Recent posts by hvtp on Kongregate

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Topic: Best Five / 288 Jwls - What would be your 1st use ?

I don’t recommend update the 288 green spartan. Mass stunt of Green tumbler is the life saver in a lot of battle.
Red premium has higher atk/hp, but still die very quick in battle.
White sniper is very effective against boss, but they can only focus on 1 target.
Sage yellow is a stronger version of harry. Warchief is not quite effective. He does area stunt, not too good in my opinion.
Purple Nightincell is a life saver, a definitely need in a team.

So I recommend purchase by this order: 1) Nightincell; 2) Boncell/Magecell; 3) Cloudcell; 4) Troycell or Warchief if you have extra jewels :)

 
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Topic: Ember Strike: The Minioning / visual bug

1) Cage _ 4 star _ Zombie stays after he got defeated. He doesn’t do anything and that doesn’t alter the result of the battle neither; however, he just stays there shaking his body.
You can check it by hitting node 6 in area 3. He appears a lot there.
2) In 6/27 morning, everything works fine. I back home at late 6/27 around 11pm, and the acid skill of Vaille/Oaksprout get wrong, or the bomb slice of Wiseleg as well.
What happen is that: when you slice through the poison jar or the red bomb, they doesn’t pop! They keep flying. However, the poison damage or the bomb damage still get recorded… It makes me quite confuse. I try to spend the mine (make all poison jar/red bomb explode), it still work – When I hit it, it explodes causing the red bomb/acid jar explode as well.
3) You must do some update with the speed of matching. The graph/visual effect is way slower than before!
Please take a look on it!

PS: As of today, 6/27, the game become smooth again. The 2), 3) bug reports are fixed!

 
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Topic: Ember Strike: The Minioning / Suggestion

I have an idea of multiple server for this game.
So the beta server we are playing now will be consider server 1.
After the game get public for a while (so new players get familiar with the game), then you can open server 2 providing fair chance of pvp, progression for all players.

The google play/iphone platform can be consider separate server from it.
Despite the cost of operating multiple server, you will get better response from player since players won’t complain of late start (For ex: We are in beta for almost a month, so I have huge advantage in pvp compare with others :) )

 
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Topic: Best Five / Invitation links

http://www.kongregate.com/games/tilergames/dr-joker?kv_invite_code=pnsym3

 
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Topic: Ember Strike: The Minioning / New players scared ?

Hi Sweet,

As with your current team, your highest training time will be 16 hrs :). I know the grinding part, and the painful of waiting forever for the minions to be trained. The devs did said with their first ember strike, some hard-core players finish the game within a week or two (not remember exactly), so they don’t want to make it too easy on us this time.

So, I am as a regular player, spend about 2 hrs per day matching in this game, I could see myself almost clear area 3 in 10 weeks. That isn’t the whole map right? It’s about 75% and it’s reasonable for me.

The game does lack events and daily bonus, and the devs still working on it. It’s still in beta, so I don’t expect too much of bonus (I wasn’t K+ before, and I felt upset that k+ has so many advantage on game I liked, so I join K+). I don’t mind if they have that. However, I don’t know how long this game will be in beta. If it’s too easy, and favors us, I can see not so many beta players still here when it gets to the public.

Part of the grinding, I felt it in all of the MMO games I played here. Differences: They have new areas/monster/zones, and we only have new nodes. We are down to the simplicity of matching game, so seeing it from this point, I feel ok for me to stuck in a node few days to pass it.

 
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Topic: Ember Strike: The Minioning / Suggestion

I would love to see what type of our unit and enemy unit on the team selection screen before getting into the fight.
I would suggest when you click on the minion, besides showing their name and stats, please add their type (golem, slime, etc), and their strength/weakness.
That would make it easier for us to make decision when picking up unit.

Thanks,

PS: Question about monster lvl per node. As I progress in area 2, at the later part… the level of monster jump one level per node… If it persists like that, I can count that mini boss in area 3 is lv 36, and boss in area 3 is lv 48 .…. Cap lv is 50… Do you keep the level like that in area 3 or? I am just curious.

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

@Kickme: I see your point. However, this game is not candy crush, or a typical matching game that you just need a quick matching skill and luck and maybe some item to get you past. This one and quite a few others, you need to level up a decent team to beat the map. The minions couldn’t join the battle when training is fine. But the time training increase quite quick, and the limit number of minion you have make you feel that’s not work.

Think about it this way, if they don’t have that long training, and if the game works like what you think: occasionally lost one, then grind a bit to get past it… with the currently amount of 10 minutes per battle, hard core player could finish the game in a week. That would kill the game imo. The way they design the training time for now is you will cap training time at 24 hrs at lv 22, then from lv 23 to lv 50 it will only takes 24 hrs to train per level. It’s odd that you reach the plateau of training time that early, but I see it as a long term game, and I feel good about the result coz I don’t need to wait several days to train at very high level.

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

@Kickme: Level up few more of your minion would help. Currently I observe level play a big role in this game.
@Devs: How is Oaksprout activity works in this game? Doesn’t matter if he is lv 4 or cap lv 9, he still only does 10 poison damage for enemy team of lv 13… I know he probably poison them significantly when he reach lv 11+, but how is his poison damage calculated base on?

Thanks,

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

Difficulty adjustment: Did you twist speed of the enemy or do anything with the speed of it? I feel it’s harder to beat enemy higher level than me now.

Before the update, I was able to beat the enemy which were almost double my strength in strike mode: me 98 vs enemy 176. I beat it first try.
After the update, it’s almost impossible for me to beat them now: I am about 148, enemy 277. Tried twice, all failed. I might try one more later on when I have more power in my team, but that’s seems pretty hard for me.

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

Andyk: It’s way too hard for me in my opinion to recognize how much advantage my unit have over enemy unit when using their skill…
I would suggest when we play minigames, at least for slingshot/stun cannon, put green on top of enemy that we have advantage over, and red on top of enemy that we are disadvantage against after all of your calculation of course…

Make it easier on us, and you will have more players’ base.

 
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Topic: Ember Strike: The Minioning / Suggestion

Valille (Before update Edna) skill bug: When you activate acid slice skill of edna, and enemy (wiseleg) use its skill at the same time, you cannot see edna skill anymore… (no more poison pot/bomb/thorn to slice). My assumption that there is some error occurs at minigames. Some minigames will cancel other minigame. In this case, wiseleg’s minigame cancels edna/vaille’s minigames.

Please check,

 
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Topic: Ember Strike: The Minioning / Release Notes - 6/11/2015

What do you mean by big damage bonuses: We need something more specific cause I cannot tell from the team power put by matching minion to their element.
I also see dukebox has reduce to 2*, however, I play pass 10+ nodes and didn’t get anything called “material” to expand his ability… So do we still unlock unit ability by leveling up as of now?

Thanks,

 
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Topic: Ember Strike: The Minioning / Suggestion

Minion’s element:

So far I could list 7 classes of minion based on my other post… However, you only have 4 elements … I need a way to tell what element my minion is as I have no clue what elements are Dukebot belong too until I put him into each element and compare the team power.

Thanks,

 
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Topic: Ember Strike: The Minioning / Suggestion

Sometimes the game keep freezing with pepiopi skill.
Please check on it
I am not sure about the cause, but you can play him, using his skill and you should be able to simulate it.

Here is the link for the picture: http://prntscr.com/7f6a2y
It occurs after I using three shot of Pepiopii, and ended up freezing. It’s the third time.
I don’t remember what occurs at that time.

Update: http://prntscr.com/7fc96z

This time it occurs in strike mode. I am the only one using skill. After I using skill: 1st shot miss, 2nd/3rd shot hit the lower front target (the slime), the skill finish but I stuck in the mini-game with 0 shot left. I couldn’t match either, so now I am watching enemy moves the match until they kill me or force restart….
Wait until the battle finishes: http://prntscr.com/7fcevd
I die, battle end, but the game doesn’t end. I need to restart to get back to the game.

Please fix it as soon as possible. That’s a waste of time level him up and he keep freezing my battle costing me 3 energy each.

Thanks.

 
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Topic: Ember Strike: The Minioning / Suggestion

1) I want to start the battle without filling all spot.
Right now, the game forcing me to use Pepiota, the 1* unit which I never lvl up and never use. That takes an extra slot and waste my time in strike battle when its skill get activated.

2) Every time I start a battle, the count down for energy recover not keep counting down but recount! That’s unacceptable.
For ex: Each energy take 5 minutes to recover. If I wait 4 minutes (then I will only need to wait 1 more minute to gain another energy), and I start a battle, those 4 minutes goes to waste, and the clock start counting another 5 minutes to recover 1 energy start from the battle…. In short, those 4 minutes goes to waste.

More precise:

  1. I wake up at 8:00 am, I have full 20 energy.
  2. I take 1 battle. The battle take 1 minutes, so at 8:01 am, I have 19/20 energy, 4:00 minutes waiting.
  3. If I do nothing, then at 8:03 am, I will have 19/20 energy 2:00 minutes waiting.
  4. However, if at 8:02 am, I start another battle for 1 minutes, at 8:03 am I will have 18/20 energy and 4:00 minutes waiting.
  5. The correct way that all games doing for the case above if I start another battle at 8:02 am, I will have 18/20 energy and 2 minutes waiting at 8:03 am.
  6. Basically, what you are doing now is resetting the count down when the energy got deduct… that’s need to be fixed :)

Please FIX it!

3) Lv to 13 takes 6 hrs. Yes, it’s fine… But lv to 14 takes 10 hrs. I did it twice to make sure it didn’t go wrong… That 4 hrs jump is way too big, isn’t it?

Thanks,

 
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Topic: Ember Strike: The Minioning / We want your ideas on team building!

I don’t have much idea for team building yet. But I feel we really need to have the option to save team formation.

That waste so many time for us to keep putting same unit on same spot for hundred of battle on same level :(.

Thanks,

 
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Topic: Ember Strike: The Minioning / Hey, This is Cool

I would wish us separate from mobile platform if we who play in Kong first cannot transfer data and play through mobile, because the player with access to mobile has so many advantage than us who need a desktop/laptop to access the game.

 
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Topic: Ember Strike: The Minioning / Hey, This is Cool

Dang, I didn’t know about that policy.
That explains why I see some other games players in mobile version can linked their accounts in Kongregate.

So as I understand now, the mobile platform will be separate from this Kong platform. right?

 
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Topic: Ember Strike: The Minioning / Tips

Stats section added! :)
Matching rules added!

 
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Topic: Ember Strike: The Minioning / Hey, This is Cool

Does the mobile version separated from this one or linked?
If it’s linked then I could run this game on my mobile while I am not on computer.

Thanks,

 
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Topic: Ember Strike: The Minioning / Agnar bug ?

At the moment, agnar doesn’t have any skill.
So even if you hit lv 20, you will have nothing ;)

 
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Topic: Ember Strike: The Minioning / Tips

  1. Reserved 2
 
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Topic: Ember Strike: The Minioning / Tips

#Reserved 1

 
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Topic: Ember Strike: The Minioning / Tips

Hi guys,

I will make a guide post here, feel free to comment below so we can complete it:

I. Classes:

Overall there are several type of unit as I listed below:

Forest: Strong against Goblin, Weak against Micro
Micro: Strong against Forest, Weak against Golem
Robot: Strong against Zombie, Weak against Plant
Golem: Strong against Slime, Weak against Plant
Goblin: Strong against , Weak against *
Zombie: Strong against , Weak against *
Slime: Strong against , Weak against *

II. Skills:

Basically you matching to store point under the bar of each minion in battle. Each of them need different # of stripes to fill up their bar (Phil need 3, Drago/Dukebot need 4, Champion Agnar need 8). There are different between champion and minion:

Minion: They only attack using their skill when their bar is full.
Champion: Agnar is the night champion, so night (moon) match build up his bar, and day (sun) match he will attack enemy. However his attack is quite pathetic…

III. Crystals & Golds

It’s hard to get enough crystals so far. Beating entire map 1 you will have around 10 crystals. So unless you spend some, get used to the team of 1 Champion, 3 Minions.
The reward for beating new node = Sum of Level of all monster * 5
Reward for grinding old node = Level of individual monster * 5 * 4.5

IV. Training Times and Cost

NOTE: When training, the unit is unavailable. You can train max of 2 units at a time. The training time caps at 24 hrs when you reach lv 22.

That’s the work in process, and I need help from all of you :).
Here is the link for it:
https://docs.google.com/spreadsheets/d/184ToxhjS8-MrluPYA-VkYLiyJVR4zM63RGd4qxyPDro/edit?usp=sharing

Let’s me explain each of it:

  1. Time: It’s the time it takes in order to advance unit to certain level. For example, to train unit to lv 5 from lv 4, you need 20 minutes.
  2. Cost: It’s the total cost of training unit to max current level and the cost of train to next level. For example, at lv 7, you need to spend 52 golds, 5 times to max lv 7, then you need to spend 265 golds to advance to lv 8 and wait for 2 hours :) (unless you spend 12 crystal to skip it)

For some of you who have difficulty get to the link above, here is the quick snapshot of my work:

PS: When I have spare time, I do put some info on the wiki here: http://emberstrike.wikia.com/wiki/Ember_Strike_Wikia

V. Stats

  1. Heart represents your HP
  2. Sword represents your attack
  3. Shield represents your defend
  4. Flames represents your elemental advantage against enemy in particular slots:
  5. If you have a minion with an elemental stat of 8, and you place that minion in the water slot, then he has that much of an elemental advantage over the minion in the fire slot
  6. There’s an elemental wheel of advantages and weaknesses. The way the elements are placed in the battle view is the wheel. So Water is stronger than Fire. Fire is stronger than Metal. Metal is stronger than Wood. Wood is stronger than Water.
  7. Water > Fire > Metal > Wood > Water

VI. Matching

  1. Each 3 match will fill 1 bar under your unit power meter.
  2. Each 4 match will fill 2 bars under your unit power meter.
  3. Each L or + match will be broken down to the separate row/column match. Totals bar filled equal sum of bar that each individual match bring to you.
    For example: The L match comprise of a 3 match column and a 4 match row as below
    *
    ****
    *
    will be broken down to:
    a 3-match (*) and a 4-match (**). 3-match gives you 1 bar, 4-match gives you 2 bars. So your unit power meter will raise 3 bars in total.
  4. Each 5 match will fill up 6 bars of your unit power meter.
  5. Each 6 match will fill up 16 bars of your unit power meter.
  6. When your unit power meter is full you can activate its skill. Yeah!

VII. Play Mode

There are two play mode in this game:
  1. Strike mode: You can computer matching as fast as you can
  2. Strategy mode: Enemy matches at the same rate as you. If you step out for 1 hr, enemy won’t move until you come back!
  3. There is no pause once the battle starts. It mean, if you go out for 1 hr: in strike mode, you probably die; in strategy mode, you will alive :)
 
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Topic: Best Five / Bug - see images

Oh lol, that bugs sucks :)). Hơ you escape it? Restart the game?