Topic: Game Programming /
GiTD [#24] Voting (Finished!)
Heh, the E-mail I got linked me to GitD #17 Voting – Anyway, I’ll place my votes here when I have time to look over the entries. Good luck to all contestants!
1. DrYoshiahu – Just Another Shadow
2. Truefire – Wizard’s Quest
I wish I could vote for more, everyone did a really great job on their entries this time around. I am very encouraged by the increasing number of entries for GitD!
Feedback for Developers
Bobikas – Organise a GiTD
Nice idea, although I think the entry is lacking some basic things. A tutorial of some sort would be great. Even a really simple popup that says “arrow keys to move, F to fling floppy disks” would be beneficial. Why is there no “WASD
”? It would be pretty simple to make arrows AND WASD
move your character (and it’s a little frustrating when WASD
is natural for a lot of players).
The game is far too short. I realize you probably spent a ton of time working on mechanics, collisions, etc. but the game is either won or lost in less than a minute. Also, my first attempt I went to the left and fell into the white void as there is nothing to stop me from jumping off of the edge into oblivion. Nice concept, but it needs more content.
truefire – Wizard’s Quest
Really cool concept but difficult to navigate/tell what’s going on. I tried a few times, but died quickly and got a bit frustrated. I thought it was difficult to kill things and that the enemies come a bit too quickly. After 30 seconds or so I was getting slaughtered by something that was shooting what appeared to be ice bolts.
In summary, I think the idea here is great, and you have some pretty sweet graphics going on, although they’re tiny and a little tough to distinguish. For a GitD entry, I think you got a great deal of work done, kudos.
Tried again after reading your “protip” very helpful. Not nearly as overwhelming when you get out of that first room. I had a pretty good time with your game and am impressed that you managed to get some kind of “level up” system implemented for GITD. Great job.
LIDgames – Looper
Cool graphics, nice idea, but ridiculously hard to complete. I got past the first group of “lasers” shooting on the right a couple times but got fed up with the repetition after that. Very nice work for ten days. My first complaint is that I can’t find a place to toggle the music/SFX easily (is there one at all?). Many players will find that irritating (half of them are teenagers in a classroom that can’t get caught playing games!) and quit right away.
The controls are a little bit touchy, but for this style of game that is probably necessary (precision, you know?). Overall, I think you did a great job for a GitD, keep up the good work!
TheKaveman – Level Quest
Takes waaaaay too long to load, I thought the link was broken at first. Kongregate blank gray screen for 15 seconds will have a lot of people looking for a different game to play. I saw your note about the music, but I’m still going to complain. It’s not that tough to have a toggle sound feature and it really will deter a lot of your potential players from continuing the game. Side note: Am I the only one that tried pressing “l, m”, and “b” to shoot before realizing that “LMB” meant left-mouse button?
Anyway, back to the game. Simple but effective graphics, and your music/transitions are not bad either (although mute would be nice). I chuckled when I got the “Nooo” animation for the level up. The gameplay itself is too redundant, but it is a nice start and could definitely be expanded upon. Nice work for ten days time, keep it up.
Rafael_MJ – Pinky’s Dungeon Escape
Well, I feel kind of bad (and maybe foolish) because I couldn’t play this game and it looks somewhat promising. I may have encountered a weird bug or something… Here’s what happened:
I walked a little jumped a couple times, and headed over to the “options” area. I toggled the music, then jumped into the “instructions” button and skimmed through the directions. After that, I was unable to move with the arrows or jump using the space bar. I refreshed my screen/reloaded the game, but when my sprite loaded up in the center of the stage I was still unable to move or jump. In fact, when I press space bar, “Gems collected 0/20” pops up and disappears. That’s it.
I’m not really sure what happened there and wish I had gotten a chance to play through a bit of your game. I do have some feedback based on the little bit of “experience” I had. Thank you for having the sound mute by default (and making it easy to toggle), players appreciate this. The graphics and mechanics both seem appropriate (and pretty well-done) based on the little time I was able to play. Nice work, sorry I couldn’t give you more useful feedback.
DrYoshiahu – Just Another Shadow
Very unique concept, I must say I’m quite impressed. You managed to keep the gameplay/mechanics very simple, yet fun. My biggest complaint is in regards to the text at the beginning of the game. I realize it’s role in demonstrating the shadows/game concept, but pausing the player entirely to read the text is just sort of annoying. I like that the game encourages “discovery” and makes the player feel like they’re learning as they play. Sort of has a “super meat boy” feel to it (learn by dying). Very nice job.
Abigayl – Invader Breaker
Great idea, but the game is a bit overwhelming (especially the first couple of tries). Also, as others have noted, it gets laggy after it runs for a while. I’m not sure what’s going on there but something must be hanging out in memory not being garbage collected (bullets, enemies, etc?). You could definitely use a little instructions screen of some sort that lists the power-ups and their effects. I also like the idea of having a small bit of text pop up briefly that says “+SPD” or “+TIME” or something to that effect.
Very nice work for a GITD, but there is room for improvement. I look forward to seeing any future updates you perform for this title!
Krankdud – Millennium Pork in Castle Crisis
Plus one for a preloader. Pretty cool graphics. I immediately tried navigating the menu with my mouse and was a bit disappointed to find that I could not. Nice simple sfx, and thanks for the sound controls. The game seems a little too short, but it’s a pretty cool concept. I would really like to be able to hold down the “shoot” button to shoot continuously instead of mashing the button repeatedly. Good work, keep it up!
byrono – Clown Death
Made me laugh, I’m not sure what that clown is “shooting” but it’s comical. Seems like it takes a bit too long in between shots to really effectively “kill” a whole lot of minions. Also, mute button and an instructions screen of some sort would be very nice. Good work for GITD, but there is a ton of room for potential growth (more enemies, scrolling level perhaps?). Well done.
orandze – The Floor is Lava
Took a very long time to load (over 30 seconds). I’m not sure if any of your assets can be reduced in size, but that would probably help (my guess is that compressing your audio files to a smaller size would alleviate a lot of the loading time). In fact, I’m still waiting for the game to load (it just finished, took over 90 seconds…).
Loading time aside… I like your menu, and the rest of your graphics are pleasing as well. I didn’t make it very far (survived about 45 seconds) and so I spent twice the time loading the game as I did playing it. I am impressed that you managed to squeeze achievements in, they are a nice touch. It’s a very cool concept, and I like that you have to “adapt” by jumping after the blocks have disappeared. Very nice work.
Moshdef – Fight Scene
Thanks for the mute option straight off the bat, players appreciate that. Why do I start on level 10?? I am impressed that you managed to complete this style of game for a GITD, I haven’t made one myself, but it seems like a pretty large task. Graphics are simple, yet effective, although they give the game a sort of “unprofessional” feel (they look like they were done in Paint to me). You obviously spent a great deal of time on this entry, though, very nice job. I am a bit confused about why I started on level 10 with 4 different “moves” but hey, it was still fun.
Ace_Blue – GITD24 Bob the Blob
Cool concept, but very redundant. I got bored pretty quickly. Some in-game instructions might be nice, and in a game like this usually the first couple actions “guide” the player and show them how to play. It took me a minute or two just to figure out I could solidfy my blob and create a “step”. Pretty cool concept, but it definitely needs some work in regards to gameflow and player friendliness. Great work for GITD though, muy bien.