Recent posts by Ertxiem on Kongregate

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Topic: Dream World / Official Suggestions Thread

In my opinion, increasing the HP of all mystics, in particular of unguarded ones, will not solve totally the problem. Unguarded mystics give enough coins to buy energy to continued indefinitely attacking.

Originally posted by Ertxiem:

This could be easily be solved:
If the guild does not have anybody of the correct level range to defend the mystic, the game would pick anyone from the entire set of players (i.e, not from that guild) of the correct level range to defend that mystic. It could even give that player some reward for being hired as a mercenary.

So, raising HP and creating defenders if needed is essential to extend the length of time that the war phase is on.

 
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Topic: Dream World / Halloween event?

Thanks Kingk.

 
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Topic: Dream World / Halloween event?

Kingk: can you please tell us when will it start this year’s Halloween event?
(I’m assuming that there will be an Halloween event similar to the ones we got in previous years.)

 
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Topic: Dream World / Official Suggestions Thread

Nice ideas.

Just adding to the 2nd one, I think that the best way to implement it is a level-based soft cap, something like 3 times your level.

 
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Topic: Dream World / Server 1 Guild Recruitment Thread

RBP: Random Bored People

Apply even if full!
We make an effort to bore everyone to death. :) So, vault permission is active and we post on the guild wall.

We’re fighting all bosses we see and we help each other.

We’re on the top 30 (closer to #20). If you’re level 55 or above, join us and annoy the guilds above us as we overtake them! :)

(@peeder807: Does your guild wants to join us?)

 
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Topic: Dream World / Official Bug Reports Thread (new)

Because we can do it! :) And it’s fun.
Right now I have a Priestess and a Phoenix both at level 93 (I only use them for mob hunting and link claiming).

 
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Topic: Dream World / Official Suggestions Thread

Another couple of small but quite useful improvements would be:
- A space for Magic Talisman in the Equipment Area;
- A space for two rings in the Equipment Area (one energy ring and one non-energy ring).
This was, up to 2 inventory spots would be freed and we would no longer forget to equip the energy ring before logging out.

 
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Topic: Dream World / cards

Yes. And the more stars they have, the rarer they are.
(Though I don’t know exact numbers.)

 
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Topic: Dream World / Official Suggestions Thread

+1, I agree completely.

And please add a counter of how many crystals did we claim today, both when we are able to claim one and when we aren’t able to claim one. In the bottom line of the box could be something like: “Crystals claimed today: 6/8”.

 
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Topic: Dream World / Unguarded Mystics

This could be easily be solved:
If the guild does not have anybody of the correct level range to defend the mystic, the game would pick anyone from the entire set of players (i.e, not from that guild) of the correct level range to defend that mystic. It could even give that player some reward for being hired as a mercenary.

 
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Topic: Dream World / Silent changes...

An upper estimative of the error margin is 3.1% (for a confidence level of 95%), depending on the true probability, the error margin can be as low as 0.55% for the higher level gear.

 
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Topic: Dream World / Fairy dust overdose

For me, it would suffice if dusts could be sold for half their price…

 
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Topic: Dream World / Official Suggestions Thread

As we are at it, it would be nice if the game remembered the name that we had typed before on our premium ally.

 
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Topic: Dream World / Official Suggestions Thread

Just to remind a couple of requests made by many:
Extra equipment slots for the Magic Talisman and two rings (they must be of different types); alternatively, 5 more inventory slots (I’m thankful for 80 storage spaces, but I would like to have the ability of carrying a few more items at hand).

 
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Topic: Dream World / 100GEM for you! if you help me

Originally posted by Inspired1:
[…]

Breaks are important; perhaps more people should give them a try.

I’m reading breasts… O:)

 
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Topic: Dream World / Official Suggestions Thread

Alternatively, please don’t bring the rage down to 0% if someone else killed the Fortress.

 
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Topic: Dream World / Official Suggestions Thread

What if cards had age? Older cards being weaker. Of course that the drop rates needed to be raised. This two things would also help mixing the ranks a bit.

 
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Topic: Dream World / Official Suggestions Thread

It would be nice if each card would have random 5%-10% points added each time it was played. That could add some uncertainty to the weekly ranks.
By the way, an option to fast forward all duels automatically would be nice.

 
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Topic: Dream World / Silent changes...

I might be wrong, but I feel that the mystery box odds, wells rate and crystals drops (namely green) might change with level… at least I felt it when I reached level 95. Or maybe I’m just going to other places where these rates are different.

 
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Topic: Dream World / Easter event

Thanks.

 
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Topic: Dream World / Official Suggestions Thread

Yeah, a few accessory slots is also a good idea (and it might be easier to code).

 
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Topic: Dream World / Official Suggestions Thread

kingk, please consider the possibility of increasing the inventory space from 5 to 10 spots (bought with gems).
I recall that there were some difficulties with it. Perhaps it would be easier to make if the 5 new spots are independent from the current ones.
The new spots could be accessed with the shortcut keys 6-0.

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by askon:

This is kind of a weird suggestion, but maybe add a guild maintenance fee?

Every day, for each member in the guild, deduct from the improvement invested coin balance coins proportional to the level of the char. If the balance goes lower a guild may be downgraded from void to guardian, etc.

If the balance hits zero the guild is automatically disbanded.

This lets you clear out old useless guilds over time, and also means players have to actually be active for them to be worth keeping in a guild. To counteract the loss of coins, increase the automatic daily coin reward (which is pretty puny right now).

I think a reasonable amount is the cost of 3 mist potions for that level char per day.

Forcing players to login daily seems too much to me. People can go away for a vacation without internet (I heard it’s possible).

I think it might be more reasonable either:
- To deduct monthly 1% of the coins fin the vault or each player in that guild wasn’t active in the last month (5 inactive players = 5% deduction);
- Or to deduct weekly 1% of the coins in the vault if nobody in that guild was active in the last week.
Instead of 1% of the coins in the vault it could be some mist potions.

Guilds would be disbanded if the coins in the vault dropped below 1 000 000.

 
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Topic: Dream World / Anniversary

Thanks for the event.

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by weezyfosheezy:

Give us a reason to play beyond cap. Like Fortress drop 0—→3 devil at 102. Wouldnt add many devil weapons to the market. That still makes the chance of getting a perfect equipment incredibly low even for the super-powered.

Maybe a +1E badge for doubling previous badges I.E. the 1k MA badge gives 2E you get to 2k you get another +1 at 4k you get +1 ect. That way people wouldn’t be limited to the average badge the numbers can change, but the idea is to extend tangible rewards infinity.

Regarding the Fortress drops, would a Mystery Box be enough?

Regarding the IMP/GiR quests, an occasional Mystery Box instead of an item would also be nice.