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Topic: General Gaming / Official Enigmata Stellar War Thread

Rare Units

Gold Generator

Rank 7 Upgrade: xxx

Starts with the gold generator upgrade at level 2

Upgrades:
Rarity: Makes Gold and Silver coins more common by 1-5% (5 levels)
Gold Generator: Generate 150-600 gold every 10 seconds (10 levels)
Gold Medallion: Coins stay on the field 2-6 seconds longer (3 levels)

Infinite Fortress

Think of this as a sort of super Aegis Barrier. Larger size, but no shield. Not that there’s a real need for it with over 400 hp at rank 7.

Upgrades:
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Healing Amplifier: Increase effect of healing by 50-550% (10 levels)
Neg resistance: 3-25% chance of resisting a negative effect (7 levels)

Arcane Wrath

unlisted delay
unlisted damage

Can be upgraded with shield and regen. Works as a small wall unit with some damage capability. Also useful for “trapping” a boss close to your firing position.

Upgrades:
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Reflection Barrier: reduce damage by 40% and reflect enemy fire

Sanctum Beacon

5.5 delay
Rank 1-2: 6.3 healing
Rank 3-4: 7.5 healing
Rank 5-6: 8.8 healing
Rank 7: 10.0 healing

Tosses out healing pellts in a small radius, not aiming. Range cannot be improved

Upgrades:
Sanctify: Increase healing ability by 40-220% (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Team Integrity: all units in range gain 3-17 hp (10 levels)

Defensive Wall

Sits there and takes a beating. Comes in two varieties, horizontal and vertical.

Upgrades:
Terra Alloy: +15-150 hp (10 levels)
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Healing Amplifier: Increase effect of healing by 50-550% (10 levels)

Tesla

xxx delay
Rank 1-2: 47 damage
Rank 3-4: 94 damage
Rank 5-6: 141 damage
Rank 7: 188 damage

Deals out a ton of damage at long range.

Upgrades:
Dexterity Boost: reduces delay from xxx to 3.5 (10 levels)
Ultra Amplifier: +35-215% attack power (10 levels)
Stun Blast: xxx-100% chance of causing stun (10 levels)

The Ledgend

0.5 delay
Rank 1-2: 10 damage
Rank 3-4: 20 damage
Rank 5-6: 30 damage
Rank 7: 40 damage

The “ultimate” unit, drops extremely rarely (found my first after 10 hours)

Upgrades:
Ultra Amplifier: +35-215% attack power (10 levels)
Devastation: Enemies explode when killed
Ledgendary: Sacrifice 3 random Rank 5 (or above) units to upgrade this unit to the Lightbringer

The Lightbringer

unlisted delay
unlisted damage

Holy hell, this breaks the game balance. Starts with Vitality level 1, and whatever upgrades you had before. But rank is set back to 1.

Upgrades:
Ultra Amplifier: +35-215% attack power (10 levels)
Devastation: Enemies explode when killed
Vitality: Increase laser duration by 10-100% (10 levels) (only available after upgrading to lightbringer) (starts at level 1)

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Tech Center Units

Tech Center

Enables unlocking and building the units that “require” it.

Upgrades:
Zava Detector: +1-5% chance of finding rare units
Gold Generator: Generate 150-600 gold every 10 seconds (10 levels)
Terra Alloy: +15-150 hp (10 levels)

Elson Demi

10.5 delay
Base Damage: 200 damage

Releases many mines in a wide arc in 4 directions

Upgrades:
Energy Rephase: Weapons will penetrate enemy shields (5 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Adaigo Force: 15-75% chance to slow (5 levels)

Nuclear Terra

2.6 delay
Base Damage: 36 damage

Shoots many lasers in one general direction. A space shotgun.

Upgrades:
Inflict Chaos: 10-55% chance of causing confusion (10 levels)
Ultra Amplifier: +35-215% attack power (10 levels)
Spirit Orb: +50-410% exp (10 levels)

Neg Voider

0.9 delay
Base Damage: 0.0 healing
Rank 7 Upgrade: xxx

Removes negative effects from nearby units. Not affected by range bonuses. Gets a bump in healing with higher ranks, though.

Upgrades:
Void Heal: heals 5-32 hp when removing an effect (10 levels)
Team Resistance: all units in range get +5-23% chance of resisting a negative effect (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)

Assassin

3.4 delay
Base Damage: 15 damage

Upgraded space artillery.

Upgrades:
Ultra Amplifier: +35-215% attack power (10 levels)
Dexterity Boost: reduces delay from 3.4 to 2.6 (10 levels)
Gravity Pulse: pulls enemies inwards

Chargor

Unlisted healing ability
Unlisted delay

Everyone’s favorite buff unit.

Upgrades:
Team Vigor: all units in range get +4-13% attack power (10 levels)
Team Boost: All units in range get +1-5 range (5 levels)
Team Integrity: all units in range get +3-17 hp (10 levels)

Scorpion

2.6 delay
Base Damage: 54 damage

Fires a large number of wave projectiles in a wide arc. Good for crowd control, but has a short effective range (projectiles disappear after a short distance).

Upgrades:
Terra Alloy: +15-150 hp (10 levels)
Spirit Orb: +50-410% exp (10 levels)
RS Expansion: Increase number of projectiles by 1-4 (4 levels)

Nyon Exist

5.9 delay
Base Damage: 150 damage

A nexxon phasor on steroids. Ignores shields

Upgrades:
Dexterity Boost: reduces delay from 5.9 to 4.4 (10 levels)
Spirit Orb: +50-410% exp (10 levels)
Ghost Phasor: 20% chance of converting enemy on killshot

Vira Savior

2.6 delay
Base Damage: 2.0 healing

A flying Vira Healer.

Upgrades:
Sanctify: Increase healing ability by 40-220% (10 levels)
Spirit Orb: +50-410% exp (10 levels)
Restore Shields: restores disabled shields when healing

Korazon

2.8 delay
Base Damage: 45

3 bullets per shot, 30 degree arc. Bullets pass through enemies.

Upgrades:
Team Integrity: all units in range get +3-17 hp (10 levels)
Ultra Amplifier: +35-215% attack power (10 levels)
Inflict Chaos: 10-55% chance of causing confusion (10 levels)

ZAC Assimilator

Rank 7 Upgrade: XZAC Assimilator

Summons a ZAC fighter

Upgrades:
Dominance: Fighters start at rank 2-7 (6 levels)
Turbo: +xxx-165% attack power to fighters (10 levels)
Final Armada: +1-2 extra fighters (2 levels)

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Normal Units

Nova Turret

0.7 delay
Base Damage: 1.7 damage
Rank 7 Upgrade: Galaxy Turret – 38.8 damage

Fires two bullets per shot

Upgrades:
Spirit Orb: +50-410% exp (10 levels)
RS Amplifier: +25-160% attack power (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)

Core Blaster

0.9 delay
Base Damage: 2.6 damage

Fires one bullets per shot. Pushes enemies back slightly

Upgrades:
Adaigo Force: 15-75% chance to slow (5 levels)
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Spiral Force: +1-10 to range (10 levels)

Aegis Barrier

Sits there and soaks up damage.

Rank 7 Upgrade: Titan Barrier – +100 to hp

Upgrades:
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Terra Alloy: +15-150 hp (10 levels)
Reflection Barrier: reduce damage by 40% and reflect enemy fire

Vira Healer

Shoots healing pellets at injured units

3.4 delay
Base Damage: 1.75 healing

Upgrades:
Matrix Enhancer: +4-40 hp (10 levels)
Spiral Force: +1-10 to range (10 levels)
Team Integrity: all units in range get +3-17 hp (10 levels)

Nexxon Phasor

3.8 delay
Base Damage: 27 damage

Shoots a beam. Useful for using your enemy against themselves

Upgrades:
Dexterity Boost: reduces delay from 3.8 to 2.9 (10 levels)
Spirit Orb: +50-410% exp (10 levels)
Ghost Phasor: 20% chance of converting enemy on killshot

Fion Drone

Runs around, gathering money. Doesn’t collaborate, meaning multiple drones will try to grab the same coin.

Upgrades:
Ion Boosters: speed +35-105% (3 levels)
Gold Generator: Generate 150-600 gold every 10 seconds (10 levels)
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)

Zycon Storm

1.7 delay
Base Damage: 5 damage

shoots two missiles per shot (4 with upgrade). Missiles will find a new target if the current one is destroyed. Missiles explode on their own after a while.

Upgrades:
Sigma Shift: range +5
Megaton DF: doubles missiles per shot from 2 to 4
Team Advance: all units in range get +1 to range

Grand Blaster

3.4 delay
Base Damage: 20 damage

Space artillery.

Upgrades:
Dexterity Boost: reduces delay from 3.4 to 2.6 (10 levels)
Tachyon One: Increase projectile speed by 20-100% (5 levels)
Shield Disruptor: 20-100% chance to destroy enemy shields (5 levels)

Zakana

0.9 delay
Base Damage: 5.2 damage

Fires two bullets per shot. The bullets slow down quickly, making the zakana’s effective range rather limited.

Upgrades:
Team Vigor: all units in range get +4-13% attack power (10 levels)
Shield Disruptor: 20-100% chance to destroy enemy shields (5 levels)
Ultra Amplifier: +35-215% attack power (10 levels)

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Working on gathering unit stats now. Will post as I flesh out all the vital stats. In the meantime:

A unit gains experience when it takes damage, deals damage, and sometimes, just for sitting around doing nothing.

As a unit gains ranks, it fires more shots per salvo. The delay stat is the delay between salvos. So a rank 7 unit fires 7 salvos (each of which can have multiple bullets) in rapid succession, and then waits for a short time.

Some units have a rank 7 upgrade, which costs a ton, but gives some really powerful abilities.

Every unit gets a +100% damage boost at ranks 3, 5, and 7.

The damage displayed in the unit info is damage per shot, after all modifiers.

 
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Topic: MARDEK RPG: Chapter 3 / Mardek Chapter 3 Secrets and Tips

Super PROTIP: check the wiki