Recent posts by luthimir on Kongregate

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Topic: Game Programming / GiTD [#25] Entries and Discussion

No theme suggestions but I may be able to participate this time around. I’ve got less work to do until 4/13, so I’m hoping to pour some of my free time into this competition. Can’t wait to see what you decide on for a theme!

 
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Topic: Game Programming / GiTD [#25] Entries and Discussion

April 5th is best for me, I may have time to participate. If it’s done on one of the other dates I may not have time to prepare an entry but I’ll be sure to keep up with the voting thread.

 
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Topic: Game Programming / GiTD [#24] Voting (Finished!)

Congratulations to everyone who participated, everyone did a great job this time around. Also, thanks to everyone who took time to give some feedback to the developers, it’s very helpful and I know they really appreciate it!
I’ve donated 25 extra kreds to the winner (orandze), congrats!

 
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Topic: Game Programming / GiTD [#24] Voting (Finished!)

I have added my votes and feedback for developers on my original post on the first page (dev’s take a gander if you have time). Just wanted to say I was very impressed by all of the entries this time around. Great work guys!

 
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Topic: Game Programming / GiTD [#24] Voting (Finished!)

Heh, the E-mail I got linked me to GitD #17 Voting – Anyway, I’ll place my votes here when I have time to look over the entries. Good luck to all contestants!

1. DrYoshiahu – Just Another Shadow
2. Truefire – Wizard’s Quest

I wish I could vote for more, everyone did a really great job on their entries this time around. I am very encouraged by the increasing number of entries for GitD!



Feedback for Developers
Bobikas – Organise a GiTD
Nice idea, although I think the entry is lacking some basic things. A tutorial of some sort would be great. Even a really simple popup that says “arrow keys to move, F to fling floppy disks” would be beneficial. Why is there no “WASD”? It would be pretty simple to make arrows AND WASD move your character (and it’s a little frustrating when WASD is natural for a lot of players).
The game is far too short. I realize you probably spent a ton of time working on mechanics, collisions, etc. but the game is either won or lost in less than a minute. Also, my first attempt I went to the left and fell into the white void as there is nothing to stop me from jumping off of the edge into oblivion. Nice concept, but it needs more content.

truefire – Wizard’s Quest
Really cool concept but difficult to navigate/tell what’s going on. I tried a few times, but died quickly and got a bit frustrated. I thought it was difficult to kill things and that the enemies come a bit too quickly. After 30 seconds or so I was getting slaughtered by something that was shooting what appeared to be ice bolts.
In summary, I think the idea here is great, and you have some pretty sweet graphics going on, although they’re tiny and a little tough to distinguish. For a GitD entry, I think you got a great deal of work done, kudos.
Tried again after reading your “protip” very helpful. Not nearly as overwhelming when you get out of that first room. I had a pretty good time with your game and am impressed that you managed to get some kind of “level up” system implemented for GITD. Great job.

LIDgames – Looper
Cool graphics, nice idea, but ridiculously hard to complete. I got past the first group of “lasers” shooting on the right a couple times but got fed up with the repetition after that. Very nice work for ten days. My first complaint is that I can’t find a place to toggle the music/SFX easily (is there one at all?). Many players will find that irritating (half of them are teenagers in a classroom that can’t get caught playing games!) and quit right away.
The controls are a little bit touchy, but for this style of game that is probably necessary (precision, you know?). Overall, I think you did a great job for a GitD, keep up the good work!

TheKaveman – Level Quest
Takes waaaaay too long to load, I thought the link was broken at first. Kongregate blank gray screen for 15 seconds will have a lot of people looking for a different game to play. I saw your note about the music, but I’m still going to complain. It’s not that tough to have a toggle sound feature and it really will deter a lot of your potential players from continuing the game. Side note: Am I the only one that tried pressing “l, m”, and “b” to shoot before realizing that “LMB” meant left-mouse button?
Anyway, back to the game. Simple but effective graphics, and your music/transitions are not bad either (although mute would be nice). I chuckled when I got the “Nooo” animation for the level up. The gameplay itself is too redundant, but it is a nice start and could definitely be expanded upon. Nice work for ten days time, keep it up.

Rafael_MJ – Pinky’s Dungeon Escape
Well, I feel kind of bad (and maybe foolish) because I couldn’t play this game and it looks somewhat promising. I may have encountered a weird bug or something… Here’s what happened:
I walked a little jumped a couple times, and headed over to the “options” area. I toggled the music, then jumped into the “instructions” button and skimmed through the directions. After that, I was unable to move with the arrows or jump using the space bar. I refreshed my screen/reloaded the game, but when my sprite loaded up in the center of the stage I was still unable to move or jump. In fact, when I press space bar, “Gems collected 0/20” pops up and disappears. That’s it.
I’m not really sure what happened there and wish I had gotten a chance to play through a bit of your game. I do have some feedback based on the little bit of “experience” I had. Thank you for having the sound mute by default (and making it easy to toggle), players appreciate this. The graphics and mechanics both seem appropriate (and pretty well-done) based on the little time I was able to play. Nice work, sorry I couldn’t give you more useful feedback.

DrYoshiahu – Just Another Shadow
Very unique concept, I must say I’m quite impressed. You managed to keep the gameplay/mechanics very simple, yet fun. My biggest complaint is in regards to the text at the beginning of the game. I realize it’s role in demonstrating the shadows/game concept, but pausing the player entirely to read the text is just sort of annoying. I like that the game encourages “discovery” and makes the player feel like they’re learning as they play. Sort of has a “super meat boy” feel to it (learn by dying). Very nice job.

Abigayl – Invader Breaker
Great idea, but the game is a bit overwhelming (especially the first couple of tries). Also, as others have noted, it gets laggy after it runs for a while. I’m not sure what’s going on there but something must be hanging out in memory not being garbage collected (bullets, enemies, etc?). You could definitely use a little instructions screen of some sort that lists the power-ups and their effects. I also like the idea of having a small bit of text pop up briefly that says “+SPD” or “+TIME” or something to that effect.
Very nice work for a GITD, but there is room for improvement. I look forward to seeing any future updates you perform for this title!

Krankdud – Millennium Pork in Castle Crisis
Plus one for a preloader. Pretty cool graphics. I immediately tried navigating the menu with my mouse and was a bit disappointed to find that I could not. Nice simple sfx, and thanks for the sound controls. The game seems a little too short, but it’s a pretty cool concept. I would really like to be able to hold down the “shoot” button to shoot continuously instead of mashing the button repeatedly. Good work, keep it up!

byrono – Clown Death
Made me laugh, I’m not sure what that clown is “shooting” but it’s comical. Seems like it takes a bit too long in between shots to really effectively “kill” a whole lot of minions. Also, mute button and an instructions screen of some sort would be very nice. Good work for GITD, but there is a ton of room for potential growth (more enemies, scrolling level perhaps?). Well done.

orandze – The Floor is Lava
Took a very long time to load (over 30 seconds). I’m not sure if any of your assets can be reduced in size, but that would probably help (my guess is that compressing your audio files to a smaller size would alleviate a lot of the loading time). In fact, I’m still waiting for the game to load (it just finished, took over 90 seconds…).
Loading time aside… I like your menu, and the rest of your graphics are pleasing as well. I didn’t make it very far (survived about 45 seconds) and so I spent twice the time loading the game as I did playing it. I am impressed that you managed to squeeze achievements in, they are a nice touch. It’s a very cool concept, and I like that you have to “adapt” by jumping after the blocks have disappeared. Very nice work.

Moshdef – Fight Scene
Thanks for the mute option straight off the bat, players appreciate that. Why do I start on level 10?? I am impressed that you managed to complete this style of game for a GITD, I haven’t made one myself, but it seems like a pretty large task. Graphics are simple, yet effective, although they give the game a sort of “unprofessional” feel (they look like they were done in Paint to me). You obviously spent a great deal of time on this entry, though, very nice job. I am a bit confused about why I started on level 10 with 4 different “moves” but hey, it was still fun.

Ace_Blue – GITD24 Bob the Blob
Cool concept, but very redundant. I got bored pretty quickly. Some in-game instructions might be nice, and in a game like this usually the first couple actions “guide” the player and show them how to play. It took me a minute or two just to figure out I could solidfy my blob and create a “step”. Pretty cool concept, but it definitely needs some work in regards to gameflow and player friendliness. Great work for GITD though, muy bien.

 
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Topic: Game Programming / GiTD [#24] Entries and Discussion

Very busy studying this week, but perhaps I’ll find time to put together a quick entry. Either way, I’ll donate some kreds to the winner (rolling them over from the last GiTD) and keep an eye on the entries.

 
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Topic: Game Programming / GiTD # 24

I still have some kreds to rollover into the prize from previous competitions as well.

 
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Topic: Game Programming / GiTD # 24

Won’t be able to participate for a while, but I will try to keep up with feedback/voting. Good luck to everyone who enters!

 
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Topic: Game Programming / GiTD [#23] Voting

Originally posted by UnknownGuardian:

Just a notification bump. Moshdef’s mobile ‘port’/version/whatever of his game is ranked first for this month ($1,000 prize if he keeps it) and #2 all time top. Congrats to him!


Regarding the next GiTD, when does everyone’s schedule permit? I’d like to do a 10 day competition this time.

Congrats and good luck Moshdef!



Personally, I won’t have time for a competition until after New Years’

 
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Topic: Game Programming / Links in game don't work.

Originally posted by player_03:

It seems that Kongregate specifically blocks links to PayPal and other money-related sites. Could that be the problem?

I’m not sure if that’s true, but I suppose it would make sense. I assume Kongregate would rather have “customers” using the tip jar than linking to an external “donation site” like Paypal. Can anyone confirm this?

 
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Topic: Game Programming / Wanted - quick christmas game

Originally posted by systemaddict:

Moving this to the collaboration forum …

Probably a better idea. This forum is more or less for programmers to discuss programming issues. Lovely idea though, good luck :)

 
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Topic: Game Programming / GiTD [#23] Voting

Oh, I just saw your messsage. I’ll just roll them over to the next GiTD then.

 
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Topic: Game Programming / GiTD [#23] Voting

Originally posted by luthimir:

I’ll donate 5 kreds to the next winner as well.

I don’t see the “tip jar” on Senekis’ game. Is that because it’s still “under judgement”?

 
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Topic: Game Programming / GiTD [#23] Voting

Voting Ends:
Thursday 3rd October 10pm GMT (5pm EST, 2pm PST)

Are we voting on this one for the next eleven months? If so, the competition should be much longer than 10 days. :)

 
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Topic: Game Programming / GiTD [#23] Voting

1st- Aesica
2nd – Senekis93

GamerFeFan – Laser Fish: First Flash Player asked me for access to my microphone and camera (which I denied) and warned me I may be recorded if I accept. I’m not sure what that’s all about, but it seems like a great way to deter people from playing your game. I clicked deny and my “ship” (?) fell straight to the ground. I reloaded a couple times, mashed some random buttons on the keyboard, clicked a few times, nothing “worked” for me.

Moshdef – The Ocean Around Me: Not great, not terrible. A decent start to a story game, although I get the feeling you didn’t do enough planning before you started. If you spend more time on this, it certainly has some potential, as the “puzzle” / “hidden object” games seem to be fairly popular.

Senekis93 – Ocean’s Way: Nice transitions (: I personally think it’s quite difficult to land those little people on the boat, but your entry was perhaps the most complete. I got bored pretty fast because I felt like I was just clicking and dragging to no avail. Great work for a ten-day cycle.

Aesica – Redneck Fishing: Very clean presentation, you kept your graphics simple and organized and I believe it paid off. You could add a little more “juice” to this to make it more of “a real game”, but excellent job for a GiTD. If there were multiple levels and you added some obstacles (things not to blow up), this game could be pretty entertaining.

qwerber – Unnamed: I’m just going to quote Senekis93 here:

Originally posted by Senekis93:

Unnamed: Loved the robot(?)‘s animation. Not much else to say. It gets stuck whenever it’s gonna collide with the green wall.

Bobikas – I Spy…: No comment. One question: “Why is this even considered an entry?”



Edit/Comment: Why is it that so many GiTD entries exclude the most basic components of a game? Preloaders are nice, but even without a preloader, how much of a hassle is it to create a simple title screen and a start button? Perhaps you could even include instructions somewhere on that title screen or when the game starts. These are basic elements of a game that we expect as players, and it’s frustrating (meaning I’m much less likely to vote for you) when games are missing these elements. Just a thought for (some of) your future entries.

I understand that you want to have the “core components” of your game working and they take top priority. However, at some point during the 10 days you have (or 3, even), spend 20-30 minutes creating a couple of basic necessities for your game(s) and it could go a long way.

 
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Topic: Game Programming / GiTD [#23] Entries and Discussion

Yep. I’ve got a lot of plans, but no time to put them into action for this contest. I look forward to everyone else’s entries, and I’m still donating 5 kreds to the winner. Good luck everyone.

 
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Topic: Game Programming / How to set timer?

Originally posted by Senekis93:

He’s using AS2.

setInterval(), setTimeout().

Oh, right. That whole _root business. Not alert, still drinking my coffee.

 
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Topic: Game Programming / How to set timer?

I’m not sure I understand exactly what you’re asking. Just start a timer. Perhaps you don’t know how? _____ var myTimer:Timer; myTimer = new Timer(3000); myTimer.stop(); myTimer.start(); myTimer.reset(); That should pretty much cover what you need. Or just look here at the timer documentation.

When your timer goes off, set another var to true / false. That can trigger your animation.

 
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Topic: Game Programming / GiTD [#23] Entries and Discussion

I don’t really have enough time to compete this week. That doesn’t necessarily mean I’m not entering, but I probably won’t have time to start coding until Thursday (27th) this week. I may or may not have time to finish, but I’ve got a great start down on paper… Eh, we’ll see. I’m not going to enter my game if it feels incomplete.

 
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Topic: Game Programming / GiTD [#23] Entries and Discussion

I’ve got a pretty solid idea I’m working on/around here today, but I have yet to determine if I’ll have enough time to put it into action this week. Hoping to complete something for this go-around, even if it’s not quite finished I will likely submit it.

 
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Topic: Game Programming / Game Design: Less is More

Thanks for the link, there are some interesting thoughts there.

Originally stated by Mark Twain:
"I didn’t have time to write a short letter, so I wrote a long one instead.”

Sounds like me trying to compose a forum post.

 
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Topic: Game Programming / GiTD [#23] Entries and Discussion

I will try and participate, although I’m quite busy this weekend. Thanks for making it a 10-day competition this time around. I can use the weekend to do some planning and hopefully get something put together during the week.

Originally posted by davidlougheed:

THEME NOW!!

I agree!

 
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Topic: Game Programming / GiTD [#22] Voting (72 hours)

I’ll donate 5 kreds to the next winner as well. I’ll also try to participate, granted I have enough time to do so.

(As far as donating the kreds to the winner goes, do we just use the tip jar feature to do so once the winner has been chosen?)

 
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Topic: Game Programming / Ctrl + W

I switch back and forth between Windows and Mac OSX, but whenever I’m using Windows I always disable sticky keys. Too many times have I been irritated while using Photoshop/Illustrator/InDesign because of hotkeys. My left hand is always on Space, Shift, Alt, and Ctrl (or Cmd) for these programs. That being said, it doesn’t cover all players and I understand your dilemma. Hopefully you’ve found a reasonable solution at this point, several have been offered.

 
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Topic: Game Programming / Ctrl + W

Originally posted by alecz127:
Did you read all of what I posted?

Yes, I did.

Ctrl + W on learn to fly also did nothing.
I’m using Opera, on a windows XP Professional.

As Ctrl + W closes the tab if I do it right now.

So was the answer all along that ctrl + w does nothing when playing a browser game?


Originally posted by luthimir:

That will differ depending on your OS, browser, and version of Flash Player.


Also, as player_03 pointed out, if your browser and FP are up-to-date, ctrl+W will not close the tab as long as the stage has focus. There will almost certainly be players with out-of-date browsers that encounter problems.