Recent posts by hvtp on Kongregate

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Topic: Zeus Age / About lost heroes

I don’t think the game has any UPDATE at all, just Phoenix pull out the “beta” version, and plug back another “beta” version.

1. σMasterV♂ ; Account ID: 1000000051
2. σMasterV♂ ; Account ID: 1000000051
3. Just heroes/Ability to do all source of file.
After the heroes lost, I do first BALEN purchases and get Thor, pump him to max level. However, it doesn’t work. After I close his window, his level roll back to 1, and I cannot use him to do any sort of battle. Refresh the game, he joins other gods in Mt. Olympia…

 
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Topic: Zeus Age / Fixed version of Zeus Age

With this version, all my heroes was removed … once again … Please check!

 
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Topic: Ember Strike: The Minioning / Tips

Tip for all of you guys updated.
Hope you guys will pass me soon ^ ^.

 
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Topic: Ember Strike: The Minioning / Problems getting started

I think the next update need to rebalance between damage buff/de-buff. Enemy are lv 33+, and only reduce me 10, 20 atk point, that’s very insignificant compare to my 4k+ atk. Same thing apply for their atk buff… lv 33+ enemy buff themselves for 6 atk (their base atk is like ~2k). That’s a joke. Probably need to retouch it :)

 
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Topic: Ember Strike: The Minioning / Problems getting started

This freaking battleground in area 4 has error with Dukebot skill. Please take close look at it: http://prntscr.com/7vwzes
Suggestion: If you couldn’t fix it right away, please remove that background battle out of area 4. Everything is fine so far.

Thanks,

 
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Topic: Ember Strike: The Minioning / Problems getting started

New bug with Agnar skill. Happen twice in a row: http://prntscr.com/7v381m

When I activate agnar skill, the snowman appear, then it take off it head, then game freeze for about 1 mins. Then “reconnect” button pop up causing I lost the game. Play again then the problem appear again. Reset the game clear the problem. It never happen before despite I have been using agnar’s skill hundreds of time, so that’s pretty news. Did you guys do some minor modification to the game recently last few hours? Attach file was send to machado flippe.

PS: The problem of blindshot for dukebot skill IS NOT fixed. Please take a look over it again. (I haven’t play a single map in area 4 for 4, 5 days and the first map I encounters is an unfix blindshot for dukebot which is very disappointed. Please play area 4 for 20 times, try all of the maps you have for this area and make sure it works). Thanks

 
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Topic: Ember Strike: The Minioning / Problems getting started

Hi Machado, that’s very quick.
I am very appreciate your lightning speed trouble shooting !!!

Another bug that has been mention long ago… the camera switching that cause you unable to perform your skill.
Specifically, if i perform acid slice from Vallie, or bomb slice from Wiseleg then while I perform the slicing, enemy activate their skill that “REQUIRE” change in camera angle, immediately I lose my focus and unable to perform my stuff.

Sometimes I perform my skills, let’s make it acid slice for example, and enemy do something like bomb slice, so my windows has both acid slice and bomb slice…

Do you able to locate the sources of those above problems yet?

 
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Topic: Ember Strike: The Minioning / Problems getting started

There are ways too many bug in last area 3, and area 4…

In boss area 3, the boss Fang release a deadly beam to us, then if he kill all of my minion, the game freeze… Bug sent to Machado: http://prntscr.com/7t8hps
In node 2 & 7 of area 4, whenever my Dukebot use his skill, the leaf cover the screen o.0, so I do the blind shot… oh lol. Please fix those two nodes and all other nodes in area 4 as well.

Thanks,

PS: Actually, it’s not any specific node in area 4, but one of the battleground is really bugged with Dukebot shot. Therefore, I suggest you try play area 4 about 10 times, and write down what battleground has problem and fix it. Thanks

 
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Topic: Ember Strike: The Minioning / Tips

Complete the training cost, and training hrs up to lv 50. Look at excel link in first post

 
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Topic: Ember Strike: The Minioning / Update Coming soon

Please make sure in the update, area 4 will be playable.
I am far from completing area 3, but it’s nice if after clear area 3, we don’t stuck at area 4 like it was happen in area 3.

Thanks,

 
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Topic: Best Five / 288 Jwls - What would be your 1st use ?

I don’t recommend update the 288 green spartan. Mass stunt of Green tumbler is the life saver in a lot of battle.
Red premium has higher atk/hp, but still die very quick in battle.
White sniper is very effective against boss, but they can only focus on 1 target.
Sage yellow is a stronger version of harry. Warchief is not quite effective. He does area stunt, not too good in my opinion.
Purple Nightincell is a life saver, a definitely need in a team.

So I recommend purchase by this order: 1) Nightincell; 2) Boncell/Magecell; 3) Cloudcell; 4) Troycell or Warchief if you have extra jewels :)

 
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Topic: Ember Strike: The Minioning / visual bug

1) Cage _ 4 star _ Zombie stays after he got defeated. He doesn’t do anything and that doesn’t alter the result of the battle neither; however, he just stays there shaking his body.
You can check it by hitting node 6 in area 3. He appears a lot there.
2) In 6/27 morning, everything works fine. I back home at late 6/27 around 11pm, and the acid skill of Vaille/Oaksprout get wrong, or the bomb slice of Wiseleg as well.
What happen is that: when you slice through the poison jar or the red bomb, they doesn’t pop! They keep flying. However, the poison damage or the bomb damage still get recorded… It makes me quite confuse. I try to spend the mine (make all poison jar/red bomb explode), it still work – When I hit it, it explodes causing the red bomb/acid jar explode as well.
3) You must do some update with the speed of matching. The graph/visual effect is way slower than before!
Please take a look on it!

PS: As of today, 6/27, the game become smooth again. The 2), 3) bug reports are fixed!

 
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Topic: Ember Strike: The Minioning / Suggestion

I have an idea of multiple server for this game.
So the beta server we are playing now will be consider server 1.
After the game get public for a while (so new players get familiar with the game), then you can open server 2 providing fair chance of pvp, progression for all players.

The google play/iphone platform can be consider separate server from it.
Despite the cost of operating multiple server, you will get better response from player since players won’t complain of late start (For ex: We are in beta for almost a month, so I have huge advantage in pvp compare with others :) )

 
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Topic: Best Five / Invitation links

http://www.kongregate.com/games/tilergames/dr-joker?kv_invite_code=pnsym3

 
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Topic: Ember Strike: The Minioning / New players scared ?

Hi Sweet,

As with your current team, your highest training time will be 16 hrs :). I know the grinding part, and the painful of waiting forever for the minions to be trained. The devs did said with their first ember strike, some hard-core players finish the game within a week or two (not remember exactly), so they don’t want to make it too easy on us this time.

So, I am as a regular player, spend about 2 hrs per day matching in this game, I could see myself almost clear area 3 in 10 weeks. That isn’t the whole map right? It’s about 75% and it’s reasonable for me.

The game does lack events and daily bonus, and the devs still working on it. It’s still in beta, so I don’t expect too much of bonus (I wasn’t K+ before, and I felt upset that k+ has so many advantage on game I liked, so I join K+). I don’t mind if they have that. However, I don’t know how long this game will be in beta. If it’s too easy, and favors us, I can see not so many beta players still here when it gets to the public.

Part of the grinding, I felt it in all of the MMO games I played here. Differences: They have new areas/monster/zones, and we only have new nodes. We are down to the simplicity of matching game, so seeing it from this point, I feel ok for me to stuck in a node few days to pass it.

 
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Topic: Ember Strike: The Minioning / Suggestion

I would love to see what type of our unit and enemy unit on the team selection screen before getting into the fight.
I would suggest when you click on the minion, besides showing their name and stats, please add their type (golem, slime, etc), and their strength/weakness.
That would make it easier for us to make decision when picking up unit.

Thanks,

PS: Question about monster lvl per node. As I progress in area 2, at the later part… the level of monster jump one level per node… If it persists like that, I can count that mini boss in area 3 is lv 36, and boss in area 3 is lv 48 .…. Cap lv is 50… Do you keep the level like that in area 3 or? I am just curious.

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

@Kickme: I see your point. However, this game is not candy crush, or a typical matching game that you just need a quick matching skill and luck and maybe some item to get you past. This one and quite a few others, you need to level up a decent team to beat the map. The minions couldn’t join the battle when training is fine. But the time training increase quite quick, and the limit number of minion you have make you feel that’s not work.

Think about it this way, if they don’t have that long training, and if the game works like what you think: occasionally lost one, then grind a bit to get past it… with the currently amount of 10 minutes per battle, hard core player could finish the game in a week. That would kill the game imo. The way they design the training time for now is you will cap training time at 24 hrs at lv 22, then from lv 23 to lv 50 it will only takes 24 hrs to train per level. It’s odd that you reach the plateau of training time that early, but I see it as a long term game, and I feel good about the result coz I don’t need to wait several days to train at very high level.

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

@Kickme: Level up few more of your minion would help. Currently I observe level play a big role in this game.
@Devs: How is Oaksprout activity works in this game? Doesn’t matter if he is lv 4 or cap lv 9, he still only does 10 poison damage for enemy team of lv 13… I know he probably poison them significantly when he reach lv 11+, but how is his poison damage calculated base on?

Thanks,

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

Difficulty adjustment: Did you twist speed of the enemy or do anything with the speed of it? I feel it’s harder to beat enemy higher level than me now.

Before the update, I was able to beat the enemy which were almost double my strength in strike mode: me 98 vs enemy 176. I beat it first try.
After the update, it’s almost impossible for me to beat them now: I am about 148, enemy 277. Tried twice, all failed. I might try one more later on when I have more power in my team, but that’s seems pretty hard for me.

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

Andyk: It’s way too hard for me in my opinion to recognize how much advantage my unit have over enemy unit when using their skill…
I would suggest when we play minigames, at least for slingshot/stun cannon, put green on top of enemy that we have advantage over, and red on top of enemy that we are disadvantage against after all of your calculation of course…

Make it easier on us, and you will have more players’ base.

 
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Topic: Ember Strike: The Minioning / Suggestion

Valille (Before update Edna) skill bug: When you activate acid slice skill of edna, and enemy (wiseleg) use its skill at the same time, you cannot see edna skill anymore… (no more poison pot/bomb/thorn to slice). My assumption that there is some error occurs at minigames. Some minigames will cancel other minigame. In this case, wiseleg’s minigame cancels edna/vaille’s minigames.

Please check,

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

What do you mean by big damage bonuses: We need something more specific cause I cannot tell from the team power put by matching minion to their element.
I also see dukebox has reduce to 2*, however, I play pass 10+ nodes and didn’t get anything called “material” to expand his ability… So do we still unlock unit ability by leveling up as of now?

Thanks,

 
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Topic: Ember Strike: The Minioning / Suggestion

Minion’s element:

So far I could list 7 classes of minion based on my other post… However, you only have 4 elements … I need a way to tell what element my minion is as I have no clue what elements are Dukebot belong too until I put him into each element and compare the team power.

Thanks,

 
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Topic: Ember Strike: The Minioning / Suggestion

Sometimes the game keep freezing with pepiopi skill.
Please check on it
I am not sure about the cause, but you can play him, using his skill and you should be able to simulate it.

Here is the link for the picture: http://prntscr.com/7f6a2y
It occurs after I using three shot of Pepiopii, and ended up freezing. It’s the third time.
I don’t remember what occurs at that time.

Update: http://prntscr.com/7fc96z

This time it occurs in strike mode. I am the only one using skill. After I using skill: 1st shot miss, 2nd/3rd shot hit the lower front target (the slime), the skill finish but I stuck in the mini-game with 0 shot left. I couldn’t match either, so now I am watching enemy moves the match until they kill me or force restart….
Wait until the battle finishes: http://prntscr.com/7fcevd
I die, battle end, but the game doesn’t end. I need to restart to get back to the game.

Please fix it as soon as possible. That’s a waste of time level him up and he keep freezing my battle costing me 3 energy each.

Thanks.

 
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Topic: Ember Strike: The Minioning / Suggestion

1) I want to start the battle without filling all spot.
Right now, the game forcing me to use Pepiota, the 1* unit which I never lvl up and never use. That takes an extra slot and waste my time in strike battle when its skill get activated.

2) Every time I start a battle, the count down for energy recover not keep counting down but recount! That’s unacceptable.
For ex: Each energy take 5 minutes to recover. If I wait 4 minutes (then I will only need to wait 1 more minute to gain another energy), and I start a battle, those 4 minutes goes to waste, and the clock start counting another 5 minutes to recover 1 energy start from the battle…. In short, those 4 minutes goes to waste.

More precise:

  1. I wake up at 8:00 am, I have full 20 energy.
  2. I take 1 battle. The battle take 1 minutes, so at 8:01 am, I have 19/20 energy, 4:00 minutes waiting.
  3. If I do nothing, then at 8:03 am, I will have 19/20 energy 2:00 minutes waiting.
  4. However, if at 8:02 am, I start another battle for 1 minutes, at 8:03 am I will have 18/20 energy and 4:00 minutes waiting.
  5. The correct way that all games doing for the case above if I start another battle at 8:02 am, I will have 18/20 energy and 2 minutes waiting at 8:03 am.
  6. Basically, what you are doing now is resetting the count down when the energy got deduct… that’s need to be fixed :)

Please FIX it!

3) Lv to 13 takes 6 hrs. Yes, it’s fine… But lv to 14 takes 10 hrs. I did it twice to make sure it didn’t go wrong… That 4 hrs jump is way too big, isn’t it?

Thanks,