Traysandor
26 posts
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Topic: GemCraft Labyrinth /
The Gemcraft Labyrinth Help Thread
If anyone’s having a hard time beating field and exp boosting on D4 (the fourth Epic Battle), I found a great tip for the surprise…
Caution: Spoiler
Create two Charged Bolt Shrines near the top of the map.
When the crafting is complete, make sure you have at least two Grade 7 Gems (or one Grade 8 or higher) you can sacrifice to activate the Shrine.
If the first Grade 7 Gem you sacrifice doesn’t kill the 400,000 HP Shadow, the second one you sacrifice will.
For those of you doing EXP boost and Armored waves, keep that in mind and anger to the point where the number of monsters killed = number of monsters summoned, but don’t sell off all your Gems otherwise you’ll be screwed, You’ll get one extra from beating the Shadow, of course.
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Traysandor
26 posts
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Topic: General Gaming /
Bloons Tower Defense 4 Walkthrough - How to reach Wave 100 and above.
Originally posted by Blood_Shadow:
If you can’t fit any more towers on the screen, fill the sky with Monkey Aces.
I could have done that if I wanted, but I found it unnecessary, because no bloon ever made it to the end with the setup I had. Even if the bloons did break through, that’s what Super Monkey Storm is for.
Besides, the game was already running slow enough at that point, even with a new computer sporting a quad core processor and 6 GB of RAM. (Which is probably the game’s fault and not the computer’s, as whatever engine the game was built on cant handle everything that’s going on in the game)
I would support ending the game at Wave 100 in Free Play mode. (Lives and money remaining would be added up to give you a final score. x2 score if you win without ever losing a single life in the game and a bonus medal of some sort) Once you pass that point, the number of bloons on screen and in each wave (not to mention the towers you would need to pop all those bloons) gets ridiculous to the point where you can’t really play the game without it becoming a lagfest.
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Traysandor
26 posts
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Topic: General Gaming /
Bloons Tower Defense 4 Walkthrough - How to reach Wave 100 and above.
With this setup here (completed on Wave 110, I didn’t change the setup after this wave), I scored the second-highest score all time on the Road Track on Easy, passing 131 waves and popping well over 2.5 million bloons after taking this screenshot.
The only reason I didn’t go farther is because Firefox crashed during Wave 132, probably because there was just too many bloons and towers firing.
The basic strategy is MOAB maulers in the first corner and where the Super Monkeys wouldn’t fit, and also on the outsides of the upper-left area, these suckers busted up any blimp that dared try to walk on the path of doom, not even on Wave 131 did a single blimp make it halfway through the track without getting broken up.
The Magic Monkeys in the top left and bottom right of the map are for any non-Zeppelin bloons that get by when the mass surge of zeppelins occurs (which happens a lot, especially after Wave 100), they can pop a lot of bloons and/or blow them back on the track making them vulnerable to other towers again.
The Sun Gods are there for general pwnage of everything that isn’t a MOAB or BFB.
No hacks, cheating, or premium upgrades; 100% legitimate using only money obtained in-game.

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Traysandor
26 posts
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Topic: General Gaming /
Bubble Tanks Tower Defense came out on ArmorGames!
This is the best I could get, this DOES NOT involve selling any towers and is much faster to build if you know how to build it.
The tower setup is:
1234
5678
9ABC
DEFG
1. Splash | 2. Splash | 3. Splash | 4. Splash
5. Splash | 6. Boost | 7. Boost | 8. Splash
9. Splash | A. Boost | B. Boost | C. Boost
D. Splash | E. Boost | F. Boost | G. Machine Gun
Combined in order: Bottom Right, Top Right, Bottom Left, Top Left.

And because I had several hours to burn, I let the thing play out, and I of course had to make a reference as old as the Internet itself…

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Traysandor
26 posts
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Topic: Battalion: Arena /
New Units!
For a random idea…
Suicide Bomber
Type: Infantry
Cost: $220 to build
Speed: 3 spaces (2 if crossing mountains, forest, rough terrain)
Armor: Light
HP: 50 (Cannot be repaired)
Attack: 70 (Attacks at full strength regardless of health, see Special below)
Attack modifiers: 50% damage to air units (surrounding ground units on mountain terrain counts as air unless detonating unit is also on mountain terrain)
50% damage to sea units
75% damage to air and ground units if this unit is detonated on a mountain tile
20% damage to sea units if this unit is detonated on a mountain tile
20% reduced damage to all units if unit is detonated in forest terrain
65% damage to surrounding units in forest terrain
Notes: This unit can order a Leviathan pickup, but if the unit is destroyed in Leviathan mode, it does not detonate.
Special: This unit can only attack once (it detonates itself when it attacks), and detonates if HP is reduced to 0 before it reaches the intended target. When detonated, this unit will damage one square in each direction (Up, Down, Left, Right). This attack CAN damage your own units and can damage stealthed units as well.
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Traysandor
26 posts
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Topic: General Gaming /
silver maze help
I’m glad to see that it’s helped. Now I’m kinda stuck on Level 23 now… (Shrugs) Oh well.
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Traysandor
26 posts
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Traysandor
26 posts
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Topic: General Gaming /
silver maze help
Now I’m doing the exact same thing every time I try Level 21… With varying results.
One time I’ll make it all the way to the last boss before I lose, then the very next time I do the exact same thing, I’ll be dead before the level is even halfway over with.
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Traysandor
26 posts
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Topic: General Gaming /
silver maze help
Ugh. I love how for Level 21 I’m following the video posted earlier in this topic to a tee, yet I’m dead before the final boss can even get halfway around the level.
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Traysandor
26 posts
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Topic: General Gaming /
CycloManiacs Discussion / Walkthrough
Aw come on… I did a quadruple front flip, a quadruple backflip, finished first place in Planetoid: Crater and I STILL didn’t get the achievement _
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Traysandor
26 posts
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Topic: General Gaming /
CycloManiacs Discussion / Walkthrough
My problem is that the second achievement in Planetoid: Craters (the first level) is the double somersault achievement… I’ve done double forward somersaults, double backs, and even quintuple forward and back ones, and the achievement will not unlock (and no, I’m not finishing last =p)!
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Traysandor
26 posts
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Topic: General Gaming /
Epic War 3 : trial cave challenge 5 (tips and tricks)
I found a winning strategy for Cave Trials 5, this uses 2445 Mana. I played as the Green General on my third playthrough.
All cards listed are Level 5. If you need extra money, you can fight the game’s final battle or other Cave Trials for maximum money gain per win.
Units:
Goblin Soldier
Centaur Archer
Phantom Armor
Dwarf Engineer
Zombie
Taurus Warrior
Spells:
Comet Shoot
Healing Wave
Freeze Trap
Lightning Bolt
Hercules Strength
Aethena Protection
Strategy:
Basically let your units build up to their maximum allowed units on the field, then send them all marching toward the Invisible Frog Castle. Don’t send any unit more than halfway across the screen until you are ready to assault the castle.
Cast Comet Shoot on the bomb guys in the middle of the screen who are just asking to get owned by something. Also cast Comet Shoot on the enemy hero unit to make him charge, and kill him real quick.
Just before your units get to the opponent castle, cast both Hercules and Aethena at the same time so that they kick in just as your guys get there.
By the time the two spells wear off, the enemy castle should be damaged enough to send the third revenge wave. From there just use Comet Shoot, Freeze Trap, Lightning bolt, and another Comet Shoot to hold off the enemies long enough for your units to wipe out the castle. Compared to the other Cave Trials, this was the fastest and easiest of them all… If you know what you’re doing that is.
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Traysandor
26 posts
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Topic: General Gaming /
Worst Final Fantasy game
Final Fantasy Crystal Chronicles: Ring of Fates for the DS.
Don’t get it. Trust me, just skip it. Pretend it doesn’t exist.
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Traysandor
26 posts
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Topic: General Gaming /
PROTOTYPE
Inappropriate. Topic and language.
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Traysandor
26 posts
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Topic: GemCraft chapter 0 /
Official Gemcraft 0: Strategy Thread
Hm, I seem to have some troubles getting the mana farm set up. I’m tinkering around to see what would work best to get a decent farm set up on a given level. Preferably on something like Endurance or a good 3x experience level. I am having a hard time knowing what to do and when. It could just be that I am not angering any of the waves, even if it’s just with grade 1 gems at the beginning of the fight.
Currently, I’m Wizard level 52, so I have a fair amount of ability points to work with, but gamewise, I’m actually not that far into the game, just past the second Arcane level. Some tips and pointers would help, or if there’s a decent youtube video out there that can do a mana farm at relatively low levels.
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Traysandor
26 posts
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Topic: General Gaming /
GemCraft Chapter 0 Walkthrough (Medium & Hard Badge)
Originally posted by thok:
Originally posted by Traysandor:
What I don’t get though is exactly how the mana farm thing works, you know how you do mass amounts of Orange traps and whatnot. Like what skills do you need to set the mana farm up? I would imagine you’d need max mana gain mastery, max traplayer, max trap specials, among other things.
Also, if someone knows how this works, I would like to see a wave-by-wave description of what you’re doing. Preferably on a level that you don’t start with any Orange gems.
Edit: In case you’re wondering, currently I’m wizard level 47, haven’t fought the second Arcane boss yet.
Max Mana Gain mastery gives 2 starter orange gems, and you can use gem bombs on your inventory to get more.
In the long run you also want dual gem mastery and some of the Splah Mastery skill, so you can lay deal red-orange gems in traps: the extra hits red give make up for the weaker mana gain from pure orange.
I don’t seem to quite get it. I tried Endurance on Level 2 with Mana lv 7, Splash lv 7, Traplayer Lv 6, Trap special lv. 5, dual gem lv. 7.
Forge, replenish, focus, enhanced pool all lv. 9.
I set the traps up, and it works for about 6 or 7 waves without bombing, then the monsters just walk right by and I die. Am I doing something wrong, or is my level just not high enough to try doing a mana farm?
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Traysandor
26 posts
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Topic: General Gaming /
GemCraft Chapter 0 Walkthrough (Medium & Hard Badge)
What I don’t get though is exactly how the mana farm thing works, you know how you do mass amounts of Orange traps and whatnot. Like what skills do you need to set the mana farm up? I would imagine you’d need max mana gain mastery, max traplayer, max trap specials, among other things.
Also, if someone knows how this works, I would like to see a wave-by-wave description of what you’re doing. Preferably on a level that you don’t start with any Orange gems.
Edit: In case you’re wondering, currently I’m wizard level 47, haven’t fought the second Arcane boss yet.
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Traysandor
26 posts
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Topic: General Gaming /
Heavy Weapons - help needed
Yeah the lightning weapon is pretty good, the only problem is that it fires in random directions. But it is a good weapon to have.
I’m on Wave 45 right now, slowly but surely slugging through the rest of the game.
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Traysandor
26 posts
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Topic: General Gaming /
Heavy Weapons - help needed
Ah, I finally beat Level 36, was a pain in the neck, but using what you suggested, I was able to finally beat it.
I used the lasers when it did the super spin attack, 4 homings on the minions it produces, then Energy Homings until it does the spinning attack then… Rinse, repeat, die a lot, finally beat it.
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Traysandor
26 posts
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Topic: General Gaming /
Heavy Weapons - help needed
Currently stuck on Wave 36 (Boss 2 – Mother Cube). That thing really flies around and spams me with bullets, is Slow Time necessary to beat this boss?
Weapons I have: Arc Spread, 4 Homings, Energy Homings, Laser Lock, Lightning, Big Laser, Duck Death.
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Traysandor
26 posts
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Topic: General Gaming /
I wanna be the guy
Having nothing better to do some time ago, I had the patience to die enough times to make it to the end of the game…
Some 2,000 deaths or so later, I made it to The Guy. Never could beat him though.
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Traysandor
26 posts
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Topic: Sonny 2 /
Sonny 2 Zone 6 and 7
Badge Get!
If you’re using the Bio Speed build on the Corruptor fight, kill the North Guardian first, then the South.
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Traysandor
26 posts
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Topic: Sonny 2 /
Sonny 2 Zone 6 and 7
I just found something interesting about the City Council fight.
If you’re using any of the Biological builds that involves use of Crystallize:
If you kill one of the council members while the other is stunned (preferably by Crystallize), the other council member will not do the State of Emergency 99-turn buff.
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Traysandor
26 posts
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Topic: Sonny 2 /
Sonny 2 Zone 6 and 7
Ahhhh, I finally beat it! Yeah, they started attacking the Medic. I lost both my allies just as I killed the Medic off. From there I pretty much infinite stalled the Captain while chipping away at the Sniper.
After killing the Sniper off, I worked off the Captain’s health. Had to mod my strategy once he used his 4k shield (which I just waited out, because I wasn’t going to be breaking that anyway) and started spamming me with Marked For Death, which I responded with the following turnset:
Leading Strike
Leading Strike
Crystallize
Reform
Leading Strike
(Repeat above, add an extra Leading Strike if he misses on one of his attacks.)
Break
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Traysandor
26 posts
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Topic: Sonny 2 /
Sonny 2 Zone 6 and 7
Leading Strike is already there (it occupies the remaining spot), but I forgot to mention I’m working on the Legend achievement, but I’ll keep that in mind and try again, though my allies have a tendency to keep on attacking the sniper.
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