Recent posts by SabakuNoGaara on Kongregate

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Topic: Rise of Mythos / [To Devs] when you remove cap level?

It ought to give one some silver in place of exp as soon as one hits the level cap. A similar system has been introduced in World of Warcraft, and whenever a player has completed a quest and had the level cap maxed out, he was given gold instead of the exp, so he still would be rewarded for his effort despite having reached the max. level. I think we should have something like that here.

 
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Topic: Rise of Mythos / The Savior Ability: Poor Grammar

Originally posted by floppynoodles:
Originally posted by SabakuNoGaara:

The Savior ability’s description reads: Converts all Physical damage it deals to Life of it’s Summoner. Should read: ITS Summoner. It’s a common error, yet it makes you look uneducated. So, whoever is reponsible for this grammar failure, please fix it. Thanks.

I’ve finally decided you are the new Jell.

Your grammar is wrong in your subject line btw. You should have used a semi-colon because the sentences relate to one another. Thought you would like to know since you are so serious about grammar.

I’m not a grammar nazi. However, since the it’s/its misuse is so notorious, I decided to intervene :P

 
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Topic: Rise of Mythos / The Savior Ability: Poor Grammar

The Savior ability’s description reads: Converts all Physical damage it deals to Life of it’s Summoner. Should read: ITS Summoner. It’s a common error, yet it makes you look uneducated. So, whoever is reponsible for this grammar failure, please fix it. Thanks.

 
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Topic: Card Monsters / Brainstorming for next Expansion

Totally agreed with Friendly. If you want us to keep spending money, give us some major update. This game has an immense potential and can net you tons of money in future if only you polished it a tad more and showed us, your faithful community, some love!

 
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Topic: Card Monsters / We need something to talk about!

If they care about the game they will give us something…but I don’t know what to expect of them.

 
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Topic: Card Monsters / Purchased cards should be Foiled

And why is that? Can’t see any solid reasoning behind that.

 
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Topic: Card Monsters / Bless warning.

Haha, with the next exp we’re gonna have a new ability that’s even more op. First invincibility, now this. They probably lacked imagination to come up with an original ability so they made one consisting of few others. Lame approach.

 
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Topic: Card Monsters / On this episode of Cheaters Exposed: Uncommon Event

Lifengteath always does that. Saw him a few times already during other events where he played decks he shouldn’t have been allowed to.

 
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Topic: Card Monsters / - When is new exp come?

Well, I spent like millions of gold trying to get VE and didn’t so it kind of depends on luck to a great extent.

 
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Topic: Card Monsters / - When is new exp come?

I removed my account. Hope you’re happy now.

 
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Topic: Card Monsters / live epic card only?? 5/4

I agree, Maki. We need a deeper pvp experience or this game will eventually become too boring.

 
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Topic: Card Monsters / BUG maybe

@msr

How can you disarm VE when disarm works only on non-armor cards?

 
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Topic: Card Monsters / Silence.

Remove mass silence and the issue is solved. When an ally with this ability enters the field it silences a random magic/heal ally, not all of them. Raising the cost is an option, too.

 
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Topic: Card Monsters / Team play idea

We need a better pvp. I think it would be a fantastic change to have an additional pvp option. And a team play would fill that gap. The basic idea is to enable us to create teams consisting of two or possibly more players. Each team would compete with other teams in a similar way alliances are competing now.
Two possible play mechanics:

1. A regular live duel where each member fights a random opponent from the opposing team. The final score is based on the number of points acquired by each individual (win = 1 pt., loss = 0 pt.).

2. A more interesting idea. It’s also a regular live duel but somewhat different. In a 2×2 system each player is assigned a random opponent, he plays through his round and then the team members’ decks swap. The next round you will have to play your partner’s deck while he’s playing yours. Then again the decks swap back and so on. This way, you will have to learn how to play both your and your partner’s deck to win a match.

I hope I’ve put this clearly. Please give me your feedback.

 
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Topic: Card Monsters / Recruit Thread

Originally posted by bmuell01:

Dave Yo, wrong thread! This is for players! Bah…

That actually made me giggle. Sorry for spamming :D

 
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Topic: Card Monsters / Nerf to Grim Reaper

@TeKToNRuS

If every change for the better in this game was dictated by whether someone loses something he’d worked hard for, there would be NO changes at all. There is always going to be some individual heavily affected by the introduced alterations. If some people have bought 3 grim reapers and the card gets a nerf, that’s only their problem and we shouldn’t care.

 
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Topic: Card Monsters / Community's Wishlist

On my list:

1. Limiting grim reaper to only one per deck.
2. Bringing back unranked live matches.
3. Removing basic (and possibly other poor quality items) from the roulette (they are of little or no use for the top players).
4. Sorting cards by abilities.

 
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Topic: Card Monsters / Nerf Nerf Nerf and don't forget the Violence!

Just look at the Grim Reapers alliance. 99% of their members use an rd and musc. That may either suggest that they all simply like those cards or that the mentioned cards are very op. I wouldn’t nerf them, though. As previously mentioned there should be more viable alternatives, because currently it’s just tremendously boring to fight vs the same setups all the time.

 
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Topic: Card Monsters / New Ability Idea

That would weaken purple decks to a great extent, though.

 
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Topic: Card Monsters / New Ability Idea

So, I was thinking to make courage more common, not limited to just two allies. Because fear is so powerful it and there is no real counter except courage it’s really backbreaking to win without an eagle.

I’ve come with an ability idea which could be native to some other colors than red.

Name: Rampage or Leadership

Effect: When ally with this ability destroys opponent’s ally, 10 (or more) courage is granted to all player’s creatures for a specified number of turns.

This way we could have more courage around. I think this could be interesting.

 
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Topic: Card Monsters / Nerf to Grim Reaper

There is a very easy solution to the gr problem. Just raise its cc. People will think twice before they put an expensive card in their deck. It’s way too cheap right now which makes it an obvious choice.

 
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Topic: Card Monsters / - ¿Nerf RD ?

@irabelo

Not quite sure. What about trash or trample? Trash is a native ability with red so at least that would make a better sense than shield which has nothing to do with that color.

 
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Topic: Card Monsters / - ¿Nerf RD ?

I will take a stand, too. I strongly believe that a rd should not have a shield. Not because I want to have it nerfed but because the red color a rd belongs to is clearly not about defense but sheer physical force. These are the facts. Red is all about muscle, not armor or brains. It shouldn’t have any defensive skills. Shield simply doesn’t go well with this color.

 
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Topic: Card Monsters / What changes would you like to see?

I agree with everything you have nicely put here, Juzzie. Fabulous work. I would just add one more idea:

Make the roulette streak higher than 30 days. It is in best of Edgebee’s interest to keep the regular and active players close, and those are players who’ve played for more than a month. Please appreciate that Edgebee and reward us faithful players with better roulette prizes.

 
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Topic: Card Monsters / Let Us Choose

I’ve come up with a simple idea that would drastically simplify building a suitable deck for a respective league. Now, in order to play, for instance, the master league, one has to remove some of his cards to fit in the league score cap. That only discourages you from playing master. There are people like me whose decks are too weak for the dragon, and yet too strong for master. My idea goes as follows:

Let us choose which card’s level we want to play. Therefore, if I have a L5 snail and want to play the master league, I no longer have to remove the snail altogether and use a different card, but I can reduce the snail’s level from 5 down to 3. And when I change my mind I can increase its level back to 5. If you’re not sure what I mean, please ask me. Thank you.