RUNES. new rune cancels old rune.activates at end of turn. activates before brutality.
protection ,6, intercept 5 attacks +1 intercept for ally. Max 10 inter. 1 turn.
penetration ,7, all allies have ignore intercept. 1 turn.
intervention ,5, all allies that have retaliate gain intercept 1 turn.
conversion ,4, all resources you gain is magic 1 turn.
of the dawn ,8, for every unit killed you gain random resource 1 turn.
momentum ,7, giants expend twice the amount of charges.
they are each dealt 1 damage 1 turn.
i wonder if the staff ever read this stuff. oh well.
feel free to suggest changes or additions.