Recent posts by red12344321 on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 574: You must stall a card forever, then you may edit this rule blocking one additional ability from happening for rest of this page (Blocked effects stack)
Blocked abilities: Jam Xeno, Intercept, Freeze, Shock, Armor, Refresh Anti-Air

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


5/7/2
Rule 571: Structures only. Structures become assaults and their attack becomes their wait + half their health (rounded up). Regenerate DOES NOT work.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

oh well
4/6/2
Rule 571: Structures only. Structures become assaults and their attack becomes their wait + half their health (rounded up). Regenerate DOES NOT work.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

8/8/4
Rule 571: Structures only. Structures become assaults and their attack becomes their wait + half their health (rounded up). Regenerate DOES NOT work.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 547.2:Defender’s Health is tripled. Attacker’s Attack is Doubled. Summon and Fear does not activate. On structures, Evade and Reenerate does not activate.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 523: Cards must be countered with a card one rarity below it. Legendaries can counter commons, IE: Legendary → Rare → Uncommon → Common → Legendary

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Best Card In The Game

Rule 523: Cards must be countered with a card one rarity below it. Legendaries can counter commons, IE: Legendary → Rare → Uncommon → Common → Legendary

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 523: Cards must be countered with a card one rarity below it. Legendaries can counter commons, IE: Legendary → Rare → Uncommon → Common → Legendary

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Originally posted by asd123:
Originally posted by s83ke6n:

Bro I started the new page, my rule choice

Bro your page start was illegitimate since you posted the last set of cards to be countered.

chill out, its a forum game after all

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 523: Cards must be countered with a card one rarity below it. Legendaries can counter commons, IE: Legendary → Rare → Uncommon → Common → Legendary

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


6/20/4
blitz
armor 3
siege 6
refresh
rally all 2
jam

Rule 522.1 : Fuse 2 cards of your choice. The result has : the sum of the health, the sum of the attack, the longest delay of the cards, all their ability ( = up to 6 abilities) and the sum of the same ability (e.g : 2x strike 1 = strike 2).
If an action card is fused, the fusion has 0 turn wait. If a commander or a structure is fused, the fusion has 1 turn wait.
Siege will count as a strike of the siege damage if the enemy fusion has fused a structure. Fear will count as a strike 3 if the enemy fusion has fused a commander
You can only fuse cards you can play in the game (no raid fuse etc.)
Defeat the fused card to win. If the cards have different factions, it will be a dual faction.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


4/13/2
poison 1 on attacked
berserk 2 on attacked
refresh
phase
swipe

Rule 522.1 : Fuse 2 cards of your choice. The result has : the sum of the health, the sum of the attack, the longest delay of the cards, all their ability ( = up to 6 abilities) and the sum of the same ability (e.g : 2x strike 1 = strike 2).
If an action card is fused, the fusion has 0 turn wait. If a commander or a structure is fused, the fusion has 1 turn wait.
Siege will count as a strike of the siege damage if the enemy fusion has fused a structure. Fear will count as a strike 3 if the enemy fusion has fused a commander
You can only fuse cards you can play in the game (no raid fuse etc.)
Defeat the fused card to win. If the cards have different factions, it will be a dual faction.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 521.2: Commanders of 4 6 or 8 hp and 1 Assault/Structure/Action.
No fear and recharge only procs once. Defeat the commander to win.
Regenerate on structures only activates once.

 
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Topic: Yu-Gi-Oh! BAM / event ... fair ... liars

i just thought of something…. if we take an elevator up to the bosses floor, why do we even need to fight 5 floors, just kill the first, then the boss

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

22637144093 fresh enclave flagship

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Hydra Raid 30919587158

 
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Topic: Tyrant Unleashed: General / Problems

Since most missions cost us >70 now, why don’t you make energy regen at 2x per minute, that way you can raise the cap and make it better.

Also war bonds; it will take about a year to get a gold pack, make war bond rewards be alot higher, so 5,10,25 so we can get better cards and beat the buyers (or at least have a better chance)

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 500.1: Abilities starting with the letters A-M are turned off. Regen only procs once.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 500.1: Abilities starting with the letters A-M are turned off. Regen only procs once.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

sorry, but

Rule 500: Abilities starting with the letters A-M are turned off.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 500: Abilities starting with the letters A-M are turned off.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 500: Abilities starting with the letters A-M are turned off.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 500: Abilities starting with the letters A-M are turned off.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 500: Abilities starting with the letters A-M are turned off.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 500: Abilities starting with the letters A-M are turned off.