Recent posts by technexx on Kongregate

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Topic: Chronicles of Blood / Selling Blood Diamonds 4k per piece (sold out for now, until there is donate stuff I want)

25 for 100k – Qaalth

 
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Topic: Chronicles of Blood / Selling Blood Diamonds 4k per piece (sold out for now, until there is donate stuff I want)

I’ll buy 25 if you’re still sellings. Name = Qaalth

 
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Topic: Chronicles of Blood / Suggestions & Bug reports & Changes

@diviad_fill: Thank you for the response regarding PvP. I had no idea that the game originally had a loss-system that was so unpopular.

I still think it would be handy to have some sort of PvP system where the defender has losses. It could be separate from regular PvP, and only people who wanted to risk it could do so.

Again – thanks for the game!

 
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Topic: Chronicles of Blood / Suggestions & Bug reports & Changes

Hi! First of all: Great game. For a game that shouldn’t require more than a few logins a day, I find myself checking up on it whenever I can. I have a suggestion that I believe would add some more excitement to it, though.

I think there should be at least minor penalties when one loses a PvP battle. As it stands, the only significant incentive (rankings aside) to attacking another player is Victory Points, and even that is offset by the forsaking of monster-only experience and loot. I think that a system of loss and gain for PvP participants would do the following:

(1) Add an incentive for attacking players that is consistent with the part of the game’s theme; If I’m a vampire and I stalk and assault another, I am assuming he will suffer damage. I might rob him and take some of his money or equipment. I would probably not just leave him there fully intact.

(2) Create and enhance player and guild rivalries. This is almost always a good thing because the level of competitiveness encourages planning, strategy, and overall involvement with the game and its engine.

(3) Variate the choices within the game. Attacking a player would now be significantly different than attacking a NPC, with different rewards and consequences.

Against possible objections that PvP losses would be unfair or discouraging, I would suggest that there is already a system in place to allow players to opt in and out of PvP. I am also not advocating massive losses – though I think that a system allowing players to choose their level of competitiveness would be interesting (i.e. players could opt-in to a level where losses and rewards were both high, and only fight players who have similarly opted in).

Hope this wasn’t too long. I appreciate you taking the time to read our feedback!

 
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Topic: Chronicles of Blood / Selling Blood Diamonds 4k per piece (sold out for now, until there is donate stuff I want)

I’ll take 40. Name: Qaalth

 
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Topic: Chronicles of Blood / Trading Post

Looking to buy: Up to 75 Hell Cloth and 100 Devil Steel. Lemme know what you’re looking for.

 
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Topic: Kongregate Multiplayer Games / [Remnants of Skystone] Beta Testers Needed for Remnants of Skystone

Oh yessah, I is test for yousah.