Recent posts by frostlion on Kongregate

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Topic: Holyday City / Galaxy name for each galaxy level?

Gl3: Large Magellanic

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

Hey Dankaati,

Although I cannot speak for other people, the main thing for me is making my previous progress seem meaningful in some way. It wouldn’t even have to be a big boost, just the idea there is some difference between my progress and no progress beyond level 10. Even if it was something as tiny as: you gain a 10% gain in resource production (1.1x multiplier) until you re-reach your previous highest PL. I know other players feel differently about this and would like a more significant boost, but for me just the acknowledgement that all my efforts had some impact is the main concern.

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

Hey qrps,

The point of the vortices isn’t just that they stack (although that is a big deal), it’s that you get them from the start. Every other multiplier, except the ones you buy for kreds, is balanced to be available around the time you need it to progress. In fact, if you look at the prices of x3 manager multipliers, they often are about 3 times as expensive as the previous ones. So to get to your next x3 multiplier, you need 3 times as much money, which means it takes just as long as the previous one.
These vortices however you get on top of everything else, without needing to have 5 times or 25 times as much money as you did before, so in this case everything really does go 5 times faster.

To get a feel for what I mean, next time you get a 5x all profits bonus from a manager, don’t buy it and instead keep playing without buying it. Feel free to buy everything else and be as efficient as possible otherwise. I bet you before the day is out, you will be annoyed at the slow progress and itching to get it.
The vortices are the opposite of that, with the game balanced around not having them (at least until you get into the PL20s), suddenly everything is moving along faster and more smoothly, and you get to every next upgrade that much faster.

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

Hey Dankaati,

You make a good point and I should indeed have been more clear in my post. I absolutely did enjoy myself while playing or I would not still be here. In fact, I am still enjoying myself enough to post on this forum to hopefully help improve the game rather than leaving. However, the core part of that enjoyment for me is knowing that I am making progress and that my choices matter and have an impact on how quickly I progress. The goal may be arbitrary and unreachable, but progressing towards that goal is the appeal of idle games for me.

When I then find out that my choices in fact did not matter and had no impact at all on my progress, I do not loose my enjoyment from the time I did play, but it does leave me with a bad taste in my mouth. My main point is though, that I am enjoying the game less now, in the knowledge that at any time, the developer could step in and remove large parts of my progress once again as part of a game update. That is the creeping feeling in the back of my mind now: might the most efficient way to improve now simply be to stop playing the game and wait until development has completely ended? And that feeling is hurting my enjoyment of the game.

That said, I am clearly still enjoying myself enough to keep playing. And that is mainly because I hope and expect that the developers will be more careful in how they implement features like these in the future.

PS As for completing idle games being meaningless, I actually enjoyed reaching the final level in Taptap Infinity, completing my quest in Idle Necromancer or getting the final upgrade in Adventure Capitalist (pre-moon). It has no deep meaning of course, and I wouldn’t put it on my curriculum vitae, but each felt like an enjoyable achievement to me at the time.

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

To Holyday Studios:

First, thank you for the clear and well-thought out response. It is great to see you not just making an amazing free game, but also taking comments and criticism from the fans seriously.

Second, just to be clear, I think in general the vortex update is an amazing idea and I am certainly enjoying myself playing again with a 5x multiplier.

As to your point though, I do not believe the main problem is the comparison with newer players that you mentioned, nor the date we started playing. As Kanuka pointed, the problem is the irrelevance of every choice we’ve made while playing the game to optimize our leveling. It is about every time I stayed up late to push one more update through, or had the game running in the background while working, or made a spreadsheet to optimize some numbers. Now I think: if I had done none of those things, I would have been in the exact same spot. In fact, if I had simply quit the game a month ago when I had hit level 10, and just come back now, I would have been in the exact same spot.

But more importantly, and this is the really scary part: what does my progress matter now? If we have a developer who sees this choice as fine, rather than as a mistake, how do I know that a new feature won’t invalidate my progress again a month from now? Why would I push and invest and try to progress as fast as possible when a new feature might be introduced a month from now that implements a similar system to the current one, but with resource production multipliers? At that point, I would once again have wasted all my progress past PL10 (or whatever arbitrary level choice is made). So why do I even try now, if you are flat out stating that making all that progress meaningless is an OK way to develop the game for you?

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

The general idea of being able to reset with a multiplier seems brilliant to me, especially since it is a multiplicatively stacking one. On top of that, the fact that resource production is not boosted keeps it from becoming so ridiculous that you just fly through the levels too fast.

However, I have to agree with everyone here that it felt horrible to reset at PL20 and not get any bonus for waiting that long. Why not simply make the multiplier scale with the PL you reset at:
x5 at 10; x6 at 13; x7 at 16 etc.
Or maybe:
x5 at 10; x5.5 at 11; x6 at 12 etc.

That way, even though the difference between a level 10 and a level 20 player isn’t game-breaking on reset, it at least makes people feel like their progress meant something and it gives the interesting choice of: should I reset right away, or push for a slightly higher multiplier first?

 
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Topic: AdVenture Capitalist: General / Moon progress strategy

I know it’s boring to wait for, but I believe Moon Pretzels (the 160 Nonillion 3x Oxygen bar upgrade) is a lot closer than 750 Oxygen bars, you can check easily by seeing how much 100x Oxygen Bar would cost.

PS I assume you already have the 666 million angel Oxygen Bar upgrade?

 
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Topic: AdVenture Capitalist: General / For the Mathematicians

The short answer is, once you have more than a few thousand angels, they roughly work as a simple multiplier. In other words, going from 15 to 315 unvigintillion angels will make your income grow 315 / 15 = 21 times as fast!

So if you reset and re-buy everything, you will now be making 21 times as much money per second.

(People talk about exponential growth because this higher amount of money also means you get more angel investors faster, which in turn allows you to make more money on your next reset etc.)

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Night
<- 2 Sky

Moon
<- 150.000 Billion Stone + 1 Night

Sorry, don’t have Planet just now, just started a rebirth a few hours ago.

 
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Topic: Idling to Rule the Gods / divinity tab silently nerfed after first release?

Originally posted by ciopo:

I built 1 of each monument but I don’t see a divinity generator anywhere, do you mean also 1 upgrade each?

ciopo, The Divinity tab unlocked for me after creating my first Temple of god monument, without any upgrade. It should appear between the ‘create’ tab and the ‘build’ tab at the top. If you don’t have it yet, the only thing I could think of is that you also need to get a certain god before it appears, but it should be an early one then, because it has always unlocked instantly for me as soon as I built that last monument.

 
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Topic: Idling to Rule the Gods / divinity tab silently nerfed after first release?

First of all, thank you Ryu for a great game and for communicating with the community so regularly and openly!

Maybe I musunderstand what you are saying about the convert rate, but I just defeated Susano o (the first boss after Athena) and my convert rate is still at 1 billion / s, the same as it was even before defeating Athena herself. Is this a bug, or do I simply not understand how the conversion is supposed to change with gods defeated?

 
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Topic: Clicker Heroes / Please fix dark ritual!

Except you’ll be able to double the amount of souls you can get now. So unless you are DRing 12 hours a day every day, you’ll eventually want to collect the huge pile of souls you have before starting the DR cycle over.

Nokks, no you won’t, that’s the whole point. Even if you got 100 times as many souls, that might get you a multiplier of a million or whatever, but if you have cast enough Dark Rituals, that will always beat it. It doesn’t matter how often you cast them or how regularly, eventually, they will outpace anything because the more you use them, the more powerful they become, while all other buffs eventually become less powerful and more expensive.

Double souls sounds cute, but it’s a drop in the bucket compared to stacking Dark Rituals.

PS Good suggestion RoboTurtle, I could get behind that.

 
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Topic: Clicker Heroes / Guide to Ancients (Hero Soul Spending for v0.12)

It’s not on kongregate yet, but you can play the bug-filled beta at: http://clickerheroes.com/test993

 
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Topic: Clicker Heroes / Please fix dark ritual!

Skidmarrk, luckily, it wasn’t in a single weekend, but over a couple of them (with a few upgrades thrown in evenings and mornings). The problem with what you are saying about things being faster with the buffs though, is the following: To get enough hero souls to buy the buffs, I would have to reset, giving up that 189 million times multiplier to gain a much smaller one. So I would loose out a lot on restarting to buy them. Intuitively, you might think I could just get those hero souls back by using Dark Ritual 200 times again, but that’s where the problem is! Instead of doing that, I could keep going instead, adding another 200 Dark rituals over the same time, to get to a total of 400 and a multiplier of 3.6 × 10^16 or 36 million billion.

Brandon, you’re certainly right that an alternative solution would be to not require resets and let you keep your dark ritual (or even just keep the dark ritual buff after ascension). What you are doing at that point though is basically saying the ascension option is useless after the first few runs and the end game just consists of casting dark ritual as often as possible and throwing in some ancients, rather than getting the chance to build up multiple times with an advantage. That is absolutely a choice they could make, but it would not be my preference.

RoboTurtle and theboodthief, first I agree that obviously everyone will need to max Vaagur. That’s 100 or so hero souls that you just have to invest to keep the game playable period. Your other ancients though, don’t ultimately change the equation that much. The more hero souls you have, the less their effect. Ancients become more expensive the further you level them up and while going from 100 to 200 hero souls almost doubles your DPS, going from 10,000 to 10,100 is just a drop in the bucket. Even if that were not the case though, being able to say triple your hero soul gain from Solomon and double it from Atman, would merely give you another x6 multiplier in your effectiveness, or a bit under 20 energized dark rituals. My dark ritual bonus would still be over a hundred times larger than what these hero souls get us. (that’s certainly less than a thousand times larger, but still a pretty big gap).

YearOfComing, it would indeed be necessary to max out Vaagur. That fact doesn’t change the fundamental problem though. At best, it will require you to restart once for a few hundred extra hero souls to buy Vaagur and then never restart again after you ever get a decent amount of Dark Rituals built up.

In general, the problem is simply that Dark Ritual gives you an exponentially growing bonus, that doesn’t cost you anything and doesn’t require resets. Unlike hero levels (that become more expensive), or hero souls (that don’t grow exponentially and require resets), or ancients, that don’t grow exponentially either, but do increase in price and do cost you hero souls. Whatever bonus you give, as long as just pressing two buttons every 15 minutes doubles your DPS every few hours forever, no other buff will ever measure up to that.

 
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Topic: Clicker Heroes / Please fix dark ritual!

Today I took a look at the new ancients in the 0.12 test patch and they seem great and interesting. However, a quick calculation shows that they will never ever make it worth resetting your game to cash in hero souls, because of the broken dark ritual mechanics.

Say I get Siyalatas for 40 times for 25% DPS when idle (1000% or x11)

I buy NeedsAName, for 50 times 10% gilded damage bonus (500% per gild, or an effective x10-11 for high-gild heroes).

Morgulis 40 times for another 400% DPS, and let’s assuming it stacks multiplicative with the other DPS buffs (x5)

That would give me a total DPS boost factor of 500.

Suppose I could do a similar thing for gold with a whole bunch of combos that get me a factor of 500 income boost as well. (a bit optimistic, but close enough).

And finally, since gold scales with monster power, and hero cost scales with gold, we could call that a roughly 500 × 500 = 250,000 power multiplier as a long term goal with a whole set of high level ancients.

Then I look at my current game where I have none of these bonuses but 200 energized dark rituals from running the game in the background for a few weekends and clicking energize-dark-ritual-reload-energize-reload every 15 minutes.
That gives me a damage multiplier of 1.1^200 or 189,905,276, That’s almost a thousand times more than I could ever realistically get with all those buffs. In short, it would never be worth it for me to reset, because the loss of dark ritual bonuses would massively outweigh any possible benefit from even an insane amount of ancients I could buy with it.

Is it just me, or is that a problem?

 
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Topic: AdVenture Capitalist: General / Angel cost: from angels owned or total angels?

Good to know, thanks!

 
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Topic: AdVenture Capitalist: General / Angel cost: from angels owned or total angels?

As most players know, every consecutive angel is harder to get if you already have a lot. However, I was wondering if this is based on the number of angels you currently have, or the total number of angels you gained over time (so number you have + all money spent on upgrades)?

And if the second is the case, does that mean you could actually break your game by spending 99% or more of you angels on upgrades and then being unable to get any more because the game registers you as having gained way more angels than you currently have?

 
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Topic: General Gaming / Tentacle wars: looking for a challenge?

Hey Proots, nice going on the low cuts!

I’m actually surprised you had so much trouble with level 5. It’s pretty easy really.
Use your starting cell to grab one of the other ones, then reverse the tentacle (let the new cell feed the original) and use the new cell’s second tentacle to grab the last one. Then have both new cells feed into the original, build it up a bit, then send it in for the (slow) kill. Like this

Also, has anyone actually confirmed lvl 17 can be done without cuts. I know it can be done with just one (as shown in the screenshot by m2m4m6m8), but can it actually be done with zero cuts as some people have suggested?

 
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Topic: Anti-Idle: The Game / 'Another Garden' breeding spreadsheet

Awesome, thank you both. I had not realized you could check seeds you hadn’t seen yet.

The sort of summary Draconi linked was what I was hoping to figure out myself, based on the info about seeds, but it seems even that is already done for me.

is once again amazed at the amount of work that has already gone into unraveling this game.

 
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Topic: Anti-Idle: The Game / 'Another Garden' breeding spreadsheet

Thanks for the great spreadsheet!

Is there also a list somewhere of what all the seeds do?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Thanks for the confirmation, guess I won’t be taking that skill then.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Does the panic skill (attack speed increase with high rage) allow you to go over 25 speed? Or does it cap there just like most things that boosts attack speed?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by wolfman1214:

I’ve got a question, WTF IS THAT PEAR IN THE DEADLANDS?! It appears sometimes, and disappears for no reason when I’m fighting…does it do something?

The only thing I can think of is you might be referring to the poison debuff. Is it a small green droplet shaped pear that appears on the left side of the screen? If so, then that means an enemy poisoned you with an attack and you take ongoing damage while the drop is visible.

If it’s something else, what does it look like and where does it show up?

 
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Topic: Anti-Idle: The Game / Stadium tokens.

I believe the exact number is 80,200.
(It’s 1+2+3+…+400 = 400 * 401 / 2 = 80,200.)

There’s actually a Dragon tip that says “you need about 80,000 stadium tokens to maximize all your skills” or something to that effect.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Newbie player here. Just started a few days ago and I’m trying to get a bow from the epic pyramid battle that’s better than the blood claw (no I don’t have too many speed boosts on my armor yet, so slow weapons are so-so).

I noticed your damage seems to go down by a massive amount when you enter the pyramid. Is there a special trick to minimizing this effect, like using specific powers, special gear or something? Or do I just keep spamming Power Attack and drinking potions and keep stuck at a few thousand per hit?

Alternatively: I have about a million crafting material and ten million pixels now. I was thinking of using the pixels to boost my attack power, but would it be better to craft a weapon instead? Or would that probably not be better than blood claw/+4 pyramid bow anyway?