Topic: Chronicles of Blood /
Suggestions & Bug reports & Changes
Hi! First of all: Great game. For a game that shouldn’t require more than a few logins a day, I find myself checking up on it whenever I can. I have a suggestion that I believe would add some more excitement to it, though.
I think there should be at least minor penalties when one loses a PvP battle. As it stands, the only significant incentive (rankings aside) to attacking another player is Victory Points, and even that is offset by the forsaking of monster-only experience and loot. I think that a system of loss and gain for PvP participants would do the following:
(1) Add an incentive for attacking players that is consistent with the part of the game’s theme; If I’m a vampire and I stalk and assault another, I am assuming he will suffer damage. I might rob him and take some of his money or equipment. I would probably not just leave him there fully intact.
(2) Create and enhance player and guild rivalries. This is almost always a good thing because the level of competitiveness encourages planning, strategy, and overall involvement with the game and its engine.
(3) Variate the choices within the game. Attacking a player would now be significantly different than attacking a NPC, with different rewards and consequences.
Against possible objections that PvP losses would be unfair or discouraging, I would suggest that there is already a system in place to allow players to opt in and out of PvP. I am also not advocating massive losses – though I think that a system allowing players to choose their level of competitiveness would be interesting (i.e. players could opt-in to a level where losses and rewards were both high, and only fight players who have similarly opted in).
Hope this wasn’t too long. I appreciate you taking the time to read our feedback!