Recent posts by cheesemeister18 on Kongregate

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Topic: General / Alert .. Event not working ..

Add 939680 to the list with wasted crowns you need to give an extra stone / crown refund to. Like last poster I also got a mini window saying event was go.

 
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Topic: General / Event reward bug

Same issue

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

the autopause that halts the day’s progress while you’re talking to a customer or crafter is intermittently failing. I have a screenshot that shows a day end screen in the backgroubnd behind a customer screen which shouldn’t be possible, but obviously can’t post it here. anyone have a support email address for edgebee?

 
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Topic: Swords & Potions 2 / Town recruitment thread

Looking for a town? Let me invite you to ours! :)
We’re replacing inactives.

All resources unlocked, population is 219K.

Being active, fast growing and willing to contribute are more important than precise level or contribution rank requirements to us right now.

Msg druidka in game for invitation. His town, I just post the advert :)

Buildings:
City Hall – lvl. 6
Archery Range – lvl. 3
Training Grounds – lvl. 3
Barracks – lvl. 6
Stables – lvl. 3
Inn – lvl. 3
University – lvl. 3
Library – lvl. 3
Temple – lvl. 5
Barbarian hideout – lvl. 4
Sawmill – lvl. 7
Garden – lvl. 6
Tannery – lvl. 8
Iron Mine – lvl. 7
Fabric Mill – lvl. 6
Elfwood Grove – lvl. 7
Glass Plant – lvl. 6
Traders – lvl. 7
Fissure – lvl. 6
Refinery – lvl. 7
Steel Foundry – lvl. 7
Ironwood Factory – lvl. 5
Mysterious Pillars – lvl. 3
Crystal Quarry – lvl. 4 (5days 20 hrs to go)
Volcano – lvl. 4

 
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Topic: Swords & Potions 2 / PvP - PETITION - PvP

yes, it’s obviously already been decided that it’ll be opt in only, as to the mechanics of it, I’d be surprised if this isn’t the reason it’s taking so long. I’ve played so many multiplayer games where the pvp mechanic has been off slightly, and it’s screwed the whole game up. we can only hope the time they’re taking is due to running a reasonably long test of a system (more than one?) that they’re otherwise happy with to make sure nothing’s game breakingly out of whack with it.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by Xisto:

Second is a little bug on the Dungeon Quest named City Patrol… that quest is for lvl 4… if i send a lvl 4, the % for the common item is 50%… but when i send someone above lvl 4, let’s sey lvl 5, this % will be 100% … every other quest i send someone with just one level above the minimun level gets a % around 68%, just on that quest i get 100%….

By the way, love this game….

that’s not a bug, look here for an explanation of how quest levels work. http://www.edgebee.com/wiki/index.php?title=Dungeon_Quests

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

the performance issues everyone is describing most probably has to do replacing old flash architecture. especially if you’re using chrome (or a chormium open source like iron) google “npapi ppapi flash” and you’ll find out how to fix your problem.

 
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Topic: Swords & Potions 2 / The Value of Rares [Calculations]

Originally posted by iamarogue:

Due to popular demand, I’ve had time to look at WT prices, so I’m providing those

The Definitive Guide To Getting The Most Value Out Of Your Rares On World Trade


The principal problem with your list is that you’re listing the prices displayed on the market and assuming those are accurate sale prices. just because an item is listed at that price doesn’t mean it will sell – ever let alone at that price, if on the item’s description there’s nothing under quests and improvements that it is required for, then it’s never going to sell regardless of the price it is listed at. The same principal of listed prices not neccesarily being the prices buyers are prepared to pay extends to every item that does at least have a reason for demand as well. It’s just that you then have to think about what price people are prepared to pay rather than an absolute is there demand or not.

 
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Topic: Kongregate Multiplayer Games / [Glean 2] aquatic drilling damage

snowman – I don’t just mean one long continuous string of drilling, I drill one square swim off to another square drill another single square, swim away drill another single square, each individual drill causes damage. it means each run in aquatic planets has considerably fewer squares drilled per run than either other planet type. fair enough that may be how it’s intended but I want to know what to upgrade to minimise the effect, cos nothing I’ve so far done seems to make any difference.

takas, yes, I know that, but WHAT do I upgrade to reduce it? this being the entire point of the topic.

 
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Topic: Kongregate Multiplayer Games / [Glean 2] aquatic drilling damage

What can I do to reduce the damage taken from drilling on aquatic planets?
Just to clarify, I don’t mean when too deep, or for so long that I heat up.
Damage starts on the very first block drilled even when this is at depth 1 and continues at the same rate when I continue drilling further blocks.
and no I’m not running out of air or infected with fungus/bacteria or drilling through anything damaging such as lava or a corrosive gas either.

simple basic rock at depth 1 from first block and in pristine condition.

It’s not huge on it’s own but when added to all the other things that cause damage, and mounted up over a whole run, it makes deep runs very tedious…

 
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Topic: Swords & Potions 2 / Event quests and customer XP.

forgot kong won’t display tabs.
If someone can figure out a way to space that so it’s easier to read, feel free to repost, failing that, copy it to excel or a notepad and tab it.

 
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Topic: Swords & Potions 2 / Event quests and customer XP.

class total quest xptotal req’d to max class
Mercenaries 94,592 75,355
Barbarians 78,636 75,355
Guards 119,335 75,355
Knights 51,032 585,450
berserker 2,165,000
paladin 2,970,000
Archers 125,534 75,355
Thieves 72,184 75,355
Engineers 106,425 880,290
Musketeers 68,990 1,485,450
monk 2,132,625
singing axe 1,902,000
ninja 2,065,000
Healers 104,217 75,355
Evokers 81,518 75,355
Bards 73,879 925,225
Illusionists 49,816 1,375,450
necromancer 1,572,500
war wizard 1,702,500
channeler 2,577,500

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

make it remember my preference for muting all sound. I appreciate that someone worked on the sounds and music, but I’m sorry, they’re hideous. the game remembers everything else about my play, why not that I turned the sound off?

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

this one’s really simple. move the “Next” button on the end of day summary screen, currently it’s directly over the open shop button on the town screen. soo many times I’ve ended up unable to do anything in town because I have lag and don’t notice it. I have a stupidly quick pc and 30M broadband. That coupled with recent server overload says it’s not my end that’s the problem and as such there’s nothing I can do about it.
Move the next button, should be a 5 minute job if that. simple.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Allow workers to continue items unfinished at day’s end the next time they’re in the shop (not just the following day only as it currently is). With current set up any item started but not finished in one day, is lost, including it’s source items/resources unless that same worker starts the next day. This doesn’t make sense.
You could make it just change so they can pick up where they left off however long between the days they work, or you could make a new item of furniture that allows this – the unfinished item storage box. at level 1 it allows a single item to be stored, each additional level gives an extra slot for storage up to one per hireable worker. Each upgrade could also give a small chance to autocomplete the item (with or without chance of duplication by toolbox)

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

edit: make it toggleable; sometimes I want to see what’s missing and sometimes I don’t want the clutter.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

make the after hours inventory display show all the same things as the during opening hours one does. – items with 0 stock, and how many of each item need to be crafted to unlock next research.

 
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Topic: Swords & Potions 2 / Laid Back Town: Yaipolis (Openings again)

lvl 16 looking for a town, havn’t yet contributed any cash to my town, because I’m the only active person in the town I got dumped into, and I quickly realised it was pointless.
Have had no guidance whatsoever so didn’t really understand what was going on.
Discovered the wiki, getting better, more guidance would be good.
Will contribute to whatever town I join.
ign cheesemeister18

 
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Topic: Swords & Potions 2 / Town recruitment thread

lvl 16 looking for a town, havn’t yet contributed any cash to my town, because I’m the only active person in the town I got dumped into, and I quickly realised it was pointless.
Have had no guidance whatsoever so didn’t really understand what was going on.
Discovered the wiki, getting better, more guidance would be good.
Will contribute to whatever town I join.
ign cheesemeister18, current town, puppeeville

 
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Topic: General / Deck Help to Finish the Event!

Done it!
well, vegawalker 10 anyway, the other two are a touch further off.

Blitz armour, goliath, hydra, first out so a bit lucky draw. rest of deck: IV, knight, hydroblade, carbine, and ion stryker all fully upgraded, and DS4/6, and a new acquisition that made the difference scarab3/4, malika still 3/4.

Thanks for the pointer to replacing the righteous and the reduced deck did make me stronger, til I got the scarab.

The dreadship still sucks, so thats the open slot for the PP

any chance of a sim for the next boss 10? or pointers on ways to alter the deck with drops from the bronze pack?
or better a sim I can use to do that myself?

thanks muchly

 
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Topic: General / Deck Help to Finish the Event!

I’ve swapped the IV and knight back in and taken out the scav, revolver and mortar mech leaving a 9card deck. I’d like to lose the hydroblade but it’s the best sieger I have, as soon as I get another delay1 siege2+ it’s gone the only other siege i have is the mortar mech and thats going…

next lvl6 goliath or should I lvl4 the knight first?
what’s next after that? a second hydra or blitz or something else? assuming I don’t get a nice shiny legend.

I lose more often when the dreadship is out early than when it’s out late, maybe its just been unlucky so far, but so far it sucks(for an epic). i can see atk4 making a big difference but thats 225 sp away.

can someone point me to the simulator the froggy mentioned? the only ones I can find on the forum are for the original on kong version, not unleashed.

cheers muchly.

 
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Topic: General / Deck Help to Finish the Event!

Hi all
current deck is malika lvl3 if I can avoid wasting the sp on upgrading her to lvl4 i’d prefer to.

current deck: goliath5, dreadhsip4, hydra4, carbine4, blitz armour4, hydroblade3, mortar mech3, revolver2, ion stryker3, scavenger2,

I’ve unlocked octane empress and yurich but without more cards with counter to enhance, they don’t seem worth it.

inventory: glaive1, adytum1, knight3, 2xindebted veteran(1×4,1×1), hydra1, 3xblitz armour1 2xterminator2,
spore pod1, 2xradiant cultivator1, hypastryx1, achawin1, 2xtunneller1, 2xenclave parasite1, 3xbeam gate, 2mark of hope1, 3xselfless soldier1, 2xsentry1, partisan1, reconnoiter1, havenship1, iron eagle1, pylon1, peacekeeper1, mortar mech1, scorpinox1, hydroblade1, 2xbombardment tanks1, 3xheadhunter1, 2xboot camp1, 2xinvasion blockade1, 2xswift troops1, barrage tank1, dreadnought1, banshee2, locust swarm1,

the way I count it there’s 91 sp there (holding some cards for fusion) and 33 sps banked, so a little upgrade room already.
I could wait a bit more and boost the goliath to 6. or swap the scavenger for the other hydra and upgrade it leaving another 100 to play with.
The dreadship is disappointingly ineffective a lot of the time, so I’m reluctant to spend on it any further.
Despite the current huge raider skew I’m aiming for a mostly imperial deck with halcyon, i could make another ion stryker to start that, but would it help much with the event?
any other suggestions?
thanks muchly

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] tier6 artifacts

I’d suggest haste, heal and a knight to start, once you get the knight hasted so he’s self sufficient in terms of healing, replace the heal cleric with a fancy flurry adventurer, get him hasted for about 20+ extra points of speed, then he’ll ruin the boss very quickly. when the claws pop up you let the knight chip in. once you’re completely finished with your haste cleric you can bring the healer back for some extra security, or an archer to add to killing the claws and ricochet scalds onto the boss (ricochet doesn’t break a fancy flurry chain).
on the plus side, all the resources you’ve got built up will make the usually very slow bit of t6 production very quick indeed.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Frequently Asked Questions

and regarding the actual start of the topic, grinns-tale.wikia.com/wiki/Frequently_Asked_Questions

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Frequently Asked Questions

grinns-tale.wikia.com/wiki/Archer_Guild replace Archer with Knight, Wizard, etc, you do need the capitals.