1017:

So, this is probably posted before but yeah.

First, get 3-4 Aflatoxins. Then, get 4-5 Empathic Bonds. Put out all the Empathic Bonds, then use aflatoxin on one of your creatures. You will heal 75-100 HP per turn, pretty much overwhelming your target because you fully heal periodically.

Now introducing pretty much every OTK ever!

 
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Topic: Elements / Account Recovery

If it was two years ago, and it got banned for whatever reason or lost for any other, then it is probably gone entirely now. Ask higurashi and she might be able to help you.

 
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Topic: Elements / FG-Specific Un-upped Decks

Originally posted by ExecutiveLimez:

This deck does not work for me for some reason, I will always run out of cards in my deck…I hate that

You are using a deck that hasn’t been viable in about 2 years now. Ask in chat if you want a god killer, not on these forums.

 
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Topic: Elements / How many nymphs do you have?

No. Purple nymphs have a small bug that increases the chances significantly. Namely, normally, a nymph needs to be spun twice before getting them. However, purple only needs the first time.