Recent posts by Jessupac on Kongregate

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Topic: Time World / Mobile Fortress Abuse..

Originally posted by zeland:
Originally posted by Jessupac:
The part you missed is the pillar raid, we don’t have the option to spy and avoid.

And why can’t you spy? The person you will be aligned to is either 1 rank above or below your power ranking. If you don’t like the line up, swap some comm/war equips around and get aligned to another player.

The discussion above was including the example of one his mates who couldn’t change enough in order to do so, and because this person he was being aligned with was not properly and accurately represented in such a way that is conducive with the placement. He shouldn’t have been there in the first place is really what I was trying to get across. My apologies for lack of clarity. PM just said deal with it, as in, he’s not going to correct an issue he doesn’t see. If he doesn’t that….

 
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Topic: Time World / Feedback and Suggestions

Originally posted by LordShoe:

Pillars should each individually have a different attack than the other pillars. So everyone doesn’t just spec in to the one device that ALL pillars share, screwing over the race that uses that weapon.

Brilliant! +1 I see a random rotating change on the pillars weapon, in the interest of fairness. It would generate a lot of complaints from some people (how do you know what to spec and when?), however, it would be determined when a pillar changes hands, giving a 24 hour notice. This would allow for a greater interest in pillar raiding (not stagnant), and avoid having galaxies “loiter” on pillars with a particular bonus without penalty (weapon defense would have to change, or simply just be absorbed).

 
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Topic: Time World / Mobile Fortress Abuse..

Originally posted by playmage:
Originally posted by Neokryton:
Originally posted by LordShoe:

Instead of complaining, figure out a way to beat him. It’s called strategy.

Don’t just expect to change the game because one wittle boy lost to someone with a MF.

News flash, you’re the one who fails to see anything past your own situation.

lol you srs lordshoe?

400Com 80M HP + 1.2M Attack = 25M power VS 400 Com(50MS) 50X1250000HP + 50X32000 Attack? NICE ONE! Srsly, do you even bother to do anything? Other then your “POV”?

the only way to beat it is if you are Overly Skills… If you could come up with a “Strategy” to takes out a MF with equal power without use of skill. Ill stop Trolling you… T1 maybe have a chance, but I doubt that!

I don’t see a problem with the numbers you posted and they look quite balanced. Unless you are assuming the MF needs to be completely destroyed to count in the win/loss damage loss comparison, which is not true. Eg, if someone’s entire army consist of only 1 MF and it lost 50% of it’s HP during the battle, it will count as 50% damage for that player in the battle report.

Regarding OP’s issue. The issue is not ship class balance, but if someone has MF at 2X,XXX,XXX army power, they usually have much, much higher level ship weapons and devices also, and their hero probably has more equipment and skill upgrades as they have been playing much, much longer to be able to acquire a MF. You can always spy their army first for targets that looks like a revenge trap, or go for players with only 3 planets and less suspicious army to total power ratio instead.

This does nothing to consult the underlying issue of people manipulating the system in order to take advantage of flaws that are too numerous to list here. You hit the nail on the head, and said exactly what the problem is. The part you missed is the pillar raid, we don’t have the option to spy and avoid. It’s obvious mechanics imbalance to allow someone to have such little power ratio with so much actual power. People are quitting your game because of crap like this. Let me ask you, how many whales will you have with noone else in the game?

P.S. I am highly offended to be told to work around an obvious game mechanics issue, you might as well just say spend more money on the game if you want to be successful.

 
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Topic: Time World / music

Originally posted by ballzac:

Explains so much about your posts now…

those who listen will hear….

 
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Topic: Time World / music

i don’t necessarily mind the music itself, but it just repeats over and over. i had a bad acid trip in my teenage days that makes for not a good result when music does that. i also had to quit smoking pot for 3 years because every time i would it would bring me back to that and i would start getting dizzier and dizzier until i got sick. may be a unique reason, but i’ve heard of this music not saving thing from many people. it was saved at one point, and for that i flash had asked me multiple times to store information on the computer, i selected yes most times, sometimes no for a change, and then finally one day it worked. not really something i thought about when i cleared my temp files, and now it’s back to asking every time to store info…

 
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Topic: Time World / Feedback and Suggestions

Originally posted by Atomslaya:

  • Once more, I would like to suggest that more spots on the final damage ranking of a pillar get coupons. As more and more players and thus galaxies become capable of doing pillar raids, more should be able to get at least some.
    • Second and equally important, for the spots 6+, lower the amount of total damage needed to be eligible for coupons. I do not know if it is intentional or not, but smaller galaxies now have a much harder time reaching 1 million than when pillars were first introduced. As the general playerbase was doing more and more damage, the devs reduced the damage transferred to hp loss significantly several times. This resulted in pillars falling slower, as was intended, but had the side effect of making it harder to get to that 1 million damage cap.
      The top 5 should be doing more than enough damage to pass the damage requirement, but to make sure it’s not too impossible for the smaller galaxies to get in enough damage to qualify for coupons at places 6+, a lowered requirement is needed for them. It’s usually not that they could not get to the 1 million if they would want to, it’s that pillars fall so fast that they don’t have the time or don’t have the right people on at the right time to get to 1 million.

    p.s. If the upcoming expansion deals with this issue, you can pretend this suggestion was never made.

+1

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by LordShoe:
Originally posted by Jessupac:
Originally posted by Chip56:

Not long ago a defeat meant no chance to attack the pillar at all. I think the current 2AP penalty works very well compared to before.
If you want to promote participation then you could make a second pool of coupons that gets divided based on the NUMBER of attacks.

Right you are, but you are only when comparing the new to the old. We are now at a point in time where we need a new new. That was changed to allow weaker galaxies to get coupons at all, not in numbers. Stronger galaxies being able to win the pvp portion already get double the attacks on pillars, and not considering: build ships for fewer resources, build ships faster, can store more ships, will lose less ships per battle, will destroy more ships per battle, have more ap to attack, better use of ap (as mentioned already), more knowledge in order to defend/attack better, and, more than likely, more participating members in group functions (from a power standpoint this gain is exponential in most cases). The bonus in getting to attack more is the bonus of getting to attack more, thus receiving more coupons. Partial point in previous post, it’s not just about the weaker galaxies. Giving more coupons to the stronger galaxies only creates less challenge for those galaxies for getting more for doing the same thing they’d do anyways.

And that is why I suggested the tiered pillar model. So they wouldn’t be thrown in where they can’t compete.

+1 Slightly expanded

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by LordShoe:

Atom is fully correct.

There is no right to coupons in this game, they are indeed a luxury, not a necessity. They were first introduced to have something for the players that didn’t pay gold to get some nice things. Not to be given away as charity to all the new players.

I feel like my topic has gone on a tangent. People are arguing like they are going to lose the charity coupons that they do basically nothing for. When that’s not the point.

Not even. First, it’s not charity. It costs everything I can build for 180 to 240 coupons. If there is no right, then why ask for more? It’s a luxury, earn them. Apparently you missed the point, and being the person who suggested it I am sorely disheartened. It is now the stronger galaxies asking for more, and you who asked for it, and now are saying we should earn them but you shouldn’t anymore because you’re way too powerful for the pillars as they are now. How can you say we are going to lose it? That never came up, until you said it. We were trying to get someone to understand one very simple thing, in multiple ways, yet found numerous justifications that made no real sense and actually helped to prove our point half the time. And why shouldn’t people that don’t pay have access to a few nice things? I’ve been playing this game daily for over two months, I better have a good damn item. What kind of game are you looking for with no challenge? That’s the real question. It takes less effort to deal that much more damage and you ask for more? Then say we’re in the wrong? You missed that I was looking out for the stronger galaxy in the process. No challenge = no fun. Out of this world.

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by Atomslaya:
Every single person that hasn’t bought and spent copious amounts of gold has been halted in their progress for extended periods as they had to grow stronger. This took a lot of time for us too.

Yes, and now here we are (you months ago), fighting against you now. That’s what we’re trying to say. I’m not trying to say it’s food, but to give more on top of more is too much more. People were never really meant to solo a pillar, and as such have outgrown it. Not everyone can do that, but a lot can deal massive damage now. The pillar itself isn’t what it used to be to you alls, but still is to us. It was different when pillars first came out because all you guys were more equal in level than you guys now and the newer guys.


In a round of pillar raids I deal 45k damage, and get 60 coupons. This costs me 30-50 ms. Usually lose the pvp round so it also costs 4 ap. Bonus for winning, cool. Minus 2 ap. Nearly impossible to win, not cool. +2 ap. In this first round I would lose anywhere from 30-70 ms. Avg hero controls 22 ms, having 5, 110ish. That’s at least a third of my fleet, regularly half per battle, each round. I can store 280 or so total ships so i can usually do 3, maybe four rounds on the pillar if it goes down quick, no need for full ap because I won’t need it.

Then, if our galaxy happens to get lucky and get the pillar, we have no chance of having it for more than 5 minutes after the protection falls, so we have one day to restore HP, and not making as much as higher level players, can’t restore HP nearly as much. Stronger galaxies will be able to use half the ap, ……all that crap from before as to why they can attack more. And restoring a lot more, gets more coupons, and having the pillar longer being able to restore even more. I’m fine with all this.
The whole idea is add more coupons to that for kicking your own a** (wrestling) 3-6 months in the past, or beating that same old boss that doesn’t give more experience or rewards, because only a stronger boss should. And apparently there were a bunch of items to choose from before, and now there’s only a few. I missed out on those, and I have less options. If I will get anything besides a scientist skill, and a good, usable offensive skill I’ll finally save up for the few items there are. Note to developers: I am against it, but I like the tiered pillar model. Count my vote.

Most people still do that with chapter 8, I did. Still, it doesn’t say you should get more coupons than you do now.

 
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Topic: Time World / Idea

Originally posted by freebsd72:
Originally posted by Jessupac:

How about add to the daily spin a chance to increase your level wonder (if not level 3) by 1 level for a day, or week? Would be very interesting!

Do u even think before suggesting things
So how about the other galaxies that has invested millions of ore


What are you? The thought police? How dare you question my right to think. Besides, whether I think or not is none of your concern.


I invested millions of ore. I don’t care. I also don’t care about your millions of ore invested. It would be interesting, though, to see how many people like seeing those extra resources and try harder to level their own pillar, and subsequently become hooked on the game. Might see a few less dropouts as a result. Then there would be more competition to play against. Not to mention it would just help weaker people, and only by 10%, and only for a day. And they would have to sign in that day their galaxy mate hit the ultra-rare spin to collect the bonus. What’s the harm?


Originally posted by ballzac:

Imagine that’s a bit tougher to implement. Having 50 galaxy members with spins available. The spin system is already rigged as it is to give resources 90%+ of the time. Would hate missing out on a rare magic book or even VIP just to get a wonder upgrade.

Could be taken out if you’re in a galaxy with wonder level 3, or changed to include level 3, if that suits you (or the thought police). I wouldn’t want to miss that either…though, just because it hit that doesn’t mean it would’ve hit a book or VIP ;). I wouldn’t care about missing on resources somuch. Or ultra-rare spin before normal spin 1:100,000 (you pick a number, 100,000 is all 50 spinning 2,000 times, if you get a hit in the first 100,000) to determine if you will get it for a day, doesn’t have to be a part of spin necessarily (gift for weaker?). It could be rigged other ways too. *I’ve gotten used to the resources on spin.

 
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Topic: Time World / Idea

How about add to the daily spin a chance to increase your level wonder (if not level 3) by 1 level for a day, or week? Would be very interesting!

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by yeswps:

The idea of *i did more dmg, hence I put more effort and deserve more reward" is flawed.

In this game, a player with higher level Shipyard, lab, institue already have the benefit to rebuild same amount of army with less resource and time………….On the flip side, if you are level 10 and managed to win against a level 100 monster, ain’t you are supposed to receive enormous rewards?

Originally posted by yeswps:

Just want to make it clear, my first post was comments towards LordShoe’s initial idea. As well as following part of post……..Overall the pillar or coupons can only be a toy for the top 10 galaxies, if you want to have more challenge, then break this type of cycle of strong get stronger, weak gets nowhere.

I agree with everything here, in case I missed something in my posts

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by Chip56:

Not long ago a defeat meant no chance to attack the pillar at all. I think the current 2AP penalty works very well compared to before.
If you want to promote participation then you could make a second pool of coupons that gets divided based on the NUMBER of attacks.

Right you are, but you are only when comparing the new to the old. We are now at a point in time where we need a new new. That was changed to allow weaker galaxies to get coupons at all, not in numbers. Stronger galaxies being able to win the pvp portion already get double the attacks on pillars, and not considering: build ships for fewer resources, build ships faster, can store more ships, will lose less ships per battle, will destroy more ships per battle, have more ap to attack, better use of ap (as mentioned already), more knowledge in order to defend/attack better, and, more than likely, more participating members in group functions (from a power standpoint this gain is exponential in most cases). The bonus in getting to attack more is the bonus of getting to attack more, thus receiving more coupons. Partial point in previous post, it’s not just about the weaker galaxies. Giving more coupons to the stronger galaxies only creates less challenge for those galaxies for getting more for doing the same thing they’d do anyways.

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by Atomslaya:

In almost every game, the more damage you can do, the better opponents you can beat, the higher the reward. Here, there is only 1 boss in a manner of speaking and that is the pillar itself. So it stands to reason that doing more damage against it should provide better rewards.

In practically every game, it doesn’t matter what “level” you are when you beat a certain “enemy”, the reward will be exactly the same. However, to the lower “level” player the reward will seem proportionally bigger, as a higher “level” player is used to larger rewards than the lower “level” player.
Furthermore, technically there is only 1 raid party that wins against the pillar every time it has come out of protection and that is the one that takes the final bit of hp. Would you then only reward that raid party (or galaxy)? Or would you as in some RPG, give the “loot” only to the team (and thus galaxy) that has done the most damage.
So your comparison doesn’t hold up.

This is not true of most games Atomslayer, at least not anymore. Game developers have learned this tactic and most games now progress with you based on your level (keep in mind, most games actually have a progression; since it’s pillars being discussed, there is no progression, just attack over and over). Even assuming so, if you stay behind to fight weaker enemies (still not a choice in pillar battles) you’re taking less for what you could be getting more for, and less % overall towards what you now need. Also, it’s a personal choice to purposefully not advance and be challenged, and certainly not something to base having improvements implemented or not on. And since those games have a progression, and this one does not, in the context of pillars, there is no way to compare the two. To combat this, one needs only to attack again, and add the totals, which is basically the only choice, bonus or not.


Small sidenote: Having the raid team that takes the last hp take over a pillar is the only fair way to allow a weaker galaxy to take a pillar. Otherwise it is futile, and I would immediately quit if this was changed.



In this case, my weaker galaxy is forced to accept an exponentially more challenging pillar than is, say, galaxy 8. Because it is the same level for both, and galaxy 8 has overgrown the pillar level. It’s not fair to the core as it is, much less with an added bonus for dealing more damage. In this case, there really is no choice of progressing, which is hurting the stronger galaxy more than limiting the weaker galaxy in the essence of gameplay (think Gears of War normal difficulty vs. insane mode). What’s the point with no challenge? Games have gotten progressively more difficult as a whole in the past decade because more people are familiar with them. And on top of that, developers have gotten way better at making a game that is easily accessible and still provides a challenge for experienced players. This is where the imbalance lies. The game is no longer challenging for the stronger galaxies. Once you figure out a few key-points, half of which go against common sense, you can dominate. For all the talk about the limits placed on weaker galaxies, it is not as much of a problem as it is for end-game users. If this does not change soon, I will not play anymore, because I like a challenge. At the moment, I have a monumental challenge, 3 months down the road, I can’t say. But I won’t wait around to find out. I’ll give the game until at least the next expansion, but some major overhauls are required in order to keep me, and I’m sure many others, around, strong galaxy or not.


There should not be more coupons doled out for dealing more damage, there should be more challenging arenas in order to earn more coupons. The effort to get the coupons goes down as you get stronger, yet the bonus goes up? Entirely backwards and widens the gap even further. This places no new limits or bonuses for the weaker, yet only gives more to the stronger. In my opinion, the only reason to allow one galaxy to attack another while holding a pillar is because the pillars are too tough to get into, and if not, there would be literally nothing to do once you get there. The game is losing luster at an accelerated pace as we learn more information.

I’m not wrong when I say that most people only play and log-in for the people they play with, and not because of the game. The game has become secondary to socializing, and that’s not a good sign. PM has done great at making a profitable game, but not a balanced game. That was never the intention
 
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Topic: Time World / music

There are like 3 people who want to hear the music. Please save the settings so it doesn’t play every time. It is literally driving me nuts when I forget about it and it’s barely audible, then 30-120 minutes later realize it’s been going the whole time, because when I realize it has been on, the entire 30-120 minutes plays through my head in 3 seconds, because I could hear it subliminally

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by Atomslaya:

It’s not because you are on the internet and not talking face to face that the definition of polite, respectful, … changes.
However, I see little wrong with your post, it was a bit harshly put and kinda ranting, but I’ve seen worse on here, much worse …

True, much worse, I was hoping to keep it from getting worse :p, I’m familiar with the beginning signs. I also went back to reread, and I think I misunderstood at first. My bad dude @hatemakingnames

 
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Topic: Time World / Bugs and Glitches

Originally posted by Davo1219:

Skill:Command Up does not work on Mobile Fortress Command requirement, it doesnt work on MS either. Cost me 40 hold to figure that out. Refunds required here.

current level 3=6% Comm equivalent. Without this, MF needs 400
400 × .06 = 24 Comm equivalent. MF should need 376 now.
Current Hero Comm = 412. Hero cannot switch out +24 Comm item
412 – 24 = 388. 388 does not equal 376.

When used with MS, skill did not increase the number ships assignable at all.

well, you would need 378 base with the 6%, since you’d want to get to 400, you can’t start there. you would have to get lowest, 376*1.06 = 398, just shy. if that 388 is after the 6% then you would still need 12 more com. hope this helps

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by Atomslaya:

True and there isn’t really anything else to do most days than do pillar raids. You only need so much resources to build and advancing through the story line is a slow process. So I can see that newer players get frustrated at pillars being the way they are and have a hard time understanding why the “veterans” want to change it in this way.

But with the tiered pillars, the chance is that only 2-3 strong galaxies move up and will end up getting fewer coupons than if they hadn’t. A possible solution for this is that a pillar gets a certain amount of coupons every 24h it’s still alive, based on the number of pillars that didn’t get destroyed during those past 24h. A system like that would also be an addition to the current pillars, as it would be a reason for galaxies to try to keep their pillar for at least 24h.

Apparently this new expansion has “meta-games”, more player interaction, and customization options that might help to solve the boredom issue. I wonder if the pillars are to remain untouched. I wouldn’t expect to see any major changes to the pillar system being so close to that release anyways, so I’m afraid we may have to draw on extra patience for the next month, assuming it’s still on schedule. I also like this idea of having limited coupons for standings pillars, though, it could take out some incentive to attack pillars that stand for long periods. What do you guys think of “kicking” a pillar owner after a set amount of time?

 
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Topic: Time World / White frustrations!

Originally posted by Atomslaya:

I meant in ingame pop-up of course, not a an actual browser pop-up.

I kinda just meshed yours and his together, though it was the same thing in reality

 
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Topic: Time World / New idea on Pillar coupon distribution

I did see that tiered pillar suggestion, I thought it was very interesting, though I don’t know enough to hash it out. Your pillar has been for a while now, and we just decided to hit it this morning because we thought we might have a chance to place 7th. If only you guys didn’t take out double the ships the pillar does in the pvp round! So strong. I realize it may not have stood, but it would help to build confidence. I do see your point about the issue, and also gotoxy’s about some not wanting to move up the leaderboards. We’re trying to sneak in to that spot and bump out the 7th ranked on pillars for those galaxies that fall asleep at the wheel. They are just coasting. Some out there don’t want to do that (like us), but it is happening. I think we can find a more constructive solution than giving more coupons to those on top, though, because I really don’t think that will serve to solve the issue you are having with it, honesty.

Perhaps a tiered damage requirement to gain coupons at each rank might though.
Minimum damage dealt to receive coupons:
Damage Rank – Damage Required to Receive Bonus Coupons
1 – 15,000,000
2 – 12,000,000
3 – 9,000,000
4 – 7,000,000
5 – 5,000,000
6 – 3,000,000
7 – 1,000,000

 
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Topic: Time World / Why did G8 surrender it's war with G25?

Just for fun. Make your own decision on Shelix’s propaganda. Nothing against anybody or anything…I suppose you could say for informational purposes also. This was one of the first threads I read here in TW.

http://www.kongregate.com/forums/111-time-world/topics/254099-g8-injustice-and-bad-foreign-policy-for-all

 
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Topic: Time World / White frustrations!

Originally posted by Lokigamer:

if it were a popup that would get kind of annoying fast. perhaps just an option after opening the chest of: keep/sell

Yes, when the item is shown after opening a chest don’t make it disappear immediately, have an option to keep or sell. This would prevent “having” to just throw it out based on annoyance, even if you don’t need the creds. Amazing idea loki

 
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Topic: Time World / New idea on Pillar coupon distribution

Originally posted by hatemakingnames:

Yeah lets make a game with no balance even more imbalanced.

You already got all the top players all in the same few galaxies earning way more coupons than everyone else, so that all the strongest players also have all of the best equipment and eventually all of the weaker players who become stronger just join the stronger galaxies.

They’d need to power level cap the galaxies or something if you want an idea like this to not destroy the game even further.

Even though I mostly agree with you, I wish you’d put forth your argument with more respect. Not only is it annoying, but you are hurting the argument and creating tension that is unnecessary. Having respect for others is a sign of self-respect.

 
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Topic: Time World / New idea on Pillar coupon distribution

LordShoe, I don’t want you to take this the wrong way, because it’s not meant to be negative. I whole-heartedly disagree with this distribution of coupons, it is as they say, a widening of the gap. If you are dealing that much more damage to a pillar, and asking for a percentage, then you are obviously asking for more of a cut of the total coupons doled out. Your trickle-down couponomics is backwards. Trickle-down economics is when the “poor” benefit from a relief on the “wealthy”. There is no way for the trickle-down effect to occur here because you have no prices to lower to make it easier on us. If we get less and less being a lower-powered galaxy then we are progressing at a slower rate than the strongest galaxy who would be getting more and more, getting stronger, dealing more damage, and thus receiving a higher percentage of the reward at each turn.

Think of the leveling system in FFVII, for each level you gain more experience is required in order to get to the next than was required for the previous. Your idea is more like the leveling system in FFVIII where each level requires the same number of experience points. This is not an exact analogy, but it serves to point out what it is like being on our side of the fence. If at your level, and my level, we need the same amount to get to the next, it’s impossible to catch up. You would be gaining more per “attack” than I would, yet require the same number to advance. In your system, at higher levels, it would actually require less effort to get the next level being that the gain has increased with your power. Of course we should be able to catch up faster than you can grow, that’s what is meant by not letting the gap widen. Also, we think that by being the top galaxy on the list, you already are compensated with coupons, and this does go to everyone in the galaxy, whether they were involved or not. It’s very hard to say that 50 people had a hand in taking the pillar or each time you place in the bonus.

I can’t speak to how the pillars would fare without G8 doing as much damage as they do, but I do know that if G8 didn’t do so much damage then the pillar wouldn’t fall as fast and there would not be such a scramble to attack it, and more time in order to deal damage, as was previously pointed out. My galaxy is very new to the pillars and we are still working out how to best organize for taking one, or even post a top 7 for the bonus. We don’t have the capability to do hardly any damage, for the time being, but the bonus is actually meant to supplement what we don’t have the ability to do (massive amounts of damage, such as your galaxy), and you’re still getting a better reward. There would be nothing left for us in your suggestion. To further add to the point, if you are dealing that much damage, and the galaxy below is dealing that much damage, there is a certain futility in trying to compete. Your system would give us absolutely no reason to make an attempt or waste the ships, or even want to get stronger in order to do so. I don’t think the top-ranking galaxy should not be rewarded more, but I don’t think they should be extra rewarded based on a choice they have made to do that much more damage than is necessary in order to place tops.

It’s not lost on me that having more time in order to deal equal amounts of damage would actually give us more coupons based on the number of attacks it would take in order to get that much damage, however, this is irrelevant because of the ap factor and amount of time a pillar does stand. I remind you in kind that the cost is much greater at our level because of the larger time/resources required to make the ships, we don’t have as many ships in capacity, and are losing a higher number of ships per round, pvp and pillar, and for a much lower reward. To say we don’t put forth effort is entirely wrong, it’s just that the effort isn’t as apparent because of the limited capacity. Thanks for taking this objectively, as it is intended.

 
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Topic: Time World / Friend requests (find friends here)

Thought it would be good to add since I see it in all-chat all the time. To add friends by name, click the silhouette of a man next to the chat box, click friends, text box at bottom is for typing in names. Scaramouche!