Recent posts by cheesemeister18 on Kongregate

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Topic: The Grinns Tale / Rallying your Villagers

If you look up the suggestions for future updates section of the wiki, this has already been suggested, and the devs have agreed it’s a great idea, multiple updates later, still no sign of it happening.

 
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Topic: The Grinns Tale / This game is dying

I doubt a new set of tower floors will ever come, the game’s story has a nice conclusion on it already, the brave hero entered the tower, killed the only one of the monster that occupied floor 46 but was defeated by the next set of floors, or their boss, and became a servant of that boss monster, occupying floor 46. Our hero party is able to go beyond that point because they work together as more of a team. To keep adding spurious extra sets of floors just to keep the game alive will only add fuel to the arguments made by those who say the game is “just a grind’s tale” etc

The fact that I’m fully aware the game has a definite end point, and won’t go on forever, in no way detracts from it’s playability.

 
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Topic: The Grinns Tale / Extreme potions

The method that involves wood, also requires that you be at a sufficiently high level to be ABLE to farm at that efficiency, if you’re not yet that far on in the game it’s simply not an option.

On a slightly wider point, I’ve seen and been involved in many discussions where high level players say “this is the best way” not taking into account that it’s simply not possible for players who have not yet progressed that far. Every article I’ve seen on the wiki does this as well, there is NOTHING aimed at helping people GET to that point, i.e. explaining the best way of progressing through the early phases.

 
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Topic: The Grinns Tale / Some stat questions.

armour, http://grinns-tale.wikia.com/wiki/Knight, the stats section, just below abilities, lists the stats each level has, for the knight. The equipment sets section lists the stats that each item, and each set of items has. (Change the “Knight” in the address to “Archer”, “Adventurer” etc for each of the classes, the first letter must be capitalised)"

Some items such as the leprechaun hat aren’t listed on a character classes’ page but can be worn by anyone so will obviously affect the total stats too.

Take whatever items (or set) you’re wearing, or plan to wear, add it to the stats from your level and there you are.

Speed, http://grinns-tale.wikia.com/wiki/Speed_(stat) If I’m reading it correctly, if your speed stat is 10 then you’ll wait 4.2 seconds from completion of one action to completion of the next, assuming no other factors like haste or stun.

The food bar decreases by 1 for each action, as the action is taken, so if two characters act at the the same time, but one doesn’t complete because the targeted monster is dead, then the one who completed will go down by one food, the one who didn’t will have his progress circle go red, he hasn’t lost any food and you can retarget him.

Heal increases with magic power, I’ve seen a couple people mention that they “thought” magic power was attack for the mage and cleric, but weren’t sure. would appreciate someone else confirming or refuting this.

 
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Topic: Bloons TD 5 / Bugs

re rank resets, try refreshing, possibly repeatedly, it happens occasionally, ninjakiwi are aware.

 
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Topic: Anti-Idle: The Game / robacon attack speed

and having just seen the previous post on the thread, i’ll forestall the inevitable flaming I would have got, I found this thread through google searching, and I’ve just learned about the “guide” from within this thread… now I go to look for that…

 
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Topic: Anti-Idle: The Game / robacon attack speed

Originally posted by hoxy:

You give him a weapon by clicking on him, then click on your item button. Then hold down Ctrl, press the weapon you want to give him, then press hes item weapon slot. “AND REMEMBER HE IS RANK 1” ;) What weapon did you use at rank 1? ;D (Fooled me, tried to give him my main weapon).
Hope this helps.

this should be included within the screen that pops up when you click robacon, I’m BA lvl 65, and only just found this out, is there anything else you need to ctrl click inventory items for?

 
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Topic: Technical Support / Random private messages for games I don't really know

me too, facebook was terrible for this, one of the reasons I wasn’t overly upset when I got hacked and could no longer access the games through my fb account, I miss interacting with folk I actually know, sure, but I won’t miss the encouraged spam at all.
I really hope Kong gets a heavy foot on top of this issue, SOON

 
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Topic: King's Bounty: Legions / disconnected from server and other bugs

since the big update a few days ago I’ve managed to successfully log in with reasonable regularity, however immediately AFTER the daily log-in reward has been awarded I get disconnected from the server, this obviously isn’t a unity problem since the map loads completely, mailbox count updates and logged in friends display correctly.

managed to stay connected once, so just left the game open for 2 days but it was bound to crash eventually…

Add to this that every time I attempt to load the game it takes unity crashing and being reloaded at least once before I can expect it to work and yes I have re-installed my unity player, twice, I’ve also tried different browsers, chrome seems most reliable, firefox slightly worse, IE is simply horrible, opera doesn’t work at all – permablack unity window.

If I have a flash window open when I load the game, whether first load, or a reload it crashes flash EVERY time, without fail.

 
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Topic: Elements / poisoned adrenaline creature

If a creature with adrenaline gets poisoned, it takes the poison damage after each attack, (and since they’re usually smaller creatures, usually die within the turn) as if it was taking multiple turns, but the adrenaline card states “attacks multiple times per turn”; NOT “takes multiple turns each turn” taking multiple turns should allow multiple uses of their active ability as well as multiple attacks.

If it’s a balancing issue – reducing the strength of the adrenaline card by making creatures with it more vulnerable to poison, then fair enough. If it’s an oversight which I think it might be – I suspect it’s coded such that the creatures really are taking multiple turns, after the active ability use phase has ended, can it be corrected such that the damage is only applied once, at the end of the turn?