Recent posts by Josh1billion on Kongregate

Flag Post

Topic: Collaborations / How to Write a Design Brief

Until now, I’ve never seen anyone refer to this type of paper as anything other than a design document.

Good work in writing this. Also, curious newcomers should continue their learning by Googling “game design document” to find even more information (and examples/templates) in regards to writing design docs. ;)

 
Flag Post

Topic: Kongregate / A website that recommends badges for you

This is pretty cool. Good work!

 
Flag Post

Topic: Off-topic / Who has the best breadsticks?

Originally posted by Obeliskos:

Fazoli’s.

WOOOOOOT, good choice.

I’d say Rocky Roccoco’s.

 
Flag Post

Topic: Kongregate / WE NEED A CHRISTAN CHAT ROOM!

Originally posted by dee4life:
P.P.S. I see they have discovered a new dinosaur fossil that is millions of years old. Must be fake then……………

Hah, great example of trolling.

 
Flag Post

Topic: Kongregate / WE NEED A CHRISTAN CHAT ROOM!

If the room is moderated to keep out idiots, I support the idea. The chances of that seem low as most of the existing rooms are entirely unmoderated as is.

 
Flag Post

Topic: Kongregate / IS THIS TRUE....

Originally posted by GHEZ119:

All flash gaming sites have their amazing gamers :/

We can’t really compare because we have different systems and games :/

:/

 
Flag Post

Topic: Kongregate / WiiBoy (Meat Boy going to WiiWare)

If you want meat boy for Xbox, get N+. Almost the same, probably even better,

Yuck, no way. N+ is so stale..

 
Flag Post

Topic: General Gaming / Paper Mario Series

The first Paper Mario (on N64) is the best.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Kongai] Did Kongai Fail?

Did it bring in new users?

It’s the reason I registered on Kongregate, and that was over a year before it was even released (May 2007).

 
Flag Post

Topic: Kongregate Multiplayer Games / [Zening] Beta Testers Wanted

Sign me up please. :)

 
Flag Post

Topic: Kongregate / Would this be legal?

When you “bought” the music, you most likely bought the right to have a personal copy to listen to. Similar to how on the back of movie cases, it is said that the purchase of the DVD is granting you a license to view it in your home (and not commercially, such as playing it in a theater and charging people to see it).

To use it in a game or anything else you intend to distribute to other people, you need to purchase the right to distribute it.

 
Flag Post

Topic: Game Programming / Flash for mobile phones?

Look at Java instead.

J2ME in particular.

 
Flag Post

Topic: Kongregate / Pick my chatroom!

Games Workshop. Unmoderated chaos. Actually, it mostly amounts to a gathering of pre-adolescents flaming each other. :| And here I was, hoping for an actual workshop to collaborate with fellow developers.

 
Flag Post

Topic: Off-topic / What is Your Idea of a Perfect World

Somewhere within, though I don’t remember a specific passage: http://www.biblegateway.com/passage/?search=Revelation

 
Flag Post

Topic: Off-topic / If YOU had a Portal Gun?

Probably something like this: http://www.penny-arcade.com/comic/2007/10/12/

 
Flag Post

Topic: Kongregate / 10,000

i think i was here when it only had 7500 games

I think I was here when it had less than 1,000. :P About this time: http://web.archive.org/web/20070526200650/http://www.kongregate.com/

 
Flag Post

Topic: Game Programming / [AS2] ignoring the IF statement

You have a semicolon at the end of your if statement. Remove the semicolon.

i.e…

if (score >= 500);

becomes..

if (score >= 500)

 
Flag Post

Topic: Kongregate Multiplayer Games / [Kongai] does anyone have all the kongai cards

I now have all of ’em. Thanks Onimaru!

 
Flag Post

Topic: Game Programming / Loading + storing an external image as a MovieClip, then displaying it later

Is there then a way to copy data from the stored movieclip in my class into that new movieclip? Essentially using my class as a preloader.

 
Flag Post

Topic: Game Programming / Loading + storing an external image as a MovieClip, then displaying it later

Aaaaaaaanyone?

 
Flag Post

Topic: Game Programming / Anti-Cheat Protection (Sticky)

var foo = 1; // set foo to 1
if ( foo != 1 ) { cheatAlert(); } // in case someone cheats after I set foo!

lulz

Note to all: Take this entire thread with a grain of salt.

 
Flag Post

Topic: Game Programming / Loading + storing an external image as a MovieClip, then displaying it later

To load an image you would first use createEmptyMovieClip and then loadMovie the image into that MovieClip.

Alright.. but how would I display the movieclip on the screen/stage?

 
Flag Post

Topic: Game Programming / AS2 or AS3?

You shouldn’t be using tutorials to write your code for you anyway.

Since when was that the purpose of a tutorial..?

If after reading the tutorial you’re not capable of writing the same code by yourself without minimal reference to documentation or the language reference, then the tutorial was a waste of your time.

That’s debatable. It’s often a good idea to code with documentation open in the background (and this applies to any language or API).

If you have any OOP background, AS3 will be ridiculously easy.

This is also false^. ActionScript defies many game programming conventions, and you’ll have to find ways to hack in solutions for problems. For example, compare scrolling (in a 2D platformer or otherwise) in ActionScript to the same thing in C++ [with a common API like DirectDraw, Windows GDI, or Allegro].

In regards to the original question:

In my experience, I originally decided to go with ActionScript 3.0, with the main reason being “it’s newer.” But, as you’ll soon find out, there is a relative lack of resources available online compared to AS 2.0. Even being a very experienced C++ and PHP programmer, AS 3.0 was more challenging to learn mostly because of the lack of online resources. If you have a physical copy of an AS 3.0 book and are willing to put your trust in it (that it will cover every single question you may have) and are dedicated enough to plow through the entire thing, maybe that’s a better choice. But personally, I’ve decided to dabble a bit in AS 2.0 before continuing into 3.0.

 
Flag Post

Topic: Game Programming / Loading + storing an external image as a MovieClip, then displaying it later

(using ActionScript 2.0)

I have a class:

class Component
{
	var image_mc:MovieClip; // the image data itself
	var image_filename; // filename of the image
	
	function Component(filename)
	{
		image_filename = filename;
		image_mc = new MovieClip();
		loadMovie("http://localhost/" + image_filename, image_mc);
	}
}

Then in some other code, of course, the object is created:

var _root.foo:Component = new Component("helloworld.jpg");

How can I display root.foo’s image (imagemc) on the stage at some point down the road? I have tried something similar to root.add(root.foo.image_mc); and that didn’t work (not even if I set the x, _y, and _visible variables of the imagemc member).

 
Flag Post

Topic: Kongregate Multiplayer Games / [Remnants of Skystone] Remnants of Skystone Alpha Testers Wanted

Signing up, sounds awesome.