Recent posts by Dhanken on Kongregate

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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

As much as I can see.. this game is dead. No updates, no players.. no reply from Karma.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

Is there a chance for an update before new year?

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Random picture thread!

Tigress and ivory sentinel are the new characters, that aren’t added for players yet. Though from what i remember Karma has already completed them, but lacks the required art for them to be playable.

This post is just for these who wonder. Please do not reply about the characters, since this topic is really old.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

It’s a problem on your side, check the troubleshoting thread. If nothing from there helps then your best chance would be to search the internet for fixes, since not many players do play atm.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

It would be nice to know about the progress. Not a lot people playing this game atm, I myself am just coming here from time to time to check for changes.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

How is the new update process going on? Are there any chances for something to pop up in a months time? :)

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

I hope we dont forget about this game till then.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Update

I would like to know a more or less accurate date of the new patch that adds one of the major changes in the game. Many other players surely want to know it too.
Cheers.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Interface and Gameplay changes suggestions.

I agree with everything unless specified otherwise.

2) I think it’s good with the F keys. I have played many games that use these hotkeys and never had a problem.

4) the wait function should always wait for a spell cd to replenish /debuff or buff to end/ or 100time if nothing of the previous mentioned will occour in the 100time units

7) It’s more vital to know the speed imo. Besides, being able to calculate your speed is an advantage over the opponent which i wouldn’t want to disapear. I see people doing mistakes in calculation so many times it makes me happy when i pvp against them.

8) I think it should show on the character screen, but not when u r in a region.

9) would be great as a turn on/off option

now a penny from me:

10) If in battle, make it unable to move THROUGH allies. I know that it’s grief protection, but as long as you are in battle it shouldnt be allowed.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Crystals, the colourful gems of joy . . .

There should be much more crystals, not only mana added back. I would like to see Tiers of crystals, Where being a low lv you could enchant your items with lower Tier crystals (and you could get all types of crystals at lower lvls, ofc the more valuable ones would be rarer). That would also make the game more balanced. Since a lv 10 couldnt have 45 black crystals equipped that give 10-15dmg.. but let’s say he could have 45 black crystals with 2-3 dmg.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Ideas

All we need is someone who knows how to do layouts in php, the wiki’s skin is totaly editable with that language.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Characters and what they're good for.

I see the post as slightly useful for new players, and utterly useless for experienced players (especialy about the valkyrie). I’ll not get into the details of it but i’ll try to write a short guide on the characters and then post a link to it here.
Cheers.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Overpowered/Underpowere d Skills

I agree with Noob.
Actualy a simple fix would suffice.. like.. the spell works on allies aswell. That would make tactical play still possible as it is now but you would need to be wary to not get into the area of effect (that would make the spell double edged, still stops clever enemies from advancing and debuffs them, and makes the less careful ones just die without being able to use spells – plus still is usefull as much as it is atm for pve since the monsters dont move that much around) and in the same time make the spell less powerfull with solo characters(no more stone prison + razors + pixie dust + totem + empower, or any mix of that with pixie).

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Vote for next major feature!

1. Gauntlet Mode
2. Storyline
3. Arena mode

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]1v1 Level 50 deathmatch Tournament

we could do a solo and group tournament :) so 2 tournaments total

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]1v1 Level 50 deathmatch Tournament

Angry_Weed lv50 Treant

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Immortal Empire Wiki

i’ll add a place for ‘recent changes’ on the main page so update there if u write something new :)

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]1v1 Level 50 deathmatch Tournament

is the deathmatch for solo chars, team or is it mixed?

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Overpowered/Underpowere d Skills

AhhAhhAhh:
Apparently you never played anyone 5v1 that knew how to use their 5 immortals(more immortals = more disabling skills). If you did you wouldn’t say that (and that’s not really the topic of this thread).
Also, gear is king in everything. If people really got good gear for their immortals, it’s balanced besides skill base (which is the topic of this thread). I do say that the more characters u got, the better the numbers u can get (more damage overall).
Lastly, There is a hardcap (limit) to protection and spell shield (75%). A single lv 50 character can get 45% protection from items, which is extremly hard (a good immortal usualy has around 30% imo). To get more you need to farm radiance or spend money.

Since I anwsered your post, Please DO NOT post anything that is irrevelant to the thread. It is about SKILLS, if you wish to discuss 5v1 balance or gear balance create a new topic.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Suggestions

About the sight. an potion to stop the party one tile before the monsters can aggro u would be awesome. Just like the ‘stop on monster detection’ option but one tile earlier, there could a white skull apear in a corner of the window or something.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Bugs

If the turn ends before the cinematic finishes, your field of view decreases to what your characters see and in most cases u dont see the conversations anymore. This happened to me in junjis village.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Overpowered/Underpowere d Skills

@Raddok: You want me to use fancy words so I sound more intelligent? Think for yourself. I created the topic so we can discuss about skills, not to discuss about my 5v1 match, or about me using the “too op” sentence. I’m just saying that the spell for a standard non ultimate has too many utility uses, or the numers that go with the skills are too positive for the user.

1. You can run from it, but if you get silenced with the priestess spell u can also run and wait for it to pass.
2. Your spell resistance lowers, and that means you are more vulnerable (everyone in the area), you can also run from it, but try to run from the spell when the dryad casts it, then every caster nukes you with earthquakes, phoenix strikes and meteors…
3. When the above happens and of course half of your party of maybe the whole party cant cast any spells since they are in the area have to waste most of their turn to get out of the silence so they are able to cast any spell that can save their ass. That means that not only the party was ‘silenced’ but was defenseless unless they went out of the dust.
4. Even in pve the spell is way too strong, mobs dont run so making a dead trap for casters or making scorpions unable to stun you (thus saving much time and health for your tanks) is easy.
5. Did i mention that the pixie dust lasts longer than the priestess silence? Casting it on a boss mob not only silences it for longer, but also reduces his spell shield making his more vulerable to spells… And it’s just ONE spell.
6. The cast time is ridiculously low.

Give me atleast 5 valid examples where the priestess vulnerable and silence are atleast equal to the pixie dust.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Overpowered/Underpowere d Skills

@FrostLyfe: I’ll explain it bluntly since u didn’t understand it. Only an idiot wouldn’t be able to use pixie dust efficiently. It is like a wall that u either sacrafice lots of time or hitpoints to pass, or wait for it to perish since when u ented, you can’t cast and are more vulnerable. The tactical advantage this spell provides is just too big.

I do say either nerf the ability or make it a double edged sword (Anyone even allies who r in the pixie dust should be affected by the spell)

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]How the stats works

Everything about Stats: http://immortalempire.site50.net/wiki/index.php/Stats

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Overpowered/Underpowere d Skills

Don’t call me a kid just because you think it’s not OP. Ofc even the strongest skill not used correctly will suck. The point is that the skill is just a bit too strong (in other words overpowered), as long as u aren’t someone with no sense of tactics, this skill is the best disabling skill in the game. In terms of damage buffing. Cast pixie and then an AOE spell.. (does more damage than casting vul and then a aoe spell if there r more than 2 ppl). Plus it silences and Lasts for more than 2 turns. Making it impossible to proceed from this direction unless u r seriously overpowering the enemy. So either back down or circle the enemy around because he used a NORMAL skill, not an ULTI. Makes sense.